Mercurial > emacs
annotate lisp/play/5x5.el @ 47021:3bd4234e0844
(build_load_history): Use Fmember to see if a definition
is already in the Vload_history element.
(syms_of_lread): Doc fix.
author | Richard M. Stallman <rms@gnu.org> |
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date | Sat, 24 Aug 2002 03:17:18 +0000 |
parents | ac3936e792ac |
children | 0d8b17d428b5 |
rev | line source |
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1 ;;; 5x5.el --- simple little puzzle game |
25143 | 2 |
33906 | 3 ;; Copyright (C) 1999,2000 Free Software Foundation, Inc. |
25143 | 4 |
33906 | 5 ;; Author: Dave Pearson <davep@davep.org> |
6 ;; Maintainer: Dave Pearson <davep@davep.org> | |
25143 | 7 ;; Created: 1998-10-03 |
8 ;; Keywords: games puzzles | |
9 | |
10 ;; This file is part of GNU Emacs. | |
11 | |
12 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
13 ;; it under the terms of the GNU General Public License as published by | |
14 ;; the Free Software Foundation; either version 2, or (at your option) | |
15 ;; any later version. | |
16 | |
17 ;; GNU Emacs is distributed in the hope that it will be useful, | |
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
20 ;; GNU General Public License for more details. | |
21 | |
22 ;; You should have received a copy of the GNU General Public License | |
23 ;; along with GNU Emacs; see the file COPYING. If not, write to the | |
24 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
25 ;; Boston, MA 02111-1307, USA. | |
26 | |
27 ;;; Commentary: | |
28 | |
29 ;; The aim of 5x5 is to fill in all the squares. If you need any more of an | |
30 ;; explanation you probably shouldn't play the game. | |
31 | |
32 ;;; TODO: | |
33 | |
34 ;; o The code for updating the grid needs to be re-done. At the moment it | |
35 ;; simply re-draws the grid every time a move is made. | |
36 ;; | |
25160 | 37 ;; o Look into tarting up the display with colour. gamegrid.el looks |
25143 | 38 ;; interesting, perhaps that is the way to go? |
39 | |
40 ;;; Thanks: | |
41 | |
42 ;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an | |
43 ;; emacs mode. | |
44 ;; | |
45 ;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated | |
46 ;; solver. | |
47 | |
38425
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48 ;;; Code: |
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49 |
25143 | 50 ;; Things we need. |
51 | |
52 (eval-when-compile | |
53 (require 'cl)) | |
54 | |
55 ;; If customize isn't available just use defvar instead. | |
56 (eval-and-compile | |
57 (unless (fboundp 'defgroup) | |
58 (defmacro defgroup (&rest rest) nil) | |
59 (defmacro defcustom (symbol init docstring &rest rest) | |
60 `(defvar ,symbol ,init ,docstring)))) | |
61 | |
62 ;; Customize options. | |
63 | |
64 (defgroup 5x5 nil | |
65 "5x5 - Silly little puzzle game." | |
66 :group 'games | |
67 :prefix "5x5-") | |
68 | |
69 (defcustom 5x5-grid-size 5 | |
70 "*Size of the playing area." | |
71 :type 'integer | |
72 :group '5x5) | |
73 | |
74 (defcustom 5x5-x-scale 4 | |
75 "*X scaling factor for drawing the grid." | |
76 :type 'integer | |
77 :group '5x5) | |
78 | |
79 (defcustom 5x5-y-scale 3 | |
80 "*Y scaling factor for drawing the grid." | |
81 :type 'integer | |
82 :group '5x5) | |
83 | |
84 (defcustom 5x5-animate-delay .01 | |
85 "*Delay in seconds when animating a solution crack." | |
86 :type 'number | |
87 :group '5x5) | |
88 | |
89 (defcustom 5x5-hassle-me t | |
90 "*Should 5x5 ask you when you want to do a destructive operation?" | |
91 :type 'boolean | |
92 :group '5x5) | |
93 | |
94 (defcustom 5x5-mode-hook nil | |
95 "*Hook run on starting 5x5." | |
96 :type 'hook | |
97 :group '5x5) | |
98 | |
99 ;; Non-customize variables. | |
100 | |
101 (defvar 5x5-grid nil | |
102 "5x5 grid contents.") | |
103 | |
104 (defvar 5x5-x-pos 2 | |
105 "X position of cursor.") | |
106 | |
107 (defvar 5x5-y-pos 2 | |
108 "Y position of cursor.") | |
109 | |
110 (defvar 5x5-moves 0 | |
111 "Moves made.") | |
112 | |
113 (defvar 5x5-cracking nil | |
114 "Are we in cracking mode?") | |
115 | |
116 (defvar 5x5-buffer-name "*5x5*" | |
117 "Name of the 5x5 play buffer.") | |
118 | |
119 (defvar 5x5-mode-map nil | |
120 "Local keymap for the 5x5 game.") | |
121 | |
122 ;; Keymap. | |
123 | |
124 (unless 5x5-mode-map | |
125 (let ((map (make-sparse-keymap))) | |
126 (suppress-keymap map t) | |
127 (define-key map "?" #'describe-mode) | |
128 (define-key map "\r" #'5x5-flip-current) | |
129 (define-key map " " #'5x5-flip-current) | |
130 (define-key map [up] #'5x5-up) | |
131 (define-key map [down] #'5x5-down) | |
132 (define-key map [left] #'5x5-left) | |
133 (define-key map [tab] #'5x5-right) | |
134 (define-key map [right] #'5x5-right) | |
135 (define-key map [(control a)] #'5x5-bol) | |
136 (define-key map [(control e)] #'5x5-eol) | |
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137 (define-key map [(control p)] #'5x5-up) |
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138 (define-key map [(control n)] #'5x5-down) |
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139 (define-key map [(control b)] #'5x5-left) |
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140 (define-key map [(control f)] #'5x5-right) |
25143 | 141 (define-key map [home] #'5x5-bol) |
142 (define-key map [end] #'5x5-eol) | |
143 (define-key map [prior] #'5x5-first) | |
144 (define-key map [next] #'5x5-last) | |
145 (define-key map "r" #'5x5-randomize) | |
146 (define-key map [(control c) (control r)] #'5x5-crack-randomly) | |
147 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current) | |
148 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best) | |
149 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate) | |
150 (define-key map "n" #'5x5-new-game) | |
151 (define-key map "q" #'5x5-quit-game) | |
152 (setq 5x5-mode-map map))) | |
153 | |
154 ;; Menu definition. | |
155 | |
156 (easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu." | |
157 '("5x5" | |
158 ["New game" 5x5-new-game t] | |
159 ["Random game" 5x5-randomize t] | |
160 ["Quit game" 5x5-quit-game t] | |
161 "---" | |
162 ["Crack randomly" 5x5-crack-randomly t] | |
163 ["Crack mutating current" 5x5-crack-mutating-current t] | |
164 ["Crack mutating best" 5x5-crack-mutating-best t] | |
165 ["Crack with xor mutate" 5x5-crack-xor-mutate t])) | |
166 | |
167 ;; Gameplay functions. | |
168 | |
169 (put '5x5-mode 'mode-class 'special) | |
170 | |
171 (defun 5x5-mode () | |
172 "A mode for playing `5x5' | |
173 | |
174 The key bindings for 5x5-mode are: | |
175 | |
176 \\{5x5-mode-map}" | |
177 (kill-all-local-variables) | |
178 (use-local-map 5x5-mode-map) | |
179 (setq major-mode '5x5-mode | |
180 mode-name "5x5") | |
181 (run-hooks '5x5-mode-hook) | |
182 (setq buffer-read-only t | |
183 truncate-lines t) | |
184 (buffer-disable-undo (current-buffer))) | |
185 | |
186 ;;;###autoload | |
187 (defun 5x5 (&optional size) | |
188 "Play 5x5. | |
189 | |
190 The object of 5x5 is very simple, by moving around the grid and flipping | |
191 squares you must fill the grid. | |
192 | |
193 5x5 keyboard bindings are: | |
194 \\<5x5-mode-map> | |
195 Flip \\[5x5-flip-current] | |
196 Move up \\[5x5-up] | |
197 Move down \\[5x5-down] | |
198 Move left \\[5x5-left] | |
199 Move right \\[5x5-right] | |
200 Start new game \\[5x5-new-game] | |
201 New game with random grid \\[5x5-randomize] | |
202 Random cracker \\[5x5-crack-randomly] | |
203 Mutate current cracker \\[5x5-crack-mutating-current] | |
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204 Mutate best cracker \\[5x5-crack-mutating-best] |
25143 | 205 Mutate xor cracker \\[5x5-crack-xor-mutate] |
206 Quit current game \\[5x5-quit-game]" | |
207 | |
208 (interactive "P") | |
209 (setq 5x5-cracking nil) | |
210 (when size | |
211 (setq 5x5-grid-size size)) | |
212 (switch-to-buffer 5x5-buffer-name) | |
213 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0))))) | |
214 (5x5-new-game)) | |
215 (5x5-draw-grid (list 5x5-grid)) | |
216 (5x5-position-cursor) | |
217 (5x5-mode)) | |
218 | |
219 (defun 5x5-new-game () | |
220 "Start a new game of `5x5'." | |
221 (interactive) | |
222 (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t) | |
223 (setq 5x5-x-pos (/ 5x5-grid-size 2) | |
224 5x5-y-pos (/ 5x5-grid-size 2) | |
225 5x5-moves 0 | |
226 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos)) | |
227 (when (interactive-p) | |
228 (5x5-draw-grid (list 5x5-grid)) | |
229 (5x5-position-cursor)))) | |
230 | |
231 (defun 5x5-quit-game () | |
232 "Quit the current game of `5x5'." | |
233 (interactive) | |
234 (kill-buffer 5x5-buffer-name)) | |
235 | |
236 (defun 5x5-make-new-grid () | |
237 "Create and return a new `5x5' grid structure." | |
238 (let ((grid (make-vector 5x5-grid-size nil))) | |
239 (loop for y from 0 to (1- 5x5-grid-size) do | |
240 (aset grid y (make-vector 5x5-grid-size nil))) | |
241 grid)) | |
242 | |
243 (defun 5x5-cell (grid y x) | |
244 "Return the value of the cell in GRID at location X,Y." | |
245 (aref (aref grid y) x)) | |
246 | |
247 (defun 5x5-set-cell (grid y x value) | |
248 "Set the value of cell X,Y in GRID to VALUE." | |
249 (aset (aref grid y) x value)) | |
250 | |
251 (defun 5x5-flip-cell (grid y x) | |
252 "Flip the value of cell X,Y in GRID." | |
253 (5x5-set-cell grid y x (not (5x5-cell grid y x)))) | |
254 | |
255 (defun 5x5-copy-grid (grid) | |
256 "Make a new copy of GRID." | |
257 (let ((copy (5x5-make-new-grid))) | |
258 (loop for y from 0 to (1- 5x5-grid-size) do | |
259 (loop for x from 0 to (1- 5x5-grid-size) do | |
260 (5x5-set-cell copy y x (5x5-cell grid y x)))) | |
261 copy)) | |
262 | |
263 (defun 5x5-make-move (grid row col) | |
264 "Make a move on GRID at row ROW and column COL." | |
265 (5x5-flip-cell grid row col) | |
266 (if (> row 0) | |
267 (5x5-flip-cell grid (1- row) col)) | |
268 (if (< row (- 5x5-grid-size 1)) | |
269 (5x5-flip-cell grid (1+ row) col)) | |
270 (if (> col 0) | |
271 (5x5-flip-cell grid row (1- col))) | |
272 (if (< col (- 5x5-grid-size 1)) | |
273 (5x5-flip-cell grid row (1+ col))) | |
274 grid) | |
275 | |
276 (defun 5x5-row-value (row) | |
277 "Get the \"on-value\" for grid row ROW." | |
278 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0))) | |
279 | |
280 (defun 5x5-grid-value (grid) | |
281 "Get the \"on-value\" for grid GRID." | |
282 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y)))) | |
283 | |
284 (defun 5x5-draw-grid-end () | |
285 "Draw the top/bottom of the grid" | |
286 (insert "+") | |
287 (loop for x from 0 to (1- 5x5-grid-size) do | |
288 (insert "-" (make-string 5x5-x-scale ?-))) | |
289 (insert "-+ ")) | |
290 | |
291 (defun 5x5-draw-grid (grids) | |
292 "Draw the grids GRIDS into the current buffer." | |
293 (let ((buffer-read-only nil)) | |
294 (erase-buffer) | |
295 (loop for grid in grids do (5x5-draw-grid-end)) | |
296 (insert "\n") | |
297 (loop for y from 0 to (1- 5x5-grid-size) do | |
298 (loop for lines from 0 to (1- 5x5-y-scale) do | |
299 (loop for grid in grids do | |
300 (loop for x from 0 to (1- 5x5-grid-size) do | |
301 (insert (if (zerop x) "| " " ") | |
302 (make-string 5x5-x-scale | |
303 (if (5x5-cell grid y x) ?# ?.)))) | |
304 (insert " | ")) | |
305 (insert "\n"))) | |
306 (loop for grid in grids do (5x5-draw-grid-end)) | |
307 (insert "\n") | |
308 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves)))) | |
309 | |
310 (defun 5x5-position-cursor () | |
311 "Position the cursor on the grid." | |
312 (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2)) | |
313 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1))) | |
314 | |
315 (defun 5x5-made-move () | |
316 "Keep track of how many moves have been made." | |
317 (incf 5x5-moves)) | |
318 | |
319 (defun 5x5-make-random-grid () | |
320 "Make a random grid." | |
321 (let ((grid (5x5-make-new-grid))) | |
322 (loop for y from 0 to (1- 5x5-grid-size) do | |
323 (loop for x from 0 to (1- 5x5-grid-size) do | |
324 (if (zerop (random 2)) | |
325 (5x5-flip-cell grid y x)))) | |
326 grid)) | |
327 | |
328 ;; Cracker functions. | |
329 | |
330 ;;;###autoload | |
331 (defun 5x5-crack-randomly () | |
332 "Attempt to crack 5x5 using random solutions." | |
333 (interactive) | |
334 (5x5-crack #'5x5-make-random-solution)) | |
335 | |
336 ;;;###autoload | |
337 (defun 5x5-crack-mutating-current () | |
338 "Attempt to crack 5x5 by mutating the current solution." | |
339 (interactive) | |
340 (5x5-crack #'5x5-make-mutate-current)) | |
341 | |
342 ;;;###autoload | |
343 (defun 5x5-crack-mutating-best () | |
344 "Attempt to crack 5x5 by mutating the best solution." | |
345 (interactive) | |
346 (5x5-crack #'5x5-make-mutate-best)) | |
347 | |
348 ;;;###autoload | |
349 (defun 5x5-crack-xor-mutate () | |
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350 "Attempt to crack 5x5 by xor the current and best solution. |
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351 Mutate the result." |
25143 | 352 (interactive) |
353 (5x5-crack #'5x5-make-xor-with-mutation)) | |
354 | |
355 ;;;###autoload | |
356 (defun 5x5-crack (breeder) | |
357 "Attempt to find a solution for 5x5. | |
358 | |
359 5x5-crack takes the argument BREEDER which should be a function that takes | |
360 two parameters, the first will be a grid vector array that is the current | |
361 solution and the second will be the best solution so far. The function | |
362 should return a grid vector array that is the new solution." | |
363 | |
364 (interactive "aBreeder function: ") | |
365 (5x5) | |
366 (setq 5x5-cracking t) | |
367 (let* ((best-solution (5x5-make-random-grid)) | |
368 (current-solution best-solution) | |
369 (best-result (5x5-make-new-grid)) | |
370 (current-result (5x5-make-new-grid)) | |
371 (target (* 5x5-grid-size 5x5-grid-size))) | |
372 (while (and (< (5x5-grid-value best-result) target) | |
373 (not (input-pending-p))) | |
374 (setq current-result (5x5-play-solution current-solution best-solution)) | |
375 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result)) | |
376 (setq best-solution current-solution | |
377 best-result current-result)) | |
378 (setq current-solution (funcall breeder | |
379 (5x5-copy-grid current-solution) | |
380 (5x5-copy-grid best-solution))))) | |
381 (setq 5x5-cracking nil)) | |
382 | |
383 (defun 5x5-make-random-solution (&rest ignore) | |
384 "Make a random solution." | |
385 (5x5-make-random-grid)) | |
386 | |
387 (defun 5x5-make-mutate-current (current best) | |
388 "Mutate the current solution." | |
389 (5x5-mutate-solution current)) | |
390 | |
391 (defun 5x5-make-mutate-best (current best) | |
392 "Mutate the best solution." | |
393 (5x5-mutate-solution best)) | |
394 | |
395 (defun 5x5-make-xor-with-mutation (current best) | |
396 "xor current and best solution then mutate the result." | |
397 (let ((xored (5x5-make-new-grid))) | |
398 (loop for y from 0 to (1- 5x5-grid-size) do | |
399 (loop for x from 0 to (1- 5x5-grid-size) do | |
400 (5x5-set-cell xored y x | |
401 (5x5-xor (5x5-cell current y x) | |
402 (5x5-cell best y x))))) | |
403 (5x5-mutate-solution xored))) | |
404 | |
405 (defun 5x5-mutate-solution (solution) | |
406 "Randomly flip bits in the solution." | |
407 (loop for y from 0 to (1- 5x5-grid-size) do | |
408 (loop for x from 0 to (1- 5x5-grid-size) do | |
409 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2)) | |
410 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2)) | |
411 (5x5-flip-cell solution y x)))) | |
412 solution) | |
413 | |
414 (defun 5x5-play-solution (solution best) | |
415 "Play a solution on an empty grid. This destroys the current game in | |
416 progress because it is an animated attempt." | |
417 (5x5-new-game) | |
33906 | 418 (let ((inhibit-quit t)) |
419 (loop for y from 0 to (1- 5x5-grid-size) do | |
420 (loop for x from 0 to (1- 5x5-grid-size) do | |
421 (setq 5x5-y-pos y | |
422 5x5-x-pos x) | |
423 (if (5x5-cell solution y x) | |
424 (5x5-flip-current)) | |
425 (5x5-draw-grid (list 5x5-grid solution best)) | |
426 (5x5-position-cursor) | |
427 (sit-for 5x5-animate-delay)))) | |
25143 | 428 5x5-grid) |
429 | |
430 ;; Keyboard response functions. | |
431 | |
432 (defun 5x5-flip-current () | |
433 "Make a move on the current cursor location." | |
434 (interactive) | |
435 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos)) | |
436 (5x5-made-move) | |
437 (unless 5x5-cracking | |
438 (5x5-draw-grid (list 5x5-grid))) | |
439 (5x5-position-cursor) | |
440 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size)) | |
441 (beep) | |
442 (message "You win!"))) | |
443 | |
444 (defun 5x5-up () | |
445 "Move up." | |
446 (interactive) | |
447 (unless (zerop 5x5-y-pos) | |
448 (decf 5x5-y-pos) | |
449 (5x5-position-cursor))) | |
450 | |
451 (defun 5x5-down () | |
452 "Move down." | |
453 (interactive) | |
454 (unless (= 5x5-y-pos (1- 5x5-grid-size)) | |
455 (incf 5x5-y-pos) | |
456 (5x5-position-cursor))) | |
457 | |
458 (defun 5x5-left () | |
459 "Move left." | |
460 (interactive) | |
461 (unless (zerop 5x5-x-pos) | |
462 (decf 5x5-x-pos) | |
463 (5x5-position-cursor))) | |
464 | |
465 (defun 5x5-right () | |
466 "Move right." | |
467 (interactive) | |
468 (unless (= 5x5-x-pos (1- 5x5-grid-size)) | |
469 (incf 5x5-x-pos) | |
470 (5x5-position-cursor))) | |
471 | |
472 (defun 5x5-bol () | |
473 "Move to beginning of line." | |
474 (interactive) | |
475 (setq 5x5-x-pos 0) | |
476 (5x5-position-cursor)) | |
477 | |
478 (defun 5x5-eol () | |
479 "Move to end of line." | |
480 (interactive) | |
481 (setq 5x5-x-pos (1- 5x5-grid-size)) | |
482 (5x5-position-cursor)) | |
483 | |
484 (defun 5x5-first () | |
485 "Move to the first cell." | |
486 (interactive) | |
487 (setq 5x5-x-pos 0 | |
488 5x5-y-pos 0) | |
489 (5x5-position-cursor)) | |
490 | |
491 (defun 5x5-last () | |
492 "Move to the last cell." | |
493 (interactive) | |
494 (setq 5x5-x-pos (1- 5x5-grid-size) | |
495 5x5-y-pos (1- 5x5-grid-size)) | |
496 (5x5-position-cursor)) | |
497 | |
498 (defun 5x5-randomize () | |
499 "Randomize the grid." | |
500 (interactive) | |
501 (when (5x5-y-or-n-p "Start a new game with a random grid? ") | |
502 (setq 5x5-x-pos (/ 5x5-grid-size 2) | |
503 5x5-y-pos (/ 5x5-grid-size 2) | |
504 5x5-moves 0 | |
505 5x5-grid (5x5-make-random-grid)) | |
506 (unless 5x5-cracking | |
507 (5x5-draw-grid (list 5x5-grid))) | |
508 (5x5-position-cursor))) | |
509 | |
510 ;; Support functions | |
511 | |
512 (defun 5x5-xor (x y) | |
513 "Boolean exclusive-or of X and Y." | |
514 (and (or x y) (not (and x y)))) | |
515 | |
516 (defun 5x5-y-or-n-p (prompt) | |
517 "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting." | |
518 (if 5x5-hassle-me | |
519 (y-or-n-p prompt) | |
520 t)) | |
521 | |
522 (provide '5x5) | |
523 | |
524 ;;; 5x5.el ends here |