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1 @c -*-texinfo-*-
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2 @c This is part of the GNU Emacs Lisp Reference Manual.
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3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
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4 @c See the file elisp.texi for copying conditions.
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5 @setfilename ../info/objects
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6 @node Types of Lisp Object, Numbers, Introduction, Top
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7 @chapter Lisp Data Types
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8 @cindex object
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9 @cindex Lisp object
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10 @cindex type
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11 @cindex data type
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12
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13 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
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14 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
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15 possible objects.
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16
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17 Every object belongs to at least one type. Objects of the same type
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18 have similar structures and may usually be used in the same contexts.
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19 Types can overlap, and objects can belong to two or more types.
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20 Consequently, we can ask whether an object belongs to a particular type,
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21 but not for ``the'' type of an object.
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22
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23 @cindex primitive type
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24 A few fundamental object types are built into Emacs. These, from
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25 which all other types are constructed, are called @dfn{primitive
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26 types}. Each object belongs to one and only one primitive type. These
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27 types include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
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28 @dfn{string}, @dfn{vector}, @dfn{subr}, @dfn{byte-code function}, and
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29 several special types, such as @dfn{buffer}, that are related to
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30 editing. (@xref{Editing Types}.)
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31
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32 Each primitive type has a corresponding Lisp function that checks
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33 whether an object is a member of that type.
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34
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35 Note that Lisp is unlike many other languages in that Lisp objects are
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36 @dfn{self-typing}: the primitive type of the object is implicit in the
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37 object itself. For example, if an object is a vector, nothing can treat
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38 it as a number; Lisp knows it is a vector, not a number.
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39
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40 In most languages, the programmer must declare the data type of each
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41 variable, and the type is known by the compiler but not represented in
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42 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
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43 variable can have any type of value, and remembers the type of any value
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44 you store in it.
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45
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46 This chapter describes the purpose, printed representation, and read
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47 syntax of each of the standard types in GNU Emacs Lisp. Details on how
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48 to use these types can be found in later chapters.
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49
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50 @menu
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51 * Printed Representation:: How Lisp objects are represented as text.
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52 * Comments:: Comments and their formatting conventions.
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53 * Programming Types:: Types found in all Lisp systems.
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54 * Editing Types:: Types specific to Emacs.
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55 * Type Predicates:: Tests related to types.
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56 * Equality Predicates:: Tests of equality between any two objects.
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57 @end menu
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58
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59 @node Printed Representation
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60 @comment node-name, next, previous, up
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61 @section Printed Representation and Read Syntax
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62 @cindex printed representation
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63 @cindex read syntax
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64
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65 The @dfn{printed representation} of an object is the format of the
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66 output generated by the Lisp printer (the function @code{prin1}) for
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67 that object. The @dfn{read syntax} of an object is the format of the
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68 input accepted by the Lisp reader (the function @code{read}) for that
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69 object. Most objects have more than one possible read syntax. Some
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70 types of object have no read syntax; except for these cases, the printed
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71 representation of an object is also a read syntax for it.
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72
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73 In other languages, an expression is text; it has no other form. In
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74 Lisp, an expression is primarily a Lisp object and only secondarily the
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75 text that is the object's read syntax. Often there is no need to
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76 emphasize this distinction, but you must keep it in the back of your
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77 mind, or you will occasionally be very confused.
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78
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79 @cindex hash notation
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80 Every type has a printed representation. Some types have no read
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81 syntax, since it may not make sense to enter objects of these types
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82 directly in a Lisp program. For example, the buffer type does not have
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83 a read syntax. Objects of these types are printed in @dfn{hash
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84 notation}: the characters @samp{#<} followed by a descriptive string
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85 (typically the type name followed by the name of the object), and closed
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86 with a matching @samp{>}. Hash notation cannot be read at all, so the
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87 Lisp reader signals the error @code{invalid-read-syntax} whenever it
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88 encounters @samp{#<}.
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89 @kindex invalid-read-syntax
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90
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91 @example
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92 (current-buffer)
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93 @result{} #<buffer objects.texi>
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94 @end example
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95
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96 When you evaluate an expression interactively, the Lisp interpreter
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97 first reads the textual representation of it, producing a Lisp object,
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98 and then evaluates that object (@pxref{Evaluation}). However,
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99 evaluation and reading are separate activities. Reading returns the
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100 Lisp object represented by the text that is read; the object may or may
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101 not be evaluated later. @xref{Input Functions}, for a description of
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102 @code{read}, the basic function for reading objects.
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103
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104 @node Comments
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105 @comment node-name, next, previous, up
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106 @section Comments
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107 @cindex comments
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108 @cindex @samp{;} in comment
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109
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110 A @dfn{comment} is text that is written in a program only for the sake
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111 of humans that read the program, and that has no effect on the meaning
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112 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
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113 is not within a string or character constant. The comment continues to
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114 the end of line. The Lisp reader discards comments; they do not become
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115 part of the Lisp objects which represent the program within the Lisp
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116 system.
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117
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118 @xref{Comment Tips}, for conventions for formatting comments.
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119
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120 @node Programming Types
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121 @section Programming Types
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122 @cindex programming types
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123
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124 There are two general categories of types in Emacs Lisp: those having
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125 to do with Lisp programming, and those having to do with editing. The
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126 former exist in many Lisp implementations, in one form or another. The
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127 latter are unique to Emacs Lisp.
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128
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129 @menu
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130 * Integer Type:: Numbers without fractional parts.
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131 * Floating Point Type:: Numbers with fractional parts and with a large range.
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132 * Character Type:: The representation of letters, numbers and
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133 control characters.
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134 * Sequence Type:: Both lists and arrays are classified as sequences.
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135 * List Type:: Lists gave Lisp its name (not to mention reputation).
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136 * Array Type:: Arrays include strings and vectors.
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137 * String Type:: An (efficient) array of characters.
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138 * Vector Type:: One-dimensional arrays.
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139 * Symbol Type:: A multi-use object that refers to a function,
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140 variable, property list, or itself.
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141 * Lisp Function Type:: A piece of executable code you can call from elsewhere.
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142 * Lisp Macro Type:: A method of expanding an expression into another
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143 expression, more fundamental but less pretty.
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144 * Primitive Function Type:: A function written in C, callable from Lisp.
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145 * Byte-Code Type:: A function written in Lisp, then compiled.
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146 * Autoload Type:: A type used for automatically loading seldom-used
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147 functions.
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148 @end menu
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149
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150 @node Integer Type
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151 @subsection Integer Type
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152
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153 Integers were the only kind of number in Emacs version 18. The range
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154 of values for integers is @minus{}8388608 to 8388607 (24 bits; i.e.,
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155 @ifinfo
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156 -2**23
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157 @end ifinfo
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158 @tex
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159 $-2^{23}$
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160 @end tex
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161 to
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162 @ifinfo
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163 2**23 - 1)
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164 @end ifinfo
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165 @tex
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166 $2^{23}-1$)
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167 @end tex
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168 on most machines, but is 25 or 26 bits on some systems. It is important
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169 to note that the Emacs Lisp arithmetic functions do not check for
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170 overflow. Thus @code{(1+ 8388607)} is @minus{}8388608 on 24-bit
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171 implementations.@refill
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172
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173 The read syntax for numbers is a sequence of (base ten) digits with an
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174 optional sign at the beginning and an optional period at the end. The
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175 printed representation produced by the Lisp interpreter never has a
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176 leading @samp{+} or a final @samp{.}.
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177
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178 @example
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179 @group
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180 -1 ; @r{The integer -1.}
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181 1 ; @r{The integer 1.}
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182 1. ; @r{Also The integer 1.}
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183 +1 ; @r{Also the integer 1.}
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184 16777217 ; @r{Also the integer 1!}
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185 ; @r{ (on a 24-bit or 25-bit implementation)}
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186 @end group
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187 @end example
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188
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189 @xref{Numbers}, for more information.
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190
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191 @node Floating Point Type
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192 @subsection Floating Point Type
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193
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194 Emacs version 19 supports floating point numbers (though there is a
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195 compilation option to disable them). The precise range of floating
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196 point numbers is machine-specific.
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197
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198 The printed representation for floating point numbers requires either
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199 a decimal point (with at least one digit following), an exponent, or
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200 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
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201 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
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202 number whose value is 1500. They are all equivalent.
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203
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204 @xref{Numbers}, for more information.
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205
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206 @node Character Type
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207 @subsection Character Type
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208 @cindex @sc{ASCII} character codes
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209
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210 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
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211 other words, characters are represented by their character codes. For
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212 example, the character @kbd{A} is represented as the @w{integer 65}.
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213
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214 Individual characters are not often used in programs. It is far more
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215 common to work with @emph{strings}, which are sequences composed of
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216 characters. @xref{String Type}.
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217
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218 Characters in strings, buffers, and files are currently limited to the
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219 range of 0 to 255---eight bits. If you store a larger integer into a
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220 string, buffer or file, it is truncated to that range. Characters that
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221 represent keyboard input have a much wider range.
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222
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223 @cindex read syntax for characters
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224 @cindex printed representation for characters
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225 @cindex syntax for characters
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226 Since characters are really integers, the printed representation of a
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227 character is a decimal number. This is also a possible read syntax for
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228 a character, but writing characters that way in Lisp programs is a very
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229 bad idea. You should @emph{always} use the special read syntax formats
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230 that Emacs Lisp provides for characters. These syntax formats start
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231 with a question mark.
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232
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233 The usual read syntax for alphanumeric characters is a question mark
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234 followed by the character; thus, @samp{?A} for the character
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235 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
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236 character @kbd{a}.
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237
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238 For example:
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239
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240 @example
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241 ?Q @result{} 81 ?q @result{} 113
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242 @end example
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243
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244 You can use the same syntax for punctuation characters, but it is
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245 often a good idea to add a @samp{\} to prevent Lisp mode from getting
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246 confused. For example, @samp{?\ } is the way to write the space
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247 character. If the character is @samp{\}, you @emph{must} use a second
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248 @samp{\} to quote it: @samp{?\\}.
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249
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250 @cindex whitespace
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251 @cindex bell character
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252 @cindex @samp{\a}
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253 @cindex backspace
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254 @cindex @samp{\b}
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255 @cindex tab
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256 @cindex @samp{\t}
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257 @cindex vertical tab
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258 @cindex @samp{\v}
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259 @cindex formfeed
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260 @cindex @samp{\f}
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261 @cindex newline
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262 @cindex @samp{\n}
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263 @cindex return
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264 @cindex @samp{\r}
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265 @cindex escape
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266 @cindex @samp{\e}
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267 You can express the characters Control-g, backspace, tab, newline,
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268 vertical tab, formfeed, return, and escape as @samp{?\a}, @samp{?\b},
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269 @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f}, @samp{?\r}, @samp{?\e},
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270 respectively. Those values are 7, 8, 9, 10, 11, 12, 13, and 27 in
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271 decimal. Thus,
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272
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273 @example
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274 ?\a @result{} 7 ; @r{@kbd{C-g}}
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275 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
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276 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
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277 ?\n @result{} 10 ; @r{newline, @key{LFD}, @kbd{C-j}}
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278 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
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279 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
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280 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
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281 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
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282 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
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283 @end example
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284
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285 @cindex escape sequence
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286 These sequences which start with backslash are also known as
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287 @dfn{escape sequences}, because backslash plays the role of an escape
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288 character; this usage has nothing to do with the character @key{ESC}.
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289
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290 @cindex control characters
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291 Control characters may be represented using yet another read syntax.
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292 This consists of a question mark followed by a backslash, caret, and the
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293 corresponding non-control character, in either upper or lower case. For
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294 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
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295 character @kbd{C-i}, the character whose value is 9.
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296
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297 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
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298 equivalent to @samp{?\^I} and to @samp{?\^i}:
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299
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300 @example
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301 ?\^I @result{} 9 ?\C-I @result{} 9
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302 @end example
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303
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304 For use in strings and buffers, you are limited to the control
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305 characters that exist in @sc{ASCII}, but for keyboard input purposes,
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306 you can turn any character into a control character with @samp{C-}. The
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307 character codes for these non-@sc{ASCII} control characters include the
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308 2**22 bit as well as the code for the corresponding non-control
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309 character. Ordinary terminals have no way of generating non-@sc{ASCII}
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310 control characters, but you can generate them straightforwardly using an
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311 X terminal.
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312
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313 You can think of the @key{DEL} character as @kbd{Control-?}:
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314
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315 @example
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316 ?\^? @result{} 127 ?\C-? @result{} 127
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317 @end example
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318
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319 For representing control characters to be found in files or strings,
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320 we recommend the @samp{^} syntax; for control characters in keyboard
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321 input, we prefer the @samp{C-} syntax. This does not affect the meaning
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322 of the program, but may guide the understanding of people who read it.
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323
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324 @cindex meta characters
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325 A @dfn{meta character} is a character typed with the @key{META}
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326 modifier key. The integer that represents such a character has the
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327 2**23 bit set (which on most machines makes it a negative number). We
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328 use high bits for this and other modifiers to make possible a wide range
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329 of basic character codes.
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330
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331 In a string, the 2**7 bit indicates a meta character, so the meta
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332 characters that can fit in a string have codes in the range from 128 to
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333 255, and are the meta versions of the ordinary @sc{ASCII} characters.
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334 (In Emacs versions 18 and older, this convention was used for characters
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335 outside of strings as well.)
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336
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337 The read syntax for meta characters uses @samp{\M-}. For example,
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338 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
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339 octal codes, @samp{\C-}, or any other syntax for a character. Thus, you
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340 can write @kbd{M-A} as @samp{?\M-A}, or as @samp{?\M-\101}. Likewise,
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341 you can write @kbd{C-M-b} as @samp{?\M-\C-b}, @samp{?\C-\M-b}, or
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342 @samp{?\M-\002}.
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343
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344 The case of an ordinary letter is indicated by its character code as
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345 part of @sc{ASCII}, but @sc{ASCII} has no way to represent whether a
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346 control character is upper case or lower case. Emacs uses the 2**21 bit
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347 to indicate that the shift key was used for typing a control character.
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348 This distinction is possible only when you use X terminals or other
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349 special terminals; ordinary terminals do not indicate the distinction to
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350 the computer in any way.
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351
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352 @cindex hyper characters
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353 @cindex super characters
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354 @cindex alt characters
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355 The X Window System defines three other modifier bits that can be set
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356 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
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357 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. Thus,
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358 @samp{?\H-\M-\A-x} represents @kbd{Alt-Hyper-Meta-x}. Numerically, the
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359 bit values are 2**18 for alt, 2**19 for super and 2**20 for hyper.
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360
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361 @cindex @samp{?} in character constant
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362 @cindex question mark in character constant
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363 @cindex @samp{\} in character constant
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364 @cindex backslash in character constant
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365 @cindex octal character code
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366 Finally, the most general read syntax consists of a question mark
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367 followed by a backslash and the character code in octal (up to three
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368 octal digits); thus, @samp{?\101} for the character @kbd{A},
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369 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
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370 character @kbd{C-b}. Although this syntax can represent any @sc{ASCII}
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371 character, it is preferred only when the precise octal value is more
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372 important than the @sc{ASCII} representation.
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373
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374 @example
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375 @group
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376 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
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377 ?\101 @result{} 65 ?A @result{} 65
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378 @end group
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379 @end example
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380
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381 A backslash is allowed, and harmless, preceding any character without
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382 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
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383 There is no reason to add a backslash before most characters. However,
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384 you should add a backslash before any of the characters
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385 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
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386 Lisp code. Also add a backslash before whitespace characters such as
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387 space, tab, newline and formfeed. However, it is cleaner to use one of
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388 the easily readable escape sequences, such as @samp{\t}, instead of an
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389 actual whitespace character such as a tab.
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390
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391 @node Sequence Type
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392 @subsection Sequence Types
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393
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394 A @dfn{sequence} is a Lisp object that represents an ordered set of
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395 elements. There are two kinds of sequence in Emacs Lisp, lists and
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396 arrays. Thus, an object of type list or of type array is also
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397 considered a sequence.
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398
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399 Arrays are further subdivided into strings and vectors. Vectors can
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400 hold elements of any type, but string elements must be characters in the
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401 range from 0 to 255. However, the characters in a string can have text
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402 properties; vectors do not support text properties even when their
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403 elements happen to be characters.
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404
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405 Lists, strings and vectors are different, but they have important
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406 similarities. For example, all have a length @var{l}, and all have
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407 elements which can be indexed from zero to @var{l} minus one. Also,
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408 several functions, called sequence functions, accept any kind of
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409 sequence. For example, the function @code{elt} can be used to extract
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410 an element of a sequence, given its index. @xref{Sequences Arrays
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411 Vectors}.
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412
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413 It is impossible to read the same sequence twice, since sequences are
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414 always created anew upon reading. If you read the read syntax for a
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415 sequence twice, you get two sequences with equal contents. There is one
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416 exception: the empty list @code{()} always stands for the same object,
|
|
417 @code{nil}.
|
|
418
|
|
419 @node List Type
|
|
420 @subsection List Type
|
|
421 @cindex address field of register
|
|
422 @cindex decrement field of register
|
|
423
|
|
424 A @dfn{list} is a series of cons cells, linked together. A @dfn{cons
|
|
425 cell} is an object comprising two pointers named the @sc{car} and the
|
|
426 @sc{cdr}. Each of them can point to any Lisp object, but when the cons
|
|
427 cell is part of a list, the @sc{cdr} points either to another cons cell
|
|
428 or to the empty list. @xref{Lists}, for functions that work on lists.
|
|
429
|
|
430 The names @sc{car} and @sc{cdr} have only historical meaning now. The
|
|
431 original Lisp implementation ran on an @w{IBM 704} computer which
|
|
432 divided words into two parts, called the ``address'' part and the
|
|
433 ``decrement''; @sc{car} was an instruction to extract the contents of
|
|
434 the address part of a register, and @sc{cdr} an instruction to extract
|
|
435 the contents of the decrement. By contrast, ``cons cells'' are named
|
|
436 for the function @code{cons} that creates them, which in turn is named
|
|
437 for its purpose, the construction of cells.
|
|
438
|
|
439 @cindex atom
|
|
440 Because cons cells are so central to Lisp, we also have a word for
|
|
441 ``an object which is not a cons cell''. These objects are called
|
|
442 @dfn{atoms}.
|
|
443
|
|
444 @cindex parenthesis
|
|
445 The read syntax and printed representation for lists are identical, and
|
|
446 consist of a left parenthesis, an arbitrary number of elements, and a
|
|
447 right parenthesis.
|
|
448
|
|
449 Upon reading, each object inside the parentheses becomes an element
|
|
450 of the list. That is, a cons cell is made for each element. The
|
|
451 @sc{car} of the cons cell points to the element, and its @sc{cdr} points
|
|
452 to the next cons cell which holds the next element in the list. The
|
|
453 @sc{cdr} of the last cons cell is set to point to @code{nil}.
|
|
454
|
|
455 @cindex box diagrams, for lists
|
|
456 @cindex diagrams, boxed, for lists
|
|
457 A list can be illustrated by a diagram in which the cons cells are
|
|
458 shown as pairs of boxes. (The Lisp reader cannot read such an
|
|
459 illustration; unlike the textual notation, which can be understood both
|
|
460 humans and computers, the box illustrations can only be understood by
|
|
461 humans.) The following represents the three-element list @code{(rose
|
|
462 violet buttercup)}:
|
|
463
|
|
464 @example
|
|
465 @group
|
|
466 ___ ___ ___ ___ ___ ___
|
|
467 |___|___|--> |___|___|--> |___|___|--> nil
|
|
468 | | |
|
|
469 | | |
|
|
470 --> rose --> violet --> buttercup
|
|
471 @end group
|
|
472 @end example
|
|
473
|
|
474 In this diagram, each box represents a slot that can refer to any Lisp
|
|
475 object. Each pair of boxes represents a cons cell. Each arrow is a
|
|
476 reference to a Lisp object, either an atom or another cons cell.
|
|
477
|
|
478 In this example, the first box, the @sc{car} of the first cons cell,
|
|
479 refers to or ``contains'' @code{rose} (a symbol). The second box, the
|
|
480 @sc{cdr} of the first cons cell, refers to the next pair of boxes, the
|
|
481 second cons cell. The @sc{car} of the second cons cell refers to
|
|
482 @code{violet} and the @sc{cdr} refers to the third cons cell. The
|
|
483 @sc{cdr} of the third (and last) cons cell refers to @code{nil}.
|
|
484
|
|
485 Here is another diagram of the same list, @code{(rose violet
|
|
486 buttercup)}, sketched in a different manner:
|
|
487
|
|
488 @smallexample
|
|
489 @group
|
|
490 --------------- ---------------- -------------------
|
|
491 | car | cdr | | car | cdr | | car | cdr |
|
|
492 | rose | o-------->| violet | o-------->| buttercup | nil |
|
|
493 | | | | | | | | |
|
|
494 --------------- ---------------- -------------------
|
|
495 @end group
|
|
496 @end smallexample
|
|
497
|
|
498 @cindex @samp{(@dots{})} in lists
|
|
499 @cindex @code{nil} in lists
|
|
500 @cindex empty list
|
|
501 A list with no elements in it is the @dfn{empty list}; it is identical
|
|
502 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
|
|
503 and a list.
|
|
504
|
|
505 Here are examples of lists written in Lisp syntax:
|
|
506
|
|
507 @example
|
|
508 (A 2 "A") ; @r{A list of three elements.}
|
|
509 () ; @r{A list of no elements (the empty list).}
|
|
510 nil ; @r{A list of no elements (the empty list).}
|
|
511 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
|
|
512 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
|
|
513 (A nil) ; @r{Equivalent to the previous.}
|
|
514 ((A B C)) ; @r{A list of one element}
|
|
515 ; @r{(which is a list of three elements).}
|
|
516 @end example
|
|
517
|
|
518 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
|
|
519 depicted with boxes and arrows:
|
|
520
|
|
521 @example
|
|
522 @group
|
|
523 ___ ___ ___ ___
|
|
524 |___|___|--> |___|___|--> nil
|
|
525 | |
|
|
526 | |
|
|
527 --> A --> nil
|
|
528 @end group
|
|
529 @end example
|
|
530
|
|
531 @menu
|
|
532 * Dotted Pair Notation:: An alternative syntax for lists.
|
|
533 * Association List Type:: A specially constructed list.
|
|
534 @end menu
|
|
535
|
|
536 @node Dotted Pair Notation
|
|
537 @comment node-name, next, previous, up
|
|
538 @subsubsection Dotted Pair Notation
|
|
539 @cindex dotted pair notation
|
|
540 @cindex @samp{.} in lists
|
|
541
|
|
542 @dfn{Dotted pair notation} is an alternative syntax for cons cells
|
|
543 that represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
|
|
544 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
|
|
545 the object @var{a}, and whose @sc{cdr} is the object @var{b}. Dotted
|
|
546 pair notation is therefore more general than list syntax. In the dotted
|
|
547 pair notation, the list @samp{(1 2 3)} is written as @samp{(1 . (2 . (3
|
|
548 . nil)))}. For @code{nil}-terminated lists, the two notations produce
|
|
549 the same result, but list notation is usually clearer and more
|
|
550 convenient when it is applicable. When printing a list, the dotted pair
|
|
551 notation is only used if the @sc{cdr} of a cell is not a list.
|
|
552
|
|
553 Here's how box notation can illustrate dotted pairs. This example
|
|
554 shows the pair @code{(rose . violet)}:
|
|
555
|
|
556 @example
|
|
557 @group
|
|
558 ___ ___
|
|
559 |___|___|--> violet
|
|
560 |
|
|
561 |
|
|
562 --> rose
|
|
563 @end group
|
|
564 @end example
|
|
565
|
|
566 Dotted pair notation can be combined with list notation to represent a
|
|
567 chain of cons cells with a non-@code{nil} final @sc{cdr}. For example,
|
|
568 @code{(rose violet . buttercup)} is equivalent to @code{(rose . (violet
|
|
569 . buttercup))}. The object looks like this:
|
|
570
|
|
571 @example
|
|
572 @group
|
|
573 ___ ___ ___ ___
|
|
574 |___|___|--> |___|___|--> buttercup
|
|
575 | |
|
|
576 | |
|
|
577 --> rose --> violet
|
|
578 @end group
|
|
579 @end example
|
|
580
|
|
581 These diagrams make it evident why @w{@code{(rose .@: violet .@:
|
|
582 buttercup)}} is invalid syntax; it would require a cons cell that has
|
|
583 three parts rather than two.
|
|
584
|
|
585 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))}
|
|
586 and looks like this:
|
|
587
|
|
588 @example
|
|
589 @group
|
|
590 ___ ___ ___ ___
|
|
591 |___|___|--> |___|___|--> nil
|
|
592 | |
|
|
593 | |
|
|
594 --> rose --> violet
|
|
595 @end group
|
|
596 @end example
|
|
597
|
|
598 Similarly, the three-element list @code{(rose violet buttercup)}
|
|
599 is equivalent to @code{(rose . (violet . (buttercup)))}.
|
|
600 @ifinfo
|
|
601 It looks like this:
|
|
602
|
|
603 @example
|
|
604 @group
|
|
605 ___ ___ ___ ___ ___ ___
|
|
606 |___|___|--> |___|___|--> |___|___|--> nil
|
|
607 | | |
|
|
608 | | |
|
|
609 --> rose --> violet --> buttercup
|
|
610 @end group
|
|
611 @end example
|
|
612 @end ifinfo
|
|
613
|
|
614 @node Association List Type
|
|
615 @comment node-name, next, previous, up
|
|
616 @subsubsection Association List Type
|
|
617
|
|
618 An @dfn{association list} or @dfn{alist} is a specially-constructed
|
|
619 list whose elements are cons cells. In each element, the @sc{car} is
|
|
620 considered a @dfn{key}, and the @sc{cdr} is considered an
|
|
621 @dfn{associated value}. (In some cases, the associated value is stored
|
|
622 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
|
|
623 stacks, since it is easy to add or remove associations at the front of
|
|
624 the list.
|
|
625
|
|
626 For example,
|
|
627
|
|
628 @example
|
|
629 (setq alist-of-colors
|
|
630 '((rose . red) (lily . white) (buttercup . yellow)))
|
|
631 @end example
|
|
632
|
|
633 @noindent
|
|
634 sets the variable @code{alist-of-colors} to an alist of three elements. In the
|
|
635 first element, @code{rose} is the key and @code{red} is the value.
|
|
636
|
|
637 @xref{Association Lists}, for a further explanation of alists and for
|
|
638 functions that work on alists.
|
|
639
|
|
640 @node Array Type
|
|
641 @subsection Array Type
|
|
642
|
|
643 An @dfn{array} is composed of an arbitrary number of slots for
|
|
644 referring to other Lisp objects, arranged in a contiguous block of
|
|
645 memory. Accessing any element of an array takes a the same amount of
|
|
646 time. In contrast, accessing an element of a list requires time
|
|
647 proportional to the position of the element in the list. (Elements at
|
|
648 the end of a list take longer to access than elements at the beginning
|
|
649 of a list.)
|
|
650
|
|
651 Emacs defines two types of array, strings and vectors. A string is an
|
|
652 array of characters and a vector is an array of arbitrary objects. Both
|
|
653 are one-dimensional. (Most other programming languages support
|
|
654 multidimensional arrays, but they are not essential; you can get the
|
|
655 same effect with an array of arrays.) Each type of array has its own
|
|
656 read syntax; see @ref{String Type}, and @ref{Vector Type}.
|
|
657
|
|
658 An array may have any length up to the largest integer; but once
|
|
659 created, it has a fixed size. The first element of an array has index
|
|
660 zero, the second element has index 1, and so on. This is called
|
|
661 @dfn{zero-origin} indexing. For example, an array of four elements has
|
|
662 indices 0, 1, 2, @w{and 3}.
|
|
663
|
|
664 The array type is contained in the sequence type and contains both the
|
|
665 string type and the vector type.
|
|
666
|
|
667 @node String Type
|
|
668 @subsection String Type
|
|
669
|
|
670 A @dfn{string} is an array of characters. Strings are used for many
|
|
671 purposes in Emacs, as can be expected in a text editor; for example, as
|
|
672 the names of Lisp symbols, as messages for the user, and to represent
|
|
673 text extracted from buffers. Strings in Lisp are constants: evaluation
|
|
674 of a string returns the same string.
|
|
675
|
|
676 @cindex @samp{"} in strings
|
|
677 @cindex double-quote in strings
|
|
678 @cindex @samp{\} in strings
|
|
679 @cindex backslash in strings
|
|
680 The read syntax for strings is a double-quote, an arbitrary number of
|
|
681 characters, and another double-quote, @code{"like this"}. The Lisp
|
|
682 reader accepts the same formats for reading the characters of a string
|
|
683 as it does for reading single characters (without the question mark that
|
|
684 begins a character literal). You can enter a nonprinting character such
|
|
685 as tab, @kbd{C-a} or @kbd{M-C-A} using the convenient escape sequences,
|
|
686 like this: @code{"\t, \C-a, \M-\C-a"}. You can include a double-quote
|
|
687 in a string by preceding it with a backslash; thus, @code{"\""} is a
|
|
688 string containing just a single double-quote character.
|
|
689 (@xref{Character Type}, for a description of the read syntax for
|
|
690 characters.)
|
|
691
|
|
692 If you use the @samp{\M-} syntax to indicate a meta character in a
|
|
693 string constant, this sets the 2**7 bit of the character in the string.
|
|
694 This is not the same representation that the meta modifier has in a
|
|
695 character on its own (not inside a string). @xref{Character Type}.
|
|
696
|
|
697 Strings cannot hold characters that have the hyper, super or alt
|
|
698 modifiers; they can hold @sc{ASCII} control characters, but no others.
|
|
699 They do not distinguish case in @sc{ASCII} control characters.
|
|
700
|
|
701 In contrast with the C programming language, Emacs Lisp allows
|
|
702 newlines in string literals. But an escaped newline---one that is
|
|
703 preceded by @samp{\}---does not become part of the string; i.e., the
|
|
704 Lisp reader ignores an escaped newline in a string literal.
|
|
705 @cindex newline in strings
|
|
706
|
|
707 @example
|
|
708 "It is useful to include newlines
|
|
709 in documentation strings,
|
|
710 but the newline is \
|
|
711 ignored if escaped."
|
|
712 @result{} "It is useful to include newlines
|
|
713 in documentation strings,
|
|
714 but the newline is ignored if escaped."
|
|
715 @end example
|
|
716
|
|
717 The printed representation of a string consists of a double-quote, the
|
|
718 characters it contains, and another double-quote. However, any
|
|
719 backslash or double-quote characters in the string are preceded with a
|
|
720 backslash like this: @code{"this \" is an embedded quote"}.
|
|
721
|
|
722 A string can hold properties of the text it contains, in addition to
|
|
723 the characters themselves. This enables programs that copy text between
|
|
724 strings and buffers to preserve the properties with no special effort.
|
|
725 @xref{Text Properties}. Strings with text properties have a special
|
|
726 read and print syntax:
|
|
727
|
|
728 @example
|
|
729 #("@var{characters}" @var{property-data}...)
|
|
730 @end example
|
|
731
|
|
732 @noindent
|
|
733 where @var{property-data} consists of zero or more elements, in groups
|
|
734 of three as follows:
|
|
735
|
|
736 @example
|
|
737 @var{beg} @var{end} @var{plist}
|
|
738 @end example
|
|
739
|
|
740 @noindent
|
|
741 The elements @var{beg} and @var{end} are integers, and together specify
|
|
742 a range of indices in the string; @var{plist} is the property list for
|
|
743 that range.
|
|
744
|
|
745 @xref{Strings and Characters}, for functions that work on strings.
|
|
746
|
|
747 @node Vector Type
|
|
748 @subsection Vector Type
|
|
749
|
|
750 A @dfn{vector} is a one-dimensional array of elements of any type. It
|
|
751 takes a constant amount of time to access any element of a vector. (In
|
|
752 a list, the access time of an element is proportional to the distance of
|
|
753 the element from the beginning of the list.)
|
|
754
|
|
755 The printed representation of a vector consists of a left square
|
|
756 bracket, the elements, and a right square bracket. This is also the
|
|
757 read syntax. Like numbers and strings, vectors are considered constants
|
|
758 for evaluation.
|
|
759
|
|
760 @example
|
|
761 [1 "two" (three)] ; @r{A vector of three elements.}
|
|
762 @result{} [1 "two" (three)]
|
|
763 @end example
|
|
764
|
|
765 @xref{Vectors}, for functions that work with vectors.
|
|
766
|
|
767 @node Symbol Type
|
|
768 @subsection Symbol Type
|
|
769
|
|
770 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The symbol
|
|
771 name serves as the printed representation of the symbol. In ordinary
|
|
772 use, the name is unique---no two symbols have the same name.
|
|
773
|
|
774 A symbol can serve as a variable, as a function name, or to hold a
|
|
775 property list. Or it may serve only to be distinct from all other Lisp
|
|
776 objects, so that its presence in a data structure may be recognized
|
|
777 reliably. In a given context, usually only one of these uses is
|
|
778 intended. But you can use one symbol in all of these ways,
|
|
779 independently.
|
|
780
|
|
781 @cindex @samp{\} in symbols
|
|
782 @cindex backslash in symbols
|
|
783 A symbol name can contain any characters whatever. Most symbol names
|
|
784 are written with letters, digits, and the punctuation characters
|
|
785 @samp{-+=*/}. Such names require no special punctuation; the characters
|
|
786 of the name suffice as long as the name does not look like a number.
|
|
787 (If it does, write a @samp{\} at the beginning of the name to force
|
|
788 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}} are
|
|
789 less often used but also require no special punctuation. Any other
|
|
790 characters may be included in a symbol's name by escaping them with a
|
|
791 backslash. In contrast to its use in strings, however, a backslash in
|
|
792 the name of a symbol quotes the single character that follows the
|
|
793 backslash, without conversion. For example, in a string, @samp{\t}
|
|
794 represents a tab character; in the name of a symbol, however, @samp{\t}
|
|
795 merely quotes the letter @kbd{t}. To have a symbol with a tab character
|
|
796 in its name, you must actually use a tab (preceded with a backslash).
|
|
797 But it's rare to do such a thing.
|
|
798
|
|
799 @cindex CL note---case of letters
|
|
800 @quotation
|
|
801 @b{Common Lisp note:} in Common Lisp, lower case letters are always
|
|
802 ``folded'' to upper case, unless they are explicitly escaped. This is
|
|
803 in contrast to Emacs Lisp, in which upper case and lower case letters
|
|
804 are distinct.
|
|
805 @end quotation
|
|
806
|
|
807 Here are several examples of symbol names. Note that the @samp{+} in
|
|
808 the fifth example is escaped to prevent it from being read as a number.
|
|
809 This is not necessary in the last example because the rest of the name
|
|
810 makes it invalid as a number.
|
|
811
|
|
812 @example
|
|
813 @group
|
|
814 foo ; @r{A symbol named @samp{foo}.}
|
|
815 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
|
|
816 char-to-string ; @r{A symbol named @samp{char-to-string}.}
|
|
817 @end group
|
|
818 @group
|
|
819 1+ ; @r{A symbol named @samp{1+}}
|
|
820 ; @r{(not @samp{+1}, which is an integer).}
|
|
821 @end group
|
|
822 @group
|
|
823 \+1 ; @r{A symbol named @samp{+1}}
|
|
824 ; @r{(not a very readable name).}
|
|
825 @end group
|
|
826 @group
|
|
827 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
|
|
828 @c the @'s in this next line use up three characters, hence the
|
|
829 @c apparent misalignment of the comment.
|
|
830 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
|
|
831 ; @r{These characters need not be escaped.}
|
|
832 @end group
|
|
833 @end example
|
|
834
|
|
835 @node Lisp Function Type
|
|
836 @subsection Lisp Function Type
|
|
837
|
|
838 Just as functions in other programming languages are executable,
|
|
839 @dfn{Lisp function} objects are pieces of executable code. However,
|
|
840 functions in Lisp are primarily Lisp objects, and only secondarily the
|
|
841 text which represents them. These Lisp objects are lambda expressions:
|
|
842 lists whose first element is the symbol @code{lambda} (@pxref{Lambda
|
|
843 Expressions}).
|
|
844
|
|
845 In most programming languages, it is impossible to have a function
|
|
846 without a name. In Lisp, a function has no intrinsic name. A lambda
|
|
847 expression is also called an @dfn{anonymous function} (@pxref{Anonymous
|
|
848 Functions}). A named function in Lisp is actually a symbol with a valid
|
|
849 function in its function cell (@pxref{Defining Functions}).
|
|
850
|
|
851 Most of the time, functions are called when their names are written in
|
|
852 Lisp expressions in Lisp programs. However, you can construct or obtain
|
|
853 a function object at run time and then call it with the primitive
|
|
854 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
|
|
855
|
|
856 @node Lisp Macro Type
|
|
857 @subsection Lisp Macro Type
|
|
858
|
|
859 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
|
|
860 language. It is represented as an object much like a function, but with
|
|
861 different parameter-passing semantics. A Lisp macro has the form of a
|
|
862 list whose first element is the symbol @code{macro} and whose @sc{cdr}
|
|
863 is a Lisp function object, including the @code{lambda} symbol.
|
|
864
|
|
865 Lisp macro objects are usually defined with the built-in
|
|
866 @code{defmacro} function, but any list that begins with @code{macro} is
|
|
867 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
|
|
868 of how to write a macro.
|
|
869
|
|
870 @node Primitive Function Type
|
|
871 @subsection Primitive Function Type
|
|
872 @cindex special forms
|
|
873
|
|
874 A @dfn{primitive function} is a function callable from Lisp but
|
|
875 written in the C programming language. Primitive functions are also
|
|
876 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
|
|
877 derived from ``subroutine''.) Most primitive functions evaluate all
|
|
878 their arguments when they are called. A primitive function that does
|
|
879 not evaluate all its arguments is called a @dfn{special form}
|
|
880 (@pxref{Special Forms}).@refill
|
|
881
|
|
882 It does not matter to the caller of a function whether the function is
|
|
883 primitive. However, this does matter if you try to substitute a
|
|
884 function written in Lisp for a primitive of the same name. The reason
|
|
885 is that the primitive function may be called directly from C code.
|
|
886 Calls to the redefined function from Lisp will use the new definition,
|
|
887 but calls from C code may still use the built-in definition.
|
|
888
|
|
889 The term @dfn{function} refers to all Emacs functions, whether written
|
|
890 in Lisp or C. @xref{Lisp Function Type}, for information about the
|
|
891 functions written in Lisp.@refill
|
|
892
|
|
893 Primitive functions have no read syntax and print in hash notation
|
|
894 with the name of the subroutine.
|
|
895
|
|
896 @example
|
|
897 @group
|
|
898 (symbol-function 'car) ; @r{Access the function cell}
|
|
899 ; @r{of the symbol.}
|
|
900 @result{} #<subr car>
|
|
901 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
|
|
902 @result{} t ; @r{Yes.}
|
|
903 @end group
|
|
904 @end example
|
|
905
|
|
906 @node Byte-Code Type
|
|
907 @subsection Byte-Code Function Type
|
|
908
|
|
909 The byte compiler produces @dfn{byte-code function objects}.
|
|
910 Internally, a byte-code function object is much like a vector; however,
|
|
911 the evaluator handles this data type specially when it appears as a
|
|
912 function to be called. @xref{Byte Compilation}, for information about
|
|
913 the byte compiler.
|
|
914
|
|
915 The printed representation for a byte-code function object is like that
|
|
916 for a vector, with an additional @samp{#} before the opening @samp{[}.
|
|
917
|
|
918 @node Autoload Type
|
|
919 @subsection Autoload Type
|
|
920
|
|
921 An @dfn{autoload object} is a list whose first element is the symbol
|
|
922 @code{autoload}. It is stored as the function definition of a symbol as
|
|
923 a placeholder for the real definition; it says that the real definition
|
|
924 is found in a file of Lisp code that should be loaded when necessary.
|
|
925 The autoload object contains the name of the file, plus some other
|
|
926 information about the real definition.
|
|
927
|
|
928 After the file has been loaded, the symbol should have a new function
|
|
929 definition that is not an autoload object. The new definition is then
|
|
930 called as if it had been there to begin with. From the user's point of
|
|
931 view, the function call works as expected, using the function definition
|
|
932 in the loaded file.
|
|
933
|
|
934 An autoload object is usually created with the function
|
|
935 @code{autoload}, which stores the object in the function cell of a
|
|
936 symbol. @xref{Autoload}, for more details.
|
|
937
|
|
938 @node Editing Types
|
|
939 @section Editing Types
|
|
940 @cindex editing types
|
|
941
|
|
942 The types in the previous section are common to many Lisp dialects.
|
|
943 Emacs Lisp provides several additional data types for purposes connected
|
|
944 with editing.
|
|
945
|
|
946 @menu
|
|
947 * Buffer Type:: The basic object of editing.
|
|
948 * Marker Type:: A position in a buffer.
|
|
949 * Window Type:: Buffers are displayed in windows.
|
|
950 * Frame Type:: Windows subdivide frames.
|
|
951 * Window Configuration Type:: Recording the way a frame is subdivided.
|
|
952 * Process Type:: A process running on the underlying OS.
|
|
953 * Stream Type:: Receive or send characters.
|
|
954 * Keymap Type:: What function a keystroke invokes.
|
|
955 * Syntax Table Type:: What a character means.
|
|
956 * Display Table Type:: How display tables are represented.
|
|
957 * Overlay Type:: How an overlay is represented.
|
|
958 @end menu
|
|
959
|
|
960 @node Buffer Type
|
|
961 @subsection Buffer Type
|
|
962
|
|
963 A @dfn{buffer} is an object that holds text that can be edited
|
|
964 (@pxref{Buffers}). Most buffers hold the contents of a disk file
|
|
965 (@pxref{Files}) so they can be edited, but some are used for other
|
|
966 purposes. Most buffers are also meant to be seen by the user, and
|
|
967 therefore displayed, at some time, in a window (@pxref{Windows}). But a
|
|
968 buffer need not be displayed in any window.
|
|
969
|
|
970 The contents of a buffer are much like a string, but buffers are not
|
|
971 used like strings in Emacs Lisp, and the available operations are
|
|
972 different. For example, insertion of text into a buffer is very
|
|
973 efficient, whereas ``inserting'' text into a string requires
|
|
974 concatenating substrings, and the result is an entirely new string
|
|
975 object.
|
|
976
|
|
977 Each buffer has a designated position called @dfn{point}
|
|
978 (@pxref{Positions}). At any time, one buffer is the @dfn{current
|
|
979 buffer}. Most editing commands act on the contents of the current
|
|
980 buffer in the neighborhood of point. Many other functions manipulate or
|
|
981 test the characters in the current buffer; a whole chapter in this
|
|
982 manual is devoted to describing these functions (@pxref{Text}).
|
|
983
|
|
984 Several other data structures are associated with each buffer:
|
|
985
|
|
986 @itemize @bullet
|
|
987 @item
|
|
988 a local syntax table (@pxref{Syntax Tables});
|
|
989
|
|
990 @item
|
|
991 a local keymap (@pxref{Keymaps}); and,
|
|
992
|
|
993 @item
|
|
994 a local variable binding list (@pxref{Buffer-Local Variables}).
|
|
995 @end itemize
|
|
996
|
|
997 @noindent
|
|
998 The local keymap and variable list contain entries which individually
|
|
999 override global bindings or values. These are used to customize the
|
|
1000 behavior of programs in different buffers, without actually changing the
|
|
1001 programs.
|
|
1002
|
|
1003 Buffers have no read syntax. They print in hash notation with the
|
|
1004 buffer name.
|
|
1005
|
|
1006 @example
|
|
1007 @group
|
|
1008 (current-buffer)
|
|
1009 @result{} #<buffer objects.texi>
|
|
1010 @end group
|
|
1011 @end example
|
|
1012
|
|
1013 @node Marker Type
|
|
1014 @subsection Marker Type
|
|
1015
|
|
1016 A @dfn{marker} denotes a position in a specific buffer. Markers
|
|
1017 therefore have two components: one for the buffer, and one for the
|
|
1018 position. Changes in the buffer's text automatically relocate the
|
|
1019 position value as necessary to ensure that the marker always points
|
|
1020 between the same two characters in the buffer.
|
|
1021
|
|
1022 Markers have no read syntax. They print in hash notation, giving the
|
|
1023 current character position and the name of the buffer.
|
|
1024
|
|
1025 @example
|
|
1026 @group
|
|
1027 (point-marker)
|
|
1028 @result{} #<marker at 10779 in objects.texi>
|
|
1029 @end group
|
|
1030 @end example
|
|
1031
|
|
1032 @xref{Markers}, for information on how to test, create, copy, and move
|
|
1033 markers.
|
|
1034
|
|
1035 @node Window Type
|
|
1036 @subsection Window Type
|
|
1037
|
|
1038 A @dfn{window} describes the portion of the terminal screen that Emacs
|
|
1039 uses to display a buffer. Every window has one associated buffer, whose
|
|
1040 contents appear in the window. By contrast, a given buffer may appear
|
|
1041 in one window, no window, or several windows.
|
|
1042
|
|
1043 Though many windows may exist simultaneously, at any time one window
|
|
1044 is designated the @dfn{selected window}. This is the window where the
|
|
1045 cursor is (usually) displayed when Emacs is ready for a command. The
|
|
1046 selected window usually displays the current buffer, but this is not
|
|
1047 necessarily the case.
|
|
1048
|
|
1049 Windows are grouped on the screen into frames; each window belongs to
|
|
1050 one and only one frame. @xref{Frame Type}.
|
|
1051
|
|
1052 Windows have no read syntax. They print in hash notation, giving the
|
|
1053 window number and the name of the buffer being displayed. The window
|
|
1054 numbers exist to identify windows uniquely, since the buffer displayed
|
|
1055 in any given window can change frequently.
|
|
1056
|
|
1057 @example
|
|
1058 @group
|
|
1059 (selected-window)
|
|
1060 @result{} #<window 1 on objects.texi>
|
|
1061 @end group
|
|
1062 @end example
|
|
1063
|
|
1064 @xref{Windows}, for a description of the functions that work on windows.
|
|
1065
|
|
1066 @node Frame Type
|
|
1067 @subsection Frame Type
|
|
1068
|
|
1069 A @var{frame} is a rectangle on the screen that contains one or more
|
|
1070 Emacs windows. A frame initially contains a single main window (plus
|
|
1071 perhaps a minibuffer window) which you can subdivide vertically or
|
|
1072 horizontally into smaller windows.
|
|
1073
|
|
1074 Frames have no read syntax. They print in hash notation, giving the
|
|
1075 frame's title, plus its address in core (useful to identify the frame
|
|
1076 uniquely).
|
|
1077
|
|
1078 @example
|
|
1079 @group
|
|
1080 (selected-frame)
|
|
1081 @result{} #<frame xemacs@@mole.gnu.ai.mit.edu 0xdac80>
|
|
1082 @end group
|
|
1083 @end example
|
|
1084
|
|
1085 @xref{Frames}, for a description of the functions that work on frames.
|
|
1086
|
|
1087 @node Window Configuration Type
|
|
1088 @subsection Window Configuration Type
|
|
1089 @cindex screen layout
|
|
1090
|
|
1091 A @dfn{window configuration} stores information about the positions,
|
|
1092 sizes, and contents of the windows in a frame, so you can recreate the
|
|
1093 same arrangement of windows later.
|
|
1094
|
|
1095 Window configurations do not have a read syntax. They print as
|
|
1096 @samp{#<window-configuration>}. @xref{Window Configurations}, for a
|
|
1097 description of several functions related to window configurations.
|
|
1098
|
|
1099 @node Process Type
|
|
1100 @subsection Process Type
|
|
1101
|
|
1102 The word @dfn{process} usually means a running program. Emacs itself
|
|
1103 runs in a process of this sort. However, in Emacs Lisp, a process is a
|
|
1104 Lisp object that designates a subprocess created by the Emacs process.
|
|
1105 Programs such as shells, GDB, ftp, and compilers, running in
|
|
1106 subprocesses of Emacs, extend the capabilities of Emacs.
|
|
1107
|
|
1108 An Emacs subprocess takes textual input from Emacs and returns textual
|
|
1109 output to Emacs for further manipulation. Emacs can also send signals
|
|
1110 to the subprocess.
|
|
1111
|
|
1112 Process objects have no read syntax. They print in hash notation,
|
|
1113 giving the name of the process:
|
|
1114
|
|
1115 @example
|
|
1116 @group
|
|
1117 (process-list)
|
|
1118 @result{} (#<process shell>)
|
|
1119 @end group
|
|
1120 @end example
|
|
1121
|
|
1122 @xref{Processes}, for information about functions that create, delete,
|
|
1123 return information about, send input or signals to, and receive output
|
|
1124 from processes.
|
|
1125
|
|
1126 @node Stream Type
|
|
1127 @subsection Stream Type
|
|
1128
|
|
1129 A @dfn{stream} is an object that can be used as a source or sink for
|
|
1130 characters---either to supply characters for input or to accept them as
|
|
1131 output. Many different types can be used this way: markers, buffers,
|
|
1132 strings, and functions. Most often, input streams (character sources)
|
|
1133 obtain characters from the keyboard, a buffer, or a file, and output
|
|
1134 streams (character sinks) send characters to a buffer, such as a
|
|
1135 @file{*Help*} buffer, or to the echo area.
|
|
1136
|
|
1137 The object @code{nil}, in addition to its other meanings, may be used
|
|
1138 as a stream. It stands for the value of the variable
|
|
1139 @code{standard-input} or @code{standard-output}. Also, the object
|
|
1140 @code{t} as a stream specifies input using the minibuffer
|
|
1141 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
|
|
1142 Area}).
|
|
1143
|
|
1144 Streams have no special printed representation or read syntax, and
|
|
1145 print as whatever primitive type they are.
|
|
1146
|
|
1147 @xref{Streams}, for a description of various functions related to
|
|
1148 streams, including various parsing and printing functions.
|
|
1149
|
|
1150 @node Keymap Type
|
|
1151 @subsection Keymap Type
|
|
1152
|
|
1153 A @dfn{keymap} maps keys typed by the user to commands. This mapping
|
|
1154 controls how the user's command input is executed. A keymap is actually
|
|
1155 a list whose @sc{car} is the symbol @code{keymap}.
|
|
1156
|
|
1157 @xref{Keymaps}, for information about creating keymaps, handling prefix
|
|
1158 keys, local as well as global keymaps, and changing key bindings.
|
|
1159
|
|
1160 @node Syntax Table Type
|
|
1161 @subsection Syntax Table Type
|
|
1162
|
|
1163 A @dfn{syntax table} is a vector of 256 integers. Each element of the
|
|
1164 vector defines how one character is interpreted when it appears in a
|
|
1165 buffer. For example, in C mode (@pxref{Major Modes}), the @samp{+}
|
|
1166 character is punctuation, but in Lisp mode it is a valid character in a
|
|
1167 symbol. These modes specify different interpretations by changing the
|
|
1168 syntax table entry for @samp{+}, at index 43 in the syntax table.
|
|
1169
|
|
1170 Syntax tables are only used for scanning text in buffers, not for
|
|
1171 reading Lisp expressions. The table the Lisp interpreter uses to read
|
|
1172 expressions is built into the Emacs source code and cannot be changed;
|
|
1173 thus, to change the list delimiters to be @samp{@{} and @samp{@}}
|
|
1174 instead of @samp{(} and @samp{)} would be impossible.
|
|
1175
|
|
1176 @xref{Syntax Tables}, for details about syntax classes and how to make
|
|
1177 and modify syntax tables.
|
|
1178
|
|
1179 @node Display Table Type
|
|
1180 @subsection Display Table Type
|
|
1181
|
|
1182 A @dfn{display table} specifies how to display each character code.
|
|
1183 Each buffer and each window can have its own display table. A display
|
|
1184 table is actually a vector of length 261. @xref{Display Tables}.
|
|
1185
|
|
1186 @node Overlay Type
|
|
1187 @subsection Overlay Type
|
|
1188
|
|
1189 An @dfn{overlay} specifies temporary alteration of the display
|
|
1190 appearance of a part of a buffer. It contains markers delimiting a
|
|
1191 range of the buffer, plus a property list (a list whose elements are
|
|
1192 alternating property names and values). Overlays are used to present
|
|
1193 parts of the buffer temporarily in a different display style.
|
|
1194
|
|
1195 @xref{Overlays}, for how to create and use overlays. They have no
|
|
1196 read syntax, and print in hash notation, giving the buffer name and
|
|
1197 range of positions.
|
|
1198
|
|
1199 @node Type Predicates
|
|
1200 @section Type Predicates
|
|
1201 @cindex predicates
|
|
1202 @cindex type checking
|
|
1203 @kindex wrong-type-argument
|
|
1204
|
|
1205 The Emacs Lisp interpreter itself does not perform type checking on
|
|
1206 the actual arguments passed to functions when they are called. It could
|
|
1207 not do so, since function arguments in Lisp do not have declared data
|
|
1208 types, as they do in other programming languages. It is therefore up to
|
|
1209 the individual function to test whether each actual argument belongs to
|
|
1210 a type that the function can use.
|
|
1211
|
|
1212 All built-in functions do check the types of their actual arguments
|
|
1213 when appropriate, and signal a @code{wrong-type-argument} error if an
|
|
1214 argument is of the wrong type. For example, here is what happens if you
|
|
1215 pass an argument to @code{+} which it cannot handle:
|
|
1216
|
|
1217 @example
|
|
1218 @group
|
|
1219 (+ 2 'a)
|
|
1220 @error{} Wrong type argument: integer-or-marker-p, a
|
|
1221 @end group
|
|
1222 @end example
|
|
1223
|
|
1224 @cindex type predicates
|
|
1225 @cindex testing types
|
|
1226 Lisp provides functions, called @dfn{type predicates}, to test whether
|
|
1227 an object is a member of a given type. (Following a convention of long
|
|
1228 standing, the names of most Emacs Lisp predicates end in @samp{p}.)
|
|
1229
|
|
1230 Here is a table of predefined type predicates, in alphabetical order,
|
|
1231 with references to further information.
|
|
1232
|
|
1233 @table @code
|
|
1234 @item atom
|
|
1235 @xref{List-related Predicates, atom}.
|
|
1236
|
|
1237 @item arrayp
|
|
1238 @xref{Array Functions, arrayp}.
|
|
1239
|
|
1240 @item bufferp
|
|
1241 @xref{Buffer Basics, bufferp}.
|
|
1242
|
|
1243 @item byte-code-function-p
|
|
1244 @xref{Byte-Code Type, byte-code-function-p}.
|
|
1245
|
|
1246 @item case-table-p
|
|
1247 @xref{Case Table, case-table-p}.
|
|
1248
|
|
1249 @item char-or-string-p
|
|
1250 @xref{Predicates for Strings, char-or-string-p}.
|
|
1251
|
|
1252 @item commandp
|
|
1253 @xref{Interactive Call, commandp}.
|
|
1254
|
|
1255 @item consp
|
|
1256 @xref{List-related Predicates, consp}.
|
|
1257
|
|
1258 @item floatp
|
|
1259 @xref{Predicates on Numbers, floatp}.
|
|
1260
|
|
1261 @item frame-live-p
|
|
1262 @xref{Deleting Frames, frame-live-p}.
|
|
1263
|
|
1264 @item framep
|
|
1265 @xref{Frames, framep}.
|
|
1266
|
|
1267 @item integer-or-marker-p
|
|
1268 @xref{Predicates on Markers, integer-or-marker-p}.
|
|
1269
|
|
1270 @item integerp
|
|
1271 @xref{Predicates on Numbers, integerp}.
|
|
1272
|
|
1273 @item keymapp
|
|
1274 @xref{Creating Keymaps, keymapp}.
|
|
1275
|
|
1276 @item listp
|
|
1277 @xref{List-related Predicates, listp}.
|
|
1278
|
|
1279 @item markerp
|
|
1280 @xref{Predicates on Markers, markerp}.
|
|
1281
|
|
1282 @item natnump
|
|
1283 @xref{Predicates on Numbers, natnump}.
|
|
1284
|
|
1285 @item nlistp
|
|
1286 @xref{List-related Predicates, nlistp}.
|
|
1287
|
|
1288 @item numberp
|
|
1289 @xref{Predicates on Numbers, numberp}.
|
|
1290
|
|
1291 @item number-or-marker-p
|
|
1292 @xref{Predicates on Markers, number-or-marker-p}.
|
|
1293
|
|
1294 @item overlayp
|
|
1295 @xref{Overlays, overlayp}.
|
|
1296
|
|
1297 @item processp
|
|
1298 @xref{Processes, processp}.
|
|
1299
|
|
1300 @item sequencep
|
|
1301 @xref{Sequence Functions, sequencep}.
|
|
1302
|
|
1303 @item stringp
|
|
1304 @xref{Predicates for Strings, stringp}.
|
|
1305
|
|
1306 @item subrp
|
|
1307 @xref{Function Cells, subrp}.
|
|
1308
|
|
1309 @item symbolp
|
|
1310 @xref{Symbols, symbolp}.
|
|
1311
|
|
1312 @item syntax-table-p
|
|
1313 @xref{Syntax Tables, syntax-table-p}.
|
|
1314
|
|
1315 @item user-variable-p
|
|
1316 @xref{Defining Variables, user-variable-p}.
|
|
1317
|
|
1318 @item vectorp
|
|
1319 @xref{Vectors, vectorp}.
|
|
1320
|
|
1321 @item window-configuration-p
|
|
1322 @xref{Window Configurations, window-configuration-p}.
|
|
1323
|
|
1324 @item window-live-p
|
|
1325 @xref{Deleting Windows, window-live-p}.
|
|
1326
|
|
1327 @item windowp
|
|
1328 @xref{Basic Windows, windowp}.
|
|
1329 @end table
|
|
1330
|
|
1331 @node Equality Predicates
|
|
1332 @section Equality Predicates
|
|
1333 @cindex equality
|
|
1334
|
|
1335 Here we describe two functions that test for equality between any two
|
|
1336 objects. Other functions test equality between objects of specific
|
|
1337 types, e.g., strings. See the appropriate chapter describing the data
|
|
1338 type for these predicates.
|
|
1339
|
|
1340 @defun eq object1 object2
|
|
1341 This function returns @code{t} if @var{object1} and @var{object2} are
|
|
1342 the same object, @code{nil} otherwise. The ``same object'' means that a
|
|
1343 change in one will be reflected by the same change in the other.
|
|
1344
|
|
1345 @code{eq} returns @code{t} if @var{object1} and @var{object2} are
|
|
1346 integers with the same value. Also, since symbol names are normally
|
|
1347 unique, if the arguments are symbols with the same name, they are
|
|
1348 @code{eq}. For other types (e.g., lists, vectors, strings), two
|
|
1349 arguments with the same contents or elements are not necessarily
|
|
1350 @code{eq} to each other: they are @code{eq} only if they are the same
|
|
1351 object.
|
|
1352
|
|
1353 (The @code{make-symbol} function returns an uninterned symbol that is
|
|
1354 not interned in the standard @code{obarray}. When uninterned symbols
|
|
1355 are in use, symbol names are no longer unique. Distinct symbols with
|
|
1356 the same name are not @code{eq}. @xref{Creating Symbols}.)
|
|
1357
|
|
1358 @example
|
|
1359 @group
|
|
1360 (eq 'foo 'foo)
|
|
1361 @result{} t
|
|
1362 @end group
|
|
1363
|
|
1364 @group
|
|
1365 (eq 456 456)
|
|
1366 @result{} t
|
|
1367 @end group
|
|
1368
|
|
1369 @group
|
|
1370 (eq "asdf" "asdf")
|
|
1371 @result{} nil
|
|
1372 @end group
|
|
1373
|
|
1374 @group
|
|
1375 (eq '(1 (2 (3))) '(1 (2 (3))))
|
|
1376 @result{} nil
|
|
1377 @end group
|
|
1378
|
|
1379 @group
|
|
1380 (setq foo '(1 (2 (3))))
|
|
1381 @result{} (1 (2 (3)))
|
|
1382 (eq foo foo)
|
|
1383 @result{} t
|
|
1384 (eq foo '(1 (2 (3))))
|
|
1385 @result{} nil
|
|
1386 @end group
|
|
1387
|
|
1388 @group
|
|
1389 (eq [(1 2) 3] [(1 2) 3])
|
|
1390 @result{} nil
|
|
1391 @end group
|
|
1392
|
|
1393 @group
|
|
1394 (eq (point-marker) (point-marker))
|
|
1395 @result{} nil
|
|
1396 @end group
|
|
1397 @end example
|
|
1398
|
|
1399 @end defun
|
|
1400
|
|
1401 @defun equal object1 object2
|
|
1402 This function returns @code{t} if @var{object1} and @var{object2} have
|
|
1403 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
|
|
1404 arguments are the same object, @code{equal} looks inside nonidentical
|
|
1405 arguments to see if their elements are the same. So, if two objects are
|
|
1406 @code{eq}, they are @code{equal}, but the converse is not always true.
|
|
1407
|
|
1408 @example
|
|
1409 @group
|
|
1410 (equal 'foo 'foo)
|
|
1411 @result{} t
|
|
1412 @end group
|
|
1413
|
|
1414 @group
|
|
1415 (equal 456 456)
|
|
1416 @result{} t
|
|
1417 @end group
|
|
1418
|
|
1419 @group
|
|
1420 (equal "asdf" "asdf")
|
|
1421 @result{} t
|
|
1422 @end group
|
|
1423 @group
|
|
1424 (eq "asdf" "asdf")
|
|
1425 @result{} nil
|
|
1426 @end group
|
|
1427
|
|
1428 @group
|
|
1429 (equal '(1 (2 (3))) '(1 (2 (3))))
|
|
1430 @result{} t
|
|
1431 @end group
|
|
1432 @group
|
|
1433 (eq '(1 (2 (3))) '(1 (2 (3))))
|
|
1434 @result{} nil
|
|
1435 @end group
|
|
1436
|
|
1437 @group
|
|
1438 (equal [(1 2) 3] [(1 2) 3])
|
|
1439 @result{} t
|
|
1440 @end group
|
|
1441 @group
|
|
1442 (eq [(1 2) 3] [(1 2) 3])
|
|
1443 @result{} nil
|
|
1444 @end group
|
|
1445
|
|
1446 @group
|
|
1447 (equal (point-marker) (point-marker))
|
|
1448 @result{} t
|
|
1449 @end group
|
|
1450
|
|
1451 @group
|
|
1452 (eq (point-marker) (point-marker))
|
|
1453 @result{} nil
|
|
1454 @end group
|
|
1455 @end example
|
|
1456
|
|
1457 Comparison of strings uses @code{string=}, and is case-sensitive.
|
|
1458
|
|
1459 @example
|
|
1460 @group
|
|
1461 (equal "asdf" "ASDF")
|
|
1462 @result{} nil
|
|
1463 @end group
|
|
1464 @end example
|
|
1465 @end defun
|
|
1466
|
|
1467 The test for equality is implemented recursively, and circular lists may
|
|
1468 therefore cause infinite recursion (leading to an error).
|