Mercurial > emacs
annotate lisp/windmove.el @ 104756:3c4b86d69bcc
Mention define-obsolete-face-alias.
author | Glenn Morris <rgm@gnu.org> |
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date | Mon, 31 Aug 2009 01:34:13 +0000 |
parents | a9dc0e7c3f2b |
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1 ;;; windmove.el --- directional window-selection routines |
27545 | 2 ;; |
74442 | 3 ;; Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2004, |
100908 | 4 ;; 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc. |
27545 | 5 ;; |
6 ;; Author: Hovav Shacham (hovav@cs.stanford.edu) | |
7 ;; Created: 17 October 1998 | |
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8 ;; Keywords: window, movement, convenience |
27545 | 9 ;; |
10 ;; This file is part of GNU Emacs. | |
11 ;; | |
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12 ;; GNU Emacs is free software: you can redistribute it and/or modify |
27545 | 13 ;; it under the terms of the GNU General Public License as published by |
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14 ;; the Free Software Foundation, either version 3 of the License, or |
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15 ;; (at your option) any later version. |
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16 |
27545 | 17 ;; GNU Emacs is distributed in the hope that it will be useful, |
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
20 ;; GNU General Public License for more details. | |
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21 |
27545 | 22 ;; You should have received a copy of the GNU General Public License |
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23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. |
27545 | 24 ;; |
25 ;; -------------------------------------------------------------------- | |
26 | |
27 ;;; Commentary: | |
28 ;; | |
29 ;; This package defines a set of routines, windmove-{left,up,right, | |
30 ;; down}, for selection of windows in a frame geometrically. For | |
31 ;; example, `windmove-right' selects the window immediately to the | |
32 ;; right of the currently-selected one. This functionality is similar | |
33 ;; to the window-selection controls of the BRIEF editor of yore. | |
34 ;; | |
35 ;; One subtle point is what happens when the window to the right has | |
36 ;; been split vertically; for example, consider a call to | |
37 ;; `windmove-right' in this setup: | |
38 ;; | |
39 ;; ------------- | |
40 ;; | | A | | |
41 ;; | | | | |
42 ;; | |----- | |
43 ;; | * | | (* is point in the currently | |
44 ;; | | B | selected window) | |
45 ;; | | | | |
46 ;; ------------- | |
47 ;; | |
48 ;; There are (at least) three reasonable things to do: | |
49 ;; (1) Always move to the window to the right of the top edge of the | |
50 ;; selected window; in this case, this policy selects A. | |
51 ;; (2) Always move to the window to the right of the bottom edge of | |
52 ;; the selected window; in this case, this policy selects B. | |
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53 ;; (3) Move to the window to the right of point in the selected |
27545 | 54 ;; window. This may select either A or B, depending on the |
55 ;; position of point; in the illustrated example, it would select | |
56 ;; B. | |
57 ;; | |
58 ;; Similar issues arise for all the movement functions. Windmove | |
59 ;; resolves this problem by allowing the user to specify behavior | |
60 ;; through a prefix argument. The cases are thus: | |
61 ;; * if no argument is given to the movement functions, or the | |
62 ;; argument given is zero, movement is relative to point; | |
63 ;; * if a positive argument is given, movement is relative to the top | |
64 ;; or left edge of the selected window, depending on whether the | |
65 ;; movement is to be horizontal or vertical; | |
66 ;; * if a negative argument is given, movement is relative to the | |
67 ;; bottom or right edge of the selected window, depending on whether | |
68 ;; the movement is to be horizontal or vertical. | |
69 ;; | |
70 ;; | |
71 ;; Another feature enables wrap-around mode when the variable | |
72 ;; `windmove-wrap-around' is set to a non-nil value. In this mode, | |
73 ;; movement that falls off the edge of the frame will wrap around to | |
74 ;; find the window on the opposite side of the frame. Windmove does | |
75 ;; the Right Thing about the minibuffer; for example, consider: | |
76 ;; | |
77 ;; ------------- | |
78 ;; | * | | |
79 ;; |-----------| | |
80 ;; | A | | |
81 ;; |-----------| (* is point in the currently | |
82 ;; | B | C | selected window) | |
83 ;; | | | | |
84 ;; ------------- | |
85 ;; | |
86 ;; With wraparound enabled, windmove-down will move to A, while | |
87 ;; windmove-up will move to the minibuffer if it is active, or to | |
88 ;; either B or C depending on the prefix argument. | |
89 ;; | |
90 ;; | |
91 ;; A set of default keybindings is supplied: shift-{left,up,right,down} | |
92 ;; invoke the corresponding Windmove function. See the installation | |
93 ;; section if you wish to use these keybindings. | |
94 | |
95 | |
96 ;; Installation: | |
97 ;; | |
98 ;; Put the following line in your `.emacs' file: | |
99 ;; | |
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100 ;; (windmove-default-keybindings) ; shifted arrow keys |
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101 ;; |
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102 ;; or |
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103 ;; |
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104 ;; (windmove-default-keybindings 'hyper) ; etc. |
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105 ;; |
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106 ;; to use another modifier key. |
27545 | 107 ;; |
108 ;; | |
109 ;; If you wish to enable wrap-around, also add a line like: | |
110 ;; | |
111 ;; (setq windmove-wrap-around t) | |
112 ;; | |
113 ;; | |
114 ;; Note: If you have an Emacs that manifests a bug that sometimes | |
115 ;; causes the occasional creation of a "lost column" between windows, | |
116 ;; so that two adjacent windows do not actually touch, you may want to | |
117 ;; increase the value of `windmove-window-distance-delta' to 2 or 3: | |
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118 ;; |
27545 | 119 ;; (setq windmove-window-distance-delta 2) |
120 ;; | |
121 | |
122 ;; Acknowledgements: | |
123 ;; | |
124 ;; Special thanks to Julian Assange (proff@iq.org), whose | |
125 ;; change-windows-intuitively.el predates Windmove, and provided the | |
126 ;; inspiration for it. Kin Cho (kin@symmetrycomm.com) was the first | |
127 ;; to suggest wrap-around behavior. Thanks also to Gerd Moellmann | |
128 ;; (gerd@gnu.org) for his comments and suggestions. | |
129 | |
130 ;;; Code: | |
131 | |
132 | |
133 ;; User configurable variables: | |
134 | |
135 ;; For customize ... | |
136 (defgroup windmove nil | |
137 "Directional selection of windows in a frame." | |
138 :prefix "windmove-" | |
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139 :version "21.1" |
27545 | 140 :group 'windows |
141 :group 'convenience) | |
142 | |
143 | |
144 (defcustom windmove-wrap-around nil | |
145 "Whether movement off the edge of the frame wraps around. | |
146 If this variable is set to t, moving left from the leftmost window in | |
147 a frame will find the rightmost one, and similarly for the other | |
148 directions. The minibuffer is skipped over in up/down movements if it | |
149 is inactive." | |
150 :type 'boolean | |
151 :group 'windmove) | |
152 | |
153 ;; If your Emacs sometimes places an empty column between two adjacent | |
154 ;; windows, you may wish to set this delta to 2. | |
155 (defcustom windmove-window-distance-delta 1 | |
156 "How far away from the current window to look for an adjacent window. | |
157 Measured in characters either horizontally or vertically; setting this | |
158 to a value larger than 1 may be useful in getting around window- | |
159 placement bugs in old versions of Emacs." | |
160 :type 'number | |
161 :group 'windmove) | |
162 | |
163 | |
164 | |
165 ;; Implementation overview: | |
166 ;; | |
167 ;; The conceptual framework behind this code is all fairly simple. We | |
168 ;; are on one window; we wish to move to another. The correct window | |
169 ;; to move to is determined by the position of point in the current | |
170 ;; window as well as the overall window setup. | |
171 ;; | |
172 ;; Early on, I made the decision to base my implementation around the | |
173 ;; built-in function `window-at'. This function takes a frame-based | |
174 ;; coordinate, and returns the window that contains it. Using this | |
175 ;; function, the job of the various top-level windmove functions can | |
176 ;; be decomposed: first, find the current frame-based location of | |
177 ;; point; second, manipulate it in some way to give a new location, | |
178 ;; that hopefully falls in the window immediately at left (or right, | |
179 ;; etc.); third, use `window-at' and `select-window' to select the | |
180 ;; window at that new location. | |
181 ;; | |
182 ;; This is probably not the only possible architecture, and it turns | |
183 ;; out to have some inherent cruftiness. (Well, okay, the third step | |
184 ;; is pretty clean....) We will consider each step in turn. | |
185 ;; | |
186 ;; A quick digression about coordinate frames: most of the functions | |
187 ;; in the windmove package deal with screen coordinates in one way or | |
188 ;; another. These coordinates are always relative to some reference | |
189 ;; points. Window-based coordinates have their reference point in the | |
190 ;; upper-left-hand corner of whatever window is being talked about; | |
191 ;; frame-based coordinates have their reference point in the | |
192 ;; upper-left-hand corner of the entire frame (of which the current | |
193 ;; window is a component). | |
194 ;; | |
195 ;; All coordinates are zero-based, which simply means that the | |
196 ;; reference point (whatever it is) is assigned the value (x=0, y=0). | |
197 ;; X-coordinates grow down the screen, and Y-coordinates grow towards | |
198 ;; the right of the screen. | |
199 ;; | |
200 ;; Okay, back to work. The first step is to gather information about | |
201 ;; the frame-based coordinates of point, or rather, the reference | |
202 ;; location. The reference location can be point, or the upper-left, | |
203 ;; or the lower-right corner of the window; the particular one used is | |
204 ;; controlled by the prefix argument to `windmove-left' and all the | |
205 ;; rest. | |
206 ;; | |
207 ;; This work is done by `windmove-reference-loc'. It can figure out | |
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208 ;; the locations of the corners by calling `window-edges' combined |
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209 ;; with the result of `posn-at-point'. |
27545 | 210 ;; |
211 ;; The second step is more messy. Conceptually, it is fairly simple: | |
212 ;; if we know the reference location, and the coordinates of the | |
213 ;; current window, we can "throw" our reference point just over the | |
214 ;; appropriate edge of the window, and see what other window is | |
215 ;; there. More explicitly, consider this example from the user | |
216 ;; documentation above. | |
217 ;; | |
218 ;; ------------- | |
219 ;; | | A | | |
220 ;; | | | | |
221 ;; | |----- | |
222 ;; | * | | (* is point in the currently | |
223 ;; | | B | selected window) | |
224 ;; | | | | |
225 ;; ------------- | |
226 ;; | |
227 ;; The asterisk marks the reference point; we wish to move right. | |
228 ;; Since we are moving horizontally, the Y coordinate of the new | |
229 ;; location will be the same. The X coordinate can be such that it is | |
230 ;; just past the edge of the present window. Obviously, the new point | |
231 ;; will be inside window B. This in itself is fairly simple: using | |
232 ;; the result of `windmove-reference-loc' and `window-edges', all the | |
233 ;; necessary math can be performed. (Having said that, there is a | |
234 ;; good deal of room for off-by-one errors, and Emacs 19.34, at least, | |
235 ;; sometimes manifests a bug where two windows don't actually touch, | |
236 ;; so a larger skip is required.) The actual math here is done by | |
237 ;; `windmove-other-window-loc'. | |
238 ;; | |
239 ;; But we can't just pass the result of `windmove-other-window-loc' to | |
240 ;; `window-at' directly. Why not? Suppose a move would take us off | |
241 ;; the edge of the screen, say to the left. We want to give a | |
242 ;; descriptive error message to the user. Or, suppose that a move | |
243 ;; would place us in the minibuffer. What if the minibuffer is | |
244 ;; inactive? | |
245 ;; | |
246 ;; Actually, the whole subject of the minibuffer edge of the frame is | |
247 ;; rather messy. It turns out that with a sufficiently large delta, | |
248 ;; we can fly off the bottom edge of the frame and miss the minibuffer | |
249 ;; altogther. This, I think, is never right: if there's a minibuffer | |
250 ;; and you're not in it, and you move down, the minibuffer should be | |
251 ;; in your way. | |
252 ;; | |
253 ;; (By the way, I'm not totally sure that the code does the right | |
254 ;; thing in really weird cases, like a frame with no minibuffer.) | |
255 ;; | |
256 ;; So, what we need is some ways to do constraining and such. The | |
257 ;; early versions of windmove took a fairly simplistic approach to all | |
258 ;; this. When I added the wrap-around option, those internals had to | |
259 ;; be rewritten. After a *lot* of futzing around, I came up with a | |
260 ;; two-step process that I think is general enough to cover the | |
261 ;; relevant cases. (I'm not totally happy with having to pass the | |
262 ;; window variable as deep as I do, but we can't have everything.) | |
263 ;; | |
264 ;; In the first phase, we make sure that the new location is sane. | |
265 ;; "Sane" means that we can only fall of the edge of the frame in the | |
266 ;; direction we're moving in, and that we don't miss the minibuffer if | |
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267 ;; we're moving down and not already in the minibuffer. The function |
27545 | 268 ;; `windmove-constrain-loc-for-movement' takes care of all this. |
269 ;; | |
270 ;; Then, we handle the wraparound, if it's enabled. The function | |
271 ;; `windmove-wrap-loc-for-movement' takes coordinate values (both X | |
272 ;; and Y) that fall off the edge of the frame, and replaces them with | |
273 ;; values on the other side of the frame. It also has special | |
274 ;; minibuffer-handling code again, because we want to wrap through the | |
275 ;; minibuffer if it's not enabled. | |
276 ;; | |
277 ;; So, that's it. Seems to work. All of this work is done by the fun | |
278 ;; function `windmove-find-other-window'. | |
279 ;; | |
280 ;; So, now we have a window to move to (or nil if something's gone | |
281 ;; wrong). The function `windmove-do-window-select' is the main | |
282 ;; driver function: it actually does the `select-window'. It is | |
283 ;; called by four little convenience wrappers, `windmove-left', | |
284 ;; `windmove-up', `windmove-right', and `windmove-down', which make | |
285 ;; for convenient keybinding. | |
286 | |
287 | |
288 ;; Quick & dirty utility function to add two (x . y) coords. | |
289 (defun windmove-coord-add (coord1 coord2) | |
290 "Add the two coordinates. | |
291 Both COORD1 and COORD2 are coordinate cons pairs, (HPOS . VPOS). The | |
292 result is another coordinate cons pair." | |
293 (cons (+ (car coord1) (car coord2)) | |
294 (+ (cdr coord1) (cdr coord2)))) | |
295 | |
296 | |
297 (defun windmove-constrain-to-range (n min-n max-n) | |
298 "Ensure that N is between MIN-N and MAX-N inclusive by constraining. | |
299 If N is less than MIN-N, return MIN-N; if greater than MAX-N, return | |
300 MAX-N." | |
301 (max min-n (min n max-n))) | |
302 | |
303 (defun windmove-constrain-around-range (n min-n max-n) | |
304 "Ensure that N is between MIN-N and MAX-N inclusive by wrapping. | |
305 If N is less than MIN-N, return MAX-N; if greater than MAX-N, return | |
306 MIN-N." | |
307 (cond | |
308 ((< n min-n) max-n) | |
309 ((> n max-n) min-n) | |
310 (t n))) | |
311 | |
312 (defun windmove-frame-edges (window) | |
313 "Return (X-MIN Y-MIN X-MAX Y-MAX) for the frame containing WINDOW. | |
314 If WINDOW is nil, return the edges for the selected frame. | |
39588 | 315 \(X-MIN, Y-MIN) is the zero-based coordinate of the top-left corner |
27545 | 316 of the frame; (X-MAX, Y-MAX) is the zero-based coordinate of the |
317 bottom-right corner of the frame. | |
318 For example, if a frame has 76 rows and 181 columns, the return value | |
319 from `windmove-frame-edges' will be the list (0 0 180 75)." | |
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320 (let* ((frame (if window |
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321 (window-frame window) |
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322 (selected-frame))) |
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323 (top-left (window-edges (frame-first-window frame))) |
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324 (x-min (nth 0 top-left)) |
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325 (y-min (nth 1 top-left)) |
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326 (x-max (1- (frame-width frame))) ; 1- for last row & col |
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327 (y-max (1- (frame-height frame)))) |
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328 (list x-min y-min x-max y-max))) |
27545 | 329 |
330 ;; it turns out that constraining is always a good thing, even when | |
331 ;; wrapping is going to happen. this is because: | |
332 ;; first, since we disallow exotic diagonal-around-a-corner type | |
333 ;; movements, so we can always fix the unimportant direction (the one | |
334 ;; we're not moving in). | |
335 ;; second, if we're moving down and we're not in the minibuffer, then | |
336 ;; constraining the y coordinate to max-y is okay, because if that | |
337 ;; falls in the minibuffer and the minibuffer isn't active, that y | |
338 ;; coordinate will still be off the bottom of the frame as the | |
339 ;; wrapping function sees it and so will get wrapped around anyway. | |
340 (defun windmove-constrain-loc-for-movement (coord window dir) | |
341 "Constrain COORD so that it is reasonable for the given movement. | |
342 This involves two things: first, make sure that the \"off\" coordinate | |
343 -- the one not being moved on, e.g., y for horizontal movement -- is | |
344 within frame boundaries; second, if the movement is down and we're not | |
345 moving from the minibuffer, make sure that the y coordinate does not | |
346 exceed the frame max-y, so that we don't overshoot the minibuffer | |
347 accidentally. WINDOW is the window that movement is relative to; DIR | |
348 is the direction of the movement, one of `left', `up', `right', | |
349 or `down'. | |
350 Returns the constrained coordinate." | |
351 (let ((frame-edges (windmove-frame-edges window)) | |
352 (in-minibuffer (window-minibuffer-p window))) | |
353 (let ((min-x (nth 0 frame-edges)) | |
354 (min-y (nth 1 frame-edges)) | |
355 (max-x (nth 2 frame-edges)) | |
356 (max-y (nth 3 frame-edges))) | |
357 (let ((new-x | |
358 (if (memq dir '(up down)) ; vertical movement | |
359 (windmove-constrain-to-range (car coord) min-x max-x) | |
360 (car coord))) | |
361 (new-y | |
362 (if (or (memq dir '(left right)) ; horizontal movement | |
363 (and (eq dir 'down) | |
364 (not in-minibuffer))) ; don't miss minibuffer | |
365 ;; (technically, we shouldn't constrain on min-y in the | |
366 ;; second case, but this shouldn't do any harm on a | |
367 ;; down movement.) | |
368 (windmove-constrain-to-range (cdr coord) min-y max-y) | |
369 (cdr coord)))) | |
370 (cons new-x new-y))))) | |
371 | |
372 ;; having constrained in the limited sense of windmove-constrain-loc- | |
373 ;; for-movement, the wrapping code is actually much simpler than it | |
374 ;; otherwise would be. the only complication is that we need to check | |
375 ;; if the minibuffer is active, and, if not, pretend that it's not | |
376 ;; even part of the frame. | |
377 (defun windmove-wrap-loc-for-movement (coord window dir) | |
378 "Takes the constrained COORD and wraps it around for the movement. | |
379 This makes an out-of-range x or y coordinate and wraps it around the | |
380 frame, giving a coordinate (hopefully) in the window on the other edge | |
381 of the frame. WINDOW is the window that movement is relative to (nil | |
382 means the currently selected window); DIR is the direction of the | |
383 movement, one of `left', `up', `right',or `down'. | |
384 Returns the wrapped coordinate." | |
385 (let* ((frame-edges (windmove-frame-edges window)) | |
386 (frame-minibuffer (minibuffer-window (if window | |
387 (window-frame window) | |
388 (selected-frame)))) | |
389 (minibuffer-active (minibuffer-window-active-p | |
390 frame-minibuffer))) | |
391 (let ((min-x (nth 0 frame-edges)) | |
392 (min-y (nth 1 frame-edges)) | |
393 (max-x (nth 2 frame-edges)) | |
394 (max-y (if (not minibuffer-active) | |
395 (- (nth 3 frame-edges) | |
396 (window-height frame-minibuffer)) | |
397 (nth 3 frame-edges)))) | |
398 (cons | |
399 (windmove-constrain-around-range (car coord) min-x max-x) | |
400 (windmove-constrain-around-range (cdr coord) min-y max-y))))) | |
401 | |
402 | |
403 ;; This calculates the reference location in the current window: the | |
404 ;; frame-based (x . y) of either point, the top-left, or the | |
405 ;; bottom-right of the window, depending on ARG. | |
406 (defun windmove-reference-loc (&optional arg window) | |
407 "Return the reference location for directional window selection. | |
408 Return a coordinate (HPOS . VPOS) that is frame-based. If ARG is nil | |
409 or not supplied, the reference point is the buffer's point in the | |
410 currently-selected window, or WINDOW if supplied; otherwise, it is the | |
411 top-left or bottom-right corner of the selected window, or WINDOW if | |
412 supplied, if ARG is greater or smaller than zero, respectively." | |
413 (let ((effective-arg (if (null arg) 0 (prefix-numeric-value arg))) | |
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414 (edges (window-inside-edges window))) |
27545 | 415 (let ((top-left (cons (nth 0 edges) |
416 (nth 1 edges))) | |
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417 ;; Subtracting 1 converts the edge to the last column or line |
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418 ;; within the window. |
27545 | 419 (bottom-right (cons (- (nth 2 edges) 1) |
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420 (- (nth 3 edges) 1)))) |
27545 | 421 (cond |
422 ((> effective-arg 0) | |
423 top-left) | |
424 ((< effective-arg 0) | |
425 bottom-right) | |
426 ((= effective-arg 0) | |
427 (windmove-coord-add | |
428 top-left | |
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429 (let ((col-row |
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430 (posn-col-row |
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431 (posn-at-point (window-point window) window)))) |
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432 (cons (- (car col-row) (window-hscroll window)) |
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433 (cdr col-row))))))))) |
27545 | 434 |
435 ;; This uses the reference location in the current window (calculated | |
436 ;; by `windmove-reference-loc' above) to find a reference location | |
437 ;; that will hopefully be in the window we want to move to. | |
438 (defun windmove-other-window-loc (dir &optional arg window) | |
439 "Return a location in the window to be moved to. | |
440 Return value is a frame-based (HPOS . VPOS) value that should be moved | |
441 to. DIR is one of `left', `up', `right', or `down'; an optional ARG | |
442 is handled as by `windmove-reference-loc'; WINDOW is the window that | |
443 movement is relative to." | |
444 (let ((edges (window-edges window)) ; edges: (x0, y0, x1, y1) | |
445 (refpoint (windmove-reference-loc arg window))) ; (x . y) | |
446 (cond | |
447 ((eq dir 'left) | |
448 (cons (- (nth 0 edges) | |
449 windmove-window-distance-delta) | |
450 (cdr refpoint))) ; (x0-d, y) | |
451 ((eq dir 'up) | |
452 (cons (car refpoint) | |
453 (- (nth 1 edges) | |
454 windmove-window-distance-delta))) ; (x, y0-d) | |
455 ((eq dir 'right) | |
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456 (cons (+ (1- (nth 2 edges)) ; -1 to get actual max x |
27545 | 457 windmove-window-distance-delta) |
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458 (cdr refpoint))) ; (x1+d-1, y) |
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459 ((eq dir 'down) ; -1 to get actual max y |
27545 | 460 (cons (car refpoint) |
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461 (+ (1- (nth 3 edges)) |
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462 windmove-window-distance-delta))) ; (x, y1+d-1) |
27545 | 463 (t (error "Invalid direction of movement: %s" dir))))) |
464 | |
465 (defun windmove-find-other-window (dir &optional arg window) | |
466 "Return the window object in direction DIR. | |
467 DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'." | |
468 (let* ((actual-current-window (or window (selected-window))) | |
469 (raw-other-window-loc | |
470 (windmove-other-window-loc dir arg actual-current-window)) | |
471 (constrained-other-window-loc | |
472 (windmove-constrain-loc-for-movement raw-other-window-loc | |
473 actual-current-window | |
474 dir)) | |
475 (other-window-loc | |
476 (if windmove-wrap-around | |
477 (windmove-wrap-loc-for-movement constrained-other-window-loc | |
478 actual-current-window | |
479 dir) | |
480 constrained-other-window-loc))) | |
481 (window-at (car other-window-loc) | |
482 (cdr other-window-loc)))) | |
483 | |
484 | |
485 ;; Selects the window that's hopefully at the location returned by | |
486 ;; `windmove-other-window-loc', or screams if there's no window there. | |
487 (defun windmove-do-window-select (dir &optional arg window) | |
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488 "Move to the window at direction DIR. |
27545 | 489 DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'. |
490 If no window is at direction DIR, an error is signaled." | |
491 (let ((other-window (windmove-find-other-window dir arg window))) | |
492 (cond ((null other-window) | |
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493 (error "No window %s from selected window" dir)) |
27545 | 494 ((and (window-minibuffer-p other-window) |
495 (not (minibuffer-window-active-p other-window))) | |
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496 (error "Minibuffer is inactive")) |
27545 | 497 (t |
498 (select-window other-window))))) | |
499 | |
500 | |
501 ;;; end-user functions | |
502 ;; these are all simple interactive wrappers to `windmove-do- | |
503 ;; window-select', meant to be bound to keys. | |
504 | |
505 ;;;###autoload | |
506 (defun windmove-left (&optional arg) | |
507 "Select the window to the left of the current one. | |
508 With no prefix argument, or with prefix argument equal to zero, | |
509 \"left\" is relative to the position of point in the window; otherwise | |
510 it is relative to the top edge (for positive ARG) or the bottom edge | |
39588 | 511 \(for negative ARG) of the current window. |
27545 | 512 If no window is at the desired location, an error is signaled." |
513 (interactive "P") | |
514 (windmove-do-window-select 'left arg)) | |
515 | |
516 ;;;###autoload | |
517 (defun windmove-up (&optional arg) | |
518 "Select the window above the current one. | |
519 With no prefix argument, or with prefix argument equal to zero, \"up\" | |
520 is relative to the position of point in the window; otherwise it is | |
521 relative to the left edge (for positive ARG) or the right edge (for | |
522 negative ARG) of the current window. | |
523 If no window is at the desired location, an error is signaled." | |
524 (interactive "P") | |
525 (windmove-do-window-select 'up arg)) | |
526 | |
527 ;;;###autoload | |
528 (defun windmove-right (&optional arg) | |
529 "Select the window to the right of the current one. | |
530 With no prefix argument, or with prefix argument equal to zero, | |
531 \"right\" is relative to the position of point in the window; | |
532 otherwise it is relative to the top edge (for positive ARG) or the | |
533 bottom edge (for negative ARG) of the current window. | |
534 If no window is at the desired location, an error is signaled." | |
535 (interactive "P") | |
536 (windmove-do-window-select 'right arg)) | |
537 | |
538 ;;;###autoload | |
539 (defun windmove-down (&optional arg) | |
540 "Select the window below the current one. | |
541 With no prefix argument, or with prefix argument equal to zero, | |
542 \"down\" is relative to the position of point in the window; otherwise | |
543 it is relative to the left edge (for positive ARG) or the right edge | |
39588 | 544 \(for negative ARG) of the current window. |
27545 | 545 If no window is at the desired location, an error is signaled." |
546 (interactive "P") | |
547 (windmove-do-window-select 'down arg)) | |
548 | |
549 | |
550 ;;; set up keybindings | |
551 ;; Idea for this function is from iswitchb.el, by Stephen Eglen | |
552 ;; (stephen@cns.ed.ac.uk). | |
553 ;; I don't think these bindings will work on non-X terminals; you | |
554 ;; probably want to use different bindings in that case. | |
555 | |
556 ;;;###autoload | |
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557 (defun windmove-default-keybindings (&optional modifier) |
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558 "Set up keybindings for `windmove'. |
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559 Keybindings are of the form MODIFIER-{left,right,up,down}. |
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560 Default MODIFIER is 'shift." |
27545 | 561 (interactive) |
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562 (unless modifier (setq modifier 'shift)) |
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563 (global-set-key (vector (list modifier 'left)) 'windmove-left) |
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564 (global-set-key (vector (list modifier 'right)) 'windmove-right) |
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565 (global-set-key (vector (list modifier 'up)) 'windmove-up) |
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566 (global-set-key (vector (list modifier 'down)) 'windmove-down)) |
27545 | 567 |
568 | |
569 (provide 'windmove) | |
570 | |
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571 ;; arch-tag: 56267432-bf1a-4296-a9a0-85c6bd9f2375 |
27545 | 572 ;;; windmove.el ends here |