Mercurial > emacs
annotate lisp/play/mpuz.el @ 63699:4089414d3208
(read_vector): Follow error conventions.
author | Juanma Barranquero <lekktu@gmail.com> |
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date | Thu, 23 Jun 2005 16:10:06 +0000 |
parents | 5592f504d53f |
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1 ;;; mpuz.el --- multiplication puzzle for GNU Emacs |
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2 |
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3 ;; Copyright (C) 1990, 2002, 2005 Free Software Foundation, Inc. |
838 | 4 |
19963 | 5 ;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr> |
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6 ;; Overhauled: Daniel Pfeiffer <occitan@esperanto.org> |
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7 ;; Keywords: games |
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8 |
142 | 9 ;; This file is part of GNU Emacs. |
10 | |
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11 ;; GNU Emacs is free software; you can redistribute it and/or modify |
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12 ;; it under the terms of the GNU General Public License as published by |
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13 ;; the Free Software Foundation; either version 2, or (at your option) |
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14 ;; any later version. |
142 | 15 |
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16 ;; GNU Emacs is distributed in the hope that it will be useful, |
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17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of |
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18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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19 ;; GNU General Public License for more details. |
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20 |
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21 ;; You should have received a copy of the GNU General Public License |
14169 | 22 ;; along with GNU Emacs; see the file COPYING. If not, write to the |
23 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
24 ;; Boston, MA 02111-1307, USA. | |
142 | 25 |
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26 ;;; Commentary: |
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27 |
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28 ;; `M-x mpuz' generates a random multiplication puzzle. This is a |
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29 ;; multiplication example in which each digit has been consistently replaced |
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30 ;; with some letter. Your job is to reconstruct the original digits. Type |
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31 ;; `?' while the mode is active for detailed help. |
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32 |
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33 ;;; Code: |
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34 |
21363 | 35 (defgroup mpuz nil |
36 "Multiplication puzzle." | |
37 :prefix "mpuz-" | |
38 :group 'games) | |
39 | |
142 | 40 (random t) ; randomize |
41 | |
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42 (defcustom mpuz-silent 'error |
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43 "*Set this to nil if you want dings on inputs. |
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44 t means never ding, and `error' means only ding on wrong input." |
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45 :type '(choice (const :tag "No" nil) |
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46 (const :tag "Yes" t) |
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47 (const :tag "If correct" error)) |
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48 :group 'mpuz) |
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49 |
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50 (defcustom mpuz-solve-when-trivial t |
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51 "*Solve any row that can be trivially calculated from what you've found." |
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52 :type 'boolean |
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53 :group 'mpuz) |
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54 |
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55 (defcustom mpuz-allow-double-multiplicator nil |
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56 "*Allow 2nd factors like 33 or 77." |
21363 | 57 :type 'boolean |
58 :group 'mpuz) | |
142 | 59 |
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60 (defface mpuz-unsolved |
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61 '((((class color)) (:foreground "red1" :bold t)) |
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62 (t (:bold t))) |
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63 "*Face to use for letters to be solved." |
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64 :group 'mpuz) |
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65 ;; backward-compatibility alias |
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66 (put 'mpuz-unsolved-face 'face-alias 'mpuz-unsolved) |
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67 |
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68 (defface mpuz-solved |
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69 '((((class color)) (:foreground "green1" :bold t)) |
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70 (t (:bold t))) |
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71 "*Face to use for solved digits." |
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72 :group 'mpuz) |
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73 ;; backward-compatibility alias |
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74 (put 'mpuz-solved-face 'face-alias 'mpuz-solved) |
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75 |
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76 (defface mpuz-trivial |
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77 '((((class color)) (:foreground "blue" :bold t)) |
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78 (t (:bold t))) |
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79 "*Face to use for trivial digits solved for you." |
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80 :group 'mpuz) |
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81 ;; backward-compatibility alias |
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82 (put 'mpuz-trivial-face 'face-alias 'mpuz-trivial) |
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83 |
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84 (defface mpuz-text |
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85 '((t (:inherit variable-pitch))) |
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86 "*Face to use for text on right." |
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87 :group 'mpuz) |
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88 ;; backward-compatibility alias |
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89 (put 'mpuz-text-face 'face-alias 'mpuz-text) |
142 | 90 |
91 | |
92 ;; Mpuz mode and keymaps | |
93 ;;---------------------- | |
21363 | 94 (defcustom mpuz-mode-hook nil |
95 "Hook to run upon entry to mpuz." | |
96 :type 'hook | |
97 :group 'mpuz) | |
142 | 98 |
99 (defvar mpuz-mode-map nil | |
100 "Local keymap to use in Mult Puzzle.") | |
101 | |
102 (if mpuz-mode-map nil | |
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103 (setq mpuz-mode-map (make-sparse-keymap)) |
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104 (define-key mpuz-mode-map "a" 'mpuz-try-letter) |
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105 (define-key mpuz-mode-map "b" 'mpuz-try-letter) |
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106 (define-key mpuz-mode-map "c" 'mpuz-try-letter) |
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107 (define-key mpuz-mode-map "d" 'mpuz-try-letter) |
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108 (define-key mpuz-mode-map "e" 'mpuz-try-letter) |
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109 (define-key mpuz-mode-map "f" 'mpuz-try-letter) |
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110 (define-key mpuz-mode-map "g" 'mpuz-try-letter) |
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111 (define-key mpuz-mode-map "h" 'mpuz-try-letter) |
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112 (define-key mpuz-mode-map "i" 'mpuz-try-letter) |
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113 (define-key mpuz-mode-map "j" 'mpuz-try-letter) |
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114 (define-key mpuz-mode-map "A" 'mpuz-try-letter) |
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115 (define-key mpuz-mode-map "B" 'mpuz-try-letter) |
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116 (define-key mpuz-mode-map "C" 'mpuz-try-letter) |
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117 (define-key mpuz-mode-map "D" 'mpuz-try-letter) |
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118 (define-key mpuz-mode-map "E" 'mpuz-try-letter) |
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119 (define-key mpuz-mode-map "F" 'mpuz-try-letter) |
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120 (define-key mpuz-mode-map "G" 'mpuz-try-letter) |
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121 (define-key mpuz-mode-map "H" 'mpuz-try-letter) |
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122 (define-key mpuz-mode-map "I" 'mpuz-try-letter) |
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123 (define-key mpuz-mode-map "J" 'mpuz-try-letter) |
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124 (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort) |
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125 (define-key mpuz-mode-map "?" 'describe-mode)) |
142 | 126 |
127 (defun mpuz-mode () | |
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128 "Multiplication puzzle mode. |
142 | 129 |
232 | 130 You have to guess which letters stand for which digits in the |
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131 multiplication displayed inside the `*Mult Puzzle*' buffer. |
142 | 132 |
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133 You may enter a guess for a letter's value by typing first the letter, |
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134 then the digit. Thus, to guess that A=3, type `A 3'. |
142 | 135 |
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136 To leave the game to do other editing work, just switch buffers. |
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137 Then you may resume the game with M-x mpuz. |
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138 You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]." |
142 | 139 (interactive) |
62770 | 140 (kill-all-local-variables) |
142 | 141 (setq major-mode 'mpuz-mode |
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142 mode-name "Mult Puzzle" |
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143 tab-width 30) |
142 | 144 (use-local-map mpuz-mode-map) |
62770 | 145 (run-mode-hooks 'mpuz-mode-hook)) |
142 | 146 |
147 | |
148 ;; Some variables for statistics | |
149 ;;------------------------------ | |
150 (defvar mpuz-nb-errors 0 | |
232 | 151 "Number of errors made in current game.") |
142 | 152 |
153 (defvar mpuz-nb-completed-games 0 | |
232 | 154 "Number of games completed.") |
142 | 155 |
156 (defvar mpuz-nb-cumulated-errors 0 | |
157 "Number of errors made in previous games.") | |
158 | |
159 | |
160 ;; Some variables for game tracking | |
161 ;;--------------------------------- | |
162 (defvar mpuz-in-progress nil | |
163 "True if a game is currently in progress.") | |
164 | |
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165 (defvar mpuz-found-digits (make-bool-vector 10 nil) |
142 | 166 "A vector recording which digits have been decrypted.") |
167 | |
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168 (defvar mpuz-trivial-digits (make-bool-vector 10 nil) |
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169 "A vector recording which digits have been solved for you.") |
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170 |
142 | 171 (defmacro mpuz-digit-solved-p (digit) |
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172 `(or (aref mpuz-found-digits ,digit) |
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173 (aref mpuz-trivial-digits ,digit))) |
142 | 174 |
175 | |
176 ;; A puzzle uses a permutation of [0..9] into itself. | |
177 ;; We use both the permutation and its inverse. | |
178 ;;--------------------------------------------------- | |
179 (defvar mpuz-digit-to-letter (make-vector 10 0) | |
180 "A permutation from [0..9] to [0..9].") | |
181 | |
182 (defvar mpuz-letter-to-digit (make-vector 10 0) | |
183 "The inverse of mpuz-digit-to-letter.") | |
184 | |
185 (defmacro mpuz-to-digit (letter) | |
186 (list 'aref 'mpuz-letter-to-digit letter)) | |
187 | |
188 (defmacro mpuz-to-letter (digit) | |
189 (list 'aref 'mpuz-digit-to-letter digit)) | |
190 | |
191 (defun mpuz-build-random-perm () | |
192 "Initialize puzzle coding with a random permutation." | |
193 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq | |
194 (index 10) | |
195 elem) | |
196 (while letters | |
4400 | 197 (setq elem (nth (random index) letters) |
142 | 198 letters (delq elem letters) |
199 index (1- index)) | |
200 (aset mpuz-digit-to-letter index elem) | |
201 (aset mpuz-letter-to-digit elem index)))) | |
202 | |
203 | |
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204 ;; A puzzle also uses a board displaying a multiplication. |
142 | 205 ;; Every digit appears in the board, crypted or not. |
206 ;;------------------------------------------------------ | |
207 (defvar mpuz-board (make-vector 10 nil) | |
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208 "The board associates to any digit the list of squares where it appears.") |
142 | 209 |
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210 (defun mpuz-put-number-on-board (number row &rest l) |
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211 "Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board." |
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212 (let (digit) |
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213 (while l |
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214 (setq digit (% number 10) |
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215 number (/ number 10)) |
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216 (aset mpuz-board digit `((,row . ,(car l)) ,@(aref mpuz-board digit))) |
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217 (setq l (cdr l))))) |
142 | 218 |
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219 (defun mpuz-check-all-solved (&optional row col) |
142 | 220 "Check whether all digits have been solved. Return t if yes." |
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221 (catch 'solved |
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222 (let (A B1 B2 C D E squares) |
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223 (and mpuz-solve-when-trivial |
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224 (not row) |
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225 (while |
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226 (cond ((or (and (setq B1 (or B1 (mpuz-check-all-solved 4 7)) |
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227 B2 (or B2 (mpuz-check-all-solved 4 9)) |
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228 E (or E (mpuz-check-all-solved 10)) |
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229 A (or A (mpuz-check-all-solved 2))) |
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230 B1 B2) |
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231 (and E (or A (and B1 B2)))) |
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232 (mpuz-solve) |
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233 (mpuz-paint-board) |
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234 (throw 'solved t)) |
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235 ((and (setq D (or D (mpuz-check-all-solved 8)) |
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236 C (or C (mpuz-check-all-solved 6))) |
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237 D (not E)) |
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238 (mpuz-solve 10)) |
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239 ((and E (not (eq C D))) |
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240 (mpuz-solve (if D 6 8))) |
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241 ((and A (not (eq B2 C))) |
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242 (mpuz-solve (if C 4 6) (if C 9))) |
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243 ((and A (not (eq B1 D))) |
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244 (mpuz-solve (if D 4 8) (if D 7))) |
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245 ((and (not A) (or (and B2 C) (and B1 D))) |
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246 (mpuz-solve 2))))) |
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247 (mpuz-paint-board) |
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248 (mapc (lambda (digit) |
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249 (and (not (mpuz-digit-solved-p digit)) ; unsolved |
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250 (setq squares (aref mpuz-board digit)) |
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251 (if row |
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252 (if col |
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253 (member (cons row col) squares) |
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254 (assq row squares)) |
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255 squares) ; and appearing in the puzzle! |
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256 (throw 'solved nil))) |
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257 [0 1 2 3 4 5 6 7 8 9])) |
142 | 258 t)) |
259 | |
260 | |
261 ;; To build a puzzle, we take two random numbers and multiply them. | |
262 ;; We also take a random permutation for encryption. | |
263 ;; The random numbers are only use to see which digit appears in which square | |
264 ;; of the board. Everything is stored in individual squares. | |
265 ;;--------------------------------------------------------------------------- | |
266 (defun mpuz-random-puzzle () | |
267 "Draw random values to be multiplied in a puzzle." | |
268 (mpuz-build-random-perm) | |
269 (fillarray mpuz-board nil) ; erase the board | |
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270 ;; A,B,C,D & E, are the five rows of our multiplication. |
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271 ;; Choose random values, discarding cases with leading zeros in C or D. |
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272 (let* ((A (+ 112 (random 888))) |
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273 (min (1+ (/ 1000 A))) |
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274 (B1 (+ min (random (- 10 min)))) |
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275 B2 C D E) |
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276 (while (if (= B1 (setq B2 (+ min (random (- 10 min))))) |
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277 (not mpuz-allow-double-multiplicator))) |
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278 (setq C (* A B2) |
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279 D (* A B1) |
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280 E (+ C (* D 10))) |
14040 | 281 ;; Individual digits are now put on their respective squares. |
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282 ;; [NB: A square is a pair (row . column) of the screen.] |
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283 (mpuz-put-number-on-board A 2 9 7 5) |
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284 (mpuz-put-number-on-board (+ (* B1 10) B2) 4 9 7) |
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285 (mpuz-put-number-on-board C 6 9 7 5 3) |
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286 (mpuz-put-number-on-board D 8 7 5 3 1) |
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287 (mpuz-put-number-on-board E 10 9 7 5 3 1))) |
142 | 288 |
289 ;; Display | |
290 ;;-------- | |
291 (defconst mpuz-framework | |
292 " | |
293 . . . | |
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294 Number of errors (this game): 0 |
142 | 295 x . . |
296 ------- | |
297 . . . . | |
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298 Number of completed games: 0 |
142 | 299 . . . . |
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300 --------- Average number of errors: 0.00 |
142 | 301 . . . . ." |
302 "The general picture of the puzzle screen, as a string.") | |
303 | |
304 (defun mpuz-create-buffer () | |
305 "Create (or recreate) the puzzle buffer. Return it." | |
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306 (let ((buf (get-buffer-create "*Mult Puzzle*")) |
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307 (face '(face mpuz-text)) |
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308 buffer-read-only) |
142 | 309 (save-excursion |
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310 (set-buffer buf) |
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311 (erase-buffer) |
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312 (insert mpuz-framework) |
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313 (set-text-properties 13 42 face) |
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314 (set-text-properties 79 105 face) |
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315 (set-text-properties 128 153 face) |
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316 (mpuz-paint-board) |
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317 (mpuz-paint-errors) |
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318 (mpuz-paint-statistics)) |
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319 buf)) |
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320 |
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321 (defun mpuz-paint-number (n &optional eol words) |
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322 (end-of-line eol) |
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323 (let (buffer-read-only) |
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324 (delete-region (point) |
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325 (progn (backward-word (or words 1)) (point))) |
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326 (insert n))) |
142 | 327 |
328 (defun mpuz-paint-errors () | |
329 "Paint error count on the puzzle screen." | |
330 (mpuz-switch-to-window) | |
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331 (goto-line 3) |
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332 (mpuz-paint-number (prin1-to-string mpuz-nb-errors))) |
142 | 333 |
334 (defun mpuz-paint-statistics () | |
335 "Paint statistics about previous games on the puzzle screen." | |
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336 (goto-line 7) |
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337 (mpuz-paint-number (prin1-to-string mpuz-nb-completed-games)) |
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338 (mpuz-paint-number |
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339 (format "%.2f" |
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340 (if (zerop mpuz-nb-completed-games) |
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341 0 |
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342 (/ (+ 0.0 mpuz-nb-cumulated-errors) |
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343 mpuz-nb-completed-games))) |
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344 3 2)) |
142 | 345 |
346 (defun mpuz-paint-board () | |
347 "Paint board situation on the puzzle screen." | |
348 (mpuz-switch-to-window) | |
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349 (mapc 'mpuz-paint-digit [0 1 2 3 4 5 6 7 8 9]) |
142 | 350 (goto-char (point-min))) |
351 | |
352 (defun mpuz-paint-digit (digit) | |
353 "Paint all occurrences of DIGIT on the puzzle board." | |
354 (let ((char (if (mpuz-digit-solved-p digit) | |
355 (+ digit ?0) | |
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356 (+ (mpuz-to-letter digit) ?A))) |
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357 (face `(face |
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358 ,(cond ((aref mpuz-trivial-digits digit) 'mpuz-trivial) |
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359 ((aref mpuz-found-digits digit) 'mpuz-solved) |
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360 ('mpuz-unsolved)))) |
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361 buffer-read-only) |
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362 (mapc (lambda (square) |
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363 (goto-line (car square)) ; line before column! |
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364 (move-to-column (cdr square)) |
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365 (insert char) |
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366 (set-text-properties (1- (point)) (point) face) |
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367 (delete-char 1)) |
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368 (aref mpuz-board digit)))) |
142 | 369 |
370 (defun mpuz-get-buffer () | |
371 "Get the puzzle buffer if it exists." | |
372 (get-buffer "*Mult Puzzle*")) | |
373 | |
374 (defun mpuz-switch-to-window () | |
375 "Find or create the Mult-Puzzle buffer, and display it." | |
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376 (let ((buf (mpuz-get-buffer))) |
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377 (or buf (setq buf (mpuz-create-buffer))) |
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378 (switch-to-buffer buf) |
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379 (setq buffer-read-only t) |
142 | 380 (mpuz-mode))) |
381 | |
382 | |
383 ;; Game control | |
384 ;;------------- | |
385 (defun mpuz-start-new-game () | |
386 "Start a new puzzle." | |
387 (message "Here we go...") | |
388 (setq mpuz-nb-errors 0 | |
389 mpuz-in-progress t) | |
390 (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits | |
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391 (fillarray mpuz-trivial-digits nil) |
142 | 392 (mpuz-random-puzzle) |
393 (mpuz-switch-to-window) | |
394 (mpuz-paint-board) | |
395 (mpuz-paint-errors) | |
396 (mpuz-ask-for-try)) | |
397 | |
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398 ;;;###autoload |
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399 (defun mpuz () |
142 | 400 "Multiplication puzzle with GNU Emacs." |
401 ;; Main entry point | |
402 (interactive) | |
403 (mpuz-switch-to-window) | |
404 (if mpuz-in-progress | |
405 (mpuz-offer-abort) | |
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406 (mpuz-start-new-game))) |
142 | 407 |
408 (defun mpuz-offer-abort () | |
409 "Ask if user wants to abort current puzzle." | |
410 (interactive) | |
411 (if (y-or-n-p "Abort game ") | |
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412 (let ((buf (mpuz-get-buffer))) |
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413 (message "Mult Puzzle aborted.") |
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414 (setq mpuz-in-progress nil |
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415 mpuz-nb-errors 0) |
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416 (fillarray mpuz-board nil) |
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417 (if buf (kill-buffer buf))) |
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418 (mpuz-ask-for-try))) |
142 | 419 |
420 (defun mpuz-ask-for-try () | |
421 "Ask for user proposal in puzzle." | |
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422 (message "Your try?")) |
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423 |
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424 (defun mpuz-ding (error) |
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425 "Dings, unless global variable `mpuz-silent' forbids it." |
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426 (cond ((eq mpuz-silent t)) |
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427 ((not mpuz-silent) (ding t)) |
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428 (error (ding t)))) |
142 | 429 |
430 (defun mpuz-try-letter () | |
431 "Propose a digit for a letter in puzzle." | |
432 (interactive) | |
433 (if mpuz-in-progress | |
434 (let (letter-char digit digit-char message) | |
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435 (setq letter-char (upcase last-command-char) |
142 | 436 digit (mpuz-to-digit (- letter-char ?A))) |
437 (cond ((mpuz-digit-solved-p digit) | |
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438 (message "%c already solved." letter-char) |
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439 (mpuz-ding t)) |
142 | 440 ((null (aref mpuz-board digit)) |
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441 (message "%c does not appear." letter-char) |
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442 (mpuz-ding t)) |
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443 ((progn (message "%c = " letter-char) |
142 | 444 ;; <char> has been entered. |
445 ;; Print "<char> =" and | |
446 ;; read <num> or = <num> | |
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447 (setq digit-char (read-char)) |
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448 (if (eq digit-char ?=) |
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449 (setq digit-char (read-char))) |
142 | 450 (or (> digit-char ?9) (< digit-char ?0))) ; bad input |
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451 (message "%c = %c" letter-char digit-char) |
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452 (mpuz-ding t)) |
142 | 453 (t |
454 (mpuz-try-proposal letter-char digit-char)))) | |
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455 (if (y-or-n-p "Start a new game ") |
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456 (mpuz-start-new-game) |
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457 (message "OK. I won't.")))) |
142 | 458 |
459 (defun mpuz-try-proposal (letter-char digit-char) | |
460 "Propose LETTER-CHAR as code for DIGIT-CHAR." | |
461 (let* ((letter (- letter-char ?A)) | |
462 (digit (- digit-char ?0)) | |
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463 (correct-digit (mpuz-to-digit letter)) |
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464 (game mpuz-nb-completed-games)) |
142 | 465 (cond ((mpuz-digit-solved-p correct-digit) |
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466 (message "%c has already been found." (+ correct-digit ?0))) |
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467 ((mpuz-digit-solved-p digit) |
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468 (message "%c has already been placed." digit-char)) |
142 | 469 ((= digit correct-digit) |
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470 (message "%c = %c correct!" letter-char digit-char) |
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471 (mpuz-ding nil) |
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472 (aset mpuz-found-digits digit t) ; Mark digit as solved |
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473 (and (mpuz-check-all-solved) |
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474 (mpuz-close-game))) |
142 | 475 (t ;;; incorrect guess |
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476 (message "%c = %c incorrect!" letter-char digit-char) |
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477 (mpuz-ding t) |
142 | 478 (setq mpuz-nb-errors (1+ mpuz-nb-errors)) |
479 (mpuz-paint-errors))))) | |
480 | |
481 (defun mpuz-close-game () | |
482 "Housecleaning when puzzle has been solved." | |
483 (setq mpuz-in-progress nil | |
484 mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors) | |
485 mpuz-nb-completed-games (1+ mpuz-nb-completed-games)) | |
486 (mpuz-paint-statistics) | |
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487 (let ((message (format "Puzzle solved with %d error%s. That's %s" |
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488 mpuz-nb-errors |
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489 (if (= mpuz-nb-errors 1) "" "s") |
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490 (cond ((= mpuz-nb-errors 0) "perfect!") |
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491 ((= mpuz-nb-errors 1) "very good!") |
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492 ((= mpuz-nb-errors 2) "good.") |
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493 ((= mpuz-nb-errors 3) "not bad.") |
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494 ((= mpuz-nb-errors 4) "not too bad...") |
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495 ((< mpuz-nb-errors 10) "bad!") |
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496 ((< mpuz-nb-errors 15) "awful.") |
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497 (t "not serious."))))) |
142 | 498 (message message) |
499 (sit-for 4) | |
500 (if (y-or-n-p (concat message " Start a new game ")) | |
501 (mpuz-start-new-game) | |
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502 (message "Good Bye!")))) |
142 | 503 |
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504 (defun mpuz-solve (&optional row col) |
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505 "Find solution for autosolving." |
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506 (mapc (lambda (digit) |
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507 (or (mpuz-digit-solved-p digit) |
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508 (if row |
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509 (not (if col |
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510 (member (cons row col) (aref mpuz-board digit)) |
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511 (assq row (aref mpuz-board digit))))) |
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512 (aset mpuz-trivial-digits digit t))) |
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513 [0 1 2 3 4 5 6 7 8 9]) |
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514 t) |
142 | 515 |
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516 (defun mpuz-show-solution (row) |
142 | 517 "Display solution for debugging purposes." |
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518 (interactive "P") |
142 | 519 (mpuz-switch-to-window) |
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520 (mpuz-solve (if row (* 2 (prefix-numeric-value row)))) |
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521 (mpuz-paint-board) |
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522 (if (mpuz-check-all-solved) |
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523 (mpuz-close-game))) |
142 | 524 |
18383 | 525 (provide 'mpuz) |
526 | |
52401 | 527 ;;; arch-tag: 2781d6ba-89e7-43b5-85c7-5d3a2e73feb1 |
659
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Eric S. Raymond <esr@snark.thyrsus.com>
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528 ;;; mpuz.el ends here |