annotate lisp/play/solitaire.el @ 36419:50998d3dd0bb

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author Richard M. Stallman <rms@gnu.org>
date Tue, 27 Feb 2001 19:07:09 +0000
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children 5545a62c342c
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1 ;;; solitaire.el --- game of solitaire in Emacs Lisp
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2
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3 ;; Copyright (C) 1994 Free Software Foundation, Inc.
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4
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5 ;; Author: Jan Schormann <Jan.Schormann@informatik.uni-oldenburg.de>
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6 ;; Created: Fri afternoon, Jun 3, 1994
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7 ;; Keywords: games
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8
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9 ;; This file is part of GNU Emacs.
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10
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11 ;; GNU Emacs is free software; you can redistribute it and/or modify
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12 ;; it under the terms of the GNU General Public License as published by
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13 ;; the Free Software Foundation; either version 2, or (at your option)
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14 ;; any later version.
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15
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16 ;; GNU Emacs is distributed in the hope that it will be useful,
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17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 ;; GNU General Public License for more details.
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20
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21 ;; You should have received a copy of the GNU General Public License
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22 ;; along with GNU Emacs; see the file COPYING. If not, write to
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23 ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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24 ;; Boston, MA 02111-1307, USA.
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25
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26 ;;; Commentary:
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27
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28 ;; This mode is for playing a well-known game of solitaire
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29 ;; in which you jump pegs across other pegs.
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30
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31 ;; The game itself is somehow self-explanatory. Read the help text to
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32 ;; solitaire, and try it.
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33
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34 ;;; Code:
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35
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36 (defgroup solitaire nil
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37 "Game of solitaire."
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38 :prefix "solitaire-"
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39 :group 'games)
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40
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41 (defvar solitaire-mode-map nil
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42 "Keymap for playing solitaire.")
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43
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44 (defcustom solitaire-mode-hook nil
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45 "Hook to run upon entry to solitaire."
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46 :type 'hook
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47 :group 'solitaire)
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48
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49 (if solitaire-mode-map
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50 ()
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51 (setq solitaire-mode-map (make-sparse-keymap))
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52 (suppress-keymap solitaire-mode-map t)
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53 (define-key solitaire-mode-map "\C-f" 'solitaire-right)
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54 (define-key solitaire-mode-map "\C-b" 'solitaire-left)
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55 (define-key solitaire-mode-map "\C-p" 'solitaire-up)
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56 (define-key solitaire-mode-map "\C-n" 'solitaire-down)
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57 (define-key solitaire-mode-map [return] 'solitaire-move)
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58 (substitute-key-definition 'undo 'solitaire-undo
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59 solitaire-mode-map global-map)
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60 (define-key solitaire-mode-map " " 'solitaire-do-check)
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61 (define-key solitaire-mode-map "q" 'quit-window)
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62
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63 (define-key solitaire-mode-map [right] 'solitaire-right)
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64 (define-key solitaire-mode-map [left] 'solitaire-left)
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65 (define-key solitaire-mode-map [up] 'solitaire-up)
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66 (define-key solitaire-mode-map [down] 'solitaire-down)
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67
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68 (define-key solitaire-mode-map [S-right] 'solitaire-move-right)
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69 (define-key solitaire-mode-map [S-left] 'solitaire-move-left)
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70 (define-key solitaire-mode-map [S-up] 'solitaire-move-up)
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71 (define-key solitaire-mode-map [S-down] 'solitaire-move-down)
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72
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73 (define-key solitaire-mode-map [kp-6] 'solitaire-right)
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74 (define-key solitaire-mode-map [kp-4] 'solitaire-left)
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75 (define-key solitaire-mode-map [kp-8] 'solitaire-up)
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76 (define-key solitaire-mode-map [kp-2] 'solitaire-down)
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77 (define-key solitaire-mode-map [kp-5] 'solitaire-center-point)
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78
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79 (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right)
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80 (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left)
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81 (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up)
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82 (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down)
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83
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84 (define-key solitaire-mode-map [kp-enter] 'solitaire-move)
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85 (define-key solitaire-mode-map [kp-0] 'solitaire-undo)
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86
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87 ;; spoil it with s ;)
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88 (define-key solitaire-mode-map [?s] 'solitaire-solve)
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89
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90 ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;)
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91 )
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92
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93 ;; Solitaire mode is suitable only for specially formatted data.
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94 (put 'solitaire-mode 'mode-class 'special)
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95
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96 (defun solitaire-mode ()
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97 "Major mode for playing solitaire.
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98 To learn how to play solitaire, see the documentation for function
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99 `solitaire'.
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100 \\<solitaire-mode-map>
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101 The usual mnemonic keys move the cursor around the board; in addition,
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102 \\[solitaire-move] is a prefix character for actually moving a stone on the board."
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103 (interactive)
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104 (kill-all-local-variables)
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105 (use-local-map solitaire-mode-map)
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106 (setq truncate-lines t)
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107 (setq major-mode 'solitaire-mode)
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108 (setq mode-name "Solitaire")
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109 (run-hooks 'solitaire-mode-hook))
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110
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111 (defvar solitaire-stones 0
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112 "Counter for the stones that are still there.")
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113
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114 (defvar solitaire-center nil
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115 "Center of the board.")
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116
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117 (defvar solitaire-start nil
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118 "Upper left corner of the board.")
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119
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120 (defvar solitaire-start-x nil)
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121 (defvar solitaire-start-y nil)
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122
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123 (defvar solitaire-end nil
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124 "Lower right corner of the board.")
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125
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126 (defvar solitaire-end-x nil)
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127 (defvar solitaire-end-y nil)
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128
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129 (defcustom solitaire-auto-eval t
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130 "*Non-nil means check for possible moves after each major change.
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131 This takes a while, so switch this on if you like to be informed when
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132 the game is over, or off, if you are working on a slow machine."
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133 :type 'boolean
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134 :group 'solitaire)
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135
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136 (defconst solitaire-valid-directions
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137 '(solitaire-left solitaire-right solitaire-up solitaire-down))
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138
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139 ;;;###autoload
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140 (defun solitaire (arg)
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141 "Play Solitaire.
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142
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143 To play Solitaire, type \\[solitaire].
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144 \\<solitaire-mode-map>
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145 Move around the board using the cursor keys.
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146 Move stones using \\[solitaire-move] followed by a direction key.
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147 Undo moves using \\[solitaire-undo].
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148 Check for possible moves using \\[solitaire-do-check].
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149 \(The variable `solitaire-auto-eval' controls whether to automatically
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150 check after each move or undo)
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151
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152 What is Solitaire?
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153
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154 I don't know who invented this game, but it seems to be rather old and
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155 its origin seems to be northern Africa. Here's how to play:
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156 Initially, the board will look similar to this:
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157
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158 Le Solitaire
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159 ============
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160
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161 o o o
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162
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163 o o o
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164
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165 o o o o o o o
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166
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167 o o o . o o o
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168
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169 o o o o o o o
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170
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171 o o o
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172
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173 o o o
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174
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175 Let's call the o's stones and the .'s holes. One stone fits into one
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176 hole. As you can see, all holes but one are occupied by stones. The
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177 aim of the game is to get rid of all but one stone, leaving that last
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178 one in the middle of the board if you're cool.
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179
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180 A stone can be moved if there is another stone next to it, and a hole
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181 after that one. Thus there must be three fields in a row, either
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182 horizontally or vertically, up, down, left or right, which look like
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183 this: o o .
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184
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185 Then the first stone is moved to the hole, jumping over the second,
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186 which therefore is taken away. The above thus `evaluates' to: . . o
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187
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188 That's all. Here's the board after two moves:
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189
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190 o o o
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191
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192 . o o
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193
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194 o o . o o o o
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195
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196 o . o o o o o
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197
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198 o o o o o o o
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199
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200 o o o
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201
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202 o o o
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203
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204 Pick your favourite shortcuts:
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205
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206 \\{solitaire-mode-map}"
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207
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208 (interactive "P")
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209 (switch-to-buffer "*Solitaire*")
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210 (solitaire-mode)
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211 (setq buffer-read-only t)
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212 (setq solitaire-stones 32)
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213 (solitaire-insert-board)
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214 (solitaire-build-modeline)
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215 (goto-char (point-max))
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216 (setq solitaire-center (search-backward "."))
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217 (setq buffer-undo-list (list (point)))
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218 (set-buffer-modified-p nil))
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219
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220 (defun solitaire-build-modeline ()
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221 (setq mode-line-format
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222 (list "" "---" 'mode-line-buffer-identification
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223 (if (< 1 solitaire-stones)
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224 (format "--> There are %d stones left <--" solitaire-stones)
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225 "------")
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226 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n"
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227 ")%]-%-"))
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228 (force-mode-line-update))
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229
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230 (defun solitaire-insert-board ()
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231 (let* ((buffer-read-only nil)
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232 (w (window-width))
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233 (h (window-height))
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234 (hsep (cond ((> w 26) " ")
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235 ((> w 20) " ")
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236 (t "")))
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237 (vsep (cond ((> h 17) "\n\n")
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238 (t "\n")))
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239 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ )))
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240 (erase-buffer)
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241 (insert (make-string (/ (- h 7 (if (> h 12) 3 0)
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242 (* 6 (1- (length vsep)))) 2) ?\n))
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243 (if (or (string= vsep "\n\n") (> h 12))
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244 (progn
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245 (insert (format "%sLe Solitaire\n" indent))
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246 (insert (format "%s============\n\n" indent))))
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247 (insert indent)
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248 (setq solitaire-start (point))
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249 (setq solitaire-start-x (current-column))
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250 (setq solitaire-start-y (solitaire-current-line))
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251 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep))
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252 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
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253 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
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254 (insert (format "%so%so%so%s" indent hsep hsep hsep))
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255 (setq solitaire-center (point))
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256 (insert (format ".%so%so%so%s" hsep hsep hsep vsep))
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257 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
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258 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
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259 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep))
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260 (setq solitaire-end (point))
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261 (setq solitaire-end-x (current-column))
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262 (setq solitaire-end-y (solitaire-current-line))
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263 ))
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264
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265 (defun solitaire-right ()
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266 (interactive)
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267 (let ((start (point)))
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268 (forward-char)
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269 (while (= ?\ (following-char))
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270 (forward-char))
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271 (if (or (= 0 (following-char))
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272 (= ?\ (following-char))
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273 (= ?\n (following-char)))
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274 (goto-char start))))
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275
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276 (defun solitaire-left ()
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277 (interactive)
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278 (let ((start (point)))
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279 (backward-char)
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280 (while (= ?\ (following-char))
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281 (backward-char))
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282 (if (or (= 0 (preceding-char))
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283 (= ?\ (following-char))
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284 (= ?\n (following-char)))
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285 (goto-char start))))
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286
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287 (defun solitaire-up ()
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288 (interactive)
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289 (let ((start (point))
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290 (c (current-column)))
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291 (forward-line -1)
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292 (move-to-column c)
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293 (while (and (= ?\n (following-char))
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294 (forward-line -1)
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295 (move-to-column c)
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296 (not (bolp))))
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297 (if (or (= 0 (preceding-char))
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298 (= ?\ (following-char))
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299 (= ?\= (following-char))
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300 (= ?\n (following-char)))
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301 (goto-char start)
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302 )))
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303
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304 (defun solitaire-down ()
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305 (interactive)
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306 (let ((start (point))
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307 (c (current-column)))
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308 (forward-line 1)
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309 (move-to-column c)
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310 (while (and (= ?\n (following-char))
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311 (forward-line 1)
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312 (move-to-column c)
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313 (not (eolp))))
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314 (if (or (= 0 (following-char))
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315 (= ?\ (following-char))
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316 (= ?\n (following-char)))
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317 (goto-char start))))
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318
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319 (defun solitaire-center-point ()
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320 (interactive)
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321 (goto-char solitaire-center))
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322
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323 (defun solitaire-move-right () (interactive) (solitaire-move '[right]))
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324 (defun solitaire-move-left () (interactive) (solitaire-move '[left]))
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325 (defun solitaire-move-up () (interactive) (solitaire-move '[up]))
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326 (defun solitaire-move-down () (interactive) (solitaire-move '[down]))
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327
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328 (defun solitaire-possible-move (movesymbol)
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329 "Check if a move is possible from current point in the specified direction.
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330 MOVESYMBOL specifies the direction.
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331 Returns either a string, indicating cause of contraindication, or a
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332 list containing three numbers: starting field, skipped field (from
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333 which a stone will be taken away) and target."
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334
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335 (save-excursion
22211
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336 (if (memq movesymbol solitaire-valid-directions)
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337 (let ((start (point))
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338 (skip (progn (funcall movesymbol) (point)))
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339 (target (progn (funcall movesymbol) (point))))
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340 (if (= skip target)
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341 "Off Board!"
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342 (if (or (/= ?o (char-after start))
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343 (/= ?o (char-after skip))
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344 (/= ?. (char-after target)))
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345 "Wrong move!"
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346 (list start skip target))))
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347 "Not a valid direction")))
12766
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348
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349 (defun solitaire-move (dir)
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350 "Pseudo-prefix command to move a stone in Solitaire."
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351 (interactive "kMove where? ")
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352 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
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353 (buffer-read-only nil))
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354 (if (stringp class)
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355 (error class)
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356 (let ((start (car class))
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357 (skip (car (cdr class)))
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358 (target (car (cdr (cdr class)))))
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359 (goto-char start)
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360 (delete-char 1)
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361 (insert ?.)
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362 (goto-char skip)
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363 (delete-char 1)
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364 (insert ?.)
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365 (goto-char target)
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366 (delete-char 1)
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367 (insert ?o)
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368 (goto-char target)
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369 (setq solitaire-stones (1- solitaire-stones))
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370 (solitaire-build-modeline)
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371 (if solitaire-auto-eval (solitaire-do-check))))))
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372
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373 (defun solitaire-undo (arg)
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374 "Undo a move in Solitaire."
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375 (interactive "P")
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376 (let ((buffer-read-only nil))
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377 (undo arg))
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378 (save-excursion
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379 (setq solitaire-stones
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380 (let ((count 0))
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381 (goto-char solitaire-end)
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382 (while (search-backward "o" solitaire-start 'done)
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383 (and (>= (current-column) solitaire-start-x)
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384 (<= (current-column) solitaire-end-x)
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385 (>= (solitaire-current-line) solitaire-start-y)
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386 (<= (solitaire-current-line) solitaire-end-y)
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387 (setq count (1+ count))))
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388 count)))
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389 (solitaire-build-modeline)
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390 (if solitaire-auto-eval (solitaire-do-check)))
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391
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392 (defun solitaire-check ()
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393 (save-excursion
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394 (if (= 1 solitaire-stones)
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395 0
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396 (goto-char solitaire-end)
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397 (let ((count 0))
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398 (while (search-backward "o" solitaire-start 'done)
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399 (and (>= (current-column) solitaire-start-x)
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400 (<= (current-column) solitaire-end-x)
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401 (>= (solitaire-current-line) solitaire-start-y)
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402 (<= (solitaire-current-line) solitaire-end-y)
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403 (mapcar
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404 (lambda (movesymbol)
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405 (if (listp (solitaire-possible-move movesymbol))
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406 (setq count (1+ count))))
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407 solitaire-valid-directions)))
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408 count))))
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409
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410 (defun solitaire-do-check (&optional arg)
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411 "Check for any possible moves in Solitaire."
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412 (interactive "P")
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413 (let ((moves (solitaire-check)))
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414 (cond ((= 1 solitaire-stones)
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415 (message "Yeah! You made it! Only the King is left!"))
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416 ((zerop moves)
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417 (message "Sorry, no more possible moves."))
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418 ((= 1 moves)
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419 (message "There is one possible move."))
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420 (t (message "There are %d possible moves." moves)))))
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421
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422 (defun solitaire-current-line ()
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423 "Return the vertical position of point.
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424 Seen in info on text lines."
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425 (+ (count-lines (point-min) (point))
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426 (if (= (current-column) 0) 1 0)
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427 -1))
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428
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429 ;; And here's the spoiler:)
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430 (defun solitaire-solve ()
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431 "Spoil solitaire by solving the game for you - nearly ...
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432 ... stops with five stones left ;)"
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433 (interactive)
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434 (let ((allmoves [up up S-down up left left S-right up up left S-down
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435 up up right right S-left down down down S-up up
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436 S-down down down down S-up left left down
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437 S-right left left up up S-down right right right
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438 S-left left S-right right right right S-left
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439 right down down S-up down down left left S-right
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440 up up up S-down down S-up up up up S-down up
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441 right right S-left down right right down S-up
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442 left left left S-right right S-left down down
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443 left S-right S-up S-left S-left S-down S-right
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444 up S-right left left])
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445 ;; down down S-up left S-right
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446 ;; right S-left
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447 (solitaire-auto-eval nil))
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448 (solitaire-center-point)
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449 (mapcar (lambda (op)
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450 (if (memq op '(S-left S-right S-up S-down))
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451 (sit-for 0.2))
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452 (execute-kbd-macro (vector op))
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453 (if (memq op '(S-left S-right S-up S-down))
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454 (sit-for 0.4)))
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455 allmoves))
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456 (solitaire-do-check))
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457
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458 (provide 'solitaire)
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459
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460 ;;; solitaire.el ends here