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annotate lispref/frames.texi @ 41023:570fdfa8cc9e
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author | Richard M. Stallman <rms@gnu.org> |
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date | Tue, 13 Nov 2001 23:22:19 +0000 |
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6547 | 1 @c -*-texinfo-*- |
2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
27189 | 3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999 |
4 @c Free Software Foundation, Inc. | |
6547 | 5 @c See the file elisp.texi for copying conditions. |
6 @setfilename ../info/frames | |
7 @node Frames, Positions, Windows, Top | |
8 @chapter Frames | |
9 @cindex frame | |
10 | |
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11 A @dfn{frame} is a rectangle on the screen that contains one or more |
6547 | 12 Emacs windows. A frame initially contains a single main window (plus |
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13 perhaps a minibuffer window), which you can subdivide vertically or |
6547 | 14 horizontally into smaller windows. |
15 | |
16 @cindex terminal frame | |
12067 | 17 When Emacs runs on a text-only terminal, it starts with one |
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18 @dfn{terminal frame}. If you create additional ones, Emacs displays |
12067 | 19 one and only one at any given time---on the terminal screen, of course. |
20 | |
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21 @cindex window frame |
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22 When Emacs communicates directly with a supported window system, such |
35476 | 23 as X, it does not have a terminal frame; instead, it starts with |
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24 a single @dfn{window frame}, but you can create more, and Emacs can |
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25 display several such frames at once as is usual for window systems. |
6547 | 26 |
27 @defun framep object | |
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28 This predicate returns a non-@code{nil} value if @var{object} is a |
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29 frame, and @code{nil} otherwise. For a frame, the value indicates which |
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30 kind of display the frame uses: |
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31 |
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32 @table @code |
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33 @item x |
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34 The frame is displayed in an X window. |
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35 @item t |
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36 A terminal frame on a character display. |
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37 @item mac |
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38 The frame is displayed on a Macintosh. |
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39 @item w32 |
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40 The frame is displayed on MS-Windows 9X/NT. |
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41 @item pc |
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42 The frame is displayed on an MS-DOS terminal. |
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43 @end table |
6547 | 44 @end defun |
45 | |
46 @menu | |
12067 | 47 * Creating Frames:: Creating additional frames. |
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48 * Multiple Displays:: Creating frames on other displays. |
6547 | 49 * Frame Parameters:: Controlling frame size, position, font, etc. |
12067 | 50 * Frame Titles:: Automatic updating of frame titles. |
6547 | 51 * Deleting Frames:: Frames last until explicitly deleted. |
52 * Finding All Frames:: How to examine all existing frames. | |
53 * Frames and Windows:: A frame contains windows; | |
54 display of text always works through windows. | |
55 * Minibuffers and Frames:: How a frame finds the minibuffer to use. | |
56 * Input Focus:: Specifying the selected frame. | |
57 * Visibility of Frames:: Frames may be visible or invisible, or icons. | |
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58 * Raising and Lowering:: Raising a frame makes it hide other windows; |
6547 | 59 lowering it makes the others hide them. |
60 * Frame Configurations:: Saving the state of all frames. | |
61 * Mouse Tracking:: Getting events that say when the mouse moves. | |
62 * Mouse Position:: Asking where the mouse is, or moving it. | |
63 * Pop-Up Menus:: Displaying a menu for the user to select from. | |
64 * Dialog Boxes:: Displaying a box to ask yes or no. | |
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65 * Pointer Shapes:: Specifying the shape of the mouse pointer. |
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66 * Window System Selections:: Transferring text to and from other X clients. |
12098 | 67 * Color Names:: Getting the definitions of color names. |
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68 * Text Terminal Colors:: Defining colors for text-only terminals. |
6547 | 69 * Resources:: Getting resource values from the server. |
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70 * Display Feature Testing:: Determining the features of a terminal. |
6547 | 71 @end menu |
72 | |
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73 @xref{Display}, for information about the related topic of |
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74 controlling Emacs redisplay. |
6547 | 75 |
76 @node Creating Frames | |
77 @section Creating Frames | |
78 | |
79 To create a new frame, call the function @code{make-frame}. | |
80 | |
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81 @defun make-frame &optional alist |
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82 This function creates a new frame. If you are using a supported window |
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83 system, it makes a window frame; otherwise, it makes a terminal frame. |
6547 | 84 |
85 The argument is an alist specifying frame parameters. Any parameters | |
86 not mentioned in @var{alist} default according to the value of the | |
12098 | 87 variable @code{default-frame-alist}; parameters not specified even there |
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88 default from the standard X resources or whatever is used instead on |
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89 your system. |
6547 | 90 |
91 The set of possible parameters depends in principle on what kind of | |
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92 window system Emacs uses to display its frames. @xref{Window Frame |
12067 | 93 Parameters}, for documentation of individual parameters you can specify. |
6547 | 94 @end defun |
95 | |
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96 @defvar before-make-frame-hook |
6547 | 97 A normal hook run by @code{make-frame} before it actually creates the |
98 frame. | |
99 @end defvar | |
100 | |
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101 @defvar after-make-frame-functions |
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102 @tindex after-make-frame-functions |
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103 An abnormal hook run by @code{make-frame} after it creates the frame. |
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104 Each function in @code{after-make-frame-functions} receives one argument, the |
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105 frame just created. |
6547 | 106 @end defvar |
107 | |
12067 | 108 @node Multiple Displays |
109 @section Multiple Displays | |
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110 @cindex multiple X displays |
12067 | 111 @cindex displays, multiple |
112 | |
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113 A single Emacs can talk to more than one X display. |
12067 | 114 Initially, Emacs uses just one display---the one chosen with the |
115 @code{DISPLAY} environment variable or with the @samp{--display} option | |
116 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to | |
117 another display, use the command @code{make-frame-on-display} or specify | |
118 the @code{display} frame parameter when you create the frame. | |
119 | |
120 Emacs treats each X server as a separate terminal, giving each one its | |
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121 own selected frame and its own minibuffer windows. However, only one of |
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122 those frames is ``@emph{the} selected frame'' at any given moment, see |
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123 @ref{Input Focus}. |
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124 |
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125 A few Lisp variables are @dfn{terminal-local}; that is, they have a |
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126 separate binding for each terminal. The binding in effect at any time |
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127 is the one for the terminal that the currently selected frame belongs |
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128 to. These variables include @code{default-minibuffer-frame}, |
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129 @code{defining-kbd-macro}, @code{last-kbd-macro}, and |
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130 @code{system-key-alist}. They are always terminal-local, and can never |
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131 be buffer-local (@pxref{Buffer-Local Variables}) or frame-local. |
12067 | 132 |
133 A single X server can handle more than one screen. A display name | |
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134 @samp{@var{host}:@var{server}.@var{screen}} has three parts; the last |
12067 | 135 part specifies the screen number for a given server. When you use two |
136 screens belonging to one server, Emacs knows by the similarity in their | |
137 names that they share a single keyboard, and it treats them as a single | |
138 terminal. | |
139 | |
140 @deffn Command make-frame-on-display display &optional parameters | |
141 This creates a new frame on display @var{display}, taking the other | |
142 frame parameters from @var{parameters}. Aside from the @var{display} | |
143 argument, it is like @code{make-frame} (@pxref{Creating Frames}). | |
144 @end deffn | |
145 | |
146 @defun x-display-list | |
147 This returns a list that indicates which X displays Emacs has a | |
12098 | 148 connection to. The elements of the list are strings, and each one is |
149 a display name. | |
12067 | 150 @end defun |
151 | |
26388 | 152 @defun x-open-connection display &optional xrm-string must-succeed |
12067 | 153 This function opens a connection to the X display @var{display}. It |
154 does not create a frame on that display, but it permits you to check | |
155 that communication can be established with that display. | |
156 | |
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157 The optional argument @var{xrm-string}, if not @code{nil}, is a |
12098 | 158 string of resource names and values, in the same format used in the |
159 @file{.Xresources} file. The values you specify override the resource | |
160 values recorded in the X server itself; they apply to all Emacs frames | |
161 created on this display. Here's an example of what this string might | |
162 look like: | |
163 | |
164 @example | |
165 "*BorderWidth: 3\n*InternalBorder: 2\n" | |
166 @end example | |
167 | |
168 @xref{Resources}. | |
26388 | 169 |
170 If @var{must-succeed} is non-@code{nil}, failure to open the connection | |
171 terminates Emacs. Otherwise, it is an ordinary Lisp error. | |
12067 | 172 @end defun |
173 | |
174 @defun x-close-connection display | |
175 This function closes the connection to display @var{display}. Before | |
176 you can do this, you must first delete all the frames that were open on | |
177 that display (@pxref{Deleting Frames}). | |
178 @end defun | |
179 | |
6547 | 180 @node Frame Parameters |
181 @section Frame Parameters | |
182 | |
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183 A frame has many parameters that control its appearance and behavior. |
6547 | 184 Just what parameters a frame has depends on what display mechanism it |
185 uses. | |
186 | |
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187 Frame parameters exist mostly for the sake of window systems. A |
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188 terminal frame has a few parameters, mostly for compatibility's sake; |
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189 only the @code{height}, @code{width}, @code{name}, @code{title}, |
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190 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate} |
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191 parameters do something special. If the terminal supports colors, the |
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192 parameters @code{foreground-color}, @code{background-color}, |
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193 @code{background-mode} and @code{display-type} are also meaningful. |
6547 | 194 |
195 @menu | |
196 * Parameter Access:: How to change a frame's parameters. | |
197 * Initial Parameters:: Specifying frame parameters when you make a frame. | |
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198 * Window Frame Parameters:: List of frame parameters for window systems. |
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199 * Size and Position:: Changing the size and position of a frame. |
6547 | 200 @end menu |
201 | |
202 @node Parameter Access | |
203 @subsection Access to Frame Parameters | |
204 | |
205 These functions let you read and change the parameter values of a | |
206 frame. | |
207 | |
26388 | 208 @defun frame-parameter frame parameter |
209 @tindex frame-parameter | |
210 This function returns the value of the parameter named @var{parameter} | |
211 of @var{frame}. If @var{frame} is @code{nil}, it returns the | |
212 selected frame's parameter. | |
213 @end defun | |
214 | |
6547 | 215 @defun frame-parameters frame |
216 The function @code{frame-parameters} returns an alist listing all the | |
217 parameters of @var{frame} and their values. | |
218 @end defun | |
219 | |
220 @defun modify-frame-parameters frame alist | |
221 This function alters the parameters of frame @var{frame} based on the | |
222 elements of @var{alist}. Each element of @var{alist} has the form | |
223 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a | |
224 parameter. If you don't mention a parameter in @var{alist}, its value | |
225 doesn't change. | |
226 @end defun | |
227 | |
228 @node Initial Parameters | |
229 @subsection Initial Frame Parameters | |
230 | |
231 You can specify the parameters for the initial startup frame | |
25875 | 232 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}). |
6547 | 233 |
234 @defvar initial-frame-alist | |
235 This variable's value is an alist of parameter values used when creating | |
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236 the initial window frame. You can set this variable to specify the |
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237 appearance of the initial frame without altering subsequent frames. |
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238 Each element has the form: |
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239 |
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240 @example |
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241 (@var{parameter} . @var{value}) |
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242 @end example |
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243 |
25875 | 244 Emacs creates the initial frame before it reads your init |
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245 file. After reading that file, Emacs checks @code{initial-frame-alist}, |
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246 and applies the parameter settings in the altered value to the already |
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247 created initial frame. |
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248 |
12098 | 249 If these settings affect the frame geometry and appearance, you'll see |
250 the frame appear with the wrong ones and then change to the specified | |
251 ones. If that bothers you, you can specify the same geometry and | |
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252 appearance with X resources; those do take effect before the frame is |
12098 | 253 created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. |
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254 |
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255 X resource settings typically apply to all frames. If you want to |
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256 specify some X resources solely for the sake of the initial frame, and |
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257 you don't want them to apply to subsequent frames, here's how to achieve |
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258 this. Specify parameters in @code{default-frame-alist} to override the |
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259 X resources for subsequent frames; then, to prevent these from affecting |
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260 the initial frame, specify the same parameters in |
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261 @code{initial-frame-alist} with values that match the X resources. |
6547 | 262 @end defvar |
263 | |
12098 | 264 If these parameters specify a separate minibuffer-only frame with |
265 @code{(minibuffer . nil)}, and you have not created one, Emacs creates | |
266 one for you. | |
6547 | 267 |
268 @defvar minibuffer-frame-alist | |
269 This variable's value is an alist of parameter values used when creating | |
270 an initial minibuffer-only frame---if such a frame is needed, according | |
271 to the parameters for the main initial frame. | |
272 @end defvar | |
273 | |
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274 @defvar default-frame-alist |
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275 This is an alist specifying default values of frame parameters for all |
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276 Emacs frames---the first frame, and subsequent frames. When using the X |
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277 Window System, you can get the same results by means of X resources |
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278 in many cases. |
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279 @end defvar |
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280 |
12098 | 281 See also @code{special-display-frame-alist}, in @ref{Choosing Window}. |
282 | |
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283 If you use options that specify window appearance when you invoke Emacs, |
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284 they take effect by adding elements to @code{default-frame-alist}. One |
12098 | 285 exception is @samp{-geometry}, which adds the specified position to |
286 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs, | |
287 The GNU Emacs Manual}. | |
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288 |
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289 @node Window Frame Parameters |
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290 @subsection Window Frame Parameters |
6547 | 291 |
292 Just what parameters a frame has depends on what display mechanism it | |
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293 uses. Here is a table of the parameters that have special meanings in a |
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294 window frame; of these, @code{name}, @code{title}, @code{height}, |
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295 @code{width}, @code{buffer-list} and @code{buffer-predicate} provide |
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296 meaningful information in terminal frames. |
6547 | 297 |
298 @table @code | |
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299 @item display |
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300 The display on which to open this frame. It should be a string of the |
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301 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the |
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302 @code{DISPLAY} environment variable. |
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303 |
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304 @item title |
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305 If a frame has a non-@code{nil} title, it appears in the window system's |
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306 border for the frame, and also in the mode line of windows in that frame |
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307 if @code{mode-line-frame-identification} uses @samp{%F} |
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308 (@pxref{%-Constructs}). This is normally the case when Emacs is not |
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309 using a window system, and can only display one frame at a time. |
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310 @xref{Frame Titles}. |
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311 |
6547 | 312 @item name |
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313 The name of the frame. The frame name serves as a default for the frame |
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314 title, if the @code{title} parameter is unspecified or @code{nil}. If |
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315 you don't specify a name, Emacs sets the frame name automatically |
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316 (@pxref{Frame Titles}). |
6547 | 317 |
318 If you specify the frame name explicitly when you create the frame, the | |
319 name is also used (instead of the name of the Emacs executable) when | |
320 looking up X resources for the frame. | |
321 | |
322 @item left | |
12067 | 323 The screen position of the left edge, in pixels, with respect to the |
324 left edge of the screen. The value may be a positive number @var{pos}, | |
325 or a list of the form @code{(+ @var{pos})} which permits specifying a | |
326 negative @var{pos} value. | |
327 | |
328 A negative number @minus{}@var{pos}, or a list of the form @code{(- | |
329 @var{pos})}, actually specifies the position of the right edge of the | |
12098 | 330 window with respect to the right edge of the screen. A positive value |
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331 of @var{pos} counts toward the left. @strong{Reminder:} if the |
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332 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is |
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333 positive. |
6547 | 334 |
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335 Some window managers ignore program-specified positions. If you want to |
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336 be sure the position you specify is not ignored, specify a |
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337 non-@code{nil} value for the @code{user-position} parameter as well. |
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338 |
6547 | 339 @item top |
12067 | 340 The screen position of the top edge, in pixels, with respect to the |
341 top edge of the screen. The value may be a positive number @var{pos}, | |
342 or a list of the form @code{(+ @var{pos})} which permits specifying a | |
343 negative @var{pos} value. | |
344 | |
345 A negative number @minus{}@var{pos}, or a list of the form @code{(- | |
346 @var{pos})}, actually specifies the position of the bottom edge of the | |
12098 | 347 window with respect to the bottom edge of the screen. A positive value |
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348 of @var{pos} counts toward the top. @strong{Reminder:} if the |
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349 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is |
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350 positive. |
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351 |
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352 Some window managers ignore program-specified positions. If you want to |
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353 be sure the position you specify is not ignored, specify a |
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354 non-@code{nil} value for the @code{user-position} parameter as well. |
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355 |
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356 @item icon-left |
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357 The screen position of the left edge @emph{of the frame's icon}, in |
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358 pixels, counting from the left edge of the screen. This takes effect if |
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359 and when the frame is iconified. |
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360 |
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361 @item icon-top |
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362 The screen position of the top edge @emph{of the frame's icon}, in |
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363 pixels, counting from the top edge of the screen. This takes effect if |
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364 and when the frame is iconified. |
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365 |
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366 @item user-position |
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367 When you create a frame and specify its screen position with the |
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368 @code{left} and @code{top} parameters, use this parameter to say whether |
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369 the specified position was user-specified (explicitly requested in some |
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370 way by a human user) or merely program-specified (chosen by a program). |
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371 A non-@code{nil} value says the position was user-specified. |
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372 |
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373 Window managers generally heed user-specified positions, and some heed |
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374 program-specified positions too. But many ignore program-specified |
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375 positions, placing the window in a default fashion or letting the user |
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376 place it with the mouse. Some window managers, including @code{twm}, |
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377 let the user specify whether to obey program-specified positions or |
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378 ignore them. |
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379 |
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380 When you call @code{make-frame}, you should specify a non-@code{nil} |
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381 value for this parameter if the values of the @code{left} and @code{top} |
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382 parameters represent the user's stated preference; otherwise, use |
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383 @code{nil}. |
6547 | 384 |
385 @item height | |
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386 The height of the frame contents, in characters. (To get the height in |
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387 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.) |
6547 | 388 |
389 @item width | |
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390 The width of the frame contents, in characters. (To get the height in |
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391 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.) |
6547 | 392 |
393 @item window-id | |
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394 The number of the window-system window used by the frame |
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395 to contain the actual Emacs windows. |
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396 |
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397 @item outer-window-id |
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398 The number of the outermost window-system window used for the whole frame. |
6547 | 399 |
400 @item minibuffer | |
401 Whether this frame has its own minibuffer. The value @code{t} means | |
402 yes, @code{nil} means no, @code{only} means this frame is just a | |
12098 | 403 minibuffer. If the value is a minibuffer window (in some other frame), |
404 the new frame uses that minibuffer. | |
6547 | 405 |
12067 | 406 @item buffer-predicate |
407 The buffer-predicate function for this frame. The function | |
408 @code{other-buffer} uses this predicate (from the selected frame) to | |
409 decide which buffers it should consider, if the predicate is not | |
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410 @code{nil}. It calls the predicate with one argument, a buffer, once for |
12067 | 411 each buffer; if the predicate returns a non-@code{nil} value, it |
412 considers that buffer. | |
413 | |
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414 @item buffer-list |
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415 A list of buffers that have been selected in this frame, |
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416 ordered most-recently-selected first. |
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417 |
6547 | 418 @item font |
419 The name of the font for displaying text in the frame. This is a | |
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420 string, either a valid font name for your system or the name of an Emacs |
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421 fontset (@pxref{Fontsets}). Changing this frame parameter on a frame |
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422 also changes the font-related attributes of the default face on that |
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423 frame. |
6547 | 424 |
425 @item auto-raise | |
426 Whether selecting the frame raises it (non-@code{nil} means yes). | |
427 | |
428 @item auto-lower | |
429 Whether deselecting the frame lowers it (non-@code{nil} means yes). | |
430 | |
431 @item vertical-scroll-bars | |
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432 Whether the frame has scroll bars for vertical scrolling, and which side |
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433 of the frame they should be on. The possible values are @code{left}, |
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434 @code{right}, and @code{nil} for no scroll bars. |
6547 | 435 |
436 @item horizontal-scroll-bars | |
437 Whether the frame has scroll bars for horizontal scrolling | |
438 (non-@code{nil} means yes). (Horizontal scroll bars are not currently | |
439 implemented.) | |
440 | |
12067 | 441 @item scroll-bar-width |
442 The width of the vertical scroll bar, in pixels. | |
443 | |
6547 | 444 @item icon-type |
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445 The type of icon to use for this frame when it is iconified. If the |
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446 value is a string, that specifies a file containing a bitmap to use. |
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447 Any other non-@code{nil} value specifies the default bitmap icon (a |
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448 picture of a gnu); @code{nil} specifies a text icon. |
6547 | 449 |
12098 | 450 @item icon-name |
451 The name to use in the icon for this frame, when and if the icon | |
452 appears. If this is @code{nil}, the frame's title is used. | |
453 | |
6547 | 454 @item foreground-color |
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455 The color to use for the image of a character. This is a string; the |
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456 window system defines the meaningful color names. Changing this |
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457 parameter is equivalent to changing the foreground color of the face |
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458 @code{default} on the frame in question. |
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459 |
6547 | 460 @item background-color |
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461 The color to use for the background of characters. Changing this |
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462 parameter is equivalent to changing the foreground color of the face |
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463 @code{default} on the frame in question. |
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464 |
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465 @item background-mode |
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466 This parameter is either @code{dark} or @code{light}, according |
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467 to whether the background color is a light one or a dark one. |
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468 |
6547 | 469 @item mouse-color |
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470 The color for the mouse pointer. Changing this parameter is equivalent |
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471 to changing the background color of face @code{mouse}. |
6547 | 472 |
473 @item cursor-color | |
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474 The color for the cursor that shows point. Changing this parameter is |
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475 equivalent to changing the background color of face @code{cursor}. |
6547 | 476 |
477 @item border-color | |
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478 The color for the border of the frame. Changing this parameter is |
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479 equivalent to changing the background color of face @code{border}. |
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480 |
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481 @item scroll-bar-foreground |
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482 If non-@code{nil}, the color for the foreground of scroll bars. |
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483 Changing this parameter is equivalent to setting the foreground color of |
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484 face @code{scroll-bar}. |
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485 |
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486 @item scroll-bar-background |
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487 If non-@code{nil}, the color for the background of scroll bars. |
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488 Changing this parameter is equivalent to setting the background color of |
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489 face @code{scroll-bar}. |
6547 | 490 |
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491 @item display-type |
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492 This parameter describes the range of possible colors that can be used |
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493 in this frame. Its value is @code{color}, @code{grayscale} or |
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494 @code{mono}. |
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495 |
6547 | 496 @item cursor-type |
12067 | 497 The way to display the cursor. The legitimate values are @code{bar}, |
498 @code{box}, and @code{(bar . @var{width})}. The symbol @code{box} | |
499 specifies an ordinary black box overlaying the character after point; | |
500 that is the default. The symbol @code{bar} specifies a vertical bar | |
501 between characters as the cursor. @code{(bar . @var{width})} specifies | |
502 a bar @var{width} pixels wide. | |
6547 | 503 |
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504 @vindex cursor-type |
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505 The buffer-local variable @code{cursor-type} overrides the value of |
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506 the @code{cursor-type} frame parameter, and can in addition have |
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507 values @code{t} (use the cursor specified for the frame) and |
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508 @code{nil} (don't display a cursor). |
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509 |
6547 | 510 @item border-width |
511 The width in pixels of the window border. | |
512 | |
513 @item internal-border-width | |
514 The distance in pixels between text and border. | |
515 | |
516 @item unsplittable | |
517 If non-@code{nil}, this frame's window is never split automatically. | |
518 | |
519 @item visibility | |
520 The state of visibility of the frame. There are three possibilities: | |
521 @code{nil} for invisible, @code{t} for visible, and @code{icon} for | |
522 iconified. @xref{Visibility of Frames}. | |
523 | |
524 @item menu-bar-lines | |
525 The number of lines to allocate at the top of the frame for a menu bar. | |
9453 | 526 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X |
527 toolkit, there is only one menu bar line; all that matters about the | |
528 number you specify is whether it is greater than zero.) | |
6547 | 529 |
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530 @item screen-gamma |
31375 | 531 @cindex gamma correction |
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532 If this is a number, Emacs performs ``gamma correction'' on colors. The |
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533 value should be the screen gamma of your display, a floating point |
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534 number. Usual PC monitors have a screen gamma of 2.2, so the default is |
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535 to display for that gamma value. Specifying a smaller value results in |
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536 darker colors, which is desirable for a monitor that tends to display |
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537 colors too light. A screen gamma value of 1.5 may give good results for |
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538 LCD color displays. |
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539 |
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540 @item tool-bar-lines |
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541 The number of lines to use for the toolbar. A value of @code{nil} means |
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542 don't display a tool bar. |
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543 |
31375 | 544 @item line-spacing |
545 Additional space put below text lines in pixels (a positive integer). | |
546 | |
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547 @ignore |
6547 | 548 @item parent-id |
549 @c ??? Not yet working. | |
550 The X window number of the window that should be the parent of this one. | |
551 Specifying this lets you create an Emacs window inside some other | |
552 application's window. (It is not certain this will be implemented; try | |
553 it and see if it works.) | |
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554 @end ignore |
6547 | 555 @end table |
556 | |
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557 @node Size and Position |
6547 | 558 @subsection Frame Size And Position |
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559 @cindex size of frame |
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560 @cindex screen size |
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561 @cindex frame size |
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562 @cindex resize frame |
6547 | 563 |
564 You can read or change the size and position of a frame using the | |
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565 frame parameters @code{left}, @code{top}, @code{height}, and |
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566 @code{width}. Whatever geometry parameters you don't specify are chosen |
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567 by the window manager in its usual fashion. |
6547 | 568 |
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569 Here are some special features for working with sizes and positions. |
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570 (For the precise meaning of ``selected frame'' used by these functions, |
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571 see @ref{Input Focus}.) |
6547 | 572 |
573 @defun set-frame-position frame left top | |
12098 | 574 This function sets the position of the top left corner of @var{frame} to |
575 @var{left} and @var{top}. These arguments are measured in pixels, and | |
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576 normally count from the top left corner of the screen. |
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577 |
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578 Negative parameter values position the bottom edge of the window up from |
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579 the bottom edge of the screen, or the right window edge to the left of |
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580 the right edge of the screen. It would probably be better if the values |
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581 were always counted from the left and top, so that negative arguments |
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582 would position the frame partly off the top or left edge of the screen, |
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583 but it seems inadvisable to change that now. |
6547 | 584 @end defun |
585 | |
586 @defun frame-height &optional frame | |
587 @defunx frame-width &optional frame | |
588 These functions return the height and width of @var{frame}, measured in | |
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589 lines and columns. If you don't supply @var{frame}, they use the |
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590 selected frame. |
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591 @end defun |
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592 |
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593 @defun screen-height |
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594 @defunx screen-width |
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595 These functions are old aliases for @code{frame-height} and |
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596 @code{frame-width}. When you are using a non-window terminal, the size |
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597 of the frame is normally the same as the size of the terminal screen. |
6547 | 598 @end defun |
599 | |
600 @defun frame-pixel-height &optional frame | |
601 @defunx frame-pixel-width &optional frame | |
602 These functions return the height and width of @var{frame}, measured in | |
603 pixels. If you don't supply @var{frame}, they use the selected frame. | |
604 @end defun | |
605 | |
606 @defun frame-char-height &optional frame | |
607 @defunx frame-char-width &optional frame | |
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608 These functions return the height and width of a character in |
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609 @var{frame}, measured in pixels. The values depend on the choice of |
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610 font. If you don't supply @var{frame}, these functions use the selected |
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611 frame. |
6547 | 612 @end defun |
613 | |
614 @defun set-frame-size frame cols rows | |
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615 This function sets the size of @var{frame}, measured in characters; |
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616 @var{cols} and @var{rows} specify the new width and height. |
6547 | 617 |
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618 To set the size based on values measured in pixels, use |
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619 @code{frame-char-height} and @code{frame-char-width} to convert |
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620 them to units of characters. |
6547 | 621 @end defun |
622 | |
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623 @defun set-frame-height frame lines &optional pretend |
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624 This function resizes @var{frame} to a height of @var{lines} lines. The |
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625 sizes of existing windows in @var{frame} are altered proportionally to |
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626 fit. |
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627 |
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628 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines} |
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629 lines of output in @var{frame}, but does not change its value for the |
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630 actual height of the frame. This is only useful for a terminal frame. |
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631 Using a smaller height than the terminal actually implements may be |
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632 useful to reproduce behavior observed on a smaller screen, or if the |
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633 terminal malfunctions when using its whole screen. Setting the frame |
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634 height ``for real'' does not always work, because knowing the correct |
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635 actual size may be necessary for correct cursor positioning on a |
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636 terminal frame. |
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637 @end defun |
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638 |
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639 @defun set-frame-width frame width &optional pretend |
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640 This function sets the width of @var{frame}, measured in characters. |
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641 The argument @var{pretend} has the same meaning as in |
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642 @code{set-frame-height}. |
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643 @end defun |
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644 |
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645 @findex set-screen-height |
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646 @findex set-screen-width |
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647 The older functions @code{set-screen-height} and |
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648 @code{set-screen-width} were used to specify the height and width of the |
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649 screen, in Emacs versions that did not support multiple frames. They |
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650 are semi-obsolete, but still work; they apply to the selected frame. |
6547 | 651 |
652 @defun x-parse-geometry geom | |
653 @cindex geometry specification | |
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654 The function @code{x-parse-geometry} converts a standard X window |
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655 geometry string to an alist that you can use as part of the argument to |
6547 | 656 @code{make-frame}. |
657 | |
658 The alist describes which parameters were specified in @var{geom}, and | |
659 gives the values specified for them. Each element looks like | |
660 @code{(@var{parameter} . @var{value})}. The possible @var{parameter} | |
661 values are @code{left}, @code{top}, @code{width}, and @code{height}. | |
662 | |
12067 | 663 For the size parameters, the value must be an integer. The position |
664 parameter names @code{left} and @code{top} are not totally accurate, | |
665 because some values indicate the position of the right or bottom edges | |
666 instead. These are the @var{value} possibilities for the position | |
667 parameters: | |
668 | |
669 @table @asis | |
670 @item an integer | |
671 A positive integer relates the left edge or top edge of the window to | |
672 the left or top edge of the screen. A negative integer relates the | |
673 right or bottom edge of the window to the right or bottom edge of the | |
674 screen. | |
675 | |
12098 | 676 @item @code{(+ @var{position})} |
12067 | 677 This specifies the position of the left or top edge of the window |
678 relative to the left or top edge of the screen. The integer | |
679 @var{position} may be positive or negative; a negative value specifies a | |
680 position outside the screen. | |
681 | |
12098 | 682 @item @code{(- @var{position})} |
12067 | 683 This specifies the position of the right or bottom edge of the window |
684 relative to the right or bottom edge of the screen. The integer | |
685 @var{position} may be positive or negative; a negative value specifies a | |
686 position outside the screen. | |
687 @end table | |
688 | |
689 Here is an example: | |
690 | |
12098 | 691 @example |
6547 | 692 (x-parse-geometry "35x70+0-0") |
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693 @result{} ((height . 70) (width . 35) |
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694 (top - 0) (left . 0)) |
12098 | 695 @end example |
6547 | 696 @end defun |
697 | |
12067 | 698 @node Frame Titles |
699 @section Frame Titles | |
700 | |
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701 Every frame has a @code{name} parameter; this serves as the default |
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702 for the frame title which window systems typically display at the top of |
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703 the frame. You can specify a name explicitly by setting the @code{name} |
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704 frame property. |
12067 | 705 |
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706 Normally you don't specify the name explicitly, and Emacs computes the |
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707 frame name automatically based on a template stored in the variable |
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708 @code{frame-title-format}. Emacs recomputes the name each time the |
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709 frame is redisplayed. |
12067 | 710 |
711 @defvar frame-title-format | |
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712 This variable specifies how to compute a name for a frame when you have |
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713 not explicitly specified one. The variable's value is actually a mode |
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714 line construct, just like @code{mode-line-format}. @xref{Mode Line |
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715 Data}. |
12067 | 716 @end defvar |
717 | |
718 @defvar icon-title-format | |
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719 This variable specifies how to compute the name for an iconified frame, |
12067 | 720 when you have not explicitly specified the frame title. This title |
721 appears in the icon itself. | |
722 @end defvar | |
723 | |
724 @defvar multiple-frames | |
725 This variable is set automatically by Emacs. Its value is @code{t} when | |
726 there are two or more frames (not counting minibuffer-only frames or | |
727 invisible frames). The default value of @code{frame-title-format} uses | |
728 @code{multiple-frames} so as to put the buffer name in the frame title | |
729 only when there is more than one frame. | |
730 @end defvar | |
731 | |
6547 | 732 @node Deleting Frames |
733 @section Deleting Frames | |
734 @cindex deletion of frames | |
735 | |
736 Frames remain potentially visible until you explicitly @dfn{delete} | |
737 them. A deleted frame cannot appear on the screen, but continues to | |
738 exist as a Lisp object until there are no references to it. There is no | |
739 way to cancel the deletion of a frame aside from restoring a saved frame | |
740 configuration (@pxref{Frame Configurations}); this is similar to the | |
741 way windows behave. | |
742 | |
26388 | 743 @deffn Command delete-frame &optional frame force |
34015 | 744 @vindex delete-frame-hook |
745 This function deletes the frame @var{frame} after running the hook | |
746 @code{delete-frame-hook}. By default, @var{frame} is the selected | |
747 frame. | |
26388 | 748 |
749 A frame cannot be deleted if its minibuffer is used by other frames. | |
750 Normally, you cannot delete a frame if all other frames are invisible, | |
751 but if the @var{force} is non-@code{nil}, then you are allowed to do so. | |
6547 | 752 @end deffn |
753 | |
754 @defun frame-live-p frame | |
755 The function @code{frame-live-p} returns non-@code{nil} if the frame | |
756 @var{frame} has not been deleted. | |
757 @end defun | |
758 | |
12067 | 759 Some window managers provide a command to delete a window. These work |
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760 by sending a special message to the program that operates the window. |
12067 | 761 When Emacs gets one of these commands, it generates a |
762 @code{delete-frame} event, whose normal definition is a command that | |
763 calls the function @code{delete-frame}. @xref{Misc Events}. | |
764 | |
6547 | 765 @node Finding All Frames |
766 @section Finding All Frames | |
767 | |
768 @defun frame-list | |
769 The function @code{frame-list} returns a list of all the frames that | |
770 have not been deleted. It is analogous to @code{buffer-list} for | |
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771 buffers, and includes frames on all terminals. The list that you get is |
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772 newly created, so modifying the list doesn't have any effect on the |
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773 internals of Emacs. |
6547 | 774 @end defun |
775 | |
776 @defun visible-frame-list | |
777 This function returns a list of just the currently visible frames. | |
12067 | 778 @xref{Visibility of Frames}. (Terminal frames always count as |
779 ``visible'', even though only the selected one is actually displayed.) | |
6547 | 780 @end defun |
781 | |
782 @defun next-frame &optional frame minibuf | |
783 The function @code{next-frame} lets you cycle conveniently through all | |
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784 the frames on the current display from an arbitrary starting point. It |
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785 returns the ``next'' frame after @var{frame} in the cycle. If |
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786 @var{frame} is omitted or @code{nil}, it defaults to the selected frame |
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787 (@pxref{Input Focus}). |
6547 | 788 |
789 The second argument, @var{minibuf}, says which frames to consider: | |
790 | |
791 @table @asis | |
792 @item @code{nil} | |
793 Exclude minibuffer-only frames. | |
794 @item @code{visible} | |
795 Consider all visible frames. | |
12098 | 796 @item 0 |
797 Consider all visible or iconified frames. | |
6547 | 798 @item a window |
799 Consider only the frames using that particular window as their | |
800 minibuffer. | |
801 @item anything else | |
802 Consider all frames. | |
803 @end table | |
804 @end defun | |
805 | |
806 @defun previous-frame &optional frame minibuf | |
807 Like @code{next-frame}, but cycles through all frames in the opposite | |
808 direction. | |
809 @end defun | |
810 | |
12098 | 811 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic |
812 Window Ordering}. | |
813 | |
6547 | 814 @node Frames and Windows |
815 @section Frames and Windows | |
816 | |
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817 Each window is part of one and only one frame; you can get the frame |
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818 with @code{window-frame}. |
6547 | 819 |
820 @defun window-frame window | |
821 This function returns the frame that @var{window} is on. | |
822 @end defun | |
823 | |
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824 All the non-minibuffer windows in a frame are arranged in a cyclic |
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825 order. The order runs from the frame's top window, which is at the |
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826 upper left corner, down and to the right, until it reaches the window at |
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827 the lower right corner (always the minibuffer window, if the frame has |
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828 one), and then it moves back to the top. @xref{Cyclic Window Ordering}. |
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829 |
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830 @defun frame-first-window frame |
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831 This returns the topmost, leftmost window of frame @var{frame}. |
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832 @end defun |
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833 |
6547 | 834 At any time, exactly one window on any frame is @dfn{selected within the |
835 frame}. The significance of this designation is that selecting the | |
836 frame also selects this window. You can get the frame's current | |
837 selected window with @code{frame-selected-window}. | |
838 | |
839 @defun frame-selected-window frame | |
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840 This function returns the window on @var{frame} that is selected within |
6547 | 841 @var{frame}. |
842 @end defun | |
843 | |
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844 Conversely, selecting a window for Emacs with @code{select-window} also |
6547 | 845 makes that window selected within its frame. @xref{Selecting Windows}. |
846 | |
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847 Another function that (usually) returns one of the windows in a given |
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848 frame is @code{minibuffer-window}. @xref{Minibuffer Misc}. |
12098 | 849 |
6547 | 850 @node Minibuffers and Frames |
851 @section Minibuffers and Frames | |
852 | |
853 Normally, each frame has its own minibuffer window at the bottom, which | |
854 is used whenever that frame is selected. If the frame has a minibuffer, | |
855 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}). | |
856 | |
857 However, you can also create a frame with no minibuffer. Such a frame | |
858 must use the minibuffer window of some other frame. When you create the | |
12098 | 859 frame, you can specify explicitly the minibuffer window to use (in some |
860 other frame). If you don't, then the minibuffer is found in the frame | |
861 which is the value of the variable @code{default-minibuffer-frame}. Its | |
862 value should be a frame that does have a minibuffer. | |
6547 | 863 |
864 If you use a minibuffer-only frame, you might want that frame to raise | |
865 when you enter the minibuffer. If so, set the variable | |
866 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}. | |
867 | |
12067 | 868 @defvar default-minibuffer-frame |
869 This variable specifies the frame to use for the minibuffer window, by | |
12098 | 870 default. It is always local to the current terminal and cannot be |
12067 | 871 buffer-local. @xref{Multiple Displays}. |
872 @end defvar | |
873 | |
6547 | 874 @node Input Focus |
875 @section Input Focus | |
876 @cindex input focus | |
877 @cindex selected frame | |
878 | |
879 At any time, one frame in Emacs is the @dfn{selected frame}. The selected | |
880 window always resides on the selected frame. | |
881 | |
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882 When Emacs displays its frames on several terminals (@pxref{Multiple |
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883 Displays}), each terminal has its own selected frame. But only one of |
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884 these is ``@emph{the} selected frame'': it's the frame that belongs to |
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885 the terminal from which the most recent input came. That is, when Emacs |
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886 runs a command that came from a certain terminal, the selected frame is |
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887 the one of that terminal. Since Emacs runs only a single command at any |
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888 given time, it needs to consider only one selected frame at a time; this |
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889 frame is what we call @dfn{the selected frame} in this manual. The |
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890 display on which the selected frame is displayed is the @dfn{selected |
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891 frame's display}. |
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892 |
6547 | 893 @defun selected-frame |
894 This function returns the selected frame. | |
895 @end defun | |
896 | |
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897 Some window systems and window managers direct keyboard input to the |
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898 window object that the mouse is in; others require explicit clicks or |
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899 commands to @dfn{shift the focus} to various window objects. Either |
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900 way, Emacs automatically keeps track of which frame has the focus. |
6547 | 901 |
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902 Lisp programs can also switch frames ``temporarily'' by calling the |
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903 function @code{select-frame}. This does not alter the window system's |
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904 concept of focus; rather, it escapes from the window manager's control |
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905 until that control is somehow reasserted. |
6547 | 906 |
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907 When using a text-only terminal, only the selected terminal frame is |
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908 actually displayed on the terminal. @code{switch-frame} is the only way |
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909 to switch frames, and the change lasts until overridden by a subsequent |
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910 call to @code{switch-frame}. Each terminal screen except for the |
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911 initial one has a number, and the number of the selected frame appears |
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912 in the mode line before the buffer name (@pxref{Mode Line Variables}). |
12067 | 913 |
6547 | 914 @c ??? This is not yet implemented properly. |
915 @defun select-frame frame | |
916 This function selects frame @var{frame}, temporarily disregarding the | |
12067 | 917 focus of the X server if any. The selection of @var{frame} lasts until |
918 the next time the user does something to select a different frame, or | |
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919 until the next time this function is called. The specified @var{frame} |
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920 becomes the selected frame, as explained above, and the terminal that |
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921 @var{frame} is on becomes the selected terminal. |
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922 |
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923 In general, you should never use @code{select-frame} in a way that could |
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924 switch to a different terminal without switching back when you're done. |
6547 | 925 @end defun |
926 | |
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927 Emacs cooperates with the window system by arranging to select frames as |
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928 the server and window manager request. It does so by generating a |
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929 special kind of input event, called a @dfn{focus} event, when |
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930 appropriate. The command loop handles a focus event by calling |
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931 @code{handle-switch-frame}. @xref{Focus Events}. |
6547 | 932 |
933 @deffn Command handle-switch-frame frame | |
934 This function handles a focus event by selecting frame @var{frame}. | |
935 | |
936 Focus events normally do their job by invoking this command. | |
937 Don't call it for any other reason. | |
938 @end deffn | |
939 | |
940 @defun redirect-frame-focus frame focus-frame | |
941 This function redirects focus from @var{frame} to @var{focus-frame}. | |
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942 This means that @var{focus-frame} will receive subsequent keystrokes and |
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943 events intended for @var{frame}. After such an event, the value of |
6547 | 944 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame |
945 events specifying @var{frame} will instead select @var{focus-frame}. | |
946 | |
947 If @var{focus-frame} is @code{nil}, that cancels any existing | |
948 redirection for @var{frame}, which therefore once again receives its own | |
949 events. | |
950 | |
951 One use of focus redirection is for frames that don't have minibuffers. | |
952 These frames use minibuffers on other frames. Activating a minibuffer | |
953 on another frame redirects focus to that frame. This puts the focus on | |
954 the minibuffer's frame, where it belongs, even though the mouse remains | |
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955 in the frame that activated the minibuffer. |
6547 | 956 |
957 Selecting a frame can also change focus redirections. Selecting frame | |
958 @code{bar}, when @code{foo} had been selected, changes any redirections | |
959 pointing to @code{foo} so that they point to @code{bar} instead. This | |
960 allows focus redirection to work properly when the user switches from | |
961 one frame to another using @code{select-window}. | |
962 | |
963 This means that a frame whose focus is redirected to itself is treated | |
964 differently from a frame whose focus is not redirected. | |
965 @code{select-frame} affects the former but not the latter. | |
966 | |
967 The redirection lasts until @code{redirect-frame-focus} is called to | |
968 change it. | |
969 @end defun | |
970 | |
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971 @defopt focus-follows-mouse |
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972 This option is how you inform Emacs whether the window manager transfers |
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973 focus when the user moves the mouse. Non-@code{nil} says that it does. |
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974 When this is so, the command @code{other-frame} moves the mouse to a |
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975 position consistent with the new selected frame. |
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976 @end defopt |
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977 |
6547 | 978 @node Visibility of Frames |
979 @section Visibility of Frames | |
980 @cindex visible frame | |
981 @cindex invisible frame | |
982 @cindex iconified frame | |
983 @cindex frame visibility | |
984 | |
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985 A window frame may be @dfn{visible}, @dfn{invisible}, or |
12067 | 986 @dfn{iconified}. If it is visible, you can see its contents. If it is |
987 iconified, the frame's contents do not appear on the screen, but an icon | |
988 does. If the frame is invisible, it doesn't show on the screen, not | |
989 even as an icon. | |
990 | |
991 Visibility is meaningless for terminal frames, since only the selected | |
992 one is actually displayed in any case. | |
6547 | 993 |
994 @deffn Command make-frame-visible &optional frame | |
995 This function makes frame @var{frame} visible. If you omit @var{frame}, | |
996 it makes the selected frame visible. | |
997 @end deffn | |
998 | |
999 @deffn Command make-frame-invisible &optional frame | |
1000 This function makes frame @var{frame} invisible. If you omit | |
1001 @var{frame}, it makes the selected frame invisible. | |
1002 @end deffn | |
1003 | |
1004 @deffn Command iconify-frame &optional frame | |
1005 This function iconifies frame @var{frame}. If you omit @var{frame}, it | |
1006 iconifies the selected frame. | |
1007 @end deffn | |
1008 | |
1009 @defun frame-visible-p frame | |
1010 This returns the visibility status of frame @var{frame}. The value is | |
1011 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and | |
1012 @code{icon} if it is iconified. | |
1013 @end defun | |
1014 | |
1015 The visibility status of a frame is also available as a frame | |
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1016 parameter. You can read or change it as such. @xref{Window Frame |
6547 | 1017 Parameters}. |
1018 | |
12067 | 1019 The user can iconify and deiconify frames with the window manager. |
1020 This happens below the level at which Emacs can exert any control, but | |
1021 Emacs does provide events that you can use to keep track of such | |
1022 changes. @xref{Misc Events}. | |
1023 | |
6547 | 1024 @node Raising and Lowering |
1025 @section Raising and Lowering Frames | |
1026 | |
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1027 Most window systems use a desktop metaphor. Part of this metaphor is |
6547 | 1028 the idea that windows are stacked in a notional third dimension |
1029 perpendicular to the screen surface, and thus ordered from ``highest'' | |
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1030 to ``lowest''. Where two windows overlap, the one higher up covers |
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1031 the one underneath. Even a window at the bottom of the stack can be |
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1032 seen if no other window overlaps it. |
6547 | 1033 |
1034 @cindex raising a frame | |
1035 @cindex lowering a frame | |
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1036 A window's place in this ordering is not fixed; in fact, users tend |
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1037 to change the order frequently. @dfn{Raising} a window means moving |
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1038 it ``up'', to the top of the stack. @dfn{Lowering} a window means |
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1039 moving it to the bottom of the stack. This motion is in the notional |
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1040 third dimension only, and does not change the position of the window |
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1041 on the screen. |
6547 | 1042 |
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1043 You can raise and lower Emacs frame Windows with these functions: |
6547 | 1044 |
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1045 @deffn Command raise-frame &optional frame |
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1046 This function raises frame @var{frame} (default, the selected frame). |
12067 | 1047 @end deffn |
6547 | 1048 |
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1049 @deffn Command lower-frame &optional frame |
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1050 This function lowers frame @var{frame} (default, the selected frame). |
12067 | 1051 @end deffn |
6547 | 1052 |
1053 @defopt minibuffer-auto-raise | |
1054 If this is non-@code{nil}, activation of the minibuffer raises the frame | |
1055 that the minibuffer window is in. | |
1056 @end defopt | |
1057 | |
1058 You can also enable auto-raise (raising automatically when a frame is | |
1059 selected) or auto-lower (lowering automatically when it is deselected) | |
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1060 for any frame using frame parameters. @xref{Window Frame Parameters}. |
6547 | 1061 |
1062 @node Frame Configurations | |
1063 @section Frame Configurations | |
1064 @cindex frame configuration | |
1065 | |
1066 A @dfn{frame configuration} records the current arrangement of frames, | |
1067 all their properties, and the window configuration of each one. | |
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1068 (@xref{Window Configurations}.) |
6547 | 1069 |
1070 @defun current-frame-configuration | |
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1071 This function returns a frame configuration list that describes |
6547 | 1072 the current arrangement of frames and their contents. |
1073 @end defun | |
1074 | |
26388 | 1075 @defun set-frame-configuration configuration &optional nodelete |
6547 | 1076 This function restores the state of frames described in |
1077 @var{configuration}. | |
26388 | 1078 |
1079 Ordinarily, this function deletes all existing frames not listed in | |
1080 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the | |
1081 unwanted frames are iconified instead. | |
6547 | 1082 @end defun |
1083 | |
1084 @node Mouse Tracking | |
1085 @section Mouse Tracking | |
1086 @cindex mouse tracking | |
1087 @cindex tracking the mouse | |
1088 | |
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1089 Sometimes it is useful to @dfn{track} the mouse, which means to display |
6547 | 1090 something to indicate where the mouse is and move the indicator as the |
1091 mouse moves. For efficient mouse tracking, you need a way to wait until | |
1092 the mouse actually moves. | |
1093 | |
1094 The convenient way to track the mouse is to ask for events to represent | |
1095 mouse motion. Then you can wait for motion by waiting for an event. In | |
1096 addition, you can easily handle any other sorts of events that may | |
1097 occur. That is useful, because normally you don't want to track the | |
1098 mouse forever---only until some other event, such as the release of a | |
1099 button. | |
1100 | |
1101 @defspec track-mouse body@dots{} | |
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1102 This special form executes @var{body}, with generation of mouse motion |
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1103 events enabled. Typically @var{body} would use @code{read-event} to |
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1104 read the motion events and modify the display accordingly. @xref{Motion |
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1105 Events}, for the format of mouse motion events. |
6547 | 1106 |
1107 The value of @code{track-mouse} is that of the last form in @var{body}. | |
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1108 You should design @var{body} to return when it sees the up-event that |
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1109 indicates the release of the button, or whatever kind of event means |
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1110 it is time to stop tracking. |
6547 | 1111 @end defspec |
1112 | |
1113 The usual purpose of tracking mouse motion is to indicate on the screen | |
1114 the consequences of pushing or releasing a button at the current | |
1115 position. | |
1116 | |
12098 | 1117 In many cases, you can avoid the need to track the mouse by using |
1118 the @code{mouse-face} text property (@pxref{Special Properties}). | |
1119 That works at a much lower level and runs more smoothly than | |
1120 Lisp-level mouse tracking. | |
1121 | |
6547 | 1122 @ignore |
1123 @c These are not implemented yet. | |
1124 | |
1125 These functions change the screen appearance instantaneously. The | |
1126 effect is transient, only until the next ordinary Emacs redisplay. That | |
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1127 is OK for mouse tracking, since it doesn't make sense for mouse tracking |
6547 | 1128 to change the text, and the body of @code{track-mouse} normally reads |
1129 the events itself and does not do redisplay. | |
1130 | |
1131 @defun x-contour-region window beg end | |
1132 This function draws lines to make a box around the text from @var{beg} | |
1133 to @var{end}, in window @var{window}. | |
1134 @end defun | |
1135 | |
1136 @defun x-uncontour-region window beg end | |
1137 This function erases the lines that would make a box around the text | |
1138 from @var{beg} to @var{end}, in window @var{window}. Use it to remove | |
1139 a contour that you previously made by calling @code{x-contour-region}. | |
1140 @end defun | |
1141 | |
1142 @defun x-draw-rectangle frame left top right bottom | |
1143 This function draws a hollow rectangle on frame @var{frame} with the | |
1144 specified edge coordinates, all measured in pixels from the inside top | |
1145 left corner. It uses the cursor color, the one used for indicating the | |
1146 location of point. | |
1147 @end defun | |
1148 | |
1149 @defun x-erase-rectangle frame left top right bottom | |
1150 This function erases a hollow rectangle on frame @var{frame} with the | |
1151 specified edge coordinates, all measured in pixels from the inside top | |
1152 left corner. Erasure means redrawing the text and background that | |
1153 normally belong in the specified rectangle. | |
1154 @end defun | |
1155 @end ignore | |
1156 | |
1157 @node Mouse Position | |
1158 @section Mouse Position | |
1159 @cindex mouse position | |
1160 @cindex position of mouse | |
1161 | |
1162 The functions @code{mouse-position} and @code{set-mouse-position} | |
1163 give access to the current position of the mouse. | |
1164 | |
1165 @defun mouse-position | |
1166 This function returns a description of the position of the mouse. The | |
1167 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x} | |
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1168 and @var{y} are integers giving the position in characters relative to |
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1169 the top left corner of the inside of @var{frame}. |
6547 | 1170 @end defun |
1171 | |
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1172 @defvar mouse-position-function |
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1173 If non-@code{nil}, the value of this variable is a function for |
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1174 @code{mouse-position} to call. @code{mouse-position} calls this |
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1175 function just before returning, with its normal return value as the |
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1176 sole argument, and it returns whatever this function returns to it. |
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1177 |
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1178 This abnormal hook exists for the benefit of packages like |
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1179 @file{xt-mouse.el} that need to do mouse handling at the Lisp level. |
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1180 @end defvar |
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1181 |
6547 | 1182 @defun set-mouse-position frame x y |
1183 This function @dfn{warps the mouse} to position @var{x}, @var{y} in | |
1184 frame @var{frame}. The arguments @var{x} and @var{y} are integers, | |
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1185 giving the position in characters relative to the top left corner of the |
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1186 inside of @var{frame}. If @var{frame} is not visible, this function |
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1187 does nothing. The return value is not significant. |
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1188 @end defun |
6547 | 1189 |
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1190 @defun mouse-pixel-position |
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1191 This function is like @code{mouse-position} except that it returns |
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1192 coordinates in units of pixels rather than units of characters. |
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1193 @end defun |
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1194 |
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1195 @defun set-mouse-pixel-position frame x y |
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1196 This function warps the mouse like @code{set-mouse-position} except that |
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1197 @var{x} and @var{y} are in units of pixels rather than units of |
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1198 characters. These coordinates are not required to be within the frame. |
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1199 |
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1200 If @var{frame} is not visible, this function does nothing. The return |
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1201 value is not significant. |
6547 | 1202 @end defun |
1203 | |
1204 @need 3000 | |
1205 | |
1206 @node Pop-Up Menus | |
1207 @section Pop-Up Menus | |
1208 | |
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1209 When using a window system, a Lisp program can pop up a menu so that |
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1210 the user can choose an alternative with the mouse. |
12067 | 1211 |
6547 | 1212 @defun x-popup-menu position menu |
1213 This function displays a pop-up menu and returns an indication of | |
1214 what selection the user makes. | |
1215 | |
1216 The argument @var{position} specifies where on the screen to put the | |
1217 menu. It can be either a mouse button event (which says to put the menu | |
1218 where the user actuated the button) or a list of this form: | |
1219 | |
1220 @example | |
1221 ((@var{xoffset} @var{yoffset}) @var{window}) | |
1222 @end example | |
1223 | |
1224 @noindent | |
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1225 where @var{xoffset} and @var{yoffset} are coordinates, measured in |
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1226 pixels, counting from the top left corner of @var{window}'s frame. |
6547 | 1227 |
1228 If @var{position} is @code{t}, it means to use the current mouse | |
1229 position. If @var{position} is @code{nil}, it means to precompute the | |
1230 key binding equivalents for the keymaps specified in @var{menu}, | |
1231 without actually displaying or popping up the menu. | |
1232 | |
1233 The argument @var{menu} says what to display in the menu. It can be a | |
1234 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it | |
1235 can have the following form: | |
1236 | |
1237 @example | |
1238 (@var{title} @var{pane1} @var{pane2}...) | |
1239 @end example | |
1240 | |
1241 @noindent | |
1242 where each pane is a list of form | |
1243 | |
1244 @example | |
12098 | 1245 (@var{title} (@var{line} . @var{item})...) |
6547 | 1246 @end example |
1247 | |
1248 Each @var{line} should be a string, and each @var{item} should be the | |
1249 value to return if that @var{line} is chosen. | |
1250 @end defun | |
1251 | |
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1252 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu |
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1253 if you could do the job with a prefix key defined with a menu keymap. |
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1254 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h |
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1255 a} can see the individual items in that menu and provide help for them. |
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1256 If instead you implement the menu by defining a command that calls |
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1257 @code{x-popup-menu}, the help facilities cannot know what happens inside |
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1258 that command, so they cannot give any help for the menu's items. |
14200
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1259 |
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1260 The menu bar mechanism, which lets you switch between submenus by |
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1261 moving the mouse, cannot look within the definition of a command to see |
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1262 that it calls @code{x-popup-menu}. Therefore, if you try to implement a |
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1263 submenu using @code{x-popup-menu}, it cannot work with the menu bar in |
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1264 an integrated fashion. This is why all menu bar submenus are |
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1265 implemented with menu keymaps within the parent menu, and never with |
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1266 @code{x-popup-menu}. @xref{Menu Bar}, |
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1267 |
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1268 If you want a menu bar submenu to have contents that vary, you should |
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1269 still use a menu keymap to implement it. To make the contents vary, add |
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1270 a hook function to @code{menu-bar-update-hook} to update the contents of |
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1271 the menu keymap as necessary. |
6547 | 1272 |
1273 @node Dialog Boxes | |
1274 @section Dialog Boxes | |
1275 @cindex dialog boxes | |
1276 | |
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1277 A dialog box is a variant of a pop-up menu---it looks a little |
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1278 different, it always appears in the center of a frame, and it has just |
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1279 one level and one pane. The main use of dialog boxes is for asking |
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1280 questions that the user can answer with ``yes'', ``no'', and a few other |
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1281 alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use |
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1282 dialog boxes instead of the keyboard, when called from commands invoked |
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1283 by mouse clicks. |
6547 | 1284 |
1285 @defun x-popup-dialog position contents | |
1286 This function displays a pop-up dialog box and returns an indication of | |
1287 what selection the user makes. The argument @var{contents} specifies | |
1288 the alternatives to offer; it has this format: | |
1289 | |
1290 @example | |
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1291 (@var{title} (@var{string} . @var{value})@dots{}) |
6547 | 1292 @end example |
1293 | |
1294 @noindent | |
1295 which looks like the list that specifies a single pane for | |
1296 @code{x-popup-menu}. | |
1297 | |
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1298 The return value is @var{value} from the chosen alternative. |
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1299 |
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1300 An element of the list may be just a string instead of a cons cell |
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1301 @code{(@var{string} . @var{value})}. That makes a box that cannot |
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1302 be selected. |
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1303 |
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1304 If @code{nil} appears in the list, it separates the left-hand items from |
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1305 the right-hand items; items that precede the @code{nil} appear on the |
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1306 left, and items that follow the @code{nil} appear on the right. If you |
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1307 don't include a @code{nil} in the list, then approximately half the |
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1308 items appear on each side. |
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1309 |
6547 | 1310 Dialog boxes always appear in the center of a frame; the argument |
1311 @var{position} specifies which frame. The possible values are as in | |
1312 @code{x-popup-menu}, but the precise coordinates don't matter; only the | |
1313 frame matters. | |
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1314 |
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1315 In some configurations, Emacs cannot display a real dialog box; so |
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1316 instead it displays the same items in a pop-up menu in the center of the |
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1317 frame. |
6547 | 1318 @end defun |
1319 | |
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1320 @node Pointer Shapes |
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1321 @section Pointer Shapes |
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1322 @cindex pointer shape |
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1323 @cindex mouse pointer shape |
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1324 |
12067 | 1325 These variables specify which shape to use for the mouse pointer in |
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1326 various situations, when using the X Window System: |
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1327 |
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1328 @table @code |
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1329 @item x-pointer-shape |
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1330 @vindex x-pointer-shape |
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1331 This variable specifies the pointer shape to use ordinarily in the Emacs |
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1332 frame. |
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1333 |
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1334 @item x-sensitive-text-pointer-shape |
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1335 @vindex x-sensitive-text-pointer-shape |
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1336 This variable specifies the pointer shape to use when the mouse |
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1337 is over mouse-sensitive text. |
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1338 @end table |
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1339 |
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1340 These variables affect newly created frames. They do not normally |
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1341 affect existing frames; however, if you set the mouse color of a frame, |
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1342 that also updates its pointer shapes based on the current values of |
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1343 these variables. @xref{Window Frame Parameters}. |
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1344 |
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1345 The values you can use, to specify either of these pointer shapes, are |
15061 | 1346 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos |
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1347 @key{RET} x-pointer @key{RET}} to see a list of them. |
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1348 |
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1349 @node Window System Selections |
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1350 @section Window System Selections |
35476 | 1351 @cindex selection (for window systems) |
6547 | 1352 |
1353 The X server records a set of @dfn{selections} which permit transfer of | |
1354 data between application programs. The various selections are | |
1355 distinguished by @dfn{selection types}, represented in Emacs by | |
1356 symbols. X clients including Emacs can read or set the selection for | |
1357 any given type. | |
1358 | |
1359 @defun x-set-selection type data | |
1360 This function sets a ``selection'' in the X server. It takes two | |
1361 arguments: a selection type @var{type}, and the value to assign to it, | |
1362 @var{data}. If @var{data} is @code{nil}, it means to clear out the | |
1363 selection. Otherwise, @var{data} may be a string, a symbol, an integer | |
1364 (or a cons of two integers or list of two integers), an overlay, or a | |
1365 cons of two markers pointing to the same buffer. An overlay or a pair | |
1366 of markers stands for text in the overlay or between the markers. | |
1367 | |
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1368 The argument @var{data} may also be a vector of valid non-vector |
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1369 selection values. |
6547 | 1370 |
1371 Each possible @var{type} has its own selection value, which changes | |
1372 independently. The usual values of @var{type} are @code{PRIMARY} and | |
1373 @code{SECONDARY}; these are symbols with upper-case names, in accord | |
1374 with X Window System conventions. The default is @code{PRIMARY}. | |
1375 @end defun | |
1376 | |
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1377 @defun x-get-selection &optional type data-type |
6547 | 1378 This function accesses selections set up by Emacs or by other X |
1379 clients. It takes two optional arguments, @var{type} and | |
1380 @var{data-type}. The default for @var{type}, the selection type, is | |
1381 @code{PRIMARY}. | |
1382 | |
1383 The @var{data-type} argument specifies the form of data conversion to | |
1384 use, to convert the raw data obtained from another X client into Lisp | |
1385 data. Meaningful values include @code{TEXT}, @code{STRING}, | |
1386 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME}, | |
1387 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, | |
1388 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS}, | |
1389 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with | |
1390 upper-case names in accord with X conventions.) The default for | |
1391 @var{data-type} is @code{STRING}. | |
1392 @end defun | |
1393 | |
1394 @cindex cut buffer | |
1395 The X server also has a set of numbered @dfn{cut buffers} which can | |
1396 store text or other data being moved between applications. Cut buffers | |
1397 are considered obsolete, but Emacs supports them for the sake of X | |
1398 clients that still use them. | |
1399 | |
1400 @defun x-get-cut-buffer n | |
1401 This function returns the contents of cut buffer number @var{n}. | |
1402 @end defun | |
1403 | |
26388 | 1404 @defun x-set-cut-buffer string &optional push |
6547 | 1405 This function stores @var{string} into the first cut buffer (cut buffer |
26388 | 1406 0). If @var{push} is @code{nil}, only the first cut buffer is changed. |
1407 If @var{push} is non-@code{nil}, that says to move the values down | |
1408 through the series of cut buffers, much like the way successive kills in | |
1409 Emacs move down the kill ring. In other words, the previous value of | |
1410 the first cut buffer moves into the second cut buffer, and the second to | |
1411 the third, and so on through all eight cut buffers. | |
6547 | 1412 @end defun |
1413 | |
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1414 @defvar selection-coding-system |
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1415 This variable specifies the coding system to use when reading and |
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1416 writing selections, the clipboard, or a cut buffer. @xref{Coding |
26388 | 1417 Systems}. The default is @code{compound-text}, which converts to |
1418 the text representation that X11 normally uses. | |
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1419 @end defvar |
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1420 |
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1421 @cindex clipboard support (for MS-Windows) |
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1422 When Emacs runs on MS-Windows, it does not implement X selections in |
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1423 general, but it does support the clipboard. @code{x-get-selection} |
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1424 and @code{x-set-selection} on MS-Windows support the text data type |
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1425 only; if the clipboard holds other types of data, Emacs treats the |
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1426 clipboard as empty. |
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1427 |
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1428 @defopt x-select-enable-clipboard |
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1429 If this is non-@code{nil}, the Emacs yank functions consult the |
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1430 clipboard before the primary selection, and the kill functions store in |
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1431 the clipboard as well as the primary selection. Otherwise they do not |
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1432 access the clipboard at all. The default is @code{nil} on most systems, |
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1433 but @code{t} on MS-Windows. |
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1434 @end defopt |
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1435 |
12098 | 1436 @node Color Names |
1437 @section Color Names | |
6547 | 1438 |
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1439 These functions provide a way to determine which color names are |
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1440 valid, and what they look like. In some cases, the value depends on the |
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1441 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the |
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1442 meaning of the term ``selected frame''. |
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1443 |
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1444 @defun color-defined-p color &optional frame |
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1445 @tindex color-defined-p |
8712 | 1446 This function reports whether a color name is meaningful. It returns |
12676
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1447 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says |
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1448 which frame's display to ask about; if @var{frame} is omitted or |
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1449 @code{nil}, the selected frame is used. |
8712 | 1450 |
1451 Note that this does not tell you whether the display you are using | |
25751
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1452 really supports that color. When using X, you can ask for any defined |
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1453 color on any kind of display, and you will get some result---typically, |
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1454 the closest it can do. To determine whether a frame can really display |
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1455 a certain color, use @code{color-supported-p} (see below). |
8712 | 1456 |
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1457 @findex x-color-defined-p |
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1458 This function used to be called @code{x-color-defined-p}, |
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1459 and that name is still supported as an alias. |
8712 | 1460 @end defun |
6547 | 1461 |
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1462 @defun defined-colors &optional frame |
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1463 @tindex defined-colors |
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1464 This function returns a list of the color names that are defined |
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1465 and supported on frame @var{frame} (default, the selected frame). |
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1466 |
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1467 @findex x-defined-colors |
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1468 This function used to be called @code{x-defined-colors}, |
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1469 and that name is still supported as an alias. |
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1470 @end defun |
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1471 |
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1472 @defun color-supported-p color &optional frame background-p |
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1473 @tindex color-supported-p |
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1474 This returns @code{t} if @var{frame} can really display the color |
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1475 @var{color} (or at least something close to it). If @var{frame} is |
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1476 omitted or @code{nil}, the question applies to the selected frame. |
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1477 |
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1478 Some terminals support a different set of colors for foreground and |
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1479 background. If @var{background-p} is non-@code{nil}, that means you are |
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1480 asking whether @var{color} can be used as a background; otherwise you |
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1481 are asking whether it can be used as a foreground. |
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1482 |
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1483 The argument @var{color} must be a valid color name. |
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1484 @end defun |
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1485 |
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1486 @defun color-gray-p color &optional frame |
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1487 @tindex color-gray-p |
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1488 This returns @code{t} if @var{color} is a shade of gray, as defined on |
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1489 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the |
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1490 question applies to the selected frame. The argument @var{color} must |
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1491 be a valid color name. |
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1492 @end defun |
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1493 |
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1494 @defun color-values color &optional frame |
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1495 @tindex color-values |
8712 | 1496 This function returns a value that describes what @var{color} should |
1497 ideally look like. If @var{color} is defined, the value is a list of | |
1498 three integers, which give the amount of red, the amount of green, and | |
1499 the amount of blue. Each integer ranges in principle from 0 to 65535, | |
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1500 but in practice no value seems to be above 65280. This kind |
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1501 of three-element list is called an @dfn{rgb value}. |
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1502 |
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1503 If @var{color} is not defined, the value is @code{nil}. |
8712 | 1504 |
1505 @example | |
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1506 (color-values "black") |
8712 | 1507 @result{} (0 0 0) |
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1508 (color-values "white") |
8712 | 1509 @result{} (65280 65280 65280) |
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1510 (color-values "red") |
8712 | 1511 @result{} (65280 0 0) |
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1512 (color-values "pink") |
8712 | 1513 @result{} (65280 49152 51968) |
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1514 (color-values "hungry") |
8712 | 1515 @result{} nil |
1516 @end example | |
12676
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1517 |
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1518 The color values are returned for @var{frame}'s display. If @var{frame} |
22252
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1519 is omitted or @code{nil}, the information is returned for the selected |
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1520 frame's display. |
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1521 |
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1522 @findex x-color-values |
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1523 This function used to be called @code{x-color-values}, |
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1524 and that name is still supported as an alias. |
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1525 @end defun |
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1526 |
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1527 @node Text Terminal Colors |
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1528 @section Text Terminal Colors |
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1529 @cindex colors on text-only terminals |
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1530 |
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1531 Emacs can display color on text-only terminals, starting with version |
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1532 21. These terminals support only a small number of colors, and the |
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1533 computer uses small integers to select colors on the terminal. This |
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1534 means that the computer cannot reliably tell what the selected color |
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1535 looks like; instead, you have to inform your application which small |
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1536 integers correspond to which colors. However, Emacs does know the |
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1537 standard set of colors and will try to use them automatically. |
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1538 |
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|
1539 @cindex rgb value |
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1540 Several of these functions use or return @dfn{rgb values}. An rgb |
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1541 value is a list of three integers, which give the amount of red, the |
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1542 amount of green, and the amount of blue. Each integer ranges in |
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1543 principle from 0 to 65535, but in practice the largest value used is |
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|
1544 65280. |
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1545 |
27374
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1546 These functions accept a display (either a frame or the name of a |
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1547 terminal) as an optional argument. We hope in the future to make Emacs |
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1548 support more than one text-only terminal at one time; then this argument |
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1549 will specify which terminal to operate on (the default being the |
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1550 selected frame's terminal; @pxref{Input Focus}). At present, though, |
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1551 the @var{display} argument has no effect. |
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1552 |
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1553 @defun tty-color-define name number &optional rgb display |
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1554 @tindex tty-color-define |
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1555 This function associates the color name @var{name} with |
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1556 color number @var{number} on the terminal. |
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1557 |
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1558 The optional argument @var{rgb}, if specified, is an rgb value; it says |
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1559 what the color actually looks like. If you do not specify @var{rgb}, |
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1560 then this color cannot be used by @code{tty-color-approximate} to |
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1561 approximate other colors, because Emacs does not know what it looks |
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1562 like. |
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1563 @end defun |
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1564 |
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1565 @defun tty-color-clear &optional display |
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1566 @tindex tty-color-clear |
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1567 This function clears the table of defined colors for a text-only terminal. |
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1568 @end defun |
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1569 |
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1570 @defun tty-color-alist &optional display |
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1571 @tindex tty-color-alist |
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1572 This function returns an alist recording the known colors supported by a |
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1573 text-only terminal. |
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1574 |
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1575 Each element has the form @code{(@var{name} @var{number} . @var{rgb})} |
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1576 or @code{(@var{name} @var{number})}. Here, @var{name} is the color |
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1577 name, @var{number} is the number used to specify it to the terminal. |
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1578 If present, @var{rgb} is an rgb value that says what the color |
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1579 actually looks like. |
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1580 @end defun |
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1581 |
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1582 @defun tty-color-approximate rgb &optional display |
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1583 @tindex tty-color-approximate |
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1584 This function finds the closest color, among the known colors supported |
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1585 for @var{display}, to that described by the rgb value @var{rgb}. |
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1586 @end defun |
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1587 |
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1588 @defun tty-color-translate color &optional display |
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1589 @tindex tty-color-translate |
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1590 This function finds the closest color to @var{color} among the known |
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1591 colors supported for @var{display}. If the name @var{color} is not |
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1592 defined, the value is @code{nil}. |
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1593 |
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1594 @var{color} can be an X-style @code{"#@var{xxxyyyzzz}"} specification |
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1595 instead of an actual name. The format |
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1596 @code{"RGB:@var{xx}/@var{yy}/@var{zz}"} is also supported. |
6547 | 1597 @end defun |
1598 | |
1599 @node Resources | |
1600 @section X Resources | |
1601 | |
12098 | 1602 @defun x-get-resource attribute class &optional component subclass |
6547 | 1603 The function @code{x-get-resource} retrieves a resource value from the X |
1604 Windows defaults database. | |
1605 | |
1606 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}. | |
1607 This function searches using a key of the form | |
8427
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1608 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name |
12098 | 1609 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as |
1610 the class. | |
6547 | 1611 |
1612 The optional arguments @var{component} and @var{subclass} add to the key | |
1613 and the class, respectively. You must specify both of them or neither. | |
1614 If you specify them, the key is | |
1615 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is | |
12098 | 1616 @samp{Emacs.@var{class}.@var{subclass}}. |
6547 | 1617 @end defun |
1618 | |
21007
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1619 @defvar x-resource-class |
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1620 This variable specifies the application name that @code{x-get-resource} |
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1621 should look up. The default value is @code{"Emacs"}. You can examine X |
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1622 resources for application names other than ``Emacs'' by binding this |
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1623 variable to some other string, around a call to @code{x-get-resource}. |
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1624 @end defvar |
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1625 |
12098 | 1626 @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. |
6547 | 1627 |
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1628 @node Display Feature Testing |
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1629 @section Display Feature Testing |
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1630 @cindex display feature testing |
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1631 |
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1632 The functions in this section describe the basic capabilities of a |
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1633 particular display. Lisp programs can use them to adapt their behavior |
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1634 to what the display can do. For example, a program that ordinarly uses |
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1635 a popup menu could use the minibuffer if popup menus are not supported. |
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1636 |
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1637 The optional argument @var{display} in these functions specifies which |
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1638 display to ask the question about. It can be a display name, a frame |
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1639 (which designates the display that frame is on), or @code{nil} (which |
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|
1640 refers to the selected frame's display, @pxref{Input Focus}). |
27447
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1641 |
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1642 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to |
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1643 obtain information about displays. |
6547 | 1644 |
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1645 @defun display-popup-menus-p &optional display |
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1646 @tindex display-popup-menus-p |
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1647 This function returns @code{t} if popup menus are supported on |
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1648 @var{display}, @code{nil} if not. Support for popup menus requires that |
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1649 the mouse be available, since the user cannot choose menu items without |
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1650 a mouse. |
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1651 @end defun |
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1652 |
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1653 @defun display-graphic-p &optional display |
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1654 @tindex display-graphic-p |
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1655 @cindex frames, more than one on display |
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1656 @cindex fonts, more than one on display |
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1657 This function returns @code{t} if @var{display} is a graphic display |
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1658 capable of displaying several frames and several different fonts at |
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1659 once. This is true for displays that use a window system such as X, and |
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1660 false for text-only terminals. |
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1661 @end defun |
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1662 |
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1663 @defun display-mouse-p &optional display |
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1664 @tindex display-mouse-p |
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1665 @cindex mouse, availability |
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1666 This function returns @code{t} if @var{display} has a mouse available, |
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1667 @code{nil} if not. |
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1668 @end defun |
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1669 |
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1670 @defun display-color-p &optional display |
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1671 @tindex display-color-p |
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1672 @findex x-display-color-p |
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1673 This function returns @code{t} if the screen is a color screen. |
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1674 It used to be called @code{x-display-color-p}, and that name |
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1675 is still supported as an alias. |
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1676 @end defun |
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1677 |
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1678 @defun display-grayscale-p &optional display |
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1679 @tindex display-grayscale-p |
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1680 This function returns @code{t} if the screen can display shades of gray. |
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1681 (All color displays can do this.) |
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1682 @end defun |
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1683 |
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1684 @defun display-selections-p &optional display |
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|
1685 @tindex display-selections-p |
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1686 This function returns @code{t} if @var{display} supports selections. |
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|
1687 Windowed displays normally support selections, but they may also be |
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1688 supported in some other cases. |
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1689 @end defun |
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1690 |
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|
1691 @defun display-images-p &optional display |
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1692 This function returns @code{t} if @var{display} can display images. |
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1693 Windowed displays ought in principle to handle images, but some |
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1694 systems lack the support for that. On a display that does not support |
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1695 images, Emacs cannot display a tool bar. |
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1696 @end defun |
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1697 |
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1698 @defun display-screens &optional display |
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1699 @tindex display-screens |
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1700 This function returns the number of screens associated with the display. |
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1701 @end defun |
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1702 |
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1703 @defun display-pixel-height &optional display |
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1704 @tindex display-pixel-height |
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1705 This function returns the height of the screen in pixels. |
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1706 @end defun |
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1707 |
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1708 @defun display-mm-height &optional display |
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1709 @tindex display-mm-height |
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1710 This function returns the height of the screen in millimeters, |
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1711 or @code{nil} if Emacs cannot get that information. |
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1712 @end defun |
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1713 |
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1714 @defun display-pixel-width &optional display |
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1715 @tindex display-pixel-width |
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1716 This function returns the width of the screen in pixels. |
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1717 @end defun |
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1718 |
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1719 @defun display-mm-width &optional display |
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1720 @tindex display-mm-width |
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1721 This function returns the width of the screen in millimeters, |
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1722 or @code{nil} if Emacs cannot get that information. |
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1723 @end defun |
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1724 |
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1725 @defun display-backing-store &optional display |
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1726 @tindex display-backing-store |
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1727 This function returns the backing store capability of the display. |
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1728 Backing store means recording the pixels of windows (and parts of |
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1729 windows) that are not exposed, so that when exposed they can be |
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1730 displayed very quickly. |
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1731 |
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1732 Values can be the symbols @code{always}, @code{when-mapped}, or |
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1733 @code{not-useful}. The function can also return @code{nil} |
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1734 when the question is inapplicable to a certain kind of display. |
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1735 @end defun |
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1736 |
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1737 @defun display-save-under &optional display |
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1738 @tindex display-save-under |
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1739 This function returns non-@code{nil} if the display supports the |
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1740 SaveUnder feature. That feature is used by pop-up windows |
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1741 to save the pixels they obscure, so that they can pop down |
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1742 quickly. |
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1743 @end defun |
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1744 |
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1745 @defun display-planes &optional display |
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1746 @tindex display-planes |
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1747 This function returns the number of planes the display supports. |
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1748 This is typically the number of bits per pixel. |
35037 | 1749 For a tty display, it is log to base two of the number of colours supported. |
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1750 @end defun |
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1751 |
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1752 @defun display-visual-class &optional display |
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1753 @tindex display-visual-class |
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1754 This function returns the visual class for the screen. The value is one |
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1755 of the symbols @code{static-gray}, @code{gray-scale}, |
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1756 @code{static-color}, @code{pseudo-color}, @code{true-color}, and |
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1757 @code{direct-color}. |
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1758 @end defun |
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1759 |
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1760 @defun display-color-cells &optional display |
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1761 @tindex display-color-cells |
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1762 This function returns the number of color cells the screen supports. |
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1763 @end defun |
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1764 |
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1765 These functions obtain additional information specifically |
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1766 about X displays. |
6547 | 1767 |
12067 | 1768 @defun x-server-version &optional display |
1769 This function returns the list of version numbers of the X server | |
1770 running the display. | |
6547 | 1771 @end defun |
1772 | |
12067 | 1773 @defun x-server-vendor &optional display |
1774 This function returns the vendor that provided the X server software. | |
6547 | 1775 @end defun |
1776 | |
1777 @ignore | |
1778 @defvar x-no-window-manager | |
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1779 This variable's value is @code{t} if no X window manager is in use. |
6547 | 1780 @end defvar |
1781 @end ignore | |
1782 | |
1783 @ignore | |
1784 @item | |
1785 The functions @code{x-pixel-width} and @code{x-pixel-height} return the | |
1786 width and height of an X Window frame, measured in pixels. | |
1787 @end ignore |