annotate lispref/markers.texi @ 7580:68044af924e8

(FRAME_SUPPORT): Add menu-bar.el. (ORDINARY_LINK): Define by default if __GNU_LIBRARY__ and not LINUX.
author Richard M. Stallman <rms@gnu.org>
date Thu, 19 May 1994 23:41:44 +0000
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1 @c -*-texinfo-*-
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2 @c This is part of the GNU Emacs Lisp Reference Manual.
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3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
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4 @c See the file elisp.texi for copying conditions.
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5 @setfilename ../info/markers
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6 @node Markers, Text, Positions, Top
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7 @chapter Markers
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8 @cindex markers
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9
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10 A @dfn{marker} is a Lisp object used to specify a position in a buffer
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11 relative to the surrounding text. A marker changes its offset from the
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12 beginning of the buffer automatically whenever text is inserted or
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13 deleted, so that it stays with the two characters on either side of it.
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14
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15 @menu
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16 * Overview of Markers:: The components of a marker, and how it relocates.
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17 * Predicates on Markers:: Testing whether an object is a marker.
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18 * Creating Markers:: Making empty markers or markers at certain places.
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19 * Information from Markers:: Finding the marker's buffer or character position.
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20 * Changing Markers:: Moving the marker to a new buffer or position.
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21 * The Mark:: How ``the mark'' is implemented with a marker.
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22 * The Region:: How to access ``the region''.
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23 @end menu
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24
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25 @node Overview of Markers
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26 @section Overview of Markers
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27
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28 A marker specifies a buffer and a position in that buffer. The marker
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29 can be used to represent a position in the functions that require one,
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30 just as an integer could be used. @xref{Positions}, for a complete
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31 description of positions.
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32
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33 A marker has two attributes: the marker position, and the marker
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34 buffer. The marker position is an integer which is equivalent (at a
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35 given time) to the marker as a position in that buffer. But the
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36 marker's position value can change often during the life of the marker.
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37 Insertion and deletion of text in the buffer relocate the marker. The
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38 idea is that a marker positioned between two characters remains between
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39 those two characters despite insertion and deletion elsewhere in the
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40 buffer. Relocation changes the integer equivalent of the marker.
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41
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42 @cindex marker relocation
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43 Deleting text around a marker's position leaves the marker between the
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44 characters immediately before and after the deleted text. Inserting
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45 text at the position of a marker normally leaves the marker in front of
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46 the new text---unless it is inserted with @code{insert-before-markers}
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47 (@pxref{Insertion}).
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48
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49 @cindex marker garbage collection
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50 Insertion and deletion in a buffer must check all the markers and
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51 relocate them if necessary. This slows processing in a buffer with a
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52 large number of markers. For this reason, it is a good idea to make a
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53 marker point nowhere if you are sure you don't need it any more.
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54 Unreferenced markers are garbage collected eventually, but until then
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55 will continue to use time if they do point somewhere.
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56
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57 @cindex markers as numbers
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58 Because it is common to perform arithmetic operations on a marker
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59 position, most of the arithmetic operations (including @code{+} and
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60 @code{-}) accept markers as arguments. In such cases, the marker
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61 stands for its current position.
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62
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63 Here are examples of creating markers, setting markers, and moving point
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64 to markers:
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65
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66 @example
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67 @group
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68 ;; @r{Make a new marker that initially does not point anywhere:}
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69 (setq m1 (make-marker))
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70 @result{} #<marker in no buffer>
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71 @end group
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72
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73 @group
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74 ;; @r{Set @code{m1} to point between the 99th and 100th characters}
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75 ;; @r{in the current buffer:}
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76 (set-marker m1 100)
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77 @result{} #<marker at 100 in markers.texi>
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78 @end group
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79
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80 @group
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81 ;; @r{Now insert one character at the beginning of the buffer:}
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82 (goto-char (point-min))
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83 @result{} 1
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84 (insert "Q")
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85 @result{} nil
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86 @end group
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87
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88 @group
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89 ;; @r{@code{m1} is updated appropriately.}
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90 m1
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91 @result{} #<marker at 101 in markers.texi>
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92 @end group
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93
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94 @group
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95 ;; @r{Two markers that point to the same position}
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96 ;; @r{are not @code{eq}, but they are @code{equal}.}
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97 (setq m2 (copy-marker m1))
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98 @result{} #<marker at 101 in markers.texi>
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99 (eq m1 m2)
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100 @result{} nil
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101 (equal m1 m2)
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102 @result{} t
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103 @end group
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104
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105 @group
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106 ;; @r{When you are finished using a marker, make it point nowhere.}
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107 (set-marker m1 nil)
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108 @result{} #<marker in no buffer>
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109 @end group
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110 @end example
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111
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112 @node Predicates on Markers
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113 @section Predicates on Markers
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114
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115 You can test an object to see whether it is a marker, or whether it is
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116 either an integer or a marker. The latter test is useful in connection
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117 with the arithmetic functions that work with both markers and integers.
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118
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119 @defun markerp object
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120 This function returns @code{t} if @var{object} is a marker, @code{nil}
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121 otherwise. Note that integers are not markers, even though many
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122 functions will accept either a marker or an integer.
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123 @end defun
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124
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125 @defun integer-or-marker-p object
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126 This function returns @code{t} if @var{object} is an integer or a marker,
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127 @code{nil} otherwise.
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128 @end defun
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129
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130 @defun number-or-marker-p object
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131 This function returns @code{t} if @var{object} is a number (either kind)
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132 or a marker, @code{nil} otherwise.
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133 @end defun
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134
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135 @node Creating Markers
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136 @section Functions That Create Markers
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137
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138 When you create a new marker, you can make it point nowhere, or point
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139 to the present position of point, or to the beginning or end of the
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140 accessible portion of the buffer, or to the same place as another given
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141 marker.
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142
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143 @defun make-marker
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144 This functions returns a newly allocated marker that does not point
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145 anywhere.
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146
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147 @example
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148 @group
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149 (make-marker)
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150 @result{} #<marker in no buffer>
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151 @end group
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152 @end example
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153 @end defun
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154
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155 @defun point-marker
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156 This function returns a new marker that points to the present position
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157 of point in the current buffer. @xref{Point}. For an example, see
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158 @code{copy-marker}, below.
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159 @end defun
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160
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161 @defun point-min-marker
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162 This function returns a new marker that points to the beginning of the
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163 accessible portion of the buffer. This will be the beginning of the
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164 buffer unless narrowing is in effect. @xref{Narrowing}.
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165 @end defun
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166
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167 @defun point-max-marker
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168 @cindex end of buffer marker
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169 This function returns a new marker that points to the end of the
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170 accessible portion of the buffer. This will be the end of the buffer
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171 unless narrowing is in effect. @xref{Narrowing}.
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172
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173 Here are examples of this function and @code{point-min-marker}, shown in
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174 a buffer containing a version of the source file for the text of this
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175 chapter.
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176
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177 @example
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178 @group
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179 (point-min-marker)
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180 @result{} #<marker at 1 in markers.texi>
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181 (point-max-marker)
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182 @result{} #<marker at 15573 in markers.texi>
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183 @end group
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184
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185 @group
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186 (narrow-to-region 100 200)
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187 @result{} nil
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188 @end group
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189 @group
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190 (point-min-marker)
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191 @result{} #<marker at 100 in markers.texi>
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192 @end group
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193 @group
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194 (point-max-marker)
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195 @result{} #<marker at 200 in markers.texi>
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196 @end group
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197 @end example
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198 @end defun
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199
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200 @defun copy-marker marker-or-integer
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201 If passed a marker as its argument, @code{copy-marker} returns a
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202 new marker that points to the same place and the same buffer as does
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203 @var{marker-or-integer}. If passed an integer as its argument,
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204 @code{copy-marker} returns a new marker that points to position
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205 @var{marker-or-integer} in the current buffer.
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206
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207 If passed an integer argument less than 1, @code{copy-marker} returns a
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208 new marker that points to the beginning of the current buffer. If
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209 passed an integer argument greater than the length of the buffer,
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210 @code{copy-marker} returns a new marker that points to the end of the
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211 buffer.
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212
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213 An error is signaled if @var{marker} is neither a marker nor an
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214 integer.
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215
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216 @example
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217 @group
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218 (setq p (point-marker))
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219 @result{} #<marker at 2139 in markers.texi>
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220 @end group
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221
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222 @group
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223 (setq q (copy-marker p))
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224 @result{} #<marker at 2139 in markers.texi>
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225 @end group
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226
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227 @group
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228 (eq p q)
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229 @result{} nil
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230 @end group
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231
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232 @group
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233 (equal p q)
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234 @result{} t
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235 @end group
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236
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237 @group
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238 (copy-marker 0)
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239 @result{} #<marker at 1 in markers.texi>
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240 @end group
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241
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242 @group
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243 (copy-marker 20000)
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244 @result{} #<marker at 7572 in markers.texi>
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245 @end group
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246 @end example
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247 @end defun
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248
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249 @node Information from Markers
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250 @section Information from Markers
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251
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252 This section describes the functions for accessing the components of a
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253 marker object.
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254
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255 @defun marker-position marker
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256 This function returns the position that @var{marker} points to, or
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257 @code{nil} if it points nowhere.
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258 @end defun
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259
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260 @defun marker-buffer marker
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261 This function returns the buffer that @var{marker} points into, or
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262 @code{nil} if it points nowhere.
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263
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264 @example
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265 @group
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266 (setq m (make-marker))
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267 @result{} #<marker in no buffer>
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268 @end group
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269 @group
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270 (marker-position m)
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271 @result{} nil
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272 @end group
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273 @group
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274 (marker-buffer m)
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275 @result{} nil
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276 @end group
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277
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278 @group
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279 (set-marker m 3770 (current-buffer))
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280 @result{} #<marker at 3770 in markers.texi>
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281 @end group
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282 @group
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283 (marker-buffer m)
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284 @result{} #<buffer markers.texi>
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285 @end group
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286 @group
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287 (marker-position m)
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288 @result{} 3770
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289 @end group
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290 @end example
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291 @end defun
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292
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293 Two distinct markers are considered @code{equal} (even though not
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294 @code{eq}) to each other if they have the same position and buffer, or
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295 if they both point nowhere.
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296
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297 @node Changing Markers
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298 @section Changing Marker Positions
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299
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300 This section describes how to change the position of an existing
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301 marker. When you do this, be sure you know whether the marker is used
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302 outside of your program, and, if so, what effects will result from
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303 moving it---otherwise, confusing things may happen in other parts of
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304 Emacs.
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305
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306 @defun set-marker marker position &optional buffer
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307 This function moves @var{marker} to @var{position}
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308 in @var{buffer}. If @var{buffer} is not provided, it defaults to
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309 the current buffer.
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310
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311 If @var{position} is less than 1, @code{set-marker} moves @var{marker}
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312 to the beginning of the buffer. If the value of @var{position} is
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313 greater than the size of the buffer, @code{set-marker} moves marker to
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314 the end of the buffer. If @var{position} is @code{nil} or a marker that
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315 points nowhere, then @var{marker} is set to point nowhere.
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316
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317 The value returned is @var{marker}.
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318
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319 @example
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320 @group
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321 (setq m (point-marker))
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322 @result{} #<marker at 4714 in markers.texi>
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323 @end group
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324 @group
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325 (set-marker m 55)
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326 @result{} #<marker at 55 in markers.texi>
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327 @end group
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328 @group
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329 (setq b (get-buffer "foo"))
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330 @result{} #<buffer foo>
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331 @end group
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332 @group
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333 (set-marker m 0 b)
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334 @result{} #<marker at 1 in foo>
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335 @end group
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336 @end example
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337 @end defun
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338
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339 @defun move-marker marker position &optional buffer
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340 This is another name for @code{set-marker}.
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341 @end defun
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342
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343 @node The Mark
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344 @section The Mark
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345 @cindex mark, the
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346 @cindex mark ring
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347
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348 One special marker in each buffer is designated @dfn{the mark}. It
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349 records a position for the user for the sake of commands such as
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350 @kbd{C-w} and @kbd{C-x @key{TAB}}. Lisp programs should set the mark
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351 only to values that have a potential use to the user, and never for
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352 their own internal purposes. For example, the @code{replace-regexp}
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353 command sets the mark to the value of point before doing any
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354 replacements, because this enables the user to move back there
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355 conveniently after the replace is finished.
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356
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357 Many commands are designed so that when called interactively they
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358 operate on the text between point and the mark. If you are writing such
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359 a command, don't examine the mark directly; instead, use
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360 @code{interactive} with the @samp{r} specification. This provides the
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361 values of point and the mark as arguments to the command in an
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362 interactive call, but permits other Lisp programs to specify arguments
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363 explicitly. @xref{Interactive Codes}.
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364
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365 Each buffer has its own value of the mark that is independent of the
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366 value of the mark in other buffers. When a buffer is created, the mark
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367 exists but does not point anywhere. We consider this state as ``the
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368 absence of a mark in that buffer''.
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369
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370 Once the mark ``exists'' in a buffer, it normally never ceases to
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371 exist. However, it may become @dfn{inactive}, if Transient Mark mode is
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372 enabled. The variable @code{mark-active}, which is always local in all
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373 buffers, indicates whether the mark is active: non-@code{nil} means
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374 yes. A command can request deactivation of the mark upon return to the
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375 editor command loop by setting @code{deactivate-mark} to a
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376 non-@code{nil} value (but this deactivation only follows if Transient
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377 Mark mode is enabled).
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378
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379 The main motivation for using Transient Mark mode is that this mode
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380 also enables highlighting of the region when the mark is active.
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381 @xref{Display}.
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382
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383 In addition to the mark, each buffer has a @dfn{mark ring} which is a
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384 list of markers containing previous values of the mark. When editing
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385 commands change the mark, they should normally save the old value of the
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386 mark on the mark ring. The variable @code{mark-ring-max} specifies the
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387 maximum number of entries in the mark ring; once the list becomes this
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388 long, adding a new element deletes the last element.
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389
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390 @defun mark &optional force
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391 @cindex current buffer mark
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392 This function returns the current buffer's mark position as an integer.
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393
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394 If the mark is inactive, @code{mark} normally signals an error.
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395 However, if @var{force} is non-@code{nil}, then @code{mark} returns the
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396 mark position anyway---or @code{nil}, if the mark is not yet set for
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397 this buffer.
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398 @end defun
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399
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400 @defun mark-marker
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401 This function returns the current buffer's mark. This is the very marker
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402 which records the mark location inside Emacs, not a copy. Therefore,
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403 changing this marker's position will directly affect the position of the mark.
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404 Don't do it unless that is the effect you want.
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405
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406 @example
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407 @group
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408 (setq m (mark-marker))
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409 @result{} #<marker at 3420 in markers.texi>
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410 @end group
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411 @group
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412 (set-marker m 100)
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413 @result{} #<marker at 100 in markers.texi>
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414 @end group
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415 @group
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416 (mark-marker)
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417 @result{} #<marker at 100 in markers.texi>
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418 @end group
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419 @end example
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420
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421 Like any marker, this marker can be set to point at any buffer you like.
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422 We don't recommend that you make it point at any buffer other than the
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423 one of which it is the mark. If you do, it will yield perfectly
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424 consistent, but rather odd, results.
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425 @end defun
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426
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427 @ignore
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428 @deffn Command set-mark-command jump
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429 If @var{jump} is @code{nil}, this command sets the mark to the value
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430 of point and pushes the previous value of the mark on the mark ring. The
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431 message @samp{Mark set} is also displayed in the echo area.
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432
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433 If @var{jump} is not @code{nil}, this command sets point to the value
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434 of the mark, and sets the mark to the previous saved mark value, which
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435 is popped off the mark ring.
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436
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437 This function is @emph{only} intended for interactive use.
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438 @end deffn
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439 @end ignore
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440
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441 @defun set-mark position
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442 This function sets the mark to @var{position}, and activates the mark.
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443 The old value of the mark is @emph{not} pushed onto the mark ring.
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444
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445 @strong{Please note:} use this function only if you want the user to
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446 see that the mark has moved, and you want the previous mark position to
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447 be lost. Normally, when a new mark is set, the old one should go on the
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448 @code{mark-ring}. For this reason, most applications should use
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449 @code{push-mark} and @code{pop-mark}, not @code{set-mark}.
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450
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451 Novice Emacs Lisp programmers often try to use the mark for the wrong
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452 purposes. The mark saves a location for the user's convenience. An
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453 editing command should not alter the mark unless altering the mark is
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454 part of the user-level functionality of the command. (And, in that
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455 case, this effect should be documented.) To remember a location for
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456 internal use in the Lisp program, store it in a Lisp variable. For
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457 example:
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458
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459 @example
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460 @group
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461 (let ((beg (point)))
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462 (forward-line 1)
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463 (delete-region beg (point))).
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464 @end group
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465 @end example
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466 @end defun
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467
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468 @c for interactive use only
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469 @ignore
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470 @deffn Command exchange-point-and-mark
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471 This function exchanges the positions of point and the mark.
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472 It is intended for interactive use.
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473 @end deffn
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474 @end ignore
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475
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476 @defun push-mark &optional position nomsg activate
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477 This function sets the current buffer's mark to @var{position}, and
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478 pushes a copy of the previous mark onto @code{mark-ring}. If
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479 @var{position} is @code{nil}, then the value of point is used.
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480 @code{push-mark} returns @code{nil}.
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481
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482 The function @code{push-mark} normally @emph{does not} activate the
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483 mark. To do that, specify @code{t} for the argument @var{activate}.
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484
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485 A @samp{Mark set} message is displayed unless @var{nomsg} is
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486 non-@code{nil}.
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487 @end defun
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488
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489 @defun pop-mark
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490 This function pops off the top element of @code{mark-ring} and makes
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491 that mark become the buffer's actual mark. This does not move point in
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492 the buffer, and it does nothing if @code{mark-ring} is empty. It
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493 deactivates the mark.
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494
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495 The return value is not meaningful.
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496 @end defun
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497
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498 @defopt transient-mark-mode
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499 @cindex Transient Mark mode
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500 This variable enables Transient Mark mode, in which every
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501 buffer-modifying primitive sets @code{deactivate-mark}. The consequence
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502 of this is that commands that modify the buffer normally make the mark
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503 inactive.
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504 @end defopt
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505
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506 @defvar deactivate-mark
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507 If an editor command sets this variable non-@code{nil}, then the editor
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508 command loop deactivates the mark after the command returns.
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509 @end defvar
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510
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511 @defvar mark-active
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512 The mark is active when this variable is non-@code{nil}. This variable
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513 is always local in each buffer.
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514 @end defvar
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515
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516 @defvar activate-mark-hook
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517 @defvarx deactivate-mark-hook
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518 These normal hooks are run, respectively, when the mark becomes active
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519 and when it becomes inactive. The hook @code{activate-mark-hook} is also
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520 run at the end of a command if the mark is active and the region may
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521 have changed.
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522 @end defvar
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523
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524 @defvar mark-ring
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525 The value of this buffer-local variable is the list of saved former
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526 marks of the current buffer, most recent first.
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527
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528 @example
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529 @group
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530 mark-ring
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531 @result{} (#<marker at 11050 in markers.texi>
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532 #<marker at 10832 in markers.texi>
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533 @dots{})
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534 @end group
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535 @end example
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536 @end defvar
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537
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538 @defopt mark-ring-max
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539 The value of this variable is the maximum size of @code{mark-ring}. If
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540 more marks than this are pushed onto the @code{mark-ring},
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541 @code{push-mark} discards an old mark when it adds a new one.
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542 @end defopt
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543
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544 @node The Region
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545 @section The Region
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546 @cindex region, the
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547
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548 The text between point and the mark is known as @dfn{the region}.
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549 Various functions operate on text delimited by point and the mark, but
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550 only those functions specifically related to the region itself are
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551 described here.
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552
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553 @defun region-beginning
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554 This function returns the position of the beginning of the region (as
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555 an integer). This is the position of either point or the mark,
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556 whichever is smaller.
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557
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558 If the mark does not point anywhere, an error is signaled.
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559 @end defun
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560
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561 @defun region-end
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562 This function returns the position of the end of the region (as an
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563 integer). This is the position of either point or the mark, whichever is
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564 larger.
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565
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566 If the mark does not point anywhere, an error is signaled.
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567 @end defun
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568
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569 Few programs need to use the @code{region-beginning} and
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570 @code{region-end} functions. A command designed to operate on a region
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571 should normally use @code{interactive} with the @samp{r} specification
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572 to find the beginning and end of the region. This lets other Lisp
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573 programs specify the bounds explicitly as arguments. (@xref{Interactive
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574 Codes}.)