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annotate lisp/play/pong.el @ 45227:6ce63e0a93f1
(encode_coding_sjis_big5): Enclose bitwise AND in
parens, to ensure correct evaluation order.
author | Eli Zaretskii <eliz@gnu.org> |
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date | Fri, 10 May 2002 08:51:44 +0000 |
parents | 9bd69c6b33cb |
children | c48cad4dc557 |
rev | line source |
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1 ;;; pong.el --- classical implementation of pong |
27233 | 2 |
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3 ;; Copyright 1999, 2000, 2001 by Free Software Foundation, Inc. |
27233 | 4 |
38455 | 5 ;; Author: Benjamin Drieu <bdrieu@april.org> |
27233 | 6 ;; Keywords: games |
7 | |
8 ;; This file is part of GNU Emacs. | |
9 | |
10 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
11 ;; it under the terms of the GNU General Public License as published by | |
12 ;; the Free Software Foundation; either version 2, or (at your option) | |
13 ;; any later version. | |
14 | |
15 ;; GNU Emacs is distributed in the hope that it will be useful, | |
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
18 ;; GNU General Public License for more details. | |
19 | |
20 ;; You should have received a copy of the GNU General Public License | |
21 ;; along with GNU Emacs; see the file COPYING. If not, write to | |
22 ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
23 ;; Boston, MA 02111-1307, USA. | |
24 | |
25 ;;; Commentary: | |
26 | |
27 ;; This is an implementation of the classical game pong. | |
28 | |
29 ;;; Code: | |
30 | |
31 (eval-when-compile (require 'cl)) | |
32 | |
33 (require 'gamegrid) | |
34 | |
35 ;;; Customization | |
36 | |
37 (defgroup pong nil | |
38 "Emacs-Lisp implementation of the classical game pong." | |
39 :tag "Pong" | |
40 :group 'games) | |
41 | |
42 (defcustom pong-buffer-name "*Pong*" | |
43 "*Name of the buffer used to play." | |
44 :group 'pong | |
45 :type '(string)) | |
46 | |
47 (defcustom pong-width 50 | |
48 "*Width of the playfield." | |
49 :group 'pong | |
50 :type '(integer)) | |
51 | |
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52 (defcustom pong-height (min 30 (- (frame-height) 6)) |
27233 | 53 "*Height of the playfield." |
54 :group 'pong | |
55 :type '(integer)) | |
56 | |
57 (defcustom pong-bat-width 3 | |
58 "*Width of the bats for pong." | |
59 :group 'pong | |
60 :type '(integer)) | |
61 | |
62 (defcustom pong-blank-color "black" | |
63 "*Color used for background." | |
64 :group 'pong | |
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65 :type 'color) |
27233 | 66 |
67 (defcustom pong-bat-color "yellow" | |
68 "*Color used for bats." | |
69 :group 'pong | |
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70 :type 'color) |
27233 | 71 |
72 (defcustom pong-ball-color "red" | |
73 "*Color used for the ball." | |
74 :group 'pong | |
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75 :type 'color) |
27233 | 76 |
77 (defcustom pong-border-color "white" | |
78 "*Color used for pong balls." | |
79 :group 'pong | |
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80 :type 'color) |
27233 | 81 |
82 (defcustom pong-left-key "4" | |
83 "*Alternate key to press for bat 1 to go up (primary one is [left])." | |
84 :group 'pong | |
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85 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 86 |
87 (defcustom pong-right-key "6" | |
88 "*Alternate key to press for bat 1 to go down (primary one is [right])." | |
89 :group 'pong | |
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90 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 91 |
92 (defcustom pong-up-key "8" | |
93 "*Alternate key to press for bat 2 to go up (primary one is [up])." | |
94 :group 'pong | |
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95 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 96 |
97 (defcustom pong-down-key "2" | |
98 "*Alternate key to press for bat 2 to go down (primary one is [down])." | |
99 :group 'pong | |
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100 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 101 |
102 (defcustom pong-quit-key "q" | |
103 "*Key to press to quit pong." | |
104 :group 'pong | |
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105 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 106 |
107 (defcustom pong-pause-key "p" | |
108 "Key to press to pause pong." | |
109 :group 'pong | |
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110 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 111 |
112 (defcustom pong-resume-key "p" | |
113 "*Key to press to resume pong." | |
114 :group 'pong | |
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115 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 116 |
117 (defcustom pong-timer-delay 0.1 | |
118 "*Time to wait between every cycle." | |
119 :group 'pong | |
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120 :type 'number) |
27233 | 121 |
122 | |
123 ;;; This is black magic. Define colors used | |
124 | |
125 (defvar pong-blank-options | |
126 '(((glyph colorize) | |
127 (t ?\040)) | |
128 ((color-x color-x) | |
129 (mono-x grid-x) | |
130 (color-tty color-tty)) | |
131 (((glyph color-x) [0 0 0]) | |
132 (color-tty pong-blank-color)))) | |
133 | |
134 (defvar pong-bat-options | |
135 '(((glyph colorize) | |
136 (emacs-tty ?O) | |
137 (t ?\040)) | |
138 ((color-x color-x) | |
139 (mono-x mono-x) | |
140 (color-tty color-tty) | |
141 (mono-tty mono-tty)) | |
142 (((glyph color-x) [1 1 0]) | |
143 (color-tty pong-bat-color)))) | |
144 | |
145 (defvar pong-ball-options | |
146 '(((glyph colorize) | |
147 (t ?\*)) | |
148 ((color-x color-x) | |
149 (mono-x grid-x) | |
150 (color-tty color-tty)) | |
151 (((glyph color-x) [1 0 0]) | |
152 (color-tty pong-ball-color)))) | |
153 | |
154 (defvar pong-border-options | |
155 '(((glyph colorize) | |
156 (t ?\+)) | |
157 ((color-x color-x) | |
158 (mono-x grid-x)) | |
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159 ;; The colors used to be [0.5 0.5 0.5], but that produces a black |
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160 ;; color on 8-color tty's, which would make the border invisible. |
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161 ;; 0.51 produces white on such tty's, and at the same time has |
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162 ;; almost no effect on X and similar displays. |
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163 (((glyph color-x) [0.51 0.51 0.51]) |
27233 | 164 (color-tty pong-border-color)))) |
165 | |
166 (defconst pong-blank 0) | |
167 (defconst pong-bat 1) | |
168 (defconst pong-ball 2) | |
169 (defconst pong-border 3) | |
170 | |
171 | |
172 ;;; Determine initial positions for bats and ball | |
173 | |
174 (defvar pong-xx nil | |
175 "Horizontal speed of the ball.") | |
176 | |
177 (defvar pong-yy nil | |
178 "Vertical speed of the ball.") | |
179 | |
180 (defvar pong-x nil | |
181 "Horizontal position of the ball.") | |
182 | |
183 (defvar pong-y nil | |
184 "Vertical position of the ball.") | |
185 | |
186 (defvar pong-bat-player1 nil | |
187 "Vertical position of bat 1.") | |
188 | |
189 (defvar pong-bat-player2 nil | |
190 "Vertical position of bat 2.") | |
191 | |
192 (defvar pong-score-player1 nil) | |
193 (defvar pong-score-player2 nil) | |
194 | |
195 ;;; Initialize maps | |
196 | |
197 (defvar pong-mode-map | |
198 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.") | |
199 | |
200 (defvar pong-null-map | |
201 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.") | |
202 | |
203 (define-key pong-mode-map [left] 'pong-move-left) | |
204 (define-key pong-mode-map [right] 'pong-move-right) | |
205 (define-key pong-mode-map [up] 'pong-move-up) | |
206 (define-key pong-mode-map [down] 'pong-move-down) | |
207 (define-key pong-mode-map pong-left-key 'pong-move-left) | |
208 (define-key pong-mode-map pong-right-key 'pong-move-right) | |
209 (define-key pong-mode-map pong-up-key 'pong-move-up) | |
210 (define-key pong-mode-map pong-down-key 'pong-move-down) | |
211 (define-key pong-mode-map pong-quit-key 'pong-quit) | |
212 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
213 | |
214 | |
215 ;;; Fun stuff -- The code | |
216 | |
217 (defun pong-display-options () | |
218 "Computes display options (required by gamegrid for colors)." | |
219 (let ((options (make-vector 256 nil))) | |
220 (loop for c from 0 to 255 do | |
221 (aset options c | |
222 (cond ((= c pong-blank) | |
223 pong-blank-options) | |
224 ((= c pong-bat) | |
225 pong-bat-options) | |
226 ((= c pong-ball) | |
227 pong-ball-options) | |
228 ((= c pong-border) | |
229 pong-border-options) | |
230 (t | |
231 '(nil nil nil))))) | |
232 options)) | |
233 | |
234 | |
235 | |
236 (defun pong-init-buffer () | |
237 "Initialize pong buffer and draw stuff thanks to gamegrid library." | |
238 (interactive) | |
239 (get-buffer-create pong-buffer-name) | |
240 (switch-to-buffer pong-buffer-name) | |
241 (use-local-map pong-mode-map) | |
242 | |
243 (setq gamegrid-use-glyphs t) | |
244 (setq gamegrid-use-color t) | |
245 (gamegrid-init (pong-display-options)) | |
246 | |
247 (gamegrid-init-buffer pong-width | |
248 (+ 2 pong-height) | |
249 1) | |
250 | |
251 (let ((buffer-read-only nil)) | |
252 (loop for y from 0 to (1- pong-height) do | |
253 (loop for x from 0 to (1- pong-width) do | |
254 (gamegrid-set-cell x y pong-border))) | |
255 (loop for y from 1 to (- pong-height 2) do | |
256 (loop for x from 1 to (- pong-width 2) do | |
257 (gamegrid-set-cell x y pong-blank)))) | |
258 | |
259 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do | |
260 (gamegrid-set-cell 2 y pong-bat)) | |
261 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do | |
262 (gamegrid-set-cell (- pong-width 3) y pong-bat))) | |
263 | |
264 | |
265 | |
266 (defun pong-move-left () | |
267 "Move bat 2 up. | |
268 This is called left for historical reasons, since in some pong | |
269 implementations you move with left/right paddle." | |
270 (interactive) | |
271 (if (> pong-bat-player1 1) | |
272 (and | |
273 (setq pong-bat-player1 (1- pong-bat-player1)) | |
274 (pong-update-bat 2 pong-bat-player1)))) | |
275 | |
276 | |
277 | |
278 (defun pong-move-right () | |
279 "Move bat 2 up." | |
280 (interactive) | |
281 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height)) | |
282 (and | |
283 (setq pong-bat-player1 (1+ pong-bat-player1)) | |
284 (pong-update-bat 2 pong-bat-player1)))) | |
285 | |
286 | |
287 | |
288 (defun pong-move-up () | |
289 "Move bat 2 up." | |
290 (interactive) | |
291 (if (> pong-bat-player2 1) | |
292 (and | |
293 (setq pong-bat-player2 (1- pong-bat-player2)) | |
294 (pong-update-bat (- pong-width 3) pong-bat-player2)))) | |
295 | |
296 | |
297 | |
298 (defun pong-move-down () | |
299 "Move bat 2 down." | |
300 (interactive) | |
301 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height)) | |
302 (and | |
303 (setq pong-bat-player2 (1+ pong-bat-player2)) | |
304 (pong-update-bat (- pong-width 3) pong-bat-player2)))) | |
305 | |
306 | |
307 | |
308 (defun pong-update-bat (x y) | |
309 "Move a bat (suppress a cell and draw another one on the other side)." | |
310 | |
311 (cond | |
312 ((string-equal (buffer-name (current-buffer)) pong-buffer-name) | |
313 (gamegrid-set-cell x y pong-bat) | |
314 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat) | |
315 (if (> y 1) | |
316 (gamegrid-set-cell x (1- y) pong-blank)) | |
317 (if (< (+ y pong-bat-width) (1- pong-height)) | |
318 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank))))) | |
319 | |
320 | |
321 | |
322 (defun pong-init () | |
323 "Initialize a game." | |
324 | |
325 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
326 | |
327 (add-hook 'kill-buffer-hook 'pong-quit nil t) | |
328 | |
329 ;; Initialization of some variables | |
330 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2))) | |
331 (setq pong-bat-player2 pong-bat-player1) | |
332 (setq pong-xx -1) | |
333 (setq pong-yy 0) | |
334 (setq pong-x (/ pong-width 2)) | |
335 (setq pong-y (/ pong-height 2)) | |
336 | |
337 (pong-init-buffer) | |
338 (gamegrid-kill-timer) | |
339 (gamegrid-start-timer pong-timer-delay 'pong-update-game) | |
340 (pong-update-score)) | |
341 | |
342 | |
343 | |
344 (defun pong-update-game (pong-buffer) | |
345 "\"Main\" function for pong. | |
346 It is called every pong-cycle-delay seconds and | |
347 updates ball and bats positions. It is responsible of collision | |
348 detection and checks if a player scores." | |
349 (if (not (eq (current-buffer) pong-buffer)) | |
350 (pong-pause) | |
351 | |
352 (let ((old-x pong-x) | |
353 (old-y pong-y)) | |
354 | |
355 (setq pong-x (+ pong-x pong-xx)) | |
356 (setq pong-y (+ pong-y pong-yy)) | |
357 | |
358 (if (and (> old-y 0) | |
359 (< old-y (- pong-height 1))) | |
360 (gamegrid-set-cell old-x old-y pong-blank)) | |
361 | |
362 (if (and (> pong-y 0) | |
363 (< pong-y (- pong-height 1))) | |
364 (gamegrid-set-cell pong-x pong-y pong-ball)) | |
365 | |
366 (cond | |
367 ((or (= pong-x 3) (= pong-x 2)) | |
368 (if (and (>= pong-y pong-bat-player1) | |
369 (< pong-y (+ pong-bat-player1 pong-bat-width))) | |
370 (and | |
371 (setq pong-yy (+ pong-yy | |
372 (cond | |
373 ((= pong-y pong-bat-player1) -1) | |
374 ((= pong-y (1+ pong-bat-player1)) 0) | |
375 (t 1)))) | |
376 (setq pong-xx (- pong-xx))))) | |
377 | |
378 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3))) | |
379 (if (and (>= pong-y pong-bat-player2) | |
380 (< pong-y (+ pong-bat-player2 pong-bat-width))) | |
381 (and | |
382 (setq pong-yy (+ pong-yy | |
383 (cond | |
384 ((= pong-y pong-bat-player2) -1) | |
385 ((= pong-y (1+ pong-bat-player2)) 0) | |
386 (t 1)))) | |
387 (setq pong-xx (- pong-xx))))) | |
388 | |
389 ((<= pong-y 1) | |
390 (setq pong-yy (- pong-yy))) | |
391 | |
392 ((>= pong-y (- pong-height 2)) | |
393 (setq pong-yy (- pong-yy))) | |
394 | |
395 ((< pong-x 1) | |
396 (setq pong-score-player2 (1+ pong-score-player2)) | |
397 (pong-init)) | |
398 | |
399 ((>= pong-x (- pong-width 1)) | |
400 (setq pong-score-player1 (1+ pong-score-player1)) | |
401 (pong-init)))))) | |
402 | |
403 | |
404 | |
405 (defun pong-update-score () | |
406 "Update score and print it on bottom of the game grid." | |
407 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2)) | |
408 (len (length string))) | |
409 (loop for x from 0 to (1- len) do | |
410 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name) | |
411 (gamegrid-set-cell x | |
412 pong-height | |
413 (aref string x)))))) | |
414 | |
415 | |
416 | |
417 (defun pong-pause () | |
418 "Pause the game." | |
419 (interactive) | |
420 (gamegrid-kill-timer) | |
421 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the | |
422 ;; jobs it is made for. So I have to do it "by hand". Anyway, next | |
423 ;; line is harmless. | |
424 (cancel-function-timers 'pong-update-game) | |
425 (define-key pong-mode-map pong-resume-key 'pong-resume)) | |
426 | |
427 | |
428 | |
429 (defun pong-resume () | |
430 "Resume a paused game." | |
431 (interactive) | |
432 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
433 (gamegrid-start-timer pong-timer-delay 'pong-update-game)) | |
434 | |
435 | |
436 | |
437 (defun pong-quit () | |
438 "Quit the game and kill the pong buffer." | |
439 (interactive) | |
440 (gamegrid-kill-timer) | |
441 ;; Be sure not to draw things in another buffer and wait for some | |
442 ;; time. | |
443 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name)) | |
444 | |
445 | |
446 | |
447 ;;;###autoload | |
448 (defun pong () | |
449 "Play pong and waste time. | |
450 This is an implementation of the classical game pong. | |
451 Move left and right bats and try to bounce the ball to your opponent. | |
452 | |
30859 | 453 pong-mode keybindings:\\<pong-mode-map> |
27233 | 454 |
30859 | 455 \\{pong-mode-map}" |
27233 | 456 (interactive) |
457 (setq pong-score-player1 0) | |
458 (setq pong-score-player2 0) | |
459 (pong-init)) | |
460 | |
461 | |
462 | |
463 (provide 'pong) | |
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465 ;;; pong.el ends here |