Mercurial > emacs
annotate lisp/play/mpuz.el @ 13686:6e3b9c9595eb
Fixed dst-in-effect for southern hemisphere. Also made doc string clearer.
author | Edward M. Reingold <reingold@emr.cs.iit.edu> |
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date | Tue, 05 Dec 1995 22:55:22 +0000 |
parents | 3e1323443b1a |
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1 ;;; mpuz.el --- multiplication puzzle for GNU Emacs |
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2 |
838 | 3 ;;; Copyright (C) 1990 Free Software Foundation, Inc. |
4 | |
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5 ;; Author: Philippe Schnoebelen <phs@lifia.imag.fr> |
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6 ;; Keywords: games |
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7 |
142 | 8 ;; This file is part of GNU Emacs. |
9 | |
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10 ;; GNU Emacs is free software; you can redistribute it and/or modify |
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11 ;; it under the terms of the GNU General Public License as published by |
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12 ;; the Free Software Foundation; either version 2, or (at your option) |
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13 ;; any later version. |
142 | 14 |
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15 ;; GNU Emacs is distributed in the hope that it will be useful, |
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16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 ;; GNU General Public License for more details. |
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19 |
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20 ;; You should have received a copy of the GNU General Public License |
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21 ;; along with GNU Emacs; see the file COPYING. If not, write to |
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22 ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. |
142 | 23 |
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24 ;;; Commentary: |
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25 |
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26 ;; When this package is loaded, `M-x mpuz' generates a random multiplication |
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27 ;; puzzle. This is a multiplication example in which each digit has been |
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28 ;; consistently replaced with some letter. Your job is to reconstruct |
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29 ;; the original digits. Type `?' while the mode is active for detailed help. |
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30 |
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31 ;;; Code: |
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32 |
142 | 33 (random t) ; randomize |
34 | |
35 (defvar mpuz-silent nil | |
36 "*Set this to T if you don't want dings on inputs.") | |
37 | |
38 (defun mpuz-ding () | |
232 | 39 "Dings, unless global variable `mpuz-silent' forbids it." |
142 | 40 (or mpuz-silent (ding t))) |
41 | |
42 | |
43 ;; Mpuz mode and keymaps | |
44 ;;---------------------- | |
45 (defvar mpuz-mode-hook nil) | |
46 | |
47 (defvar mpuz-mode-map nil | |
48 "Local keymap to use in Mult Puzzle.") | |
49 | |
50 (if mpuz-mode-map nil | |
51 (setq mpuz-mode-map (make-sparse-keymap)) | |
52 (define-key mpuz-mode-map "a" 'mpuz-try-letter) | |
53 (define-key mpuz-mode-map "b" 'mpuz-try-letter) | |
54 (define-key mpuz-mode-map "c" 'mpuz-try-letter) | |
55 (define-key mpuz-mode-map "d" 'mpuz-try-letter) | |
56 (define-key mpuz-mode-map "e" 'mpuz-try-letter) | |
57 (define-key mpuz-mode-map "f" 'mpuz-try-letter) | |
58 (define-key mpuz-mode-map "g" 'mpuz-try-letter) | |
59 (define-key mpuz-mode-map "h" 'mpuz-try-letter) | |
60 (define-key mpuz-mode-map "i" 'mpuz-try-letter) | |
61 (define-key mpuz-mode-map "j" 'mpuz-try-letter) | |
62 (define-key mpuz-mode-map "A" 'mpuz-try-letter) | |
63 (define-key mpuz-mode-map "B" 'mpuz-try-letter) | |
64 (define-key mpuz-mode-map "C" 'mpuz-try-letter) | |
65 (define-key mpuz-mode-map "D" 'mpuz-try-letter) | |
66 (define-key mpuz-mode-map "E" 'mpuz-try-letter) | |
67 (define-key mpuz-mode-map "F" 'mpuz-try-letter) | |
68 (define-key mpuz-mode-map "G" 'mpuz-try-letter) | |
69 (define-key mpuz-mode-map "H" 'mpuz-try-letter) | |
70 (define-key mpuz-mode-map "I" 'mpuz-try-letter) | |
71 (define-key mpuz-mode-map "J" 'mpuz-try-letter) | |
72 (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort) | |
73 (define-key mpuz-mode-map "?" 'describe-mode)) | |
74 | |
75 (defun mpuz-mode () | |
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76 "Multiplication puzzle mode. |
142 | 77 |
232 | 78 You have to guess which letters stand for which digits in the |
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79 multiplication displayed inside the `*Mult Puzzle*' buffer. |
142 | 80 |
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81 You may enter a guess for a letter's value by typing first the letter, |
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82 then the digit. Thus, to guess that A=3, type A 3. |
142 | 83 |
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84 To leave the game to do other editing work, just switch buffers. |
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85 Then you may resume the game with M-x mpuz. |
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86 You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]." |
142 | 87 (interactive) |
88 (setq major-mode 'mpuz-mode | |
89 mode-name "Mult Puzzle") | |
90 (use-local-map mpuz-mode-map) | |
91 (run-hooks 'mpuz-mode-hook)) | |
92 | |
93 | |
94 ;; Some variables for statistics | |
95 ;;------------------------------ | |
96 (defvar mpuz-nb-errors 0 | |
232 | 97 "Number of errors made in current game.") |
142 | 98 |
99 (defvar mpuz-nb-completed-games 0 | |
232 | 100 "Number of games completed.") |
142 | 101 |
102 (defvar mpuz-nb-cumulated-errors 0 | |
103 "Number of errors made in previous games.") | |
104 | |
105 | |
106 ;; Some variables for game tracking | |
107 ;;--------------------------------- | |
108 (defvar mpuz-in-progress nil | |
109 "True if a game is currently in progress.") | |
110 | |
111 (defvar mpuz-found-digits (make-vector 10 nil) | |
112 "A vector recording which digits have been decrypted.") | |
113 | |
114 (defmacro mpuz-digit-solved-p (digit) | |
115 (list 'aref 'mpuz-found-digits digit)) | |
116 | |
117 | |
118 ;; A puzzle uses a permutation of [0..9] into itself. | |
119 ;; We use both the permutation and its inverse. | |
120 ;;--------------------------------------------------- | |
121 (defvar mpuz-digit-to-letter (make-vector 10 0) | |
122 "A permutation from [0..9] to [0..9].") | |
123 | |
124 (defvar mpuz-letter-to-digit (make-vector 10 0) | |
125 "The inverse of mpuz-digit-to-letter.") | |
126 | |
127 (defmacro mpuz-to-digit (letter) | |
128 (list 'aref 'mpuz-letter-to-digit letter)) | |
129 | |
130 (defmacro mpuz-to-letter (digit) | |
131 (list 'aref 'mpuz-digit-to-letter digit)) | |
132 | |
133 (defun mpuz-build-random-perm () | |
134 "Initialize puzzle coding with a random permutation." | |
135 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq | |
136 (index 10) | |
137 elem) | |
138 (while letters | |
4400 | 139 (setq elem (nth (random index) letters) |
142 | 140 letters (delq elem letters) |
141 index (1- index)) | |
142 (aset mpuz-digit-to-letter index elem) | |
143 (aset mpuz-letter-to-digit elem index)))) | |
144 | |
145 | |
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146 ;; A puzzle also uses a board displaying a multiplication. |
142 | 147 ;; Every digit appears in the board, crypted or not. |
148 ;;------------------------------------------------------ | |
149 (defvar mpuz-board (make-vector 10 nil) | |
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150 "The board associates to any digit the list of squares where it appears.") |
142 | 151 |
152 (defun mpuz-put-digit-on-board (number square) | |
153 "Put (last digit of) NUMBER on SQUARE of the puzzle board." | |
154 ;; i.e. push SQUARE on NUMBER square-list | |
155 (setq number (% number 10)) | |
156 (aset mpuz-board number (cons square (aref mpuz-board number)))) | |
157 | |
158 (defun mpuz-check-all-solved () | |
159 "Check whether all digits have been solved. Return t if yes." | |
160 (catch 'found | |
161 (let ((digit -1)) | |
162 (while (> 10 (setq digit (1+ digit))) | |
163 (if (and (not (mpuz-digit-solved-p digit)) ; unsolved | |
164 (aref mpuz-board digit)) ; and appearing in the puzzle ! | |
165 (throw 'found nil)))) | |
166 t)) | |
167 | |
168 | |
169 ;; To build a puzzle, we take two random numbers and multiply them. | |
170 ;; We also take a random permutation for encryption. | |
171 ;; The random numbers are only use to see which digit appears in which square | |
172 ;; of the board. Everything is stored in individual squares. | |
173 ;;--------------------------------------------------------------------------- | |
174 (defun mpuz-random-puzzle () | |
175 "Draw random values to be multiplied in a puzzle." | |
176 (mpuz-build-random-perm) | |
177 (fillarray mpuz-board nil) ; erase the board | |
178 (let (A B C D E) | |
179 ;; A,B,C,D & E, are the five rows of our multiplication. | |
180 ;; Choose random values, discarding uninteresting cases. | |
181 (while (progn | |
4400 | 182 (setq A (random 1000) |
183 B (random 100) | |
142 | 184 C (* A (% B 10)) |
185 D (* A (/ B 10)) | |
186 E (* A B)) | |
187 (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D | |
188 ;; Individual digits are now put on their respectives squares. | |
189 ;; [NB: A square is a pair <row,column> of the screen.] | |
190 (mpuz-put-digit-on-board A '(2 . 9)) | |
191 (mpuz-put-digit-on-board (/ A 10) '(2 . 7)) | |
192 (mpuz-put-digit-on-board (/ A 100) '(2 . 5)) | |
193 (mpuz-put-digit-on-board B '(4 . 9)) | |
194 (mpuz-put-digit-on-board (/ B 10) '(4 . 7)) | |
195 (mpuz-put-digit-on-board C '(6 . 9)) | |
196 (mpuz-put-digit-on-board (/ C 10) '(6 . 7)) | |
197 (mpuz-put-digit-on-board (/ C 100) '(6 . 5)) | |
198 (mpuz-put-digit-on-board (/ C 1000) '(6 . 3)) | |
199 (mpuz-put-digit-on-board D '(8 . 7)) | |
200 (mpuz-put-digit-on-board (/ D 10) '(8 . 5)) | |
201 (mpuz-put-digit-on-board (/ D 100) '(8 . 3)) | |
202 (mpuz-put-digit-on-board (/ D 1000) '(8 . 1)) | |
203 (mpuz-put-digit-on-board E '(10 . 9)) | |
204 (mpuz-put-digit-on-board (/ E 10) '(10 . 7)) | |
205 (mpuz-put-digit-on-board (/ E 100) '(10 . 5)) | |
206 (mpuz-put-digit-on-board (/ E 1000) '(10 . 3)) | |
207 (mpuz-put-digit-on-board (/ E 10000) '(10 . 1)))) | |
208 | |
209 ;; Display | |
210 ;;-------- | |
211 (defconst mpuz-framework | |
212 " | |
213 . . . | |
214 Number of errors (this game): 0 | |
215 x . . | |
216 ------- | |
217 . . . . | |
218 Number of completed games: 0 | |
219 . . . . | |
220 --------- Average number of errors: 0.00 | |
221 . . . . ." | |
222 "The general picture of the puzzle screen, as a string.") | |
223 | |
224 (defun mpuz-create-buffer () | |
225 "Create (or recreate) the puzzle buffer. Return it." | |
226 (let ((buff (get-buffer-create "*Mult Puzzle*"))) | |
227 (save-excursion | |
228 (set-buffer buff) | |
229 (let ((buffer-read-only nil)) | |
230 (erase-buffer) | |
231 (insert mpuz-framework) | |
232 (mpuz-paint-board) | |
233 (mpuz-paint-errors) | |
234 (mpuz-paint-statistics))) | |
235 buff)) | |
236 | |
237 (defun mpuz-paint-errors () | |
238 "Paint error count on the puzzle screen." | |
239 (mpuz-switch-to-window) | |
240 (let ((buffer-read-only nil)) | |
241 (goto-line 3) | |
242 (move-to-column 49) | |
243 (mpuz-delete-line) | |
244 (insert (prin1-to-string mpuz-nb-errors)))) | |
245 | |
246 (defun mpuz-paint-statistics () | |
247 "Paint statistics about previous games on the puzzle screen." | |
248 (let* ((mean (if (zerop mpuz-nb-completed-games) 0 | |
249 (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors)) | |
250 (* 2 mpuz-nb-completed-games)))) | |
251 (frac-part (% mean 100))) | |
252 (let ((buffer-read-only nil)) | |
253 (goto-line 7) | |
254 (move-to-column 51) | |
255 (mpuz-delete-line) | |
256 (insert (prin1-to-string mpuz-nb-completed-games)) | |
257 (goto-line 9) | |
258 (move-to-column 50) | |
259 (mpuz-delete-line) | |
260 (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10)))))) | |
261 | |
262 (defun mpuz-paint-board () | |
263 "Paint board situation on the puzzle screen." | |
264 (mpuz-switch-to-window) | |
265 (let ((letter -1)) | |
266 (while (> 10 (setq letter (1+ letter))) | |
267 (mpuz-paint-digit (mpuz-to-digit letter)))) | |
268 (goto-char (point-min))) | |
269 | |
270 (defun mpuz-paint-digit (digit) | |
271 "Paint all occurrences of DIGIT on the puzzle board." | |
272 ;; (mpuz-switch-to-window) | |
273 (let ((char (if (mpuz-digit-solved-p digit) | |
274 (+ digit ?0) | |
275 (+ (mpuz-to-letter digit) ?A))) | |
276 (square-l (aref mpuz-board digit))) | |
277 (let ((buffer-read-only nil)) | |
278 (while square-l | |
279 (goto-line (car (car square-l))) ; line before column ! | |
280 (move-to-column (cdr (car square-l))) | |
281 (insert char) | |
282 (delete-char 1) | |
283 (backward-char 1) | |
284 (setq square-l (cdr square-l)))))) | |
285 | |
286 (defun mpuz-delete-line () | |
287 "Clear from point to next newline." ; & put nothing in the kill ring | |
288 (while (not (= ?\n (char-after (point)))) | |
289 (delete-char 1))) | |
290 | |
291 (defun mpuz-get-buffer () | |
292 "Get the puzzle buffer if it exists." | |
293 (get-buffer "*Mult Puzzle*")) | |
294 | |
295 (defun mpuz-switch-to-window () | |
296 "Find or create the Mult-Puzzle buffer, and display it." | |
297 (let ((buff (mpuz-get-buffer))) | |
298 (or buff (setq buff (mpuz-create-buffer))) | |
299 (switch-to-buffer buff) | |
300 (or buffer-read-only (toggle-read-only)) | |
301 (mpuz-mode))) | |
302 | |
303 | |
304 ;; Game control | |
305 ;;------------- | |
306 (defun mpuz-abort-game () | |
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307 "Abort any puzzle in progress." |
142 | 308 (message "Mult Puzzle aborted.") |
309 (setq mpuz-in-progress nil | |
310 mpuz-nb-errors 0) | |
311 (fillarray mpuz-board nil) | |
312 (let ((buff (mpuz-get-buffer))) | |
313 (if buff (kill-buffer buff)))) | |
314 | |
315 (defun mpuz-start-new-game () | |
316 "Start a new puzzle." | |
317 (message "Here we go...") | |
318 (setq mpuz-nb-errors 0 | |
319 mpuz-in-progress t) | |
320 (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits | |
321 (mpuz-random-puzzle) | |
322 (mpuz-switch-to-window) | |
323 (mpuz-paint-board) | |
324 (mpuz-paint-errors) | |
325 (mpuz-ask-for-try)) | |
326 | |
327 (defun mpuz-offer-new-game () | |
328 "Ask if user wants to start a new puzzle." | |
329 (if (y-or-n-p "Start a new game ") | |
330 (mpuz-start-new-game) | |
331 (message "OK. I won't."))) | |
332 | |
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333 ;;;###autoload |
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334 (defun mpuz () |
142 | 335 "Multiplication puzzle with GNU Emacs." |
336 ;; Main entry point | |
337 (interactive) | |
338 (mpuz-switch-to-window) | |
339 (if mpuz-in-progress | |
340 (mpuz-offer-abort) | |
341 (mpuz-start-new-game))) | |
342 | |
343 (defun mpuz-offer-abort () | |
344 "Ask if user wants to abort current puzzle." | |
345 (interactive) | |
346 (if (y-or-n-p "Abort game ") | |
347 (mpuz-abort-game) | |
348 (mpuz-ask-for-try))) | |
349 | |
350 (defun mpuz-ask-for-try () | |
351 "Ask for user proposal in puzzle." | |
352 (message "Your try ?")) | |
353 | |
354 (defun mpuz-try-letter () | |
355 "Propose a digit for a letter in puzzle." | |
356 (interactive) | |
357 (if mpuz-in-progress | |
358 (let (letter-char digit digit-char message) | |
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359 (setq letter-char (upcase last-command-char) |
142 | 360 digit (mpuz-to-digit (- letter-char ?A))) |
361 (cond ((mpuz-digit-solved-p digit) | |
362 (message "%c already solved." letter-char)) | |
363 ((null (aref mpuz-board digit)) | |
364 (message "%c does not appear." letter-char)) | |
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365 ((progn (message "%c = " letter-char) |
142 | 366 ;; <char> has been entered. |
367 ;; Print "<char> =" and | |
368 ;; read <num> or = <num> | |
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369 (setq digit-char (read-char)) |
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370 (if (eq digit-char ?=) |
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371 (setq digit-char (read-char))) |
142 | 372 (message "%c = %c" letter-char digit-char) |
373 (or (> digit-char ?9) (< digit-char ?0))) ; bad input | |
374 (ding t)) | |
375 (t | |
376 (mpuz-try-proposal letter-char digit-char)))) | |
377 (mpuz-offer-new-game))) | |
378 | |
379 (defun mpuz-try-proposal (letter-char digit-char) | |
380 "Propose LETTER-CHAR as code for DIGIT-CHAR." | |
381 (let* ((letter (- letter-char ?A)) | |
382 (digit (- digit-char ?0)) | |
383 (correct-digit (mpuz-to-digit letter))) | |
384 (cond ((mpuz-digit-solved-p correct-digit) | |
385 (message "%c has already been found.")) | |
386 ((= digit correct-digit) | |
387 (message "%c = %c correct !" letter-char digit-char) | |
388 (mpuz-ding) | |
389 (mpuz-correct-guess digit)) | |
390 (t ;;; incorrect guess | |
391 (message "%c = %c incorrect !" letter-char digit-char) | |
392 (mpuz-ding) | |
393 (setq mpuz-nb-errors (1+ mpuz-nb-errors)) | |
394 (mpuz-paint-errors))))) | |
395 | |
396 (defun mpuz-correct-guess (digit) | |
397 "Handle correct guessing of DIGIT." | |
398 (aset mpuz-found-digits digit t) ; Mark digit as solved | |
399 (mpuz-paint-digit digit) ; Repaint it (now as a digit) | |
400 (if (mpuz-check-all-solved) | |
401 (mpuz-close-game))) | |
402 | |
403 (defun mpuz-close-game () | |
404 "Housecleaning when puzzle has been solved." | |
405 (setq mpuz-in-progress nil | |
406 mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors) | |
407 mpuz-nb-completed-games (1+ mpuz-nb-completed-games)) | |
408 (mpuz-paint-statistics) | |
409 (let ((message (mpuz-congratulate))) | |
410 (message message) | |
411 (sit-for 4) | |
412 (if (y-or-n-p (concat message " Start a new game ")) | |
413 (mpuz-start-new-game) | |
414 (message "Good Bye !")))) | |
415 | |
416 (defun mpuz-congratulate () | |
417 "Build a congratulation message when puzzle is solved." | |
418 (format "Puzzle solved with %d errors. %s" | |
419 mpuz-nb-errors | |
420 (cond ((= mpuz-nb-errors 0) "That's perfect !") | |
421 ((= mpuz-nb-errors 1) "That's very good !") | |
422 ((= mpuz-nb-errors 2) "That's good.") | |
423 ((= mpuz-nb-errors 3) "That's not bad.") | |
424 ((= mpuz-nb-errors 4) "That's not too bad...") | |
425 ((and (>= mpuz-nb-errors 5) | |
426 (< mpuz-nb-errors 10)) "That's bad !") | |
427 ((and (>= mpuz-nb-errors 10) | |
428 (< mpuz-nb-errors 15)) "That's awful.") | |
429 ((>= mpuz-nb-errors 15) "That's not serious.")))) | |
430 | |
431 (defun mpuz-show-solution () | |
432 "Display solution for debugging purposes." | |
433 (interactive) | |
434 (mpuz-switch-to-window) | |
435 (let (digit list) | |
436 (setq digit -1) | |
437 (while (> 10 (setq digit (1+ digit))) | |
438 (or (mpuz-digit-solved-p digit) | |
439 (setq list (cons digit list)))) | |
440 (mapcar 'mpuz-correct-guess list))) | |
441 | |
659
505130d1ddf8
*** empty log message ***
Eric S. Raymond <esr@snark.thyrsus.com>
parents:
232
diff
changeset
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442 ;;; mpuz.el ends here |