Mercurial > emacs
annotate lisp/play/5x5.el @ 26706:705ff8a9d6dd
Derived from acorn.h by deletions.
author | Dave Love <fx@gnu.org> |
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date | Sat, 04 Dec 1999 19:46:10 +0000 |
parents | 8e7561d048f5 |
children | 844457f780a5 |
rev | line source |
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25143 | 1 ;;; 5x5.el -- Simple little puzzle game. |
2 | |
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3 ;; Copyright (C) 1999 Free Software Foundation, Inc. |
25143 | 4 |
5 ;; Author: Dave Pearson <davep@hagbard.demon.co.uk> | |
6 ;; Maintainer: Dave Pearson <davep@hagbard.demon.co.uk> | |
7 ;; Created: 1998-10-03 | |
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8 ;; Version: $Revision: 1.2 $ |
25143 | 9 ;; Keywords: games puzzles |
10 | |
11 ;; This file is part of GNU Emacs. | |
12 | |
13 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
14 ;; it under the terms of the GNU General Public License as published by | |
15 ;; the Free Software Foundation; either version 2, or (at your option) | |
16 ;; any later version. | |
17 | |
18 ;; GNU Emacs is distributed in the hope that it will be useful, | |
19 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
20 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
21 ;; GNU General Public License for more details. | |
22 | |
23 ;; You should have received a copy of the GNU General Public License | |
24 ;; along with GNU Emacs; see the file COPYING. If not, write to the | |
25 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
26 ;; Boston, MA 02111-1307, USA. | |
27 | |
28 ;;; Commentary: | |
29 | |
30 ;; The aim of 5x5 is to fill in all the squares. If you need any more of an | |
31 ;; explanation you probably shouldn't play the game. | |
32 | |
33 ;;; TODO: | |
34 | |
35 ;; o The code for updating the grid needs to be re-done. At the moment it | |
36 ;; simply re-draws the grid every time a move is made. | |
37 ;; | |
25160 | 38 ;; o Look into tarting up the display with colour. gamegrid.el looks |
25143 | 39 ;; interesting, perhaps that is the way to go? |
40 | |
41 ;;; Thanks: | |
42 | |
43 ;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an | |
44 ;; emacs mode. | |
45 ;; | |
46 ;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated | |
47 ;; solver. | |
48 | |
49 ;; Things we need. | |
50 | |
51 (eval-when-compile | |
52 (require 'cl)) | |
53 | |
54 ;; If customize isn't available just use defvar instead. | |
55 (eval-and-compile | |
56 (unless (fboundp 'defgroup) | |
57 (defmacro defgroup (&rest rest) nil) | |
58 (defmacro defcustom (symbol init docstring &rest rest) | |
59 `(defvar ,symbol ,init ,docstring)))) | |
60 | |
61 ;; Customize options. | |
62 | |
63 (defgroup 5x5 nil | |
64 "5x5 - Silly little puzzle game." | |
65 :group 'games | |
66 :prefix "5x5-") | |
67 | |
68 (defcustom 5x5-grid-size 5 | |
69 "*Size of the playing area." | |
70 :type 'integer | |
71 :group '5x5) | |
72 | |
73 (defcustom 5x5-x-scale 4 | |
74 "*X scaling factor for drawing the grid." | |
75 :type 'integer | |
76 :group '5x5) | |
77 | |
78 (defcustom 5x5-y-scale 3 | |
79 "*Y scaling factor for drawing the grid." | |
80 :type 'integer | |
81 :group '5x5) | |
82 | |
83 (defcustom 5x5-animate-delay .01 | |
84 "*Delay in seconds when animating a solution crack." | |
85 :type 'number | |
86 :group '5x5) | |
87 | |
88 (defcustom 5x5-hassle-me t | |
89 "*Should 5x5 ask you when you want to do a destructive operation?" | |
90 :type 'boolean | |
91 :group '5x5) | |
92 | |
93 (defcustom 5x5-mode-hook nil | |
94 "*Hook run on starting 5x5." | |
95 :type 'hook | |
96 :group '5x5) | |
97 | |
98 ;; Non-customize variables. | |
99 | |
100 (defvar 5x5-grid nil | |
101 "5x5 grid contents.") | |
102 | |
103 (defvar 5x5-x-pos 2 | |
104 "X position of cursor.") | |
105 | |
106 (defvar 5x5-y-pos 2 | |
107 "Y position of cursor.") | |
108 | |
109 (defvar 5x5-moves 0 | |
110 "Moves made.") | |
111 | |
112 (defvar 5x5-cracking nil | |
113 "Are we in cracking mode?") | |
114 | |
115 (defvar 5x5-buffer-name "*5x5*" | |
116 "Name of the 5x5 play buffer.") | |
117 | |
118 (defvar 5x5-mode-map nil | |
119 "Local keymap for the 5x5 game.") | |
120 | |
121 ;; Keymap. | |
122 | |
123 (unless 5x5-mode-map | |
124 (let ((map (make-sparse-keymap))) | |
125 (suppress-keymap map t) | |
126 (define-key map "?" #'describe-mode) | |
127 (define-key map "\r" #'5x5-flip-current) | |
128 (define-key map " " #'5x5-flip-current) | |
129 (define-key map [up] #'5x5-up) | |
130 (define-key map [down] #'5x5-down) | |
131 (define-key map [left] #'5x5-left) | |
132 (define-key map [tab] #'5x5-right) | |
133 (define-key map [right] #'5x5-right) | |
134 (define-key map [(control a)] #'5x5-bol) | |
135 (define-key map [(control e)] #'5x5-eol) | |
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136 (define-key map [(control p)] #'5x5-up) |
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137 (define-key map [(control n)] #'5x5-down) |
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138 (define-key map [(control b)] #'5x5-left) |
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139 (define-key map [(control f)] #'5x5-right) |
25143 | 140 (define-key map [home] #'5x5-bol) |
141 (define-key map [end] #'5x5-eol) | |
142 (define-key map [prior] #'5x5-first) | |
143 (define-key map [next] #'5x5-last) | |
144 (define-key map "r" #'5x5-randomize) | |
145 (define-key map [(control c) (control r)] #'5x5-crack-randomly) | |
146 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current) | |
147 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best) | |
148 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate) | |
149 (define-key map "n" #'5x5-new-game) | |
150 (define-key map "q" #'5x5-quit-game) | |
151 (setq 5x5-mode-map map))) | |
152 | |
153 ;; Menu definition. | |
154 | |
155 (easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu." | |
156 '("5x5" | |
157 ["New game" 5x5-new-game t] | |
158 ["Random game" 5x5-randomize t] | |
159 ["Quit game" 5x5-quit-game t] | |
160 "---" | |
161 ["Crack randomly" 5x5-crack-randomly t] | |
162 ["Crack mutating current" 5x5-crack-mutating-current t] | |
163 ["Crack mutating best" 5x5-crack-mutating-best t] | |
164 ["Crack with xor mutate" 5x5-crack-xor-mutate t])) | |
165 | |
166 ;; Gameplay functions. | |
167 | |
168 (put '5x5-mode 'mode-class 'special) | |
169 | |
170 (defun 5x5-mode () | |
171 "A mode for playing `5x5' | |
172 | |
173 The key bindings for 5x5-mode are: | |
174 | |
175 \\{5x5-mode-map}" | |
176 (kill-all-local-variables) | |
177 (use-local-map 5x5-mode-map) | |
178 (setq major-mode '5x5-mode | |
179 mode-name "5x5") | |
180 (run-hooks '5x5-mode-hook) | |
181 (setq buffer-read-only t | |
182 truncate-lines t) | |
183 (buffer-disable-undo (current-buffer))) | |
184 | |
185 ;;;###autoload | |
186 (defun 5x5 (&optional size) | |
187 "Play 5x5. | |
188 | |
189 The object of 5x5 is very simple, by moving around the grid and flipping | |
190 squares you must fill the grid. | |
191 | |
192 5x5 keyboard bindings are: | |
193 \\<5x5-mode-map> | |
194 Flip \\[5x5-flip-current] | |
195 Move up \\[5x5-up] | |
196 Move down \\[5x5-down] | |
197 Move left \\[5x5-left] | |
198 Move right \\[5x5-right] | |
199 Start new game \\[5x5-new-game] | |
200 New game with random grid \\[5x5-randomize] | |
201 Random cracker \\[5x5-crack-randomly] | |
202 Mutate current cracker \\[5x5-crack-mutating-current] | |
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203 Mutate best cracker \\[5x5-crack-mutating-best] |
25143 | 204 Mutate xor cracker \\[5x5-crack-xor-mutate] |
205 Quit current game \\[5x5-quit-game]" | |
206 | |
207 (interactive "P") | |
208 (setq 5x5-cracking nil) | |
209 (when size | |
210 (setq 5x5-grid-size size)) | |
211 (switch-to-buffer 5x5-buffer-name) | |
212 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0))))) | |
213 (5x5-new-game)) | |
214 (5x5-draw-grid (list 5x5-grid)) | |
215 (5x5-position-cursor) | |
216 (5x5-mode)) | |
217 | |
218 (defun 5x5-new-game () | |
219 "Start a new game of `5x5'." | |
220 (interactive) | |
221 (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t) | |
222 (setq 5x5-x-pos (/ 5x5-grid-size 2) | |
223 5x5-y-pos (/ 5x5-grid-size 2) | |
224 5x5-moves 0 | |
225 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos)) | |
226 (when (interactive-p) | |
227 (5x5-draw-grid (list 5x5-grid)) | |
228 (5x5-position-cursor)))) | |
229 | |
230 (defun 5x5-quit-game () | |
231 "Quit the current game of `5x5'." | |
232 (interactive) | |
233 (kill-buffer 5x5-buffer-name)) | |
234 | |
235 (defun 5x5-make-new-grid () | |
236 "Create and return a new `5x5' grid structure." | |
237 (let ((grid (make-vector 5x5-grid-size nil))) | |
238 (loop for y from 0 to (1- 5x5-grid-size) do | |
239 (aset grid y (make-vector 5x5-grid-size nil))) | |
240 grid)) | |
241 | |
242 (defun 5x5-cell (grid y x) | |
243 "Return the value of the cell in GRID at location X,Y." | |
244 (aref (aref grid y) x)) | |
245 | |
246 (defun 5x5-set-cell (grid y x value) | |
247 "Set the value of cell X,Y in GRID to VALUE." | |
248 (aset (aref grid y) x value)) | |
249 | |
250 (defun 5x5-flip-cell (grid y x) | |
251 "Flip the value of cell X,Y in GRID." | |
252 (5x5-set-cell grid y x (not (5x5-cell grid y x)))) | |
253 | |
254 (defun 5x5-copy-grid (grid) | |
255 "Make a new copy of GRID." | |
256 (let ((copy (5x5-make-new-grid))) | |
257 (loop for y from 0 to (1- 5x5-grid-size) do | |
258 (loop for x from 0 to (1- 5x5-grid-size) do | |
259 (5x5-set-cell copy y x (5x5-cell grid y x)))) | |
260 copy)) | |
261 | |
262 (defun 5x5-make-move (grid row col) | |
263 "Make a move on GRID at row ROW and column COL." | |
264 (5x5-flip-cell grid row col) | |
265 (if (> row 0) | |
266 (5x5-flip-cell grid (1- row) col)) | |
267 (if (< row (- 5x5-grid-size 1)) | |
268 (5x5-flip-cell grid (1+ row) col)) | |
269 (if (> col 0) | |
270 (5x5-flip-cell grid row (1- col))) | |
271 (if (< col (- 5x5-grid-size 1)) | |
272 (5x5-flip-cell grid row (1+ col))) | |
273 grid) | |
274 | |
275 (defun 5x5-row-value (row) | |
276 "Get the \"on-value\" for grid row ROW." | |
277 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0))) | |
278 | |
279 (defun 5x5-grid-value (grid) | |
280 "Get the \"on-value\" for grid GRID." | |
281 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y)))) | |
282 | |
283 (defun 5x5-draw-grid-end () | |
284 "Draw the top/bottom of the grid" | |
285 (insert "+") | |
286 (loop for x from 0 to (1- 5x5-grid-size) do | |
287 (insert "-" (make-string 5x5-x-scale ?-))) | |
288 (insert "-+ ")) | |
289 | |
290 (defun 5x5-draw-grid (grids) | |
291 "Draw the grids GRIDS into the current buffer." | |
292 (let ((buffer-read-only nil)) | |
293 (erase-buffer) | |
294 (loop for grid in grids do (5x5-draw-grid-end)) | |
295 (insert "\n") | |
296 (loop for y from 0 to (1- 5x5-grid-size) do | |
297 (loop for lines from 0 to (1- 5x5-y-scale) do | |
298 (loop for grid in grids do | |
299 (loop for x from 0 to (1- 5x5-grid-size) do | |
300 (insert (if (zerop x) "| " " ") | |
301 (make-string 5x5-x-scale | |
302 (if (5x5-cell grid y x) ?# ?.)))) | |
303 (insert " | ")) | |
304 (insert "\n"))) | |
305 (loop for grid in grids do (5x5-draw-grid-end)) | |
306 (insert "\n") | |
307 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves)))) | |
308 | |
309 (defun 5x5-position-cursor () | |
310 "Position the cursor on the grid." | |
311 (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2)) | |
312 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1))) | |
313 | |
314 (defun 5x5-made-move () | |
315 "Keep track of how many moves have been made." | |
316 (incf 5x5-moves)) | |
317 | |
318 (defun 5x5-make-random-grid () | |
319 "Make a random grid." | |
320 (let ((grid (5x5-make-new-grid))) | |
321 (loop for y from 0 to (1- 5x5-grid-size) do | |
322 (loop for x from 0 to (1- 5x5-grid-size) do | |
323 (if (zerop (random 2)) | |
324 (5x5-flip-cell grid y x)))) | |
325 grid)) | |
326 | |
327 ;; Cracker functions. | |
328 | |
329 ;;;###autoload | |
330 (defun 5x5-crack-randomly () | |
331 "Attempt to crack 5x5 using random solutions." | |
332 (interactive) | |
333 (5x5-crack #'5x5-make-random-solution)) | |
334 | |
335 ;;;###autoload | |
336 (defun 5x5-crack-mutating-current () | |
337 "Attempt to crack 5x5 by mutating the current solution." | |
338 (interactive) | |
339 (5x5-crack #'5x5-make-mutate-current)) | |
340 | |
341 ;;;###autoload | |
342 (defun 5x5-crack-mutating-best () | |
343 "Attempt to crack 5x5 by mutating the best solution." | |
344 (interactive) | |
345 (5x5-crack #'5x5-make-mutate-best)) | |
346 | |
347 ;;;###autoload | |
348 (defun 5x5-crack-xor-mutate () | |
349 "Attempt to crack 5x5 by xor the current and best solution and then | |
350 mutating the result." | |
351 (interactive) | |
352 (5x5-crack #'5x5-make-xor-with-mutation)) | |
353 | |
354 ;;;###autoload | |
355 (defun 5x5-crack (breeder) | |
356 "Attempt to find a solution for 5x5. | |
357 | |
358 5x5-crack takes the argument BREEDER which should be a function that takes | |
359 two parameters, the first will be a grid vector array that is the current | |
360 solution and the second will be the best solution so far. The function | |
361 should return a grid vector array that is the new solution." | |
362 | |
363 (interactive "aBreeder function: ") | |
364 (5x5) | |
365 (setq 5x5-cracking t) | |
366 (let* ((best-solution (5x5-make-random-grid)) | |
367 (current-solution best-solution) | |
368 (best-result (5x5-make-new-grid)) | |
369 (current-result (5x5-make-new-grid)) | |
370 (target (* 5x5-grid-size 5x5-grid-size))) | |
371 (while (and (< (5x5-grid-value best-result) target) | |
372 (not (input-pending-p))) | |
373 (setq current-result (5x5-play-solution current-solution best-solution)) | |
374 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result)) | |
375 (setq best-solution current-solution | |
376 best-result current-result)) | |
377 (setq current-solution (funcall breeder | |
378 (5x5-copy-grid current-solution) | |
379 (5x5-copy-grid best-solution))))) | |
380 (setq 5x5-cracking nil)) | |
381 | |
382 (defun 5x5-make-random-solution (&rest ignore) | |
383 "Make a random solution." | |
384 (5x5-make-random-grid)) | |
385 | |
386 (defun 5x5-make-mutate-current (current best) | |
387 "Mutate the current solution." | |
388 (5x5-mutate-solution current)) | |
389 | |
390 (defun 5x5-make-mutate-best (current best) | |
391 "Mutate the best solution." | |
392 (5x5-mutate-solution best)) | |
393 | |
394 (defun 5x5-make-xor-with-mutation (current best) | |
395 "xor current and best solution then mutate the result." | |
396 (let ((xored (5x5-make-new-grid))) | |
397 (loop for y from 0 to (1- 5x5-grid-size) do | |
398 (loop for x from 0 to (1- 5x5-grid-size) do | |
399 (5x5-set-cell xored y x | |
400 (5x5-xor (5x5-cell current y x) | |
401 (5x5-cell best y x))))) | |
402 (5x5-mutate-solution xored))) | |
403 | |
404 (defun 5x5-mutate-solution (solution) | |
405 "Randomly flip bits in the solution." | |
406 (loop for y from 0 to (1- 5x5-grid-size) do | |
407 (loop for x from 0 to (1- 5x5-grid-size) do | |
408 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2)) | |
409 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2)) | |
410 (5x5-flip-cell solution y x)))) | |
411 solution) | |
412 | |
413 (defun 5x5-play-solution (solution best) | |
414 "Play a solution on an empty grid. This destroys the current game in | |
415 progress because it is an animated attempt." | |
416 (5x5-new-game) | |
417 (loop for y from 0 to (1- 5x5-grid-size) do | |
418 (loop for x from 0 to (1- 5x5-grid-size) do | |
419 (setq 5x5-y-pos y | |
420 5x5-x-pos x) | |
421 (if (5x5-cell solution y x) | |
422 (5x5-flip-current)) | |
423 (5x5-draw-grid (list 5x5-grid solution best)) | |
424 (5x5-position-cursor) | |
425 (sit-for 5x5-animate-delay))) | |
426 5x5-grid) | |
427 | |
428 ;; Keyboard response functions. | |
429 | |
430 (defun 5x5-flip-current () | |
431 "Make a move on the current cursor location." | |
432 (interactive) | |
433 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos)) | |
434 (5x5-made-move) | |
435 (unless 5x5-cracking | |
436 (5x5-draw-grid (list 5x5-grid))) | |
437 (5x5-position-cursor) | |
438 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size)) | |
439 (beep) | |
440 (message "You win!"))) | |
441 | |
442 (defun 5x5-up () | |
443 "Move up." | |
444 (interactive) | |
445 (unless (zerop 5x5-y-pos) | |
446 (decf 5x5-y-pos) | |
447 (5x5-position-cursor))) | |
448 | |
449 (defun 5x5-down () | |
450 "Move down." | |
451 (interactive) | |
452 (unless (= 5x5-y-pos (1- 5x5-grid-size)) | |
453 (incf 5x5-y-pos) | |
454 (5x5-position-cursor))) | |
455 | |
456 (defun 5x5-left () | |
457 "Move left." | |
458 (interactive) | |
459 (unless (zerop 5x5-x-pos) | |
460 (decf 5x5-x-pos) | |
461 (5x5-position-cursor))) | |
462 | |
463 (defun 5x5-right () | |
464 "Move right." | |
465 (interactive) | |
466 (unless (= 5x5-x-pos (1- 5x5-grid-size)) | |
467 (incf 5x5-x-pos) | |
468 (5x5-position-cursor))) | |
469 | |
470 (defun 5x5-bol () | |
471 "Move to beginning of line." | |
472 (interactive) | |
473 (setq 5x5-x-pos 0) | |
474 (5x5-position-cursor)) | |
475 | |
476 (defun 5x5-eol () | |
477 "Move to end of line." | |
478 (interactive) | |
479 (setq 5x5-x-pos (1- 5x5-grid-size)) | |
480 (5x5-position-cursor)) | |
481 | |
482 (defun 5x5-first () | |
483 "Move to the first cell." | |
484 (interactive) | |
485 (setq 5x5-x-pos 0 | |
486 5x5-y-pos 0) | |
487 (5x5-position-cursor)) | |
488 | |
489 (defun 5x5-last () | |
490 "Move to the last cell." | |
491 (interactive) | |
492 (setq 5x5-x-pos (1- 5x5-grid-size) | |
493 5x5-y-pos (1- 5x5-grid-size)) | |
494 (5x5-position-cursor)) | |
495 | |
496 (defun 5x5-randomize () | |
497 "Randomize the grid." | |
498 (interactive) | |
499 (when (5x5-y-or-n-p "Start a new game with a random grid? ") | |
500 (setq 5x5-x-pos (/ 5x5-grid-size 2) | |
501 5x5-y-pos (/ 5x5-grid-size 2) | |
502 5x5-moves 0 | |
503 5x5-grid (5x5-make-random-grid)) | |
504 (unless 5x5-cracking | |
505 (5x5-draw-grid (list 5x5-grid))) | |
506 (5x5-position-cursor))) | |
507 | |
508 ;; Support functions | |
509 | |
510 (defun 5x5-xor (x y) | |
511 "Boolean exclusive-or of X and Y." | |
512 (and (or x y) (not (and x y)))) | |
513 | |
514 (defun 5x5-y-or-n-p (prompt) | |
515 "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting." | |
516 (if 5x5-hassle-me | |
517 (y-or-n-p prompt) | |
518 t)) | |
519 | |
520 (provide '5x5) | |
521 | |
522 ;;; 5x5.el ends here |