Mercurial > emacs
annotate src/xfaces.c @ 3513:8154b7ce787e
(mail-do-fcc): Replace the code for appending to buffer.
author | Richard M. Stallman <rms@gnu.org> |
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date | Sun, 06 Jun 1993 03:53:08 +0000 |
parents | 291f28da7ea1 |
children | aad9fd004281 |
rev | line source |
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1 /* "Face" primitives. |
2961 | 2 Copyright (C) 1993 Free Software Foundation. |
2342 | 3 |
2336 | 4 This file is part of GNU Emacs. |
5 | |
6 GNU Emacs is free software; you can redistribute it and/or modify | |
7 it under the terms of the GNU General Public License as published by | |
2342 | 8 the Free Software Foundation; either version 2, or (at your option) |
2336 | 9 any later version. |
10 | |
11 GNU Emacs is distributed in the hope that it will be useful, | |
12 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
14 GNU General Public License for more details. | |
15 | |
16 You should have received a copy of the GNU General Public License | |
17 along with GNU Emacs; see the file COPYING. If not, write to | |
18 the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ | |
19 | |
2438 | 20 /* This is derived from work by Lucid (some parts very loosely so). */ |
2342 | 21 |
2336 | 22 #include <sys/types.h> |
23 #include <sys/stat.h> | |
24 | |
25 #include "config.h" | |
26 #include "lisp.h" | |
27 | |
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28 #ifdef HAVE_X_WINDOWS |
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29 |
2336 | 30 #include "xterm.h" |
31 #include "buffer.h" | |
2391 | 32 #include "dispextern.h" |
2342 | 33 #include "frame.h" |
2438 | 34 #include "blockinput.h" |
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35 #include "window.h" |
2336 | 36 |
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37 /* Compensate for bug in Xos.h on some systems. */ |
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38 #ifdef XOS_NEEDS_TIME_H |
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39 #include <time.h> |
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40 #define __TIMEVAL__ |
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41 #endif |
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42 |
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43 /* These don't seem to be used. */ |
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44 #if 0 |
2336 | 45 /* Display Context for the icons */ |
46 #include <X11/Intrinsic.h> | |
47 #include <X11/StringDefs.h> | |
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48 #include <X11/Xmu/Drawing.h> |
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49 #endif |
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50 |
2336 | 51 #include <X11/Xos.h> |
52 | |
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53 |
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54 /* An explanation of the face data structures. */ |
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55 |
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56 /* ========================= Face Data Structures ========================= |
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57 |
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58 All lisp code uses symbols as face names. |
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59 |
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60 Each frame has a face_alist member (with the frame-face-alist and |
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61 set-frame-face-alist accessors), associating the face names with |
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62 vectors of the form |
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63 [face NAME ID FONT FOREGROUND BACKGROUND BACKGROUND-PIXMAP UNDERLINE-P] |
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64 where |
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65 face is the symbol `face', |
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66 NAME is the symbol with which this vector is associated (a backpointer), |
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67 ID is the face ID, an integer used internally by the C code to identify |
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68 the face, |
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69 FONT, FOREGROUND, and BACKGROUND are strings naming the fonts and colors |
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70 to use with the face, |
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71 BACKGROUND-PIXMAP is the name of an x bitmap filename, which we don't |
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72 use right now, and |
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73 UNDERLINE-P is non-nil if the face should be underlined. |
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74 If any of these elements are nil, that allows the frame's parameters to |
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75 show through. |
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76 (lisp/faces.el maintains these association lists.) |
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77 |
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78 The frames' private alists hold the frame-local definitions for the |
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79 faces. The lisp variable global-face-data contains the global |
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80 defaults for faces. (See lisp/faces.el for this too.) |
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81 |
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82 In the C code, we also have a `struct face' with the elements |
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83 `foreground', `background', `font', and `underline', |
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84 which specify its visual appearance, and elements |
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85 `gc' and `cached_index'; |
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86 `gc' may be an X GC which has been built for the given display |
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87 parameters. Faces with GC's are called `display faces'. Whether |
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88 or not a face has a GC depends on what data structure the face is |
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89 in; we explain these more below. (See src/dispextern.h.) |
2342 | 90 |
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91 Each frame also has members called `faces' and `n_faces' (with the |
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92 accessors FRAME_FACES and FRAME_N_FACES), which define an array of |
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93 struct face pointers, indexed by face ID (element 2 of the |
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94 vector). These are called "frame faces". |
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95 Element 0 is the default face --- the one used for normal text. |
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96 Element 1 is the modeline face. |
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97 These faces have their GC's set; the rest do not. |
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98 If faces[i] is filled in (i.e. non-zero) on one frame, then it must |
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99 be filled in on all frames. Code assumes that face ID's can be |
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100 used on any frame. (See src/xterm.h.) |
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101 |
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102 The global variables `face_vector' and `nfaces' define another |
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103 array of struct face pointers, with their GC's set. This array |
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104 acts as a cache of GC's to be used by all frames. The function |
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105 `intern_face', passed a struct face *, searches face_vector for a |
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106 struct face with the same parameters, adds a new one with a GC if |
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107 it doesn't find one, and returns it. If you have a `struct face', |
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108 and you want a GC for it, call intern_face on that struct, and it |
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109 will return a `struct face *' with its GC set. The faces in |
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110 face_vector are called `cached faces.' (See src/xfaces.c.) |
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112 The `GLYPH' data type is an unsigned integer type; the bottom byte |
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113 is a character code, and the byte above that is a face id. The |
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114 `struct frame_glyphs' structure, used to describe frames' current |
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115 or desired contents, is essentially a matrix of GLYPHs; the face |
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116 ID's in a struct frame_glyphs are indices into FRAME_FACES. (See |
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117 src/dispextern.h.) |
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119 Some subtleties: |
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121 Since face_vector is just a cache --- there are no pointers into it |
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122 from the rest of the code, and everyone accesses it through |
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123 intern_face --- we could just free its GC's and throw the whole |
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124 thing away without breaking anything. This gives us a simple way |
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125 to garbage-collect old GC's nobody's using any more - we can just |
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126 purge face_vector, and then let subsequent calls to intern_face |
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127 refill it as needed. The function clear_face_vector performs this |
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128 purge. |
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129 |
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130 We're often applying intern_face to faces in frames' local arrays - |
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131 for example, we do this while sending GLYPHs from a struct |
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132 frame_glyphs to X during redisplay. It would be nice to avoid |
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133 searching all of face_vector every time we intern a frame's face. |
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134 So, when intern_face finds a match for FACE in face_vector, it |
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135 stores the index of the match in FACE's cached_index member, and |
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136 checks there first next time. */ |
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137 |
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138 |
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139 /* Definitions and declarations. */ |
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140 |
2336 | 141 /* A table of display faces. */ |
142 struct face **face_vector; | |
143 /* The length in use of the table. */ | |
144 int nfaces; | |
145 /* The allocated length of the table. */ | |
146 int nfaces_allocated; | |
147 | |
148 /* The number of face-id's in use (same for all frames). */ | |
149 int next_face_id; | |
150 | |
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151 /* The number of the face to use to indicate the region. */ |
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152 int region_face; |
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153 |
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154 /* This is what appears in a slot in a face to signify that the face |
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155 does not specify that display aspect. */ |
2342 | 156 #define FACE_DEFAULT (~0) |
157 | |
2391 | 158 Lisp_Object Qface, Qwindow, Qpriority; |
159 | |
2336 | 160 static void build_face (); |
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161 int face_name_id_number (); |
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162 |
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163 struct face *intern_face (); |
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164 static void ensure_face_ready (); |
2336 | 165 |
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166 /* Allocating, copying, and comparing struct faces. */ |
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167 |
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168 /* Allocate a new face */ |
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169 static struct face * |
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170 allocate_face () |
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171 { |
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172 struct face *result = (struct face *) xmalloc (sizeof (struct face)); |
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173 bzero (result, sizeof (struct face)); |
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174 result->font = (XFontStruct *) FACE_DEFAULT; |
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175 result->foreground = FACE_DEFAULT; |
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176 result->background = FACE_DEFAULT; |
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177 result->stipple = FACE_DEFAULT; |
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178 return result; |
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179 } |
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180 |
2336 | 181 /* Make a new face that's a copy of an existing one. */ |
182 static struct face * | |
183 copy_face (face) | |
184 struct face *face; | |
185 { | |
186 struct face *result = allocate_face (); | |
187 | |
188 result->font = face->font; | |
189 result->foreground = face->foreground; | |
190 result->background = face->background; | |
2391 | 191 result->stipple = face->stipple; |
2336 | 192 result->underline = face->underline; |
193 | |
194 return result; | |
195 } | |
196 | |
197 static int | |
198 face_eql (face1, face2) | |
199 struct face *face1, *face2; | |
200 { | |
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201 return ( face1->font == face2->font |
2336 | 202 && face1->foreground == face2->foreground |
203 && face1->background == face2->background | |
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204 && face1->stipple == face2->stipple |
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205 && face1->underline == face2->underline); |
2336 | 206 } |
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207 |
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208 /* Interning faces in the `face_vector' cache, and clearing that cache. */ |
2336 | 209 |
210 /* Return the unique display face corresponding to the user-level face FACE. | |
211 If there isn't one, make one, and find a slot in the face_vector to | |
212 put it in. */ | |
213 static struct face * | |
2342 | 214 get_cached_face (f, face) |
2336 | 215 struct frame *f; |
216 struct face *face; | |
217 { | |
218 int i, empty = -1; | |
2391 | 219 struct face *result; |
2336 | 220 |
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221 /* Perhaps FACE->cached_index is valid; this could happen if FACE is |
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222 in a frame's face list. */ |
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223 if (face->cached_index >= 0 |
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224 && face->cached_index < nfaces |
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225 && face_eql (face_vector[face->cached_index], face)) |
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226 return face_vector[face->cached_index]; |
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227 |
2336 | 228 /* Look for an existing display face that does the job. |
229 Also find an empty slot if any. */ | |
230 for (i = 0; i < nfaces; i++) | |
231 { | |
232 if (face_eql (face_vector[i], face)) | |
233 return face_vector[i]; | |
234 if (face_vector[i] == 0) | |
235 empty = i; | |
236 } | |
237 | |
238 /* If no empty slots, make one. */ | |
239 if (empty < 0 && nfaces == nfaces_allocated) | |
240 { | |
241 int newsize = nfaces + 20; | |
242 face_vector | |
243 = (struct face **) xrealloc (face_vector, | |
244 newsize * sizeof (struct face *)); | |
245 nfaces_allocated = newsize; | |
246 } | |
247 | |
248 if (empty < 0) | |
249 empty = nfaces++; | |
250 | |
251 /* Put a new display face in the empty slot. */ | |
252 result = copy_face (face); | |
253 face_vector[empty] = result; | |
254 | |
255 /* Make a graphics context for it. */ | |
256 build_face (f, result); | |
257 | |
258 return result; | |
259 } | |
260 | |
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261 /* Given a frame face, return an equivalent display face |
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262 (one which has a graphics context). */ |
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263 |
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264 struct face * |
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265 intern_face (f, face) |
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266 struct frame *f; |
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267 struct face *face; |
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268 { |
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269 /* If it's equivalent to the default face, use that. */ |
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270 if (face_eql (face, FRAME_DEFAULT_FACE (f))) |
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271 { |
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272 if (!FRAME_DEFAULT_FACE (f)->gc) |
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273 build_face (f, FRAME_DEFAULT_FACE (f)); |
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274 return FRAME_DEFAULT_FACE (f); |
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275 } |
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276 |
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277 /* If it's equivalent to the mode line face, use that. */ |
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278 if (face_eql (face, FRAME_MODE_LINE_FACE (f))) |
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279 { |
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280 if (!FRAME_MODE_LINE_FACE (f)->gc) |
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281 build_face (f, FRAME_MODE_LINE_FACE (f)); |
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282 return FRAME_MODE_LINE_FACE (f); |
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283 } |
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284 |
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285 /* If it's not one of the frame's default faces, it shouldn't have a GC. */ |
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286 if (face->gc) |
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287 abort (); |
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288 |
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289 /* Get a specialized display face. */ |
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290 return get_cached_face (f, face); |
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291 } |
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292 |
2336 | 293 /* Clear out face_vector and start anew. |
294 This should be done from time to time just to avoid | |
295 keeping too many graphics contexts in face_vector | |
296 that are no longer needed. */ | |
297 | |
298 void | |
299 clear_face_vector () | |
300 { | |
301 Lisp_Object rest; | |
302 Display *dpy = x_current_display; | |
2391 | 303 int i; |
2336 | 304 |
305 BLOCK_INPUT; | |
306 /* Free the display faces in the face_vector. */ | |
307 for (i = 0; i < nfaces; i++) | |
308 { | |
309 struct face *face = face_vector[i]; | |
2391 | 310 if (face->gc) |
311 XFreeGC (dpy, face->gc); | |
2336 | 312 xfree (face); |
313 } | |
314 nfaces = 0; | |
315 | |
316 UNBLOCK_INPUT; | |
317 } | |
318 | |
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319 /* Allocating and freeing X resources for display faces. */ |
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320 |
2391 | 321 /* Make a graphics context for face FACE, which is on frame F, |
322 if that can be done. */ | |
2336 | 323 static void |
324 build_face (f, face) | |
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325 struct frame *f; |
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326 struct face *face; |
2336 | 327 { |
328 GC gc; | |
329 XGCValues xgcv; | |
330 unsigned long mask; | |
331 | |
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332 BLOCK_INPUT; |
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333 |
2391 | 334 if (face->foreground != FACE_DEFAULT) |
335 xgcv.foreground = face->foreground; | |
336 else | |
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337 xgcv.foreground = f->display.x->foreground_pixel; |
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338 |
2391 | 339 if (face->background != FACE_DEFAULT) |
340 xgcv.background = face->background; | |
341 else | |
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342 xgcv.background = f->display.x->background_pixel; |
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343 |
2391 | 344 if (face->font && (int) face->font != FACE_DEFAULT) |
345 xgcv.font = face->font->fid; | |
346 else | |
347 xgcv.font = f->display.x->font->fid; | |
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348 |
2336 | 349 xgcv.graphics_exposures = 0; |
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350 |
2336 | 351 mask = GCForeground | GCBackground | GCFont | GCGraphicsExposures; |
352 gc = XCreateGC (x_current_display, FRAME_X_WINDOW (f), | |
353 mask, &xgcv); | |
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354 |
2336 | 355 #if 0 |
2391 | 356 if (face->stipple && face->stipple != FACE_DEFAULT) |
357 XSetStipple (x_current_display, gc, face->stipple); | |
2336 | 358 #endif |
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359 |
2391 | 360 face->gc = gc; |
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361 |
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362 UNBLOCK_INPUT; |
2336 | 363 } |
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364 |
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365 /* Allocating, freeing, and duplicating fonts, colors, and pixmaps. */ |
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366 |
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367 static XFontStruct * |
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368 load_font (f, name) |
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369 struct frame *f; |
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370 Lisp_Object name; |
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371 { |
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372 XFontStruct *font; |
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373 |
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374 if (NILP (name)) |
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375 return (XFontStruct *) FACE_DEFAULT; |
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376 |
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377 CHECK_STRING (name, 0); |
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378 BLOCK_INPUT; |
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379 font = XLoadQueryFont (x_current_display, (char *) XSTRING (name)->data); |
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380 UNBLOCK_INPUT; |
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381 |
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382 if (! font) |
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383 Fsignal (Qerror, Fcons (build_string ("undefined font"), |
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384 Fcons (name, Qnil))); |
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385 return font; |
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386 } |
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387 |
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388 static void |
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389 unload_font (f, font) |
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390 struct frame *f; |
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391 XFontStruct *font; |
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392 { |
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393 if (!font || font == ((XFontStruct *) FACE_DEFAULT)) |
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394 return; |
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395 |
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396 BLOCK_INPUT; |
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397 XFreeFont (x_current_display, font); |
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398 UNBLOCK_INPUT; |
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399 } |
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400 |
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401 static unsigned long |
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402 load_color (f, name) |
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403 struct frame *f; |
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404 Lisp_Object name; |
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405 { |
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406 Display *dpy = x_current_display; |
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407 Colormap cmap; |
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408 XColor color; |
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409 int result; |
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410 |
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411 if (NILP (name)) |
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412 return FACE_DEFAULT; |
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413 |
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414 cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display)); |
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415 |
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416 CHECK_STRING (name, 0); |
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417 BLOCK_INPUT; |
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418 result = XParseColor (dpy, cmap, (char *) XSTRING (name)->data, &color); |
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419 UNBLOCK_INPUT; |
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420 if (! result) |
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421 Fsignal (Qerror, Fcons (build_string ("undefined color"), |
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422 Fcons (name, Qnil))); |
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423 BLOCK_INPUT; |
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424 result = XAllocColor (dpy, cmap, &color); |
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425 UNBLOCK_INPUT; |
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426 if (! result) |
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427 Fsignal (Qerror, Fcons (build_string ("X server cannot allocate color"), |
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428 Fcons (name, Qnil))); |
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429 return (unsigned long) color.pixel; |
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430 } |
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431 |
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432 static void |
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433 unload_color (f, pixel) |
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434 struct frame *f; |
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435 unsigned long pixel; |
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436 { |
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437 /* Since faces get built by copying parameters from other faces, the |
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438 allocation counts for the colors get all screwed up. I don't see |
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439 any solution that will take less than 10 minutes, and it's better |
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440 to have a color leak than a crash, so I'm just dyking this out. |
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441 This isn't really a color leak, anyway - if we ask for it again, |
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442 we'll get the same pixel. */ |
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443 #if 0 |
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444 Colormap cmap; |
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445 Display *dpy = x_current_display; |
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446 if (pixel == FACE_DEFAULT |
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447 || pixel == BLACK_PIX_DEFAULT |
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448 || pixel == WHITE_PIX_DEFAULT) |
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449 return; |
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450 cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display)); |
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451 BLOCK_INPUT; |
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452 XFreeColors (dpy, cmap, &pixel, 1, 0); |
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453 UNBLOCK_INPUT; |
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454 #endif |
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455 } |
2336 | 456 |
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457 /* Initializing face arrays for frames. */ |
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458 |
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459 void |
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460 init_frame_faces (f) |
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461 FRAME_PTR f; |
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462 { |
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463 ensure_face_ready (f, 0); |
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464 ensure_face_ready (f, 1); |
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465 |
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466 recompute_basic_faces (f); |
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467 |
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468 /* Supposedly, we only apply this function to newly-created frames. */ |
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469 if (selected_frame == f) |
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470 abort (); |
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471 |
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472 /* Make sure that all faces valid on the selected frame are also valid |
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473 on this new frame. */ |
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474 if (FRAME_X_P (selected_frame)) |
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475 { |
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476 int i; |
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477 int n_faces = selected_frame->display.x->n_faces; |
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478 struct face **faces = selected_frame->display.x->faces; |
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479 |
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480 for (i = 2; i < n_faces; i++) |
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481 if (faces[i]) |
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482 ensure_face_ready (f, i); |
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483 } |
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484 } |
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485 |
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486 |
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487 /* Called from Fdelete_frame. */ |
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488 void |
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489 free_frame_faces (f) |
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490 struct frame *f; |
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491 { |
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492 Display *dpy = x_current_display; |
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493 int i; |
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494 |
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495 BLOCK_INPUT; |
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496 |
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497 for (i = 0; i < FRAME_N_FACES (f); i++) |
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498 { |
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499 struct face *face = FRAME_FACES (f) [i]; |
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500 if (face) |
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501 { |
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502 if (face->gc) |
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503 XFreeGC (dpy, face->gc); |
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504 if (! face->copy) |
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505 { |
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506 unload_font (f, face->font); |
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507 unload_color (f, face->foreground); |
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508 unload_color (f, face->background); |
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509 #if 0 |
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510 unload_pixmap (f, face->stipple); |
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511 #endif |
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512 } |
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513 xfree (face); |
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514 } |
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515 } |
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516 xfree (FRAME_FACES (f)); |
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517 FRAME_FACES (f) = 0; |
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518 FRAME_N_FACES (f) = 0; |
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519 |
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520 UNBLOCK_INPUT; |
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521 } |
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522 |
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523 /* Interning faces in a frame's face array. */ |
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524 |
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525 /* Find a match for NEW_FACE in a FRAME's face array, and add it if we don't |
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526 find one. */ |
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527 static int |
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528 intern_frame_face (frame, new_face) |
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529 struct frame *frame; |
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530 struct face *new_face; |
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531 { |
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532 int len = FRAME_N_FACES (frame); |
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533 int i; |
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534 |
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535 /* Search for a face already on FRAME equivalent to FACE. */ |
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536 for (i = 0; i < len; i++) |
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537 { |
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538 struct face *frame_face = FRAME_FACES (frame)[i]; |
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539 |
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540 if (frame_face && face_eql (new_face, frame_face)) |
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541 return i; |
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542 } |
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543 |
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544 /* We didn't find one; add a new one. */ |
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545 i = next_face_id++; |
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546 |
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547 ensure_face_ready (frame, i); |
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548 bcopy (new_face, FRAME_FACES (frame)[i], sizeof (*new_face)); |
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549 FRAME_FACES (frame)[i]->copy = 1; |
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550 |
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551 return i; |
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552 } |
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553 |
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554 /* Make face id ID valid on frame F. */ |
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555 |
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556 static void |
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557 ensure_face_ready (f, id) |
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558 struct frame *f; |
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559 int id; |
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560 { |
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561 if (FRAME_N_FACES (f) <= id) |
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562 { |
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563 int n = id + 10; |
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564 int i; |
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565 if (!FRAME_N_FACES (f)) |
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566 FRAME_FACES (f) |
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567 = (struct face **) xmalloc (sizeof (struct face *) * n); |
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568 else |
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569 FRAME_FACES (f) |
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570 = (struct face **) xrealloc (FRAME_FACES (f), |
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571 sizeof (struct face *) * n); |
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572 |
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573 bzero (FRAME_FACES (f) + FRAME_N_FACES (f), |
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574 (n - FRAME_N_FACES (f)) * sizeof (struct face *)); |
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575 FRAME_N_FACES (f) = n; |
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576 } |
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577 |
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578 if (FRAME_FACES (f) [id] == 0) |
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579 FRAME_FACES (f) [id] = allocate_face (); |
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580 } |
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581 |
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582 /* Computing faces appropriate for a given piece of text in a buffer. */ |
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583 |
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584 /* Return non-zero if FONT1 and FONT2 have the same size bounding box. |
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585 We assume that they're both character-cell fonts. */ |
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586 int |
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587 same_size_fonts (font1, font2) |
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588 XFontStruct *font1, *font2; |
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589 { |
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590 XCharStruct *bounds1 = &font1->min_bounds; |
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591 XCharStruct *bounds2 = &font2->min_bounds; |
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592 |
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593 return (bounds1->width == bounds2->width |
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594 && bounds1->ascent == bounds2->ascent |
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595 && bounds1->descent == bounds2->descent); |
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596 } |
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597 |
2342 | 598 /* Modify face TO by copying from FROM all properties which have |
599 nondefault settings. */ | |
600 static void | |
601 merge_faces (from, to) | |
602 struct face *from, *to; | |
603 { | |
2883
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604 /* Only merge the font if it's the same size as the base font. */ |
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605 if (from->font != (XFontStruct *) FACE_DEFAULT |
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606 && same_size_fonts (from->font, to->font)) |
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607 to->font = from->font; |
2342 | 608 if (from->foreground != FACE_DEFAULT) |
609 to->foreground = from->foreground; | |
610 if (from->background != FACE_DEFAULT) | |
611 to->background = from->background; | |
2391 | 612 if (from->stipple != FACE_DEFAULT) |
613 to->stipple = from->stipple; | |
2342 | 614 if (from->underline) |
615 to->underline = from->underline; | |
616 } | |
617 | |
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618 /* Set up the basic set of facial parameters, based on the frame's |
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619 data; all faces are deltas applied to this. */ |
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620 static void |
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621 compute_base_face (f, face) |
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622 FRAME_PTR f; |
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623 struct face *face; |
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624 { |
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625 struct x_display *d = f->display.x; |
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626 |
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627 face->gc = 0; |
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628 face->foreground = d->foreground_pixel; |
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629 face->background = d->background_pixel; |
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630 face->font = d->font; |
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631 face->underline = 0; |
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632 } |
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633 |
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634 |
2391 | 635 struct sortvec |
636 { | |
637 Lisp_Object overlay; | |
638 int beg, end; | |
639 int priority; | |
640 }; | |
641 | |
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642 static int |
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643 sort_overlays (s1, s2) |
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644 struct sortvec *s1, *s2; |
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645 { |
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646 if (s1->priority != s2->priority) |
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647 return s1->priority - s2->priority; |
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648 if (s1->beg != s2->beg) |
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649 return s1->beg - s2->beg; |
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650 if (s1->end != s2->end) |
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651 return s2->end - s1->end; |
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652 return 0; |
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653 } |
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654 |
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655 /* Return the face ID associated with a buffer position POS. |
2342 | 656 Store into *ENDPTR the position at which a different face is needed. |
657 This does not take account of glyphs that specify their own face codes. | |
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658 F is the frame in use for display, and W is a window displaying |
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659 the current buffer. |
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660 |
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661 REGION_BEG, REGION_END delimit the region, so it can be highlighted. */ |
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662 |
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663 int |
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664 compute_char_face (f, w, pos, region_beg, region_end, endptr) |
2342 | 665 struct frame *f; |
2391 | 666 struct window *w; |
2342 | 667 int pos; |
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668 int region_beg, region_end; |
2342 | 669 int *endptr; |
670 { | |
671 struct face face; | |
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672 Lisp_Object prop, position; |
2342 | 673 int i, j, noverlays; |
674 int facecode; | |
675 Lisp_Object *overlay_vec; | |
2391 | 676 struct sortvec *sortvec; |
677 Lisp_Object frame; | |
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678 int endpos; |
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679 |
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680 /* W must display the current buffer. We could write this function |
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681 to use the frame and buffer of W, but right now it doesn't. */ |
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682 if (XBUFFER (w->buffer) != current_buffer) |
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683 abort (); |
2391 | 684 |
685 XSET (frame, Lisp_Frame, f); | |
2342 | 686 |
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687 endpos = ZV; |
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688 if (pos < region_beg && region_beg < endpos) |
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689 endpos = region_beg; |
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690 |
2342 | 691 XFASTINT (position) = pos; |
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692 prop = Fget_text_property (position, Qface, w->buffer); |
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693 { |
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694 Lisp_Object end; |
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695 |
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696 end = Fnext_single_property_change (position, Qface, w->buffer); |
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697 if (INTEGERP (end)) |
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698 endpos = XINT (end); |
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699 } |
2342 | 700 |
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701 { |
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702 int next_overlay; |
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703 int len; |
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704 |
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705 /* First try with room for 40 overlays. */ |
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706 len = 40; |
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707 overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); |
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708 |
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709 noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay); |
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710 |
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711 /* If there are more than 40, |
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712 make enough space for all, and try again. */ |
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713 if (noverlays > len) |
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714 { |
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715 len = noverlays; |
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716 overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object)); |
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717 noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay); |
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718 } |
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719 |
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|
720 if (next_overlay < endpos) |
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721 endpos = next_overlay; |
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722 } |
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723 |
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724 *endptr = endpos; |
2342 | 725 |
726 /* Optimize the default case. */ | |
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727 if (noverlays == 0 && NILP (prop) |
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728 && !(pos >= region_beg && pos < region_end)) |
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729 return 0; |
2342 | 730 |
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731 compute_base_face (f, &face); |
2342 | 732 |
733 if (!NILP (prop)) | |
734 { | |
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735 facecode = face_name_id_number (f, prop); |
2391 | 736 if (facecode >= 0 && facecode < FRAME_N_FACES (f) |
737 && FRAME_FACES (f) [facecode] != 0) | |
738 merge_faces (FRAME_FACES (f) [facecode], &face); | |
2342 | 739 } |
740 | |
2391 | 741 /* Put the valid and relevant overlays into sortvec. */ |
742 sortvec = (struct sortvec *) alloca (noverlays * sizeof (struct sortvec)); | |
743 | |
2342 | 744 for (i = 0, j = 0; i < noverlays; i++) |
745 { | |
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746 Lisp_Object overlay = overlay_vec[i]; |
2342 | 747 |
748 if (OVERLAY_VALID (overlay) | |
749 && OVERLAY_POSITION (OVERLAY_START (overlay)) > 0 | |
750 && OVERLAY_POSITION (OVERLAY_END (overlay)) > 0) | |
2391 | 751 { |
752 Lisp_Object window; | |
753 window = Foverlay_get (overlay, Qwindow); | |
754 | |
755 /* Also ignore overlays limited to one window | |
756 if it's not the window we are using. */ | |
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757 if (XTYPE (window) != Lisp_Window |
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758 || XWINDOW (window) == w) |
2391 | 759 { |
760 Lisp_Object tem; | |
761 | |
762 /* This overlay is good and counts: | |
763 put it in sortvec. */ | |
764 sortvec[j].overlay = overlay; | |
765 sortvec[j].beg = OVERLAY_POSITION (OVERLAY_START (overlay)); | |
766 sortvec[j].end = OVERLAY_POSITION (OVERLAY_END (overlay)); | |
767 tem = Foverlay_get (overlay, Qpriority); | |
768 if (INTEGERP (tem)) | |
769 sortvec[j].priority = XINT (tem); | |
770 else | |
771 sortvec[j].priority = 0; | |
772 j++; | |
773 } | |
774 } | |
2342 | 775 } |
776 noverlays = j; | |
777 | |
2391 | 778 /* Sort the overlays into the proper order: increasing priority. */ |
779 | |
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780 if (noverlays > 1) |
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781 qsort (sortvec, noverlays, sizeof (struct sortvec), sort_overlays); |
2342 | 782 |
783 /* Now merge the overlay data in that order. */ | |
784 for (i = 0; i < noverlays; i++) | |
785 { | |
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786 prop = Foverlay_get (sortvec[i].overlay, Qface); |
2342 | 787 if (!NILP (prop)) |
788 { | |
789 Lisp_Object oend; | |
790 int oendpos; | |
791 | |
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792 facecode = face_name_id_number (f, prop); |
2391 | 793 if (facecode >= 0 && facecode < FRAME_N_FACES (f) |
794 && FRAME_FACES (f) [facecode] != 0) | |
795 merge_faces (FRAME_FACES (f) [facecode], &face); | |
2342 | 796 |
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797 oend = OVERLAY_END (sortvec[i].overlay); |
2342 | 798 oendpos = OVERLAY_POSITION (oend); |
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799 if (oendpos < endpos) |
2342 | 800 endpos = oendpos; |
801 } | |
802 } | |
803 | |
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804 if (pos >= region_beg && pos < region_end) |
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805 { |
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806 if (region_end < endpos) |
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807 endpos = region_end; |
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808 if (region_face >= 0 && region_face < next_face_id) |
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809 merge_faces (FRAME_FACES (f) [region_face], &face); |
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810 } |
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811 |
2342 | 812 *endptr = endpos; |
813 | |
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814 return intern_frame_face (f, &face); |
2342 | 815 } |
816 | |
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817 /* Return the face ID to use to display a special glyph which selects |
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818 FACE_CODE as the face ID, assuming that ordinarily the face would |
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819 be BASIC_FACE. F is the frame. */ |
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820 int |
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821 compute_glyph_face (f, face_code) |
2342 | 822 struct frame *f; |
823 int face_code; | |
824 { | |
825 struct face face; | |
826 | |
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827 compute_base_face (f, &face); |
2342 | 828 |
2391 | 829 if (face_code >= 0 && face_code < FRAME_N_FACES (f) |
830 && FRAME_FACES (f) [face_code] != 0) | |
831 merge_faces (FRAME_FACES (f) [face_code], &face); | |
2342 | 832 |
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833 return intern_frame_face (f, &face); |
2336 | 834 } |
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835 |
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836 |
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837 /* Recompute the GC's for the default and modeline faces. |
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838 We call this after changing frame parameters on which those GC's |
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839 depend. */ |
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840 void |
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841 recompute_basic_faces (f) |
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842 FRAME_PTR f; |
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843 { |
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844 /* If the frame's faces haven't been initialized yet, don't worry about |
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845 this stuff. */ |
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846 if (FRAME_N_FACES (f) < 2) |
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847 return; |
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848 |
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849 BLOCK_INPUT; |
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850 |
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851 if (FRAME_DEFAULT_FACE (f)->gc) |
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852 XFreeGC (x_current_display, FRAME_DEFAULT_FACE (f)->gc); |
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853 build_face (f, FRAME_DEFAULT_FACE (f)); |
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854 |
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855 if (FRAME_MODE_LINE_FACE (f)->gc) |
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856 XFreeGC (x_current_display, FRAME_MODE_LINE_FACE (f)->gc); |
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857 build_face (f, FRAME_MODE_LINE_FACE (f)); |
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858 |
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859 UNBLOCK_INPUT; |
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860 } |
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861 |
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862 |
2336 | 863 |
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864 /* Lisp interface. */ |
2336 | 865 |
866 DEFUN ("frame-face-alist", Fframe_face_alist, Sframe_face_alist, 1, 1, 0, | |
867 "") | |
868 (frame) | |
869 Lisp_Object frame; | |
870 { | |
871 CHECK_FRAME (frame, 0); | |
872 return XFRAME (frame)->face_alist; | |
873 } | |
874 | |
875 DEFUN ("set-frame-face-alist", Fset_frame_face_alist, Sset_frame_face_alist, | |
876 2, 2, 0, "") | |
877 (frame, value) | |
878 Lisp_Object frame, value; | |
879 { | |
880 CHECK_FRAME (frame, 0); | |
881 XFRAME (frame)->face_alist = value; | |
882 return value; | |
883 } | |
884 | |
885 | |
886 DEFUN ("make-face-internal", Fmake_face_internal, Smake_face_internal, 1, 1, 0, | |
887 "Create face number FACE-ID on all frames.") | |
888 (face_id) | |
889 Lisp_Object face_id; | |
890 { | |
891 Lisp_Object rest; | |
892 int id = XINT (face_id); | |
893 | |
2391 | 894 CHECK_NUMBER (face_id, 0); |
895 if (id < 0 || id >= next_face_id) | |
896 error ("Face id out of range"); | |
2336 | 897 |
898 for (rest = Vframe_list; !NILP (rest); rest = XCONS (rest)->cdr) | |
899 { | |
900 struct frame *f = XFRAME (XCONS (rest)->car); | |
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901 if (FRAME_X_P (f)) |
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902 ensure_face_ready (f, id); |
2336 | 903 } |
904 return Qnil; | |
905 } | |
906 | |
907 | |
908 DEFUN ("set-face-attribute-internal", Fset_face_attribute_internal, | |
909 Sset_face_attribute_internal, 4, 4, 0, "") | |
910 (face_id, attr_name, attr_value, frame) | |
911 Lisp_Object face_id, attr_name, attr_value, frame; | |
912 { | |
913 struct face *face; | |
914 struct frame *f; | |
915 int magic_p; | |
916 int id; | |
917 | |
918 CHECK_FRAME (frame, 0); | |
2391 | 919 CHECK_NUMBER (face_id, 0); |
2336 | 920 CHECK_SYMBOL (attr_name, 0); |
921 | |
922 f = XFRAME (frame); | |
923 id = XINT (face_id); | |
2391 | 924 if (id < 0 || id >= next_face_id) |
925 error ("Face id out of range"); | |
2336 | 926 |
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927 if (! FRAME_X_P (f)) |
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928 return; |
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929 |
2336 | 930 ensure_face_ready (f, id); |
2391 | 931 face = FRAME_FACES (f) [XFASTINT (face_id)]; |
2336 | 932 |
933 if (EQ (attr_name, intern ("font"))) | |
934 { | |
2391 | 935 XFontStruct *font = load_font (f, attr_value); |
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936 if (face->font != f->display.x->font) |
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937 unload_font (f, face->font); |
2336 | 938 face->font = font; |
939 } | |
940 else if (EQ (attr_name, intern ("foreground"))) | |
941 { | |
2391 | 942 unsigned long new_color = load_color (f, attr_value); |
2336 | 943 unload_color (f, face->foreground); |
944 face->foreground = new_color; | |
945 } | |
946 else if (EQ (attr_name, intern ("background"))) | |
947 { | |
2391 | 948 unsigned long new_color = load_color (f, attr_value); |
2336 | 949 unload_color (f, face->background); |
950 face->background = new_color; | |
951 } | |
952 #if 0 | |
953 else if (EQ (attr_name, intern ("background-pixmap"))) | |
954 { | |
955 unsigned int w, h, d; | |
956 unsigned long new_pixmap = load_pixmap (f, attr_value, &w, &h, &d, 0); | |
2391 | 957 unload_pixmap (f, face->stipple); |
958 if (NILP (attr_value)) | |
959 new_pixmap = 0; | |
960 face->stipple = new_pixmap; | |
2336 | 961 face->pixmap_w = w; |
962 face->pixmap_h = h; | |
963 /* face->pixmap_depth = d; */ | |
964 } | |
965 #endif /* 0 */ | |
966 else if (EQ (attr_name, intern ("underline"))) | |
967 { | |
968 int new = !NILP (attr_value); | |
969 face->underline = new; | |
970 } | |
971 else | |
972 error ("unknown face attribute"); | |
973 | |
974 if (id == 0) | |
975 { | |
976 BLOCK_INPUT; | |
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977 if (FRAME_DEFAULT_FACE (f)->gc != 0) |
2391 | 978 XFreeGC (x_current_display, FRAME_DEFAULT_FACE (f)->gc); |
979 build_face (f, FRAME_DEFAULT_FACE (f)); | |
2336 | 980 UNBLOCK_INPUT; |
981 } | |
982 | |
983 if (id == 1) | |
984 { | |
985 BLOCK_INPUT; | |
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986 if (FRAME_MODE_LINE_FACE (f)->gc != 0) |
2391 | 987 XFreeGC (x_current_display, FRAME_MODE_LINE_FACE (f)->gc); |
988 build_face (f, FRAME_MODE_LINE_FACE (f)); | |
2336 | 989 UNBLOCK_INPUT; |
990 } | |
991 | |
2821
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992 /* If we're modifying either of the frame's display faces, that |
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993 means that we're changing the parameters of a fixed face code; |
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994 since the color/font/whatever is changed but the face ID hasn't, |
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995 redisplay won't know to redraw the affected sections. Give it a |
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996 kick. */ |
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997 if (id == 0 || id == 1) |
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998 SET_FRAME_GARBAGED (f); |
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999 else |
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1000 /* Otherwise, it's enough to tell it to redisplay the text. */ |
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1001 windows_or_buffers_changed = 1; |
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1002 |
2336 | 1003 return Qnil; |
1004 } | |
1005 | |
1006 DEFUN ("internal-next-face-id", Finternal_next_face_id, Sinternal_next_face_id, | |
1007 0, 0, 0, "") | |
1008 () | |
1009 { | |
1010 return make_number (next_face_id++); | |
1011 } | |
2391 | 1012 |
1013 /* Return the face id for name NAME on frame FRAME. | |
1014 (It should be the same for all frames, | |
1015 but it's as easy to use the "right" frame to look it up | |
1016 as to use any other one.) */ | |
1017 | |
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1018 int |
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1019 face_name_id_number (f, name) |
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1020 FRAME_PTR f; |
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1021 Lisp_Object name; |
2391 | 1022 { |
1023 Lisp_Object tem; | |
1024 | |
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1025 tem = Fcdr (Fassq (name, f->face_alist)); |
2767
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1026 if (NILP (tem)) |
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1027 return 0; |
2391 | 1028 CHECK_VECTOR (tem, 0); |
1029 tem = XVECTOR (tem)->contents[2]; | |
1030 CHECK_NUMBER (tem, 0); | |
1031 return XINT (tem); | |
1032 } | |
2336 | 1033 |
2730
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1034 /* Emacs initialization. */ |
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1035 |
2336 | 1036 void |
2391 | 1037 syms_of_xfaces () |
2336 | 1038 { |
2391 | 1039 Qwindow = intern ("window"); |
1040 staticpro (&Qwindow); | |
1041 Qface = intern ("face"); | |
1042 staticpro (&Qface); | |
1043 Qpriority = intern ("priority"); | |
1044 staticpro (&Qpriority); | |
1045 | |
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1046 DEFVAR_INT ("region-face", ®ion_face, |
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1047 "Face number to use to highlight the region\n\ |
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1048 The region is highlighted with this face\n\ |
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1049 when Transient Mark mode is enabled and the mark is active."); |
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1050 |
2336 | 1051 defsubr (&Sframe_face_alist); |
1052 defsubr (&Sset_frame_face_alist); | |
1053 defsubr (&Smake_face_internal); | |
1054 defsubr (&Sset_face_attribute_internal); | |
1055 defsubr (&Sinternal_next_face_id); | |
1056 } | |
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1057 |
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1058 #endif /* HAVE_X_WINDOWS */ |
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1059 |