Mercurial > emacs
annotate lisp/play/gomoku.el @ 41069:818a84568f83
(direct_output_forward_char): Fix character/byte
position comparison.
author | Gerd Moellmann <gerd@gnu.org> |
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date | Thu, 15 Nov 2001 10:29:34 +0000 |
parents | c9b14656dfc4 |
children | b195fc749600 |
rev | line source |
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1 ;;; gomoku.el --- Gomoku game between you and Emacs |
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2 |
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3 ;; Copyright (C) 1988, 1994, 1996, 2001 Free Software Foundation, Inc. |
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4 |
19963 | 5 ;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr> |
40788 | 6 ;; Maintainer: FSF |
23869 | 7 ;; Adapted-By: ESR, Daniel Pfeiffer <occitan@esperanto.org> |
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8 ;; Keywords: games |
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9 |
36 | 10 ;; This file is part of GNU Emacs. |
11 | |
12 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
13 ;; it under the terms of the GNU General Public License as published by | |
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14 ;; the Free Software Foundation; either version 2, or (at your option) |
36 | 15 ;; any later version. |
16 | |
17 ;; GNU Emacs is distributed in the hope that it will be useful, | |
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
20 ;; GNU General Public License for more details. | |
21 | |
22 ;; You should have received a copy of the GNU General Public License | |
14169 | 23 ;; along with GNU Emacs; see the file COPYING. If not, write to the |
24 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
25 ;; Boston, MA 02111-1307, USA. | |
36 | 26 |
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27 ;;; Commentary: |
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28 |
36 | 29 ;; RULES: |
30 ;; | |
31 ;; Gomoku is a game played between two players on a rectangular board. Each | |
32 ;; player, in turn, marks a free square of its choice. The winner is the first | |
33 ;; one to mark five contiguous squares in any direction (horizontally, | |
34 ;; vertically or diagonally). | |
35 ;; | |
36 ;; I have been told that, in "The TRUE Gomoku", some restrictions are made | |
37 ;; about the squares where one may play, or else there is a known forced win | |
38 ;; for the first player. This program has no such restriction, but it does not | |
40788 | 39 ;; know about the forced win, nor do I. |
40 ;; See http://renju.nu/r1rulhis.htm for more information. | |
36 | 41 |
42 | |
43 ;; There are two main places where you may want to customize the program: key | |
44 ;; bindings and board display. These features are commented in the code. Go | |
45 ;; and see. | |
46 | |
47 | |
48 ;; HOW TO USE: | |
49 ;; | |
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50 ;; The command "M-x gomoku" displays a |
36 | 51 ;; board, the size of which depends on the size of the current window. The |
52 ;; size of the board is easily modified by giving numeric arguments to the | |
53 ;; gomoku command and/or by customizing the displaying parameters. | |
54 ;; | |
55 ;; Emacs plays when it is its turn. When it is your turn, just put the cursor | |
56 ;; on the square where you want to play and hit RET, or X, or whatever key you | |
57 ;; bind to the command gomoku-human-plays. When it is your turn, Emacs is | |
58 ;; idle: you may switch buffers, read your mail, ... Just come back to the | |
59 ;; *Gomoku* buffer and resume play. | |
60 | |
61 | |
62 ;; ALGORITHM: | |
63 ;; | |
64 ;; The algorithm is briefly described in section "THE SCORE TABLE". Some | |
65 ;; parameters may be modified if you want to change the style exhibited by the | |
66 ;; program. | |
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67 |
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68 ;;; Code: |
36 | 69 |
21363 | 70 (defgroup gomoku nil |
71 "Gomoku game between you and Emacs." | |
72 :prefix "gomoku-" | |
73 :group 'games) | |
36 | 74 ;;; |
75 ;;; GOMOKU MODE AND KEYMAP. | |
76 ;;; | |
21363 | 77 (defcustom gomoku-mode-hook nil |
78 "If non-nil, its value is called on entry to Gomoku mode. | |
79 One useful value to include is `turn-on-font-lock' to highlight the pieces." | |
80 :type 'hook | |
81 :group 'gomoku) | |
36 | 82 |
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83 ;;; |
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84 ;;; CONSTANTS FOR BOARD |
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85 ;;; |
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86 |
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87 ;; You may change these values if you have a small screen or if the squares |
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88 ;; look rectangular, but spacings SHOULD be at least 2 (MUST BE at least 1). |
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89 |
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90 (defconst gomoku-square-width 4 |
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91 "*Horizontal spacing between squares on the Gomoku board.") |
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92 |
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93 (defconst gomoku-square-height 2 |
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94 "*Vertical spacing between squares on the Gomoku board.") |
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95 |
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96 (defconst gomoku-x-offset 3 |
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97 "*Number of columns between the Gomoku board and the side of the window.") |
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98 |
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99 (defconst gomoku-y-offset 1 |
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100 "*Number of lines between the Gomoku board and the top of the window.") |
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101 |
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102 |
36 | 103 (defvar gomoku-mode-map nil |
104 "Local keymap to use in Gomoku mode.") | |
105 | |
106 (if gomoku-mode-map nil | |
107 (setq gomoku-mode-map (make-sparse-keymap)) | |
108 | |
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109 ;; Key bindings for cursor motion. |
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110 (define-key gomoku-mode-map "y" 'gomoku-move-nw) ; y |
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111 (define-key gomoku-mode-map "u" 'gomoku-move-ne) ; u |
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112 (define-key gomoku-mode-map "b" 'gomoku-move-sw) ; b |
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113 (define-key gomoku-mode-map "n" 'gomoku-move-se) ; n |
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114 (define-key gomoku-mode-map "h" 'backward-char) ; h |
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115 (define-key gomoku-mode-map "l" 'forward-char) ; l |
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116 (define-key gomoku-mode-map "j" 'gomoku-move-down) ; j |
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117 (define-key gomoku-mode-map "k" 'gomoku-move-up) ; k |
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118 |
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119 (define-key gomoku-mode-map [kp-7] 'gomoku-move-nw) |
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120 (define-key gomoku-mode-map [kp-9] 'gomoku-move-ne) |
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121 (define-key gomoku-mode-map [kp-1] 'gomoku-move-sw) |
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122 (define-key gomoku-mode-map [kp-3] 'gomoku-move-se) |
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123 (define-key gomoku-mode-map [kp-4] 'backward-char) |
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124 (define-key gomoku-mode-map [kp-6] 'forward-char) |
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125 (define-key gomoku-mode-map [kp-2] 'gomoku-move-down) |
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126 (define-key gomoku-mode-map [kp-8] 'gomoku-move-up) |
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127 |
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128 (define-key gomoku-mode-map "\C-n" 'gomoku-move-down) ; C-n |
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129 (define-key gomoku-mode-map "\C-p" 'gomoku-move-up) ; C-p |
36 | 130 |
131 ;; Key bindings for entering Human moves. | |
132 (define-key gomoku-mode-map "X" 'gomoku-human-plays) ; X | |
133 (define-key gomoku-mode-map "x" 'gomoku-human-plays) ; x | |
14873 | 134 (define-key gomoku-mode-map " " 'gomoku-human-plays) ; SPC |
36 | 135 (define-key gomoku-mode-map "\C-m" 'gomoku-human-plays) ; RET |
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136 (define-key gomoku-mode-map "\C-c\C-p" 'gomoku-human-plays) ; C-c C-p |
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137 (define-key gomoku-mode-map "\C-c\C-b" 'gomoku-human-takes-back) ; C-c C-b |
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138 (define-key gomoku-mode-map "\C-c\C-r" 'gomoku-human-resigns) ; C-c C-r |
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139 (define-key gomoku-mode-map "\C-c\C-e" 'gomoku-emacs-plays) ; C-c C-e |
36 | 140 |
923 | 141 (define-key gomoku-mode-map [kp-enter] 'gomoku-human-plays) |
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142 (define-key gomoku-mode-map [insert] 'gomoku-human-plays) |
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143 (define-key gomoku-mode-map [down-mouse-1] 'gomoku-click) |
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144 (define-key gomoku-mode-map [drag-mouse-1] 'gomoku-click) |
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145 (define-key gomoku-mode-map [mouse-1] 'gomoku-click) |
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146 (define-key gomoku-mode-map [down-mouse-2] 'gomoku-click) |
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147 (define-key gomoku-mode-map [mouse-2] 'gomoku-mouse-play) |
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148 (define-key gomoku-mode-map [drag-mouse-2] 'gomoku-mouse-play) |
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149 |
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150 (substitute-key-definition 'previous-line 'gomoku-move-up |
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151 gomoku-mode-map (current-global-map)) |
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152 (substitute-key-definition 'next-line 'gomoku-move-down |
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153 gomoku-mode-map (current-global-map)) |
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154 (substitute-key-definition 'beginning-of-line 'gomoku-beginning-of-line |
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155 gomoku-mode-map (current-global-map)) |
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156 (substitute-key-definition 'end-of-line 'gomoku-end-of-line |
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157 gomoku-mode-map (current-global-map)) |
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158 (substitute-key-definition 'undo 'gomoku-human-takes-back |
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159 gomoku-mode-map (current-global-map)) |
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160 (substitute-key-definition 'advertised-undo 'gomoku-human-takes-back |
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161 gomoku-mode-map (current-global-map))) |
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162 |
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163 (defvar gomoku-emacs-won () |
21363 | 164 "For making font-lock use the winner's face for the line.") |
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165 |
21363 | 166 (defcustom gomoku-font-lock-O-face |
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167 (if (display-color-p) |
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168 (list (facemenu-get-face 'fg:red) 'bold)) |
21363 | 169 "*Face to use for Emacs' O." |
170 :type '(repeat face) | |
171 :group 'gomoku) | |
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172 |
21363 | 173 (defcustom gomoku-font-lock-X-face |
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174 (if (display-color-p) |
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175 (list (facemenu-get-face 'fg:green) 'bold)) |
21363 | 176 "*Face to use for your X." |
177 :type '(repeat face) | |
178 :group 'gomoku) | |
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179 |
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180 (defvar gomoku-font-lock-keywords |
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181 '(("O" . gomoku-font-lock-O-face) |
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182 ("X" . gomoku-font-lock-X-face) |
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183 ("[-|/\\]" 0 (if gomoku-emacs-won |
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184 gomoku-font-lock-O-face |
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185 gomoku-font-lock-X-face))) |
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186 "*Font lock rules for Gomoku.") |
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187 |
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188 (put 'gomoku-mode 'front-sticky |
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189 (put 'gomoku-mode 'rear-nonsticky '(intangible))) |
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190 (put 'gomoku-mode 'intangible 1) |
36 | 191 |
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192 (define-derived-mode gomoku-mode nil "Gomoku" |
36 | 193 "Major mode for playing Gomoku against Emacs. |
207 | 194 You and Emacs play in turn by marking a free square. You mark it with X |
195 and Emacs marks it with O. The winner is the first to get five contiguous | |
36 | 196 marks horizontally, vertically or in diagonal. |
207 | 197 |
198 You play by moving the cursor over the square you choose and hitting \\[gomoku-human-plays]. | |
36 | 199 |
200 Other useful commands: | |
201 \\{gomoku-mode-map} | |
207 | 202 Entry to this mode calls the value of `gomoku-mode-hook' if that value |
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203 is non-nil. One interesting value is `turn-on-font-lock'." |
36 | 204 (gomoku-display-statistics) |
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205 (set (make-local-variable 'font-lock-defaults) |
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206 '(gomoku-font-lock-keywords t)) |
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207 (toggle-read-only t)) |
36 | 208 |
209 ;;; | |
210 ;;; THE BOARD. | |
211 ;;; | |
212 | |
213 ;; The board is a rectangular grid. We code empty squares with 0, X's with 1 | |
214 ;; and O's with 6. The rectangle is recorded in a one dimensional vector | |
215 ;; containing padding squares (coded with -1). These squares allow us to | |
216 ;; detect when we are trying to move out of the board. We denote a square by | |
217 ;; its (X,Y) coords, or by the INDEX corresponding to them in the vector. The | |
218 ;; leftmost topmost square has coords (1,1) and index gomoku-board-width + 2. | |
219 ;; Similarly, vectors between squares may be given by two DX, DY coords or by | |
220 ;; one DEPL (the difference between indexes). | |
221 | |
222 (defvar gomoku-board-width nil | |
223 "Number of columns on the Gomoku board.") | |
224 | |
225 (defvar gomoku-board-height nil | |
226 "Number of lines on the Gomoku board.") | |
227 | |
228 (defvar gomoku-board nil | |
229 "Vector recording the actual state of the Gomoku board.") | |
230 | |
231 (defvar gomoku-vector-length nil | |
232 "Length of gomoku-board vector.") | |
233 | |
234 (defvar gomoku-draw-limit nil | |
235 ;; This is usually set to 70% of the number of squares. | |
207 | 236 "After how many moves will Emacs offer a draw?") |
36 | 237 |
238 | |
239 (defun gomoku-xy-to-index (x y) | |
240 "Translate X, Y cartesian coords into the corresponding board index." | |
241 (+ (* y gomoku-board-width) x y)) | |
242 | |
243 (defun gomoku-index-to-x (index) | |
244 "Return corresponding x-coord of board INDEX." | |
245 (% index (1+ gomoku-board-width))) | |
246 | |
247 (defun gomoku-index-to-y (index) | |
248 "Return corresponding y-coord of board INDEX." | |
249 (/ index (1+ gomoku-board-width))) | |
250 | |
251 (defun gomoku-init-board () | |
252 "Create the gomoku-board vector and fill it with initial values." | |
253 (setq gomoku-board (make-vector gomoku-vector-length 0)) | |
254 ;; Every square is 0 (i.e. empty) except padding squares: | |
255 (let ((i 0) (ii (1- gomoku-vector-length))) | |
256 (while (<= i gomoku-board-width) ; The squares in [0..width] and in | |
257 (aset gomoku-board i -1) ; [length - width - 1..length - 1] | |
258 (aset gomoku-board ii -1) ; are padding squares. | |
259 (setq i (1+ i) | |
260 ii (1- ii)))) | |
261 (let ((i 0)) | |
262 (while (< i gomoku-vector-length) | |
263 (aset gomoku-board i -1) ; and also all k*(width+1) | |
264 (setq i (+ i gomoku-board-width 1))))) | |
265 | |
266 ;;; | |
267 ;;; THE SCORE TABLE. | |
268 ;;; | |
269 | |
270 ;; Every (free) square has a score associated to it, recorded in the | |
271 ;; GOMOKU-SCORE-TABLE vector. The program always plays in the square having | |
272 ;; the highest score. | |
273 | |
274 (defvar gomoku-score-table nil | |
275 "Vector recording the actual score of the free squares.") | |
276 | |
277 | |
278 ;; The key point point about the algorithm is that, rather than considering | |
279 ;; the board as just a set of squares, we prefer to see it as a "space" of | |
280 ;; internested 5-tuples of contiguous squares (called qtuples). | |
281 ;; | |
282 ;; The aim of the program is to fill one qtuple with its O's while preventing | |
283 ;; you from filling another one with your X's. To that effect, it computes a | |
284 ;; score for every qtuple, with better qtuples having better scores. Of | |
285 ;; course, the score of a qtuple (taken in isolation) is just determined by | |
286 ;; its contents as a set, i.e. not considering the order of its elements. The | |
287 ;; highest score is given to the "OOOO" qtuples because playing in such a | |
288 ;; qtuple is winning the game. Just after this comes the "XXXX" qtuple because | |
289 ;; not playing in it is just loosing the game, and so on. Note that a | |
290 ;; "polluted" qtuple, i.e. one containing at least one X and at least one O, | |
291 ;; has score zero because there is no more any point in playing in it, from | |
292 ;; both an attacking and a defending point of view. | |
293 ;; | |
294 ;; Given the score of every qtuple, the score of a given free square on the | |
295 ;; board is just the sum of the scores of all the qtuples to which it belongs, | |
296 ;; because playing in that square is playing in all its containing qtuples at | |
297 ;; once. And it is that function which takes into account the internesting of | |
298 ;; the qtuples. | |
299 ;; | |
300 ;; This algorithm is rather simple but anyway it gives a not so dumb level of | |
301 ;; play. It easily extends to "n-dimensional Gomoku", where a win should not | |
302 ;; be obtained with as few as 5 contiguous marks: 6 or 7 (depending on n !) | |
303 ;; should be preferred. | |
304 | |
305 | |
306 ;; Here are the scores of the nine "non-polluted" configurations. Tuning | |
307 ;; these values will change (hopefully improve) the strength of the program | |
308 ;; and may change its style (rather aggressive here). | |
309 | |
310 (defconst nil-score 7 "Score of an empty qtuple.") | |
311 (defconst Xscore 15 "Score of a qtuple containing one X.") | |
312 (defconst XXscore 400 "Score of a qtuple containing two X's.") | |
313 (defconst XXXscore 1800 "Score of a qtuple containing three X's.") | |
314 (defconst XXXXscore 100000 "Score of a qtuple containing four X's.") | |
315 (defconst Oscore 35 "Score of a qtuple containing one O.") | |
316 (defconst OOscore 800 "Score of a qtuple containing two O's.") | |
317 (defconst OOOscore 15000 "Score of a qtuple containing three O's.") | |
318 (defconst OOOOscore 800000 "Score of a qtuple containing four O's.") | |
319 | |
320 ;; These values are not just random: if, given the following situation: | |
321 ;; | |
322 ;; . . . . . . . O . | |
323 ;; . X X a . . . X . | |
324 ;; . . . X . . . X . | |
325 ;; . . . X . . . X . | |
326 ;; . . . . . . . b . | |
327 ;; | |
328 ;; you want Emacs to play in "a" and not in "b", then the parameters must | |
329 ;; satisfy the inequality: | |
330 ;; | |
331 ;; 6 * XXscore > XXXscore + XXscore | |
332 ;; | |
333 ;; because "a" mainly belongs to six "XX" qtuples (the others are less | |
334 ;; important) while "b" belongs to one "XXX" and one "XX" qtuples. Other | |
335 ;; conditions are required to obtain sensible moves, but the previous example | |
336 ;; should illustrate the point. If you manage to improve on these values, | |
337 ;; please send me a note. Thanks. | |
338 | |
339 | |
14040 | 340 ;; As we chose values 0, 1 and 6 to denote empty, X and O squares, the |
341 ;; contents of a qtuple are uniquely determined by the sum of its elements and | |
36 | 342 ;; we just have to set up a translation table. |
343 | |
344 (defconst gomoku-score-trans-table | |
345 (vector nil-score Xscore XXscore XXXscore XXXXscore 0 | |
346 Oscore 0 0 0 0 0 | |
347 OOscore 0 0 0 0 0 | |
348 OOOscore 0 0 0 0 0 | |
349 OOOOscore 0 0 0 0 0 | |
350 0) | |
351 "Vector associating qtuple contents to their score.") | |
352 | |
353 | |
354 ;; If you do not modify drastically the previous constants, the only way for a | |
355 ;; square to have a score higher than OOOOscore is to belong to a "OOOO" | |
356 ;; qtuple, thus to be a winning move. Similarly, the only way for a square to | |
357 ;; have a score between XXXXscore and OOOOscore is to belong to a "XXXX" | |
358 ;; qtuple. We may use these considerations to detect when a given move is | |
359 ;; winning or loosing. | |
360 | |
361 (defconst gomoku-winning-threshold OOOOscore | |
207 | 362 "Threshold score beyond which an Emacs move is winning.") |
36 | 363 |
364 (defconst gomoku-loosing-threshold XXXXscore | |
365 "Threshold score beyond which a human move is winning.") | |
366 | |
367 | |
368 (defun gomoku-strongest-square () | |
369 "Compute index of free square with highest score, or nil if none." | |
370 ;; We just have to loop other all squares. However there are two problems: | |
371 ;; 1/ The SCORE-TABLE only gives correct scores to free squares. To speed | |
372 ;; up future searches, we set the score of padding or occupied squares | |
373 ;; to -1 whenever we meet them. | |
374 ;; 2/ We want to choose randomly between equally good moves. | |
375 (let ((score-max 0) | |
376 (count 0) ; Number of equally good moves | |
377 (square (gomoku-xy-to-index 1 1)) ; First square | |
378 (end (gomoku-xy-to-index gomoku-board-width gomoku-board-height)) | |
379 best-square score) | |
380 (while (<= square end) | |
381 (cond | |
382 ;; If score is lower (i.e. most of the time), skip to next: | |
383 ((< (aref gomoku-score-table square) score-max)) | |
384 ;; If score is better, beware of non free squares: | |
385 ((> (setq score (aref gomoku-score-table square)) score-max) | |
386 (if (zerop (aref gomoku-board square)) ; is it free ? | |
387 (setq count 1 ; yes: take it ! | |
388 best-square square | |
389 score-max score) | |
390 (aset gomoku-score-table square -1))) ; no: kill it ! | |
391 ;; If score is equally good, choose randomly. But first check freeness: | |
392 ((not (zerop (aref gomoku-board square))) | |
393 (aset gomoku-score-table square -1)) | |
4402 | 394 ((zerop (random (setq count (1+ count)))) |
36 | 395 (setq best-square square |
396 score-max score))) | |
397 (setq square (1+ square))) ; try next square | |
398 best-square)) | |
399 | |
400 ;;; | |
401 ;;; INITIALIZING THE SCORE TABLE. | |
402 ;;; | |
403 | |
404 ;; At initialization the board is empty so that every qtuple amounts for | |
405 ;; nil-score. Therefore, the score of any square is nil-score times the number | |
406 ;; of qtuples that pass through it. This number is 3 in a corner and 20 if you | |
407 ;; are sufficiently far from the sides. As computing the number is time | |
408 ;; consuming, we initialize every square with 20*nil-score and then only | |
409 ;; consider squares at less than 5 squares from one side. We speed this up by | |
410 ;; taking symmetry into account. | |
411 ;; Also, as it is likely that successive games will be played on a board with | |
412 ;; same size, it is a good idea to save the initial SCORE-TABLE configuration. | |
413 | |
414 (defvar gomoku-saved-score-table nil | |
415 "Recorded initial value of previous score table.") | |
416 | |
417 (defvar gomoku-saved-board-width nil | |
418 "Recorded value of previous board width.") | |
419 | |
420 (defvar gomoku-saved-board-height nil | |
421 "Recorded value of previous board height.") | |
422 | |
423 | |
424 (defun gomoku-init-score-table () | |
425 "Create the score table vector and fill it with initial values." | |
426 (if (and gomoku-saved-score-table ; Has it been stored last time ? | |
427 (= gomoku-board-width gomoku-saved-board-width) | |
428 (= gomoku-board-height gomoku-saved-board-height)) | |
429 (setq gomoku-score-table (copy-sequence gomoku-saved-score-table)) | |
430 ;; No, compute it: | |
431 (setq gomoku-score-table | |
432 (make-vector gomoku-vector-length (* 20 nil-score))) | |
433 (let (i j maxi maxj maxi2 maxj2) | |
434 (setq maxi (/ (1+ gomoku-board-width) 2) | |
435 maxj (/ (1+ gomoku-board-height) 2) | |
436 maxi2 (min 4 maxi) | |
437 maxj2 (min 4 maxj)) | |
438 ;; We took symmetry into account and could use it more if the board | |
439 ;; would have been square and not rectangular ! | |
440 ;; In our case we deal with all (i,j) in the set [1..maxi2]*[1..maxj] U | |
441 ;; [maxi2+1..maxi]*[1..maxj2]. Maxi2 and maxj2 are used because the | |
442 ;; board may well be less than 8 by 8 ! | |
443 (setq i 1) | |
444 (while (<= i maxi2) | |
445 (setq j 1) | |
446 (while (<= j maxj) | |
447 (gomoku-init-square-score i j) | |
448 (setq j (1+ j))) | |
449 (setq i (1+ i))) | |
450 (while (<= i maxi) | |
451 (setq j 1) | |
452 (while (<= j maxj2) | |
453 (gomoku-init-square-score i j) | |
454 (setq j (1+ j))) | |
455 (setq i (1+ i)))) | |
456 (setq gomoku-saved-score-table (copy-sequence gomoku-score-table) | |
457 gomoku-saved-board-width gomoku-board-width | |
458 gomoku-saved-board-height gomoku-board-height))) | |
459 | |
460 (defun gomoku-nb-qtuples (i j) | |
461 "Return the number of qtuples containing square I,J." | |
207 | 462 ;; This function is complicated because we have to deal |
36 | 463 ;; with ugly cases like 3 by 6 boards, but it works. |
464 ;; If you have a simpler (and correct) solution, send it to me. Thanks ! | |
465 (let ((left (min 4 (1- i))) | |
466 (right (min 4 (- gomoku-board-width i))) | |
467 (up (min 4 (1- j))) | |
468 (down (min 4 (- gomoku-board-height j)))) | |
469 (+ -12 | |
470 (min (max (+ left right) 3) 8) | |
471 (min (max (+ up down) 3) 8) | |
472 (min (max (+ (min left up) (min right down)) 3) 8) | |
473 (min (max (+ (min right up) (min left down)) 3) 8)))) | |
474 | |
475 (defun gomoku-init-square-score (i j) | |
476 "Give initial score to square I,J and to its mirror images." | |
477 (let ((ii (1+ (- gomoku-board-width i))) | |
478 (jj (1+ (- gomoku-board-height j))) | |
479 (sc (* (gomoku-nb-qtuples i j) (aref gomoku-score-trans-table 0)))) | |
480 (aset gomoku-score-table (gomoku-xy-to-index i j) sc) | |
481 (aset gomoku-score-table (gomoku-xy-to-index ii j) sc) | |
482 (aset gomoku-score-table (gomoku-xy-to-index i jj) sc) | |
483 (aset gomoku-score-table (gomoku-xy-to-index ii jj) sc))) | |
484 | |
485 ;;; | |
486 ;;; MAINTAINING THE SCORE TABLE. | |
487 ;;; | |
488 | |
489 ;; We do not provide functions for computing the SCORE-TABLE given the | |
490 ;; contents of the BOARD. This would involve heavy nested loops, with time | |
491 ;; proportional to the size of the board. It is better to update the | |
492 ;; SCORE-TABLE after each move. Updating needs not modify more than 36 | |
493 ;; squares: it is done in constant time. | |
494 | |
495 (defun gomoku-update-score-table (square dval) | |
496 "Update score table after SQUARE received a DVAL increment." | |
497 ;; The board has already been updated when this function is called. | |
498 ;; Updating scores is done by looking for qtuples boundaries in all four | |
499 ;; directions and then calling update-score-in-direction. | |
500 ;; Finally all squares received the right increment, and then are up to | |
501 ;; date, except possibly for SQUARE itself if we are taking a move back for | |
502 ;; its score had been set to -1 at the time. | |
503 (let* ((x (gomoku-index-to-x square)) | |
504 (y (gomoku-index-to-y square)) | |
505 (imin (max -4 (- 1 x))) | |
506 (jmin (max -4 (- 1 y))) | |
507 (imax (min 0 (- gomoku-board-width x 4))) | |
508 (jmax (min 0 (- gomoku-board-height y 4)))) | |
509 (gomoku-update-score-in-direction imin imax | |
510 square 1 0 dval) | |
511 (gomoku-update-score-in-direction jmin jmax | |
512 square 0 1 dval) | |
513 (gomoku-update-score-in-direction (max imin jmin) (min imax jmax) | |
514 square 1 1 dval) | |
515 (gomoku-update-score-in-direction (max (- 1 y) -4 | |
516 (- x gomoku-board-width)) | |
517 (min 0 (- x 5) | |
518 (- gomoku-board-height y 4)) | |
519 square -1 1 dval))) | |
520 | |
521 (defun gomoku-update-score-in-direction (left right square dx dy dval) | |
522 "Update scores for all squares in the qtuples starting between the LEFTth | |
523 square and the RIGHTth after SQUARE, along the DX, DY direction, considering | |
524 that DVAL has been added on SQUARE." | |
525 ;; We always have LEFT <= 0, RIGHT <= 0 and DEPL > 0 but we may very well | |
526 ;; have LEFT > RIGHT, indicating that no qtuple contains SQUARE along that | |
527 ;; DX,DY direction. | |
528 (cond | |
529 ((> left right)) ; Quit | |
530 (t ; Else .. | |
531 (let (depl square0 square1 square2 count delta) | |
532 (setq depl (gomoku-xy-to-index dx dy) | |
533 square0 (+ square (* left depl)) | |
534 square1 (+ square (* right depl)) | |
535 square2 (+ square0 (* 4 depl))) | |
536 ;; Compute the contents of the first qtuple: | |
537 (setq square square0 | |
538 count 0) | |
539 (while (<= square square2) | |
540 (setq count (+ count (aref gomoku-board square)) | |
541 square (+ square depl))) | |
542 (while (<= square0 square1) | |
543 ;; Update the squares of the qtuple beginning in SQUARE0 and ending | |
544 ;; in SQUARE2. | |
545 (setq delta (- (aref gomoku-score-trans-table count) | |
546 (aref gomoku-score-trans-table (- count dval)))) | |
547 (cond ((not (zerop delta)) ; or else nothing to update | |
548 (setq square square0) | |
549 (while (<= square square2) | |
550 (if (zerop (aref gomoku-board square)) ; only for free squares | |
551 (aset gomoku-score-table square | |
552 (+ (aref gomoku-score-table square) delta))) | |
553 (setq square (+ square depl))))) | |
554 ;; Then shift the qtuple one square along DEPL, this only requires | |
555 ;; modifying SQUARE0 and SQUARE2. | |
556 (setq square2 (+ square2 depl) | |
557 count (+ count (- (aref gomoku-board square0)) | |
558 (aref gomoku-board square2)) | |
559 square0 (+ square0 depl))))))) | |
560 | |
561 ;;; | |
562 ;;; GAME CONTROL. | |
563 ;;; | |
564 | |
565 ;; Several variables are used to monitor a game, including a GAME-HISTORY (the | |
566 ;; list of all (SQUARE . PREVSCORE) played) that allows to take moves back | |
567 ;; (anti-updating the score table) and to compute the table from scratch in | |
568 ;; case of an interruption. | |
569 | |
570 (defvar gomoku-game-in-progress nil | |
571 "Non-nil if a game is in progress.") | |
572 | |
573 (defvar gomoku-game-history nil | |
574 "A record of all moves that have been played during current game.") | |
575 | |
576 (defvar gomoku-number-of-moves nil | |
577 "Number of moves already played in current game.") | |
578 | |
579 (defvar gomoku-number-of-human-moves nil | |
580 "Number of moves already played by human in current game.") | |
581 | |
582 (defvar gomoku-emacs-played-first nil | |
583 "Non-nil if Emacs played first.") | |
584 | |
585 (defvar gomoku-human-took-back nil | |
586 "Non-nil if Human took back a move during the game.") | |
587 | |
588 (defvar gomoku-human-refused-draw nil | |
589 "Non-nil if Human refused Emacs offer of a draw.") | |
590 | |
591 (defvar gomoku-emacs-is-computing nil | |
592 ;; This is used to detect interruptions. Hopefully, it should not be needed. | |
593 "Non-nil if Emacs is in the middle of a computation.") | |
594 | |
595 | |
596 (defun gomoku-start-game (n m) | |
597 "Initialize a new game on an N by M board." | |
598 (setq gomoku-emacs-is-computing t) ; Raise flag | |
599 (setq gomoku-game-in-progress t) | |
600 (setq gomoku-board-width n | |
601 gomoku-board-height m | |
602 gomoku-vector-length (1+ (* (+ m 2) (1+ n))) | |
603 gomoku-draw-limit (/ (* 7 n m) 10)) | |
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604 (setq gomoku-emacs-won nil |
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605 gomoku-game-history nil |
36 | 606 gomoku-number-of-moves 0 |
607 gomoku-number-of-human-moves 0 | |
608 gomoku-emacs-played-first nil | |
609 gomoku-human-took-back nil | |
610 gomoku-human-refused-draw nil) | |
611 (gomoku-init-display n m) ; Display first: the rest takes time | |
612 (gomoku-init-score-table) ; INIT-BOARD requires that the score | |
613 (gomoku-init-board) ; table be already created. | |
614 (setq gomoku-emacs-is-computing nil)) | |
615 | |
616 (defun gomoku-play-move (square val &optional dont-update-score) | |
617 "Go to SQUARE, play VAL and update everything." | |
618 (setq gomoku-emacs-is-computing t) ; Raise flag | |
619 (cond ((= 1 val) ; a Human move | |
620 (setq gomoku-number-of-human-moves (1+ gomoku-number-of-human-moves))) | |
621 ((zerop gomoku-number-of-moves) ; an Emacs move. Is it first ? | |
622 (setq gomoku-emacs-played-first t))) | |
623 (setq gomoku-game-history | |
624 (cons (cons square (aref gomoku-score-table square)) | |
625 gomoku-game-history) | |
626 gomoku-number-of-moves (1+ gomoku-number-of-moves)) | |
627 (gomoku-plot-square square val) | |
628 (aset gomoku-board square val) ; *BEFORE* UPDATE-SCORE ! | |
629 (if dont-update-score nil | |
630 (gomoku-update-score-table square val) ; previous val was 0: dval = val | |
631 (aset gomoku-score-table square -1)) | |
632 (setq gomoku-emacs-is-computing nil)) | |
633 | |
634 (defun gomoku-take-back () | |
635 "Take back last move and update everything." | |
636 (setq gomoku-emacs-is-computing t) | |
637 (let* ((last-move (car gomoku-game-history)) | |
638 (square (car last-move)) | |
639 (oldval (aref gomoku-board square))) | |
640 (if (= 1 oldval) | |
641 (setq gomoku-number-of-human-moves (1- gomoku-number-of-human-moves))) | |
642 (setq gomoku-game-history (cdr gomoku-game-history) | |
643 gomoku-number-of-moves (1- gomoku-number-of-moves)) | |
644 (gomoku-plot-square square 0) | |
645 (aset gomoku-board square 0) ; *BEFORE* UPDATE-SCORE ! | |
646 (gomoku-update-score-table square (- oldval)) | |
647 (aset gomoku-score-table square (cdr last-move))) | |
648 (setq gomoku-emacs-is-computing nil)) | |
649 | |
650 ;;; | |
651 ;;; SESSION CONTROL. | |
652 ;;; | |
653 | |
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654 (defvar gomoku-number-of-emacs-wins 0 |
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655 "Number of games Emacs won in this session.") |
36 | 656 |
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657 (defvar gomoku-number-of-human-wins 0 |
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658 "Number of games you won in this session.") |
36 | 659 |
660 (defvar gomoku-number-of-draws 0 | |
661 "Number of games already drawn in this session.") | |
662 | |
663 | |
664 (defun gomoku-terminate-game (result) | |
665 "Terminate the current game with RESULT." | |
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666 (message |
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667 (cond |
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668 ((eq result 'emacs-won) |
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669 (setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins)) |
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670 (cond ((< gomoku-number-of-moves 20) |
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671 "This was a REALLY QUICK win.") |
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672 (gomoku-human-refused-draw |
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673 "I won... Too bad you refused my offer of a draw !") |
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674 (gomoku-human-took-back |
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675 "I won... Taking moves back will not help you !") |
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676 ((not gomoku-emacs-played-first) |
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677 "I won... Playing first did not help you much !") |
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678 ((and (zerop gomoku-number-of-human-wins) |
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679 (zerop gomoku-number-of-draws) |
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680 (> gomoku-number-of-emacs-wins 1)) |
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681 "I'm becoming tired of winning...") |
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682 ("I won."))) |
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683 ((eq result 'human-won) |
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684 (setq gomoku-number-of-human-wins (1+ gomoku-number-of-human-wins)) |
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685 (concat "OK, you won this one." |
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686 (cond |
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687 (gomoku-human-took-back |
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688 " I, for one, never take my moves back...") |
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689 (gomoku-emacs-played-first |
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690 ".. so what ?") |
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691 (" Now, let me play first just once.")))) |
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692 ((eq result 'human-resigned) |
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693 (setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins)) |
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694 "So you resign. That's just one more win for me.") |
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695 ((eq result 'nobody-won) |
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696 (setq gomoku-number-of-draws (1+ gomoku-number-of-draws)) |
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697 (concat "This is a draw. " |
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698 (cond |
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699 (gomoku-human-took-back |
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700 "I, for one, never take my moves back...") |
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701 (gomoku-emacs-played-first |
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702 "Just chance, I guess.") |
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703 ("Now, let me play first just once.")))) |
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704 ((eq result 'draw-agreed) |
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705 (setq gomoku-number-of-draws (1+ gomoku-number-of-draws)) |
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706 (concat "Draw agreed. " |
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707 (cond |
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708 (gomoku-human-took-back |
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709 "I, for one, never take my moves back...") |
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710 (gomoku-emacs-played-first |
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711 "You were lucky.") |
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712 ("Now, let me play first just once.")))) |
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713 ((eq result 'crash-game) |
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714 "Sorry, I have been interrupted and cannot resume that game..."))) |
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715 (gomoku-display-statistics) |
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716 ;;(ding) |
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717 (setq gomoku-game-in-progress nil)) |
36 | 718 |
719 (defun gomoku-crash-game () | |
720 "What to do when Emacs detects it has been interrupted." | |
721 (setq gomoku-emacs-is-computing nil) | |
722 (gomoku-terminate-game 'crash-game) | |
723 (sit-for 4) ; Let's see the message | |
724 (gomoku-prompt-for-other-game)) | |
725 | |
726 ;;; | |
727 ;;; INTERACTIVE COMMANDS. | |
728 ;;; | |
729 | |
1221
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730 ;;;###autoload |
36 | 731 (defun gomoku (&optional n m) |
732 "Start a Gomoku game between you and Emacs. | |
40788 | 733 |
36 | 734 If a game is in progress, this command allow you to resume it. |
735 If optional arguments N and M are given, an N by M board is used. | |
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736 If prefix arg is given for N, M is prompted for. |
36 | 737 |
207 | 738 You and Emacs play in turn by marking a free square. You mark it with X |
36 | 739 and Emacs marks it with O. The winner is the first to get five contiguous |
740 marks horizontally, vertically or in diagonal. | |
207 | 741 |
742 You play by moving the cursor over the square you choose and hitting | |
743 \\<gomoku-mode-map>\\[gomoku-human-plays]. | |
40788 | 744 |
745 This program actually plays a simplified or archaic version of the | |
746 Gomoku game, and ought to be upgraded to use the full modern rules. | |
747 | |
207 | 748 Use \\[describe-mode] for more info." |
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749 (interactive (if current-prefix-arg |
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750 (list (prefix-numeric-value current-prefix-arg) |
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751 (eval (read-minibuffer "Height: "))))) |
36 | 752 (gomoku-switch-to-window) |
753 (cond | |
754 (gomoku-emacs-is-computing | |
755 (gomoku-crash-game)) | |
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756 ((or (not gomoku-game-in-progress) |
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757 (<= gomoku-number-of-moves 2)) |
36 | 758 (let ((max-width (gomoku-max-width)) |
759 (max-height (gomoku-max-height))) | |
760 (or n (setq n max-width)) | |
761 (or m (setq m max-height)) | |
762 (cond ((< n 1) | |
763 (error "I need at least 1 column")) | |
764 ((< m 1) | |
765 (error "I need at least 1 row")) | |
766 ((> n max-width) | |
767 (error "I cannot display %d columns in that window" n))) | |
768 (if (and (> m max-height) | |
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769 (not (eq m gomoku-saved-board-height)) |
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770 ;; Use EQ because SAVED-BOARD-HEIGHT may be nil |
36 | 771 (not (y-or-n-p (format "Do you really want %d rows " m)))) |
772 (setq m max-height))) | |
773 (message "One moment, please...") | |
774 (gomoku-start-game n m) | |
775 (if (y-or-n-p "Do you allow me to play first ") | |
776 (gomoku-emacs-plays) | |
777 (gomoku-prompt-for-move))) | |
778 ((y-or-n-p "Shall we continue our game ") | |
779 (gomoku-prompt-for-move)) | |
780 (t | |
781 (gomoku-human-resigns)))) | |
782 | |
783 (defun gomoku-emacs-plays () | |
784 "Compute Emacs next move and play it." | |
785 (interactive) | |
786 (gomoku-switch-to-window) | |
787 (cond | |
788 (gomoku-emacs-is-computing | |
789 (gomoku-crash-game)) | |
790 ((not gomoku-game-in-progress) | |
791 (gomoku-prompt-for-other-game)) | |
792 (t | |
793 (message "Let me think...") | |
794 (let (square score) | |
795 (setq square (gomoku-strongest-square)) | |
796 (cond ((null square) | |
797 (gomoku-terminate-game 'nobody-won)) | |
798 (t | |
799 (setq score (aref gomoku-score-table square)) | |
800 (gomoku-play-move square 6) | |
801 (cond ((>= score gomoku-winning-threshold) | |
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802 (setq gomoku-emacs-won t) ; for font-lock |
36 | 803 (gomoku-find-filled-qtuple square 6) |
804 (gomoku-terminate-game 'emacs-won)) | |
805 ((zerop score) | |
806 (gomoku-terminate-game 'nobody-won)) | |
807 ((and (> gomoku-number-of-moves gomoku-draw-limit) | |
808 (not gomoku-human-refused-draw) | |
809 (gomoku-offer-a-draw)) | |
810 (gomoku-terminate-game 'draw-agreed)) | |
811 (t | |
812 (gomoku-prompt-for-move))))))))) | |
813 | |
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814 ;; For small square dimensions this is approximate, since though measured in |
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815 ;; pixels, event's (X . Y) is a character's top-left corner. |
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816 (defun gomoku-click (click) |
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817 "Position at the square where you click." |
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818 (interactive "e") |
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819 (and (windowp (posn-window (setq click (event-end click)))) |
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820 (numberp (posn-point click)) |
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821 (select-window (posn-window click)) |
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822 (setq click (posn-col-row click)) |
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823 (gomoku-goto-xy |
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824 (min (max (/ (+ (- (car click) |
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825 gomoku-x-offset |
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826 1) |
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|
827 (window-hscroll) |
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828 gomoku-square-width |
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829 (% gomoku-square-width 2) |
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830 (/ gomoku-square-width 2)) |
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831 gomoku-square-width) |
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832 1) |
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833 gomoku-board-width) |
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834 (min (max (/ (+ (- (cdr click) |
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835 gomoku-y-offset |
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836 1) |
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837 (let ((inhibit-point-motion-hooks t)) |
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838 (count-lines 1 (window-start))) |
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839 gomoku-square-height |
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840 (% gomoku-square-height 2) |
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841 (/ gomoku-square-height 2)) |
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842 gomoku-square-height) |
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843 1) |
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844 gomoku-board-height)))) |
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845 |
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846 (defun gomoku-mouse-play (click) |
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847 "Play at the square where you click." |
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848 (interactive "e") |
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849 (if (gomoku-click click) |
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850 (gomoku-human-plays))) |
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851 |
36 | 852 (defun gomoku-human-plays () |
853 "Signal to the Gomoku program that you have played. | |
854 You must have put the cursor on the square where you want to play. | |
855 If the game is finished, this command requests for another game." | |
856 (interactive) | |
857 (gomoku-switch-to-window) | |
858 (cond | |
859 (gomoku-emacs-is-computing | |
860 (gomoku-crash-game)) | |
861 ((not gomoku-game-in-progress) | |
862 (gomoku-prompt-for-other-game)) | |
863 (t | |
864 (let (square score) | |
865 (setq square (gomoku-point-square)) | |
866 (cond ((null square) | |
867 (error "Your point is not on a square. Retry !")) | |
868 ((not (zerop (aref gomoku-board square))) | |
869 (error "Your point is not on a free square. Retry !")) | |
870 (t | |
871 (setq score (aref gomoku-score-table square)) | |
872 (gomoku-play-move square 1) | |
873 (cond ((and (>= score gomoku-loosing-threshold) | |
874 ;; Just testing SCORE > THRESHOLD is not enough for | |
875 ;; detecting wins, it just gives an indication that | |
876 ;; we confirm with GOMOKU-FIND-FILLED-QTUPLE. | |
877 (gomoku-find-filled-qtuple square 1)) | |
878 (gomoku-terminate-game 'human-won)) | |
879 (t | |
880 (gomoku-emacs-plays))))))))) | |
881 | |
882 (defun gomoku-human-takes-back () | |
883 "Signal to the Gomoku program that you wish to take back your last move." | |
884 (interactive) | |
885 (gomoku-switch-to-window) | |
886 (cond | |
887 (gomoku-emacs-is-computing | |
888 (gomoku-crash-game)) | |
889 ((not gomoku-game-in-progress) | |
890 (message "Too late for taking back...") | |
891 (sit-for 4) | |
892 (gomoku-prompt-for-other-game)) | |
893 ((zerop gomoku-number-of-human-moves) | |
894 (message "You have not played yet... Your move ?")) | |
895 (t | |
896 (message "One moment, please...") | |
897 ;; It is possible for the user to let Emacs play several consecutive | |
898 ;; moves, so that the best way to know when to stop taking back moves is | |
899 ;; to count the number of human moves: | |
900 (setq gomoku-human-took-back t) | |
901 (let ((number gomoku-number-of-human-moves)) | |
902 (while (= number gomoku-number-of-human-moves) | |
903 (gomoku-take-back))) | |
904 (gomoku-prompt-for-move)))) | |
905 | |
906 (defun gomoku-human-resigns () | |
907 "Signal to the Gomoku program that you may want to resign." | |
908 (interactive) | |
909 (gomoku-switch-to-window) | |
910 (cond | |
911 (gomoku-emacs-is-computing | |
912 (gomoku-crash-game)) | |
913 ((not gomoku-game-in-progress) | |
914 (message "There is no game in progress")) | |
915 ((y-or-n-p "You mean, you resign ") | |
916 (gomoku-terminate-game 'human-resigned)) | |
917 ((y-or-n-p "You mean, we continue ") | |
918 (gomoku-prompt-for-move)) | |
919 (t | |
920 (gomoku-terminate-game 'human-resigned)))) ; OK. Accept it | |
921 | |
922 ;;; | |
923 ;;; PROMPTING THE HUMAN PLAYER. | |
924 ;;; | |
925 | |
926 (defun gomoku-prompt-for-move () | |
927 "Display a message asking for Human's move." | |
928 (message (if (zerop gomoku-number-of-human-moves) | |
929 "Your move ? (move to a free square and hit X, RET ...)" | |
930 "Your move ?")) | |
931 ;; This may seem silly, but if one omits the following line (or a similar | |
932 ;; one), the cursor may very well go to some place where POINT is not. | |
933 (save-excursion (set-buffer (other-buffer)))) | |
934 | |
935 (defun gomoku-prompt-for-other-game () | |
936 "Ask for another game, and start it." | |
937 (if (y-or-n-p "Another game ") | |
938 (gomoku gomoku-board-width gomoku-board-height) | |
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939 (message "Chicken !"))) |
36 | 940 |
941 (defun gomoku-offer-a-draw () | |
942 "Offer a draw and return T if Human accepted it." | |
943 (or (y-or-n-p "I offer you a draw. Do you accept it ") | |
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944 (not (setq gomoku-human-refused-draw t)))) |
36 | 945 |
946 ;;; | |
947 ;;; DISPLAYING THE BOARD. | |
948 ;;; | |
949 | |
950 (defun gomoku-max-width () | |
951 "Largest possible board width for the current window." | |
952 (1+ (/ (- (window-width (selected-window)) | |
953 gomoku-x-offset gomoku-x-offset 1) | |
954 gomoku-square-width))) | |
955 | |
956 (defun gomoku-max-height () | |
957 "Largest possible board height for the current window." | |
958 (1+ (/ (- (window-height (selected-window)) | |
959 gomoku-y-offset gomoku-y-offset 2) | |
960 ;; 2 instead of 1 because WINDOW-HEIGHT includes the mode line ! | |
961 gomoku-square-height))) | |
962 | |
963 (defun gomoku-point-y () | |
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964 "Return the board row where point is." |
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965 (let ((inhibit-point-motion-hooks t)) |
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966 (1+ (/ (- (count-lines 1 (point)) gomoku-y-offset (if (bolp) 0 1)) |
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967 gomoku-square-height)))) |
36 | 968 |
969 (defun gomoku-point-square () | |
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970 "Return the index of the square point is on." |
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971 (let ((inhibit-point-motion-hooks t)) |
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972 (gomoku-xy-to-index (1+ (/ (- (current-column) gomoku-x-offset) |
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973 gomoku-square-width)) |
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974 (gomoku-point-y)))) |
36 | 975 |
976 (defun gomoku-goto-square (index) | |
977 "Move point to square number INDEX." | |
978 (gomoku-goto-xy (gomoku-index-to-x index) (gomoku-index-to-y index))) | |
979 | |
980 (defun gomoku-goto-xy (x y) | |
981 "Move point to square at X, Y coords." | |
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982 (let ((inhibit-point-motion-hooks t)) |
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983 (goto-line (+ 1 gomoku-y-offset (* gomoku-square-height (1- y))))) |
36 | 984 (move-to-column (+ gomoku-x-offset (* gomoku-square-width (1- x))))) |
985 | |
986 (defun gomoku-plot-square (square value) | |
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987 "Draw 'X', 'O' or '.' on SQUARE depending on VALUE, leave point there." |
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988 (or (= value 1) |
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989 (gomoku-goto-square square)) |
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990 (let ((inhibit-read-only t) |
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991 (inhibit-point-motion-hooks t)) |
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992 (insert-and-inherit (cond ((= value 1) ?X) |
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993 ((= value 6) ?O) |
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994 (?.))) |
30543
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(gomoku-font-lock-O-face, gomoku-font-lock-X-face)
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995 (and (zerop value) |
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996 (add-text-properties |
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997 (1- (point)) (point) |
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998 '(mouse-face highlight help-echo "mouse-2: play at this square"))) |
5822
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999 (delete-char 1) |
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1000 (backward-char 1)) |
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1001 (sit-for 0)) ; Display NOW |
36 | 1002 |
1003 (defun gomoku-init-display (n m) | |
1004 "Display an N by M Gomoku board." | |
52 | 1005 (buffer-disable-undo (current-buffer)) |
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1006 (let ((inhibit-read-only t) |
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1007 (point 1) opoint |
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1008 (intangible t) |
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1009 (i m) j x) |
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1010 ;; Try to minimize number of chars (because of text properties) |
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1011 (setq tab-width |
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1012 (if (zerop (% gomoku-x-offset gomoku-square-width)) |
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1013 gomoku-square-width |
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1014 (max (/ (+ (% gomoku-x-offset gomoku-square-width) |
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1015 gomoku-square-width 1) 2) 2))) |
5822
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1016 (erase-buffer) |
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1017 (newline gomoku-y-offset) |
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1018 (while (progn |
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1019 (setq j n |
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1020 x (- gomoku-x-offset gomoku-square-width)) |
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1021 (while (>= (setq j (1- j)) 0) |
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1022 (insert-char ?\t (/ (- (setq x (+ x gomoku-square-width)) |
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1023 (current-column)) |
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1024 tab-width)) |
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1025 (insert-char ? (- x (current-column))) |
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1026 (if (setq intangible (not intangible)) |
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1027 (put-text-property point (point) 'intangible 2)) |
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1028 (and (zerop j) |
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1029 (= i (- m 2)) |
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1030 (progn |
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1031 (while (>= i 3) |
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1032 (append-to-buffer (current-buffer) opoint (point)) |
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1033 (setq i (- i 2))) |
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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changeset
|
1034 (goto-char (point-max)))) |
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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|
1035 (setq point (point)) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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diff
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|
1036 (insert ?.) |
38075
437623e4fe1c
(gomoku-plot-square, gomoku-init-display): Add help-echo to mouse-highlighted
Eli Zaretskii <eliz@gnu.org>
parents:
30543
diff
changeset
|
1037 (add-text-properties |
437623e4fe1c
(gomoku-plot-square, gomoku-init-display): Add help-echo to mouse-highlighted
Eli Zaretskii <eliz@gnu.org>
parents:
30543
diff
changeset
|
1038 point (point) |
437623e4fe1c
(gomoku-plot-square, gomoku-init-display): Add help-echo to mouse-highlighted
Eli Zaretskii <eliz@gnu.org>
parents:
30543
diff
changeset
|
1039 '(mouse-face highlight |
437623e4fe1c
(gomoku-plot-square, gomoku-init-display): Add help-echo to mouse-highlighted
Eli Zaretskii <eliz@gnu.org>
parents:
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diff
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|
1040 help-echo "mouse-2: play at this square"))) |
14860
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|
1041 (> (setq i (1- i)) 0)) |
14948
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
1042 (if (= i (1- m)) |
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parents:
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|
1043 (setq opoint point)) |
14860
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|
1044 (insert-char ?\n gomoku-square-height)) |
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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|
1045 (or (eq (char-after 1) ?.) |
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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diff
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|
1046 (put-text-property 1 2 'point-entered |
39866
a4570786d40d
Do not double variables in the lambda-list.
Pavel Janík <Pavel@Janik.cz>
parents:
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diff
changeset
|
1047 (lambda (x y) (if (bobp) (forward-char))))) |
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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|
1048 (or intangible |
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
1049 (put-text-property point (point) 'intangible 2)) |
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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|
1050 (put-text-property point (point) 'point-entered |
39866
a4570786d40d
Do not double variables in the lambda-list.
Pavel Janík <Pavel@Janik.cz>
parents:
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changeset
|
1051 (lambda (x y) (if (eobp) (backward-char)))) |
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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|
1052 (put-text-property (point-min) (point) 'category 'gomoku-mode)) |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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|
1053 (gomoku-goto-xy (/ (1+ n) 2) (/ (1+ m) 2)) ; center of the board |
14860
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|
1054 (sit-for 0)) ; Display NOW |
36 | 1055 |
1056 (defun gomoku-display-statistics () | |
1057 "Obnoxiously display some statistics about previous games in mode line." | |
1058 ;; We store this string in the mode-line-process local variable. | |
1059 ;; This is certainly not the cleanest way out ... | |
1060 (setq mode-line-process | |
14948
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|
1061 (format ": Won %d, lost %d%s" |
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|
1062 gomoku-number-of-human-wins |
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|
1063 gomoku-number-of-emacs-wins |
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|
1064 (if (zerop gomoku-number-of-draws) |
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|
1065 "" |
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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|
1066 (format ", drew %d" gomoku-number-of-draws)))) |
11560
d90395d3b0ad
(gomoku-display-statistics): Use force-mode-line-update.
Karl Heuer <kwzh@gnu.org>
parents:
10026
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|
1067 (force-mode-line-update)) |
36 | 1068 |
1069 (defun gomoku-switch-to-window () | |
1070 "Find or create the Gomoku buffer, and display it." | |
1071 (interactive) | |
1072 (let ((buff (get-buffer "*Gomoku*"))) | |
1073 (if buff ; Buffer exists: | |
14948
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|
1074 (switch-to-buffer buff) ; no problem. |
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|
1075 (if gomoku-game-in-progress |
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parents:
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|
1076 (gomoku-crash-game)) ; buffer has been killed or something |
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parents:
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|
1077 (switch-to-buffer "*Gomoku*") ; Anyway, start anew. |
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|
1078 (gomoku-mode)))) |
36 | 1079 |
1080 ;;; | |
1081 ;;; CROSSING WINNING QTUPLES. | |
1082 ;;; | |
1083 | |
1084 ;; When someone succeeds in filling a qtuple, we draw a line over the five | |
1085 ;; corresponding squares. One problem is that the program does not know which | |
1086 ;; squares ! It only knows the square where the last move has been played and | |
1087 ;; who won. The solution is to scan the board along all four directions. | |
1088 | |
1089 (defun gomoku-find-filled-qtuple (square value) | |
1090 "Return T if SQUARE belongs to a qtuple filled with VALUEs." | |
1091 (or (gomoku-check-filled-qtuple square value 1 0) | |
1092 (gomoku-check-filled-qtuple square value 0 1) | |
1093 (gomoku-check-filled-qtuple square value 1 1) | |
1094 (gomoku-check-filled-qtuple square value -1 1))) | |
1095 | |
1096 (defun gomoku-check-filled-qtuple (square value dx dy) | |
1097 "Return T if SQUARE belongs to a qtuple filled with VALUEs along DX, DY." | |
1098 (let ((a 0) (b 0) | |
1099 (left square) (right square) | |
14948
044a7dcbeb06
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parents:
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|
1100 (depl (gomoku-xy-to-index dx dy))) |
36 | 1101 (while (and (> a -4) ; stretch tuple left |
1102 (= value (aref gomoku-board (setq left (- left depl))))) | |
1103 (setq a (1- a))) | |
14948
044a7dcbeb06
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parents:
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|
1104 (while (and (< b (+ a 4)) ; stretch tuple right |
36 | 1105 (= value (aref gomoku-board (setq right (+ right depl))))) |
1106 (setq b (1+ b))) | |
14948
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parents:
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|
1107 (cond ((= b (+ a 4)) ; tuple length = 5 ? |
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parents:
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|
1108 (gomoku-cross-qtuple (+ square (* a depl)) (+ square (* b depl)) |
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|
1109 dx dy) |
36 | 1110 t)))) |
1111 | |
1112 (defun gomoku-cross-qtuple (square1 square2 dx dy) | |
1113 "Cross every square between SQUARE1 and SQUARE2 in the DX, DY direction." | |
1114 (save-excursion ; Not moving point from last square | |
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|
1115 (let ((depl (gomoku-xy-to-index dx dy)) |
65dba0cd5306
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parents:
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|
1116 (inhibit-read-only t) |
65dba0cd5306
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|
1117 (inhibit-point-motion-hooks t)) |
36 | 1118 ;; WARNING: this function assumes DEPL > 0 and SQUARE2 > SQUARE1 |
14860
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parents:
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|
1119 (while (/= square1 square2) |
36 | 1120 (gomoku-goto-square square1) |
1121 (setq square1 (+ square1 depl)) | |
1122 (cond | |
14860
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|
1123 ((= dy 0) ; Horizontal |
65dba0cd5306
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|
1124 (forward-char 1) |
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parents:
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|
1125 (insert-char ?- (1- gomoku-square-width) t) |
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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|
1126 (delete-region (point) (progn |
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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|
1127 (skip-chars-forward " \t") |
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parents:
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|
1128 (point)))) |
14860
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|
1129 ((= dx 0) ; Vertical |
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|
1130 (let ((n 1) |
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|
1131 (column (current-column))) |
36 | 1132 (while (< n gomoku-square-height) |
1133 (setq n (1+ n)) | |
14860
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|
1134 (forward-line 1) |
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|
1135 (indent-to column) |
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|
1136 (insert-and-inherit ?|)))) |
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parents:
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|
1137 ((= dx -1) ; 1st Diagonal |
14948
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(gomoku-click): Position on nearest square. Adapt keymap accordingly.
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parents:
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|
1138 (indent-to (prog1 (- (current-column) (/ gomoku-square-width 2)) |
14860
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|
1139 (forward-line (/ gomoku-square-height 2)))) |
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|
1140 (insert-and-inherit ?/)) |
65dba0cd5306
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parents:
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|
1141 (t ; 2nd Diagonal |
14948
044a7dcbeb06
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
Richard M. Stallman <rms@gnu.org>
parents:
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|
1142 (indent-to (prog1 (+ (current-column) (/ gomoku-square-width 2)) |
14860
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|
1143 (forward-line (/ gomoku-square-height 2)))) |
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|
1144 (insert-and-inherit ?\\)))))) |
36 | 1145 (sit-for 0)) ; Display NOW |
1146 | |
1147 ;;; | |
1148 ;;; CURSOR MOTION. | |
1149 ;;; | |
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|
1150 ;; previous-line and next-line don't work right with intangible newlines |
36 | 1151 (defun gomoku-move-down () |
1152 "Move point down one row on the Gomoku board." | |
1153 (interactive) | |
14948
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|
1154 (if (< (gomoku-point-y) gomoku-board-height) |
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|
1155 (next-line gomoku-square-height))) |
36 | 1156 |
1157 (defun gomoku-move-up () | |
1158 "Move point up one row on the Gomoku board." | |
1159 (interactive) | |
14948
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|
1160 (if (> (gomoku-point-y) 1) |
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|
1161 (previous-line gomoku-square-height))) |
36 | 1162 |
1163 (defun gomoku-move-ne () | |
1164 "Move point North East on the Gomoku board." | |
1165 (interactive) | |
1166 (gomoku-move-up) | |
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|
1167 (forward-char)) |
36 | 1168 |
1169 (defun gomoku-move-se () | |
1170 "Move point South East on the Gomoku board." | |
1171 (interactive) | |
1172 (gomoku-move-down) | |
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|
1173 (forward-char)) |
36 | 1174 |
1175 (defun gomoku-move-nw () | |
1176 "Move point North West on the Gomoku board." | |
1177 (interactive) | |
1178 (gomoku-move-up) | |
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|
1179 (backward-char)) |
36 | 1180 |
1181 (defun gomoku-move-sw () | |
1182 "Move point South West on the Gomoku board." | |
1183 (interactive) | |
1184 (gomoku-move-down) | |
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|
1185 (backward-char)) |
36 | 1186 |
14948
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|
1187 (defun gomoku-beginning-of-line () |
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|
1188 "Move point to first square on the Gomoku board row." |
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1189 (interactive) |
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|
1190 (move-to-column gomoku-x-offset)) |
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|
1191 |
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|
1192 (defun gomoku-end-of-line () |
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|
1193 "Move point to last square on the Gomoku board row." |
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|
1194 (interactive) |
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|
1195 (move-to-column (+ gomoku-x-offset |
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|
1196 (* gomoku-square-width (1- gomoku-board-width))))) |
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|
1197 |
584 | 1198 (provide 'gomoku) |
36 | 1199 |
660
08eb386dd0f3
*** empty log message ***
Eric S. Raymond <esr@snark.thyrsus.com>
parents:
584
diff
changeset
|
1200 ;;; gomoku.el ends here |