Mercurial > emacs
annotate lisp/play/solitaire.el @ 66456:885272126a8e
(def-gdb-auto-updated-buffer)
(def-gdb-auto-update-trigger): Simplify construction.
(gdb-locals-buffer): Use def-gdb-auto-update-trigger instead of
def-gdb-auto-updated-buffer as gdb-info-locals-handler is
defined explicitly.
(gdb-assembler-buffer): Use def-gdb-auto-update-handler instead of
def-gdb-auto-updated-buffer as gdb-invalidate-assembler is
defined explicitly.
(gdb-info-locals-custom): Remove as it's a no-op.
author | Nick Roberts <nickrob@snap.net.nz> |
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date | Wed, 26 Oct 2005 01:01:34 +0000 |
parents | 34bd8e434dd7 |
children | 836785857446 edf295560b5a |
rev | line source |
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13337 | 1 ;;; solitaire.el --- game of solitaire in Emacs Lisp |
12766 | 2 |
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3 ;; Copyright (C) 1994, 2002, 2003, 2004, 2005 Free Software Foundation, Inc. |
12766 | 4 |
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5 ;; Author: Jan Schormann <Jan.Schormann@rechen-gilde.de> |
12766 | 6 ;; Created: Fri afternoon, Jun 3, 1994 |
7 ;; Keywords: games | |
8 | |
9 ;; This file is part of GNU Emacs. | |
10 | |
11 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
12 ;; it under the terms of the GNU General Public License as published by | |
13 ;; the Free Software Foundation; either version 2, or (at your option) | |
14 ;; any later version. | |
15 | |
16 ;; GNU Emacs is distributed in the hope that it will be useful, | |
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 ;; GNU General Public License for more details. | |
20 | |
21 ;; You should have received a copy of the GNU General Public License | |
14183 | 22 ;; along with GNU Emacs; see the file COPYING. If not, write to |
64085 | 23 ;; the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
24 ;; Boston, MA 02110-1301, USA. | |
12766 | 25 |
26 ;;; Commentary: | |
27 | |
28 ;; This mode is for playing a well-known game of solitaire | |
29 ;; in which you jump pegs across other pegs. | |
30 | |
31 ;; The game itself is somehow self-explanatory. Read the help text to | |
32 ;; solitaire, and try it. | |
33 | |
34 ;;; Code: | |
35 | |
21363 | 36 (defgroup solitaire nil |
37 "Game of solitaire." | |
38 :prefix "solitaire-" | |
39 :group 'games) | |
40 | |
12766 | 41 (defvar solitaire-mode-map nil |
42 "Keymap for playing solitaire.") | |
43 | |
21363 | 44 (defcustom solitaire-mode-hook nil |
45 "Hook to run upon entry to solitaire." | |
46 :type 'hook | |
47 :group 'solitaire) | |
48 | |
12766 | 49 (if solitaire-mode-map |
50 () | |
51 (setq solitaire-mode-map (make-sparse-keymap)) | |
52 (suppress-keymap solitaire-mode-map t) | |
53 (define-key solitaire-mode-map "\C-f" 'solitaire-right) | |
54 (define-key solitaire-mode-map "\C-b" 'solitaire-left) | |
55 (define-key solitaire-mode-map "\C-p" 'solitaire-up) | |
56 (define-key solitaire-mode-map "\C-n" 'solitaire-down) | |
57 (define-key solitaire-mode-map [return] 'solitaire-move) | |
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58 (define-key solitaire-mode-map [remap undo] 'solitaire-undo) |
12766 | 59 (define-key solitaire-mode-map " " 'solitaire-do-check) |
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60 (define-key solitaire-mode-map "q" 'quit-window) |
12766 | 61 |
62 (define-key solitaire-mode-map [right] 'solitaire-right) | |
63 (define-key solitaire-mode-map [left] 'solitaire-left) | |
64 (define-key solitaire-mode-map [up] 'solitaire-up) | |
65 (define-key solitaire-mode-map [down] 'solitaire-down) | |
66 | |
67 (define-key solitaire-mode-map [S-right] 'solitaire-move-right) | |
68 (define-key solitaire-mode-map [S-left] 'solitaire-move-left) | |
69 (define-key solitaire-mode-map [S-up] 'solitaire-move-up) | |
70 (define-key solitaire-mode-map [S-down] 'solitaire-move-down) | |
71 | |
72 (define-key solitaire-mode-map [kp-6] 'solitaire-right) | |
73 (define-key solitaire-mode-map [kp-4] 'solitaire-left) | |
74 (define-key solitaire-mode-map [kp-8] 'solitaire-up) | |
75 (define-key solitaire-mode-map [kp-2] 'solitaire-down) | |
76 (define-key solitaire-mode-map [kp-5] 'solitaire-center-point) | |
77 | |
78 (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right) | |
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79 (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left) |
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80 (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up) |
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81 (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down) |
12766 | 82 |
83 (define-key solitaire-mode-map [kp-enter] 'solitaire-move) | |
84 (define-key solitaire-mode-map [kp-0] 'solitaire-undo) | |
85 | |
86 ;; spoil it with s ;) | |
87 (define-key solitaire-mode-map [?s] 'solitaire-solve) | |
88 | |
89 ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;) | |
90 ) | |
91 | |
92 ;; Solitaire mode is suitable only for specially formatted data. | |
93 (put 'solitaire-mode 'mode-class 'special) | |
94 | |
95 (defun solitaire-mode () | |
96 "Major mode for playing solitaire. | |
97 To learn how to play solitaire, see the documentation for function | |
98 `solitaire'. | |
99 \\<solitaire-mode-map> | |
100 The usual mnemonic keys move the cursor around the board; in addition, | |
101 \\[solitaire-move] is a prefix character for actually moving a stone on the board." | |
102 (interactive) | |
103 (kill-all-local-variables) | |
104 (use-local-map solitaire-mode-map) | |
105 (setq truncate-lines t) | |
106 (setq major-mode 'solitaire-mode) | |
107 (setq mode-name "Solitaire") | |
62770 | 108 (run-mode-hooks 'solitaire-mode-hook)) |
12766 | 109 |
110 (defvar solitaire-stones 0 | |
111 "Counter for the stones that are still there.") | |
112 | |
113 (defvar solitaire-center nil | |
114 "Center of the board.") | |
115 | |
116 (defvar solitaire-start nil | |
117 "Upper left corner of the board.") | |
118 | |
119 (defvar solitaire-start-x nil) | |
120 (defvar solitaire-start-y nil) | |
121 | |
122 (defvar solitaire-end nil | |
123 "Lower right corner of the board.") | |
124 | |
125 (defvar solitaire-end-x nil) | |
126 (defvar solitaire-end-y nil) | |
127 | |
21363 | 128 (defcustom solitaire-auto-eval t |
12766 | 129 "*Non-nil means check for possible moves after each major change. |
130 This takes a while, so switch this on if you like to be informed when | |
21363 | 131 the game is over, or off, if you are working on a slow machine." |
132 :type 'boolean | |
133 :group 'solitaire) | |
12766 | 134 |
135 (defconst solitaire-valid-directions | |
136 '(solitaire-left solitaire-right solitaire-up solitaire-down)) | |
137 | |
138 ;;;###autoload | |
139 (defun solitaire (arg) | |
140 "Play Solitaire. | |
141 | |
142 To play Solitaire, type \\[solitaire]. | |
143 \\<solitaire-mode-map> | |
144 Move around the board using the cursor keys. | |
145 Move stones using \\[solitaire-move] followed by a direction key. | |
146 Undo moves using \\[solitaire-undo]. | |
147 Check for possible moves using \\[solitaire-do-check]. | |
21363 | 148 \(The variable `solitaire-auto-eval' controls whether to automatically |
12766 | 149 check after each move or undo) |
150 | |
151 What is Solitaire? | |
152 | |
153 I don't know who invented this game, but it seems to be rather old and | |
22169 | 154 its origin seems to be northern Africa. Here's how to play: |
12766 | 155 Initially, the board will look similar to this: |
156 | |
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157 Le Solitaire |
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158 ============ |
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159 |
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160 o o o |
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161 |
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162 o o o |
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163 |
12766 | 164 o o o o o o o |
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165 |
12766 | 166 o o o . o o o |
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167 |
12766 | 168 o o o o o o o |
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169 |
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170 o o o |
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171 |
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172 o o o |
12766 | 173 |
174 Let's call the o's stones and the .'s holes. One stone fits into one | |
175 hole. As you can see, all holes but one are occupied by stones. The | |
176 aim of the game is to get rid of all but one stone, leaving that last | |
177 one in the middle of the board if you're cool. | |
178 | |
179 A stone can be moved if there is another stone next to it, and a hole | |
180 after that one. Thus there must be three fields in a row, either | |
181 horizontally or vertically, up, down, left or right, which look like | |
182 this: o o . | |
183 | |
184 Then the first stone is moved to the hole, jumping over the second, | |
185 which therefore is taken away. The above thus `evaluates' to: . . o | |
186 | |
187 That's all. Here's the board after two moves: | |
188 | |
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189 o o o |
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190 |
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191 . o o |
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192 |
12766 | 193 o o . o o o o |
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194 |
12766 | 195 o . o o o o o |
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196 |
12766 | 197 o o o o o o o |
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198 |
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199 o o o |
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200 |
12766 | 201 o o o |
202 | |
203 Pick your favourite shortcuts: | |
204 | |
205 \\{solitaire-mode-map}" | |
206 | |
207 (interactive "P") | |
208 (switch-to-buffer "*Solitaire*") | |
209 (solitaire-mode) | |
210 (setq buffer-read-only t) | |
211 (setq solitaire-stones 32) | |
212 (solitaire-insert-board) | |
213 (solitaire-build-modeline) | |
214 (goto-char (point-max)) | |
215 (setq solitaire-center (search-backward ".")) | |
216 (setq buffer-undo-list (list (point))) | |
217 (set-buffer-modified-p nil)) | |
218 | |
219 (defun solitaire-build-modeline () | |
220 (setq mode-line-format | |
221 (list "" "---" 'mode-line-buffer-identification | |
222 (if (< 1 solitaire-stones) | |
223 (format "--> There are %d stones left <--" solitaire-stones) | |
224 "------") | |
225 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n" | |
226 ")%]-%-")) | |
227 (force-mode-line-update)) | |
228 | |
229 (defun solitaire-insert-board () | |
230 (let* ((buffer-read-only nil) | |
231 (w (window-width)) | |
232 (h (window-height)) | |
233 (hsep (cond ((> w 26) " ") | |
234 ((> w 20) " ") | |
235 (t ""))) | |
236 (vsep (cond ((> h 17) "\n\n") | |
237 (t "\n"))) | |
238 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ ))) | |
239 (erase-buffer) | |
240 (insert (make-string (/ (- h 7 (if (> h 12) 3 0) | |
241 (* 6 (1- (length vsep)))) 2) ?\n)) | |
242 (if (or (string= vsep "\n\n") (> h 12)) | |
243 (progn | |
244 (insert (format "%sLe Solitaire\n" indent)) | |
245 (insert (format "%s============\n\n" indent)))) | |
246 (insert indent) | |
247 (setq solitaire-start (point)) | |
248 (setq solitaire-start-x (current-column)) | |
249 (setq solitaire-start-y (solitaire-current-line)) | |
250 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep)) | |
251 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
252 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
253 (insert (format "%so%so%so%s" indent hsep hsep hsep)) | |
254 (setq solitaire-center (point)) | |
255 (insert (format ".%so%so%so%s" hsep hsep hsep vsep)) | |
256 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
257 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
258 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep)) | |
259 (setq solitaire-end (point)) | |
260 (setq solitaire-end-x (current-column)) | |
261 (setq solitaire-end-y (solitaire-current-line)) | |
262 )) | |
263 | |
264 (defun solitaire-right () | |
265 (interactive) | |
266 (let ((start (point))) | |
267 (forward-char) | |
268 (while (= ?\ (following-char)) | |
269 (forward-char)) | |
270 (if (or (= 0 (following-char)) | |
271 (= ?\ (following-char)) | |
272 (= ?\n (following-char))) | |
273 (goto-char start)))) | |
274 | |
275 (defun solitaire-left () | |
276 (interactive) | |
277 (let ((start (point))) | |
278 (backward-char) | |
279 (while (= ?\ (following-char)) | |
280 (backward-char)) | |
281 (if (or (= 0 (preceding-char)) | |
282 (= ?\ (following-char)) | |
283 (= ?\n (following-char))) | |
284 (goto-char start)))) | |
285 | |
286 (defun solitaire-up () | |
287 (interactive) | |
288 (let ((start (point)) | |
289 (c (current-column))) | |
290 (forward-line -1) | |
291 (move-to-column c) | |
292 (while (and (= ?\n (following-char)) | |
293 (forward-line -1) | |
294 (move-to-column c) | |
295 (not (bolp)))) | |
296 (if (or (= 0 (preceding-char)) | |
297 (= ?\ (following-char)) | |
298 (= ?\= (following-char)) | |
299 (= ?\n (following-char))) | |
300 (goto-char start) | |
301 ))) | |
302 | |
303 (defun solitaire-down () | |
304 (interactive) | |
305 (let ((start (point)) | |
306 (c (current-column))) | |
307 (forward-line 1) | |
308 (move-to-column c) | |
309 (while (and (= ?\n (following-char)) | |
310 (forward-line 1) | |
311 (move-to-column c) | |
312 (not (eolp)))) | |
313 (if (or (= 0 (following-char)) | |
314 (= ?\ (following-char)) | |
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315 (= ?\n (following-char))) |
12766 | 316 (goto-char start)))) |
317 | |
318 (defun solitaire-center-point () | |
319 (interactive) | |
320 (goto-char solitaire-center)) | |
321 | |
322 (defun solitaire-move-right () (interactive) (solitaire-move '[right])) | |
323 (defun solitaire-move-left () (interactive) (solitaire-move '[left])) | |
324 (defun solitaire-move-up () (interactive) (solitaire-move '[up])) | |
325 (defun solitaire-move-down () (interactive) (solitaire-move '[down])) | |
326 | |
327 (defun solitaire-possible-move (movesymbol) | |
328 "Check if a move is possible from current point in the specified direction. | |
329 MOVESYMBOL specifies the direction. | |
330 Returns either a string, indicating cause of contraindication, or a | |
331 list containing three numbers: starting field, skipped field (from | |
332 which a stone will be taken away) and target." | |
333 | |
334 (save-excursion | |
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335 (if (memq movesymbol solitaire-valid-directions) |
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336 (let ((start (point)) |
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337 (skip (progn (funcall movesymbol) (point))) |
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338 (target (progn (funcall movesymbol) (point)))) |
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339 (if (= skip target) |
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340 "Off Board!" |
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341 (if (or (/= ?o (char-after start)) |
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342 (/= ?o (char-after skip)) |
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343 (/= ?. (char-after target))) |
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344 "Wrong move!" |
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345 (list start skip target)))) |
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346 "Not a valid direction"))) |
12766 | 347 |
348 (defun solitaire-move (dir) | |
349 "Pseudo-prefix command to move a stone in Solitaire." | |
350 (interactive "kMove where? ") | |
351 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir))) | |
352 (buffer-read-only nil)) | |
353 (if (stringp class) | |
354 (error class) | |
355 (let ((start (car class)) | |
356 (skip (car (cdr class))) | |
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357 (target (car (cdr (cdr class))))) |
12766 | 358 (goto-char start) |
359 (delete-char 1) | |
360 (insert ?.) | |
361 (goto-char skip) | |
362 (delete-char 1) | |
363 (insert ?.) | |
364 (goto-char target) | |
365 (delete-char 1) | |
366 (insert ?o) | |
367 (goto-char target) | |
368 (setq solitaire-stones (1- solitaire-stones)) | |
369 (solitaire-build-modeline) | |
370 (if solitaire-auto-eval (solitaire-do-check)))))) | |
371 | |
372 (defun solitaire-undo (arg) | |
373 "Undo a move in Solitaire." | |
374 (interactive "P") | |
375 (let ((buffer-read-only nil)) | |
376 (undo arg)) | |
377 (save-excursion | |
378 (setq solitaire-stones | |
379 (let ((count 0)) | |
380 (goto-char solitaire-end) | |
381 (while (search-backward "o" solitaire-start 'done) | |
382 (and (>= (current-column) solitaire-start-x) | |
383 (<= (current-column) solitaire-end-x) | |
384 (>= (solitaire-current-line) solitaire-start-y) | |
385 (<= (solitaire-current-line) solitaire-end-y) | |
386 (setq count (1+ count)))) | |
387 count))) | |
49598
0d8b17d428b5
Trailing whitepace deleted.
Juanma Barranquero <lekktu@gmail.com>
parents:
49175
diff
changeset
|
388 (solitaire-build-modeline) |
12766 | 389 (if solitaire-auto-eval (solitaire-do-check))) |
390 | |
391 (defun solitaire-check () | |
392 (save-excursion | |
393 (if (= 1 solitaire-stones) | |
394 0 | |
395 (goto-char solitaire-end) | |
396 (let ((count 0)) | |
397 (while (search-backward "o" solitaire-start 'done) | |
398 (and (>= (current-column) solitaire-start-x) | |
399 (<= (current-column) solitaire-end-x) | |
400 (>= (solitaire-current-line) solitaire-start-y) | |
401 (<= (solitaire-current-line) solitaire-end-y) | |
402 (mapcar | |
403 (lambda (movesymbol) | |
404 (if (listp (solitaire-possible-move movesymbol)) | |
405 (setq count (1+ count)))) | |
406 solitaire-valid-directions))) | |
407 count)))) | |
408 | |
409 (defun solitaire-do-check (&optional arg) | |
410 "Check for any possible moves in Solitaire." | |
411 (interactive "P") | |
412 (let ((moves (solitaire-check))) | |
413 (cond ((= 1 solitaire-stones) | |
414 (message "Yeah! You made it! Only the King is left!")) | |
415 ((zerop moves) | |
416 (message "Sorry, no more possible moves.")) | |
417 ((= 1 moves) | |
418 (message "There is one possible move.")) | |
419 (t (message "There are %d possible moves." moves))))) | |
420 | |
421 (defun solitaire-current-line () | |
422 "Return the vertical position of point. | |
423 Seen in info on text lines." | |
424 (+ (count-lines (point-min) (point)) | |
425 (if (= (current-column) 0) 1 0) | |
426 -1)) | |
427 | |
428 ;; And here's the spoiler:) | |
429 (defun solitaire-solve () | |
430 "Spoil solitaire by solving the game for you - nearly ... | |
431 ... stops with five stones left ;)" | |
432 (interactive) | |
433 (let ((allmoves [up up S-down up left left S-right up up left S-down | |
434 up up right right S-left down down down S-up up | |
435 S-down down down down S-up left left down | |
436 S-right left left up up S-down right right right | |
437 S-left left S-right right right right S-left | |
438 right down down S-up down down left left S-right | |
439 up up up S-down down S-up up up up S-down up | |
440 right right S-left down right right down S-up | |
441 left left left S-right right S-left down down | |
442 left S-right S-up S-left S-left S-down S-right | |
443 up S-right left left]) | |
444 ;; down down S-up left S-right | |
445 ;; right S-left | |
446 (solitaire-auto-eval nil)) | |
447 (solitaire-center-point) | |
448 (mapcar (lambda (op) | |
449 (if (memq op '(S-left S-right S-up S-down)) | |
450 (sit-for 0.2)) | |
451 (execute-kbd-macro (vector op)) | |
452 (if (memq op '(S-left S-right S-up S-down)) | |
453 (sit-for 0.4))) | |
454 allmoves)) | |
455 (solitaire-do-check)) | |
456 | |
457 (provide 'solitaire) | |
458 | |
52401 | 459 ;;; arch-tag: 1b18ee1c-1e79-4a5b-8658-9560b82e63dd |
12766 | 460 ;;; solitaire.el ends here |