Mercurial > emacs
annotate lisp/play/mpuz.el @ 23847:8d6ae4ca21a7
Take out the eval-when's.
author | Karl Heuer <kwzh@gnu.org> |
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date | Thu, 10 Dec 1998 03:11:59 +0000 |
parents | f1fc193b6958 |
children | 0291983fe62f |
rev | line source |
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1 ;;; mpuz.el --- multiplication puzzle for GNU Emacs |
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2 |
14169 | 3 ;; Copyright (C) 1990 Free Software Foundation, Inc. |
838 | 4 |
19963 | 5 ;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr> |
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6 ;; Keywords: games |
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7 |
142 | 8 ;; This file is part of GNU Emacs. |
9 | |
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10 ;; GNU Emacs is free software; you can redistribute it and/or modify |
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11 ;; it under the terms of the GNU General Public License as published by |
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12 ;; the Free Software Foundation; either version 2, or (at your option) |
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13 ;; any later version. |
142 | 14 |
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15 ;; GNU Emacs is distributed in the hope that it will be useful, |
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16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 ;; GNU General Public License for more details. |
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19 |
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20 ;; You should have received a copy of the GNU General Public License |
14169 | 21 ;; along with GNU Emacs; see the file COPYING. If not, write to the |
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
23 ;; Boston, MA 02111-1307, USA. | |
142 | 24 |
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25 ;;; Commentary: |
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26 |
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27 ;; When this package is loaded, `M-x mpuz' generates a random multiplication |
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28 ;; puzzle. This is a multiplication example in which each digit has been |
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29 ;; consistently replaced with some letter. Your job is to reconstruct |
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30 ;; the original digits. Type `?' while the mode is active for detailed help. |
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31 |
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32 ;;; Code: |
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33 |
21363 | 34 (defgroup mpuz nil |
35 "Multiplication puzzle." | |
36 :prefix "mpuz-" | |
37 :group 'games) | |
38 | |
142 | 39 (random t) ; randomize |
40 | |
21363 | 41 (defcustom mpuz-silent nil |
42 "*Set this to T if you don't want dings on inputs." | |
43 :type 'boolean | |
44 :group 'mpuz) | |
142 | 45 |
46 (defun mpuz-ding () | |
232 | 47 "Dings, unless global variable `mpuz-silent' forbids it." |
142 | 48 (or mpuz-silent (ding t))) |
49 | |
50 | |
51 ;; Mpuz mode and keymaps | |
52 ;;---------------------- | |
21363 | 53 (defcustom mpuz-mode-hook nil |
54 "Hook to run upon entry to mpuz." | |
55 :type 'hook | |
56 :group 'mpuz) | |
142 | 57 |
58 (defvar mpuz-mode-map nil | |
59 "Local keymap to use in Mult Puzzle.") | |
60 | |
61 (if mpuz-mode-map nil | |
62 (setq mpuz-mode-map (make-sparse-keymap)) | |
63 (define-key mpuz-mode-map "a" 'mpuz-try-letter) | |
64 (define-key mpuz-mode-map "b" 'mpuz-try-letter) | |
65 (define-key mpuz-mode-map "c" 'mpuz-try-letter) | |
66 (define-key mpuz-mode-map "d" 'mpuz-try-letter) | |
67 (define-key mpuz-mode-map "e" 'mpuz-try-letter) | |
68 (define-key mpuz-mode-map "f" 'mpuz-try-letter) | |
69 (define-key mpuz-mode-map "g" 'mpuz-try-letter) | |
70 (define-key mpuz-mode-map "h" 'mpuz-try-letter) | |
71 (define-key mpuz-mode-map "i" 'mpuz-try-letter) | |
72 (define-key mpuz-mode-map "j" 'mpuz-try-letter) | |
73 (define-key mpuz-mode-map "A" 'mpuz-try-letter) | |
74 (define-key mpuz-mode-map "B" 'mpuz-try-letter) | |
75 (define-key mpuz-mode-map "C" 'mpuz-try-letter) | |
76 (define-key mpuz-mode-map "D" 'mpuz-try-letter) | |
77 (define-key mpuz-mode-map "E" 'mpuz-try-letter) | |
78 (define-key mpuz-mode-map "F" 'mpuz-try-letter) | |
79 (define-key mpuz-mode-map "G" 'mpuz-try-letter) | |
80 (define-key mpuz-mode-map "H" 'mpuz-try-letter) | |
81 (define-key mpuz-mode-map "I" 'mpuz-try-letter) | |
82 (define-key mpuz-mode-map "J" 'mpuz-try-letter) | |
83 (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort) | |
84 (define-key mpuz-mode-map "?" 'describe-mode)) | |
85 | |
86 (defun mpuz-mode () | |
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87 "Multiplication puzzle mode. |
142 | 88 |
232 | 89 You have to guess which letters stand for which digits in the |
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90 multiplication displayed inside the `*Mult Puzzle*' buffer. |
142 | 91 |
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92 You may enter a guess for a letter's value by typing first the letter, |
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93 then the digit. Thus, to guess that A=3, type A 3. |
142 | 94 |
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95 To leave the game to do other editing work, just switch buffers. |
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96 Then you may resume the game with M-x mpuz. |
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97 You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]." |
142 | 98 (interactive) |
99 (setq major-mode 'mpuz-mode | |
100 mode-name "Mult Puzzle") | |
101 (use-local-map mpuz-mode-map) | |
102 (run-hooks 'mpuz-mode-hook)) | |
103 | |
104 | |
105 ;; Some variables for statistics | |
106 ;;------------------------------ | |
107 (defvar mpuz-nb-errors 0 | |
232 | 108 "Number of errors made in current game.") |
142 | 109 |
110 (defvar mpuz-nb-completed-games 0 | |
232 | 111 "Number of games completed.") |
142 | 112 |
113 (defvar mpuz-nb-cumulated-errors 0 | |
114 "Number of errors made in previous games.") | |
115 | |
116 | |
117 ;; Some variables for game tracking | |
118 ;;--------------------------------- | |
119 (defvar mpuz-in-progress nil | |
120 "True if a game is currently in progress.") | |
121 | |
122 (defvar mpuz-found-digits (make-vector 10 nil) | |
123 "A vector recording which digits have been decrypted.") | |
124 | |
125 (defmacro mpuz-digit-solved-p (digit) | |
126 (list 'aref 'mpuz-found-digits digit)) | |
127 | |
128 | |
129 ;; A puzzle uses a permutation of [0..9] into itself. | |
130 ;; We use both the permutation and its inverse. | |
131 ;;--------------------------------------------------- | |
132 (defvar mpuz-digit-to-letter (make-vector 10 0) | |
133 "A permutation from [0..9] to [0..9].") | |
134 | |
135 (defvar mpuz-letter-to-digit (make-vector 10 0) | |
136 "The inverse of mpuz-digit-to-letter.") | |
137 | |
138 (defmacro mpuz-to-digit (letter) | |
139 (list 'aref 'mpuz-letter-to-digit letter)) | |
140 | |
141 (defmacro mpuz-to-letter (digit) | |
142 (list 'aref 'mpuz-digit-to-letter digit)) | |
143 | |
144 (defun mpuz-build-random-perm () | |
145 "Initialize puzzle coding with a random permutation." | |
146 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq | |
147 (index 10) | |
148 elem) | |
149 (while letters | |
4400 | 150 (setq elem (nth (random index) letters) |
142 | 151 letters (delq elem letters) |
152 index (1- index)) | |
153 (aset mpuz-digit-to-letter index elem) | |
154 (aset mpuz-letter-to-digit elem index)))) | |
155 | |
156 | |
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157 ;; A puzzle also uses a board displaying a multiplication. |
142 | 158 ;; Every digit appears in the board, crypted or not. |
159 ;;------------------------------------------------------ | |
160 (defvar mpuz-board (make-vector 10 nil) | |
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161 "The board associates to any digit the list of squares where it appears.") |
142 | 162 |
163 (defun mpuz-put-digit-on-board (number square) | |
164 "Put (last digit of) NUMBER on SQUARE of the puzzle board." | |
165 ;; i.e. push SQUARE on NUMBER square-list | |
166 (setq number (% number 10)) | |
167 (aset mpuz-board number (cons square (aref mpuz-board number)))) | |
168 | |
169 (defun mpuz-check-all-solved () | |
170 "Check whether all digits have been solved. Return t if yes." | |
171 (catch 'found | |
172 (let ((digit -1)) | |
173 (while (> 10 (setq digit (1+ digit))) | |
174 (if (and (not (mpuz-digit-solved-p digit)) ; unsolved | |
175 (aref mpuz-board digit)) ; and appearing in the puzzle ! | |
176 (throw 'found nil)))) | |
177 t)) | |
178 | |
179 | |
180 ;; To build a puzzle, we take two random numbers and multiply them. | |
181 ;; We also take a random permutation for encryption. | |
182 ;; The random numbers are only use to see which digit appears in which square | |
183 ;; of the board. Everything is stored in individual squares. | |
184 ;;--------------------------------------------------------------------------- | |
185 (defun mpuz-random-puzzle () | |
186 "Draw random values to be multiplied in a puzzle." | |
187 (mpuz-build-random-perm) | |
188 (fillarray mpuz-board nil) ; erase the board | |
189 (let (A B C D E) | |
190 ;; A,B,C,D & E, are the five rows of our multiplication. | |
191 ;; Choose random values, discarding uninteresting cases. | |
192 (while (progn | |
4400 | 193 (setq A (random 1000) |
194 B (random 100) | |
142 | 195 C (* A (% B 10)) |
196 D (* A (/ B 10)) | |
197 E (* A B)) | |
198 (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D | |
14040 | 199 ;; Individual digits are now put on their respective squares. |
142 | 200 ;; [NB: A square is a pair <row,column> of the screen.] |
201 (mpuz-put-digit-on-board A '(2 . 9)) | |
202 (mpuz-put-digit-on-board (/ A 10) '(2 . 7)) | |
203 (mpuz-put-digit-on-board (/ A 100) '(2 . 5)) | |
204 (mpuz-put-digit-on-board B '(4 . 9)) | |
205 (mpuz-put-digit-on-board (/ B 10) '(4 . 7)) | |
206 (mpuz-put-digit-on-board C '(6 . 9)) | |
207 (mpuz-put-digit-on-board (/ C 10) '(6 . 7)) | |
208 (mpuz-put-digit-on-board (/ C 100) '(6 . 5)) | |
209 (mpuz-put-digit-on-board (/ C 1000) '(6 . 3)) | |
210 (mpuz-put-digit-on-board D '(8 . 7)) | |
211 (mpuz-put-digit-on-board (/ D 10) '(8 . 5)) | |
212 (mpuz-put-digit-on-board (/ D 100) '(8 . 3)) | |
213 (mpuz-put-digit-on-board (/ D 1000) '(8 . 1)) | |
214 (mpuz-put-digit-on-board E '(10 . 9)) | |
215 (mpuz-put-digit-on-board (/ E 10) '(10 . 7)) | |
216 (mpuz-put-digit-on-board (/ E 100) '(10 . 5)) | |
217 (mpuz-put-digit-on-board (/ E 1000) '(10 . 3)) | |
218 (mpuz-put-digit-on-board (/ E 10000) '(10 . 1)))) | |
219 | |
220 ;; Display | |
221 ;;-------- | |
222 (defconst mpuz-framework | |
223 " | |
224 . . . | |
225 Number of errors (this game): 0 | |
226 x . . | |
227 ------- | |
228 . . . . | |
229 Number of completed games: 0 | |
230 . . . . | |
231 --------- Average number of errors: 0.00 | |
232 . . . . ." | |
233 "The general picture of the puzzle screen, as a string.") | |
234 | |
235 (defun mpuz-create-buffer () | |
236 "Create (or recreate) the puzzle buffer. Return it." | |
237 (let ((buff (get-buffer-create "*Mult Puzzle*"))) | |
238 (save-excursion | |
239 (set-buffer buff) | |
240 (let ((buffer-read-only nil)) | |
241 (erase-buffer) | |
242 (insert mpuz-framework) | |
243 (mpuz-paint-board) | |
244 (mpuz-paint-errors) | |
245 (mpuz-paint-statistics))) | |
246 buff)) | |
247 | |
248 (defun mpuz-paint-errors () | |
249 "Paint error count on the puzzle screen." | |
250 (mpuz-switch-to-window) | |
251 (let ((buffer-read-only nil)) | |
252 (goto-line 3) | |
253 (move-to-column 49) | |
254 (mpuz-delete-line) | |
255 (insert (prin1-to-string mpuz-nb-errors)))) | |
256 | |
257 (defun mpuz-paint-statistics () | |
258 "Paint statistics about previous games on the puzzle screen." | |
259 (let* ((mean (if (zerop mpuz-nb-completed-games) 0 | |
260 (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors)) | |
261 (* 2 mpuz-nb-completed-games)))) | |
262 (frac-part (% mean 100))) | |
263 (let ((buffer-read-only nil)) | |
264 (goto-line 7) | |
265 (move-to-column 51) | |
266 (mpuz-delete-line) | |
267 (insert (prin1-to-string mpuz-nb-completed-games)) | |
268 (goto-line 9) | |
269 (move-to-column 50) | |
270 (mpuz-delete-line) | |
271 (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10)))))) | |
272 | |
273 (defun mpuz-paint-board () | |
274 "Paint board situation on the puzzle screen." | |
275 (mpuz-switch-to-window) | |
276 (let ((letter -1)) | |
277 (while (> 10 (setq letter (1+ letter))) | |
278 (mpuz-paint-digit (mpuz-to-digit letter)))) | |
279 (goto-char (point-min))) | |
280 | |
281 (defun mpuz-paint-digit (digit) | |
282 "Paint all occurrences of DIGIT on the puzzle board." | |
283 ;; (mpuz-switch-to-window) | |
284 (let ((char (if (mpuz-digit-solved-p digit) | |
285 (+ digit ?0) | |
286 (+ (mpuz-to-letter digit) ?A))) | |
287 (square-l (aref mpuz-board digit))) | |
288 (let ((buffer-read-only nil)) | |
289 (while square-l | |
290 (goto-line (car (car square-l))) ; line before column ! | |
291 (move-to-column (cdr (car square-l))) | |
292 (insert char) | |
293 (delete-char 1) | |
294 (backward-char 1) | |
295 (setq square-l (cdr square-l)))))) | |
296 | |
297 (defun mpuz-delete-line () | |
298 "Clear from point to next newline." ; & put nothing in the kill ring | |
299 (while (not (= ?\n (char-after (point)))) | |
300 (delete-char 1))) | |
301 | |
302 (defun mpuz-get-buffer () | |
303 "Get the puzzle buffer if it exists." | |
304 (get-buffer "*Mult Puzzle*")) | |
305 | |
306 (defun mpuz-switch-to-window () | |
307 "Find or create the Mult-Puzzle buffer, and display it." | |
308 (let ((buff (mpuz-get-buffer))) | |
309 (or buff (setq buff (mpuz-create-buffer))) | |
310 (switch-to-buffer buff) | |
311 (or buffer-read-only (toggle-read-only)) | |
312 (mpuz-mode))) | |
313 | |
314 | |
315 ;; Game control | |
316 ;;------------- | |
317 (defun mpuz-abort-game () | |
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318 "Abort any puzzle in progress." |
142 | 319 (message "Mult Puzzle aborted.") |
320 (setq mpuz-in-progress nil | |
321 mpuz-nb-errors 0) | |
322 (fillarray mpuz-board nil) | |
323 (let ((buff (mpuz-get-buffer))) | |
324 (if buff (kill-buffer buff)))) | |
325 | |
326 (defun mpuz-start-new-game () | |
327 "Start a new puzzle." | |
328 (message "Here we go...") | |
329 (setq mpuz-nb-errors 0 | |
330 mpuz-in-progress t) | |
331 (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits | |
332 (mpuz-random-puzzle) | |
333 (mpuz-switch-to-window) | |
334 (mpuz-paint-board) | |
335 (mpuz-paint-errors) | |
336 (mpuz-ask-for-try)) | |
337 | |
338 (defun mpuz-offer-new-game () | |
339 "Ask if user wants to start a new puzzle." | |
340 (if (y-or-n-p "Start a new game ") | |
341 (mpuz-start-new-game) | |
342 (message "OK. I won't."))) | |
343 | |
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344 ;;;###autoload |
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345 (defun mpuz () |
142 | 346 "Multiplication puzzle with GNU Emacs." |
347 ;; Main entry point | |
348 (interactive) | |
349 (mpuz-switch-to-window) | |
350 (if mpuz-in-progress | |
351 (mpuz-offer-abort) | |
352 (mpuz-start-new-game))) | |
353 | |
354 (defun mpuz-offer-abort () | |
355 "Ask if user wants to abort current puzzle." | |
356 (interactive) | |
357 (if (y-or-n-p "Abort game ") | |
358 (mpuz-abort-game) | |
359 (mpuz-ask-for-try))) | |
360 | |
361 (defun mpuz-ask-for-try () | |
362 "Ask for user proposal in puzzle." | |
363 (message "Your try ?")) | |
364 | |
365 (defun mpuz-try-letter () | |
366 "Propose a digit for a letter in puzzle." | |
367 (interactive) | |
368 (if mpuz-in-progress | |
369 (let (letter-char digit digit-char message) | |
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370 (setq letter-char (upcase last-command-char) |
142 | 371 digit (mpuz-to-digit (- letter-char ?A))) |
372 (cond ((mpuz-digit-solved-p digit) | |
373 (message "%c already solved." letter-char)) | |
374 ((null (aref mpuz-board digit)) | |
375 (message "%c does not appear." letter-char)) | |
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376 ((progn (message "%c = " letter-char) |
142 | 377 ;; <char> has been entered. |
378 ;; Print "<char> =" and | |
379 ;; read <num> or = <num> | |
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380 (setq digit-char (read-char)) |
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381 (if (eq digit-char ?=) |
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382 (setq digit-char (read-char))) |
142 | 383 (message "%c = %c" letter-char digit-char) |
384 (or (> digit-char ?9) (< digit-char ?0))) ; bad input | |
385 (ding t)) | |
386 (t | |
387 (mpuz-try-proposal letter-char digit-char)))) | |
388 (mpuz-offer-new-game))) | |
389 | |
390 (defun mpuz-try-proposal (letter-char digit-char) | |
391 "Propose LETTER-CHAR as code for DIGIT-CHAR." | |
392 (let* ((letter (- letter-char ?A)) | |
393 (digit (- digit-char ?0)) | |
394 (correct-digit (mpuz-to-digit letter))) | |
395 (cond ((mpuz-digit-solved-p correct-digit) | |
396 (message "%c has already been found.")) | |
397 ((= digit correct-digit) | |
398 (message "%c = %c correct !" letter-char digit-char) | |
399 (mpuz-ding) | |
400 (mpuz-correct-guess digit)) | |
401 (t ;;; incorrect guess | |
402 (message "%c = %c incorrect !" letter-char digit-char) | |
403 (mpuz-ding) | |
404 (setq mpuz-nb-errors (1+ mpuz-nb-errors)) | |
405 (mpuz-paint-errors))))) | |
406 | |
407 (defun mpuz-correct-guess (digit) | |
408 "Handle correct guessing of DIGIT." | |
409 (aset mpuz-found-digits digit t) ; Mark digit as solved | |
410 (mpuz-paint-digit digit) ; Repaint it (now as a digit) | |
411 (if (mpuz-check-all-solved) | |
412 (mpuz-close-game))) | |
413 | |
414 (defun mpuz-close-game () | |
415 "Housecleaning when puzzle has been solved." | |
416 (setq mpuz-in-progress nil | |
417 mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors) | |
418 mpuz-nb-completed-games (1+ mpuz-nb-completed-games)) | |
419 (mpuz-paint-statistics) | |
420 (let ((message (mpuz-congratulate))) | |
421 (message message) | |
422 (sit-for 4) | |
423 (if (y-or-n-p (concat message " Start a new game ")) | |
424 (mpuz-start-new-game) | |
425 (message "Good Bye !")))) | |
426 | |
427 (defun mpuz-congratulate () | |
428 "Build a congratulation message when puzzle is solved." | |
18314
6e13dd3d1e11
(mpuz-congratulate): Don't say "1 errors".
Richard M. Stallman <rms@gnu.org>
parents:
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429 (format "Puzzle solved with %d error%s. %s" |
142 | 430 mpuz-nb-errors |
18314
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(mpuz-congratulate): Don't say "1 errors".
Richard M. Stallman <rms@gnu.org>
parents:
14169
diff
changeset
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431 (if (= mpuz-nb-errors 1) "" "s") |
142 | 432 (cond ((= mpuz-nb-errors 0) "That's perfect !") |
433 ((= mpuz-nb-errors 1) "That's very good !") | |
434 ((= mpuz-nb-errors 2) "That's good.") | |
435 ((= mpuz-nb-errors 3) "That's not bad.") | |
436 ((= mpuz-nb-errors 4) "That's not too bad...") | |
437 ((and (>= mpuz-nb-errors 5) | |
438 (< mpuz-nb-errors 10)) "That's bad !") | |
439 ((and (>= mpuz-nb-errors 10) | |
440 (< mpuz-nb-errors 15)) "That's awful.") | |
441 ((>= mpuz-nb-errors 15) "That's not serious.")))) | |
442 | |
443 (defun mpuz-show-solution () | |
444 "Display solution for debugging purposes." | |
445 (interactive) | |
446 (mpuz-switch-to-window) | |
447 (let (digit list) | |
448 (setq digit -1) | |
449 (while (> 10 (setq digit (1+ digit))) | |
450 (or (mpuz-digit-solved-p digit) | |
451 (setq list (cons digit list)))) | |
452 (mapcar 'mpuz-correct-guess list))) | |
453 | |
18383 | 454 (provide 'mpuz) |
455 | |
659
505130d1ddf8
*** empty log message ***
Eric S. Raymond <esr@snark.thyrsus.com>
parents:
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456 ;;; mpuz.el ends here |