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annotate lispref/frames.texi @ 7674:947d24fefd9e
(Freplace_match): Improve capitalization heuristics.
author | Karl Heuer <kwzh@gnu.org> |
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date | Wed, 25 May 1994 03:59:06 +0000 |
parents | 0313f520a4d9 |
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rev | line source |
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6547 | 1 @c -*-texinfo-*- |
2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. | |
4 @c See the file elisp.texi for copying conditions. | |
5 @setfilename ../info/frames | |
6 @node Frames, Positions, Windows, Top | |
7 @chapter Frames | |
8 @cindex frame | |
9 | |
10 A @var{frame} is a rectangle on the screen that contains one or more | |
11 Emacs windows. A frame initially contains a single main window (plus | |
12 perhaps a minibuffer window) which you can subdivide vertically or | |
13 horizontally into smaller windows. | |
14 | |
15 @cindex terminal frame | |
16 @cindex X window frame | |
17 When Emacs runs on a text-only terminal, it has just one frame, a | |
18 @dfn{terminal frame}. There is no way to create another terminal frame | |
19 after startup. If Emacs has an X display, it does not have a terminal | |
20 frame; instead, it starts with a single @dfn{X window frame}. You can | |
21 create more; see @ref{Creating Frames}. | |
22 | |
23 @defun framep object | |
24 This predicate returns @code{t} if @var{object} is a frame, and | |
25 @code{nil} otherwise. | |
26 @end defun | |
27 | |
28 @menu | |
29 * Creating Frames:: Creating additional X Window frames. | |
30 * Frame Parameters:: Controlling frame size, position, font, etc. | |
31 * Deleting Frames:: Frames last until explicitly deleted. | |
32 * Finding All Frames:: How to examine all existing frames. | |
33 * Frames and Windows:: A frame contains windows; | |
34 display of text always works through windows. | |
35 * Minibuffers and Frames:: How a frame finds the minibuffer to use. | |
36 * Input Focus:: Specifying the selected frame. | |
37 * Visibility of Frames:: Frames may be visible or invisible, or icons. | |
38 * Raising and Lowering:: Raising a frame makes it hide other X windows; | |
39 lowering it makes the others hide them. | |
40 * Frame Configurations:: Saving the state of all frames. | |
41 * Mouse Tracking:: Getting events that say when the mouse moves. | |
42 * Mouse Position:: Asking where the mouse is, or moving it. | |
43 * Pop-Up Menus:: Displaying a menu for the user to select from. | |
44 * Dialog Boxes:: Displaying a box to ask yes or no. | |
45 * X Selections:: Transferring text to and from other X clients. | |
46 * X Connections:: Opening and closing the X server connection. | |
47 * Resources:: Getting resource values from the server. | |
48 * Server Data:: Getting info about the X server. | |
49 @end menu | |
50 | |
51 @xref{Display}, for related information. | |
52 | |
53 @node Creating Frames | |
54 @section Creating Frames | |
55 | |
56 To create a new frame, call the function @code{make-frame}. | |
57 | |
58 @defun make-frame alist | |
59 This function creates a new frame, if the display mechanism permits | |
60 creation of frames. (An X server does; an ordinary terminal does not.) | |
61 | |
62 The argument is an alist specifying frame parameters. Any parameters | |
63 not mentioned in @var{alist} default according to the value of the | |
64 variable @code{default-frame-alist}; parameters not specified there | |
65 either default from the standard X defaults file and X resources. | |
66 | |
67 The set of possible parameters depends in principle on what kind of | |
68 window system Emacs uses to display its the frames. @xref{X Frame | |
69 Parameters}, for documentation of individual parameters you can specify | |
70 when creating an X window frame. | |
71 @end defun | |
72 | |
73 @defvar default-frame-alist | |
74 This is an alist specifying default values of frame parameters. | |
75 Each element has the form: | |
76 | |
77 @example | |
78 (@var{parameter} . @var{value}) | |
79 @end example | |
80 | |
81 If you use options that specify window appearance when you invoke Emacs, | |
82 they take effect by adding elements to @code{default-frame-alist}. | |
83 @xref{Command Arguments,,, emacs, The GNU Emacs Manual}. | |
84 @end defvar | |
85 | |
86 @defvar before-make-frame-hook | |
87 A normal hook run by @code{make-frame} before it actually creates the | |
88 frame. | |
89 @end defvar | |
90 | |
91 @defvar after-make-frame-hook | |
92 A normal hook run by @code{make-frame} after it creates the frame. | |
93 @end defvar | |
94 | |
95 @node Frame Parameters | |
96 @section Frame Parameters | |
97 | |
98 A frame has many parameters that control its appearance and behavior. | |
99 Just what parameters a frame has depends on what display mechanism it | |
100 uses. | |
101 | |
102 Frame parameters exist for the sake of window systems. A terminal frame | |
103 has a few parameters, for compatibility's sake only. You can't change | |
104 these parameters directly; the only ones that ever change are the height | |
105 and width. | |
106 | |
107 @menu | |
108 * Parameter Access:: How to change a frame's parameters. | |
109 * Initial Parameters:: Specifying frame parameters when you make a frame. | |
110 * X Frame Parameters:: Individual parameters documented. | |
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111 * Size and Position:: Changing the size and position of a frame. |
6547 | 112 @end menu |
113 | |
114 @node Parameter Access | |
115 @subsection Access to Frame Parameters | |
116 | |
117 These functions let you read and change the parameter values of a | |
118 frame. | |
119 | |
120 @defun frame-parameters frame | |
121 The function @code{frame-parameters} returns an alist listing all the | |
122 parameters of @var{frame} and their values. | |
123 @end defun | |
124 | |
125 @defun modify-frame-parameters frame alist | |
126 This function alters the parameters of frame @var{frame} based on the | |
127 elements of @var{alist}. Each element of @var{alist} has the form | |
128 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a | |
129 parameter. If you don't mention a parameter in @var{alist}, its value | |
130 doesn't change. | |
131 @end defun | |
132 | |
133 @node Initial Parameters | |
134 @subsection Initial Frame Parameters | |
135 | |
136 You can specify the parameters for the initial startup frame | |
137 by setting @code{initial-frame-alist} in your @file{.emacs} file. | |
138 | |
139 @defvar initial-frame-alist | |
140 This variable's value is an alist of parameter values used when creating | |
141 the initial X window frame. | |
142 @end defvar | |
143 | |
144 If these parameters specify a separate minibuffer-only frame, | |
145 and you have not created one, Emacs creates one for you. | |
146 | |
147 @defvar minibuffer-frame-alist | |
148 This variable's value is an alist of parameter values used when creating | |
149 an initial minibuffer-only frame---if such a frame is needed, according | |
150 to the parameters for the main initial frame. | |
151 @end defvar | |
152 | |
153 @node X Frame Parameters | |
154 @subsection X Window Frame Parameters | |
155 | |
156 Just what parameters a frame has depends on what display mechanism it | |
157 uses. Here is a table of the parameters of an X window frame: | |
158 | |
159 @table @code | |
160 @item name | |
161 The name of the frame. Most window managers display the frame's name in | |
162 the frame's border, at the top of the frame. If you don't specify a | |
163 name, and you have more than one frame, Emacs sets the frame name based | |
164 on the buffer displayed in the frame's selected window. | |
165 | |
166 If you specify the frame name explicitly when you create the frame, the | |
167 name is also used (instead of the name of the Emacs executable) when | |
168 looking up X resources for the frame. | |
169 | |
170 @item left | |
171 The screen position of the left edge, in pixels. | |
172 | |
173 @item top | |
174 The screen position of the top edge, in pixels. | |
175 | |
176 @item height | |
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177 The height of the frame contents, in characters. (To get the height in |
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178 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.) |
6547 | 179 |
180 @item width | |
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181 The width of the frame contents, in characters. (To get the height in |
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182 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.) |
6547 | 183 |
184 @item window-id | |
185 The number of the X window for the frame. | |
186 | |
187 @item minibuffer | |
188 Whether this frame has its own minibuffer. The value @code{t} means | |
189 yes, @code{nil} means no, @code{only} means this frame is just a | |
190 minibuffer, a minibuffer window (in some other frame) means the new | |
191 frame uses that minibuffer. | |
192 | |
193 @item font | |
194 The name of the font for displaying text in the frame. This is a | |
195 string. | |
196 | |
197 @item auto-raise | |
198 Whether selecting the frame raises it (non-@code{nil} means yes). | |
199 | |
200 @item auto-lower | |
201 Whether deselecting the frame lowers it (non-@code{nil} means yes). | |
202 | |
203 @item vertical-scroll-bars | |
204 Whether the frame has scroll bars for vertical scrolling | |
205 (non-@code{nil} means yes). | |
206 | |
207 @item horizontal-scroll-bars | |
208 Whether the frame has scroll bars for horizontal scrolling | |
209 (non-@code{nil} means yes). (Horizontal scroll bars are not currently | |
210 implemented.) | |
211 | |
212 @item icon-type | |
213 The type of icon to use for this frame when it is iconified. | |
214 Non-@code{nil} specifies a bitmap icon, @code{nil} a text icon. | |
215 | |
216 @item foreground-color | |
217 The color to use for the inside of a character. This is a string; the X | |
218 server defines the meaningful color names. | |
219 | |
220 @item background-color | |
221 The color to use for the background of text. | |
222 | |
223 @item mouse-color | |
224 The color for the mouse cursor. | |
225 | |
226 @item cursor-color | |
227 The color for the cursor that shows point. | |
228 | |
229 @item border-color | |
230 The color for the border of the frame. | |
231 | |
232 @item cursor-type | |
233 The way to display the cursor. There are two legitimate values: | |
234 @code{bar} and @code{box}. The symbol @code{bar} specifies a vertical | |
235 bar between characters as the cursor. The symbol @code{box} specifies | |
236 an ordinary black box overlaying the character after point; that is the | |
237 default. | |
238 | |
239 @item border-width | |
240 The width in pixels of the window border. | |
241 | |
242 @item internal-border-width | |
243 The distance in pixels between text and border. | |
244 | |
245 @item unsplittable | |
246 If non-@code{nil}, this frame's window is never split automatically. | |
247 | |
248 @item visibility | |
249 The state of visibility of the frame. There are three possibilities: | |
250 @code{nil} for invisible, @code{t} for visible, and @code{icon} for | |
251 iconified. @xref{Visibility of Frames}. | |
252 | |
253 @item menu-bar-lines | |
254 The number of lines to allocate at the top of the frame for a menu bar. | |
255 The default is 1. @xref{Menu Bar}. | |
256 | |
257 @item parent-id | |
258 @c ??? Not yet working. | |
259 The X window number of the window that should be the parent of this one. | |
260 Specifying this lets you create an Emacs window inside some other | |
261 application's window. (It is not certain this will be implemented; try | |
262 it and see if it works.) | |
263 @end table | |
264 | |
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265 @node Size and Position |
6547 | 266 @subsection Frame Size And Position |
267 | |
268 You can read or change the size and position of a frame using the | |
269 frame parameters @code{left}, @code{top}, @code{height} and | |
270 @code{width}. When you create a frame, you must specify either both | |
271 size parameters or neither. Likewise, you must specify either both | |
272 position parameters or neither. Whatever geometry parameters you don't | |
273 specify are chosen by the window manager in its usual fashion. | |
274 | |
275 Here are some special features for working with sizes and positions: | |
276 | |
277 @defun set-frame-position frame left top | |
278 This function sets the position of the top left corner of | |
279 @var{frame}---to @var{left} and @var{top}. These arguments are measured | |
280 in pixels, counting from the top left corner of the screen. | |
281 @end defun | |
282 | |
283 @defun frame-height &optional frame | |
284 @defunx frame-width &optional frame | |
285 These functions return the height and width of @var{frame}, measured in | |
286 characters. If you don't supply @var{frame}, they use the selected | |
287 frame. | |
288 @end defun | |
289 | |
290 @defun frame-pixel-height &optional frame | |
291 @defunx frame-pixel-width &optional frame | |
292 These functions return the height and width of @var{frame}, measured in | |
293 pixels. If you don't supply @var{frame}, they use the selected frame. | |
294 @end defun | |
295 | |
296 @defun frame-char-height &optional frame | |
297 @defunx frame-char-width &optional frame | |
298 These functions return the height and width, respectively, of a | |
299 character in @var{frame}, measured in pixels. The values depend on the | |
300 choice of font. If you don't supply @var{frame}, these functions use | |
301 the selected frame. | |
302 @end defun | |
303 | |
304 @defun set-frame-size frame cols rows | |
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305 This function sets the size of @var{frame}, measured in characters; |
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306 @var{cols} and @var{rows} specify the new width and height. |
6547 | 307 |
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308 To set the size based on values measured in pixels, use |
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309 @code{frame-char-height} and @code{frame-char-width} to convert |
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310 them to units of characters. |
6547 | 311 @end defun |
312 | |
313 The old-fashioned functions @code{set-screen-height} and | |
314 @code{set-screen-width}, which were used to specify the height and width | |
315 of the screen in Emacs versions that did not support multiple frames, | |
316 are still usable. They apply to the selected frame. @xref{Screen | |
317 Size}. | |
318 | |
319 @defun x-parse-geometry geom | |
320 @cindex geometry specification | |
321 The function @code{x-parse-geometry} converts a standard X windows | |
322 geometry string to an alist which you can use as part of the argument to | |
323 @code{make-frame}. | |
324 | |
325 The alist describes which parameters were specified in @var{geom}, and | |
326 gives the values specified for them. Each element looks like | |
327 @code{(@var{parameter} . @var{value})}. The possible @var{parameter} | |
328 values are @code{left}, @code{top}, @code{width}, and @code{height}. | |
329 | |
330 @smallexample | |
331 (x-parse-geometry "35x70+0-0") | |
332 @result{} ((width . 35) (height . 70) (left . 0) (top . -1)) | |
333 @end smallexample | |
334 @end defun | |
335 | |
336 @ignore | |
337 New functions @code{set-frame-height} and @code{set-frame-width} set the | |
338 size of a specified frame. The frame is the first argument; the size is | |
339 the second. | |
340 @end ignore | |
341 | |
342 @node Deleting Frames | |
343 @section Deleting Frames | |
344 @cindex deletion of frames | |
345 | |
346 Frames remain potentially visible until you explicitly @dfn{delete} | |
347 them. A deleted frame cannot appear on the screen, but continues to | |
348 exist as a Lisp object until there are no references to it. There is no | |
349 way to cancel the deletion of a frame aside from restoring a saved frame | |
350 configuration (@pxref{Frame Configurations}); this is similar to the | |
351 way windows behave. | |
352 | |
353 @deffn Command delete-frame &optional frame | |
354 This function deletes the frame @var{frame}. By default, @var{frame} is | |
355 the selected frame. | |
356 @end deffn | |
357 | |
358 @defun frame-live-p frame | |
359 The function @code{frame-live-p} returns non-@code{nil} if the frame | |
360 @var{frame} has not been deleted. | |
361 @end defun | |
362 | |
363 @node Finding All Frames | |
364 @section Finding All Frames | |
365 | |
366 @defun frame-list | |
367 The function @code{frame-list} returns a list of all the frames that | |
368 have not been deleted. It is analogous to @code{buffer-list} for | |
369 buffers. The list that you get is newly created, so modifying the list | |
370 doesn't have any effect on the internals of Emacs. | |
371 @end defun | |
372 | |
373 @defun visible-frame-list | |
374 This function returns a list of just the currently visible frames. | |
375 @xref{Visibility of Frames}. | |
376 @end defun | |
377 | |
378 @defun next-frame &optional frame minibuf | |
379 The function @code{next-frame} lets you cycle conveniently through all | |
380 the frames from an arbitrary starting point. It returns the ``next'' | |
381 frame after @var{frame} in the cycle. If @var{frame} is omitted or | |
382 @code{nil}, it defaults to the selected frame. | |
383 | |
384 The second argument, @var{minibuf}, says which frames to consider: | |
385 | |
386 @table @asis | |
387 @item @code{nil} | |
388 Exclude minibuffer-only frames. | |
389 @item @code{visible} | |
390 Consider all visible frames. | |
391 @item a window | |
392 Consider only the frames using that particular window as their | |
393 minibuffer. | |
394 @item anything else | |
395 Consider all frames. | |
396 @end table | |
397 @end defun | |
398 | |
399 @defun previous-frame &optional frame minibuf | |
400 Like @code{next-frame}, but cycles through all frames in the opposite | |
401 direction. | |
402 @end defun | |
403 | |
404 @node Frames and Windows | |
405 @section Frames and Windows | |
406 | |
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407 Each window is part of one and only one frame; you can get the frame |
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408 with @code{window-frame}. |
6547 | 409 |
410 @defun window-frame window | |
411 This function returns the frame that @var{window} is on. | |
412 @end defun | |
413 | |
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414 All the non-minibuffer windows in a frame are arranged in a cyclic |
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415 order. The order runs from the frame's top window, which is at the |
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416 upper left corner, down and to the right, until it reaches the window at |
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417 the lower right corner (always the minibuffer window, if the frame has |
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418 one), and then it moves back to the top. |
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419 |
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420 @defun frame-top-window frame |
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421 This returns the topmost, leftmost window of frame @var{frame}. |
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422 This is a window |
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423 @end defun |
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424 |
6547 | 425 At any time, exactly one window on any frame is @dfn{selected within the |
426 frame}. The significance of this designation is that selecting the | |
427 frame also selects this window. You can get the frame's current | |
428 selected window with @code{frame-selected-window}. | |
429 | |
430 @defun frame-selected-window frame | |
431 This function returns the window on @var{frame} which is selected within | |
432 @var{frame}. | |
433 @end defun | |
434 | |
435 Conversely, selecting a window for Emacs with @code{select-window} also | |
436 makes that window selected within its frame. @xref{Selecting Windows}. | |
437 | |
438 @node Minibuffers and Frames | |
439 @section Minibuffers and Frames | |
440 | |
441 Normally, each frame has its own minibuffer window at the bottom, which | |
442 is used whenever that frame is selected. If the frame has a minibuffer, | |
443 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}). | |
444 | |
445 However, you can also create a frame with no minibuffer. Such a frame | |
446 must use the minibuffer window of some other frame. When you create the | |
447 frame, you can specify explicitly the frame on which to find the | |
448 minibuffer to use. If you don't, then the minibuffer is found in the | |
449 frame which is the value of the variable | |
450 @code{default-minibuffer-frame}. Its value should be a frame which does | |
451 have a minibuffer. | |
452 | |
453 If you use a minibuffer-only frame, you might want that frame to raise | |
454 when you enter the minibuffer. If so, set the variable | |
455 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}. | |
456 | |
457 @node Input Focus | |
458 @section Input Focus | |
459 @cindex input focus | |
460 @cindex selected frame | |
461 | |
462 At any time, one frame in Emacs is the @dfn{selected frame}. The selected | |
463 window always resides on the selected frame. | |
464 | |
465 @defun selected-frame | |
466 This function returns the selected frame. | |
467 @end defun | |
468 | |
469 The X server normally directs keyboard input to the X window that the | |
470 mouse is in. Some window managers use mouse clicks or keyboard events | |
471 to @dfn{shift the focus} to various X windows, overriding the normal | |
472 behavior of the server. | |
473 | |
474 Lisp programs can switch frames ``temporarily'' by calling | |
475 the function @code{select-frame}. This does not override the window | |
476 manager; rather, it escapes from the window manager's control until | |
477 that control is somehow reasserted. | |
478 | |
479 @c ??? This is not yet implemented properly. | |
480 @defun select-frame frame | |
481 This function selects frame @var{frame}, temporarily disregarding the | |
482 focus of the X server. The selection of @var{frame} lasts until the | |
483 next time the user does something to select a different frame, or until | |
484 the next time this function is called. | |
485 @end defun | |
486 | |
487 Emacs cooperates with the X server and the window managers by arranging | |
488 to select frames according to what the server and window manager ask | |
489 for. It does so by generating a special kind of input event, called a | |
490 @dfn{focus} event. The command loop handles a focus event by calling | |
491 @code{handle-select-frame}. @xref{Focus Events}. | |
492 | |
493 @deffn Command handle-switch-frame frame | |
494 This function handles a focus event by selecting frame @var{frame}. | |
495 | |
496 Focus events normally do their job by invoking this command. | |
497 Don't call it for any other reason. | |
498 @end deffn | |
499 | |
500 @defun redirect-frame-focus frame focus-frame | |
501 This function redirects focus from @var{frame} to @var{focus-frame}. | |
502 This means that @var{focus-frame} will receive subsequent keystrokes and | |
503 intended for @var{frame}. After such an event, the value of | |
504 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame | |
505 events specifying @var{frame} will instead select @var{focus-frame}. | |
506 | |
507 If @var{focus-frame} is @code{nil}, that cancels any existing | |
508 redirection for @var{frame}, which therefore once again receives its own | |
509 events. | |
510 | |
511 One use of focus redirection is for frames that don't have minibuffers. | |
512 These frames use minibuffers on other frames. Activating a minibuffer | |
513 on another frame redirects focus to that frame. This puts the focus on | |
514 the minibuffer's frame, where it belongs, even though the mouse remains | |
515 in the frame which activated the minibuffer. | |
516 | |
517 Selecting a frame can also change focus redirections. Selecting frame | |
518 @code{bar}, when @code{foo} had been selected, changes any redirections | |
519 pointing to @code{foo} so that they point to @code{bar} instead. This | |
520 allows focus redirection to work properly when the user switches from | |
521 one frame to another using @code{select-window}. | |
522 | |
523 This means that a frame whose focus is redirected to itself is treated | |
524 differently from a frame whose focus is not redirected. | |
525 @code{select-frame} affects the former but not the latter. | |
526 | |
527 The redirection lasts until @code{redirect-frame-focus} is called to | |
528 change it. | |
529 @end defun | |
530 | |
531 @node Visibility of Frames | |
532 @section Visibility of Frames | |
533 @cindex visible frame | |
534 @cindex invisible frame | |
535 @cindex iconified frame | |
536 @cindex frame visibility | |
537 | |
538 A frame may be @dfn{visible}, @dfn{invisible}, or @dfn{iconified}. If | |
539 it is visible, you can see its contents. If it is iconified, the | |
540 frame's contents do not appear on the screen, but an icon does. If the | |
541 frame is invisible, it doesn't show in the screen, not even as an icon. | |
542 | |
543 @deffn Command make-frame-visible &optional frame | |
544 This function makes frame @var{frame} visible. If you omit @var{frame}, | |
545 it makes the selected frame visible. | |
546 @end deffn | |
547 | |
548 @deffn Command make-frame-invisible &optional frame | |
549 This function makes frame @var{frame} invisible. If you omit | |
550 @var{frame}, it makes the selected frame invisible. | |
551 @end deffn | |
552 | |
553 @deffn Command iconify-frame &optional frame | |
554 This function iconifies frame @var{frame}. If you omit @var{frame}, it | |
555 iconifies the selected frame. | |
556 @end deffn | |
557 | |
558 @defun frame-visible-p frame | |
559 This returns the visibility status of frame @var{frame}. The value is | |
560 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and | |
561 @code{icon} if it is iconified. | |
562 @end defun | |
563 | |
564 The visibility status of a frame is also available as a frame | |
565 parameter. You can read or change it as such. @xref{X Frame | |
566 Parameters}. | |
567 | |
568 @node Raising and Lowering | |
569 @section Raising and Lowering Frames | |
570 | |
571 The X Window System uses a desktop metaphor. Part of this metaphor is | |
572 the idea that windows are stacked in a notional third dimension | |
573 perpendicular to the screen surface, and thus ordered from ``highest'' | |
574 to ``lowest''. Where two windows overlap, the one higher up covers the | |
575 one underneath. Even a window at the bottom of the stack can be seen if | |
576 no other window overlaps it. | |
577 | |
578 @cindex raising a frame | |
579 @cindex lowering a frame | |
580 A window's place in this ordering is not fixed; in fact, users tend to | |
581 change the order frequently. @dfn{Raising} a window means moving it | |
582 ``up'', to the top of the stack. @dfn{Lowering} a window means moving | |
583 it to the bottom of the stack. This motion is in the notional third | |
584 dimension only, and does not change the position of the window on the | |
585 screen. | |
586 | |
587 You can raise and lower Emacs's X windows with these functions: | |
588 | |
589 @defun raise-frame frame | |
590 This function raises frame @var{frame}. | |
591 @end defun | |
592 | |
593 @defun lower-frame frame | |
594 This function lowers frame @var{frame}. | |
595 @end defun | |
596 | |
597 @defopt minibuffer-auto-raise | |
598 If this is non-@code{nil}, activation of the minibuffer raises the frame | |
599 that the minibuffer window is in. | |
600 @end defopt | |
601 | |
602 You can also enable auto-raise (raising automatically when a frame is | |
603 selected) or auto-lower (lowering automatically when it is deselected) | |
604 for any frame using frame parameters. @xref{X Frame Parameters}. | |
605 | |
606 @node Frame Configurations | |
607 @section Frame Configurations | |
608 @cindex frame configuration | |
609 | |
610 A @dfn{frame configuration} records the current arrangement of frames, | |
611 all their properties, and the window configuration of each one. | |
612 | |
613 @defun current-frame-configuration | |
614 This function returns a frame configuration list which describes | |
615 the current arrangement of frames and their contents. | |
616 @end defun | |
617 | |
618 @defun set-frame-configuration configuration | |
619 This function restores the state of frames described in | |
620 @var{configuration}. | |
621 @end defun | |
622 | |
623 @node Mouse Tracking | |
624 @section Mouse Tracking | |
625 @cindex mouse tracking | |
626 @cindex tracking the mouse | |
627 | |
628 Sometimes it is useful to @dfn{track} the mouse, which means, to display | |
629 something to indicate where the mouse is and move the indicator as the | |
630 mouse moves. For efficient mouse tracking, you need a way to wait until | |
631 the mouse actually moves. | |
632 | |
633 The convenient way to track the mouse is to ask for events to represent | |
634 mouse motion. Then you can wait for motion by waiting for an event. In | |
635 addition, you can easily handle any other sorts of events that may | |
636 occur. That is useful, because normally you don't want to track the | |
637 mouse forever---only until some other event, such as the release of a | |
638 button. | |
639 | |
640 @defspec track-mouse body@dots{} | |
641 Execute @var{body}, meanwhile generating input events for mouse motion. | |
642 The code in @var{body} can read these events with @code{read-event} or | |
643 @code{read-key-sequence}. @xref{Motion Events}, for the format of mouse | |
644 motion events. | |
645 | |
646 The value of @code{track-mouse} is that of the last form in @var{body}. | |
647 @end defspec | |
648 | |
649 The usual purpose of tracking mouse motion is to indicate on the screen | |
650 the consequences of pushing or releasing a button at the current | |
651 position. | |
652 | |
653 @ignore | |
654 @c These are not implemented yet. | |
655 | |
656 These functions change the screen appearance instantaneously. The | |
657 effect is transient, only until the next ordinary Emacs redisplay. That | |
658 is ok for mouse tracking, since it doesn't make sense for mouse tracking | |
659 to change the text, and the body of @code{track-mouse} normally reads | |
660 the events itself and does not do redisplay. | |
661 | |
662 @defun x-contour-region window beg end | |
663 This function draws lines to make a box around the text from @var{beg} | |
664 to @var{end}, in window @var{window}. | |
665 @end defun | |
666 | |
667 @defun x-uncontour-region window beg end | |
668 This function erases the lines that would make a box around the text | |
669 from @var{beg} to @var{end}, in window @var{window}. Use it to remove | |
670 a contour that you previously made by calling @code{x-contour-region}. | |
671 @end defun | |
672 | |
673 @defun x-draw-rectangle frame left top right bottom | |
674 This function draws a hollow rectangle on frame @var{frame} with the | |
675 specified edge coordinates, all measured in pixels from the inside top | |
676 left corner. It uses the cursor color, the one used for indicating the | |
677 location of point. | |
678 @end defun | |
679 | |
680 @defun x-erase-rectangle frame left top right bottom | |
681 This function erases a hollow rectangle on frame @var{frame} with the | |
682 specified edge coordinates, all measured in pixels from the inside top | |
683 left corner. Erasure means redrawing the text and background that | |
684 normally belong in the specified rectangle. | |
685 @end defun | |
686 @end ignore | |
687 | |
688 @node Mouse Position | |
689 @section Mouse Position | |
690 @cindex mouse position | |
691 @cindex position of mouse | |
692 | |
693 The functions @code{mouse-position} and @code{set-mouse-position} | |
694 give access to the current position of the mouse. | |
695 | |
696 @defun mouse-position | |
697 This function returns a description of the position of the mouse. The | |
698 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x} | |
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699 and @var{y} are integers giving the position in characters relative to |
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700 the top left corner of the inside of @var{frame}. |
6547 | 701 @end defun |
702 | |
703 @defun set-mouse-position frame x y | |
704 This function @dfn{warps the mouse} to position @var{x}, @var{y} in | |
705 frame @var{frame}. The arguments @var{x} and @var{y} are integers, | |
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706 giving the position in characters relative to the top left corner of the |
6547 | 707 inside of @var{frame}. |
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708 @end defun |
6547 | 709 |
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710 @defun mouse-pixel-position |
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711 This function is like @code{mouse-position} except that it returns |
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712 coordinates in units of pixels rather than units of characters. |
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713 @end defun |
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714 |
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715 @defun set-mouse-pixel-position frame x y |
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716 This function warps the mouse like @code{set-mouse-position} except that |
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717 @var{x} and @var{y} are in units of pixels rather than units of |
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718 characters. These coordinates are not required to be within the frame. |
6547 | 719 @end defun |
720 | |
721 @need 3000 | |
722 | |
723 @node Pop-Up Menus | |
724 @section Pop-Up Menus | |
725 | |
726 @defun x-popup-menu position menu | |
727 This function displays a pop-up menu and returns an indication of | |
728 what selection the user makes. | |
729 | |
730 The argument @var{position} specifies where on the screen to put the | |
731 menu. It can be either a mouse button event (which says to put the menu | |
732 where the user actuated the button) or a list of this form: | |
733 | |
734 @example | |
735 ((@var{xoffset} @var{yoffset}) @var{window}) | |
736 @end example | |
737 | |
738 @noindent | |
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739 where @var{xoffset} and @var{yoffset} are coordinates, measured in |
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740 pixels, counting from the top left corner of @var{window}'s frame. |
6547 | 741 |
742 If @var{position} is @code{t}, it means to use the current mouse | |
743 position. If @var{position} is @code{nil}, it means to precompute the | |
744 key binding equivalents for the keymaps specified in @var{menu}, | |
745 without actually displaying or popping up the menu. | |
746 | |
747 The argument @var{menu} says what to display in the menu. It can be a | |
748 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it | |
749 can have the following form: | |
750 | |
751 @example | |
752 (@var{title} @var{pane1} @var{pane2}...) | |
753 @end example | |
754 | |
755 @noindent | |
756 where each pane is a list of form | |
757 | |
758 @example | |
759 (@var{title} (@var{line} @var{item})...) | |
760 @end example | |
761 | |
762 Each @var{line} should be a string, and each @var{item} should be the | |
763 value to return if that @var{line} is chosen. | |
764 @end defun | |
765 | |
766 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if | |
767 a prefix key with a menu keymap would do the job. If you use a menu | |
768 keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the | |
769 individual items in that menu and provide help for them. If instead you | |
770 implement the menu by defining a command that calls @code{x-popup-menu}, | |
771 the help facilities cannot know what happens inside that command, so | |
772 they cannot give any help for the menu's items. This is the reason why | |
773 all the menu bar items except @samp{Buffers} are implemented with menu | |
774 keymaps (@pxref{Menu Keymaps}). | |
775 | |
776 @node Dialog Boxes | |
777 @section Dialog Boxes | |
778 @cindex dialog boxes | |
779 | |
780 A dialog box is a variant of a pop-up menu. It looks a little | |
781 different (if Emacs uses an X toolkit), it always appears in the center | |
782 of a frame, and it has just one level and one pane. The main use of | |
783 dialog boxes is for asking questions that the user can answer with | |
784 ``yes'', ``no'', and a few other alternatives. The functions | |
785 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the | |
786 keyboard, when called from commands invoked by mouse clicks. | |
787 | |
788 @defun x-popup-dialog position contents | |
789 This function displays a pop-up dialog box and returns an indication of | |
790 what selection the user makes. The argument @var{contents} specifies | |
791 the alternatives to offer; it has this format: | |
792 | |
793 @example | |
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794 (@var{title} (@var{string} . @var{value})@dots{}) |
6547 | 795 @end example |
796 | |
797 @noindent | |
798 which looks like the list that specifies a single pane for | |
799 @code{x-popup-menu}. | |
800 | |
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801 The return value is @var{value} from the chosen alternative. |
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802 |
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803 An element of the list may be just a string instead of a cons cell |
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804 @code{(@var{string} . @var{value})}. That makes a box that cannot |
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805 be selected. |
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806 |
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807 If @code{nil} appears in the list, it separates the left-hand items from |
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808 the right-hand items; items that precede the @code{nil} appear on the |
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809 left, and items that follow the @code{nil} appear on the right. If you |
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810 don't include a @code{nil} in the list, then approximately half the |
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811 items appear on each side. |
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812 |
6547 | 813 Dialog boxes always appear in the center of a frame; the argument |
814 @var{position} specifies which frame. The possible values are as in | |
815 @code{x-popup-menu}, but the precise coordinates don't matter; only the | |
816 frame matters. | |
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817 |
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818 If your Emacs executable does not use an X toolkit, then it cannot |
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819 display a real dialog box; so instead it displays the same items in a |
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820 pop-up menu in the center of the frame. |
6547 | 821 @end defun |
822 | |
823 @node X Selections | |
824 @section X Selections | |
825 @cindex selection (for X windows) | |
826 | |
827 The X server records a set of @dfn{selections} which permit transfer of | |
828 data between application programs. The various selections are | |
829 distinguished by @dfn{selection types}, represented in Emacs by | |
830 symbols. X clients including Emacs can read or set the selection for | |
831 any given type. | |
832 | |
833 @defun x-set-selection type data | |
834 This function sets a ``selection'' in the X server. It takes two | |
835 arguments: a selection type @var{type}, and the value to assign to it, | |
836 @var{data}. If @var{data} is @code{nil}, it means to clear out the | |
837 selection. Otherwise, @var{data} may be a string, a symbol, an integer | |
838 (or a cons of two integers or list of two integers), an overlay, or a | |
839 cons of two markers pointing to the same buffer. An overlay or a pair | |
840 of markers stands for text in the overlay or between the markers. | |
841 | |
842 The data may also be a vector of valid non-vector selection values. | |
843 | |
844 Each possible @var{type} has its own selection value, which changes | |
845 independently. The usual values of @var{type} are @code{PRIMARY} and | |
846 @code{SECONDARY}; these are symbols with upper-case names, in accord | |
847 with X Window System conventions. The default is @code{PRIMARY}. | |
848 @end defun | |
849 | |
850 @defun x-get-selection type data-type | |
851 This function accesses selections set up by Emacs or by other X | |
852 clients. It takes two optional arguments, @var{type} and | |
853 @var{data-type}. The default for @var{type}, the selection type, is | |
854 @code{PRIMARY}. | |
855 | |
856 The @var{data-type} argument specifies the form of data conversion to | |
857 use, to convert the raw data obtained from another X client into Lisp | |
858 data. Meaningful values include @code{TEXT}, @code{STRING}, | |
859 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME}, | |
860 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, | |
861 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS}, | |
862 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with | |
863 upper-case names in accord with X conventions.) The default for | |
864 @var{data-type} is @code{STRING}. | |
865 @end defun | |
866 | |
867 @cindex cut buffer | |
868 The X server also has a set of numbered @dfn{cut buffers} which can | |
869 store text or other data being moved between applications. Cut buffers | |
870 are considered obsolete, but Emacs supports them for the sake of X | |
871 clients that still use them. | |
872 | |
873 @defun x-get-cut-buffer n | |
874 This function returns the contents of cut buffer number @var{n}. | |
875 @end defun | |
876 | |
877 @defun x-set-cut-buffer string | |
878 This function stores @var{string} into the first cut buffer (cut buffer | |
879 0), moving the other values down through the series of cut buffers, much | |
880 like the way successive kills in Emacs move down the kill ring. | |
881 @end defun | |
882 | |
883 @node X Connections | |
884 @section X Connections | |
885 | |
886 You can close the connection with the X server with the function | |
887 @code{x-close-current-connection}, and open a new one with | |
888 @code{x-open-connection} (perhaps with a different server and display). | |
889 | |
890 @defun x-close-current-connection | |
891 This function closes the connection to the X server. It deletes all | |
892 frames, making Emacs effectively inaccessible to the user; therefore, a | |
893 Lisp program that closes the connection should open another one. | |
894 @end defun | |
895 | |
896 @defun x-open-connection display &optional resource-string | |
897 This function opens a connection to an X server, for use of display | |
898 @var{display}. | |
899 | |
900 The optional argument @var{resource-string} is a string of resource | |
901 names and values, in the same format used in the @file{.Xresources} | |
902 file. The values you specify override the resource values recorded in | |
903 the X server itself. Here's an example of what this string might look | |
904 like: | |
905 | |
906 @example | |
907 "*BorderWidth: 3\n*InternalBorder: 2\n" | |
908 @end example | |
909 | |
910 @xref{Resources}. | |
911 @end defun | |
912 | |
913 @defun x-display-color-p | |
914 This returns @code{t} if the connected X display has color, and | |
915 @code{nil} otherwise. | |
916 @end defun | |
917 | |
918 @defun x-color-defined-p color | |
919 This function reports whether a color name is meaningful and supported | |
920 on the X display Emacs is using. It returns @code{t} if the display | |
921 supports that color; otherwise, @code{nil}. | |
922 | |
923 Black-and-white displays support just two colors, @code{"black"} or | |
924 @code{"white"}. Color displays support many other colors. | |
925 @end defun | |
926 | |
927 @defun x-synchronize flag | |
928 The function @code{x-synchronize} enables or disables synchronous | |
929 communication with the X server. It enables synchronous communication | |
930 if @var{flag} is non-@code{nil}, and disables it if @var{flag} is | |
931 @code{nil}. | |
932 | |
933 In synchronous mode, Emacs waits for a response to each X protocol | |
934 command before doing anything else. This is useful for debugging Emacs, | |
935 because protocol errors are reported right away, which helps you find | |
936 the erroneous command. Synchronous mode is not the default because it | |
937 is much slower. | |
938 @end defun | |
939 | |
940 @node Resources | |
941 @section X Resources | |
942 | |
943 @defun x-get-resource attribute &optional name class | |
944 The function @code{x-get-resource} retrieves a resource value from the X | |
945 Windows defaults database. | |
946 | |
947 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}. | |
948 This function searches using a key of the form | |
949 @samp{@var{instance}.@var{attribute}}, using the name under which Emacs | |
950 was invoked as @var{instance}, and using @samp{Emacs} as the class. | |
951 | |
952 The optional arguments @var{component} and @var{subclass} add to the key | |
953 and the class, respectively. You must specify both of them or neither. | |
954 If you specify them, the key is | |
955 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is | |
956 @samp{Emacs.@var{subclass}}. | |
957 @end defun | |
958 | |
959 @xref{Resources X, X Resources,, emacs, The GNU Emacs Manual}. | |
960 | |
961 @node Server Data | |
962 @section Data about the X Server | |
963 | |
964 This section describes functions and a variable that you can use to | |
965 get information about the capabilities and origin of the X server that | |
966 Emacs is displaying its frames on. | |
967 | |
968 @defun x-display-screens | |
969 This function returns the number of screens associated with the current | |
970 display. | |
971 @end defun | |
972 | |
973 @defun x-server-version | |
974 This function returns the list of version numbers of the X server in | |
975 use. | |
976 @end defun | |
977 | |
978 @defun x-server-vendor | |
979 This function returns the vendor supporting the X server in use. | |
980 @end defun | |
981 | |
982 @defun x-display-pixel-height | |
983 This function returns the height of this X screen in pixels. | |
984 @end defun | |
985 | |
986 @defun x-display-mm-height | |
987 This function returns the height of this X screen in millimeters. | |
988 @end defun | |
989 | |
990 @defun x-display-pixel-width | |
991 This function returns the width of this X screen in pixels. | |
992 @end defun | |
993 | |
994 @defun x-display-mm-width | |
995 This function returns the width of this X screen in millimeters. | |
996 @end defun | |
997 | |
998 @defun x-display-backing-store | |
999 This function returns the backing store capability of this screen. | |
1000 Values can be the symbols @code{always}, @code{when-mapped}, or | |
1001 @code{not-useful}. | |
1002 @end defun | |
1003 | |
1004 @defun x-display-save-under | |
1005 This function returns non-@code{nil} if this X screen supports the | |
1006 SaveUnder feature. | |
1007 @end defun | |
1008 | |
1009 @defun x-display-planes | |
1010 This function returns the number of planes this display supports. | |
1011 @end defun | |
1012 | |
1013 @defun x-display-visual-class | |
1014 This function returns the visual class for this X screen. The value is | |
1015 one of the symbols @code{static-gray}, @code{gray-scale}, | |
1016 @code{static-color}, @code{pseudo-color}, @code{true-color}, and | |
1017 @code{direct-color}. | |
1018 @end defun | |
1019 | |
1020 @defun x-display-color-p | |
1021 This function returns @code{t} if the X screen in use is a color | |
1022 screen. | |
1023 @end defun | |
1024 | |
1025 @defun x-display-color-cells | |
1026 This function returns the number of color cells this X screen supports. | |
1027 @end defun | |
1028 | |
1029 @ignore | |
1030 @defvar x-no-window-manager | |
1031 This variable's value is is @code{t} if no X window manager is in use. | |
1032 @end defvar | |
1033 @end ignore | |
1034 | |
1035 @ignore | |
1036 @item | |
1037 The functions @code{x-pixel-width} and @code{x-pixel-height} return the | |
1038 width and height of an X Window frame, measured in pixels. | |
1039 | |
1040 @item | |
1041 x-pointer-shape, x-nontext-pointer-shape, x-mode-pointer-shape. | |
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Richard M. Stallman <rms@gnu.org>
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6547
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1042 x-cross-pointer-shape. |
6547 | 1043 @end ignore |