Mercurial > emacs
annotate lisp/play/solitaire.el @ 105767:986f88345cba
* net/tramp.el (tramp-perl-file-truename): New defconst. Perl
code contributed by yary <not.com@gmail.com> (tiny change).
(tramp-handle-file-truename, tramp-get-remote-perl): Use it.
Check also for "perl-file-spec" and "perl-cwd-realpath"
properties.
(tramp-handle-write-region): In case of APPEND, reuse the tmpfile
name.
* net/tramp.el (tramp-perl-file-name-all-completions): New
defconst.
(tramp-get-remote-readlink): New defun.
(tramp-handle-file-truename): Use it.
(tramp-handle-file-exists-p): Check file-attributes cache, assume
file exists if cache value present.
(tramp-check-cached-permissions) New defun.
(tramp-handle-file-readable-p): Use it.
(tramp-handle-file-writable-p): Likewise.
(tramp-handle-file-executable-p): Likewise.
(tramp-handle-file-name-all-completions): Try using Perl to get
partial completions. When perl not available, combine `cd' and
`ls' into single remote operation and use shell expansion to get
partial remote directory contents. Set `file-exists-p' cache for
directory and any files returned by ls. Change cache handling to
support partial directory contents. Use error message emitted by
remote `cd' or Perl code for local tramp-error.
(tramp-do-copy-or-rename-file-directly): Avoid separate
tramp-send-command-and-check call.
(tramp-handle-process-file): Merge three remote ops into one. Do
not flush all caches when `process-file-side-effects' is set.
(tramp-handle-write-region): Avoid tramp-set-file-uid-gid if
file-attributes shows uid/gid to be set already.
author | Michael Albinus <michael.albinus@gmx.de> |
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date | Mon, 26 Oct 2009 09:29:00 +0000 |
parents | 1382a0cd8022 |
children | 1d1d5d9bd884 |
rev | line source |
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13337 | 1 ;;; solitaire.el --- game of solitaire in Emacs Lisp |
12766 | 2 |
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3 ;; Copyright (C) 1994, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, |
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4 ;; 2009 Free Software Foundation, Inc. |
12766 | 5 |
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6 ;; Author: Jan Schormann <Jan.Schormann@rechen-gilde.de> |
12766 | 7 ;; Created: Fri afternoon, Jun 3, 1994 |
8 ;; Keywords: games | |
9 | |
10 ;; This file is part of GNU Emacs. | |
11 | |
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12 ;; GNU Emacs is free software: you can redistribute it and/or modify |
12766 | 13 ;; it under the terms of the GNU General Public License as published by |
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14 ;; the Free Software Foundation, either version 3 of the License, or |
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15 ;; (at your option) any later version. |
12766 | 16 |
17 ;; GNU Emacs is distributed in the hope that it will be useful, | |
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
20 ;; GNU General Public License for more details. | |
21 | |
22 ;; You should have received a copy of the GNU General Public License | |
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23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. |
12766 | 24 |
25 ;;; Commentary: | |
26 | |
27 ;; This mode is for playing a well-known game of solitaire | |
28 ;; in which you jump pegs across other pegs. | |
29 | |
30 ;; The game itself is somehow self-explanatory. Read the help text to | |
31 ;; solitaire, and try it. | |
32 | |
33 ;;; Code: | |
34 | |
21363 | 35 (defgroup solitaire nil |
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36 "Game of Solitaire." |
21363 | 37 :prefix "solitaire-" |
38 :group 'games) | |
39 | |
40 (defcustom solitaire-mode-hook nil | |
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41 "Hook to run upon entry to Solitaire." |
21363 | 42 :type 'hook |
43 :group 'solitaire) | |
44 | |
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45 (defvar solitaire-mode-map |
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46 (let ((map (make-sparse-keymap))) |
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47 (suppress-keymap map t) |
12766 | 48 |
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49 (define-key map "\C-f" 'solitaire-right) |
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50 (define-key map "\C-b" 'solitaire-left) |
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51 (define-key map "\C-p" 'solitaire-up) |
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52 (define-key map "\C-n" 'solitaire-down) |
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53 (define-key map "\r" 'solitaire-move) |
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54 (define-key map [remap undo] 'solitaire-undo) |
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55 (define-key map " " 'solitaire-do-check) |
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56 (define-key map "q" 'quit-window) |
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57 |
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58 (define-key map [right] 'solitaire-right) |
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59 (define-key map [left] 'solitaire-left) |
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60 (define-key map [up] 'solitaire-up) |
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61 (define-key map [down] 'solitaire-down) |
12766 | 62 |
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63 (define-key map [S-right] 'solitaire-move-right) |
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64 (define-key map [S-left] 'solitaire-move-left) |
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65 (define-key map [S-up] 'solitaire-move-up) |
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66 (define-key map [S-down] 'solitaire-move-down) |
12766 | 67 |
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68 (define-key map [kp-6] 'solitaire-right) |
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69 (define-key map [kp-4] 'solitaire-left) |
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70 (define-key map [kp-8] 'solitaire-up) |
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71 (define-key map [kp-2] 'solitaire-down) |
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72 (define-key map [kp-5] 'solitaire-center-point) |
12766 | 73 |
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74 (define-key map [S-kp-6] 'solitaire-move-right) |
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75 (define-key map [S-kp-4] 'solitaire-move-left) |
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76 (define-key map [S-kp-8] 'solitaire-move-up) |
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77 (define-key map [S-kp-2] 'solitaire-move-down) |
12766 | 78 |
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79 (define-key map [kp-enter] 'solitaire-move) |
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80 (define-key map [kp-0] 'solitaire-undo) |
12766 | 81 |
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82 ;; spoil it with s ;) |
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83 (define-key map [?s] 'solitaire-solve) |
12766 | 84 |
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85 ;; (define-key map [kp-0] 'solitaire-hint) - Not yet provided ;) |
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86 map) |
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87 "Keymap for playing Solitaire.") |
12766 | 88 |
89 ;; Solitaire mode is suitable only for specially formatted data. | |
90 (put 'solitaire-mode 'mode-class 'special) | |
91 | |
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92 (define-derived-mode solitaire-mode nil "Solitaire" |
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93 "Major mode for playing Solitaire. |
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94 To learn how to play Solitaire, see the documentation for function |
12766 | 95 `solitaire'. |
96 \\<solitaire-mode-map> | |
97 The usual mnemonic keys move the cursor around the board; in addition, | |
98 \\[solitaire-move] is a prefix character for actually moving a stone on the board." | |
99 (setq truncate-lines t) | |
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100 (setq show-trailing-whitespace nil)) |
12766 | 101 |
102 (defvar solitaire-stones 0 | |
103 "Counter for the stones that are still there.") | |
104 | |
105 (defvar solitaire-center nil | |
106 "Center of the board.") | |
107 | |
108 (defvar solitaire-start nil | |
109 "Upper left corner of the board.") | |
110 | |
111 (defvar solitaire-start-x nil) | |
112 (defvar solitaire-start-y nil) | |
113 | |
114 (defvar solitaire-end nil | |
115 "Lower right corner of the board.") | |
116 | |
117 (defvar solitaire-end-x nil) | |
118 (defvar solitaire-end-y nil) | |
119 | |
21363 | 120 (defcustom solitaire-auto-eval t |
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121 "Non-nil means check for possible moves after each major change. |
12766 | 122 This takes a while, so switch this on if you like to be informed when |
21363 | 123 the game is over, or off, if you are working on a slow machine." |
124 :type 'boolean | |
125 :group 'solitaire) | |
12766 | 126 |
127 (defconst solitaire-valid-directions | |
128 '(solitaire-left solitaire-right solitaire-up solitaire-down)) | |
129 | |
130 ;;;###autoload | |
131 (defun solitaire (arg) | |
132 "Play Solitaire. | |
133 | |
134 To play Solitaire, type \\[solitaire]. | |
135 \\<solitaire-mode-map> | |
136 Move around the board using the cursor keys. | |
137 Move stones using \\[solitaire-move] followed by a direction key. | |
138 Undo moves using \\[solitaire-undo]. | |
139 Check for possible moves using \\[solitaire-do-check]. | |
21363 | 140 \(The variable `solitaire-auto-eval' controls whether to automatically |
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141 check after each move or undo.) |
12766 | 142 |
143 What is Solitaire? | |
144 | |
145 I don't know who invented this game, but it seems to be rather old and | |
22169 | 146 its origin seems to be northern Africa. Here's how to play: |
12766 | 147 Initially, the board will look similar to this: |
148 | |
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149 Le Solitaire |
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150 ============ |
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151 |
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152 o o o |
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153 |
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154 o o o |
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155 |
12766 | 156 o o o o o o o |
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157 |
12766 | 158 o o o . o o o |
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159 |
12766 | 160 o o o o o o o |
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161 |
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162 o o o |
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163 |
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164 o o o |
12766 | 165 |
166 Let's call the o's stones and the .'s holes. One stone fits into one | |
167 hole. As you can see, all holes but one are occupied by stones. The | |
168 aim of the game is to get rid of all but one stone, leaving that last | |
169 one in the middle of the board if you're cool. | |
170 | |
171 A stone can be moved if there is another stone next to it, and a hole | |
172 after that one. Thus there must be three fields in a row, either | |
173 horizontally or vertically, up, down, left or right, which look like | |
174 this: o o . | |
175 | |
176 Then the first stone is moved to the hole, jumping over the second, | |
177 which therefore is taken away. The above thus `evaluates' to: . . o | |
178 | |
179 That's all. Here's the board after two moves: | |
180 | |
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181 o o o |
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182 |
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183 . o o |
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184 |
12766 | 185 o o . o o o o |
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186 |
12766 | 187 o . o o o o o |
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188 |
12766 | 189 o o o o o o o |
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190 |
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191 o o o |
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192 |
12766 | 193 o o o |
194 | |
195 Pick your favourite shortcuts: | |
196 | |
197 \\{solitaire-mode-map}" | |
198 | |
199 (interactive "P") | |
200 (switch-to-buffer "*Solitaire*") | |
201 (solitaire-mode) | |
202 (setq buffer-read-only t) | |
203 (setq solitaire-stones 32) | |
204 (solitaire-insert-board) | |
205 (solitaire-build-modeline) | |
206 (goto-char (point-max)) | |
207 (setq solitaire-center (search-backward ".")) | |
208 (setq buffer-undo-list (list (point))) | |
209 (set-buffer-modified-p nil)) | |
210 | |
211 (defun solitaire-build-modeline () | |
212 (setq mode-line-format | |
213 (list "" "---" 'mode-line-buffer-identification | |
214 (if (< 1 solitaire-stones) | |
215 (format "--> There are %d stones left <--" solitaire-stones) | |
216 "------") | |
217 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n" | |
218 ")%]-%-")) | |
219 (force-mode-line-update)) | |
220 | |
221 (defun solitaire-insert-board () | |
222 (let* ((buffer-read-only nil) | |
223 (w (window-width)) | |
224 (h (window-height)) | |
225 (hsep (cond ((> w 26) " ") | |
226 ((> w 20) " ") | |
227 (t ""))) | |
228 (vsep (cond ((> h 17) "\n\n") | |
229 (t "\n"))) | |
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230 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\s))) |
12766 | 231 (erase-buffer) |
232 (insert (make-string (/ (- h 7 (if (> h 12) 3 0) | |
233 (* 6 (1- (length vsep)))) 2) ?\n)) | |
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234 (when (or (string= vsep "\n\n") (> h 12)) |
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235 (insert (format "%sLe Solitaire\n" indent)) |
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236 (insert (format "%s============\n\n" indent))) |
12766 | 237 (insert indent) |
238 (setq solitaire-start (point)) | |
239 (setq solitaire-start-x (current-column)) | |
240 (setq solitaire-start-y (solitaire-current-line)) | |
241 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep)) | |
242 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
243 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
244 (insert (format "%so%so%so%s" indent hsep hsep hsep)) | |
245 (setq solitaire-center (point)) | |
246 (insert (format ".%so%so%so%s" hsep hsep hsep vsep)) | |
247 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
248 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
249 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep)) | |
250 (setq solitaire-end (point)) | |
251 (setq solitaire-end-x (current-column)) | |
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252 (setq solitaire-end-y (solitaire-current-line)))) |
12766 | 253 |
254 (defun solitaire-right () | |
255 (interactive) | |
256 (let ((start (point))) | |
257 (forward-char) | |
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258 (while (= ?\s (following-char)) |
12766 | 259 (forward-char)) |
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260 (when (or (= 0 (following-char)) |
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261 (= ?\s (following-char)) |
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262 (= ?\n (following-char))) |
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263 (goto-char start)))) |
12766 | 264 |
265 (defun solitaire-left () | |
266 (interactive) | |
267 (let ((start (point))) | |
268 (backward-char) | |
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269 (while (= ?\s (following-char)) |
12766 | 270 (backward-char)) |
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271 (when (or (= 0 (preceding-char)) |
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272 (= ?\s (following-char)) |
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273 (= ?\n (following-char))) |
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274 (goto-char start)))) |
12766 | 275 |
276 (defun solitaire-up () | |
277 (interactive) | |
278 (let ((start (point)) | |
279 (c (current-column))) | |
280 (forward-line -1) | |
281 (move-to-column c) | |
282 (while (and (= ?\n (following-char)) | |
283 (forward-line -1) | |
284 (move-to-column c) | |
285 (not (bolp)))) | |
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286 (when (or (= 0 (preceding-char)) |
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287 (= ?\s (following-char)) |
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288 (= ?\= (following-char)) |
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289 (= ?\n (following-char))) |
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290 (goto-char start)))) |
12766 | 291 |
292 (defun solitaire-down () | |
293 (interactive) | |
294 (let ((start (point)) | |
295 (c (current-column))) | |
296 (forward-line 1) | |
297 (move-to-column c) | |
298 (while (and (= ?\n (following-char)) | |
299 (forward-line 1) | |
300 (move-to-column c) | |
301 (not (eolp)))) | |
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302 (when (or (= 0 (following-char)) |
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303 (= ?\s (following-char)) |
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304 (= ?\n (following-char))) |
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305 (goto-char start)))) |
12766 | 306 |
307 (defun solitaire-center-point () | |
308 (interactive) | |
309 (goto-char solitaire-center)) | |
310 | |
311 (defun solitaire-move-right () (interactive) (solitaire-move '[right])) | |
312 (defun solitaire-move-left () (interactive) (solitaire-move '[left])) | |
313 (defun solitaire-move-up () (interactive) (solitaire-move '[up])) | |
314 (defun solitaire-move-down () (interactive) (solitaire-move '[down])) | |
315 | |
316 (defun solitaire-possible-move (movesymbol) | |
317 "Check if a move is possible from current point in the specified direction. | |
318 MOVESYMBOL specifies the direction. | |
319 Returns either a string, indicating cause of contraindication, or a | |
320 list containing three numbers: starting field, skipped field (from | |
321 which a stone will be taken away) and target." | |
322 | |
323 (save-excursion | |
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324 (if (memq movesymbol solitaire-valid-directions) |
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325 (let ((start (point)) |
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326 (skip (progn (funcall movesymbol) (point))) |
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327 (target (progn (funcall movesymbol) (point)))) |
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328 (if (= skip target) |
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329 "Off Board!" |
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330 (if (or (/= ?o (char-after start)) |
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331 (/= ?o (char-after skip)) |
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332 (/= ?. (char-after target))) |
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333 "Wrong move!" |
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334 (list start skip target)))) |
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335 "Not a valid direction"))) |
12766 | 336 |
337 (defun solitaire-move (dir) | |
338 "Pseudo-prefix command to move a stone in Solitaire." | |
339 (interactive "kMove where? ") | |
340 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir))) | |
341 (buffer-read-only nil)) | |
342 (if (stringp class) | |
343 (error class) | |
344 (let ((start (car class)) | |
345 (skip (car (cdr class))) | |
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346 (target (car (cdr (cdr class))))) |
12766 | 347 (goto-char start) |
348 (delete-char 1) | |
349 (insert ?.) | |
350 (goto-char skip) | |
351 (delete-char 1) | |
352 (insert ?.) | |
353 (goto-char target) | |
354 (delete-char 1) | |
355 (insert ?o) | |
356 (goto-char target) | |
357 (setq solitaire-stones (1- solitaire-stones)) | |
358 (solitaire-build-modeline) | |
359 (if solitaire-auto-eval (solitaire-do-check)))))) | |
360 | |
361 (defun solitaire-undo (arg) | |
362 "Undo a move in Solitaire." | |
363 (interactive "P") | |
364 (let ((buffer-read-only nil)) | |
365 (undo arg)) | |
366 (save-excursion | |
367 (setq solitaire-stones | |
368 (let ((count 0)) | |
369 (goto-char solitaire-end) | |
370 (while (search-backward "o" solitaire-start 'done) | |
371 (and (>= (current-column) solitaire-start-x) | |
372 (<= (current-column) solitaire-end-x) | |
373 (>= (solitaire-current-line) solitaire-start-y) | |
374 (<= (solitaire-current-line) solitaire-end-y) | |
375 (setq count (1+ count)))) | |
376 count))) | |
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377 (solitaire-build-modeline) |
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378 (when solitaire-auto-eval (solitaire-do-check))) |
12766 | 379 |
380 (defun solitaire-check () | |
381 (save-excursion | |
382 (if (= 1 solitaire-stones) | |
383 0 | |
384 (goto-char solitaire-end) | |
385 (let ((count 0)) | |
386 (while (search-backward "o" solitaire-start 'done) | |
387 (and (>= (current-column) solitaire-start-x) | |
388 (<= (current-column) solitaire-end-x) | |
389 (>= (solitaire-current-line) solitaire-start-y) | |
390 (<= (solitaire-current-line) solitaire-end-y) | |
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391 (mapc |
12766 | 392 (lambda (movesymbol) |
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393 (when (listp (solitaire-possible-move movesymbol)) |
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394 (setq count (1+ count)))) |
12766 | 395 solitaire-valid-directions))) |
396 count)))) | |
397 | |
398 (defun solitaire-do-check (&optional arg) | |
399 "Check for any possible moves in Solitaire." | |
400 (interactive "P") | |
401 (let ((moves (solitaire-check))) | |
402 (cond ((= 1 solitaire-stones) | |
403 (message "Yeah! You made it! Only the King is left!")) | |
404 ((zerop moves) | |
405 (message "Sorry, no more possible moves.")) | |
406 ((= 1 moves) | |
407 (message "There is one possible move.")) | |
408 (t (message "There are %d possible moves." moves))))) | |
409 | |
410 (defun solitaire-current-line () | |
411 "Return the vertical position of point. | |
412 Seen in info on text lines." | |
413 (+ (count-lines (point-min) (point)) | |
414 (if (= (current-column) 0) 1 0) | |
415 -1)) | |
416 | |
417 ;; And here's the spoiler:) | |
418 (defun solitaire-solve () | |
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419 "Spoil Solitaire by solving the game for you - nearly ... |
12766 | 420 ... stops with five stones left ;)" |
421 (interactive) | |
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422 (when (< solitaire-stones 32) |
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423 (error "Cannot solve game in progress")) |
12766 | 424 (let ((allmoves [up up S-down up left left S-right up up left S-down |
425 up up right right S-left down down down S-up up | |
426 S-down down down down S-up left left down | |
427 S-right left left up up S-down right right right | |
428 S-left left S-right right right right S-left | |
429 right down down S-up down down left left S-right | |
430 up up up S-down down S-up up up up S-down up | |
431 right right S-left down right right down S-up | |
432 left left left S-right right S-left down down | |
433 left S-right S-up S-left S-left S-down S-right | |
434 up S-right left left]) | |
435 ;; down down S-up left S-right | |
436 ;; right S-left | |
437 (solitaire-auto-eval nil)) | |
438 (solitaire-center-point) | |
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439 (mapc (lambda (op) |
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440 (when (memq op '(S-left S-right S-up S-down)) |
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441 (sit-for 0.2)) |
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442 (execute-kbd-macro (vector op)) |
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443 (when (memq op '(S-left S-right S-up S-down)) |
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444 (sit-for 0.4))) |
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445 allmoves)) |
12766 | 446 (solitaire-do-check)) |
447 | |
448 (provide 'solitaire) | |
449 | |
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450 ;; arch-tag: 1b18ee1c-1e79-4a5b-8658-9560b82e63dd |
12766 | 451 ;;; solitaire.el ends here |