annotate lisp/play/5x5.el @ 44950:9ffd61242f2f

(f90-font-lock-keywords-1, f90-font-lock-keywords-2): Fix highlighting of various "type" forms.
author Glenn Morris <rgm@gnu.org>
date Sun, 28 Apr 2002 23:36:08 +0000
parents ac3936e792ac
children 0d8b17d428b5
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 ;;; 5x5.el --- simple little puzzle game
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2
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3 ;; Copyright (C) 1999,2000 Free Software Foundation, Inc.
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4
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5 ;; Author: Dave Pearson <davep@davep.org>
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6 ;; Maintainer: Dave Pearson <davep@davep.org>
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7 ;; Created: 1998-10-03
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8 ;; Keywords: games puzzles
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9
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10 ;; This file is part of GNU Emacs.
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11
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12 ;; GNU Emacs is free software; you can redistribute it and/or modify
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13 ;; it under the terms of the GNU General Public License as published by
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14 ;; the Free Software Foundation; either version 2, or (at your option)
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15 ;; any later version.
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16
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17 ;; GNU Emacs is distributed in the hope that it will be useful,
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18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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20 ;; GNU General Public License for more details.
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21
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22 ;; You should have received a copy of the GNU General Public License
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23 ;; along with GNU Emacs; see the file COPYING. If not, write to the
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24 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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25 ;; Boston, MA 02111-1307, USA.
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26
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27 ;;; Commentary:
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28
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29 ;; The aim of 5x5 is to fill in all the squares. If you need any more of an
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30 ;; explanation you probably shouldn't play the game.
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31
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32 ;;; TODO:
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33
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34 ;; o The code for updating the grid needs to be re-done. At the moment it
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35 ;; simply re-draws the grid every time a move is made.
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36 ;;
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37 ;; o Look into tarting up the display with colour. gamegrid.el looks
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38 ;; interesting, perhaps that is the way to go?
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39
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40 ;;; Thanks:
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41
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42 ;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
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43 ;; emacs mode.
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44 ;;
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45 ;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
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46 ;; solver.
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47
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48 ;;; Code:
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49
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50 ;; Things we need.
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51
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52 (eval-when-compile
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53 (require 'cl))
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54
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55 ;; If customize isn't available just use defvar instead.
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56 (eval-and-compile
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57 (unless (fboundp 'defgroup)
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58 (defmacro defgroup (&rest rest) nil)
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59 (defmacro defcustom (symbol init docstring &rest rest)
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60 `(defvar ,symbol ,init ,docstring))))
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61
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62 ;; Customize options.
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63
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64 (defgroup 5x5 nil
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65 "5x5 - Silly little puzzle game."
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66 :group 'games
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67 :prefix "5x5-")
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68
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69 (defcustom 5x5-grid-size 5
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70 "*Size of the playing area."
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71 :type 'integer
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72 :group '5x5)
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73
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74 (defcustom 5x5-x-scale 4
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75 "*X scaling factor for drawing the grid."
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76 :type 'integer
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77 :group '5x5)
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78
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79 (defcustom 5x5-y-scale 3
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80 "*Y scaling factor for drawing the grid."
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81 :type 'integer
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82 :group '5x5)
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83
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84 (defcustom 5x5-animate-delay .01
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85 "*Delay in seconds when animating a solution crack."
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86 :type 'number
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87 :group '5x5)
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88
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89 (defcustom 5x5-hassle-me t
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90 "*Should 5x5 ask you when you want to do a destructive operation?"
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91 :type 'boolean
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92 :group '5x5)
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93
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94 (defcustom 5x5-mode-hook nil
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95 "*Hook run on starting 5x5."
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96 :type 'hook
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97 :group '5x5)
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98
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99 ;; Non-customize variables.
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100
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101 (defvar 5x5-grid nil
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102 "5x5 grid contents.")
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103
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104 (defvar 5x5-x-pos 2
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105 "X position of cursor.")
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106
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107 (defvar 5x5-y-pos 2
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108 "Y position of cursor.")
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109
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110 (defvar 5x5-moves 0
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111 "Moves made.")
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112
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113 (defvar 5x5-cracking nil
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114 "Are we in cracking mode?")
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115
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116 (defvar 5x5-buffer-name "*5x5*"
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117 "Name of the 5x5 play buffer.")
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118
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119 (defvar 5x5-mode-map nil
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120 "Local keymap for the 5x5 game.")
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121
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122 ;; Keymap.
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123
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124 (unless 5x5-mode-map
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125 (let ((map (make-sparse-keymap)))
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126 (suppress-keymap map t)
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127 (define-key map "?" #'describe-mode)
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128 (define-key map "\r" #'5x5-flip-current)
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129 (define-key map " " #'5x5-flip-current)
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130 (define-key map [up] #'5x5-up)
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131 (define-key map [down] #'5x5-down)
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132 (define-key map [left] #'5x5-left)
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133 (define-key map [tab] #'5x5-right)
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134 (define-key map [right] #'5x5-right)
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135 (define-key map [(control a)] #'5x5-bol)
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136 (define-key map [(control e)] #'5x5-eol)
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137 (define-key map [(control p)] #'5x5-up)
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138 (define-key map [(control n)] #'5x5-down)
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139 (define-key map [(control b)] #'5x5-left)
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140 (define-key map [(control f)] #'5x5-right)
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141 (define-key map [home] #'5x5-bol)
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142 (define-key map [end] #'5x5-eol)
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143 (define-key map [prior] #'5x5-first)
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144 (define-key map [next] #'5x5-last)
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145 (define-key map "r" #'5x5-randomize)
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146 (define-key map [(control c) (control r)] #'5x5-crack-randomly)
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147 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
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148 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
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149 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
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150 (define-key map "n" #'5x5-new-game)
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151 (define-key map "q" #'5x5-quit-game)
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152 (setq 5x5-mode-map map)))
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153
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154 ;; Menu definition.
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155
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156 (easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
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157 '("5x5"
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158 ["New game" 5x5-new-game t]
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159 ["Random game" 5x5-randomize t]
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160 ["Quit game" 5x5-quit-game t]
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161 "---"
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162 ["Crack randomly" 5x5-crack-randomly t]
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163 ["Crack mutating current" 5x5-crack-mutating-current t]
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164 ["Crack mutating best" 5x5-crack-mutating-best t]
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165 ["Crack with xor mutate" 5x5-crack-xor-mutate t]))
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166
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167 ;; Gameplay functions.
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168
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169 (put '5x5-mode 'mode-class 'special)
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170
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171 (defun 5x5-mode ()
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172 "A mode for playing `5x5'
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173
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174 The key bindings for 5x5-mode are:
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175
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176 \\{5x5-mode-map}"
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177 (kill-all-local-variables)
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178 (use-local-map 5x5-mode-map)
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179 (setq major-mode '5x5-mode
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180 mode-name "5x5")
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181 (run-hooks '5x5-mode-hook)
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182 (setq buffer-read-only t
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183 truncate-lines t)
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184 (buffer-disable-undo (current-buffer)))
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185
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186 ;;;###autoload
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187 (defun 5x5 (&optional size)
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188 "Play 5x5.
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189
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190 The object of 5x5 is very simple, by moving around the grid and flipping
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191 squares you must fill the grid.
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192
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193 5x5 keyboard bindings are:
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194 \\<5x5-mode-map>
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195 Flip \\[5x5-flip-current]
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196 Move up \\[5x5-up]
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197 Move down \\[5x5-down]
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198 Move left \\[5x5-left]
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199 Move right \\[5x5-right]
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200 Start new game \\[5x5-new-game]
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201 New game with random grid \\[5x5-randomize]
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202 Random cracker \\[5x5-crack-randomly]
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203 Mutate current cracker \\[5x5-crack-mutating-current]
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8e7561d048f5 (5x5-mode-map): Bind C-p, C-n, C-b, C-f.
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204 Mutate best cracker \\[5x5-crack-mutating-best]
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205 Mutate xor cracker \\[5x5-crack-xor-mutate]
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206 Quit current game \\[5x5-quit-game]"
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207
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208 (interactive "P")
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209 (setq 5x5-cracking nil)
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210 (when size
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211 (setq 5x5-grid-size size))
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212 (switch-to-buffer 5x5-buffer-name)
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213 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
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214 (5x5-new-game))
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215 (5x5-draw-grid (list 5x5-grid))
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216 (5x5-position-cursor)
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217 (5x5-mode))
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218
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219 (defun 5x5-new-game ()
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220 "Start a new game of `5x5'."
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221 (interactive)
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222 (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t)
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223 (setq 5x5-x-pos (/ 5x5-grid-size 2)
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224 5x5-y-pos (/ 5x5-grid-size 2)
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225 5x5-moves 0
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226 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
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227 (when (interactive-p)
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228 (5x5-draw-grid (list 5x5-grid))
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229 (5x5-position-cursor))))
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230
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231 (defun 5x5-quit-game ()
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232 "Quit the current game of `5x5'."
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233 (interactive)
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234 (kill-buffer 5x5-buffer-name))
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235
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236 (defun 5x5-make-new-grid ()
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237 "Create and return a new `5x5' grid structure."
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238 (let ((grid (make-vector 5x5-grid-size nil)))
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239 (loop for y from 0 to (1- 5x5-grid-size) do
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240 (aset grid y (make-vector 5x5-grid-size nil)))
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241 grid))
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242
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243 (defun 5x5-cell (grid y x)
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244 "Return the value of the cell in GRID at location X,Y."
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245 (aref (aref grid y) x))
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246
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247 (defun 5x5-set-cell (grid y x value)
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248 "Set the value of cell X,Y in GRID to VALUE."
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249 (aset (aref grid y) x value))
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250
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251 (defun 5x5-flip-cell (grid y x)
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252 "Flip the value of cell X,Y in GRID."
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253 (5x5-set-cell grid y x (not (5x5-cell grid y x))))
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254
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255 (defun 5x5-copy-grid (grid)
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256 "Make a new copy of GRID."
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257 (let ((copy (5x5-make-new-grid)))
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258 (loop for y from 0 to (1- 5x5-grid-size) do
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259 (loop for x from 0 to (1- 5x5-grid-size) do
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260 (5x5-set-cell copy y x (5x5-cell grid y x))))
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261 copy))
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262
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263 (defun 5x5-make-move (grid row col)
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264 "Make a move on GRID at row ROW and column COL."
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265 (5x5-flip-cell grid row col)
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266 (if (> row 0)
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267 (5x5-flip-cell grid (1- row) col))
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268 (if (< row (- 5x5-grid-size 1))
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269 (5x5-flip-cell grid (1+ row) col))
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270 (if (> col 0)
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271 (5x5-flip-cell grid row (1- col)))
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272 (if (< col (- 5x5-grid-size 1))
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273 (5x5-flip-cell grid row (1+ col)))
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274 grid)
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275
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276 (defun 5x5-row-value (row)
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277 "Get the \"on-value\" for grid row ROW."
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278 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
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279
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280 (defun 5x5-grid-value (grid)
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281 "Get the \"on-value\" for grid GRID."
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282 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
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283
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284 (defun 5x5-draw-grid-end ()
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285 "Draw the top/bottom of the grid"
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286 (insert "+")
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287 (loop for x from 0 to (1- 5x5-grid-size) do
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288 (insert "-" (make-string 5x5-x-scale ?-)))
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289 (insert "-+ "))
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290
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291 (defun 5x5-draw-grid (grids)
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292 "Draw the grids GRIDS into the current buffer."
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293 (let ((buffer-read-only nil))
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294 (erase-buffer)
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295 (loop for grid in grids do (5x5-draw-grid-end))
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296 (insert "\n")
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297 (loop for y from 0 to (1- 5x5-grid-size) do
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298 (loop for lines from 0 to (1- 5x5-y-scale) do
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299 (loop for grid in grids do
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300 (loop for x from 0 to (1- 5x5-grid-size) do
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301 (insert (if (zerop x) "| " " ")
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302 (make-string 5x5-x-scale
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303 (if (5x5-cell grid y x) ?# ?.))))
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304 (insert " | "))
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305 (insert "\n")))
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306 (loop for grid in grids do (5x5-draw-grid-end))
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307 (insert "\n")
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308 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
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309
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310 (defun 5x5-position-cursor ()
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311 "Position the cursor on the grid."
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312 (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2))
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313 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
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314
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315 (defun 5x5-made-move ()
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316 "Keep track of how many moves have been made."
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317 (incf 5x5-moves))
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318
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319 (defun 5x5-make-random-grid ()
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320 "Make a random grid."
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321 (let ((grid (5x5-make-new-grid)))
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322 (loop for y from 0 to (1- 5x5-grid-size) do
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323 (loop for x from 0 to (1- 5x5-grid-size) do
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324 (if (zerop (random 2))
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325 (5x5-flip-cell grid y x))))
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326 grid))
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327
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328 ;; Cracker functions.
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329
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330 ;;;###autoload
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331 (defun 5x5-crack-randomly ()
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332 "Attempt to crack 5x5 using random solutions."
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333 (interactive)
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334 (5x5-crack #'5x5-make-random-solution))
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335
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336 ;;;###autoload
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337 (defun 5x5-crack-mutating-current ()
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338 "Attempt to crack 5x5 by mutating the current solution."
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339 (interactive)
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340 (5x5-crack #'5x5-make-mutate-current))
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341
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342 ;;;###autoload
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343 (defun 5x5-crack-mutating-best ()
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344 "Attempt to crack 5x5 by mutating the best solution."
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345 (interactive)
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346 (5x5-crack #'5x5-make-mutate-best))
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347
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348 ;;;###autoload
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349 (defun 5x5-crack-xor-mutate ()
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350 "Attempt to crack 5x5 by xor the current and best solution.
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351 Mutate the result."
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352 (interactive)
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353 (5x5-crack #'5x5-make-xor-with-mutation))
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354
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355 ;;;###autoload
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356 (defun 5x5-crack (breeder)
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357 "Attempt to find a solution for 5x5.
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358
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359 5x5-crack takes the argument BREEDER which should be a function that takes
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360 two parameters, the first will be a grid vector array that is the current
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361 solution and the second will be the best solution so far. The function
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362 should return a grid vector array that is the new solution."
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363
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364 (interactive "aBreeder function: ")
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365 (5x5)
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366 (setq 5x5-cracking t)
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367 (let* ((best-solution (5x5-make-random-grid))
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368 (current-solution best-solution)
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369 (best-result (5x5-make-new-grid))
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370 (current-result (5x5-make-new-grid))
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371 (target (* 5x5-grid-size 5x5-grid-size)))
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372 (while (and (< (5x5-grid-value best-result) target)
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373 (not (input-pending-p)))
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374 (setq current-result (5x5-play-solution current-solution best-solution))
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375 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
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376 (setq best-solution current-solution
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377 best-result current-result))
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378 (setq current-solution (funcall breeder
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379 (5x5-copy-grid current-solution)
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380 (5x5-copy-grid best-solution)))))
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381 (setq 5x5-cracking nil))
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382
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383 (defun 5x5-make-random-solution (&rest ignore)
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384 "Make a random solution."
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385 (5x5-make-random-grid))
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386
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387 (defun 5x5-make-mutate-current (current best)
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388 "Mutate the current solution."
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389 (5x5-mutate-solution current))
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390
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391 (defun 5x5-make-mutate-best (current best)
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392 "Mutate the best solution."
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393 (5x5-mutate-solution best))
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394
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395 (defun 5x5-make-xor-with-mutation (current best)
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396 "xor current and best solution then mutate the result."
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397 (let ((xored (5x5-make-new-grid)))
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398 (loop for y from 0 to (1- 5x5-grid-size) do
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399 (loop for x from 0 to (1- 5x5-grid-size) do
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400 (5x5-set-cell xored y x
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401 (5x5-xor (5x5-cell current y x)
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402 (5x5-cell best y x)))))
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403 (5x5-mutate-solution xored)))
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404
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405 (defun 5x5-mutate-solution (solution)
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406 "Randomly flip bits in the solution."
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407 (loop for y from 0 to (1- 5x5-grid-size) do
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408 (loop for x from 0 to (1- 5x5-grid-size) do
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409 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
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410 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
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411 (5x5-flip-cell solution y x))))
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412 solution)
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413
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414 (defun 5x5-play-solution (solution best)
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415 "Play a solution on an empty grid. This destroys the current game in
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416 progress because it is an animated attempt."
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417 (5x5-new-game)
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418 (let ((inhibit-quit t))
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419 (loop for y from 0 to (1- 5x5-grid-size) do
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420 (loop for x from 0 to (1- 5x5-grid-size) do
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421 (setq 5x5-y-pos y
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422 5x5-x-pos x)
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423 (if (5x5-cell solution y x)
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424 (5x5-flip-current))
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425 (5x5-draw-grid (list 5x5-grid solution best))
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426 (5x5-position-cursor)
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427 (sit-for 5x5-animate-delay))))
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428 5x5-grid)
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429
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430 ;; Keyboard response functions.
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431
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432 (defun 5x5-flip-current ()
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433 "Make a move on the current cursor location."
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434 (interactive)
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435 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
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436 (5x5-made-move)
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437 (unless 5x5-cracking
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438 (5x5-draw-grid (list 5x5-grid)))
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439 (5x5-position-cursor)
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440 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
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441 (beep)
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442 (message "You win!")))
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443
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444 (defun 5x5-up ()
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445 "Move up."
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446 (interactive)
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447 (unless (zerop 5x5-y-pos)
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448 (decf 5x5-y-pos)
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449 (5x5-position-cursor)))
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450
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451 (defun 5x5-down ()
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452 "Move down."
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453 (interactive)
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454 (unless (= 5x5-y-pos (1- 5x5-grid-size))
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455 (incf 5x5-y-pos)
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456 (5x5-position-cursor)))
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457
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458 (defun 5x5-left ()
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459 "Move left."
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460 (interactive)
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461 (unless (zerop 5x5-x-pos)
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462 (decf 5x5-x-pos)
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463 (5x5-position-cursor)))
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464
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465 (defun 5x5-right ()
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466 "Move right."
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467 (interactive)
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468 (unless (= 5x5-x-pos (1- 5x5-grid-size))
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469 (incf 5x5-x-pos)
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470 (5x5-position-cursor)))
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471
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472 (defun 5x5-bol ()
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473 "Move to beginning of line."
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474 (interactive)
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475 (setq 5x5-x-pos 0)
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476 (5x5-position-cursor))
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477
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478 (defun 5x5-eol ()
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479 "Move to end of line."
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480 (interactive)
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481 (setq 5x5-x-pos (1- 5x5-grid-size))
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482 (5x5-position-cursor))
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483
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484 (defun 5x5-first ()
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diff changeset
485 "Move to the first cell."
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486 (interactive)
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487 (setq 5x5-x-pos 0
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488 5x5-y-pos 0)
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489 (5x5-position-cursor))
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490
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491 (defun 5x5-last ()
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492 "Move to the last cell."
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493 (interactive)
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494 (setq 5x5-x-pos (1- 5x5-grid-size)
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495 5x5-y-pos (1- 5x5-grid-size))
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496 (5x5-position-cursor))
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497
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498 (defun 5x5-randomize ()
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499 "Randomize the grid."
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500 (interactive)
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501 (when (5x5-y-or-n-p "Start a new game with a random grid? ")
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502 (setq 5x5-x-pos (/ 5x5-grid-size 2)
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503 5x5-y-pos (/ 5x5-grid-size 2)
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504 5x5-moves 0
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505 5x5-grid (5x5-make-random-grid))
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506 (unless 5x5-cracking
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507 (5x5-draw-grid (list 5x5-grid)))
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508 (5x5-position-cursor)))
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509
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510 ;; Support functions
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511
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512 (defun 5x5-xor (x y)
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513 "Boolean exclusive-or of X and Y."
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514 (and (or x y) (not (and x y))))
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515
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516 (defun 5x5-y-or-n-p (prompt)
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517 "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting."
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518 (if 5x5-hassle-me
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519 (y-or-n-p prompt)
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520 t))
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521
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522 (provide '5x5)
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523
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524 ;;; 5x5.el ends here