Mercurial > emacs
annotate lisp/play/pong.el @ 106332:a620dcf767e8
(multi-isearch-search-fun): Always provide a non-nil
value `buffer' of `multi-isearch-next-buffer-current-function'.
Use `(current-buffer)' when `buffer' is nil.
(multi-isearch-next-buffer-from-list): Don't fallback to
`(current-buffer)' when `buffer' is nil. (Bug#4947)
author | Juri Linkov <juri@jurta.org> |
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date | Mon, 30 Nov 2009 21:45:30 +0000 |
parents | 1382a0cd8022 |
children | 1d1d5d9bd884 |
rev | line source |
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1 ;;; pong.el --- classical implementation of pong |
27233 | 2 |
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3 ;; Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, |
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4 ;; 2008, 2009 Free Software Foundation, Inc. |
27233 | 5 |
38455 | 6 ;; Author: Benjamin Drieu <bdrieu@april.org> |
27233 | 7 ;; Keywords: games |
8 | |
9 ;; This file is part of GNU Emacs. | |
10 | |
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11 ;; GNU Emacs is free software: you can redistribute it and/or modify |
27233 | 12 ;; it under the terms of the GNU General Public License as published by |
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13 ;; the Free Software Foundation, either version 3 of the License, or |
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14 ;; (at your option) any later version. |
27233 | 15 |
16 ;; GNU Emacs is distributed in the hope that it will be useful, | |
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 ;; GNU General Public License for more details. | |
20 | |
21 ;; You should have received a copy of the GNU General Public License | |
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22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. |
27233 | 23 |
24 ;;; Commentary: | |
25 | |
26 ;; This is an implementation of the classical game pong. | |
27 | |
28 ;;; Code: | |
29 | |
30 (eval-when-compile (require 'cl)) | |
31 | |
32 (require 'gamegrid) | |
33 | |
34 ;;; Customization | |
35 | |
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36 (defgroup pong nil |
27233 | 37 "Emacs-Lisp implementation of the classical game pong." |
38 :tag "Pong" | |
39 :group 'games) | |
40 | |
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41 (defcustom pong-buffer-name "*Pong*" |
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42 "Name of the buffer used to play." |
27233 | 43 :group 'pong |
44 :type '(string)) | |
45 | |
46 (defcustom pong-width 50 | |
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47 "Width of the playfield." |
27233 | 48 :group 'pong |
49 :type '(integer)) | |
50 | |
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51 (defcustom pong-height (min 30 (- (frame-height) 6)) |
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52 "Height of the playfield." |
27233 | 53 :group 'pong |
54 :type '(integer)) | |
55 | |
56 (defcustom pong-bat-width 3 | |
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57 "Width of the bats for pong." |
27233 | 58 :group 'pong |
59 :type '(integer)) | |
60 | |
61 (defcustom pong-blank-color "black" | |
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62 "Color used for background." |
27233 | 63 :group 'pong |
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64 :type 'color) |
27233 | 65 |
66 (defcustom pong-bat-color "yellow" | |
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67 "Color used for bats." |
27233 | 68 :group 'pong |
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69 :type 'color) |
27233 | 70 |
71 (defcustom pong-ball-color "red" | |
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72 "Color used for the ball." |
27233 | 73 :group 'pong |
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74 :type 'color) |
27233 | 75 |
76 (defcustom pong-border-color "white" | |
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77 "Color used for pong borders." |
27233 | 78 :group 'pong |
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79 :type 'color) |
27233 | 80 |
81 (defcustom pong-left-key "4" | |
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82 "Alternate key to press for bat 1 to go up (primary one is [left])." |
27233 | 83 :group 'pong |
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84 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 85 |
86 (defcustom pong-right-key "6" | |
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87 "Alternate key to press for bat 1 to go down (primary one is [right])." |
27233 | 88 :group 'pong |
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89 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 90 |
91 (defcustom pong-up-key "8" | |
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92 "Alternate key to press for bat 2 to go up (primary one is [up])." |
27233 | 93 :group 'pong |
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94 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 95 |
96 (defcustom pong-down-key "2" | |
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97 "Alternate key to press for bat 2 to go down (primary one is [down])." |
27233 | 98 :group 'pong |
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99 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 100 |
101 (defcustom pong-quit-key "q" | |
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102 "Key to press to quit pong." |
27233 | 103 :group 'pong |
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104 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 105 |
106 (defcustom pong-pause-key "p" | |
107 "Key to press to pause pong." | |
108 :group 'pong | |
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109 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 110 |
111 (defcustom pong-resume-key "p" | |
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112 "Key to press to resume pong." |
27233 | 113 :group 'pong |
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114 :type '(restricted-sexp :match-alternatives (stringp vectorp))) |
27233 | 115 |
116 (defcustom pong-timer-delay 0.1 | |
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117 "Time to wait between every cycle." |
27233 | 118 :group 'pong |
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119 :type 'number) |
27233 | 120 |
121 | |
122 ;;; This is black magic. Define colors used | |
123 | |
124 (defvar pong-blank-options | |
125 '(((glyph colorize) | |
126 (t ?\040)) | |
127 ((color-x color-x) | |
128 (mono-x grid-x) | |
129 (color-tty color-tty)) | |
130 (((glyph color-x) [0 0 0]) | |
131 (color-tty pong-blank-color)))) | |
132 | |
133 (defvar pong-bat-options | |
134 '(((glyph colorize) | |
135 (emacs-tty ?O) | |
136 (t ?\040)) | |
137 ((color-x color-x) | |
138 (mono-x mono-x) | |
139 (color-tty color-tty) | |
140 (mono-tty mono-tty)) | |
141 (((glyph color-x) [1 1 0]) | |
142 (color-tty pong-bat-color)))) | |
143 | |
144 (defvar pong-ball-options | |
145 '(((glyph colorize) | |
146 (t ?\*)) | |
147 ((color-x color-x) | |
148 (mono-x grid-x) | |
149 (color-tty color-tty)) | |
150 (((glyph color-x) [1 0 0]) | |
151 (color-tty pong-ball-color)))) | |
152 | |
153 (defvar pong-border-options | |
154 '(((glyph colorize) | |
155 (t ?\+)) | |
156 ((color-x color-x) | |
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157 (mono-x grid-x) |
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158 (color-tty color-tty)) |
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159 (((glyph color-x) [0.5 0.5 0.5]) |
27233 | 160 (color-tty pong-border-color)))) |
161 | |
162 (defconst pong-blank 0) | |
163 (defconst pong-bat 1) | |
164 (defconst pong-ball 2) | |
165 (defconst pong-border 3) | |
166 | |
167 | |
168 ;;; Determine initial positions for bats and ball | |
169 | |
170 (defvar pong-xx nil | |
171 "Horizontal speed of the ball.") | |
172 | |
173 (defvar pong-yy nil | |
174 "Vertical speed of the ball.") | |
175 | |
176 (defvar pong-x nil | |
177 "Horizontal position of the ball.") | |
178 | |
179 (defvar pong-y nil | |
180 "Vertical position of the ball.") | |
181 | |
182 (defvar pong-bat-player1 nil | |
183 "Vertical position of bat 1.") | |
184 | |
185 (defvar pong-bat-player2 nil | |
186 "Vertical position of bat 2.") | |
187 | |
188 (defvar pong-score-player1 nil) | |
189 (defvar pong-score-player2 nil) | |
190 | |
191 ;;; Initialize maps | |
192 | |
193 (defvar pong-mode-map | |
194 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.") | |
195 | |
196 (defvar pong-null-map | |
197 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.") | |
198 | |
199 (define-key pong-mode-map [left] 'pong-move-left) | |
200 (define-key pong-mode-map [right] 'pong-move-right) | |
201 (define-key pong-mode-map [up] 'pong-move-up) | |
202 (define-key pong-mode-map [down] 'pong-move-down) | |
203 (define-key pong-mode-map pong-left-key 'pong-move-left) | |
204 (define-key pong-mode-map pong-right-key 'pong-move-right) | |
205 (define-key pong-mode-map pong-up-key 'pong-move-up) | |
206 (define-key pong-mode-map pong-down-key 'pong-move-down) | |
207 (define-key pong-mode-map pong-quit-key 'pong-quit) | |
208 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
209 | |
210 | |
211 ;;; Fun stuff -- The code | |
212 | |
213 (defun pong-display-options () | |
214 "Computes display options (required by gamegrid for colors)." | |
215 (let ((options (make-vector 256 nil))) | |
216 (loop for c from 0 to 255 do | |
217 (aset options c | |
218 (cond ((= c pong-blank) | |
219 pong-blank-options) | |
220 ((= c pong-bat) | |
221 pong-bat-options) | |
222 ((= c pong-ball) | |
223 pong-ball-options) | |
224 ((= c pong-border) | |
225 pong-border-options) | |
226 (t | |
227 '(nil nil nil))))) | |
228 options)) | |
229 | |
230 | |
231 | |
232 (defun pong-init-buffer () | |
233 "Initialize pong buffer and draw stuff thanks to gamegrid library." | |
234 (interactive) | |
235 (get-buffer-create pong-buffer-name) | |
236 (switch-to-buffer pong-buffer-name) | |
237 (use-local-map pong-mode-map) | |
238 | |
239 (setq gamegrid-use-glyphs t) | |
240 (setq gamegrid-use-color t) | |
241 (gamegrid-init (pong-display-options)) | |
242 | |
243 (gamegrid-init-buffer pong-width | |
244 (+ 2 pong-height) | |
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245 ?\s) |
27233 | 246 |
247 (let ((buffer-read-only nil)) | |
248 (loop for y from 0 to (1- pong-height) do | |
249 (loop for x from 0 to (1- pong-width) do | |
250 (gamegrid-set-cell x y pong-border))) | |
251 (loop for y from 1 to (- pong-height 2) do | |
252 (loop for x from 1 to (- pong-width 2) do | |
253 (gamegrid-set-cell x y pong-blank)))) | |
254 | |
255 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do | |
256 (gamegrid-set-cell 2 y pong-bat)) | |
257 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do | |
258 (gamegrid-set-cell (- pong-width 3) y pong-bat))) | |
259 | |
260 | |
261 | |
262 (defun pong-move-left () | |
263 "Move bat 2 up. | |
264 This is called left for historical reasons, since in some pong | |
265 implementations you move with left/right paddle." | |
266 (interactive) | |
267 (if (> pong-bat-player1 1) | |
268 (and | |
269 (setq pong-bat-player1 (1- pong-bat-player1)) | |
270 (pong-update-bat 2 pong-bat-player1)))) | |
271 | |
272 | |
273 | |
274 (defun pong-move-right () | |
275 "Move bat 2 up." | |
276 (interactive) | |
277 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height)) | |
278 (and | |
279 (setq pong-bat-player1 (1+ pong-bat-player1)) | |
280 (pong-update-bat 2 pong-bat-player1)))) | |
281 | |
282 | |
283 | |
284 (defun pong-move-up () | |
285 "Move bat 2 up." | |
286 (interactive) | |
287 (if (> pong-bat-player2 1) | |
288 (and | |
289 (setq pong-bat-player2 (1- pong-bat-player2)) | |
290 (pong-update-bat (- pong-width 3) pong-bat-player2)))) | |
291 | |
292 | |
293 | |
294 (defun pong-move-down () | |
295 "Move bat 2 down." | |
296 (interactive) | |
297 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height)) | |
298 (and | |
299 (setq pong-bat-player2 (1+ pong-bat-player2)) | |
300 (pong-update-bat (- pong-width 3) pong-bat-player2)))) | |
301 | |
302 | |
303 | |
304 (defun pong-update-bat (x y) | |
305 "Move a bat (suppress a cell and draw another one on the other side)." | |
306 | |
307 (cond | |
308 ((string-equal (buffer-name (current-buffer)) pong-buffer-name) | |
309 (gamegrid-set-cell x y pong-bat) | |
310 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat) | |
311 (if (> y 1) | |
312 (gamegrid-set-cell x (1- y) pong-blank)) | |
313 (if (< (+ y pong-bat-width) (1- pong-height)) | |
314 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank))))) | |
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315 |
27233 | 316 |
317 | |
318 (defun pong-init () | |
319 "Initialize a game." | |
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320 |
27233 | 321 (define-key pong-mode-map pong-pause-key 'pong-pause) |
322 | |
323 (add-hook 'kill-buffer-hook 'pong-quit nil t) | |
324 | |
325 ;; Initialization of some variables | |
326 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2))) | |
327 (setq pong-bat-player2 pong-bat-player1) | |
328 (setq pong-xx -1) | |
329 (setq pong-yy 0) | |
330 (setq pong-x (/ pong-width 2)) | |
331 (setq pong-y (/ pong-height 2)) | |
332 | |
333 (pong-init-buffer) | |
334 (gamegrid-kill-timer) | |
335 (gamegrid-start-timer pong-timer-delay 'pong-update-game) | |
336 (pong-update-score)) | |
337 | |
338 | |
339 | |
340 (defun pong-update-game (pong-buffer) | |
341 "\"Main\" function for pong. | |
342 It is called every pong-cycle-delay seconds and | |
343 updates ball and bats positions. It is responsible of collision | |
344 detection and checks if a player scores." | |
345 (if (not (eq (current-buffer) pong-buffer)) | |
346 (pong-pause) | |
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347 |
27233 | 348 (let ((old-x pong-x) |
349 (old-y pong-y)) | |
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350 |
27233 | 351 (setq pong-x (+ pong-x pong-xx)) |
352 (setq pong-y (+ pong-y pong-yy)) | |
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353 |
27233 | 354 (if (and (> old-y 0) |
355 (< old-y (- pong-height 1))) | |
356 (gamegrid-set-cell old-x old-y pong-blank)) | |
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357 |
27233 | 358 (if (and (> pong-y 0) |
359 (< pong-y (- pong-height 1))) | |
360 (gamegrid-set-cell pong-x pong-y pong-ball)) | |
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361 |
27233 | 362 (cond |
363 ((or (= pong-x 3) (= pong-x 2)) | |
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364 (if (and (>= pong-y pong-bat-player1) |
27233 | 365 (< pong-y (+ pong-bat-player1 pong-bat-width))) |
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366 (and |
27233 | 367 (setq pong-yy (+ pong-yy |
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368 (cond |
27233 | 369 ((= pong-y pong-bat-player1) -1) |
370 ((= pong-y (1+ pong-bat-player1)) 0) | |
371 (t 1)))) | |
372 (setq pong-xx (- pong-xx))))) | |
373 | |
374 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3))) | |
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375 (if (and (>= pong-y pong-bat-player2) |
27233 | 376 (< pong-y (+ pong-bat-player2 pong-bat-width))) |
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377 (and |
27233 | 378 (setq pong-yy (+ pong-yy |
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379 (cond |
27233 | 380 ((= pong-y pong-bat-player2) -1) |
381 ((= pong-y (1+ pong-bat-player2)) 0) | |
382 (t 1)))) | |
383 (setq pong-xx (- pong-xx))))) | |
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384 |
27233 | 385 ((<= pong-y 1) |
386 (setq pong-yy (- pong-yy))) | |
387 | |
388 ((>= pong-y (- pong-height 2)) | |
389 (setq pong-yy (- pong-yy))) | |
390 | |
391 ((< pong-x 1) | |
392 (setq pong-score-player2 (1+ pong-score-player2)) | |
393 (pong-init)) | |
394 | |
395 ((>= pong-x (- pong-width 1)) | |
396 (setq pong-score-player1 (1+ pong-score-player1)) | |
397 (pong-init)))))) | |
398 | |
399 | |
400 | |
401 (defun pong-update-score () | |
402 "Update score and print it on bottom of the game grid." | |
403 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2)) | |
404 (len (length string))) | |
405 (loop for x from 0 to (1- len) do | |
406 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name) | |
407 (gamegrid-set-cell x | |
408 pong-height | |
409 (aref string x)))))) | |
410 | |
411 | |
412 | |
413 (defun pong-pause () | |
414 "Pause the game." | |
415 (interactive) | |
416 (gamegrid-kill-timer) | |
417 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the | |
418 ;; jobs it is made for. So I have to do it "by hand". Anyway, next | |
419 ;; line is harmless. | |
420 (cancel-function-timers 'pong-update-game) | |
421 (define-key pong-mode-map pong-resume-key 'pong-resume)) | |
422 | |
423 | |
424 | |
425 (defun pong-resume () | |
426 "Resume a paused game." | |
427 (interactive) | |
428 (define-key pong-mode-map pong-pause-key 'pong-pause) | |
429 (gamegrid-start-timer pong-timer-delay 'pong-update-game)) | |
430 | |
431 | |
432 | |
433 (defun pong-quit () | |
434 "Quit the game and kill the pong buffer." | |
435 (interactive) | |
436 (gamegrid-kill-timer) | |
437 ;; Be sure not to draw things in another buffer and wait for some | |
438 ;; time. | |
439 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name)) | |
440 | |
441 | |
442 | |
443 ;;;###autoload | |
444 (defun pong () | |
445 "Play pong and waste time. | |
446 This is an implementation of the classical game pong. | |
447 Move left and right bats and try to bounce the ball to your opponent. | |
448 | |
30859 | 449 pong-mode keybindings:\\<pong-mode-map> |
27233 | 450 |
30859 | 451 \\{pong-mode-map}" |
27233 | 452 (interactive) |
453 (setq pong-score-player1 0) | |
454 (setq pong-score-player2 0) | |
455 (pong-init)) | |
456 | |
457 | |
458 | |
459 (provide 'pong) | |
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460 |
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461 ;; arch-tag: 1fdf0fc5-13e2-4de4-aae4-09bdd5af99f3 |
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462 ;;; pong.el ends here |