annotate lisp/play/pong.el @ 106332:a620dcf767e8

(multi-isearch-search-fun): Always provide a non-nil value `buffer' of `multi-isearch-next-buffer-current-function'. Use `(current-buffer)' when `buffer' is nil. (multi-isearch-next-buffer-from-list): Don't fallback to `(current-buffer)' when `buffer' is nil. (Bug#4947)
author Juri Linkov <juri@jurta.org>
date Mon, 30 Nov 2009 21:45:30 +0000
parents 1382a0cd8022
children 1d1d5d9bd884
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 ;;; pong.el --- classical implementation of pong
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2
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3 ;; Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007,
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4 ;; 2008, 2009 Free Software Foundation, Inc.
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5
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6 ;; Author: Benjamin Drieu <bdrieu@april.org>
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7 ;; Keywords: games
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8
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9 ;; This file is part of GNU Emacs.
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10
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11 ;; GNU Emacs is free software: you can redistribute it and/or modify
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12 ;; it under the terms of the GNU General Public License as published by
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13 ;; the Free Software Foundation, either version 3 of the License, or
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14 ;; (at your option) any later version.
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15
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16 ;; GNU Emacs is distributed in the hope that it will be useful,
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17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 ;; GNU General Public License for more details.
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20
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21 ;; You should have received a copy of the GNU General Public License
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22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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23
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24 ;;; Commentary:
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25
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26 ;; This is an implementation of the classical game pong.
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27
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28 ;;; Code:
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29
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30 (eval-when-compile (require 'cl))
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31
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32 (require 'gamegrid)
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33
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34 ;;; Customization
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35
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36 (defgroup pong nil
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37 "Emacs-Lisp implementation of the classical game pong."
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38 :tag "Pong"
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39 :group 'games)
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40
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41 (defcustom pong-buffer-name "*Pong*"
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42 "Name of the buffer used to play."
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43 :group 'pong
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44 :type '(string))
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45
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46 (defcustom pong-width 50
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47 "Width of the playfield."
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48 :group 'pong
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49 :type '(integer))
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50
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51 (defcustom pong-height (min 30 (- (frame-height) 6))
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52 "Height of the playfield."
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53 :group 'pong
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54 :type '(integer))
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55
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56 (defcustom pong-bat-width 3
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57 "Width of the bats for pong."
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58 :group 'pong
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59 :type '(integer))
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60
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61 (defcustom pong-blank-color "black"
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62 "Color used for background."
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63 :group 'pong
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64 :type 'color)
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65
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66 (defcustom pong-bat-color "yellow"
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67 "Color used for bats."
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68 :group 'pong
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69 :type 'color)
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70
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71 (defcustom pong-ball-color "red"
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72 "Color used for the ball."
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73 :group 'pong
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74 :type 'color)
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75
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76 (defcustom pong-border-color "white"
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77 "Color used for pong borders."
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78 :group 'pong
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79 :type 'color)
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80
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81 (defcustom pong-left-key "4"
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82 "Alternate key to press for bat 1 to go up (primary one is [left])."
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83 :group 'pong
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84 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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85
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86 (defcustom pong-right-key "6"
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87 "Alternate key to press for bat 1 to go down (primary one is [right])."
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88 :group 'pong
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89 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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90
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91 (defcustom pong-up-key "8"
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92 "Alternate key to press for bat 2 to go up (primary one is [up])."
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93 :group 'pong
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94 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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95
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96 (defcustom pong-down-key "2"
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97 "Alternate key to press for bat 2 to go down (primary one is [down])."
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98 :group 'pong
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99 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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100
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101 (defcustom pong-quit-key "q"
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102 "Key to press to quit pong."
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103 :group 'pong
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104 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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105
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106 (defcustom pong-pause-key "p"
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107 "Key to press to pause pong."
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108 :group 'pong
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109 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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110
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111 (defcustom pong-resume-key "p"
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112 "Key to press to resume pong."
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113 :group 'pong
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114 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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115
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116 (defcustom pong-timer-delay 0.1
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117 "Time to wait between every cycle."
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118 :group 'pong
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119 :type 'number)
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120
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121
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122 ;;; This is black magic. Define colors used
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123
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124 (defvar pong-blank-options
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125 '(((glyph colorize)
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126 (t ?\040))
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127 ((color-x color-x)
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128 (mono-x grid-x)
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129 (color-tty color-tty))
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130 (((glyph color-x) [0 0 0])
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131 (color-tty pong-blank-color))))
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132
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133 (defvar pong-bat-options
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134 '(((glyph colorize)
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135 (emacs-tty ?O)
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136 (t ?\040))
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137 ((color-x color-x)
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138 (mono-x mono-x)
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139 (color-tty color-tty)
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140 (mono-tty mono-tty))
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141 (((glyph color-x) [1 1 0])
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142 (color-tty pong-bat-color))))
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143
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144 (defvar pong-ball-options
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145 '(((glyph colorize)
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146 (t ?\*))
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147 ((color-x color-x)
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148 (mono-x grid-x)
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149 (color-tty color-tty))
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150 (((glyph color-x) [1 0 0])
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151 (color-tty pong-ball-color))))
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152
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153 (defvar pong-border-options
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154 '(((glyph colorize)
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155 (t ?\+))
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156 ((color-x color-x)
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157 (mono-x grid-x)
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158 (color-tty color-tty))
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159 (((glyph color-x) [0.5 0.5 0.5])
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160 (color-tty pong-border-color))))
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161
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162 (defconst pong-blank 0)
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163 (defconst pong-bat 1)
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164 (defconst pong-ball 2)
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165 (defconst pong-border 3)
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166
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167
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168 ;;; Determine initial positions for bats and ball
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169
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170 (defvar pong-xx nil
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171 "Horizontal speed of the ball.")
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172
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173 (defvar pong-yy nil
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174 "Vertical speed of the ball.")
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175
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176 (defvar pong-x nil
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177 "Horizontal position of the ball.")
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178
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179 (defvar pong-y nil
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180 "Vertical position of the ball.")
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181
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182 (defvar pong-bat-player1 nil
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183 "Vertical position of bat 1.")
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184
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185 (defvar pong-bat-player2 nil
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186 "Vertical position of bat 2.")
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187
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188 (defvar pong-score-player1 nil)
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189 (defvar pong-score-player2 nil)
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190
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191 ;;; Initialize maps
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192
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193 (defvar pong-mode-map
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194 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.")
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195
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196 (defvar pong-null-map
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197 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
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198
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199 (define-key pong-mode-map [left] 'pong-move-left)
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200 (define-key pong-mode-map [right] 'pong-move-right)
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201 (define-key pong-mode-map [up] 'pong-move-up)
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202 (define-key pong-mode-map [down] 'pong-move-down)
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203 (define-key pong-mode-map pong-left-key 'pong-move-left)
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204 (define-key pong-mode-map pong-right-key 'pong-move-right)
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205 (define-key pong-mode-map pong-up-key 'pong-move-up)
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206 (define-key pong-mode-map pong-down-key 'pong-move-down)
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207 (define-key pong-mode-map pong-quit-key 'pong-quit)
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208 (define-key pong-mode-map pong-pause-key 'pong-pause)
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209
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210
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211 ;;; Fun stuff -- The code
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212
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213 (defun pong-display-options ()
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214 "Computes display options (required by gamegrid for colors)."
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215 (let ((options (make-vector 256 nil)))
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216 (loop for c from 0 to 255 do
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217 (aset options c
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218 (cond ((= c pong-blank)
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219 pong-blank-options)
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220 ((= c pong-bat)
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221 pong-bat-options)
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222 ((= c pong-ball)
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223 pong-ball-options)
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224 ((= c pong-border)
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225 pong-border-options)
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226 (t
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227 '(nil nil nil)))))
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228 options))
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229
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230
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231
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232 (defun pong-init-buffer ()
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233 "Initialize pong buffer and draw stuff thanks to gamegrid library."
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234 (interactive)
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235 (get-buffer-create pong-buffer-name)
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236 (switch-to-buffer pong-buffer-name)
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237 (use-local-map pong-mode-map)
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238
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239 (setq gamegrid-use-glyphs t)
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240 (setq gamegrid-use-color t)
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241 (gamegrid-init (pong-display-options))
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242
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243 (gamegrid-init-buffer pong-width
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244 (+ 2 pong-height)
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245 ?\s)
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246
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247 (let ((buffer-read-only nil))
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248 (loop for y from 0 to (1- pong-height) do
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249 (loop for x from 0 to (1- pong-width) do
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250 (gamegrid-set-cell x y pong-border)))
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251 (loop for y from 1 to (- pong-height 2) do
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252 (loop for x from 1 to (- pong-width 2) do
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253 (gamegrid-set-cell x y pong-blank))))
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254
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255 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do
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256 (gamegrid-set-cell 2 y pong-bat))
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257 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do
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258 (gamegrid-set-cell (- pong-width 3) y pong-bat)))
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259
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260
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261
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262 (defun pong-move-left ()
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263 "Move bat 2 up.
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264 This is called left for historical reasons, since in some pong
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265 implementations you move with left/right paddle."
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266 (interactive)
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267 (if (> pong-bat-player1 1)
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268 (and
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269 (setq pong-bat-player1 (1- pong-bat-player1))
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270 (pong-update-bat 2 pong-bat-player1))))
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271
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272
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273
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274 (defun pong-move-right ()
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275 "Move bat 2 up."
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276 (interactive)
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277 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
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278 (and
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279 (setq pong-bat-player1 (1+ pong-bat-player1))
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280 (pong-update-bat 2 pong-bat-player1))))
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281
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282
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283
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284 (defun pong-move-up ()
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285 "Move bat 2 up."
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286 (interactive)
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287 (if (> pong-bat-player2 1)
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288 (and
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289 (setq pong-bat-player2 (1- pong-bat-player2))
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290 (pong-update-bat (- pong-width 3) pong-bat-player2))))
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291
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292
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293
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294 (defun pong-move-down ()
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295 "Move bat 2 down."
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296 (interactive)
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297 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
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298 (and
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299 (setq pong-bat-player2 (1+ pong-bat-player2))
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300 (pong-update-bat (- pong-width 3) pong-bat-player2))))
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301
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302
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303
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304 (defun pong-update-bat (x y)
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305 "Move a bat (suppress a cell and draw another one on the other side)."
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306
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307 (cond
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308 ((string-equal (buffer-name (current-buffer)) pong-buffer-name)
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309 (gamegrid-set-cell x y pong-bat)
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310 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
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311 (if (> y 1)
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312 (gamegrid-set-cell x (1- y) pong-blank))
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313 (if (< (+ y pong-bat-width) (1- pong-height))
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314 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
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315
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316
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317
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318 (defun pong-init ()
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319 "Initialize a game."
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320
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321 (define-key pong-mode-map pong-pause-key 'pong-pause)
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322
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323 (add-hook 'kill-buffer-hook 'pong-quit nil t)
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324
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325 ;; Initialization of some variables
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326 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
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327 (setq pong-bat-player2 pong-bat-player1)
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328 (setq pong-xx -1)
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329 (setq pong-yy 0)
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330 (setq pong-x (/ pong-width 2))
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331 (setq pong-y (/ pong-height 2))
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332
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333 (pong-init-buffer)
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334 (gamegrid-kill-timer)
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335 (gamegrid-start-timer pong-timer-delay 'pong-update-game)
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336 (pong-update-score))
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337
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338
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339
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340 (defun pong-update-game (pong-buffer)
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341 "\"Main\" function for pong.
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342 It is called every pong-cycle-delay seconds and
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343 updates ball and bats positions. It is responsible of collision
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344 detection and checks if a player scores."
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345 (if (not (eq (current-buffer) pong-buffer))
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346 (pong-pause)
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347
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348 (let ((old-x pong-x)
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349 (old-y pong-y))
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350
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351 (setq pong-x (+ pong-x pong-xx))
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352 (setq pong-y (+ pong-y pong-yy))
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353
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354 (if (and (> old-y 0)
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355 (< old-y (- pong-height 1)))
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356 (gamegrid-set-cell old-x old-y pong-blank))
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357
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358 (if (and (> pong-y 0)
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359 (< pong-y (- pong-height 1)))
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360 (gamegrid-set-cell pong-x pong-y pong-ball))
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361
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362 (cond
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363 ((or (= pong-x 3) (= pong-x 2))
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364 (if (and (>= pong-y pong-bat-player1)
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365 (< pong-y (+ pong-bat-player1 pong-bat-width)))
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366 (and
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367 (setq pong-yy (+ pong-yy
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368 (cond
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369 ((= pong-y pong-bat-player1) -1)
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370 ((= pong-y (1+ pong-bat-player1)) 0)
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371 (t 1))))
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372 (setq pong-xx (- pong-xx)))))
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373
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374 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
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375 (if (and (>= pong-y pong-bat-player2)
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376 (< pong-y (+ pong-bat-player2 pong-bat-width)))
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377 (and
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378 (setq pong-yy (+ pong-yy
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379 (cond
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380 ((= pong-y pong-bat-player2) -1)
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381 ((= pong-y (1+ pong-bat-player2)) 0)
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382 (t 1))))
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383 (setq pong-xx (- pong-xx)))))
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384
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385 ((<= pong-y 1)
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386 (setq pong-yy (- pong-yy)))
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387
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388 ((>= pong-y (- pong-height 2))
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389 (setq pong-yy (- pong-yy)))
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390
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391 ((< pong-x 1)
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392 (setq pong-score-player2 (1+ pong-score-player2))
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393 (pong-init))
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394
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395 ((>= pong-x (- pong-width 1))
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396 (setq pong-score-player1 (1+ pong-score-player1))
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397 (pong-init))))))
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398
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399
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400
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401 (defun pong-update-score ()
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402 "Update score and print it on bottom of the game grid."
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403 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2))
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404 (len (length string)))
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405 (loop for x from 0 to (1- len) do
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406 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
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407 (gamegrid-set-cell x
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408 pong-height
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409 (aref string x))))))
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410
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411
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412
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413 (defun pong-pause ()
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414 "Pause the game."
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415 (interactive)
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416 (gamegrid-kill-timer)
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417 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
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418 ;; jobs it is made for. So I have to do it "by hand". Anyway, next
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419 ;; line is harmless.
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420 (cancel-function-timers 'pong-update-game)
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421 (define-key pong-mode-map pong-resume-key 'pong-resume))
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422
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423
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424
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425 (defun pong-resume ()
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426 "Resume a paused game."
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427 (interactive)
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428 (define-key pong-mode-map pong-pause-key 'pong-pause)
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429 (gamegrid-start-timer pong-timer-delay 'pong-update-game))
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430
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431
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432
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433 (defun pong-quit ()
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434 "Quit the game and kill the pong buffer."
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435 (interactive)
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436 (gamegrid-kill-timer)
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437 ;; Be sure not to draw things in another buffer and wait for some
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438 ;; time.
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439 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
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440
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441
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442
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443 ;;;###autoload
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444 (defun pong ()
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445 "Play pong and waste time.
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446 This is an implementation of the classical game pong.
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447 Move left and right bats and try to bounce the ball to your opponent.
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448
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449 pong-mode keybindings:\\<pong-mode-map>
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450
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451 \\{pong-mode-map}"
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452 (interactive)
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453 (setq pong-score-player1 0)
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454 (setq pong-score-player2 0)
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455 (pong-init))
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456
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457
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458
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459 (provide 'pong)
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460
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461 ;; arch-tag: 1fdf0fc5-13e2-4de4-aae4-09bdd5af99f3
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462 ;;; pong.el ends here