annotate lisp/windmove.el @ 61633:a76a30ee7c89

(row_equal_p, update_window_line, scrolling_window): Compare overlay_arrow_bitmap than overlay_arrow_p members.
author Kim F. Storm <storm@cua.dk>
date Mon, 18 Apr 2005 14:09:10 +0000
parents 5f904f95d7fd
children 6fb026ad601f 566253900690
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b174db545cfd Some fixes to follow coding conventions.
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1 ;;; windmove.el --- directional window-selection routines
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2 ;;
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3 ;; Copyright (C) 1998, 1999, 2000 Free Software Foundation, Inc.
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4 ;;
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5 ;; Author: Hovav Shacham (hovav@cs.stanford.edu)
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6 ;; Created: 17 October 1998
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7 ;; Keywords: window, movement, convenience
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8 ;;
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9 ;; This file is part of GNU Emacs.
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10 ;;
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11 ;; GNU Emacs is free software; you can redistribute it and/or modify
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12 ;; it under the terms of the GNU General Public License as published by
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13 ;; the Free Software Foundation; either version 2, or (at your option)
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14 ;; any later version.
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15 ;;
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16 ;; GNU Emacs is distributed in the hope that it will be useful,
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17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 ;; GNU General Public License for more details.
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20 ;;
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21 ;; You should have received a copy of the GNU General Public License
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22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
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23 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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24 ;; Boston, MA 02111-1307, USA.
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25 ;;
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26 ;; --------------------------------------------------------------------
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27
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28 ;;; Commentary:
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29 ;;
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30 ;; This package defines a set of routines, windmove-{left,up,right,
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31 ;; down}, for selection of windows in a frame geometrically. For
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32 ;; example, `windmove-right' selects the window immediately to the
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33 ;; right of the currently-selected one. This functionality is similar
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34 ;; to the window-selection controls of the BRIEF editor of yore.
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35 ;;
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36 ;; One subtle point is what happens when the window to the right has
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37 ;; been split vertically; for example, consider a call to
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38 ;; `windmove-right' in this setup:
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39 ;;
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40 ;; -------------
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41 ;; | | A |
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42 ;; | | |
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43 ;; | |-----
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44 ;; | * | | (* is point in the currently
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45 ;; | | B | selected window)
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46 ;; | | |
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47 ;; -------------
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48 ;;
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49 ;; There are (at least) three reasonable things to do:
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50 ;; (1) Always move to the window to the right of the top edge of the
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51 ;; selected window; in this case, this policy selects A.
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52 ;; (2) Always move to the window to the right of the bottom edge of
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53 ;; the selected window; in this case, this policy selects B.
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54 ;; (3) Move to the window to the right of point in the selected
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55 ;; window. This may select either A or B, depending on the
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56 ;; position of point; in the illustrated example, it would select
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57 ;; B.
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58 ;;
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59 ;; Similar issues arise for all the movement functions. Windmove
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60 ;; resolves this problem by allowing the user to specify behavior
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61 ;; through a prefix argument. The cases are thus:
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62 ;; * if no argument is given to the movement functions, or the
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63 ;; argument given is zero, movement is relative to point;
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64 ;; * if a positive argument is given, movement is relative to the top
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65 ;; or left edge of the selected window, depending on whether the
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66 ;; movement is to be horizontal or vertical;
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67 ;; * if a negative argument is given, movement is relative to the
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68 ;; bottom or right edge of the selected window, depending on whether
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69 ;; the movement is to be horizontal or vertical.
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70 ;;
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71 ;;
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72 ;; Another feature enables wrap-around mode when the variable
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73 ;; `windmove-wrap-around' is set to a non-nil value. In this mode,
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74 ;; movement that falls off the edge of the frame will wrap around to
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75 ;; find the window on the opposite side of the frame. Windmove does
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76 ;; the Right Thing about the minibuffer; for example, consider:
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77 ;;
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78 ;; -------------
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79 ;; | * |
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80 ;; |-----------|
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81 ;; | A |
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82 ;; |-----------| (* is point in the currently
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83 ;; | B | C | selected window)
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84 ;; | | |
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85 ;; -------------
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86 ;;
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87 ;; With wraparound enabled, windmove-down will move to A, while
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88 ;; windmove-up will move to the minibuffer if it is active, or to
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89 ;; either B or C depending on the prefix argument.
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90 ;;
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91 ;;
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92 ;; A set of default keybindings is supplied: shift-{left,up,right,down}
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93 ;; invoke the corresponding Windmove function. See the installation
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94 ;; section if you wish to use these keybindings.
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95
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96
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97 ;; Installation:
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98 ;;
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99 ;; Put the following line in your `.emacs' file:
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100 ;;
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101 ;; (windmove-default-keybindings) ; shifted arrow keys
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102 ;;
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103 ;; or
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104 ;;
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105 ;; (windmove-default-keybindings 'hyper) ; etc.
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106 ;;
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107 ;; to use another modifier key.
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108 ;;
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109 ;;
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110 ;; If you wish to enable wrap-around, also add a line like:
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111 ;;
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112 ;; (setq windmove-wrap-around t)
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113 ;;
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114 ;;
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115 ;; Note: If you have an Emacs that manifests a bug that sometimes
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116 ;; causes the occasional creation of a "lost column" between windows,
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117 ;; so that two adjacent windows do not actually touch, you may want to
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118 ;; increase the value of `windmove-window-distance-delta' to 2 or 3:
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119 ;;
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120 ;; (setq windmove-window-distance-delta 2)
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121 ;;
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122
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123 ;; Acknowledgements:
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124 ;;
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125 ;; Special thanks to Julian Assange (proff@iq.org), whose
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126 ;; change-windows-intuitively.el predates Windmove, and provided the
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127 ;; inspiration for it. Kin Cho (kin@symmetrycomm.com) was the first
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128 ;; to suggest wrap-around behavior. Thanks also to Gerd Moellmann
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129 ;; (gerd@gnu.org) for his comments and suggestions.
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130
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131 ;;; Code:
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132
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133
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134 ;; User configurable variables:
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135
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136 ;; For customize ...
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137 (defgroup windmove nil
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138 "Directional selection of windows in a frame."
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139 :prefix "windmove-"
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140 :version "21.1"
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141 :group 'windows
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142 :group 'convenience)
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143
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144
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145 (defcustom windmove-wrap-around nil
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146 "Whether movement off the edge of the frame wraps around.
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147 If this variable is set to t, moving left from the leftmost window in
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148 a frame will find the rightmost one, and similarly for the other
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149 directions. The minibuffer is skipped over in up/down movements if it
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150 is inactive."
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151 :type 'boolean
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152 :group 'windmove)
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153
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154 ;; If your Emacs sometimes places an empty column between two adjacent
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155 ;; windows, you may wish to set this delta to 2.
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156 (defcustom windmove-window-distance-delta 1
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157 "How far away from the current window to look for an adjacent window.
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158 Measured in characters either horizontally or vertically; setting this
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159 to a value larger than 1 may be useful in getting around window-
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160 placement bugs in old versions of Emacs."
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161 :type 'number
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162 :group 'windmove)
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163
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164
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165
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166 ;; Implementation overview:
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167 ;;
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168 ;; The conceptual framework behind this code is all fairly simple. We
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169 ;; are on one window; we wish to move to another. The correct window
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170 ;; to move to is determined by the position of point in the current
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171 ;; window as well as the overall window setup.
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172 ;;
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173 ;; Early on, I made the decision to base my implementation around the
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174 ;; built-in function `window-at'. This function takes a frame-based
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175 ;; coordinate, and returns the window that contains it. Using this
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176 ;; function, the job of the various top-level windmove functions can
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177 ;; be decomposed: first, find the current frame-based location of
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178 ;; point; second, manipulate it in some way to give a new location,
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179 ;; that hopefully falls in the window immediately at left (or right,
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180 ;; etc.); third, use `window-at' and `select-window' to select the
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181 ;; window at that new location.
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182 ;;
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183 ;; This is probably not the only possible architecture, and it turns
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184 ;; out to have some inherent cruftiness. (Well, okay, the third step
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185 ;; is pretty clean....) We will consider each step in turn.
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186 ;;
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187 ;; A quick digression about coordinate frames: most of the functions
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188 ;; in the windmove package deal with screen coordinates in one way or
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189 ;; another. These coordinates are always relative to some reference
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190 ;; points. Window-based coordinates have their reference point in the
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191 ;; upper-left-hand corner of whatever window is being talked about;
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192 ;; frame-based coordinates have their reference point in the
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193 ;; upper-left-hand corner of the entire frame (of which the current
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194 ;; window is a component).
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195 ;;
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196 ;; All coordinates are zero-based, which simply means that the
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197 ;; reference point (whatever it is) is assigned the value (x=0, y=0).
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198 ;; X-coordinates grow down the screen, and Y-coordinates grow towards
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199 ;; the right of the screen.
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200 ;;
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201 ;; Okay, back to work. The first step is to gather information about
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202 ;; the frame-based coordinates of point, or rather, the reference
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203 ;; location. The reference location can be point, or the upper-left,
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204 ;; or the lower-right corner of the window; the particular one used is
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205 ;; controlled by the prefix argument to `windmove-left' and all the
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206 ;; rest.
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207 ;;
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208 ;; This work is done by `windmove-reference-loc'. It can figure out
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209 ;; the locations of the corners by calling `window-edges', but to
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210 ;; calculate the frame-based location of point, it calls the workhorse
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211 ;; function `windmove-coordinates-of-position', which itself calls the
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212 ;; incredibly hairy builtin `compute-motion'. There is a good deal of
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213 ;; black magic in getting all the arguments to this function just right.
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214 ;;
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215 ;; The second step is more messy. Conceptually, it is fairly simple:
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216 ;; if we know the reference location, and the coordinates of the
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217 ;; current window, we can "throw" our reference point just over the
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218 ;; appropriate edge of the window, and see what other window is
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219 ;; there. More explicitly, consider this example from the user
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220 ;; documentation above.
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221 ;;
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222 ;; -------------
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223 ;; | | A |
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224 ;; | | |
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225 ;; | |-----
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226 ;; | * | | (* is point in the currently
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227 ;; | | B | selected window)
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228 ;; | | |
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229 ;; -------------
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230 ;;
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231 ;; The asterisk marks the reference point; we wish to move right.
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232 ;; Since we are moving horizontally, the Y coordinate of the new
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233 ;; location will be the same. The X coordinate can be such that it is
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234 ;; just past the edge of the present window. Obviously, the new point
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235 ;; will be inside window B. This in itself is fairly simple: using
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236 ;; the result of `windmove-reference-loc' and `window-edges', all the
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237 ;; necessary math can be performed. (Having said that, there is a
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238 ;; good deal of room for off-by-one errors, and Emacs 19.34, at least,
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239 ;; sometimes manifests a bug where two windows don't actually touch,
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240 ;; so a larger skip is required.) The actual math here is done by
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241 ;; `windmove-other-window-loc'.
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242 ;;
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243 ;; But we can't just pass the result of `windmove-other-window-loc' to
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244 ;; `window-at' directly. Why not? Suppose a move would take us off
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245 ;; the edge of the screen, say to the left. We want to give a
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246 ;; descriptive error message to the user. Or, suppose that a move
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247 ;; would place us in the minibuffer. What if the minibuffer is
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248 ;; inactive?
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249 ;;
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250 ;; Actually, the whole subject of the minibuffer edge of the frame is
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251 ;; rather messy. It turns out that with a sufficiently large delta,
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252 ;; we can fly off the bottom edge of the frame and miss the minibuffer
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253 ;; altogther. This, I think, is never right: if there's a minibuffer
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254 ;; and you're not in it, and you move down, the minibuffer should be
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255 ;; in your way.
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256 ;;
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257 ;; (By the way, I'm not totally sure that the code does the right
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258 ;; thing in really weird cases, like a frame with no minibuffer.)
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259 ;;
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260 ;; So, what we need is some ways to do constraining and such. The
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261 ;; early versions of windmove took a fairly simplistic approach to all
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262 ;; this. When I added the wrap-around option, those internals had to
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263 ;; be rewritten. After a *lot* of futzing around, I came up with a
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264 ;; two-step process that I think is general enough to cover the
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265 ;; relevant cases. (I'm not totally happy with having to pass the
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266 ;; window variable as deep as I do, but we can't have everything.)
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267 ;;
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268 ;; In the first phase, we make sure that the new location is sane.
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269 ;; "Sane" means that we can only fall of the edge of the frame in the
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270 ;; direction we're moving in, and that we don't miss the minibuffer if
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271 ;; we're moving down and not already in the minibuffer. The function
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272 ;; `windmove-constrain-loc-for-movement' takes care of all this.
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273 ;;
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274 ;; Then, we handle the wraparound, if it's enabled. The function
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275 ;; `windmove-wrap-loc-for-movement' takes coordinate values (both X
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276 ;; and Y) that fall off the edge of the frame, and replaces them with
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277 ;; values on the other side of the frame. It also has special
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278 ;; minibuffer-handling code again, because we want to wrap through the
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279 ;; minibuffer if it's not enabled.
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280 ;;
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281 ;; So, that's it. Seems to work. All of this work is done by the fun
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282 ;; function `windmove-find-other-window'.
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283 ;;
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284 ;; So, now we have a window to move to (or nil if something's gone
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285 ;; wrong). The function `windmove-do-window-select' is the main
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286 ;; driver function: it actually does the `select-window'. It is
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287 ;; called by four little convenience wrappers, `windmove-left',
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288 ;; `windmove-up', `windmove-right', and `windmove-down', which make
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289 ;; for convenient keybinding.
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290
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291
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292 ;; Quick & dirty utility function to add two (x . y) coords.
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293 (defun windmove-coord-add (coord1 coord2)
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294 "Add the two coordinates.
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295 Both COORD1 and COORD2 are coordinate cons pairs, (HPOS . VPOS). The
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296 result is another coordinate cons pair."
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297 (cons (+ (car coord1) (car coord2))
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298 (+ (cdr coord1) (cdr coord2))))
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299
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300
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301 (defun windmove-constrain-to-range (n min-n max-n)
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302 "Ensure that N is between MIN-N and MAX-N inclusive by constraining.
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303 If N is less than MIN-N, return MIN-N; if greater than MAX-N, return
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304 MAX-N."
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305 (max min-n (min n max-n)))
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306
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307 (defun windmove-constrain-around-range (n min-n max-n)
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308 "Ensure that N is between MIN-N and MAX-N inclusive by wrapping.
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309 If N is less than MIN-N, return MAX-N; if greater than MAX-N, return
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310 MIN-N."
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311 (cond
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312 ((< n min-n) max-n)
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313 ((> n max-n) min-n)
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314 (t n)))
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315
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316 (defun windmove-frame-edges (window)
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317 "Return (X-MIN Y-MIN X-MAX Y-MAX) for the frame containing WINDOW.
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318 If WINDOW is nil, return the edges for the selected frame.
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319 \(X-MIN, Y-MIN) is the zero-based coordinate of the top-left corner
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320 of the frame; (X-MAX, Y-MAX) is the zero-based coordinate of the
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321 bottom-right corner of the frame.
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322 For example, if a frame has 76 rows and 181 columns, the return value
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323 from `windmove-frame-edges' will be the list (0 0 180 75)."
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324 (let* ((frame (if window
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325 (window-frame window)
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326 (selected-frame)))
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327 (top-left (window-edges (frame-first-window frame)))
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328 (x-min (nth 0 top-left))
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329 (y-min (nth 1 top-left))
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330 (x-max (1- (frame-width frame))) ; 1- for last row & col
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331 (y-max (1- (frame-height frame))))
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332 (list x-min y-min x-max y-max)))
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333
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334 ;; it turns out that constraining is always a good thing, even when
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335 ;; wrapping is going to happen. this is because:
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336 ;; first, since we disallow exotic diagonal-around-a-corner type
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337 ;; movements, so we can always fix the unimportant direction (the one
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338 ;; we're not moving in).
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339 ;; second, if we're moving down and we're not in the minibuffer, then
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340 ;; constraining the y coordinate to max-y is okay, because if that
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341 ;; falls in the minibuffer and the minibuffer isn't active, that y
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342 ;; coordinate will still be off the bottom of the frame as the
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343 ;; wrapping function sees it and so will get wrapped around anyway.
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344 (defun windmove-constrain-loc-for-movement (coord window dir)
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345 "Constrain COORD so that it is reasonable for the given movement.
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346 This involves two things: first, make sure that the \"off\" coordinate
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347 -- the one not being moved on, e.g., y for horizontal movement -- is
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348 within frame boundaries; second, if the movement is down and we're not
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349 moving from the minibuffer, make sure that the y coordinate does not
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350 exceed the frame max-y, so that we don't overshoot the minibuffer
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351 accidentally. WINDOW is the window that movement is relative to; DIR
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352 is the direction of the movement, one of `left', `up', `right',
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353 or `down'.
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354 Returns the constrained coordinate."
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355 (let ((frame-edges (windmove-frame-edges window))
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356 (in-minibuffer (window-minibuffer-p window)))
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357 (let ((min-x (nth 0 frame-edges))
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358 (min-y (nth 1 frame-edges))
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359 (max-x (nth 2 frame-edges))
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360 (max-y (nth 3 frame-edges)))
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361 (let ((new-x
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362 (if (memq dir '(up down)) ; vertical movement
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363 (windmove-constrain-to-range (car coord) min-x max-x)
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364 (car coord)))
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365 (new-y
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366 (if (or (memq dir '(left right)) ; horizontal movement
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367 (and (eq dir 'down)
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368 (not in-minibuffer))) ; don't miss minibuffer
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369 ;; (technically, we shouldn't constrain on min-y in the
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370 ;; second case, but this shouldn't do any harm on a
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371 ;; down movement.)
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372 (windmove-constrain-to-range (cdr coord) min-y max-y)
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373 (cdr coord))))
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374 (cons new-x new-y)))))
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375
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376 ;; having constrained in the limited sense of windmove-constrain-loc-
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377 ;; for-movement, the wrapping code is actually much simpler than it
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378 ;; otherwise would be. the only complication is that we need to check
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379 ;; if the minibuffer is active, and, if not, pretend that it's not
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380 ;; even part of the frame.
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381 (defun windmove-wrap-loc-for-movement (coord window dir)
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382 "Takes the constrained COORD and wraps it around for the movement.
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383 This makes an out-of-range x or y coordinate and wraps it around the
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384 frame, giving a coordinate (hopefully) in the window on the other edge
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385 of the frame. WINDOW is the window that movement is relative to (nil
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386 means the currently selected window); DIR is the direction of the
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387 movement, one of `left', `up', `right',or `down'.
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388 Returns the wrapped coordinate."
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389 (let* ((frame-edges (windmove-frame-edges window))
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390 (frame-minibuffer (minibuffer-window (if window
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391 (window-frame window)
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392 (selected-frame))))
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393 (minibuffer-active (minibuffer-window-active-p
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394 frame-minibuffer)))
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395 (let ((min-x (nth 0 frame-edges))
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396 (min-y (nth 1 frame-edges))
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397 (max-x (nth 2 frame-edges))
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398 (max-y (if (not minibuffer-active)
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399 (- (nth 3 frame-edges)
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400 (window-height frame-minibuffer))
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401 (nth 3 frame-edges))))
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402 (cons
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403 (windmove-constrain-around-range (car coord) min-x max-x)
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404 (windmove-constrain-around-range (cdr coord) min-y max-y)))))
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405
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406
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407
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408 ;; `windmove-coordinates-of-position' is stolen and modified from the
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409 ;; Emacs 20 Lisp Reference Manual, section 27.2.5. It seems to work
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410 ;; okay, although I am bothered by the fact that tab-offset (the cdr
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411 ;; of the next-to- last argument) is set to 0. On the other hand, I
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412 ;; can't find a single usage of `compute-motion' anywhere that doesn't
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413 ;; set this component to zero, and I'm too lazy to grovel through the
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414 ;; C source to figure out what's happening in the background. there
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415 ;; also seems to be a good deal of fun in calculating the correct
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416 ;; width of lines for telling `compute-motion' about; in particular,
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417 ;; it seems we need to subtract 1 (for the continuation column) from
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418 ;; the number that `window-width' gives, or continuation lines aren't
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419 ;; counted correctly. I haven't seen anyone doing this before,
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420 ;; though.
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421 ;;
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422 ;; Now updated for Emacs 21, based on the Emacs 21 Lisp Reference
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423 ;; Manual, section 30.2.5. It is no longer necessary to subtract
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424 ;; 1 for the usable width of the window.
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425 ;; TODO: also handle minibuffer case, w/ `minibuffer-prompt-width'.
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426 (defun windmove-coordinates-of-position (pos)
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427 "Return the coordinates of position POS in the current window.
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428 Return the window-based coodinates in a cons pair: (HPOS . VPOS),
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429 where HPOS and VPOS are the zero-based x and y components of the
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430 screen location of POS.
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431 As an example, if point is in the top left corner of a window, then
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432 the return value from `windmove-coordinates-of-position' is (0 . 0)
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433 regardless of the where point is in the buffer and where the window
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434 is placed in the frame."
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435 (let ((big-hairy-result (compute-motion
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436 (window-start)
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437 '(0 . 0)
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438 pos
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439 nil ; (window-width window-height)
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440 nil ; window-width
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441 (cons (window-hscroll)
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442 0) ; why zero?
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443 (selected-window))))
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444 (cons (nth 1 big-hairy-result) ; hpos, not vpos as documented
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445 (nth 2 big-hairy-result)))) ; vpos, not hpos as documented
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446
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447 (defun windmove-coordinates-of-window-position (pos &optional window)
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448 "Return the coordinates of position POS in WINDOW.
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449 Return the window-based coodinates in a cons pair: (HPOS . VPOS),
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450 where HPOS and VPOS are the zero-based x and y components of the
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451 screen location of POS. If WINDOW is nil, return the coordinates in
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452 the currently selected window."
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453 (if (null window)
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454 (windmove-coordinates-of-position pos)
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455 (save-selected-window
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456 (select-window window)
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457 (windmove-coordinates-of-position pos))))
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458
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459 ;; This calculates the reference location in the current window: the
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460 ;; frame-based (x . y) of either point, the top-left, or the
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461 ;; bottom-right of the window, depending on ARG.
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462 (defun windmove-reference-loc (&optional arg window)
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463 "Return the reference location for directional window selection.
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464 Return a coordinate (HPOS . VPOS) that is frame-based. If ARG is nil
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465 or not supplied, the reference point is the buffer's point in the
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466 currently-selected window, or WINDOW if supplied; otherwise, it is the
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467 top-left or bottom-right corner of the selected window, or WINDOW if
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468 supplied, if ARG is greater or smaller than zero, respectively."
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469 (let ((effective-arg (if (null arg) 0 (prefix-numeric-value arg)))
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470 (edges (window-inside-edges window)))
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471 (let ((top-left (cons (nth 0 edges)
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472 (nth 1 edges)))
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473 ;; Subtracting 1 converts the edge to the last column or line
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474 ;; within the window.
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475 (bottom-right (cons (- (nth 2 edges) 1)
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476 (- (nth 3 edges) 1))))
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477 (cond
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478 ((> effective-arg 0)
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479 top-left)
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480 ((< effective-arg 0)
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481 bottom-right)
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482 ((= effective-arg 0)
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483 (windmove-coord-add
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484 top-left
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485 (windmove-coordinates-of-window-position
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486 (window-point window)
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487 window)))))))
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488
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489 ;; This uses the reference location in the current window (calculated
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490 ;; by `windmove-reference-loc' above) to find a reference location
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491 ;; that will hopefully be in the window we want to move to.
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492 (defun windmove-other-window-loc (dir &optional arg window)
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493 "Return a location in the window to be moved to.
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494 Return value is a frame-based (HPOS . VPOS) value that should be moved
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495 to. DIR is one of `left', `up', `right', or `down'; an optional ARG
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496 is handled as by `windmove-reference-loc'; WINDOW is the window that
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497 movement is relative to."
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498 (let ((edges (window-edges window)) ; edges: (x0, y0, x1, y1)
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499 (refpoint (windmove-reference-loc arg window))) ; (x . y)
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500 (cond
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501 ((eq dir 'left)
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502 (cons (- (nth 0 edges)
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503 windmove-window-distance-delta)
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504 (cdr refpoint))) ; (x0-d, y)
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505 ((eq dir 'up)
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506 (cons (car refpoint)
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507 (- (nth 1 edges)
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508 windmove-window-distance-delta))) ; (x, y0-d)
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509 ((eq dir 'right)
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510 (cons (+ (1- (nth 2 edges)) ; -1 to get actual max x
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511 windmove-window-distance-delta)
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512 (cdr refpoint))) ; (x1+d-1, y)
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513 ((eq dir 'down) ; -1 to get actual max y
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514 (cons (car refpoint)
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515 (+ (1- (nth 3 edges))
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516 windmove-window-distance-delta))) ; (x, y1+d-1)
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517 (t (error "Invalid direction of movement: %s" dir)))))
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518
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519 (defun windmove-find-other-window (dir &optional arg window)
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520 "Return the window object in direction DIR.
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521 DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'."
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522 (let* ((actual-current-window (or window (selected-window)))
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523 (raw-other-window-loc
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524 (windmove-other-window-loc dir arg actual-current-window))
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525 (constrained-other-window-loc
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526 (windmove-constrain-loc-for-movement raw-other-window-loc
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527 actual-current-window
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528 dir))
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529 (other-window-loc
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530 (if windmove-wrap-around
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531 (windmove-wrap-loc-for-movement constrained-other-window-loc
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532 actual-current-window
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533 dir)
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534 constrained-other-window-loc)))
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535 (window-at (car other-window-loc)
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536 (cdr other-window-loc))))
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537
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538
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539 ;; Selects the window that's hopefully at the location returned by
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540 ;; `windmove-other-window-loc', or screams if there's no window there.
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541 (defun windmove-do-window-select (dir &optional arg window)
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542 "Move to the window at direction DIR.
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543 DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'.
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544 If no window is at direction DIR, an error is signaled."
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545 (let ((other-window (windmove-find-other-window dir arg window)))
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546 (cond ((null other-window)
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diff changeset
547 (error "No window %s from selected window" dir))
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548 ((and (window-minibuffer-p other-window)
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549 (not (minibuffer-window-active-p other-window)))
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550 (error "Minibuffer is inactive"))
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551 (t
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552 (select-window other-window)))))
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553
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554
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555 ;;; end-user functions
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556 ;; these are all simple interactive wrappers to `windmove-do-
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557 ;; window-select', meant to be bound to keys.
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558
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559 ;;;###autoload
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560 (defun windmove-left (&optional arg)
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561 "Select the window to the left of the current one.
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562 With no prefix argument, or with prefix argument equal to zero,
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563 \"left\" is relative to the position of point in the window; otherwise
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564 it is relative to the top edge (for positive ARG) or the bottom edge
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565 \(for negative ARG) of the current window.
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566 If no window is at the desired location, an error is signaled."
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567 (interactive "P")
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568 (windmove-do-window-select 'left arg))
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569
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570 ;;;###autoload
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571 (defun windmove-up (&optional arg)
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572 "Select the window above the current one.
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573 With no prefix argument, or with prefix argument equal to zero, \"up\"
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574 is relative to the position of point in the window; otherwise it is
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575 relative to the left edge (for positive ARG) or the right edge (for
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576 negative ARG) of the current window.
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577 If no window is at the desired location, an error is signaled."
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578 (interactive "P")
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579 (windmove-do-window-select 'up arg))
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580
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581 ;;;###autoload
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582 (defun windmove-right (&optional arg)
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583 "Select the window to the right of the current one.
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584 With no prefix argument, or with prefix argument equal to zero,
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585 \"right\" is relative to the position of point in the window;
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586 otherwise it is relative to the top edge (for positive ARG) or the
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587 bottom edge (for negative ARG) of the current window.
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588 If no window is at the desired location, an error is signaled."
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589 (interactive "P")
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590 (windmove-do-window-select 'right arg))
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591
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592 ;;;###autoload
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593 (defun windmove-down (&optional arg)
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594 "Select the window below the current one.
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595 With no prefix argument, or with prefix argument equal to zero,
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596 \"down\" is relative to the position of point in the window; otherwise
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597 it is relative to the left edge (for positive ARG) or the right edge
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598 \(for negative ARG) of the current window.
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599 If no window is at the desired location, an error is signaled."
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600 (interactive "P")
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601 (windmove-do-window-select 'down arg))
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602
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603
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604 ;;; set up keybindings
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605 ;; Idea for this function is from iswitchb.el, by Stephen Eglen
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606 ;; (stephen@cns.ed.ac.uk).
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607 ;; I don't think these bindings will work on non-X terminals; you
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608 ;; probably want to use different bindings in that case.
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609
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610 ;;;###autoload
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611 (defun windmove-default-keybindings (&optional modifier)
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612 "Set up keybindings for `windmove'.
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613 Keybindings are of the form MODIFIER-{left,right,up,down}.
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614 Default MODIFIER is 'shift."
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615 (interactive)
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616 (unless modifier (setq modifier 'shift))
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617 (global-set-key (vector (list modifier 'left)) 'windmove-left)
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618 (global-set-key (vector (list modifier 'right)) 'windmove-right)
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619 (global-set-key (vector (list modifier 'up)) 'windmove-up)
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620 (global-set-key (vector (list modifier 'down)) 'windmove-down))
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621
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622
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623 (provide 'windmove)
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624
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625 ;;; arch-tag: 56267432-bf1a-4296-a9a0-85c6bd9f2375
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626 ;;; windmove.el ends here