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annotate lisp/play/solitaire.el @ 96001:b41affc105cf
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author | Kenichi Handa <handa@m17n.org> |
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date | Mon, 16 Jun 2008 07:32:48 +0000 |
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13337 | 1 ;;; solitaire.el --- game of solitaire in Emacs Lisp |
12766 | 2 |
74509 | 3 ;; Copyright (C) 1994, 2001, 2002, 2003, 2004, 2005, |
79716 | 4 ;; 2006, 2007, 2008 Free Software Foundation, Inc. |
12766 | 5 |
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6 ;; Author: Jan Schormann <Jan.Schormann@rechen-gilde.de> |
12766 | 7 ;; Created: Fri afternoon, Jun 3, 1994 |
8 ;; Keywords: games | |
9 | |
10 ;; This file is part of GNU Emacs. | |
11 | |
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12 ;; GNU Emacs is free software: you can redistribute it and/or modify |
12766 | 13 ;; it under the terms of the GNU General Public License as published by |
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14 ;; the Free Software Foundation, either version 3 of the License, or |
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15 ;; (at your option) any later version. |
12766 | 16 |
17 ;; GNU Emacs is distributed in the hope that it will be useful, | |
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
20 ;; GNU General Public License for more details. | |
21 | |
22 ;; You should have received a copy of the GNU General Public License | |
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23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. |
12766 | 24 |
25 ;;; Commentary: | |
26 | |
27 ;; This mode is for playing a well-known game of solitaire | |
28 ;; in which you jump pegs across other pegs. | |
29 | |
30 ;; The game itself is somehow self-explanatory. Read the help text to | |
31 ;; solitaire, and try it. | |
32 | |
33 ;;; Code: | |
34 | |
21363 | 35 (defgroup solitaire nil |
36 "Game of solitaire." | |
37 :prefix "solitaire-" | |
38 :group 'games) | |
39 | |
12766 | 40 (defvar solitaire-mode-map nil |
41 "Keymap for playing solitaire.") | |
42 | |
21363 | 43 (defcustom solitaire-mode-hook nil |
44 "Hook to run upon entry to solitaire." | |
45 :type 'hook | |
46 :group 'solitaire) | |
47 | |
12766 | 48 (if solitaire-mode-map |
49 () | |
50 (setq solitaire-mode-map (make-sparse-keymap)) | |
51 (suppress-keymap solitaire-mode-map t) | |
52 (define-key solitaire-mode-map "\C-f" 'solitaire-right) | |
53 (define-key solitaire-mode-map "\C-b" 'solitaire-left) | |
54 (define-key solitaire-mode-map "\C-p" 'solitaire-up) | |
55 (define-key solitaire-mode-map "\C-n" 'solitaire-down) | |
56 (define-key solitaire-mode-map [return] 'solitaire-move) | |
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57 (define-key solitaire-mode-map [remap undo] 'solitaire-undo) |
12766 | 58 (define-key solitaire-mode-map " " 'solitaire-do-check) |
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59 (define-key solitaire-mode-map "q" 'quit-window) |
12766 | 60 |
61 (define-key solitaire-mode-map [right] 'solitaire-right) | |
62 (define-key solitaire-mode-map [left] 'solitaire-left) | |
63 (define-key solitaire-mode-map [up] 'solitaire-up) | |
64 (define-key solitaire-mode-map [down] 'solitaire-down) | |
65 | |
66 (define-key solitaire-mode-map [S-right] 'solitaire-move-right) | |
67 (define-key solitaire-mode-map [S-left] 'solitaire-move-left) | |
68 (define-key solitaire-mode-map [S-up] 'solitaire-move-up) | |
69 (define-key solitaire-mode-map [S-down] 'solitaire-move-down) | |
70 | |
71 (define-key solitaire-mode-map [kp-6] 'solitaire-right) | |
72 (define-key solitaire-mode-map [kp-4] 'solitaire-left) | |
73 (define-key solitaire-mode-map [kp-8] 'solitaire-up) | |
74 (define-key solitaire-mode-map [kp-2] 'solitaire-down) | |
75 (define-key solitaire-mode-map [kp-5] 'solitaire-center-point) | |
76 | |
77 (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right) | |
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78 (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left) |
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79 (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up) |
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80 (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down) |
12766 | 81 |
82 (define-key solitaire-mode-map [kp-enter] 'solitaire-move) | |
83 (define-key solitaire-mode-map [kp-0] 'solitaire-undo) | |
84 | |
85 ;; spoil it with s ;) | |
86 (define-key solitaire-mode-map [?s] 'solitaire-solve) | |
87 | |
88 ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;) | |
89 ) | |
90 | |
91 ;; Solitaire mode is suitable only for specially formatted data. | |
92 (put 'solitaire-mode 'mode-class 'special) | |
93 | |
94 (defun solitaire-mode () | |
95 "Major mode for playing solitaire. | |
96 To learn how to play solitaire, see the documentation for function | |
97 `solitaire'. | |
98 \\<solitaire-mode-map> | |
99 The usual mnemonic keys move the cursor around the board; in addition, | |
100 \\[solitaire-move] is a prefix character for actually moving a stone on the board." | |
101 (interactive) | |
102 (kill-all-local-variables) | |
103 (use-local-map solitaire-mode-map) | |
104 (setq truncate-lines t) | |
105 (setq major-mode 'solitaire-mode) | |
106 (setq mode-name "Solitaire") | |
62770 | 107 (run-mode-hooks 'solitaire-mode-hook)) |
12766 | 108 |
109 (defvar solitaire-stones 0 | |
110 "Counter for the stones that are still there.") | |
111 | |
112 (defvar solitaire-center nil | |
113 "Center of the board.") | |
114 | |
115 (defvar solitaire-start nil | |
116 "Upper left corner of the board.") | |
117 | |
118 (defvar solitaire-start-x nil) | |
119 (defvar solitaire-start-y nil) | |
120 | |
121 (defvar solitaire-end nil | |
122 "Lower right corner of the board.") | |
123 | |
124 (defvar solitaire-end-x nil) | |
125 (defvar solitaire-end-y nil) | |
126 | |
21363 | 127 (defcustom solitaire-auto-eval t |
12766 | 128 "*Non-nil means check for possible moves after each major change. |
129 This takes a while, so switch this on if you like to be informed when | |
21363 | 130 the game is over, or off, if you are working on a slow machine." |
131 :type 'boolean | |
132 :group 'solitaire) | |
12766 | 133 |
134 (defconst solitaire-valid-directions | |
135 '(solitaire-left solitaire-right solitaire-up solitaire-down)) | |
136 | |
137 ;;;###autoload | |
138 (defun solitaire (arg) | |
139 "Play Solitaire. | |
140 | |
141 To play Solitaire, type \\[solitaire]. | |
142 \\<solitaire-mode-map> | |
143 Move around the board using the cursor keys. | |
144 Move stones using \\[solitaire-move] followed by a direction key. | |
145 Undo moves using \\[solitaire-undo]. | |
146 Check for possible moves using \\[solitaire-do-check]. | |
21363 | 147 \(The variable `solitaire-auto-eval' controls whether to automatically |
12766 | 148 check after each move or undo) |
149 | |
150 What is Solitaire? | |
151 | |
152 I don't know who invented this game, but it seems to be rather old and | |
22169 | 153 its origin seems to be northern Africa. Here's how to play: |
12766 | 154 Initially, the board will look similar to this: |
155 | |
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156 Le Solitaire |
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157 ============ |
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158 |
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159 o o o |
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160 |
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161 o o o |
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162 |
12766 | 163 o o o o o o o |
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164 |
12766 | 165 o o o . o o o |
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166 |
12766 | 167 o o o o o o o |
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168 |
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169 o o o |
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170 |
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171 o o o |
12766 | 172 |
173 Let's call the o's stones and the .'s holes. One stone fits into one | |
174 hole. As you can see, all holes but one are occupied by stones. The | |
175 aim of the game is to get rid of all but one stone, leaving that last | |
176 one in the middle of the board if you're cool. | |
177 | |
178 A stone can be moved if there is another stone next to it, and a hole | |
179 after that one. Thus there must be three fields in a row, either | |
180 horizontally or vertically, up, down, left or right, which look like | |
181 this: o o . | |
182 | |
183 Then the first stone is moved to the hole, jumping over the second, | |
184 which therefore is taken away. The above thus `evaluates' to: . . o | |
185 | |
186 That's all. Here's the board after two moves: | |
187 | |
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188 o o o |
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189 |
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190 . o o |
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191 |
12766 | 192 o o . o o o o |
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193 |
12766 | 194 o . o o o o o |
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195 |
12766 | 196 o o o o o o o |
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197 |
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198 o o o |
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199 |
12766 | 200 o o o |
201 | |
202 Pick your favourite shortcuts: | |
203 | |
204 \\{solitaire-mode-map}" | |
205 | |
206 (interactive "P") | |
207 (switch-to-buffer "*Solitaire*") | |
208 (solitaire-mode) | |
209 (setq buffer-read-only t) | |
210 (setq solitaire-stones 32) | |
211 (solitaire-insert-board) | |
212 (solitaire-build-modeline) | |
213 (goto-char (point-max)) | |
214 (setq solitaire-center (search-backward ".")) | |
215 (setq buffer-undo-list (list (point))) | |
216 (set-buffer-modified-p nil)) | |
217 | |
218 (defun solitaire-build-modeline () | |
219 (setq mode-line-format | |
220 (list "" "---" 'mode-line-buffer-identification | |
221 (if (< 1 solitaire-stones) | |
222 (format "--> There are %d stones left <--" solitaire-stones) | |
223 "------") | |
224 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n" | |
225 ")%]-%-")) | |
226 (force-mode-line-update)) | |
227 | |
228 (defun solitaire-insert-board () | |
229 (let* ((buffer-read-only nil) | |
230 (w (window-width)) | |
231 (h (window-height)) | |
232 (hsep (cond ((> w 26) " ") | |
233 ((> w 20) " ") | |
234 (t ""))) | |
235 (vsep (cond ((> h 17) "\n\n") | |
236 (t "\n"))) | |
237 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ ))) | |
238 (erase-buffer) | |
239 (insert (make-string (/ (- h 7 (if (> h 12) 3 0) | |
240 (* 6 (1- (length vsep)))) 2) ?\n)) | |
241 (if (or (string= vsep "\n\n") (> h 12)) | |
242 (progn | |
243 (insert (format "%sLe Solitaire\n" indent)) | |
244 (insert (format "%s============\n\n" indent)))) | |
245 (insert indent) | |
246 (setq solitaire-start (point)) | |
247 (setq solitaire-start-x (current-column)) | |
248 (setq solitaire-start-y (solitaire-current-line)) | |
249 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep)) | |
250 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
251 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
252 (insert (format "%so%so%so%s" indent hsep hsep hsep)) | |
253 (setq solitaire-center (point)) | |
254 (insert (format ".%so%so%so%s" hsep hsep hsep vsep)) | |
255 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
256 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
257 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep)) | |
258 (setq solitaire-end (point)) | |
259 (setq solitaire-end-x (current-column)) | |
260 (setq solitaire-end-y (solitaire-current-line)) | |
261 )) | |
262 | |
263 (defun solitaire-right () | |
264 (interactive) | |
265 (let ((start (point))) | |
266 (forward-char) | |
267 (while (= ?\ (following-char)) | |
268 (forward-char)) | |
269 (if (or (= 0 (following-char)) | |
270 (= ?\ (following-char)) | |
271 (= ?\n (following-char))) | |
272 (goto-char start)))) | |
273 | |
274 (defun solitaire-left () | |
275 (interactive) | |
276 (let ((start (point))) | |
277 (backward-char) | |
278 (while (= ?\ (following-char)) | |
279 (backward-char)) | |
280 (if (or (= 0 (preceding-char)) | |
281 (= ?\ (following-char)) | |
282 (= ?\n (following-char))) | |
283 (goto-char start)))) | |
284 | |
285 (defun solitaire-up () | |
286 (interactive) | |
287 (let ((start (point)) | |
288 (c (current-column))) | |
289 (forward-line -1) | |
290 (move-to-column c) | |
291 (while (and (= ?\n (following-char)) | |
292 (forward-line -1) | |
293 (move-to-column c) | |
294 (not (bolp)))) | |
295 (if (or (= 0 (preceding-char)) | |
296 (= ?\ (following-char)) | |
297 (= ?\= (following-char)) | |
298 (= ?\n (following-char))) | |
299 (goto-char start) | |
300 ))) | |
301 | |
302 (defun solitaire-down () | |
303 (interactive) | |
304 (let ((start (point)) | |
305 (c (current-column))) | |
306 (forward-line 1) | |
307 (move-to-column c) | |
308 (while (and (= ?\n (following-char)) | |
309 (forward-line 1) | |
310 (move-to-column c) | |
311 (not (eolp)))) | |
312 (if (or (= 0 (following-char)) | |
313 (= ?\ (following-char)) | |
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314 (= ?\n (following-char))) |
12766 | 315 (goto-char start)))) |
316 | |
317 (defun solitaire-center-point () | |
318 (interactive) | |
319 (goto-char solitaire-center)) | |
320 | |
321 (defun solitaire-move-right () (interactive) (solitaire-move '[right])) | |
322 (defun solitaire-move-left () (interactive) (solitaire-move '[left])) | |
323 (defun solitaire-move-up () (interactive) (solitaire-move '[up])) | |
324 (defun solitaire-move-down () (interactive) (solitaire-move '[down])) | |
325 | |
326 (defun solitaire-possible-move (movesymbol) | |
327 "Check if a move is possible from current point in the specified direction. | |
328 MOVESYMBOL specifies the direction. | |
329 Returns either a string, indicating cause of contraindication, or a | |
330 list containing three numbers: starting field, skipped field (from | |
331 which a stone will be taken away) and target." | |
332 | |
333 (save-excursion | |
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334 (if (memq movesymbol solitaire-valid-directions) |
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335 (let ((start (point)) |
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336 (skip (progn (funcall movesymbol) (point))) |
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337 (target (progn (funcall movesymbol) (point)))) |
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338 (if (= skip target) |
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339 "Off Board!" |
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340 (if (or (/= ?o (char-after start)) |
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341 (/= ?o (char-after skip)) |
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342 (/= ?. (char-after target))) |
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343 "Wrong move!" |
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344 (list start skip target)))) |
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345 "Not a valid direction"))) |
12766 | 346 |
347 (defun solitaire-move (dir) | |
348 "Pseudo-prefix command to move a stone in Solitaire." | |
349 (interactive "kMove where? ") | |
350 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir))) | |
351 (buffer-read-only nil)) | |
352 (if (stringp class) | |
353 (error class) | |
354 (let ((start (car class)) | |
355 (skip (car (cdr class))) | |
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356 (target (car (cdr (cdr class))))) |
12766 | 357 (goto-char start) |
358 (delete-char 1) | |
359 (insert ?.) | |
360 (goto-char skip) | |
361 (delete-char 1) | |
362 (insert ?.) | |
363 (goto-char target) | |
364 (delete-char 1) | |
365 (insert ?o) | |
366 (goto-char target) | |
367 (setq solitaire-stones (1- solitaire-stones)) | |
368 (solitaire-build-modeline) | |
369 (if solitaire-auto-eval (solitaire-do-check)))))) | |
370 | |
371 (defun solitaire-undo (arg) | |
372 "Undo a move in Solitaire." | |
373 (interactive "P") | |
374 (let ((buffer-read-only nil)) | |
375 (undo arg)) | |
376 (save-excursion | |
377 (setq solitaire-stones | |
378 (let ((count 0)) | |
379 (goto-char solitaire-end) | |
380 (while (search-backward "o" solitaire-start 'done) | |
381 (and (>= (current-column) solitaire-start-x) | |
382 (<= (current-column) solitaire-end-x) | |
383 (>= (solitaire-current-line) solitaire-start-y) | |
384 (<= (solitaire-current-line) solitaire-end-y) | |
385 (setq count (1+ count)))) | |
386 count))) | |
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Trailing whitepace deleted.
Juanma Barranquero <lekktu@gmail.com>
parents:
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387 (solitaire-build-modeline) |
12766 | 388 (if solitaire-auto-eval (solitaire-do-check))) |
389 | |
390 (defun solitaire-check () | |
391 (save-excursion | |
392 (if (= 1 solitaire-stones) | |
393 0 | |
394 (goto-char solitaire-end) | |
395 (let ((count 0)) | |
396 (while (search-backward "o" solitaire-start 'done) | |
397 (and (>= (current-column) solitaire-start-x) | |
398 (<= (current-column) solitaire-end-x) | |
399 (>= (solitaire-current-line) solitaire-start-y) | |
400 (<= (solitaire-current-line) solitaire-end-y) | |
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Juanma Barranquero <lekktu@gmail.com>
parents:
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401 (mapc |
12766 | 402 (lambda (movesymbol) |
403 (if (listp (solitaire-possible-move movesymbol)) | |
404 (setq count (1+ count)))) | |
405 solitaire-valid-directions))) | |
406 count)))) | |
407 | |
408 (defun solitaire-do-check (&optional arg) | |
409 "Check for any possible moves in Solitaire." | |
410 (interactive "P") | |
411 (let ((moves (solitaire-check))) | |
412 (cond ((= 1 solitaire-stones) | |
413 (message "Yeah! You made it! Only the King is left!")) | |
414 ((zerop moves) | |
415 (message "Sorry, no more possible moves.")) | |
416 ((= 1 moves) | |
417 (message "There is one possible move.")) | |
418 (t (message "There are %d possible moves." moves))))) | |
419 | |
420 (defun solitaire-current-line () | |
421 "Return the vertical position of point. | |
422 Seen in info on text lines." | |
423 (+ (count-lines (point-min) (point)) | |
424 (if (= (current-column) 0) 1 0) | |
425 -1)) | |
426 | |
427 ;; And here's the spoiler:) | |
428 (defun solitaire-solve () | |
429 "Spoil solitaire by solving the game for you - nearly ... | |
430 ... stops with five stones left ;)" | |
431 (interactive) | |
432 (let ((allmoves [up up S-down up left left S-right up up left S-down | |
433 up up right right S-left down down down S-up up | |
434 S-down down down down S-up left left down | |
435 S-right left left up up S-down right right right | |
436 S-left left S-right right right right S-left | |
437 right down down S-up down down left left S-right | |
438 up up up S-down down S-up up up up S-down up | |
439 right right S-left down right right down S-up | |
440 left left left S-right right S-left down down | |
441 left S-right S-up S-left S-left S-down S-right | |
442 up S-right left left]) | |
443 ;; down down S-up left S-right | |
444 ;; right S-left | |
445 (solitaire-auto-eval nil)) | |
446 (solitaire-center-point) | |
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Juanma Barranquero <lekktu@gmail.com>
parents:
78227
diff
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|
447 (mapc (lambda (op) |
4baa88b428f9
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Juanma Barranquero <lekktu@gmail.com>
parents:
78227
diff
changeset
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448 (if (memq op '(S-left S-right S-up S-down)) |
4baa88b428f9
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Juanma Barranquero <lekktu@gmail.com>
parents:
78227
diff
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449 (sit-for 0.2)) |
4baa88b428f9
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Juanma Barranquero <lekktu@gmail.com>
parents:
78227
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|
450 (execute-kbd-macro (vector op)) |
4baa88b428f9
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Juanma Barranquero <lekktu@gmail.com>
parents:
78227
diff
changeset
|
451 (if (memq op '(S-left S-right S-up S-down)) |
4baa88b428f9
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Juanma Barranquero <lekktu@gmail.com>
parents:
78227
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452 (sit-for 0.4))) |
4baa88b428f9
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Juanma Barranquero <lekktu@gmail.com>
parents:
78227
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453 allmoves)) |
12766 | 454 (solitaire-do-check)) |
455 | |
456 (provide 'solitaire) | |
457 | |
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Stefan Monnier <monnier@iro.umontreal.ca>
parents:
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458 ;; arch-tag: 1b18ee1c-1e79-4a5b-8658-9560b82e63dd |
12766 | 459 ;;; solitaire.el ends here |