84101
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1 @c -*-texinfo-*-
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2 @c This is part of the GNU Emacs Lisp Reference Manual.
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3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
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4 @c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
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5 @c See the file elisp.texi for copying conditions.
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6 @setfilename ../info/symbols
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7 @node Symbols, Evaluation, Hash Tables, Top
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8 @chapter Symbols
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9 @cindex symbol
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10
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11 A @dfn{symbol} is an object with a unique name. This chapter
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12 describes symbols, their components, their property lists, and how they
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13 are created and interned. Separate chapters describe the use of symbols
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14 as variables and as function names; see @ref{Variables}, and
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15 @ref{Functions}. For the precise read syntax for symbols, see
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16 @ref{Symbol Type}.
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17
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18 You can test whether an arbitrary Lisp object is a symbol
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19 with @code{symbolp}:
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20
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21 @defun symbolp object
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22 This function returns @code{t} if @var{object} is a symbol, @code{nil}
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23 otherwise.
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24 @end defun
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25
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26 @menu
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27 * Symbol Components:: Symbols have names, values, function definitions
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28 and property lists.
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29 * Definitions:: A definition says how a symbol will be used.
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30 * Creating Symbols:: How symbols are kept unique.
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31 * Property Lists:: Each symbol has a property list
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32 for recording miscellaneous information.
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33 @end menu
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34
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35 @node Symbol Components, Definitions, Symbols, Symbols
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36 @section Symbol Components
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37 @cindex symbol components
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38
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39 Each symbol has four components (or ``cells''), each of which
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40 references another object:
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41
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42 @table @asis
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43 @item Print name
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44 @cindex print name cell
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45 The @dfn{print name cell} holds a string that names the symbol for
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46 reading and printing. See @code{symbol-name} in @ref{Creating Symbols}.
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47
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48 @item Value
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49 @cindex value cell
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50 The @dfn{value cell} holds the current value of the symbol as a
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51 variable. When a symbol is used as a form, the value of the form is the
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52 contents of the symbol's value cell. See @code{symbol-value} in
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53 @ref{Accessing Variables}.
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54
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55 @item Function
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56 @cindex function cell
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57 The @dfn{function cell} holds the function definition of the symbol.
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58 When a symbol is used as a function, its function definition is used in
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59 its place. This cell is also used to make a symbol stand for a keymap
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60 or a keyboard macro, for editor command execution. Because each symbol
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61 has separate value and function cells, variables names and function names do
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62 not conflict. See @code{symbol-function} in @ref{Function Cells}.
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63
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64 @item Property list
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65 @cindex property list cell
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66 The @dfn{property list cell} holds the property list of the symbol. See
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67 @code{symbol-plist} in @ref{Property Lists}.
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68 @end table
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69
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70 The print name cell always holds a string, and cannot be changed. The
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71 other three cells can be set individually to any specified Lisp object.
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72
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73 The print name cell holds the string that is the name of the symbol.
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74 Since symbols are represented textually by their names, it is important
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75 not to have two symbols with the same name. The Lisp reader ensures
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76 this: every time it reads a symbol, it looks for an existing symbol with
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77 the specified name before it creates a new one. (In GNU Emacs Lisp,
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78 this lookup uses a hashing algorithm and an obarray; see @ref{Creating
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79 Symbols}.)
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80
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81 The value cell holds the symbol's value as a variable
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82 (@pxref{Variables}). That is what you get if you evaluate the symbol as
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83 a Lisp expression (@pxref{Evaluation}). Any Lisp object is a legitimate
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84 value. Certain symbols have values that cannot be changed; these
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85 include @code{nil} and @code{t}, and any symbol whose name starts with
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86 @samp{:} (those are called @dfn{keywords}). @xref{Constant Variables}.
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87
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88 We often refer to ``the function @code{foo}'' when we really mean
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89 the function stored in the function cell of the symbol @code{foo}. We
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90 make the distinction explicit only when necessary. In normal
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91 usage, the function cell usually contains a function
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92 (@pxref{Functions}) or a macro (@pxref{Macros}), as that is what the
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93 Lisp interpreter expects to see there (@pxref{Evaluation}). Keyboard
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94 macros (@pxref{Keyboard Macros}), keymaps (@pxref{Keymaps}) and
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95 autoload objects (@pxref{Autoloading}) are also sometimes stored in
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96 the function cells of symbols.
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97
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98 The property list cell normally should hold a correctly formatted
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99 property list (@pxref{Property Lists}), as a number of functions expect
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100 to see a property list there.
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101
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102 The function cell or the value cell may be @dfn{void}, which means
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103 that the cell does not reference any object. (This is not the same
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104 thing as holding the symbol @code{void}, nor the same as holding the
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105 symbol @code{nil}.) Examining a function or value cell that is void
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106 results in an error, such as @samp{Symbol's value as variable is void}.
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107
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108 The four functions @code{symbol-name}, @code{symbol-value},
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109 @code{symbol-plist}, and @code{symbol-function} return the contents of
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110 the four cells of a symbol. Here as an example we show the contents of
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111 the four cells of the symbol @code{buffer-file-name}:
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112
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113 @example
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114 (symbol-name 'buffer-file-name)
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115 @result{} "buffer-file-name"
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116 (symbol-value 'buffer-file-name)
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117 @result{} "/gnu/elisp/symbols.texi"
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118 (symbol-function 'buffer-file-name)
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119 @result{} #<subr buffer-file-name>
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120 (symbol-plist 'buffer-file-name)
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121 @result{} (variable-documentation 29529)
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122 @end example
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123
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124 @noindent
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125 Because this symbol is the variable which holds the name of the file
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126 being visited in the current buffer, the value cell contents we see are
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127 the name of the source file of this chapter of the Emacs Lisp Manual.
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128 The property list cell contains the list @code{(variable-documentation
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129 29529)} which tells the documentation functions where to find the
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130 documentation string for the variable @code{buffer-file-name} in the
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131 @file{DOC-@var{version}} file. (29529 is the offset from the beginning
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132 of the @file{DOC-@var{version}} file to where that documentation string
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133 begins---see @ref{Documentation Basics}.) The function cell contains
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134 the function for returning the name of the file.
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135 @code{buffer-file-name} names a primitive function, which has no read
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136 syntax and prints in hash notation (@pxref{Primitive Function Type}). A
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137 symbol naming a function written in Lisp would have a lambda expression
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138 (or a byte-code object) in this cell.
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139
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140 @node Definitions, Creating Symbols, Symbol Components, Symbols
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141 @section Defining Symbols
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142 @cindex definitions of symbols
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143
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144 A @dfn{definition} in Lisp is a special form that announces your
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145 intention to use a certain symbol in a particular way. In Emacs Lisp,
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146 you can define a symbol as a variable, or define it as a function (or
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147 macro), or both independently.
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148
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149 A definition construct typically specifies a value or meaning for the
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150 symbol for one kind of use, plus documentation for its meaning when used
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151 in this way. Thus, when you define a symbol as a variable, you can
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152 supply an initial value for the variable, plus documentation for the
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153 variable.
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154
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155 @code{defvar} and @code{defconst} are special forms that define a
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156 symbol as a global variable. They are documented in detail in
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157 @ref{Defining Variables}. For defining user option variables that can
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158 be customized, use @code{defcustom} (@pxref{Customization}).
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159
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160 @code{defun} defines a symbol as a function, creating a lambda
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161 expression and storing it in the function cell of the symbol. This
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162 lambda expression thus becomes the function definition of the symbol.
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163 (The term ``function definition,'' meaning the contents of the function
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164 cell, is derived from the idea that @code{defun} gives the symbol its
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165 definition as a function.) @code{defsubst} and @code{defalias} are two
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166 other ways of defining a function. @xref{Functions}.
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167
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168 @code{defmacro} defines a symbol as a macro. It creates a macro
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169 object and stores it in the function cell of the symbol. Note that a
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170 given symbol can be a macro or a function, but not both at once, because
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171 both macro and function definitions are kept in the function cell, and
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172 that cell can hold only one Lisp object at any given time.
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173 @xref{Macros}.
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174
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175 In Emacs Lisp, a definition is not required in order to use a symbol
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176 as a variable or function. Thus, you can make a symbol a global
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177 variable with @code{setq}, whether you define it first or not. The real
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178 purpose of definitions is to guide programmers and programming tools.
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179 They inform programmers who read the code that certain symbols are
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180 @emph{intended} to be used as variables, or as functions. In addition,
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181 utilities such as @file{etags} and @file{make-docfile} recognize
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182 definitions, and add appropriate information to tag tables and the
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183 @file{DOC-@var{version}} file. @xref{Accessing Documentation}.
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184
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185 @node Creating Symbols, Property Lists, Definitions, Symbols
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186 @section Creating and Interning Symbols
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187 @cindex reading symbols
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188
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189 To understand how symbols are created in GNU Emacs Lisp, you must know
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190 how Lisp reads them. Lisp must ensure that it finds the same symbol
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191 every time it reads the same set of characters. Failure to do so would
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192 cause complete confusion.
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193
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194 @cindex symbol name hashing
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195 @cindex hashing
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196 @cindex obarray
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197 @cindex bucket (in obarray)
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198 When the Lisp reader encounters a symbol, it reads all the characters
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199 of the name. Then it ``hashes'' those characters to find an index in a
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200 table called an @dfn{obarray}. Hashing is an efficient method of
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201 looking something up. For example, instead of searching a telephone
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202 book cover to cover when looking up Jan Jones, you start with the J's
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203 and go from there. That is a simple version of hashing. Each element
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204 of the obarray is a @dfn{bucket} which holds all the symbols with a
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205 given hash code; to look for a given name, it is sufficient to look
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206 through all the symbols in the bucket for that name's hash code. (The
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207 same idea is used for general Emacs hash tables, but they are a
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208 different data type; see @ref{Hash Tables}.)
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209
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210 @cindex interning
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211 If a symbol with the desired name is found, the reader uses that
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212 symbol. If the obarray does not contain a symbol with that name, the
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213 reader makes a new symbol and adds it to the obarray. Finding or adding
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214 a symbol with a certain name is called @dfn{interning} it, and the
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215 symbol is then called an @dfn{interned symbol}.
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216
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217 Interning ensures that each obarray has just one symbol with any
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218 particular name. Other like-named symbols may exist, but not in the
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219 same obarray. Thus, the reader gets the same symbols for the same
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220 names, as long as you keep reading with the same obarray.
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221
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222 Interning usually happens automatically in the reader, but sometimes
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223 other programs need to do it. For example, after the @kbd{M-x} command
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224 obtains the command name as a string using the minibuffer, it then
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225 interns the string, to get the interned symbol with that name.
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226
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227 @cindex symbol equality
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228 @cindex uninterned symbol
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229 No obarray contains all symbols; in fact, some symbols are not in any
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230 obarray. They are called @dfn{uninterned symbols}. An uninterned
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231 symbol has the same four cells as other symbols; however, the only way
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232 to gain access to it is by finding it in some other object or as the
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233 value of a variable.
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234
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235 Creating an uninterned symbol is useful in generating Lisp code,
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236 because an uninterned symbol used as a variable in the code you generate
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237 cannot clash with any variables used in other Lisp programs.
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238
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239 In Emacs Lisp, an obarray is actually a vector. Each element of the
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240 vector is a bucket; its value is either an interned symbol whose name
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241 hashes to that bucket, or 0 if the bucket is empty. Each interned
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242 symbol has an internal link (invisible to the user) to the next symbol
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243 in the bucket. Because these links are invisible, there is no way to
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244 find all the symbols in an obarray except using @code{mapatoms} (below).
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245 The order of symbols in a bucket is not significant.
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246
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247 In an empty obarray, every element is 0, so you can create an obarray
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248 with @code{(make-vector @var{length} 0)}. @strong{This is the only
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249 valid way to create an obarray.} Prime numbers as lengths tend
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250 to result in good hashing; lengths one less than a power of two are also
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251 good.
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252
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253 @strong{Do not try to put symbols in an obarray yourself.} This does
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254 not work---only @code{intern} can enter a symbol in an obarray properly.
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255
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256 @cindex CL note---symbol in obarrays
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257 @quotation
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258 @b{Common Lisp note:} In Common Lisp, a single symbol may be interned in
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259 several obarrays.
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260 @end quotation
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261
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262 Most of the functions below take a name and sometimes an obarray as
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263 arguments. A @code{wrong-type-argument} error is signaled if the name
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264 is not a string, or if the obarray is not a vector.
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265
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266 @defun symbol-name symbol
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267 This function returns the string that is @var{symbol}'s name. For example:
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268
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269 @example
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270 @group
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271 (symbol-name 'foo)
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272 @result{} "foo"
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273 @end group
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274 @end example
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275
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276 @strong{Warning:} Changing the string by substituting characters does
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277 change the name of the symbol, but fails to update the obarray, so don't
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278 do it!
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279 @end defun
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280
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281 @defun make-symbol name
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282 This function returns a newly-allocated, uninterned symbol whose name is
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283 @var{name} (which must be a string). Its value and function definition
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284 are void, and its property list is @code{nil}. In the example below,
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285 the value of @code{sym} is not @code{eq} to @code{foo} because it is a
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286 distinct uninterned symbol whose name is also @samp{foo}.
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287
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288 @example
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289 (setq sym (make-symbol "foo"))
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290 @result{} foo
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291 (eq sym 'foo)
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292 @result{} nil
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293 @end example
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294 @end defun
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295
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296 @defun intern name &optional obarray
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297 This function returns the interned symbol whose name is @var{name}. If
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298 there is no such symbol in the obarray @var{obarray}, @code{intern}
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299 creates a new one, adds it to the obarray, and returns it. If
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300 @var{obarray} is omitted, the value of the global variable
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301 @code{obarray} is used.
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302
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303 @example
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304 (setq sym (intern "foo"))
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305 @result{} foo
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306 (eq sym 'foo)
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307 @result{} t
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308
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309 (setq sym1 (intern "foo" other-obarray))
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310 @result{} foo
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311 (eq sym1 'foo)
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312 @result{} nil
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313 @end example
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314 @end defun
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315
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316 @cindex CL note---interning existing symbol
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317 @quotation
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318 @b{Common Lisp note:} In Common Lisp, you can intern an existing symbol
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319 in an obarray. In Emacs Lisp, you cannot do this, because the argument
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320 to @code{intern} must be a string, not a symbol.
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321 @end quotation
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322
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323 @defun intern-soft name &optional obarray
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324 This function returns the symbol in @var{obarray} whose name is
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325 @var{name}, or @code{nil} if @var{obarray} has no symbol with that name.
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326 Therefore, you can use @code{intern-soft} to test whether a symbol with
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327 a given name is already interned. If @var{obarray} is omitted, the
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328 value of the global variable @code{obarray} is used.
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329
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330 The argument @var{name} may also be a symbol; in that case,
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331 the function returns @var{name} if @var{name} is interned
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332 in the specified obarray, and otherwise @code{nil}.
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333
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334 @smallexample
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335 (intern-soft "frazzle") ; @r{No such symbol exists.}
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336 @result{} nil
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337 (make-symbol "frazzle") ; @r{Create an uninterned one.}
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338 @result{} frazzle
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339 @group
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340 (intern-soft "frazzle") ; @r{That one cannot be found.}
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341 @result{} nil
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342 @end group
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343 @group
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344 (setq sym (intern "frazzle")) ; @r{Create an interned one.}
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345 @result{} frazzle
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346 @end group
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347 @group
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348 (intern-soft "frazzle") ; @r{That one can be found!}
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349 @result{} frazzle
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350 @end group
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351 @group
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352 (eq sym 'frazzle) ; @r{And it is the same one.}
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353 @result{} t
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354 @end group
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355 @end smallexample
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356 @end defun
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357
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358 @defvar obarray
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359 This variable is the standard obarray for use by @code{intern} and
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360 @code{read}.
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361 @end defvar
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362
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363 @defun mapatoms function &optional obarray
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364 @anchor{Definition of mapatoms}
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365 This function calls @var{function} once with each symbol in the obarray
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366 @var{obarray}. Then it returns @code{nil}. If @var{obarray} is
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367 omitted, it defaults to the value of @code{obarray}, the standard
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368 obarray for ordinary symbols.
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369
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370 @smallexample
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371 (setq count 0)
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372 @result{} 0
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373 (defun count-syms (s)
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374 (setq count (1+ count)))
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375 @result{} count-syms
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376 (mapatoms 'count-syms)
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377 @result{} nil
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378 count
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379 @result{} 1871
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380 @end smallexample
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381
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382 See @code{documentation} in @ref{Accessing Documentation}, for another
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383 example using @code{mapatoms}.
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384 @end defun
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385
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386 @defun unintern symbol &optional obarray
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387 This function deletes @var{symbol} from the obarray @var{obarray}. If
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388 @code{symbol} is not actually in the obarray, @code{unintern} does
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389 nothing. If @var{obarray} is @code{nil}, the current obarray is used.
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390
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391 If you provide a string instead of a symbol as @var{symbol}, it stands
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392 for a symbol name. Then @code{unintern} deletes the symbol (if any) in
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393 the obarray which has that name. If there is no such symbol,
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394 @code{unintern} does nothing.
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395
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396 If @code{unintern} does delete a symbol, it returns @code{t}. Otherwise
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397 it returns @code{nil}.
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398 @end defun
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399
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400 @node Property Lists,, Creating Symbols, Symbols
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401 @section Property Lists
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402 @cindex property list
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403 @cindex plist
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404
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405 A @dfn{property list} (@dfn{plist} for short) is a list of paired
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406 elements stored in the property list cell of a symbol. Each of the
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407 pairs associates a property name (usually a symbol) with a property or
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408 value. Property lists are generally used to record information about a
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409 symbol, such as its documentation as a variable, the name of the file
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410 where it was defined, or perhaps even the grammatical class of the
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411 symbol (representing a word) in a language-understanding system.
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412
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413 Character positions in a string or buffer can also have property lists.
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414 @xref{Text Properties}.
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415
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416 The property names and values in a property list can be any Lisp
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417 objects, but the names are usually symbols. Property list functions
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418 compare the property names using @code{eq}. Here is an example of a
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419 property list, found on the symbol @code{progn} when the compiler is
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420 loaded:
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421
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422 @example
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423 (lisp-indent-function 0 byte-compile byte-compile-progn)
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424 @end example
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425
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426 @noindent
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427 Here @code{lisp-indent-function} and @code{byte-compile} are property
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428 names, and the other two elements are the corresponding values.
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429
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430 @menu
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431 * Plists and Alists:: Comparison of the advantages of property
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432 lists and association lists.
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433 * Symbol Plists:: Functions to access symbols' property lists.
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434 * Other Plists:: Accessing property lists stored elsewhere.
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435 @end menu
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436
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437 @node Plists and Alists
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438 @subsection Property Lists and Association Lists
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439 @cindex plist vs. alist
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440 @cindex alist vs. plist
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441
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442 @cindex property lists vs association lists
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443 Association lists (@pxref{Association Lists}) are very similar to
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444 property lists. In contrast to association lists, the order of the
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445 pairs in the property list is not significant since the property names
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446 must be distinct.
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447
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448 Property lists are better than association lists for attaching
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449 information to various Lisp function names or variables. If your
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450 program keeps all of its associations in one association list, it will
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451 typically need to search that entire list each time it checks for an
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452 association. This could be slow. By contrast, if you keep the same
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453 information in the property lists of the function names or variables
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454 themselves, each search will scan only the length of one property list,
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455 which is usually short. This is why the documentation for a variable is
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456 recorded in a property named @code{variable-documentation}. The byte
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457 compiler likewise uses properties to record those functions needing
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458 special treatment.
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459
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460 However, association lists have their own advantages. Depending on
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461 your application, it may be faster to add an association to the front of
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462 an association list than to update a property. All properties for a
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463 symbol are stored in the same property list, so there is a possibility
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464 of a conflict between different uses of a property name. (For this
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465 reason, it is a good idea to choose property names that are probably
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466 unique, such as by beginning the property name with the program's usual
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467 name-prefix for variables and functions.) An association list may be
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468 used like a stack where associations are pushed on the front of the list
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469 and later discarded; this is not possible with a property list.
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470
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471 @node Symbol Plists
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472 @subsection Property List Functions for Symbols
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473
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474 @defun symbol-plist symbol
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475 This function returns the property list of @var{symbol}.
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476 @end defun
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477
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478 @defun setplist symbol plist
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479 This function sets @var{symbol}'s property list to @var{plist}.
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480 Normally, @var{plist} should be a well-formed property list, but this is
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481 not enforced. The return value is @var{plist}.
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482
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483 @smallexample
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484 (setplist 'foo '(a 1 b (2 3) c nil))
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485 @result{} (a 1 b (2 3) c nil)
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486 (symbol-plist 'foo)
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487 @result{} (a 1 b (2 3) c nil)
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488 @end smallexample
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|
489
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490 For symbols in special obarrays, which are not used for ordinary
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491 purposes, it may make sense to use the property list cell in a
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492 nonstandard fashion; in fact, the abbrev mechanism does so
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493 (@pxref{Abbrevs}).
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494 @end defun
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495
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496 @defun get symbol property
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497 This function finds the value of the property named @var{property} in
|
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498 @var{symbol}'s property list. If there is no such property, @code{nil}
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|
499 is returned. Thus, there is no distinction between a value of
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500 @code{nil} and the absence of the property.
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|
501
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502 The name @var{property} is compared with the existing property names
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|
503 using @code{eq}, so any object is a legitimate property.
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|
504
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|
505 See @code{put} for an example.
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506 @end defun
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507
|
|
508 @defun put symbol property value
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|
509 This function puts @var{value} onto @var{symbol}'s property list under
|
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510 the property name @var{property}, replacing any previous property value.
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|
511 The @code{put} function returns @var{value}.
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|
512
|
|
513 @smallexample
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|
514 (put 'fly 'verb 'transitive)
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515 @result{}'transitive
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516 (put 'fly 'noun '(a buzzing little bug))
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517 @result{} (a buzzing little bug)
|
|
518 (get 'fly 'verb)
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|
519 @result{} transitive
|
|
520 (symbol-plist 'fly)
|
|
521 @result{} (verb transitive noun (a buzzing little bug))
|
|
522 @end smallexample
|
|
523 @end defun
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|
524
|
|
525 @node Other Plists
|
|
526 @subsection Property Lists Outside Symbols
|
|
527
|
|
528 These functions are useful for manipulating property lists
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|
529 that are stored in places other than symbols:
|
|
530
|
|
531 @defun plist-get plist property
|
|
532 This returns the value of the @var{property} property
|
|
533 stored in the property list @var{plist}. For example,
|
|
534
|
|
535 @example
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|
536 (plist-get '(foo 4) 'foo)
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|
537 @result{} 4
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|
538 (plist-get '(foo 4 bad) 'foo)
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|
539 @result{} 4
|
|
540 (plist-get '(foo 4 bad) 'bar)
|
|
541 @result{} @code{wrong-type-argument} error
|
|
542 @end example
|
|
543
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|
544 It accepts a malformed @var{plist} argument and always returns @code{nil}
|
|
545 if @var{property} is not found in the @var{plist}. For example,
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|
546
|
|
547 @example
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|
548 (plist-get '(foo 4 bad) 'bar)
|
|
549 @result{} nil
|
|
550 @end example
|
|
551 @end defun
|
|
552
|
|
553 @defun plist-put plist property value
|
|
554 This stores @var{value} as the value of the @var{property} property in
|
|
555 the property list @var{plist}. It may modify @var{plist} destructively,
|
|
556 or it may construct a new list structure without altering the old. The
|
|
557 function returns the modified property list, so you can store that back
|
|
558 in the place where you got @var{plist}. For example,
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|
559
|
|
560 @example
|
|
561 (setq my-plist '(bar t foo 4))
|
|
562 @result{} (bar t foo 4)
|
|
563 (setq my-plist (plist-put my-plist 'foo 69))
|
|
564 @result{} (bar t foo 69)
|
|
565 (setq my-plist (plist-put my-plist 'quux '(a)))
|
|
566 @result{} (bar t foo 69 quux (a))
|
|
567 @end example
|
|
568 @end defun
|
|
569
|
|
570 You could define @code{put} in terms of @code{plist-put} as follows:
|
|
571
|
|
572 @example
|
|
573 (defun put (symbol prop value)
|
|
574 (setplist symbol
|
|
575 (plist-put (symbol-plist symbol) prop value)))
|
|
576 @end example
|
|
577
|
|
578 @defun lax-plist-get plist property
|
|
579 Like @code{plist-get} except that it compares properties
|
|
580 using @code{equal} instead of @code{eq}.
|
|
581 @end defun
|
|
582
|
|
583 @defun lax-plist-put plist property value
|
|
584 Like @code{plist-put} except that it compares properties
|
|
585 using @code{equal} instead of @code{eq}.
|
|
586 @end defun
|
|
587
|
|
588 @defun plist-member plist property
|
|
589 This returns non-@code{nil} if @var{plist} contains the given
|
|
590 @var{property}. Unlike @code{plist-get}, this allows you to distinguish
|
|
591 between a missing property and a property with the value @code{nil}.
|
|
592 The value is actually the tail of @var{plist} whose @code{car} is
|
|
593 @var{property}.
|
|
594 @end defun
|
|
595
|
|
596 @ignore
|
|
597 arch-tag: 8750b7d2-de4c-4923-809a-d35fc39fd8ce
|
|
598 @end ignore
|