Mercurial > emacs
annotate src/w32console.c @ 48626:bdbf27c68b39
2002-12-02 Andrew Choi <akochoi@shaw.ca>
* make-bin-dist, osx-install: Remove.
* INSTALL: Remove description of make-bin-dist and osx-install.
author | Andrew Choi <akochoi@shaw.ca> |
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date | Mon, 02 Dec 2002 17:25:20 +0000 |
parents | f66d09d1bb2f |
children | 23a1cea22d13 aac41b50c875 |
rev | line source |
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1 /* Terminal hooks for GNU Emacs on the Microsoft W32 API. |
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2 Copyright (C) 1992, 1999 Free Software Foundation, Inc. |
9907 | 3 |
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4 This file is part of GNU Emacs. |
9907 | 5 |
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6 GNU Emacs is free software; you can redistribute it and/or modify |
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7 it under the terms of the GNU General Public License as published by |
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8 the Free Software Foundation; either version 2, or (at your option) |
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9 any later version. |
9907 | 10 |
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11 GNU Emacs is distributed in the hope that it will be useful, |
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 GNU General Public License for more details. |
9907 | 15 |
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16 You should have received a copy of the GNU General Public License |
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17 along with GNU Emacs; see the file COPYING. If not, write to |
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18 the Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
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19 Boston, MA 02111-1307, USA. |
9907 | 20 |
21 Tim Fleehart (apollo@online.com) 1-17-92 | |
22 Geoff Voelker (voelker@cs.washington.edu) 9-12-93 | |
23 */ | |
24 | |
25 | |
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26 #include <config.h> |
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27 |
9907 | 28 #include <stdlib.h> |
29 #include <stdio.h> | |
30 #include <windows.h> | |
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31 #include <string.h> |
9907 | 32 |
33 #include "lisp.h" | |
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34 #include "charset.h" |
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35 #include "coding.h" |
9907 | 36 #include "disptab.h" |
37 #include "termhooks.h" | |
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38 #include "dispextern.h" |
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39 /* Disable features in frame.h that require a Window System. */ |
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40 #undef HAVE_WINDOW_SYSTEM |
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41 #include "frame.h" |
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42 #include "w32inevt.h" |
9907 | 43 |
11389 | 44 /* from window.c */ |
9907 | 45 extern Lisp_Object Frecenter (); |
46 | |
47 /* from keyboard.c */ | |
48 extern int detect_input_pending (); | |
49 | |
50 /* from sysdep.c */ | |
51 extern int read_input_pending (); | |
52 | |
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53 extern struct frame * updating_frame; |
9907 | 54 extern int meta_key; |
55 | |
56 static void move_cursor (int row, int col); | |
57 static void clear_to_end (void); | |
58 static void clear_frame (void); | |
59 static void clear_end_of_line (int); | |
60 static void ins_del_lines (int vpos, int n); | |
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61 static void insert_glyphs (struct glyph *start, int len); |
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62 static void write_glyphs (struct glyph *string, int len); |
9907 | 63 static void delete_glyphs (int n); |
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64 void w32_sys_ring_bell (void); |
9907 | 65 static void reset_terminal_modes (void); |
66 static void set_terminal_modes (void); | |
67 static void set_terminal_window (int size); | |
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68 static void update_begin (struct frame * f); |
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69 static void update_end (struct frame * f); |
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70 static WORD w32_face_attributes (struct frame *f, int face_id); |
9907 | 71 |
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72 static COORD cursor_coords; |
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73 static HANDLE prev_screen, cur_screen; |
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74 static WORD char_attr_normal; |
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75 static DWORD prev_console_mode; |
9907 | 76 |
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77 #ifndef USE_SEPARATE_SCREEN |
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78 static CONSOLE_CURSOR_INFO prev_console_cursor; |
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79 #endif |
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80 |
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81 /* Determine whether to make frame dimensions match the screen buffer, |
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82 or the current window size. The former is desirable when running |
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83 over telnet, while the latter is more useful when working directly at |
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84 the console with a large scroll-back buffer. */ |
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85 int w32_use_full_screen_buffer; |
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86 HANDLE keyboard_handle; |
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87 |
9907 | 88 |
89 /* Setting this as the ctrl handler prevents emacs from being killed when | |
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90 someone hits ^C in a 'suspended' session (child shell). |
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91 Also ignore Ctrl-Break signals. */ |
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92 |
9907 | 93 BOOL |
94 ctrl_c_handler (unsigned long type) | |
95 { | |
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96 /* Only ignore "interrupt" events when running interactively. */ |
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97 return (!noninteractive |
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98 && (type == CTRL_C_EVENT || type == CTRL_BREAK_EVENT)); |
9907 | 99 } |
100 | |
101 /* If we're updating a frame, use it as the current frame | |
102 Otherwise, use the selected frame. */ | |
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103 #define PICK_FRAME() (updating_frame ? updating_frame : SELECTED_FRAME ()) |
9907 | 104 |
105 /* Move the cursor to (row, col). */ | |
106 void | |
107 move_cursor (int row, int col) | |
108 { | |
109 cursor_coords.X = col; | |
110 cursor_coords.Y = row; | |
111 | |
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112 if (updating_frame == (struct frame *) NULL) |
9907 | 113 { |
114 SetConsoleCursorPosition (cur_screen, cursor_coords); | |
115 } | |
116 } | |
117 | |
118 /* Clear from cursor to end of screen. */ | |
119 void | |
120 clear_to_end (void) | |
121 { | |
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122 struct frame * f = PICK_FRAME (); |
9907 | 123 |
124 clear_end_of_line (FRAME_WIDTH (f) - 1); | |
125 ins_del_lines (cursor_coords.Y, FRAME_HEIGHT (f) - cursor_coords.Y - 1); | |
126 } | |
127 | |
128 /* Clear the frame. */ | |
129 void | |
130 clear_frame (void) | |
131 { | |
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132 struct frame * f = PICK_FRAME (); |
9907 | 133 COORD dest; |
31109 | 134 int n; |
135 DWORD r; | |
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136 CONSOLE_SCREEN_BUFFER_INFO info; |
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137 |
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138 GetConsoleScreenBufferInfo (GetStdHandle (STD_OUTPUT_HANDLE), &info); |
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139 |
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140 /* Remember that the screen buffer might be wider than the window. */ |
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141 n = FRAME_HEIGHT (f) * info.dwSize.X; |
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142 dest.X = dest.Y = 0; |
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143 |
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144 FillConsoleOutputAttribute (cur_screen, char_attr_normal, n, dest, &r); |
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145 FillConsoleOutputCharacter (cur_screen, ' ', n, dest, &r); |
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146 |
9907 | 147 move_cursor (0, 0); |
148 } | |
149 | |
150 | |
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151 static struct glyph glyph_base[256]; |
9907 | 152 static BOOL ceol_initialized = FALSE; |
153 | |
154 /* Clear from Cursor to end (what's "standout marker"?). */ | |
155 void | |
156 clear_end_of_line (int end) | |
157 { | |
158 if (!ceol_initialized) | |
159 { | |
160 int i; | |
161 for (i = 0; i < 256; i++) | |
162 { | |
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163 memcpy (&glyph_base[i], &space_glyph, sizeof (struct glyph)); |
9907 | 164 } |
165 ceol_initialized = TRUE; | |
166 } | |
167 write_glyphs (glyph_base, end - cursor_coords.X); /* fencepost ? */ | |
168 } | |
169 | |
170 /* Insert n lines at vpos. if n is negative delete -n lines. */ | |
171 void | |
172 ins_del_lines (int vpos, int n) | |
173 { | |
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174 int i, nb; |
9907 | 175 SMALL_RECT scroll; |
176 COORD dest; | |
177 CHAR_INFO fill; | |
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178 struct frame * f = PICK_FRAME (); |
9907 | 179 |
180 if (n < 0) | |
181 { | |
182 scroll.Top = vpos - n; | |
183 scroll.Bottom = FRAME_HEIGHT (f); | |
184 dest.Y = vpos; | |
185 } | |
186 else | |
187 { | |
188 scroll.Top = vpos; | |
189 scroll.Bottom = FRAME_HEIGHT (f) - n; | |
190 dest.Y = vpos + n; | |
191 } | |
192 scroll.Left = 0; | |
193 scroll.Right = FRAME_WIDTH (f); | |
194 | |
195 dest.X = 0; | |
196 | |
197 fill.Char.AsciiChar = 0x20; | |
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198 fill.Attributes = char_attr_normal; |
9907 | 199 |
200 ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill); | |
201 | |
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202 /* Here we have to deal with a w32 console flake: If the scroll |
9907 | 203 region looks like abc and we scroll c to a and fill with d we get |
204 cbd... if we scroll block c one line at a time to a, we get cdd... | |
205 Emacs expects cdd consistently... So we have to deal with that | |
206 here... (this also occurs scrolling the same way in the other | |
207 direction. */ | |
208 | |
209 if (n > 0) | |
210 { | |
211 if (scroll.Bottom < dest.Y) | |
212 { | |
213 for (i = scroll.Bottom; i < dest.Y; i++) | |
214 { | |
215 move_cursor (i, 0); | |
216 clear_end_of_line (FRAME_WIDTH (f)); | |
217 } | |
218 } | |
219 } | |
220 else | |
221 { | |
222 nb = dest.Y + (scroll.Bottom - scroll.Top) + 1; | |
223 | |
224 if (nb < scroll.Top) | |
225 { | |
226 for (i = nb; i < scroll.Top; i++) | |
227 { | |
228 move_cursor (i, 0); | |
229 clear_end_of_line (FRAME_WIDTH (f)); | |
230 } | |
231 } | |
232 } | |
233 | |
234 cursor_coords.X = 0; | |
235 cursor_coords.Y = vpos; | |
236 } | |
237 | |
238 #undef LEFT | |
239 #undef RIGHT | |
240 #define LEFT 1 | |
241 #define RIGHT 0 | |
242 | |
243 void | |
244 scroll_line (int dist, int direction) | |
245 { | |
246 /* The idea here is to implement a horizontal scroll in one line to | |
247 implement delete and half of insert. */ | |
248 SMALL_RECT scroll; | |
249 COORD dest; | |
250 CHAR_INFO fill; | |
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251 struct frame * f = PICK_FRAME (); |
9907 | 252 |
253 scroll.Top = cursor_coords.Y; | |
254 scroll.Bottom = cursor_coords.Y; | |
255 | |
256 if (direction == LEFT) | |
257 { | |
258 scroll.Left = cursor_coords.X + dist; | |
259 scroll.Right = FRAME_WIDTH (f) - 1; | |
260 } | |
261 else | |
262 { | |
263 scroll.Left = cursor_coords.X; | |
264 scroll.Right = FRAME_WIDTH (f) - dist - 1; | |
265 } | |
266 | |
267 dest.X = cursor_coords.X; | |
268 dest.Y = cursor_coords.Y; | |
269 | |
270 fill.Char.AsciiChar = 0x20; | |
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271 fill.Attributes = char_attr_normal; |
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272 |
9907 | 273 ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill); |
274 } | |
275 | |
276 | |
277 /* If start is zero insert blanks instead of a string at start ?. */ | |
278 void | |
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279 insert_glyphs (register struct glyph *start, register int len) |
9907 | 280 { |
281 scroll_line (len, RIGHT); | |
282 | |
283 /* Move len chars to the right starting at cursor_coords, fill with blanks */ | |
284 if (start) | |
285 { | |
286 /* Print the first len characters of start, cursor_coords.X adjusted | |
287 by write_glyphs. */ | |
288 | |
289 write_glyphs (start, len); | |
290 } | |
291 else | |
292 { | |
293 clear_end_of_line (cursor_coords.X + len); | |
294 } | |
295 } | |
296 | |
297 void | |
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298 write_glyphs (register struct glyph *string, register int len) |
9907 | 299 { |
31109 | 300 int produced, consumed; |
301 DWORD r; | |
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302 struct frame * f = PICK_FRAME (); |
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303 WORD char_attr; |
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304 unsigned char conversion_buffer[1024]; |
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305 int conversion_buffer_size = sizeof conversion_buffer; |
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306 |
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307 if (len <= 0) |
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308 return; |
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309 |
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310 /* The mode bit CODING_MODE_LAST_BLOCK should be set to 1 only at |
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311 the tail. */ |
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312 terminal_coding.mode &= ~CODING_MODE_LAST_BLOCK; |
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313 |
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314 while (len > 0) |
9907 | 315 { |
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316 /* Identify a run of glyphs with the same face. */ |
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317 int face_id = string->face_id; |
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318 int n; |
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319 |
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320 for (n = 1; n < len; ++n) |
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321 if (string[n].face_id != face_id) |
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322 break; |
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323 |
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324 /* Turn appearance modes of the face of the run on. */ |
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325 char_attr = w32_face_attributes (f, face_id); |
9907 | 326 |
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327 while (n > 0) |
9907 | 328 { |
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329 /* We use a fixed size (1024 bytes) of conversion buffer. |
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330 Usually it is sufficient, but if not, we just repeat the |
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331 loop. */ |
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332 produced = encode_terminal_code (string, conversion_buffer, |
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333 n, conversion_buffer_size, |
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334 &consumed); |
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335 if (produced > 0) |
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336 { |
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337 /* Set the attribute for these characters. */ |
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338 if (!FillConsoleOutputAttribute (cur_screen, char_attr, |
31109 | 339 produced, cursor_coords, &r)) |
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340 { |
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341 printf ("Failed writing console attributes: %d\n", |
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342 GetLastError ()); |
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343 fflush (stdout); |
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344 } |
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345 |
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346 /* Write the characters. */ |
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347 if (!WriteConsoleOutputCharacter (cur_screen, conversion_buffer, |
31109 | 348 produced, cursor_coords, &r)) |
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349 { |
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350 printf ("Failed writing console characters: %d\n", |
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351 GetLastError ()); |
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352 fflush (stdout); |
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353 } |
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354 |
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355 cursor_coords.X += produced; |
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356 move_cursor (cursor_coords.Y, cursor_coords.X); |
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357 } |
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358 len -= consumed; |
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359 n -= consumed; |
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360 string += consumed; |
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361 } |
9907 | 362 } |
363 | |
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364 /* We may have to output some codes to terminate the writing. */ |
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365 if (CODING_REQUIRE_FLUSHING (&terminal_coding)) |
9907 | 366 { |
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367 terminal_coding.mode |= CODING_MODE_LAST_BLOCK; |
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368 encode_coding (&terminal_coding, "", conversion_buffer, |
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369 0, conversion_buffer_size); |
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370 if (terminal_coding.produced > 0) |
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371 { |
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372 if (!FillConsoleOutputAttribute (cur_screen, char_attr_normal, |
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373 terminal_coding.produced, |
31109 | 374 cursor_coords, &r)) |
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375 { |
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376 printf ("Failed writing console attributes: %d\n", |
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377 GetLastError ()); |
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378 fflush (stdout); |
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379 } |
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380 |
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381 /* Write the characters. */ |
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382 if (!WriteConsoleOutputCharacter (cur_screen, conversion_buffer, |
31109 | 383 produced, cursor_coords, &r)) |
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384 { |
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385 printf ("Failed writing console characters: %d\n", |
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386 GetLastError ()); |
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387 fflush (stdout); |
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388 } |
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389 } |
9907 | 390 } |
391 } | |
392 | |
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393 |
9907 | 394 void |
395 delete_glyphs (int n) | |
396 { | |
397 /* delete chars means scroll chars from cursor_coords.X + n to | |
398 cursor_coords.X, anything beyond the edge of the screen should | |
399 come out empty... */ | |
400 | |
401 scroll_line (n, LEFT); | |
402 } | |
403 | |
11389 | 404 static unsigned int sound_type = 0xFFFFFFFF; |
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405 #define MB_EMACS_SILENT (0xFFFFFFFF - 1) |
11389 | 406 |
9907 | 407 void |
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408 w32_sys_ring_bell (void) |
9907 | 409 { |
11389 | 410 if (sound_type == 0xFFFFFFFF) |
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411 { |
11389 | 412 Beep (666, 100); |
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413 } |
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414 else if (sound_type == MB_EMACS_SILENT) |
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415 { |
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416 /* Do nothing. */ |
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417 } |
11389 | 418 else |
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419 MessageBeep (sound_type); |
9907 | 420 } |
421 | |
11389 | 422 DEFUN ("set-message-beep", Fset_message_beep, Sset_message_beep, 1, 1, 0, |
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423 doc: /* Set the sound generated when the bell is rung. |
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424 SOUND is 'asterisk, 'exclamation, 'hand, 'question, 'ok, or 'silent |
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425 to use the corresponding system sound for the bell. The 'silent sound |
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426 prevents Emacs from making any sound at all. |
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427 SOUND is nil to use the normal beep. */) |
11389 | 428 (sound) |
429 Lisp_Object sound; | |
9907 | 430 { |
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431 CHECK_SYMBOL (sound); |
11389 | 432 |
433 if (NILP (sound)) | |
434 sound_type = 0xFFFFFFFF; | |
435 else if (EQ (sound, intern ("asterisk"))) | |
436 sound_type = MB_ICONASTERISK; | |
437 else if (EQ (sound, intern ("exclamation"))) | |
438 sound_type = MB_ICONEXCLAMATION; | |
439 else if (EQ (sound, intern ("hand"))) | |
440 sound_type = MB_ICONHAND; | |
441 else if (EQ (sound, intern ("question"))) | |
442 sound_type = MB_ICONQUESTION; | |
443 else if (EQ (sound, intern ("ok"))) | |
444 sound_type = MB_OK; | |
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445 else if (EQ (sound, intern ("silent"))) |
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446 sound_type = MB_EMACS_SILENT; |
11389 | 447 else |
448 sound_type = 0xFFFFFFFF; | |
449 | |
450 return sound; | |
9907 | 451 } |
452 | |
453 void | |
454 reset_terminal_modes (void) | |
455 { | |
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456 #ifdef USE_SEPARATE_SCREEN |
9907 | 457 SetConsoleActiveScreenBuffer (prev_screen); |
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458 #else |
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459 SetConsoleCursorInfo (prev_screen, &prev_console_cursor); |
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460 #endif |
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461 SetConsoleMode (keyboard_handle, prev_console_mode); |
9907 | 462 } |
463 | |
464 void | |
465 set_terminal_modes (void) | |
466 { | |
467 CONSOLE_CURSOR_INFO cci; | |
468 | |
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469 /* make cursor big and visible (100 on Win95 makes it disappear) */ |
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470 cci.dwSize = 99; |
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471 cci.bVisible = TRUE; |
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472 (void) SetConsoleCursorInfo (cur_screen, &cci); |
9907 | 473 |
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474 SetConsoleActiveScreenBuffer (cur_screen); |
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475 |
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476 SetConsoleMode (keyboard_handle, ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT); |
9907 | 477 |
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478 /* Initialize input mode: interrupt_input off, no flow control, allow |
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479 8 bit character input, standard quit char. */ |
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|
480 Fset_input_mode (Qnil, Qnil, make_number (2), Qnil); |
9907 | 481 } |
482 | |
483 /* hmmm... perhaps these let us bracket screen changes so that we can flush | |
484 clumps rather than one-character-at-a-time... | |
485 | |
486 we'll start with not moving the cursor while an update is in progress. */ | |
487 void | |
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488 update_begin (struct frame * f) |
9907 | 489 { |
490 } | |
491 | |
492 void | |
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493 update_end (struct frame * f) |
9907 | 494 { |
495 SetConsoleCursorPosition (cur_screen, cursor_coords); | |
496 } | |
497 | |
498 void | |
499 set_terminal_window (int size) | |
500 { | |
501 } | |
502 | |
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503 /*********************************************************************** |
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504 Faces |
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505 ***********************************************************************/ |
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506 |
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507 |
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508 /* Turn appearances of face FACE_ID on tty frame F on. */ |
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509 |
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510 static WORD |
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511 w32_face_attributes (f, face_id) |
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512 struct frame *f; |
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513 int face_id; |
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514 { |
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515 WORD char_attr; |
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516 struct face *face = FACE_FROM_ID (f, face_id); |
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517 |
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518 xassert (face != NULL); |
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519 |
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520 char_attr = char_attr_normal; |
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521 |
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522 if (face->foreground != FACE_TTY_DEFAULT_FG_COLOR |
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523 && face->foreground != FACE_TTY_DEFAULT_COLOR) |
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524 char_attr = (char_attr & 0xfff0) + (face->foreground % 16); |
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525 |
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526 if (face->background != FACE_TTY_DEFAULT_BG_COLOR |
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527 && face->background != FACE_TTY_DEFAULT_COLOR) |
32668
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528 char_attr = (char_attr & 0xff0f) + ((face->background % 16) << 4); |
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529 |
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530 |
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531 /* NTEMACS_TODO: Faces defined during startup get both foreground |
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532 and background of 0. Need a better way around this - for now detect |
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533 the problem and invert one of the faces to make the text readable. */ |
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534 if (((char_attr & 0x00f0) >> 4) == (char_attr & 0x000f)) |
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535 char_attr ^= 0x0007; |
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536 |
40079
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537 if (face->tty_reverse_p) |
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538 char_attr = (char_attr & 0xff00) + ((char_attr & 0x000f) << 4) |
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539 + ((char_attr & 0x00f0) >> 4); |
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540 |
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|
541 return char_attr; |
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542 } |
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543 |
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544 |
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545 /* Emulation of some X window features from xfns.c and xfaces.c. */ |
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546 |
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547 extern char unspecified_fg[], unspecified_bg[]; |
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548 |
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549 |
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550 /* Given a color index, return its standard name. */ |
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|
551 Lisp_Object |
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|
552 vga_stdcolor_name (int idx) |
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553 { |
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|
554 /* Standard VGA colors, in the order of their standard numbering |
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|
555 in the default VGA palette. */ |
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|
556 static char *vga_colors[16] = { |
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|
557 "black", "blue", "green", "cyan", "red", "magenta", "brown", |
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|
558 "lightgray", "darkgray", "lightblue", "lightgreen", "lightcyan", |
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|
559 "lightred", "lightmagenta", "yellow", "white" |
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|
560 }; |
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|
561 |
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|
562 extern Lisp_Object Qunspecified; |
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|
563 |
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|
564 if (idx >= 0 && idx < sizeof (vga_colors) / sizeof (vga_colors[0])) |
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|
565 return build_string (vga_colors[idx]); |
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|
566 else |
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|
567 return Qunspecified; /* meaning the default */ |
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568 } |
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|
569 |
9907 | 570 typedef int (*term_hook) (); |
571 | |
572 void | |
16883
d1d4d81f9ece
Change all uses of win95, winnt, and win32
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|
573 initialize_w32_display (void) |
9907 | 574 { |
575 CONSOLE_SCREEN_BUFFER_INFO info; | |
576 | |
21828
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changeset
|
577 cursor_to_hook = move_cursor; |
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|
578 raw_cursor_to_hook = move_cursor; |
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|
579 clear_to_end_hook = clear_to_end; |
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diff
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|
580 clear_frame_hook = clear_frame; |
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diff
changeset
|
581 clear_end_of_line_hook = clear_end_of_line; |
7e3f21132df4
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diff
changeset
|
582 ins_del_lines_hook = ins_del_lines; |
7e3f21132df4
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diff
changeset
|
583 insert_glyphs_hook = insert_glyphs; |
7e3f21132df4
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diff
changeset
|
584 write_glyphs_hook = write_glyphs; |
7e3f21132df4
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diff
changeset
|
585 delete_glyphs_hook = delete_glyphs; |
7e3f21132df4
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diff
changeset
|
586 ring_bell_hook = w32_sys_ring_bell; |
7e3f21132df4
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diff
changeset
|
587 reset_terminal_modes_hook = reset_terminal_modes; |
7e3f21132df4
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Geoff Voelker <voelker@cs.washington.edu>
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diff
changeset
|
588 set_terminal_modes_hook = set_terminal_modes; |
7e3f21132df4
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diff
changeset
|
589 set_terminal_window_hook = set_terminal_window; |
7e3f21132df4
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parents:
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diff
changeset
|
590 update_begin_hook = update_begin; |
7e3f21132df4
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diff
changeset
|
591 update_end_hook = update_end; |
9907 | 592 |
16588
481b7874a1e9
Change identifiers of the form win32* to w32*.
Geoff Voelker <voelker@cs.washington.edu>
parents:
16262
diff
changeset
|
593 read_socket_hook = w32_console_read_socket; |
21828
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diff
changeset
|
594 mouse_position_hook = w32_console_mouse_position; |
27395
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595 estimate_mode_line_height_hook = 0; |
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596 |
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597 /* Initialize interrupt_handle. */ |
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598 init_crit (); |
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599 |
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600 /* Remember original console settings. */ |
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601 keyboard_handle = GetStdHandle (STD_INPUT_HANDLE); |
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602 GetConsoleMode (keyboard_handle, &prev_console_mode); |
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603 |
9907 | 604 prev_screen = GetStdHandle (STD_OUTPUT_HANDLE); |
605 | |
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606 #ifdef USE_SEPARATE_SCREEN |
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607 cur_screen = CreateConsoleScreenBuffer (GENERIC_READ | GENERIC_WRITE, |
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608 0, NULL, |
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609 CONSOLE_TEXTMODE_BUFFER, |
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610 NULL); |
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611 |
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612 if (cur_screen == INVALID_HANDLE_VALUE) |
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613 { |
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614 printf ("CreateConsoleScreenBuffer failed in ResetTerm\n"); |
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615 printf ("LastError = 0x%lx\n", GetLastError ()); |
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616 fflush (stdout); |
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617 exit (0); |
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618 } |
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619 #else |
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620 cur_screen = prev_screen; |
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621 GetConsoleCursorInfo (prev_screen, &prev_console_cursor); |
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622 #endif |
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623 |
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624 /* Respect setting of LINES and COLUMNS environment variables. */ |
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625 { |
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626 char * lines = getenv("LINES"); |
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627 char * columns = getenv("COLUMNS"); |
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628 |
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629 if (lines != NULL && columns != NULL) |
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630 { |
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631 SMALL_RECT new_win_dims; |
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632 COORD new_size; |
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633 |
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634 new_size.X = atoi (columns); |
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635 new_size.Y = atoi (lines); |
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636 |
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637 GetConsoleScreenBufferInfo (cur_screen, &info); |
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638 |
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639 /* Shrink the window first, so the buffer dimensions can be |
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640 reduced if necessary. */ |
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641 new_win_dims.Top = 0; |
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642 new_win_dims.Left = 0; |
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643 new_win_dims.Bottom = min (new_size.Y, info.dwSize.Y) - 1; |
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644 new_win_dims.Right = min (new_size.X, info.dwSize.X) - 1; |
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645 SetConsoleWindowInfo (cur_screen, TRUE, &new_win_dims); |
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646 |
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647 SetConsoleScreenBufferSize (cur_screen, new_size); |
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648 |
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649 /* Set the window size to match the buffer dimension. */ |
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650 new_win_dims.Top = 0; |
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651 new_win_dims.Left = 0; |
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652 new_win_dims.Bottom = new_size.Y - 1; |
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653 new_win_dims.Right = new_size.X - 1; |
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654 SetConsoleWindowInfo (cur_screen, TRUE, &new_win_dims); |
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655 } |
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656 } |
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657 |
9907 | 658 GetConsoleScreenBufferInfo (cur_screen, &info); |
659 | |
660 meta_key = 1; | |
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661 char_attr_normal = info.wAttributes; |
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662 |
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663 if (w32_use_full_screen_buffer) |
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664 { |
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665 FRAME_HEIGHT (SELECTED_FRAME ()) = info.dwSize.Y; /* lines per page */ |
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666 SET_FRAME_WIDTH (SELECTED_FRAME (), info.dwSize.X); /* characters per line */ |
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667 } |
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668 else |
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669 { |
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670 /* Lines per page. Use buffer coords instead of buffer size. */ |
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671 FRAME_HEIGHT (SELECTED_FRAME ()) = 1 + info.srWindow.Bottom - |
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672 info.srWindow.Top; |
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673 /* Characters per line. Use buffer coords instead of buffer size. */ |
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674 SET_FRAME_WIDTH (SELECTED_FRAME (), 1 + info.srWindow.Right - |
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675 info.srWindow.Left); |
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676 } |
27892
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677 |
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678 /* Setup w32_display_info structure for this frame. */ |
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679 |
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680 w32_initialize_display_info (build_string ("Console")); |
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681 |
9907 | 682 } |
683 | |
684 DEFUN ("set-screen-color", Fset_screen_color, Sset_screen_color, 2, 2, 0, | |
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685 doc: /* Set screen colors. */) |
9907 | 686 (foreground, background) |
687 Lisp_Object foreground; | |
688 Lisp_Object background; | |
689 { | |
690 char_attr_normal = XFASTINT (foreground) + (XFASTINT (background) << 4); | |
691 | |
692 Frecenter (Qnil); | |
693 return Qt; | |
694 } | |
695 | |
696 DEFUN ("set-cursor-size", Fset_cursor_size, Sset_cursor_size, 1, 1, 0, | |
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697 doc: /* Set cursor size. */) |
9907 | 698 (size) |
699 Lisp_Object size; | |
700 { | |
701 CONSOLE_CURSOR_INFO cci; | |
702 cci.dwSize = XFASTINT (size); | |
703 cci.bVisible = TRUE; | |
704 (void) SetConsoleCursorInfo (cur_screen, &cci); | |
705 | |
706 return Qt; | |
707 } | |
708 | |
13424
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(nt_ring_bell): Renamed from ring_bell, now global.
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709 #ifndef HAVE_NTGUI |
9907 | 710 void |
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711 pixel_to_glyph_coords (struct frame * f, int pix_x, int pix_y, int *x, int *y, |
9907 | 712 void *bounds, int noclip) |
713 { | |
714 *x = pix_x; | |
715 *y = pix_y; | |
716 } | |
717 | |
718 void | |
29316
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719 glyph_to_pixel_coords (struct window * f, int x, int y, int *pix_x, int *pix_y) |
9907 | 720 { |
721 *pix_x = x; | |
722 *pix_y = y; | |
723 } | |
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724 #endif /* !HAVE_NTGUI */ |
9907 | 725 |
11389 | 726 void |
9907 | 727 syms_of_ntterm () |
728 { | |
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729 DEFVAR_BOOL ("w32-use-full-screen-buffer", |
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730 &w32_use_full_screen_buffer, |
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731 doc: /* Non-nil means make terminal frames use the full screen buffer dimensions. |
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732 This is desirable when running Emacs over telnet, and is the default. |
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733 A value of nil means use the current console window dimensions; this |
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734 may be preferrable when working directly at the console with a large |
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735 scroll-back buffer. */); |
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736 w32_use_full_screen_buffer = 1; |
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737 |
9907 | 738 defsubr (&Sset_screen_color); |
739 defsubr (&Sset_cursor_size); | |
11389 | 740 defsubr (&Sset_message_beep); |
9907 | 741 } |