annotate lisp/play/gametree.el @ 29577:ce3a0229bee7

(cvs-parse-process): Don't blindly refresh all cookies. (cvs-cleanup-removed): New function. (cvs-cleanup-functions): New var. (cvs-cleanup-collection): Use cvs-cleanup-functions to allow the user some flexibility in specifying additional entries to auto-cleanup. (cvs-quickdir): New function. (cvs-mode-insert): Use cvs-fileinfo-from-entries. (cvs-mode-imerge): Use smerge-ediff rather than vc-resolve-conflicts. (cvs-mode-find-file): Check that we are on a filename or dirname when invoked through a mouse-click. (cvs-full-path): Remove. (cvs-dired-action): Re-introduced. (cvs-dired-noselect): Use it. (vc-post-command-functions): use this new hook if available.
author Stefan Monnier <monnier@iro.umontreal.ca>
date Mon, 12 Jun 2000 04:48:35 +0000
parents b7d8faf8cca0
children 0d8b17d428b5
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1 ;;; gametree.el --- manage game analysis trees in Emacs
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2
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3 ;; Copyright (C) 1997 Free Software Foundation, Inc
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4
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5 ;; Author: Ian T Zimmerman <itz@rahul.net>
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6 ;; Created: Wed Dec 10 07:41:46 PST 1997
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7 ;; Keywords: games
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8
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9 ;; This file is part of GNU Emacs.
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10
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11 ;; GNU Emacs is free software; you can redistribute it and/or modify
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12 ;; it under the terms of the GNU General Public License as published by
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13 ;; the Free Software Foundation; either version 2, or (at your option)
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14 ;; any later version.
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15
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16 ;; GNU Emacs is distributed in the hope that it will be useful,
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17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 ;; GNU General Public License for more details.
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20
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21 ;; You should have received a copy of the GNU General Public License
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22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
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23 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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24 ;; Boston, MA 02111-1307, USA.
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25
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26 ;;; Commentary:
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27
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28 ;; This little hack has enabled me to keep track of my email chess
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29 ;; games in Emacs. For a long time I dreamt about writing a real,
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30 ;; graphical tree editor; but, then the idea struck me, why do it
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31 ;; graphically, when it can be done in Emacs? :-) And in fact Emacs
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32 ;; almost had what I needed out of the box, namely the powerful
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33 ;; Outline mode. This code is built entirely on Outline mode, it
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34 ;; only adds two commands that I found indispensable when dealing
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35 ;; with the special kind of trees that analysis trees comprise.
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36
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37 ;; The built-in documentation should be enough to explain the use,
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38 ;; along with the following example (yes, this is a real game).
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39
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40 ;; *** 23. f4 ef 24. Nf3 Rf3 -/+
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41 ;; 25. Rf3 Qh2 26. Kh1 Qh1 27. Ke2 Qg2 -+
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42 ;; ******* 25. gf3 Nce3 26. Qe2 Nf1 -/+
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43 ;; 27. Qe5 Ne5 28. Kf1 Nf3 -/+
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44 ;; 27. Kf1 Nh2 28. Kf2 Ng4 29. fg4 Rf8 30. Ke1 Qg3 31. Kd1 Rf2 -+
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45
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46 ;; Place the preceding in a scratch buffer, load this code, and do
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47 ;; M-x gametree-mode. Now place the cursor just after the `Nf3' and
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48 ;; before the `Rf3' on the first line, and do C-c C-j. The result is
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49
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50 ;; *** 23. f4 ef 24. Nf3
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51 ;; ****** 24: Rf3 -/+
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52 ;; 25. Rf3 Qh2 26. Kh1 Qh1 27. Ke2 Qg2 -+
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53 ;; ******* 25. gf3 Nce3 26. Qe2 Nf1 -/+
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54 ;; 27. Qe5 Ne5 28. Kf1 Nf3 -/+
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55 ;; 27. Kf1 Nh2 28. Kf2 Ng4 29. fg4 Rf8 30. Ke1 Qg3 31. Kd1 Rf2 -+
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56
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57 ;; Now you can add another subvariation on Black's 24th move: with
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58 ;; the cursor still on the first line, do C-c C-v, and voila
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59
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60 ;; *** 23. f4 ef 24. Nf3
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61 ;; 24:
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62 ;; ****** 24: Rf3 -/+
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63 ;; 25. Rf3 Qh2 26. Kh1 Qh1 27. Ke2 Qg2 -+
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64 ;; ******* 25. gf3 Nce3 26. Qe2 Nf1 -/+
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65 ;; 27. Qe5 Ne5 28. Kf1 Nf3 -/+
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66 ;; 27. Kf1 Nh2 28. Kf2 Ng4 29. fg4 Rf8 30. Ke1 Qg3 31. Kd1 Rf2 -+
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67
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68 ;; and the cursor is positioned on the new line just after the move
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69 ;; number, so you can start typing the new analysis. That's it,
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70 ;; quite simple.
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71
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72 ;; As of version 1.1, a simple score reducer has been implemented.
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73 ;; As you type in leaf variations, you can add a numerical score tag
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74 ;; to them with C-c ; . Then, with the cursor on a variation higher
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75 ;; up in the tree, you can do C-c ^ and the program will compute the
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76 ;; reduced score of the internal variation based on the scores of its
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77 ;; children (which are recursively computed). You can use any range
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78 ;; of numbers you wish as scores, maybe -1000 to 1000 or 0 to 100,
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79 ;; all that matters to the program is that higher means better for
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80 ;; White, lower means better for Black.
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81
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82 ;;; Code:
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83
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84 (require 'derived)
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85 (require 'outline)
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86
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87 ;;;; Configuration variables
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88
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89 (defgroup gametree nil
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90 "Manage game analysis trees in Emacs."
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91 :prefix "gametree-"
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92 :group 'games
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93 :version "20.3")
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94
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95 (defcustom gametree-half-ply-regexp (regexp-quote ":")
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96 "*Matches ends of numbers of moves by the \"second\" player.
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97 For instance, it is an almost universal convention in chess to postfix
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98 numbers of moves by Black (if considered in isolation) by the ellipsis
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99 \"...\". This is NOT a good choice for this program, though, because it
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100 conflicts with the use of ellipsis by Outline mode to denote collapsed
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101 subtrees. The author uses \":\" because it agrees nicely with a set of
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102 LaTeX macros he uses for typesetting annotated games."
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103 :type 'regexp
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104 :group 'gametree)
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105
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106 (defcustom gametree-full-ply-regexp (regexp-quote ".")
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107 "*Matches ends of numbers of moves by the \"first\" player.
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108 For instance, it is an almost universal convention in chess to postfix
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109 numbers of moves by White (if considered in isolation) by the dot \".\"."
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110 :type 'regexp
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111 :group 'gametree)
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112
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113 (defcustom gametree-half-ply-format "%d:"
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114 "*Output format for move numbers of moves by the \"second\" player.
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115 Has to contain \"%d\" to output the actual number."
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116 :type 'string
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117 :group 'gametree)
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118
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119 (defcustom gametree-full-ply-format "%d."
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120 "*Output format for move numbers of moves by the \"first\" player.
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121 Has to contain \"%d\" to output the actual number."
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122 :type 'string
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123 :group 'gametree)
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124
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125 (defcustom gametree-make-heading-function
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126 (function (lambda (level)
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127 (insert (make-string level ?*))))
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128 "A function of one numeric argument, LEVEL, to insert a heading at point.
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129 You should change this if you change `outline-regexp'."
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130 :type 'function
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131 :group 'gametree)
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132
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133 (defvar gametree-local-layout nil
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134 "A list encoding the layout (i.e. the show or hide state) of the file.
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135 If Emacs notices a local variable specification of this variable in
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136 the first line of the buffer while saving the buffer to the visited
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137 file, the local value will be saved there and restored the next time
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138 the file is visited (subject to the usual restriction via
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139 `enable-local-variables'), and the layout will be set accordingly.")
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140
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141 (defcustom gametree-score-opener "{score="
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142 "*The string which opens a score tag, and precedes the actual score."
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143 :type 'string
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144 :group 'gametree)
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145
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146 (defcustom gametree-score-manual-flag "!"
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147 "*String marking the line as manually (as opposed to automatically) scored."
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148 :type 'string
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149 :group 'gametree)
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150
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151 (defcustom gametree-score-closer "}"
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152 "*The string which closes a score tag, and follows the actual score."
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153 :type 'string
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154 :group 'gametree)
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155
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156 (defcustom gametree-score-regexp
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157 (concat "[^\n\^M]*\\("
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158 (regexp-quote gametree-score-opener)
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159 "[ ]*\\("
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160 (regexp-quote gametree-score-manual-flag)
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161 "[ ]*\\)?\\([-+]?[0-9]+\\)"
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162 (regexp-quote gametree-score-closer)
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163 "[ ]*\\)[\n\^M]")
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164 "*Regular expression matching lines that guide the program in scoring.
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165 Its third parenthetical group should match the actual score. Its
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166 first parenthetical group should match the entire score tag. Its
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167 second parenthetical group should be an optional flag that marks the
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168 line as *manually* (as opposed to automatically) scored, which
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169 prevents the program from recursively applying the scoring algorithm
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170 on the subtree headed by the marked line, and makes it use the manual
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171 score instead."
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172 :type 'regexp
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173 :group 'gametree)
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174
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175 (defcustom gametree-default-score 0
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176 "*Score to assume for branches lacking score tags."
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177 :type 'integer
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178 :group 'gametree)
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179
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180 ;;;; Helper functions
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181
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182 (defun gametree-prettify-heading ()
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183 "Insert/delete space between leading asterisks and heading text.
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184 If the current variation is an internal node (i.e. starts with one or
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185 more asterisks), ensure there's at least one space between the
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186 asterisks and the text. If on the other hand this is a leaf, there
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187 should be no leading white space."
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188 (save-excursion
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189 (beginning-of-line 1)
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190 (if (re-search-forward (concat "\\=" outline-regexp) nil t)
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191 (if (not (looking-at "[ \t]+")) (insert " "))
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192 (delete-char (save-excursion (skip-chars-forward " \t"))))
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193 (if (re-search-forward (concat "\\=[ \t]*[1-9][0-9]*\\("
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194 gametree-full-ply-regexp "\\|"
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195 gametree-half-ply-regexp "\\)") nil t)
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196 (if (not (looking-at "[ \t]+")) (insert " ")
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197 (delete-char (1- (save-excursion (skip-chars-forward " \t"))))))))
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198
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199 (defun gametree-looking-at-ply ()
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200 "Read and return the number of the ply under point."
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201 (if (eobp) 0
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202 (let ((boundary (concat "[ \t]*\\([1-9][0-9]*\\)\\("
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203 gametree-full-ply-regexp "\\|"
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204 gametree-half-ply-regexp "\\)"))
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205 (limit (save-excursion (beginning-of-line 1) (point))))
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206 (if (looking-at boundary)
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207 (+ (* 2 (string-to-int (match-string 1)))
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208 (if (string-match gametree-half-ply-regexp (match-string 2)) 1 0))
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209 (save-excursion
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210 (re-search-backward boundary limit)
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211 (skip-chars-backward "0123456789")
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212 (1+ (* 2 (string-to-int
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213 (buffer-substring (point) (match-end 1))))))))))
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214
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215 (defun gametree-current-branch-ply ()
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216 "Return the ply number of the first move of the current variation."
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217 (save-excursion
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218 (beginning-of-line 1)
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219 (re-search-forward (concat "\\=" outline-regexp) nil t)
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220 (gametree-looking-at-ply)))
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221
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222 (defsubst gametree-forward-line ()
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223 (re-search-forward "[\n\^M]" nil 'move))
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224
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225 (defun gametree-current-branch-depth ()
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226 "Return the depth of the current variation in the analysis tree.
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227 This value is simply the outline heading level of the current line."
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228 (save-excursion
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229 (beginning-of-line 1)
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230 (if (looking-at outline-regexp)
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231 (outline-level) 0)))
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232
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233 (defun gametree-transpose-following-leaves ()
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234 "Move the current leaf variation behind all others on the same level."
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235 (let ((following-leaves
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236 (save-excursion
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237 (gametree-forward-line)
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238 (let ((p (point)))
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239 (while (and (not (eobp))
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240 (= 0 (gametree-current-branch-depth)))
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241 (gametree-forward-line))
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242 (prog1 (buffer-substring p (point))
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243 (delete-region p (point)))))))
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244 (save-excursion
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245 (beginning-of-line 1)
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246 (insert following-leaves))))
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247
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248
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249 ;;;; Functions related to the task of saving and restoring current
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250 ;;;; outline layout
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251
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252 (defsubst gametree-show-children-and-entry ()
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253 (show-children)
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254 (show-entry))
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255
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256 (defun gametree-entry-shown-p ()
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257 (save-excursion
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258 (forward-line 1)
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259 (and (bolp) (not (eobp)) (not (looking-at outline-regexp)))))
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260
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261 (defun gametree-children-shown-p ()
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262 (save-excursion
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263 (condition-case nil
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264 (let ((depth (gametree-current-branch-depth)))
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265 (outline-next-visible-heading 1)
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266 (< depth (gametree-current-branch-depth)))
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267 (error nil))))
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268
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269 (defun gametree-current-layout (depth &optional top-level)
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270 (let ((layout nil) (first-time t))
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271 (while (save-excursion
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272 (condition-case nil
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273 (progn
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274 (or (and first-time top-level
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275 (bolp) (looking-at outline-regexp))
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276 (setq first-time nil)
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277 (outline-next-visible-heading 1))
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278 (< depth (gametree-current-branch-depth)))
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279 (error nil)))
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280 (if (not first-time)
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281 (outline-next-visible-heading 1))
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282 (setq first-time nil)
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283 (if (not (gametree-children-shown-p))
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284 (setq layout
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285 (nconc layout
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286 (if (gametree-entry-shown-p)
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287 (list 'show-entry)
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288 (list nil))))
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289 (setq layout (nconc layout (if (gametree-entry-shown-p)
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290 (list 'gametree-show-children-and-entry)
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291 (list 'show-children))))
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292 (let ((sub-layout
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293 (gametree-current-layout (gametree-current-branch-depth))))
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294 (setq layout (nconc layout (list sub-layout))))))
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295 layout))
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296
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297 (defun gametree-save-layout ()
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298 (save-excursion
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299 (goto-char (point-min))
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300 (setq gametree-local-layout (gametree-current-layout 0 t))))
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301
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302 (defun gametree-apply-layout (layout depth &optional top-level)
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303 (let ((first-time t))
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304 (while (and layout
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305 (save-excursion
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306 (condition-case nil
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307 (progn
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308 (or (and first-time top-level
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309 (bolp) (looking-at outline-regexp))
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310 (setq first-time nil)
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311 (outline-next-visible-heading 1))
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312 (< depth (gametree-current-branch-depth)))
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313 (error nil))))
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314 (if (not first-time)
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315 (outline-next-visible-heading 1))
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316 (setq first-time nil)
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317 (hide-subtree)
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318 (if (nth 0 layout)
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319 (funcall (nth 0 layout)))
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320 (if (not (and (nth 1 layout) (listp (nth 1 layout))))
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321 (setq layout (cdr layout))
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322 (gametree-apply-layout (nth 1 layout)
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323 (gametree-current-branch-depth))
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324 (setq layout (cdr (cdr layout)))))))
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325
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326 (defun gametree-restore-layout ()
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327 (save-excursion
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328 (goto-char (point-min))
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329 (gametree-apply-layout gametree-local-layout 0 t)))
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330
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331 (defun gametree-hack-file-layout ()
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332 (save-excursion
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333 (goto-char (point-min))
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334 (if (looking-at "[^\n]*-\*-[^\n]*gametree-local-layout: \\([^;\n]*\\);")
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335 (progn
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336 (goto-char (match-beginning 1))
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337 (delete-region (point) (match-end 1))
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338 (let ((standard-output (current-buffer)))
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339 (princ gametree-local-layout))))))
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340
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341
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342 ;;;; Scoring functions
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343
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344 (defun gametree-current-branch-score ()
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345 "Return score of current variation according to its score tag.
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346 When no score tag is present, use the value of `gametree-default-score'."
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347 (if (looking-at gametree-score-regexp)
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348 (string-to-int (match-string 3))
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349 gametree-default-score))
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350
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351 (defun gametree-compute-reduced-score ()
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352 "Return current internal node score computed recursively from subnodes.
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353 Subnodes which have been manually scored are honored."
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354 (if (or
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355 (= 0 (gametree-current-branch-depth))
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356 (save-excursion (gametree-forward-line) (eobp))
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357 (and (looking-at gametree-score-regexp)
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358 (not (null (match-string 2)))))
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359 (gametree-current-branch-score)
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360 (let ((depth (gametree-current-branch-depth)))
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361 (save-excursion
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362 (gametree-forward-line)
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363 ;; the case of a leaf node has already been handled, so here I
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364 ;; know I am on the 1st line of the current subtree. This can
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365 ;; be either a leaf child, or a subheading.
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366 (let ((running gametree-default-score)
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367 (minmax
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368 (if (= 0 (mod (gametree-current-branch-ply) 2))
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369 'max 'min)))
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370 (while (and (not (eobp))
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371 (= 0 (gametree-current-branch-depth))) ;handle leaves
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372 (setq running (funcall minmax running
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373 (gametree-current-branch-score)))
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374 (gametree-forward-line))
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375 (let ((done (and (not (eobp))
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376 (< depth (gametree-current-branch-depth)))))
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377 (while (not done) ;handle subheadings
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378 (setq running (funcall minmax running
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379 (gametree-compute-reduced-score)))
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380 (setq done (condition-case nil
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381 (outline-forward-same-level 1)
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382 (error nil)))))
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383 running)))))
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384
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385 ;;;; Commands
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386
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387 (defun gametree-insert-new-leaf (&optional at-depth)
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388 "Start a new leaf variation under the current branching point.
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389 The new variation can later be split to be a branching point itself,
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390 with \\[gametree-break-line-here]. If the point is currently on a
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391 leaf variation, this command won't work; use \\[gametree-break-line-here]
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392 on the current line first.
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393
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394 With a numeric arg AT-DEPTH, first go up the tree until a node of
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395 depth AT-DEPTH or smaller is found."
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396 (interactive "*P")
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397 (if (zerop (gametree-current-branch-depth))
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398 (outline-up-heading 0))
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399 (if at-depth
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400 (while (> (gametree-current-branch-depth)
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401 (prefix-numeric-value at-depth))
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402 (outline-up-heading 1)))
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diff changeset
403 (beginning-of-line 1)
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404 (let ((parent-depth (gametree-current-branch-depth)))
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405 (show-entry)
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406 (condition-case nil
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407 (outline-next-visible-heading 1)
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408 (error
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409 (goto-char (point-max))
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410 (if (not (bolp)) (insert "\n"))))
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411 (let ((starting-plys
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412 (if (> (gametree-current-branch-depth) parent-depth)
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413 (gametree-current-branch-ply)
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414 (save-excursion (forward-line -1)
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415 (gametree-current-branch-ply)))))
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416 (goto-char (1- (point)))
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417 (insert "\n")
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418 (insert (format (if (= 0 (mod starting-plys 2))
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419 gametree-full-ply-format
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420 gametree-half-ply-format)
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421 (/ starting-plys 2))))))
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422
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423 (defun gametree-break-line-here (&optional at-move)
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424 "Split the variation node at the point position.
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425 This command works whether the current variation node is a leaf, or is
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426 already branching at its end. The new node is created at a level that
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427 reflects the number of game plys between the beginning of the current
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428 variation and the breaking point.
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429
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430 With a numerical argument AT-MOVE, split the variation before
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431 White's AT-MOVEth move, or Black's if negative. The last option will
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432 only work of Black's moves are explicitly numbered, for instance
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433 `1. e4 1: e5'."
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434 (interactive "*P")
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435 (if at-move (progn
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436 (end-of-line 1)
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437 (let ((limit (point)))
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438 (beginning-of-line 1)
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439 (re-search-forward
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440 (concat
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441 (regexp-quote
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442 (int-to-string (abs (prefix-numeric-value at-move))))
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443 (if (> at-move 0) gametree-full-ply-regexp
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444 gametree-half-ply-regexp)) limit))
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445 (goto-char (match-beginning 0))))
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446 (gametree-transpose-following-leaves)
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447 (let* ((pt (set-marker (make-marker) (point)))
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448 (plys (gametree-current-branch-ply))
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449 (depth (gametree-current-branch-depth))
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450 (old-depth depth))
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451 (if (= depth 0)
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452 (progn
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453 (save-excursion
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454 (outline-previous-visible-heading 1)
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455 (setq depth
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456 (let ((old-branch-ply
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457 (condition-case nil
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458 (gametree-current-branch-ply)
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diff changeset
459 (error 0))))
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diff changeset
460 (if (zerop old-branch-ply)
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461 (1+ (gametree-current-branch-depth))
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462 (+ (gametree-current-branch-depth)
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463 (- plys old-branch-ply))))))
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diff changeset
464 (save-excursion
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diff changeset
465 (beginning-of-line 1)
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Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
466 (funcall gametree-make-heading-function depth)
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Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
467 (gametree-prettify-heading))))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
468 (save-excursion
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
469 (if (not (looking-at (concat "[ \t]*[1-9][0-9]*\\("
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parents:
diff changeset
470 gametree-full-ply-regexp "\\|"
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
471 gametree-half-ply-regexp "\\)")))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
472 (progn
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
473 (insert (format (if (= 0 (mod (gametree-looking-at-ply) 2))
8a36e43748c0 Initial revision
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parents:
diff changeset
474 gametree-full-ply-format
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
475 gametree-half-ply-format)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
476 (/ (gametree-looking-at-ply) 2)))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
477 (gametree-prettify-heading)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
478 (beginning-of-line 1)))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
479 (goto-char pt)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
480 (insert "\n")
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
481 (if (not (= 0 old-depth))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
482 (funcall gametree-make-heading-function
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
483 (+ depth (- (gametree-current-branch-ply) plys))))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
484 (gametree-prettify-heading))))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
485
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
486 (defun gametree-merge-line ()
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
487 "Merges a variation with its only child.
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
488 Does *not* check if the variation has in fact a unique child; users beware."
24225
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
489 (interactive "*")
20782
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
490 (if (zerop (gametree-current-branch-depth))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
491 (outline-up-heading 0))
24225
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
492 (if (looking-at gametree-score-regexp)
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
493 (delete-region (match-beginning 1) (match-end 1)))
20782
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
494 (end-of-line 1)
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Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
495 (let ((prev-depth (save-excursion (forward-line 1)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
496 (gametree-current-branch-depth))))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
497 (delete-char (1+ prev-depth))
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Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
498 (if (zerop prev-depth)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
499 (save-excursion
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
500 (beginning-of-line 1)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
501 (delete-char (gametree-current-branch-depth))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
502 (gametree-prettify-heading)))))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
503
24225
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
504 (defun gametree-insert-score (score &optional auto)
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
505 "Insert a score tag with value SCORE at the end of the current line.
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
506 If this line already has a score tag, just jump to it and alter it.
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
507 When called from a program, optional AUTO flag tells if the score is
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
508 being entered automatically (and thus should lack the manual mark)."
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
509 (interactive "*P")
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
510 (beginning-of-line 1)
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
511 (if (looking-at gametree-score-regexp)
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
512 (progn
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
513 (goto-char (match-beginning 3))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
514 (if (and auto (not (null (match-string 2))))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
515 (delete-region (match-beginning 2) (match-end 2)))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
516 (if (not (null score))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
517 (delete-region (match-beginning 3) (match-end 3)))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
518 (if (and (not auto) (null (match-string 2)))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
519 (insert gametree-score-manual-flag)))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
520 (end-of-line 1)
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
521 (if (= 0 (save-excursion (skip-chars-backward " \t")))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
522 (insert " "))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
523 (insert gametree-score-opener)
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
524 (if (not auto) (insert gametree-score-manual-flag))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
525 (save-excursion (insert gametree-score-closer)))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
526 (if (not (null score))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
527 (save-excursion
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
528 (insert (int-to-string (prefix-numeric-value score))))))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
529
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
530 (defun gametree-compute-and-insert-score ()
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
531 "Compute current node score, maybe recursively from subnodes. Insert it.
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
532 Subnodes which have been manually scored are honored."
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
533 (interactive "*")
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
534 (let ((auto (not (and (looking-at gametree-score-regexp)
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
535 (not (null (match-string 2))))))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
536 (score (gametree-compute-reduced-score)))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
537 (gametree-insert-score score auto)))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
538
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
539
20782
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
540 (defun gametree-layout-to-register (register)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
541 "Store current tree layout in register REGISTER.
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
542 Use \\[gametree-apply-register-layout] to restore that configuration.
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
543 Argument is a character, naming the register."
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
544 (interactive "cLayout to register: ")
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
545 (save-excursion
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
546 (goto-char (point-min))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
547 (set-register register
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
548 (gametree-current-layout 0 t))))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
549
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
550 (defun gametree-apply-register-layout (char)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
551 "Return to a tree layout stored in a register.
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
552 Argument is a character, naming the register."
24225
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
553 (interactive "*cApply layout from register: ")
20782
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
554 (save-excursion
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
555 (goto-char (point-min))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
556 (gametree-apply-layout (get-register char) 0 t)))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
557
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
558 (defun gametree-save-and-hack-layout ()
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
559 "Save the current tree layout and hack the file local variable spec.
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
560 This function saves the current layout in `gametree-local-layout' and,
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
561 if a local file varible specification for this variable exists in the
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
562 buffer, it is replaced by the new value. See the documentation for
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
563 `gametree-local-layout' for more information."
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
564 (interactive)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
565 (gametree-save-layout)
24225
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
566 (let ((inhibit-read-only t))
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
567 (gametree-hack-file-layout))
20782
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
568 nil)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
569
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
570 (define-derived-mode gametree-mode outline-mode "GameTree"
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
571 "Major mode for managing game analysis trees.
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
572 Useful to postal and email chess (and, it is hoped, also checkers, go,
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
573 shogi, etc.) players, it is a slightly modified version of Outline mode.
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
574
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
575 \\{gametree-mode-map}"
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
576 (auto-fill-mode 0)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
577 (make-variable-buffer-local 'write-contents-hooks)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
578 (add-hook 'write-contents-hooks 'gametree-save-and-hack-layout))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
579
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
580 ;;;; Key bindings
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
581
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
582 (define-key gametree-mode-map "\C-c\C-j" 'gametree-break-line-here)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
583 (define-key gametree-mode-map "\C-c\C-v" 'gametree-insert-new-leaf)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
584 (define-key gametree-mode-map "\C-c\C-m" 'gametree-merge-line)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
585 (define-key gametree-mode-map "\C-c\C-r " 'gametree-layout-to-register)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
586 (define-key gametree-mode-map "\C-c\C-r/" 'gametree-layout-to-register)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
587 (define-key gametree-mode-map "\C-c\C-rj" 'gametree-apply-register-layout)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
588 (define-key gametree-mode-map "\C-c\C-y" 'gametree-save-and-hack-layout)
24225
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
589 (define-key gametree-mode-map "\C-c;" 'gametree-insert-score)
985eb547550f Document scoring functionality.
Richard M. Stallman <rms@gnu.org>
parents: 21651
diff changeset
590 (define-key gametree-mode-map "\C-c^" 'gametree-compute-and-insert-score)
20782
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
591
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
592 ;;;; Goodies for mousing users
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
593 (and (fboundp 'track-mouse)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
594 (defun gametree-mouse-break-line-here (event)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
595 (interactive "e")
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
596 (mouse-set-point event)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
597 (gametree-break-line-here))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
598 (defun gametree-mouse-show-children-and-entry (event)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
599 (interactive "e")
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
600 (mouse-set-point event)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
601 (gametree-show-children-and-entry))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
602 (defun gametree-mouse-show-subtree (event)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
603 (interactive "e")
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
604 (mouse-set-point event)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
605 (show-subtree))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
606 (defun gametree-mouse-hide-subtree (event)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
607 (interactive "e")
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
608 (mouse-set-point event)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
609 (hide-subtree))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
610 (define-key gametree-mode-map [M-down-mouse-2 M-mouse-2]
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
611 'gametree-mouse-break-line-here)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
612 (define-key gametree-mode-map [S-down-mouse-1 S-mouse-1]
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
613 'gametree-mouse-show-children-and-entry)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
614 (define-key gametree-mode-map [S-down-mouse-2 S-mouse-2]
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
615 'gametree-mouse-show-subtree)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
616 (define-key gametree-mode-map [S-down-mouse-3 S-mouse-3]
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
617 'gametree-mouse-hide-subtree))
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
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618
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
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619 (provide 'gametree)
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
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620
8a36e43748c0 Initial revision
Richard M. Stallman <rms@gnu.org>
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621 ;;; gametree.el ends here