annotate man/autotype.texi @ 26074:d04d84cab43b

Delete vacant line before Tibetan.
author Kenichi Handa <handa@m17n.org>
date Mon, 18 Oct 1999 02:30:08 +0000
parents 7094579127c8
children 983ad33e1d97
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 @c This is part of the Emacs manual.
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2 @c Copyright (C) 1994, 1995 Free Software Foundation, Inc.
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3 @c Author: Daniel.Pfeiffer@Informatik.START.dbp.de, fax (+49 69) 7588-2389
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4 @c See file emacs.texi for copying conditions.
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5 @node Autotypist, Picture, Abbrevs, Top
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6 @chapter Features for Automatic Typing
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7 @cindex text
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8 @cindex selfinserting text
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9 @cindex autotypist
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10
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11 @dircategory Editors
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12 @direntry
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13 * Autotype: (autotype). Convenient features for text that you enter frequently
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14 in Emacs.
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15 @end direntry
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16
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17 Under certain circumstances you will find yourself typing similar things
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18 over and over again. This is especially true of form letters and programming
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19 language constructs. Project-specific header comments, flow-control
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20 constructs or magic numbers are essentially the same every time. Emacs has
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21 various features for doing tedious and repetitive typing chores for you.
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22
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23 One solution is using skeletons, flexible rules that say what to
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24 insert, and how to do it. Various programming language modes offer some
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25 ready-to-use skeletons, and you can adapt them to suit your needs or
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26 taste, or define new ones.
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27
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28 Another feature is automatic insertion of what you want into empty files,
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29 depending on the file-name or the mode as appropriate. You can have a file or
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30 a skeleton inserted, or you can call a function. Then there is the
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31 possibility to have Un*x interpreter scripts automatically take on a magic
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32 number and be executable as soon as they are saved. Or you can have a
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33 copyright notice's year updated, if necessary, every time you save a file.
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34
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35 @menu
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36 * Using Skeletons:: How to insert a skeleton into your text.
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37 * Wrapping Skeletons:: Putting existing text within a skeleton.
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38 * Skeletons as Abbrevs:: An alternative for issuing skeleton commands.
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39 * Skeleton Language:: Making skeleton commands insert what you want.
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40 * Inserting Pairs:: Typing one character and getting another after point.
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41 * Autoinserting:: Filling up empty files as soon as you visit them.
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42 * Copyrights:: Inserting and updating copyrights.
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43 * Executables:: Turning interpreter scripts into executables.
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44 @end menu
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45
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46
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47
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48 @node Using Skeletons
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49 @section Using Skeletons
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50 @cindex skeletons
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51 @cindex using skeletons
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52
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53 When you want Emacs to insert a form letter or a typical construct of the
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54 programming language you are using, skeletons are a means of accomplishing
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55 this. Normally skeletons each have a command of their own, that, when called,
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56 will insert the skeleton. These commands can be issued in the usual ways
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57 (@xref{Commands}). Modes that offer various skeletons will often bind these
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58 to key-sequences on the @kbd{C-c} prefix, as well as having an @cite{Insert}
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59 menu and maybe even predefined abbrevs for them (@xref{Skeletons as Abbrevs}).
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60
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61 The simplest kind of skeleton will simply insert some text indented
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62 according to the major mode and leave the cursor at a likely place in the
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63 middle. Interactive skeletons may prompt you for a string that will be part
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64 of the inserted text.
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65
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66 Skeletons may ask for input several times. They even have a looping
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67 mechanism in which you will be asked for input as long as you are willing to
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68 furnish it. An example would be multiple ``else if'' conditions. You can
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69 recognize this situation by a prompt ending in ``RET, C-g or C-h''. This
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70 means that entering an empty string will simply assume that you are finished.
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71 Typing quit on the other hand terminates the loop but also the rest of the
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72 skeleton, e.g. an ``else'' clause is skipped. Only a syntactically necessary
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73 termination still gets inserted.
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74
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75
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76
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77 @node Wrapping Skeletons
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78 @section Wrapping Skeletons Around Existing Test
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79 @cindex wrapping skeletons
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80
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81 Often you will find yourself with some code that for whatever reason
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82 suddenly becomes conditional. Or you have written a bit of text and want to
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83 put it in the middle of a form letter. Skeletons provide a means for
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84 accomplishing this, and can even, in the case of programming languages,
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85 reindent the wrapped code for you.
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86
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87 Skeleton commands take an optional numeric prefix argument
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88 (@xref{Arguments}). This is interpreted in two different ways depending
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89 on whether the prefix is positive, i.e. forwards oriented or negative,
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90 i.e. backwards oriented.
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91
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92 A positive prefix means to wrap the skeleton around that many following
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93 words. This is accomplished by putting the words there where the point is
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94 normally left after that skeleton is inserted (@xref{Using Skeletons}). The
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95 point (@xref{Point}) is left at the next interesting spot in the skeleton
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96 instead.
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97
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98 A negative prefix means to do something similar with that many precedingly
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99 marked interregions (@xref{Mark}). In the simplest case, if you type
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100 @kbd{M--} just before issuing the skeleton command, that will wrap the
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101 skeleton around the current region, just like a positive argument would have
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102 wrapped it around a number of words.
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103
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104 Smaller negative arguments will wrap that many interregions into successive
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105 interesting spots within the skeleton, again leaving the point at the next one.
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106 We speak about interregions rather than regions here, because we treat them in
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107 the order they appear in the buffer, which coincides with successive regions
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108 only if they were marked in order.
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109
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110 That is, if you marked in alphabetical order the points A B C [] (where []
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111 represents the point) and call a skeleton command with @kbd{M-- 3}, you will
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112 wrap the text from A to B into the first interesting spot of the skeleton, the
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113 text from B to C into the next one, the text from C to the point into the
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114 third one, and leave the point in the fourth one. If there are less marks in
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115 the buffer, or if the skeleton defines less interesting points, the surplus is
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116 ignored.
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117
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118 If, on the other hand, you marked in alphabetical order the points [] A C B,
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119 and call a skeleton command with @kbd{M-- 3}, you will wrap the text from
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120 point to A, then the text from A to C and finally the text from C to B. This
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121 is done because the regions overlap and Emacs would be helplessly lost if it
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122 tried to follow the order in which you marked these points.
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123
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124
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125
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126 @node Skeletons as Abbrevs
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127 @section Skeletons as Abbrev Expansions
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128 @cindex skeletons as abbrevs
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129
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130 Rather than use a keybinding for every skeleton command, you can also define
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131 an abbreviation (@xref{Defining Abbrevs}) that will expand (@xref{Expanding
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132 Abbrevs}) into the skeleton.
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133
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134 Say you want @samp{ifst} to be an abbreviation for the C language if
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135 statement. You will tell Emacs that @samp{ifst} expands to the empty string
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136 and then calls the skeleton command. In Emacs-lisp you can say something like
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137 @code{(define-abbrev c-mode-abbrev-table "ifst" "" 'c-if)}. Or you can edit
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138 the output from @kbd{M-x list-abbrevs} to make it look like this:
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139
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140 @example
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141 (c-mode-abbrev-table)
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142 "if" 0 "" c-if
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143 @end example
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144
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145 @noindent
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146 (Some blank lines of no semantic significance, and other abbrev tables,
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147 have been omitted.)
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148
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149
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150
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151 @node Skeleton Language
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152 @section Skeleton Language
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153 @cindex skeleton language
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154
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155 @findex skeleton-insert
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156 Skeletons are an shorthand extension to the Lisp language, where various
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157 atoms directly perform either actions on the current buffer or rudimentary
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158 flow control mechanisms. Skeletons are interpreted by the function
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159 @code{skeleton-insert}.
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160
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161 A skeleton is a list starting with an interactor, which is usually a
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162 prompt-string, or @code{nil} when not needed, but can also be a Lisp
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163 expression for complex read functions or for returning some calculated value.
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164 The rest of the list are any number of elements as described in the following
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165 table:
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166
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167 @table @code
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168 @item "string", ?c, ?\c
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169 @vindex skeleton-transformation
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170 Insert string or character. Literal strings and characters are passed through
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171 @code{skeleton-transformation} when that is non-@code{nil}.
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172 @item \n
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173 Insert a newline and align under current line. Use newline character
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174 @code{?\n} to prevent alignment.
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175 @item _
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176 Interesting point. When wrapping skeletons around successive regions, they are
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177 put at these places. Point is left at first @code{_} where nothing is wrapped.
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178 @item >
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179 Indent line according to major mode. When following element is @code{_}, and
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180 there is a interregion that will be wrapped here, indent that interregion.
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181 @item &
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182 Logical and. Iff preceding element moved point, i.e. usually inserted
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183 something, do following element.
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184 @item |
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185 Logical xor. Iff preceding element didn't move point, i.e. usually inserted
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186 nothing, do following element.
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187 @item -number
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188 Delete preceding number characters. Depends on value of
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189 @code{skeleton-untabify}.
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190 @item (), nil
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191 Ignored.
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192 @item lisp expression
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193 Evaluated, and the return value is again interpreted as a skeleton element.
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194 @item str
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195 A special variable that, when evaluated the first time, usually prompts
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196 for input according to the skeleton's interactor. It is then set to the
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197 return value resulting from the interactor. Each subskeleton has its local
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198 copy of this variable.
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199 @item v1, v2
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200 Skeleton-local user variables.
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201 @item '
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202 Evaluate following lisp expression for its side-effect, but prevent it from
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203 being interpreted as a skeleton element.
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204 @item skeleton
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205 Subskeletons are inserted recursively, not once, but as often as the user
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206 enters something at the subskeletons interactor. Thus there must be a
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207 @code{str} in the subskeleton. They can also be used non-interactively, when
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208 prompt is a lisp-expression that returns successive list-elements.
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209 @item resume:
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210 Ignored. Execution resumes here when the user quit during skeleton
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211 interpretation.
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212 @item quit
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213 A constant which is non-@code{nil} when the @code{resume:} section was entered
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214 because the user quit.
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215 @end table
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216
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217 @findex skeleton-further-elements
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218 Some modes also use other skeleton elements they themselves defined. For
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219 example in shell script mode's skeletons you will find @code{<} which does a
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220 rigid indentation backwards, or in cc-mode's skeletons you find the
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221 self-inserting elements @code{@{} and @code{@}}. These are defined by the
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222 buffer-local variable @code{skeleton-further-elements} which is a list of
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223 variables bound while interpreting a skeleton.
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224
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225 @findex define-skeleton
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226 The macro @code{define-skeleton} defines a command for interpreting a
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227 skeleton. The first argument is the command name, the second is a
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228 documentation string, and the rest is an interactor and any number of skeleton
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229 elements together forming a skeleton. This skeleton is assigned to a variable
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230 of the same name as the command and can thus be overridden from your
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231 @file{~/.emacs} file (@xref{Init File}).
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232
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233
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234
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235 @node Inserting Pairs
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236 @section Inserting Matching Pairs of Characters
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237 @cindex inserting pairs
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238 @cindex pairs
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239
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240 Various characters usually appear in pairs. When, for example, you insert
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241 an open parenthesis, no matter whether you are programming or writing prose,
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242 you will surely enter a closing one later. By entering both at the same time
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243 and leaving the cursor inbetween, Emacs can guarantee you that such
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244 parentheses are always balanced. And if you have a non-qwerty keyboard, where
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245 typing some of the stranger programming language symbols makes you bend your
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246 fingers backwards, this can be quite relieving too.
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247
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248 @findex pair-insert-maybe
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249 @vindex pair
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250 This is done by binding the first key (@xref{Rebinding}) of the pair to
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251 @code{pair-insert-maybe} instead of @code{self-insert-command}. The maybe
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252 comes from the fact that this at first surprising behaviour is initially
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253 turned off. To enable it, you must set @code{pair} to some non-@code{nil}
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254 value. And even then, a positive argument (@xref{Arguments}) will make this
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255 key behave like a self inserting key (@xref{Inserting Text}).
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256
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257 @findex pair-on-word
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258 While this breaks with the stated intention of always balancing pairs, it
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259 turns out that one often doesn't want pairing to occur, when the following
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260 character is part of a word. If you want pairing to occur even then, set
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261 @code{pair-on-word} to some non-@code{nil} value.
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262
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263 @vindex pair-alist
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264 Pairing is possible for all visible characters. By default the parenthesis
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265 `(', the square bracket `[', the brace `@{', the pointed bracket `<' and the
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266 backquote ``' will all pair to the symmetrical character. All other
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267 characters will pair themselves. This behaviour can be modified by the
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268 variable @code{pair-alist}. This is in fact an alist of skeletons
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269 (@xref{Skeleton Language}), with the first part of each sublist matching the
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270 typed character. This is the position of the interactor, but since pairs
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271 don't need the @code{str} element, this is ignored.
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272
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273 Some modes have bound the command @code{pair-insert-maybe} to relevant keys.
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274 These modes also configure the pairs as appropriate. For example, when typing
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275 english prose, you'd expect the backquote (`) to pair to the quote (') while
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276 in Shell script mode it must pair to itself. They can also inhibit pairing
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277 in certain contexts. For example an escaped character will stand for itself.
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278
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279
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280
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281 @node Autoinserting
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282 @section Autoinserting Text in Empty Files
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283 @cindex autoinserting
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284
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285 @findex auto-insert
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286 @kbd{M-x auto-insert} will put some predefined text at the beginning of
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287 the buffer. The main application for this function, as its name suggests,
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288 is to have it be called automatically every time an empty, and only an
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289 empty file is visited. This is accomplished by putting @code{(add-hook
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290 'find-file-hooks 'auto-insert)} into your @file{~/.emacs} file (@xref{Init
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291 File}).
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292
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293 @vindex auto-insert-alist
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294 What gets inserted, if anything, is determined by the variable
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295 @code{auto-insert-alist}. The @code{car}s of this list are each either a mode
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296 name, making an element applicable when a buffer is in that mode. Or they
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297 can be a string, which is a regexp matched against the buffer's file name.
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298 In that way different kinds of files that have the same mode in Emacs can be
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299 distinguished. The @code{car}s may also be @code{cons}-cells consisting of
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300 mode name or regexp as above and an additional descriptive string.
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301
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302 When a matching element is found, the @code{cdr} says what to do. It may
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303 be a string, which is a file name, whose contents are to be inserted, if
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304 that file is found in the directory @code{auto-insert-directory} or under a
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305 absolute file name. Or it can be a skeleton (@xref{Skeleton Language}) to
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306 be inserted.
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307
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308 It can also be a function, which allows doing various things. The function
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309 can simply insert some text, indeed, it can be skeleton command (@xref{Using
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310 Skeletons}). It can be a lambda function which will for example conditionally
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311 call another function. Or it can even reset the mode for the buffer. If you
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312 want to perform several such actions in order, you use a vector, i.e. several
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313 of the above elements between square brackets ([...]).
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314
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315 By default C and C++ headers insert a definition of a symbol derived from
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316 the filename to prevent multiple inclusions. C and C++ sources insert an
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317 include of the header. Makefiles insert the file makefile.inc if it exists.
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318
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319 TeX and bibTeX mode files insert the file tex-insert.tex if it exists, while
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320 LaTeX mode files insert insert a typical @code{\documentclass} frame. Html
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321 files insert a skeleton with the usual frame.
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322
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323 Ada mode files call the Ada header skeleton command. Emacs lisp source
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324 files insert the usual header, with a copyright of your environment variable
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325 @code{$ORGANIZATION} or else the FSF, and prompt for valid keywords describing
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326 the contents. Files in a @code{bin/} directory for which Emacs could
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327 determine no specialised mode (@xref{Choosing Modes}) are set to Shell script
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328 mode.
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329
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330 @findex define-auto-insert
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331 In Lisp (@xref{Init File}) you can use the function @code{define-auto-insert}
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332 to add to or modify @code{auto-insert-alist}. See its documentation with
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333 @kbd{C-h f auto-insert-alist}.
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334
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335 @vindex auto-insert
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336 The variable @code{auto-insert} says what to do when @code{auto-insert} is
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337 called non-interactively, e.g. when a newly found file is empty (see above):
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338 @table @code
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339 @item nil
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340 Do nothing.
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341 @item t
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342 Insert something if possible, i.e. there is a matching entry in
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343 @code{auto-insert-alist}.
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344 @item other
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345 Insert something if possible, but mark as unmodified.
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346 @end table
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347
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348 @vindex auto-insert-query
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349 The variable @code{auto-insert-query} controls whether to ask about
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350 inserting something. When this is @code{nil} inserting is only done with
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351 @kbd{M-x auto-insert}. When this is @code{'function} you are queried
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352 whenever @code{auto-insert} is called as a function, such as when Emacs
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353 visits an empty file and you have set the above-mentioned hook. Otherwise
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354 you are alway queried.
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355
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356 @vindex auto-insert-prompt
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357 When querying, the variable @code{auto-insert-prompt}'s value is used as a
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358 prompt for a y-or-n-type question. If this includes a @code{%s} construct,
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359 that is replaced by what caused the insertion rule to be chosen. This is
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360 either a descriptive text, the mode-name of the buffer or the regular
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361 expression that matched the filename.
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362
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363
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364
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365 @node Copyrights
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366 @section Inserting and Updating Copyrights
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367 @cindex copyrights
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368
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369 @findex copyright
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370 @kbd{M-x copyright} is a skeleton inserting command, that adds a copyright
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371 notice at the point. The ``by'' part is taken from your environment variable
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372 @code{$ORGANIZATION} or if that isn't set you are prompted for it. If the
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373 buffer has a comment syntax (@xref{Comments}), this is inserted as a comment.
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374
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375 @findex copyright-update
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376 @vindex copyright-limit
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377 @vindex copyright-current-year
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378 @kbd{M-x copyright-update} looks for a copyright notice in the first
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379 @code{copyright-limit} characters of the buffer and updates it when necessary.
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380 The current year (variable @code{copyright-current-year}) is added to the
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381 existing ones, in the same format as the preceding year, i.e. 1994, '94 or 94.
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382 If a dash-separated year list up to last year is found, that is extended to
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383 current year, else the year is added separated by a comma. Or it replaces
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384 them when this is called with a prefix argument. If a header referring to a
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385 wrong version of the GNU General Public License (@xref{Copying}) is found,
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386 that is updated too.
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387
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388 An interesting application for this function is to have it be called
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389 automatically every time a file is saved. This is accomplished by putting
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390 @code{(add-hook 'write-file-hooks 'copyright-update)} into your @file{~/.emacs}
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391 file (@xref{Init File}).
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392
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393 @vindex copyright-query
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394 The variable @code{copyright-query} controls whether to update the
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395 copyright or whether to ask about it. When this is @code{nil} updating is
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396 only done with @kbd{M-x copyright-update}. When this is @code{'function}
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397 you are queried whenever @code{copyright-update} is called as a function,
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398 such as in the @code{write-file-hooks} feature mentioned above. Otherwise
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399 you are always queried.
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400
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401
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402
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403 @node Executables
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404 @section Making Interpreter Scripts Executable
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405 @cindex executables
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406
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407 @vindex executable-prefix
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408 @vindex executable-chmod
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409 Various Un*x interpreter modes such as Shell script mode or AWK mode
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410 will automatically insert or update the buffer's magic number, a special
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411 comment on the first line that makes the @code{exec()} systemcall know how
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412 to execute the script. To this end the script is automatically made
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413 executable upon saving, with @code{executable-chmod} as argument to the
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414 system @code{chmod} command. The magic number is prefixed by the value of
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415 @code{executable-prefix}.
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416
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417 @vindex executable-magicless-file-regexp
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418 Any file whos name matches @code{executable-magicless-file-regexp} is not
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419 furnished with a magic number, nor is it made executable. This is mainly
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420 intended for resource files, which are only meant to be read in.
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421
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422 @vindex executable-insert
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423 The variable @code{executable-insert} says what to do when
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424 @code{executable-set-magic} is called non-interactively, e.g. when file has no
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425 or the wrong magic number:
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426 @table @code
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427 @item nil
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428 Do nothing.
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429 @item t
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430 Insert or update magic number.
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431 @item other
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432 Insert or update magic number, but mark as unmodified.
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433 @end table
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434
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435 @findex executable-set-magic
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436 @vindex executable-query
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437 The variable @code{executable-query} controls whether to ask about
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438 inserting or updating the magic number. When this is @code{nil} updating
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439 is only done with @kbd{M-x executable-set-magic}. When this is
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440 @code{'function} you are queried whenever @code{executable-set-magic} is
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diff changeset
441 called as a function, such as when Emacs puts a buffer in Shell script
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442 mode. Otherwise you are alway queried.
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443
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444 @findex executable-self-display
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445 @kbd{M-x executable-self-display} adds a magic number to the buffer, which
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446 will turn it into a self displaying text file, when called as a Un*x command.
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447 The ``interpreter'' used is @code{executable-self-display} with argument
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448 @code{+2}.