2316
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1 @setfilename LNEWS
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2
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3 @section New Features in the Lisp Language
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4
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5 @end itemize
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6 @itemize @bullet
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7 @item
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8 The new function @code{delete} is a traditional Lisp function. It takes
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9 two arguments, @var{elt} and @var{list}, and deletes from @var{list} any
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10 elements that are equal to @var{elt}. It uses the function @code{equal}
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11 to compare elements with @var{elt}.
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12
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13 @item
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14 The new function @code{member} is a traditional Lisp function. It takes
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15 two arguments, @var{elt} and @var{list}, and finds the first element of
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16 @var{list} that is equal to @var{elt}. It uses the function
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17 @code{equal} to compare each list element with @var{elt}.
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18
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19 The value is a sublist of @var{list}, whose first element is the one
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20 that was found. If no matching element is found, the value is
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21 @code{nil}.
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22
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23 @ignore @c Seems not to be true, from looking at the code.
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24 @item
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25 The function @code{equal} is now more robust: it does not crash due to
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26 circular list structure.
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27 @end ignore
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28
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29 @item
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30 The new function @code{indirect-function} finds the effective function
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31 definition of an object called as a function. If the object is a
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32 symbol, @code{indirect-function} looks in the function definition of the
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33 symbol. It keeps doing this until it finds something that is not a
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34 symbol.
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35
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36 @item
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37 There are new escape sequences for use in character and string
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38 constants. The escape sequence @samp{\a} is equivalent to @samp{\C-g},
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39 the @sc{ASCII} @sc{BEL} character (code 7). The escape sequence
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40 @samp{\x} followed by a hexidecimal number represents the character
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41 whose @sc{ASCII} code is that number. There is no limit on the number
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42 of digits in the hexidecimal value.
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43
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44 @item
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45 The function @code{read} when reading from a buffer now does not skip a
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46 terminator character that terminates a symbol. It leaves that character
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47 to be read (or just skipped, if it is whitespace) next time.
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48
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49 @item
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50 When you use a function @var{function} as the input stream for
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51 @code{read}, it is usually called with no arguments, and should return
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52 the next character. In Emacs 19, sometimes @var{function} is called
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53 with one argument (always a character). When that happens,
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54 @var{function} should save the argument and arrange to return it when
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55 called next time.
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56
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57 @item
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58 @code{random} with integer argument @var{n} returns a random number
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59 between 0 and @var{n}@minus{}1.
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60
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61 @item
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62 The functions @code{documentation} and @code{documentation-property} now
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63 take an additional optional argument which, if non-@code{nil}, says to
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64 refrain from calling @code{substitute-command-keys}. This way, you get
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65 the exact text of the documentation string as written, without the usual
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66 substitutions. Make sure to call @code{substitute-command-keys}
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67 yourself if you decide to display the string.
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68
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69 @ignore
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70 @item
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71 The new function @code{invocation-name} returns as a string the program
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72 name that was used to run Emacs, with any directory names discarded.
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73 @c ??? This hasn't been written yet. ???
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74 @end ignore
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75
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76 @item
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77 The new function @code{map-y-or-n-p} makes it convenient to ask a series
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78 of similar questions. The arguments are @var{prompter}, @var{actor},
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79 @var{list}, and optional @var{help}.
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80
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81 The value of @var{list} is a list of objects, or a function of no
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82 arguments to return either the next object or @code{nil} meaning there
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83 are no more.
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84
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85 The argument @var{prompter} specifies how to ask each question. If
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86 @var{prompter} is a string, the question text is computed like this:
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87
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88 @example
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89 (format @var{prompter} @var{object})
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90 @end example
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91
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92 @noindent
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93 where @var{object} is the next object to ask about.
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94
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95 If not a string, @var{prompter} should be a function of one argument
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96 (the next object to ask about) and should return the question text.
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97
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98 The argument @var{actor} should be a function of one argument, which is
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99 called with each object that the user says yes for. Its argument is
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100 always one object from @var{list}.
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101
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102 If @var{help} is given, it is a list @code{(@var{object} @var{objects}
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103 @var{action})}, where @var{object} is a string containing a singular
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104 noun that describes the objects conceptually being acted on;
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105 @var{objects} is the corresponding plural noun and @var{action} is a
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106 transitive verb describing @var{actor}. The default is @code{("object"
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107 "objects" "act on")}.
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108
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109 Each time a question is asked, the user may enter @kbd{y}, @kbd{Y}, or
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110 @key{SPC} to act on that object; @kbd{n}, @kbd{N}, or @key{DEL} to skip
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111 that object; @kbd{!} to act on all following objects; @key{ESC} or
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112 @kbd{q} to exit (skip all following objects); @kbd{.} (period) to act on
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113 the current object and then exit; or @kbd{C-h} to get help.
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114
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115 @code{map-y-or-n-p} returns the number of objects acted on.
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116
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117 @item
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118 You can now ``set'' environment variables with the @code{setenv}
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119 command. This works by setting the variable @code{process-environment},
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120 which @code{getenv} now examines in preference to the environment Emacs
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121 received from its parent.
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122 @end itemize
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123
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124 @section New Features for Loading Libraries
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125
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126 You can now arrange to run a hook if a particular Lisp library is
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127 loaded.
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128
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129 The variable @code{after-load-alist} is an alist of expressions to be
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130 evalled when particular files are loaded. Each element looks like
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131 @code{(@var{filename} @var{forms}@dots{})}.
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132
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133 When @code{load} is run and the file name argument equals
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134 @var{filename}, the @var{forms} in the corresponding element are
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135 executed at the end of loading. @var{filename} must match exactly!
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136 Normally @var{filename} is the name of a library, with no directory
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137 specified, since that is how @code{load} is normally called.
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138
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139 An error in @var{forms} does not undo the load, but does prevent
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140 execution of the rest of the @var{forms}.
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141
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142 The function @code{eval-after-load} provides a convenient way to add
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143 entries to the alist. Call it with two arguments, @var{file} and a
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144 form to execute.
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145
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146 The function @code{autoload} now supports autoloading a keymap.
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147 Use @code{keymap} as the fourth argument if the autoloaded function
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148 will become a keymap when loaded.
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149
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150 There is a new feature for specifying which functions in a library should
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151 be autoloaded by writing special ``magic'' comments in that library itself.
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152
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153 Write @samp{;;;###autoload} on a line by itself before a function
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154 definition before the real definition of the function, in its
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155 autoloadable source file; then the command @kbd{M-x
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156 update-file-autoloads} automatically puts the @code{autoload} call into
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157 @file{loaddefs.el}.
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158
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159 You can also put other kinds of forms into @file{loaddefs.el}, by
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160 writing @samp{;;;###autoload} followed on the same line by the form.
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161 @kbd{M-x update-file-autoloads} copies the form from that line.
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162
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163 @section Compilation Features
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164
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165 @itemize @bullet
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166 @item
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167 Inline functions.
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168
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169 You can define an @dfn{inline function} with @code{defsubst}. Use
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170 @code{defsubst} just like @code{defun}, and it defines a function which
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171 you can call in all the usual ways. Whenever the function thus defined
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172 is used in compiled code, the compiler will open code it.
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173
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174 You can get somewhat the same effects with a macro, but a macro has the
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175 limitation that you can use it only explicitly; a macro cannot be called
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176 with @code{apply}, @code{mapcar} and so on. Also, it takes some work to
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177 convert an ordinary function into a macro. To convert it into an inline
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178 function, simply replace @code{defun} with @code{defsubst}.
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179
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180 Making a function inline makes explicit calls run faster. But it also
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181 has disadvantages. For one thing, it reduces flexibility; if you change
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182 the definition of the function, calls already inlined still use the old
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183 definition until you recompile them.
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184
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185 Another disadvantage is that making a large function inline can increase
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186 the size of compiled code both in files and in memory. Since the
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187 advantages of inline functions are greatest for small functions, you
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188 generally should not make large functions inline.
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189
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190 Inline functions can be used and open coded later on in the same file,
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191 following the definition, just like macros.
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192
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193 @item
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194 The command @code{byte-compile-file} now offers to save any buffer
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195 visiting the file you are compiling.
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196
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197 @item
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198 The new command @code{compile-defun} reads, compiles and executes the
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199 defun containing point. If you use this on a defun that is actually a
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200 function definition, the effect is to install a compiled version of
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201 that function.
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202
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203 @item
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204 Whenever you load a Lisp file or library, you now receive a warning if
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205 the directory contains both a @samp{.el} file and a @samp{.elc} file,
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206 and the @samp{.el} file is newer. This typically indicates that someone
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207 has updated the Lisp code but forgotten to recompile it, so the changes
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208 do not take effect. The warning is a reminder to recompile.
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209
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210 @item
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211 The special form @code{eval-when-compile} marks the forms it contains to
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212 be evaluated at compile time @emph{only}. At top-level, this is
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213 analogous to the Common Lisp idiom @code{(eval-when (compile)
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214 @dots{})}. Elsewhere, it is similar to the Common Lisp @samp{#.} reader
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215 macro (but not when interpreting).
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216
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217 If you're thinking of using this feature, we recommend you consider whether
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218 @code{provide} and @code{require} might do the job as well.
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219
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220 @item
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221 The special form @code{eval-and-compile} is similar to
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222 @code{eval-when-compile}, but the whole form is evaluated both at
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223 compile time and at run time.
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224
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225 If you're thinking of using this feature, we recommend you consider
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226 whether @code{provide} and @code{require} might do the job as well.
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227
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228 @item
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229 Emacs Lisp has a new data type for byte-code functions. This makes
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230 them faster to call, and also saves space. Internally, a byte-code
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231 function object is much like a vector; however, the evaluator handles
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232 this data type specially when it appears as a function to be called.
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233
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234 The printed representation for a byte-code function object is like that
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235 for a vector, except that it starts with @samp{#} before the opening
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236 @samp{[}. A byte-code function object must have at least four elements;
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237 there is no maximum number, but only the first six elements are actually
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238 used. They are:
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239
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240 @table @var
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241 @item arglist
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242 The list of argument symbols.
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243
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244 @item byte-code
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245 The string containing the byte-code instructions.
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246
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247 @item constants
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248 The vector of constants referenced by the byte code.
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249
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250 @item stacksize
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251 The maximum stack size this function needs.
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252
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253 @item docstring
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254 The documentation string (if any); otherwise, @code{nil}.
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255
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256 @item interactive
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257 The interactive spec (if any). This can be a string or a Lisp
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258 expression. It is @code{nil} for a function that isn't interactive.
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259 @end table
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260
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261 The predicate @code{byte-code-function-p} tests whether a given object
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262 is a byte-code function.
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263
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264 You can create a byte-code function object in a Lisp program
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265 with the function @code{make-byte-code}. Its arguments are the elements
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266 to put in the byte-code function object.
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267
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268 You should not try to come up with the elements for a byte-code function
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269 yourself, because if they are inconsistent, Emacs may crash when you
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270 call the function. Always leave it to the byte compiler to create these
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271 objects; it, we hope, always makes the elements consistent.
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272 @end itemize
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273
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274 @section Floating Point Numbers
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275
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276 You can now use floating point numbers in Emacs, if you define the macro
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277 @code{LISP_FLOAT_TYPE} when you compile Emacs.
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278
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279 The printed representation for floating point numbers requires either a
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280 decimal point surrounded by digits, or an exponent, or both. For
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281 example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2} and @samp{1.5e3} are
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282 four ways of writing a floating point number whose value is 1500.
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283
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284 The existing predicate @code{numberp} now returns @code{t} if the
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285 argument is any kind of number---either integer or floating. The new
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286 predicates @code{integerp} and @code{floatp} check for specific types of
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287 numbers.
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288
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289 You can do arithmetic on floating point numbers with the ordinary
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290 arithmetic functions, @code{+}, @code{-}, @code{*} and @code{/}. If you
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291 call one of these functions with both integers and floating point
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292 numbers among the arguments, the arithmetic is done in floating point.
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293 The same applies to the numeric comparison functions such as @code{=}
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294 and @code{<}. The remainder function @code{%} does not accept floating
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295 point arguments, and neither do the bitwise boolean operations such as
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296 @code{logand} or the shift functions such as @code{ash}.
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297
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298 There is a new arithmetic function, @code{abs}, which returns the absolute
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299 value of its argument. It handles both integers and floating point
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300 numbers.
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301
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302 To convert an integer to floating point, use the function @code{float}.
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303 There are four functions to convert floating point numbers to integers;
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304 they differ in how they round. @code{truncate} rounds toward 0,
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305 @code{floor} rounds down, @code{ceil} rounds up, and @code{round}
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306 produces the nearest integer.
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307
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308 You can use @code{logb} to extract the binary exponent of a floating
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309 point number. More precisely, it is the logarithm base 2, rounded down
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310 to an integer.
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311
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312 Emacs has several new mathematical functions that accept any kind of
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313 number as argument, but always return floating point numbers.
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314
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315 @table @code
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316 @item cos
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317 @findex cos
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318 @itemx sin
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319 @findex sin
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320 @itemx tan
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321 @findex tan
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322 Trigonometric functions.
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323 @item acos
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324 @findex acos
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325 @itemx asin
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326 @findex asin
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327 @itemx atan
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328 @findex atan
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329 Inverse trigonometric functions.
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330 @item exp
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331 @findex exp
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332 The exponential function (power of @var{e}).
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333 @item log
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334 @findex log
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335 Logarithm base @var{e}.
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336 @item expm1
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337 @findex expm1
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338 Power of @var{e}, minus 1.
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339 @item log1p
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340 @findex log1p
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341 Add 1, then take the logarithm.
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342 @item log10
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343 @findex log10
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344 Logarithm base 10
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345 @item expt
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346 @findex expt
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347 Raise @var{x} to power @var{y}.
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348 @item sqrt
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349 @findex sqrt
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350 The square root function.
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351 @end table
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352
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353 The new function @code{string-to-number} now parses a string containing
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354 either an integer or a floating point number, returning the number.
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355
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356 The @code{format} function now handles the specifications @samp{%e},
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357 @samp{%f} and @samp{%g} for printing floating point numbers; likewise
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358 @code{message}.
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359
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360 The new variable @code{float-output-format} controls how Lisp prints
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361 floating point numbers. Its value should be @code{nil} or a string.
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362
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363 If it is a string, it should contain a @samp{%}-spec like those accepted
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364 by @code{printf} in C, but with some restrictions. It must start with
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365 the two characters @samp{%.}. After that comes an integer which is the
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366 precision specification, and then a letter which controls the format.
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367
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368 The letters allowed are @samp{e}, @samp{f} and @samp{g}. Use @samp{e}
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369 for exponential notation (@samp{@var{dig}.@var{digits}e@var{expt}}).
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370 Use @samp{f} for decimal point notation
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371 (@samp{@var{digits}.@var{digits}}). Use @samp{g} to choose the shorter
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372 of those two formats for the number at hand.
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373
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374 The precision in any of these cases is the number of digits following
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375 the decimal point. With @samp{f}, a precision of 0 means to omit the
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376 decimal point. 0 is not allowed with @samp{f} or @samp{g}.
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377
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378 A value of @code{nil} means to use the format @samp{%.20g}.
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379
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380 No matter what the value of @code{float-output-format}, printing ensures
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381 that the result fits the syntax rules for a floating point number. If
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382 it doesn't fit (for example, if it looks like an integer), it is
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383 modified to fit. By contrast, the @code{format} function formats
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384 floating point numbers without requiring the output to fit the
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385 syntax rules for floating point number.
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386
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387 @section New Features for Printing And Formatting Output
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388
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389 @itemize @bullet
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390 @item
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391 The @code{format} function has a new feature: @samp{%S}. This print
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392 spec prints any kind of Lisp object, even a string, using its Lisp
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393 printed representation.
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394
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395 By contrast, @samp{%s} prints everything without quotation.
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396
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397 @item
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398 @code{prin1-to-string} now takes an optional second argument which says
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399 not to print the Lisp quotation characters. (In other words, to use
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400 @code{princ} instead of @code{prin1}.)
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401
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402 @item
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403 The new variable @code{print-level} specifies the maximum depth of list
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404 nesting to print before cutting off all deeper structure. A value of
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405 @code{nil} means no limit.
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406 @end itemize
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407
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408 @section Changes in Basic Editing Functions
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409
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410 @itemize @bullet
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411 @item
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412 There are two new primitives for putting text in the kill ring:
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413 @code{kill-new} and @code{kill-append}.
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414
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415 The function @code{kill-new} adds a string to the front of the kill ring.
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416
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417 Use @code{kill-append} to add a string to a previous kill. The second
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418 argument @var{before-p}, if non-@code{nil}, says to add the string at
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419 the beginning; otherwise, it goes at the end.
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420
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421 Both of these functions apply @code{interprogram-cut-function} to the
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422 entire string of killed text that ends up at the beginning of the kill
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423 ring.
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424
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425 @item
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426 The new function @code{current-kill} rotates the yanking pointer in the
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427 kill ring by @var{n} places, and returns the text at that place in the
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428 ring. If the optional second argument @var{do-not-move} is
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429 non-@code{nil}, it doesn't actually move the yanking point; it just
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430 returns the @var{n}th kill forward. If @var{n} is zero, indicating a
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431 request for the latest kill, @code{current-kill} calls
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432 @code{interprogram-paste-function} (documented below) before consulting
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433 the kill ring.
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434
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435 All Emacs Lisp programs should either use @code{current-kill},
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|
436 @code{kill-new}, and @code{kill-append} to manipulate the kill ring, or
|
|
437 be sure to call @code{interprogram-paste-function} and
|
|
438 @code{interprogram-cut-function} as appropriate.
|
|
439
|
|
440 @item
|
|
441 The variables @code{interprogram-paste-function} and
|
|
442 @code{interprogram-cut-function} exist so that you can provide functions
|
|
443 to transfer killed text to and from other programs.
|
|
444
|
|
445 @item
|
|
446 The @code{kill-region} function can now be used in read-only buffers.
|
|
447 It beeps, but adds the region to the kill ring without deleting it.
|
|
448
|
|
449 @item
|
|
450 The new function @code{compare-buffer-substrings} lets you compare two
|
|
451 substrings of the same buffer or two different buffers. Its arguments
|
|
452 look like this:
|
|
453
|
|
454 @example
|
|
455 (compare-buffer-substrings @var{buf1} @var{beg1} @var{end1} @var{buf2} @var{beg2} @var{end2})
|
|
456 @end example
|
|
457
|
|
458 The first three arguments specify one substring, giving a buffer and two
|
|
459 positions within the buffer. The last three arguments specify the other
|
|
460 substring in the same way.
|
|
461
|
|
462 The value is negative if the first substring is less, positive if the
|
|
463 first is greater, and zero if they are equal. The absolute value of
|
|
464 the result is one plus the index of the first different characters.
|
|
465
|
|
466 @item
|
|
467 Overwrite mode treats tab and newline characters specially. You can now
|
|
468 turn off this special treatment by setting @code{overwrite-binary-mode}
|
|
469 to @code{t}.
|
|
470
|
|
471 @item
|
|
472 Once the mark ``exists'' in a buffer, it normally never ceases to
|
|
473 exist. However, it may become @dfn{inactive}. The variable
|
|
474 @code{mark-active}, which is always local in all buffers, indicates
|
|
475 whether the mark is active: non-@code{nil} means yes.
|
|
476
|
|
477 A command can request deactivation of the mark upon return to the editor
|
|
478 command loop by setting @code{deactivate-mark} to a non-@code{nil}
|
|
479 value. Transient Mark mode works by causing the buffer modification
|
|
480 primitives to set @code{deactivate-mark}.
|
|
481
|
|
482 The variables @code{activate-mark-hook} and @code{deactivate-mark-hook}
|
|
483 are normal hooks run, respectively, when the mark becomes active andwhen
|
|
484 it becomes inactive. The hook @code{activate-mark-hook} is also run at
|
|
485 the end of a command if the mark is active and the region may have
|
|
486 changed.
|
|
487
|
|
488 @item
|
|
489 The function @code{move-to-column} now accepts a second optional
|
|
490 argument @var{force}, in addition to @var{column}; if the requested
|
|
491 column @var{column} is in the middle of a tab character and @var{force}
|
|
492 is non-@code{nil}, @code{move-to-column} replaces the tab with the
|
|
493 appropriate sequence of spaces so that it can place point exactly at
|
|
494 @var{column}.
|
|
495
|
|
496 @item
|
|
497 The search functions when successful now return the value of point
|
|
498 rather than just @code{t}. This affects the functions
|
|
499 @code{search-forward}, @code{search-backward},
|
|
500 @code{word-search-forward}, @code{word-search-backward},
|
|
501 @code{re-search-forward}, and @code{re-search-backward}.
|
|
502
|
|
503 @item
|
|
504 When you do regular expression searching or matching, there is no longer
|
|
505 a limit to how many @samp{\(@dots{}\)} pairs you can get information
|
|
506 about with @code{match-beginning} and @code{match-end}. Also, these
|
|
507 parenthetical groupings may now be nested to any degree.
|
|
508
|
|
509 @item
|
|
510 The new special form @code{save-match-data} preserves the regular
|
|
511 expression match status. Usage: @code{(save-match-data
|
|
512 @var{body}@dots{})}.
|
|
513
|
|
514 @item
|
|
515 The function @code{translate-region} applies a translation table to the
|
|
516 characters in a part of the buffer. Invoke it as
|
|
517 @code{(translate-region @var{start} @var{end} @var{table})}; @var{start}
|
|
518 and @var{end} bound the region to translate.
|
|
519
|
|
520 The translation table @var{table} is a string; @code{(aref @var{table}
|
|
521 @var{ochar})} gives the translated character corresponding to
|
|
522 @var{ochar}. If the length of @var{table} is less than 256, any
|
|
523 characters with codes larger than the length of @var{table} are not
|
|
524 altered by the translation.
|
|
525
|
|
526 @code{translate-region} returns the number of characters which were
|
|
527 actually changed by the translation. This does not count characters
|
|
528 which were mapped into themselves in the translation table.
|
|
529
|
|
530 @item
|
|
531 There are two new hook variables that let you notice all changes in all
|
|
532 buffers (or in a particular buffer, if you make them buffer-local):
|
|
533 @code{before-change-function} and @code{after-change-function}.
|
|
534
|
|
535 If @code{before-change-function} is non-@code{nil}, then it is called
|
|
536 before any buffer modification. Its arguments are the beginning and end
|
|
537 of the region that is going to change, represented as integers. The
|
|
538 buffer that's about to change is always the current buffer.
|
|
539
|
|
540 If @code{after-change-function} is non-@code{nil}, then it is called
|
|
541 after any buffer modification. It takes three arguments: the beginning
|
|
542 and end of the region just changed, and the length of the text that
|
|
543 existed before the change. (To get the current length, subtract the
|
|
544 rrgion beginning from the region end.) All three arguments are
|
|
545 integers. The buffer that's about to change is always the current
|
|
546 buffer.
|
|
547
|
|
548 Both of these variables are temporarily bound to @code{nil} during the
|
|
549 time that either of these hooks is running. This means that if one of
|
|
550 these functions changes the buffer, that change won't run these
|
|
551 functions. If you do want hooks to be run recursively, write your hook
|
|
552 functions to bind these variables back to their usual values.
|
|
553
|
|
554 @item
|
|
555 The hook @code{first-change-hook} is run using @code{run-hooks} whenever
|
|
556 a buffer is changed that was previously in the unmodified state.
|
|
557
|
|
558 @item
|
|
559 The second argument to @code{insert-abbrev-table-description} is
|
|
560 now optional.
|
|
561 @end itemize
|
|
562
|
|
563 @section Text Properties
|
|
564
|
|
565 Each character in a buffer or a string can have a @dfn{text property
|
|
566 list}, much like the property list of a symbol. The properties belong
|
|
567 to a particular character at a particular place, such as, the letter
|
|
568 @samp{T} at the beginning of this sentence. Each property has a name,
|
|
569 which is usually a symbol, and an associated value, which can be any
|
|
570 Lisp object---just as for properties of symbols (@pxref{Property Lists}).
|
|
571
|
|
572 You can use the property @code{face-code} to control the font and
|
|
573 color of text. That is the only property name which currently has a
|
|
574 special meaning, but you can create properties of any name and examine
|
|
575 them later for your own purposes.
|
|
576
|
|
577 Copying text between strings and buffers preserves the properties
|
|
578 along with the characters; this includes such diverse functions as
|
|
579 @code{substring}, @code{insert}, and @code{buffer-substring}.
|
|
580
|
|
581 Since text properties are considered part of the buffer contents,
|
|
582 changing properties in a buffer ``modifies'' the buffer, and you can
|
|
583 also undo such changes.
|
|
584
|
|
585 Strings with text properties have a special printed representation
|
|
586 which describes all the properties. This representation is also the
|
|
587 read syntax for such a string. It looks like this:
|
|
588
|
|
589 @example
|
|
590 #("@var{characters}" @var{property-data}...)
|
|
591 @end example
|
|
592
|
|
593 @noindent
|
|
594 where @var{property-data} is zero or more elements in groups of three as
|
|
595 follows:
|
|
596
|
|
597 @example
|
|
598 @var{beg} @var{end} @var{plist}
|
|
599 @end example
|
|
600
|
|
601 @noindent
|
|
602 The elements @var{beg} and @var{end} are integers, and together specify
|
|
603 a portion of the string; @var{plist} is the property list for that
|
|
604 portion.
|
|
605
|
|
606 @subsection Examining Text Properties
|
|
607
|
|
608 The simplest way to examine text properties is to ask for the value of
|
|
609 a particular property of a particular character. For that, use
|
|
610 @code{get-text-property}. Use @code{text-properties-at} to get the
|
|
611 entire property list of a character. @xref{Property Search}, for
|
|
612 functions to examine the properties of a number of characters at once.
|
|
613
|
|
614 @code{(get-text-property @var{pos} @var{prop} @var{object})} returns the
|
|
615 @var{prop} property of the character after @var{pos} in @var{object} (a
|
|
616 buffer or string). The argument @var{object} is optional and defaults
|
|
617 to the current buffer.
|
|
618
|
|
619 @code{(text-properties-at @var{pos} @var{object})} returns the entire
|
|
620 property list of the character after @var{pos} in the string or buffer
|
|
621 @var{object} (which defaults to the current buffer).
|
|
622
|
|
623 @subsection Changing Text Properties
|
|
624
|
|
625 There are three primitives for changing properties of a specified
|
|
626 range of text:
|
|
627
|
|
628 @table @code
|
|
629 @item add-text-properties
|
|
630 This function puts on specified properties, leaving other existing
|
|
631 properties unaltered.
|
|
632
|
|
633 @item put-text-property
|
|
634 This function puts on a single specified property, leaving others
|
|
635 unaltered.
|
|
636
|
|
637 @item remove-text-properties
|
|
638 This function removes specified properties, leaving other
|
|
639 properties unaltered.
|
|
640
|
|
641 @item set-text-properties
|
|
642 This function replaces the entire property list, leaving no vessage of
|
|
643 the properties that that text used to have.
|
|
644 @end table
|
|
645
|
|
646 All these functions take four arguments: @var{start}, @var{end},
|
|
647 @var{props}, and @var{object}. The last argument is optional and
|
|
648 defaults to the current buffer. The argument @var{props} has the form
|
|
649 of a property list.
|
|
650
|
|
651 @subsection Property Search Functions
|
|
652
|
|
653 In typical use of text properties, most of the time several or many
|
|
654 consecutive characters have the same value for a property. Rather than
|
|
655 writing your programs to examine characters one by one, it is much
|
|
656 faster to process chunks of text that have the same property value.
|
|
657
|
|
658 The functions @code{next-property-change} and
|
|
659 @code{previous-property-change} scan forward or backward from position
|
|
660 @var{pos} in @var{object}, looking for a change in any property between
|
|
661 two characters scanned. They returns the position between those two
|
|
662 characters, or @code{nil} if no change is found.
|
|
663
|
|
664 The functions @code{next-single-property-change} and
|
|
665 @code{previous-single-property-change} are similar except that you
|
|
666 specify a particular property and they look for changes in the value of
|
|
667 that property only. The property is the second argument, and
|
|
668 @var{object} is third.
|
|
669
|
|
670 @subsection Special Properties
|
|
671
|
|
672 If a character has a @code{category} property, we call it the
|
|
673 @dfn{category} of the character. It should be a symbol. The properties
|
|
674 of the symbol serve as defaults for the properties of the character.
|
|
675
|
|
676 You can use the property @code{face-code} to control the font and
|
|
677 color of text. That is the only property name which currently has a
|
|
678 special meaning, but you can create properties of any name and examine
|
|
679 them later for your own purposes.
|
|
680 about face codes.
|
|
681
|
|
682 You can specify a different keymap for a portion of the text by means
|
|
683 of a @code{local-map} property. The property's value, for the character
|
|
684 after point, replaces the buffer's local map.
|
|
685
|
|
686 If a character has the property @code{read-only}, then modifying that
|
|
687 character is not allowed. Any command that would do so gets an error.
|
|
688
|
|
689 If a character has the property @code{modification-hooks}, then its
|
|
690 value should be a list of functions; modifying that character calls all
|
|
691 of those functions. Each function receives two arguments: the beginning
|
|
692 and end of the part of the buffer being modified. Note that if a
|
|
693 particular modification hook function appears on several characters
|
|
694 being modified by a single primitive, you can't predict how many times
|
|
695 the function will be called.
|
|
696
|
|
697 Insertion of text does not, strictly speaking, change any existing
|
|
698 character, so there is a special rule for insertion. It compares the
|
|
699 @code{read-only} properties of the two surrounding characters; if they
|
|
700 are @code{eq}, then the insertion is not allowed. Assuming insertion is
|
|
701 allowed, it then gets the @code{modification-hooks} properties of those
|
|
702 characters and calls all the functions in each of them. (If a function
|
|
703 appears on both characters, it may be called once or twice.)
|
|
704
|
|
705 The special properties @code{point-entered} and @code{point-left}
|
|
706 record hook functions that report motion of point. Each time point
|
|
707 moves, Emacs compares these two property values:
|
|
708
|
|
709 @itemize @bullet
|
|
710 @item
|
|
711 the @code{point-left} property of the character after the old location,
|
|
712 and
|
|
713 @item
|
|
714 the @code{point-entered} property of the character after the new
|
|
715 location.
|
|
716 @end itemize
|
|
717
|
|
718 @noindent
|
|
719 If these two values differ, each of them is called (if not @code{nil})
|
|
720 with two arguments: the old value of point, and the new one.
|
|
721
|
|
722 The same comparison is made for the characters before the old and new
|
|
723 locations. The result may be to execute two @code{point-left} functions
|
|
724 (which may be the same function) and/or two @code{point-entered}
|
|
725 functions (which may be the same function). The @code{point-left}
|
|
726 functions are always called before the @code{point-entered} functions.
|
|
727
|
|
728 A primitive function may examine characters at various positions
|
|
729 without moving point to those positions. Only an actual change in the
|
|
730 value of point runs these hook functions.
|
|
731
|
|
732 @section New Features for Files
|
|
733
|
|
734 @itemize @bullet
|
|
735 @item
|
|
736 The new function @code{file-accessible-directory-p} tells you whether
|
|
737 you can open files in a particular directory. Specify as an argument
|
|
738 either a directory name or a file name which names a directory file.
|
|
739 The function returns @code{t} if you can open existing files in that
|
|
740 directory.
|
|
741
|
|
742 @item
|
|
743 The new function @code{file-executable-p} returns @code{t} if its
|
|
744 argument is the name of a file you have permission to execute.
|
|
745
|
|
746 @item
|
|
747 The function @code{file-truename} returns the ``true name'' of a
|
|
748 specified file. This is the name that you get by following symbolic
|
|
749 links until none remain. The argument must be an absolute file name.
|
|
750
|
|
751 @item
|
|
752 New functions @code{make-directory} and @code{delete-directory} create and
|
|
753 delete directories. They both take one argument, which is the name of
|
|
754 the directory as a file.
|
|
755
|
|
756 @item
|
|
757 The function @code{read-file-name} now takes an additional argument
|
|
758 which specifies an initial file name. If you specify this argument,
|
|
759 @code{read-file-name} inserts it along with the directory name. It puts
|
|
760 the cursor between the directory and the initial file name.
|
|
761
|
|
762 The user can then use the initial file name unchanged, modify it, or
|
|
763 simply kill it with @kbd{C-k}.
|
|
764
|
|
765 If the variable @code{insert-default-directory} is @code{nil}, then the
|
|
766 default directory is not inserted, and the new argument is ignored.
|
|
767
|
|
768 @item
|
|
769 The function @code{file-relative-name} does the inverse of
|
|
770 expansion---it tries to return a relative name which is equivalent to
|
|
771 @var{filename} when interpreted relative to @var{directory}. (If such a
|
|
772 relative name would be longer than the absolute name, it returns the
|
|
773 absolute name instead.)
|
|
774
|
|
775 @item
|
|
776 The function @code{file-newest-backup} returns the name of the most
|
|
777 recent backup file for @var{filename}, or @code{nil} that file has no
|
|
778 backup files.
|
|
779
|
|
780 @item
|
|
781 The list returned by @code{file-attributes} now has 12 elements. The
|
|
782 12th element is the file system number of the file system that the file
|
|
783 is in. This element together with the file's inode number, which is the
|
|
784 11th element, give enough information to distinguish any two files on
|
|
785 the system---no two files can have the same values for both of these
|
|
786 numbers.
|
|
787
|
|
788 @item
|
|
789 The new function @code{set-visited-file-modtime} updates the current
|
|
790 buffer's recorded modification time from the visited file's time.
|
|
791
|
|
792 This is useful if the buffer was not read from the file normally, or
|
|
793 if the file itself has been changed for some known benign reason.
|
|
794
|
|
795 If you give the function an argument, that argument specifies the new
|
|
796 value for the recorded modification time. The argument should be a list
|
|
797 of the form @code{(@var{high} . @var{low})} or @code{(@var{high}
|
|
798 @var{low})} containing two integers, each of which holds 16 bits of the
|
|
799 time. (This is the same format that @code[file-attributes} uses to
|
|
800 return time values.)
|
|
801
|
|
802 The new function @code{visited-file-modtime} returns the recorded last
|
|
803 modification time, in that same format.
|
|
804
|
|
805 @item
|
|
806 The function @code{directory-files} now takes an optional fourth
|
|
807 argument which, if non-@code{nil}, inhibits sorting the file names.
|
|
808 Use this if you want the utmost possible speed and don't care what order
|
|
809 the files are processed in.
|
|
810
|
|
811 If the order of processing is at all visible to the user, then the user
|
|
812 will probably be happier if you do sort the names.
|
|
813
|
|
814 @item
|
|
815 The variable @code{directory-abbrev-alist} contains an alist of
|
|
816 abbreviations to use for file directories. Each element has the form
|
|
817 @code{(@var{from} . @var{to})}, and says to replace @var{from} with
|
|
818 @var{to} when it appears in a directory name. This replacement is done
|
|
819 when setting up the default directory of a newly visited file. The
|
|
820 @var{from} string is actually a regular expression; it should always
|
|
821 start with @samp{^}.
|
|
822
|
|
823 You can set this variable in @file{site-init.el} to describe the
|
|
824 abbreviations appropriate for your site.
|
|
825
|
|
826 @item
|
|
827 The function @code{abbreviate-file-name} applies abbreviations from
|
|
828 @code{directory-abbrev-alist} to its argument, and substitutes @samp{~}
|
|
829 for the user's home directory.
|
|
830
|
|
831 Abbreviated directory names are useful for directories that are normally
|
|
832 accessed through symbolic links. If you think of the link's name as
|
|
833 ``the name'' of the directory, you can define it as an abbreviation for
|
|
834 the directory's official name; then ordinarily Emacs will call that
|
|
835 directory by the link name you normally use.
|
|
836
|
|
837 @item
|
|
838 @code{write-region} can write a given string instead of text from the
|
|
839 buffer. Use the string as the first argument (in place of the
|
|
840 starting character position).
|
|
841
|
|
842 You can supply a second file name as the fifth argument (@var{visit}).
|
|
843 Use this to write the data to one file (the first argument,
|
|
844 @var{filename}) while nominally visiting a different file (the fifth
|
|
845 argument, @var{visit}). The argument @var{visit} is used in the echo
|
|
846 area message and also for file locking; @var{visit} is stored in
|
|
847 @code{buffer-file-name}.
|
|
848
|
|
849 @item
|
|
850 The value of @code{write-file-hooks} does not change when you switch to
|
|
851 a new major mode. The intention is that these hooks have to do with
|
|
852 where the file came from, and not with what it contains.
|
|
853
|
|
854 @item
|
|
855 There is a new hook variable for saving files:
|
|
856 @code{write-contents-hooks}. It works just like @code{write-file-hooks}
|
|
857 except that switching to a new major mode clears it back to @code{nil}.
|
|
858 Major modes should use this hook variable rather than
|
|
859 @code{write-file-hooks}.
|
|
860
|
|
861 @item
|
|
862 The hook @code{after-save-hook} runs just after a buffer has been saved
|
|
863 in its visited file.
|
|
864
|
|
865 @item
|
|
866 The new function @code{set-default-file-modes} sets the file protection
|
|
867 for new files created with Emacs. The argument must be an integer. (It
|
|
868 would be better to permit symbolic arguments like the @code{chmod}
|
|
869 program, but that would take more work than this function merits.)
|
|
870
|
|
871 Use the new function @code{default-file-modes} to read the current
|
|
872 default file mode.
|
|
873
|
|
874 @item
|
|
875 Call the new function @code{unix-sync} to force all pending disk output
|
|
876 to happen as soon as possible.
|
|
877 @end itemize
|
|
878
|
|
879 @section Making Certain File Names ``Magic''
|
|
880
|
|
881 You can implement special handling for a class of file names. You must
|
|
882 supply a regular expression to define the class of names (all those
|
|
883 which match the regular expression), plus a handler that implements all
|
|
884 the primitive Emacs file operations for file names that do match.
|
|
885
|
|
886 The value of @code{file-name-handler-alist} is a list of handlers,
|
|
887 together with regular expressions that decide when to apply each
|
|
888 handler. Each element has the form @code{(@var{regexp}
|
|
889 . @var{handler})}. If a file name matches @var{regexp}, then all work
|
|
890 on that file is done by calling @var{handler}.
|
|
891
|
|
892 All the Emacs primitives for file access and file name transformation
|
|
893 check the given file name against @code{file-name-handler-alist}, and
|
|
894 call @var{handler} to do the work if appropriate. The first argument
|
|
895 given to @var{handler} is the name of the primitive; the remaining
|
|
896 arguments are the arguments that were passed to that primitive. (The
|
|
897 first of these arguments is typically the file name itself.) For
|
|
898 example, if you do this:
|
|
899
|
|
900 @example
|
|
901 (file-exists-p @var{filename})
|
|
902 @end example
|
|
903
|
|
904 @noindent
|
|
905 and @var{filename} has handler @var{handler}, then @var{handler} is
|
|
906 called like this:
|
|
907
|
|
908 @example
|
|
909 (funcall @var{handler} 'file-exists-p @var{filename})
|
|
910 @end example
|
|
911
|
|
912 Here are the primitives that you can handle in this way:
|
|
913
|
|
914 @quotation
|
|
915 @code{add-name-to-file}, @code{copy-file}, @code{delete-directory},
|
|
916 @code{delete-file}, @code{directory-file-name}, @code{directory-files},
|
|
917 @code{dired-compress-file}, @code{dired-uncache},
|
|
918 @code{expand-file-name}, @code{file-accessible-directory-p},
|
|
919 @code{file-attributes}, @code{file-directory-p},
|
|
920 @code{file-executable-p}, @code{file-exists-p}, @code{file-local-copy},
|
|
921 @code{file-modes}, @code{file-name-all-completions},
|
|
922 @code{file-name-as-directory}, @code{file-name-completion},
|
|
923 @code{file-name-directory}, @code{file-name-nondirectory},
|
|
924 @code{file-name-sans-versions}, @code{file-newer-than-file-p},
|
|
925 @code{file-readable-p}, @code{file-symlink-p}, @code{file-writable-p},
|
|
926 @code{insert-directory}, @code{insert-file-contents},
|
|
927 @code{make-directory}, @code{make-symbolic-link}, @code{rename-file},
|
|
928 @code{set-file-modes}, @code{verify-visited-file-modtime},
|
|
929 @code{write-region}.
|
|
930 @end quotation
|
|
931
|
|
932 The handler function must handle all of the above operations, and
|
|
933 possibly others to be added in the future. Therefore, it should always
|
|
934 reinvoke the ordinary Lisp primitive when it receives an operation it
|
|
935 does not recognize. Here's one way to do this:
|
|
936
|
|
937 @smallexample
|
|
938 (defun my-file-handler (primitive &rest args)
|
|
939 ;; @r{First check for the specific operations}
|
|
940 ;; @r{that we have special handling for.}
|
|
941 (cond ((eq operation 'insert-file-contents) @dots{})
|
|
942 ((eq operation 'write-region) @dots{})
|
|
943 @dots{}
|
|
944 ;; @r{Handle any operation we don't know about.}
|
|
945 (t (let (file-name-handler-alist)
|
|
946 (apply operation args)))))
|
|
947 @end smallexample
|
|
948
|
|
949 The function @code{file-local-copy} copies file @var{filename} to the
|
|
950 local site, if it isn't there already. If @var{filename} specifies a
|
|
951 ``magic'' file name which programs outside Emacs cannot directly read or
|
|
952 write, this copies the contents to an ordinary file and returns that
|
|
953 file's name.
|
|
954
|
|
955 If @var{filename} is an ordinary file name, not magic, then this function
|
|
956 does nothing and returns @code{nil}.
|
|
957
|
|
958 The function @code{unhandled-file-name-directory} is used to get a
|
|
959 non-magic directory name from an arbitrary file name. It uses the
|
|
960 directory part of the specified file name if that is not magic.
|
|
961 Otherwise, it asks the file name's handler what to do.
|
|
962
|
|
963 @section Frames
|
|
964 @cindex frame
|
|
965
|
|
966 Emacs now supports multiple X windows via a new data type known as a
|
|
967 @dfn{frame}.
|
|
968
|
|
969 A frame is a rectangle on the screen that contains one or more Emacs
|
|
970 windows. Subdividing a frame works just like subdividing the screen in
|
|
971 earlier versions of Emacs.
|
|
972
|
|
973 @cindex terminal frame
|
|
974 There are two kinds of frames: terminal frames and X window frames.
|
|
975 Emacs creates one terminal frame when it starts up with no X display; it
|
|
976 uses Termcap or Terminfo to display using characters. There is no way
|
|
977 to create another terminal frame after startup. If Emacs has an X
|
|
978 display, it does not make a terminal frame, and there is none.
|
|
979
|
|
980 @cindex X window frame
|
|
981 When you are using X windows, Emacs starts out with a single X window
|
|
982 frame. You can create any number of X window frames using
|
|
983 @code{make-frame}.
|
|
984
|
|
985 Use the predicate @code{framep} to determine whether a given Lisp object
|
|
986 is a frame.
|
|
987
|
|
988 The function @code{redraw-frame} redisplays the entire contents of a
|
|
989 given frame.
|
|
990
|
|
991 @subsection Creating and Deleting Frames
|
|
992
|
|
993 Use @code{make-frame} to create a new frame (supported under X Windows
|
|
994 only). This is the only primitive for creating frames.
|
|
995
|
|
996 @code{make-frame} takes just one argument, which is an alist
|
|
997 specifying frame parameters. Any parameters not mentioned in the
|
|
998 argument alist default based on the value of @code{default-frame-alist};
|
|
999 parameters not specified there default from the standard X defaults file
|
|
1000 and X resources.
|
|
1001
|
|
1002 When you invoke Emacs, if you specify arguments for window appearance
|
|
1003 and so forth, these go into @code{default-frame-alist} and that is how
|
|
1004 they have their effect.
|
|
1005
|
|
1006 You can specify the parameters for the initial startup X window frame by
|
|
1007 setting @code{initial-frame-alist} in your @file{.emacs} file. If these
|
|
1008 parameters specify a separate minibuffer-only frame, and you have not
|
|
1009 created one, Emacs creates one for you, using the parameter values
|
|
1010 specified in @code{minibuffer-frame-alist}.
|
|
1011
|
|
1012 You can specify the size and position of a frame using the frame
|
|
1013 parameters @code{left}, @code{top}, @code{height} and @code{width}. You
|
|
1014 must specify either both size parameters or neither. You must specify
|
|
1015 either both position parameters or neither. The geometry parameters
|
|
1016 that you don't specify are chosen by the window manager in its usual
|
|
1017 fashion.
|
|
1018
|
|
1019 The function @code{x-parse-geometry} converts a standard X windows
|
|
1020 geometry string to an alist which you can use as part of the argument to
|
|
1021 @code{make-frame}.
|
|
1022
|
|
1023 Use the function @code{delete-frame} to eliminate a frame. Frames are
|
|
1024 like buffers where deletion is concerned; a frame actually continues to
|
|
1025 exist as a Lisp object until it is deleted @emph{and} there are no
|
|
1026 references to it, but once it is deleted, it has no further effect on
|
|
1027 the screen.
|
|
1028
|
|
1029 The function @code{frame-live-p} returns non-@code{nil} if the argument
|
|
1030 (a frame) has not been deleted.
|
|
1031
|
|
1032 @subsection Finding All Frames
|
|
1033
|
|
1034 The function @code{frame-list} returns a list of all the frames that have
|
|
1035 not been deleted. It is analogous to @code{buffer-list}. The list that
|
|
1036 you get is newly created, so modifying the list doesn't have any effect
|
|
1037 on the internals of Emacs. The function @code{visible-frame-list} returns
|
|
1038 the list of just the frames that are visible.
|
|
1039
|
|
1040 @code{next-frame} lets you cycle conveniently through all the frames from an
|
|
1041 arbitrary starting point. Its first argument is a frame. Its second
|
|
1042 argument @var{minibuf} says what to do about minibuffers:
|
|
1043
|
|
1044 @table @asis
|
|
1045 @item @code{nil}
|
|
1046 Exclude minibuffer-only frames.
|
|
1047 @item a window
|
|
1048 Consider only the frames using that particular window as their
|
|
1049 minibuffer.
|
|
1050 @item anything else
|
|
1051 Consider all frames.
|
|
1052 @end table
|
|
1053
|
|
1054 @subsection Frames and Windows
|
|
1055
|
|
1056 All the non-minibuffer windows in a frame are arranged in a tree of
|
|
1057 subdivisions; the root of this tree is available via the function
|
|
1058 @code{frame-root-window}. Each window is part of one and only one
|
|
1059 frame; you can get the frame with @code{window-frame}.
|
|
1060
|
|
1061 At any time, exactly one window on any frame is @dfn{selected within the
|
|
1062 frame}. You can get the frame's current selected window with
|
|
1063 @code{frame-selected-window}. The significance of this designation is
|
|
1064 that selecting the frame selects for Emacs as a whole the window
|
|
1065 currently selected within that frame.
|
|
1066
|
|
1067 Conversely, selecting a window for Emacs with @code{select-window} also
|
|
1068 makes that window selected within its frame.
|
|
1069
|
|
1070 @subsection Frame Visibility
|
|
1071
|
|
1072 A frame may be @dfn{visible}, @dfn{invisible}, or @dfn{iconified}. If
|
|
1073 it is invisible, it doesn't show in the screen, not even as an icon.
|
|
1074 You can set the visibility status of a frame with
|
|
1075 @code{make-frame-visible}, @code{make-frame-invisible}, and
|
|
1076 @code{iconify-frame}. You can examine the visibility status with
|
|
1077 @code{frame-visible-p}---it returns @code{t} for a visible frame,
|
|
1078 @code{nil} for an invisible frame, and @code{icon} for an iconified
|
|
1079 frame.
|
|
1080
|
|
1081 @subsection Selected Frame
|
|
1082
|
|
1083 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
|
|
1084 window always resides on the selected frame.
|
|
1085
|
|
1086 @defun selected-frame
|
|
1087 This function returns the selected frame.
|
|
1088 @end defun
|
|
1089
|
|
1090 The X server normally directs keyboard input to the X window that the
|
|
1091 mouse is in. Some window managers use mouse clicks or keyboard events
|
|
1092 to @dfn{shift the focus} to various X windows, overriding the normal
|
|
1093 behavior of the server.
|
|
1094
|
|
1095 Lisp programs can switch frames ``temporarily'' by calling the function
|
|
1096 @code{select-frame}. This does not override the window manager; rather,
|
|
1097 it escapes from the window manager's control until that control is
|
|
1098 somehow reasserted. The function takes one argument, a frame, and
|
|
1099 selects that frame. The selection lasts until the next time the user
|
|
1100 does something to select a different frame, or until the next time this
|
|
1101 function is called.
|
|
1102
|
|
1103 Emacs cooperates with the X server and the window managers by arranging
|
|
1104 to select frames according to what the server and window manager ask
|
|
1105 for. It does so by generating a special kind of input event, called a
|
|
1106 @dfn{focus} event. The command loop handles a focus event by calling
|
|
1107 @code{internal-select-frame}. @xref{Focus Events}.
|
|
1108
|
|
1109 @subsection Frame Size and Position
|
|
1110
|
|
1111 The new functions @code{frame-height} and @code{frame-width} return the
|
|
1112 height and width of a specified frame (or of the selected frame),
|
|
1113 measured in characters.
|
|
1114
|
|
1115 The new functions @code{frame-pixel-height} and @code{frame-pixel-width}
|
|
1116 return the height and width of a specified frame (or of the selected
|
|
1117 frame), measured in pixels.
|
|
1118
|
|
1119 The new functions @code{frame-char-height} and @code{frame-char-width}
|
|
1120 return the height and width of a character in a specified frame (or in
|
|
1121 the selected frame), measured in pixels.
|
|
1122
|
|
1123 @code{set-frame-size} sets the size of a frame, measured in characters;
|
|
1124 its arguments are @var{frame}, @var{cols} and @var{rows}. To set the
|
|
1125 size with values measured in pixels, you can use
|
|
1126 @code{modify-frame-parameters}.
|
|
1127
|
|
1128 The function @code{set-frame-position} sets the position of the top left
|
|
1129 corner of a frame. Its arguments are @var{frame}, @var{left} and
|
|
1130 @var{top}.
|
|
1131
|
|
1132 @ignore
|
|
1133 New functions @code{set-frame-height} and @code{set-frame-width} set the
|
|
1134 size of a specified frame. The frame is the first argument; the size is
|
|
1135 the second.
|
|
1136 @end ignore
|
|
1137
|
|
1138 @subsection Frame Parameters
|
|
1139
|
|
1140 A frame has many parameters that affect how it displays. Use the
|
|
1141 function @code{frame-parameters} to get an alist of all the parameters
|
|
1142 of a given frame. To alter parameters, use
|
|
1143 @code{modify-frame-parameters}, which takes two arguments: the frame to
|
|
1144 modify, and an alist of parameters to change and their new values. Each
|
|
1145 element of @var{alist} has the form @code{(@var{parm} . @var{value})},
|
|
1146 where @var{parm} is a symbol. Parameters that aren't meaningful are
|
|
1147 ignored. If you don't mention a parameter in @var{alist}, its value
|
|
1148 doesn't change.
|
|
1149
|
|
1150 Just what parameters a frame has depends on what display mechanism it
|
|
1151 uses. Here is a table of the parameters of an X
|
|
1152 window frame:
|
|
1153
|
|
1154 @table @code
|
|
1155 @item name
|
|
1156 The name of the frame.
|
|
1157
|
|
1158 @item left
|
|
1159 The screen position of the left edge.
|
|
1160
|
|
1161 @item top
|
|
1162 The screen position of the top edge.
|
|
1163
|
|
1164 @item height
|
|
1165 The height of the frame contents, in pixels.
|
|
1166
|
|
1167 @item width
|
|
1168 The width of the frame contents, in pixels.
|
|
1169
|
|
1170 @item window-id
|
|
1171 The number of the X window for the frame.
|
|
1172
|
|
1173 @item minibuffer
|
|
1174 Whether this frame has its own minibuffer.
|
|
1175 @code{t} means yes, @code{none} means no,
|
|
1176 @code{only} means this frame is just a minibuffer,
|
|
1177 a minibuffer window (in some other frame)
|
|
1178 means the new frame uses that minibuffer.
|
|
1179
|
|
1180 @item font
|
|
1181 The name of the font for the text.
|
|
1182
|
|
1183 @item foreground-color
|
|
1184 The color to use for the inside of a character.
|
|
1185 Use strings to designate colors;
|
|
1186 X windows defines the meaningful color names.
|
|
1187
|
|
1188 @item background-color
|
|
1189 The color to use for the background of text.
|
|
1190
|
|
1191 @item mouse-color
|
|
1192 The color for the mouse cursor.
|
|
1193
|
|
1194 @item cursor-color
|
|
1195 The color for the cursor that shows point.
|
|
1196
|
|
1197 @item border-color
|
|
1198 The color for the border of the frame.
|
|
1199
|
|
1200 @item cursor-type
|
|
1201 The way to display the cursor. There are two legitimate values:
|
|
1202 @code{bar} and @code{box}. The value @code{bar} specifies a vertical
|
|
1203 bar between characters as the cursor. The value @code{box} specifies an
|
|
1204 ordinary black box overlaying the character after point; that is the
|
|
1205 default.
|
|
1206
|
|
1207 @item icon-type
|
|
1208 Non-@code{nil} for a bitmap icon, @code{nil} for a text icon.
|
|
1209
|
|
1210 @item border-width
|
|
1211 The width in pixels of the window border.
|
|
1212
|
|
1213 @item internal-border-width
|
|
1214 The distance in pixels between text and border.
|
|
1215
|
|
1216 @item auto-raise
|
|
1217 Non-@code{nil} means selecting the frame raises it.
|
|
1218
|
|
1219 @item auto-lower
|
|
1220 Non-@code{nil} means deselecting the frame lowers it.
|
|
1221
|
|
1222 @item vertical-scrollbar
|
|
1223 Non-@code{nil} gives the frame a scroll bar
|
|
1224 for vertical scrolling.
|
|
1225
|
|
1226 @item horizontal-scrollbar
|
|
1227 Non-@code{nil} gives the frame a scroll bar
|
|
1228 for horizontal scrolling.
|
|
1229 @end table
|
|
1230
|
|
1231 @subsection Minibufferless Frames
|
|
1232
|
|
1233 Normally, each frame has its own minibuffer window at the bottom, which
|
|
1234 is used whenever that frame is selected. However, you can also create
|
|
1235 frames with no minibuffers. These frames must use the minibuffer window
|
|
1236 of some other frame.
|
|
1237
|
|
1238 The variable @code{default-minibuffer-frame} specifies where to find a
|
|
1239 minibuffer for frames created without minibuffers of their own. Its
|
|
1240 value should be a frame which does have a minibuffer.
|
|
1241
|
|
1242 You can also specify a minibuffer window explicitly when you create a
|
|
1243 frame; then @code{default-minibuffer-frame} is not used.
|
|
1244
|
|
1245 @section X Windows Features
|
|
1246
|
|
1247 @itemize @bullet
|
|
1248 @item
|
|
1249 The new functions @code{mouse-position} and @code{set-mouse-position} give
|
|
1250 access to the current position of the mouse.
|
|
1251
|
|
1252 @code{mouse-position} returns a description of the position of the mouse.
|
|
1253 The value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
|
|
1254 and @var{y} are measured in pixels relative to the top left corner of
|
|
1255 the inside of @var{frame}.
|
|
1256
|
|
1257 @code{set-mouse-position} takes three arguments, @var{frame}, @var{x}
|
|
1258 and @var{y}, and warps the mouse cursor to that location on the screen.
|
|
1259
|
|
1260 @item
|
|
1261 @code{track-mouse} is a new special form for tracking mouse motion.
|
|
1262 Use it in definitions of mouse clicks that want pay to attention to
|
|
1263 the motion of the mouse, not just where the buttons are pressed and
|
|
1264 released. Here is how to use it:
|
|
1265
|
|
1266 @example
|
|
1267 (track-mouse @var{body}@dots{})
|
|
1268 @end example
|
|
1269
|
|
1270 While @var{body} executes, mouse motion generates input events just as mouse
|
|
1271 clicks do. @var{body} can read them with @code{read-event} or
|
|
1272 @code{read-key-sequence}.
|
|
1273
|
|
1274 @code{track-mouse} returns the value of the last form in @var{body}.
|
|
1275
|
|
1276 The format of these events is described under ``New features for key
|
|
1277 bindings and input.''
|
|
1278 @c ???
|
|
1279
|
|
1280 @item
|
|
1281 @code{x-set-selection} sets a ``selection'' in the X Windows server.
|
|
1282 It takes two arguments: a selection type @var{type}, and the value to
|
|
1283 assign to it, @var{data}. If @var{data} is @code{nil}, it means to
|
|
1284 clear out the selection. Otherwise, @var{data} may be a string, a
|
|
1285 symbol, an integer (or a cons of two integers or list of two integers),
|
|
1286 or a cons of two markers pointing to the same buffer. In the last case,
|
|
1287 the selection is considered to be the text between the markers. The
|
|
1288 data may also be a vector of valid non-vector selection values.
|
|
1289
|
|
1290 Each possible @var{type} has its own selection value, which changes
|
|
1291 independently. The usual values of @var{type} are @code{PRIMARY} and
|
|
1292 @code{SECONDARY}; these are symbols with upper-case names, in accord
|
|
1293 with X Windows conventions. The default is @code{PRIMARY}.
|
|
1294
|
|
1295 To get the value of the selection, call @code{x-get-selection}. This
|
|
1296 function accesses selections set up by Emacs and those set up by other X
|
|
1297 clients. It takes two optional arguments, @var{type} and
|
|
1298 @var{data-type}. The default for @var{type} is @code{PRIMARY}.
|
|
1299
|
|
1300 The @var{data-type} argument specifies the form of data conversion to
|
|
1301 use; meaningful values include @code{TEXT}, @code{STRING},
|
|
1302 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
|
|
1303 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
|
|
1304 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
|
|
1305 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
|
|
1306 upper-case names in accord with X Windows conventions.)
|
|
1307 The default for @var{data-type} is @code{STRING}.
|
|
1308
|
|
1309 @item
|
|
1310 X Windows has a set of numbered @dfn{cut buffers} which can store text
|
|
1311 or other data being moved between applications. Use
|
|
1312 @code{x-get-cut-buffer} to get the contents of a cut buffer; specify the
|
|
1313 cut buffer number as argument. Use @code{x-set-cut-buffer} with
|
|
1314 argument @var{string} to store a new string into the first cut buffer
|
|
1315 (moving the other values down through the series of cut buffers,
|
|
1316 kill-ring-style).
|
|
1317
|
|
1318 Cut buffers are considered obsolete in X Windows, but Emacs supports
|
|
1319 them for the sake of X clients that still use them.
|
|
1320
|
|
1321 @item
|
|
1322 You can close the connection with the X Windows server with
|
|
1323 the function @code{x-close-current-connection}. This takes no arguments.
|
|
1324
|
|
1325 Then you can connect to a different X Windows server with
|
|
1326 @code{x-open-connection}. The first argument, @var{display}, is the
|
|
1327 name of the display to connect to.
|
|
1328
|
|
1329 The optional second argument @var{xrm-string} is a string of resource
|
|
1330 names and values, in the same format used in the @file{.Xresources}
|
|
1331 file. The values you specify override the resource values recorded in
|
|
1332 the X Windows server itself. Here's an example of what this string
|
|
1333 might look like:
|
|
1334
|
|
1335 @example
|
|
1336 "*BorderWidth: 3\n*InternalBorder: 2\n"
|
|
1337 @end example
|
|
1338
|
|
1339 @item
|
|
1340 A series of new functions give you information about the X server and
|
|
1341 the screen you are using.
|
|
1342
|
|
1343 @table @code
|
|
1344 @item x-display-screens
|
|
1345 The number of screens associated with the current display.
|
|
1346
|
|
1347 @item x-server-version
|
|
1348 The version numbers of the X server in use.
|
|
1349
|
|
1350 @item x-server-vendor
|
|
1351 The vendor supporting the X server in use.
|
|
1352
|
|
1353 @item x-display-pixel-height
|
|
1354 The height of this X screen in pixels.
|
|
1355
|
|
1356 @item x-display-mm-height
|
|
1357 The height of this X screen in millimeters.
|
|
1358
|
|
1359 @item x-display-pixel-width
|
|
1360 The width of this X screen in pixels.
|
|
1361
|
|
1362 @item x-display-mm-width
|
|
1363 The width of this X screen in millimeters.
|
|
1364
|
|
1365 @item x-display-backing-store
|
|
1366 The backing store capability of this screen. Values can be the symbols
|
|
1367 @code{always}, @code{when-mapped}, or @code{not-useful}.
|
|
1368
|
|
1369 @item x-display-save-under
|
|
1370 Non-@code{nil} if this X screen supports the SaveUnder feature.
|
|
1371
|
|
1372 @item x-display-planes
|
|
1373 The number of planes this display supports.
|
|
1374
|
|
1375 @item x-display-visual-class
|
|
1376 The visual class for this X screen. The value is one of the symbols
|
|
1377 @code{static-gray}, @code{gray-scale}, @code{static-color},
|
|
1378 @code{pseudo-color}, @code{true-color}, and @code{direct-color}.
|
|
1379
|
|
1380 @item x-display-color-p
|
|
1381 @code{t} if the X screen in use is a color screen.
|
|
1382
|
|
1383 @item x-display-color-cells
|
|
1384 The number of color cells this X screen supports.
|
|
1385 @end table
|
|
1386
|
|
1387 There is also a variable @code{x-no-window-manager}, whose value is
|
|
1388 @code{t} if no X window manager is in use.
|
|
1389
|
|
1390 @item
|
|
1391 The function @code{x-synchronize} enables or disables an X Windows
|
|
1392 debugging mode: synchronous communication. It takes one argument,
|
|
1393 non-@code{nil} to enable the mode and @code{nil} to disable.
|
|
1394
|
|
1395 In synchronous mode, Emacs waits for a response to each X protocol
|
|
1396 command before doing anything else. This means that errors are reported
|
|
1397 right away, and you can directly find the erroneous command.
|
|
1398 Synchronous mode is not the default because it is much slower.
|
|
1399
|
|
1400 @item
|
|
1401 The function @code{x-get-resource} retrieves a resource value from the X
|
|
1402 Windows defaults database. Its three arguments are @var{attribute},
|
|
1403 @var{name} and @var{class}. It searches using a key of the form
|
|
1404 @samp{@var{instance}.@var{attribute}}, with class @samp{Emacs}, where
|
|
1405 @var{instance} is the name under which Emacs was invoked.
|
|
1406
|
|
1407 The optional arguments @var{component} and @var{subclass} add to the key
|
|
1408 and the class, respectively. You must specify both of them or neither.
|
|
1409 If you specify them, the key is
|
|
1410 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
|
|
1411 @samp{Emacs.@var{subclass}}.
|
|
1412
|
|
1413 @item
|
|
1414 @code{x-color-display-p} returns @code{t} if you are using an X Window
|
|
1415 server with a color display, and @code{nil} otherwise.
|
|
1416
|
|
1417 @c ??? Name being changed from x-defined-color.
|
|
1418 @code{x-color-defined-p} takes as argument a string describing a color; it
|
|
1419 returns @code{t} if the display supports that color. (If the color is
|
|
1420 @code{"black"} or @code{"white"} then even black-and-white displays
|
|
1421 support it.)
|
|
1422
|
|
1423 @item
|
|
1424 @code{x-popup-menu} has been generalized. It now accepts a keymap as
|
|
1425 the @var{menu} argument. Then the menu items are the prompt strings of
|
|
1426 individual key bindings, and the item values are the keys which have
|
|
1427 those bindings.
|
|
1428
|
|
1429 You can also supply a list of keymaps as the first argument; then each
|
|
1430 keymap makes one menu pane (but keymaps that don't provide any menu
|
|
1431 items don't appear in the menu at all).
|
|
1432
|
|
1433 @code{x-popup-menu} also accepts a mouse button event as the
|
|
1434 @var{position} argument. Then it displays the menu at the location at
|
|
1435 which the event took place. This is convenient for mouse-invoked
|
|
1436 commands that pop up menus.
|
|
1437
|
|
1438 @ignore
|
|
1439 @item
|
|
1440 x-pointer-shape, x-nontext-pointer-shape, x-mode-pointer-shape.
|
|
1441 @end ignore
|
|
1442
|
|
1443 @item
|
|
1444 You can use the function @code{x-rebind-key} to change the sequence
|
|
1445 of characters generated by one of the keyboard keys. This works
|
|
1446 only with X Windows.
|
|
1447
|
|
1448 The first two arguments, @var{keycode} and @var{shift-mask}, should be
|
|
1449 numbers representing the keyboard code and shift mask respectively.
|
|
1450 They specify what key to change.
|
|
1451
|
|
1452 The third argument, @var{newstring}, is the new definition of the key.
|
|
1453 It is a sequence of characters that the key should produce as input.
|
|
1454
|
|
1455 The shift mask value is a combination of bits according to this table:
|
|
1456
|
|
1457 @table @asis
|
|
1458 @item 8
|
|
1459 Control
|
|
1460 @item 4
|
|
1461 Meta
|
|
1462 @item 2
|
|
1463 Shift
|
|
1464 @item 1
|
|
1465 Shift Lock
|
|
1466 @end table
|
|
1467
|
|
1468 If you specify @code{nil} for @var{shift-mask}, then the key specified
|
|
1469 by @var{keycode} is redefined for all possible shift combinations.
|
|
1470
|
|
1471 For the possible values of @var{keycode} and their meanings, see the
|
|
1472 file @file{/usr/lib/Xkeymap.txt}. Keep in mind that the codes in that
|
|
1473 file are in octal!
|
|
1474
|
|
1475 @ignore @c Presumably this is already fixed
|
|
1476 NOTE: due to an X bug, this function will not take effect unless the
|
|
1477 user has a @file{~/.Xkeymap} file. (See the documentation for the
|
|
1478 @code{keycomp} program.) This problem will be fixed in X version 11.
|
|
1479 @end ignore
|
|
1480
|
|
1481 The related function @code{x-rebind-keys} redefines a single keyboard
|
|
1482 key, specifying the behavior for each of the 16 shift masks
|
|
1483 independently. The first argument is @var{keycode}, as in
|
|
1484 @code{x-rebind-key}. The second argument @var{strings} is a list of 16
|
|
1485 elements, one for each possible shift mask value; each element says how
|
|
1486 to redefine the key @var{keycode} with the corresponding shift mask
|
|
1487 value. If an element is a string, it is the new definition. If an
|
|
1488 element is @code{nil}, the definition does not change for that shift
|
|
1489 mask.
|
|
1490
|
|
1491 @item
|
|
1492 The function @code{x-geometry} parses a string specifying window size
|
|
1493 and position in the usual fashion for X windows. It returns an alist
|
|
1494 describing which parameters were specified, and the values that were
|
|
1495 given for them.
|
|
1496
|
|
1497 The elements of the alist look like @code{(@var{parameter} .
|
|
1498 @var{value})}. The possible @var{parameter} values are @code{left},
|
|
1499 @code{top}, @code{width}, and @code{height}.
|
|
1500 @end itemize
|
|
1501
|
|
1502 @section New Window Features
|
|
1503
|
|
1504 @itemize @bullet
|
|
1505 @item
|
|
1506 The new function @code{window-at} tells you which window contains a
|
|
1507 given horizontal and vertical position on a specified frame. Call it
|
|
1508 with three arguments, like this:
|
|
1509
|
|
1510 @example
|
|
1511 (window-at @var{x} @var{column} @var{frame})
|
|
1512 @end example
|
|
1513
|
|
1514 The function returns the window which contains that cursor position in
|
|
1515 the frame @var{frame}. If you omit @var{frame}, the selected frame is
|
|
1516 used.
|
|
1517
|
|
1518 @item
|
|
1519 The function @code{coordinates-in-window-p} takes two arguments and
|
|
1520 checks whether a particular frame position falls within a particular
|
|
1521 window.
|
|
1522
|
|
1523 @example
|
|
1524 (coordinates-in-window-p @var{coordinates} @var{window})
|
|
1525 @end example
|
|
1526
|
|
1527 The argument @var{coordinates} is a cons cell of this form:
|
|
1528
|
|
1529 @example
|
|
1530 (@var{x} . @var{y})
|
|
1531 @end example
|
|
1532
|
|
1533 @noindent
|
|
1534 The two coordinates are measured in characters, and count from the top
|
|
1535 left corner of the screen or frame.
|
|
1536
|
|
1537 The value of the function tells you what part of the window the position
|
|
1538 is in. The possible values are:
|
|
1539
|
|
1540 @table @code
|
|
1541 @item (@var{relx} . @var{rely})
|
|
1542 The coordinates are inside @var{window}. The numbers @var{relx} and
|
|
1543 @var{rely} are equivalent window-relative coordinates, counting from 0
|
|
1544 at the top left corner of the window.
|
|
1545
|
|
1546 @item mode-line
|
|
1547 The coordinates are in the mode line of @var{window}.
|
|
1548
|
|
1549 @item vertical-split
|
|
1550 The coordinates are in the vertical line between @var{window} and its
|
|
1551 neighbor to the right.
|
|
1552
|
|
1553 @item nil
|
|
1554 The coordinates are not in any sense within @var{window}.
|
|
1555 @end table
|
|
1556
|
|
1557 You need not specify a frame when you call
|
|
1558 @code{coordinates-in-window-p}, because it assumes you mean the frame
|
|
1559 which window @var{window} is on.
|
|
1560
|
|
1561 @item
|
|
1562 The function @code{minibuffer-window} now accepts a frame as argument
|
|
1563 and returns the minibuffer window used for that frame. If you don't
|
|
1564 specify a frame, the currently selected frame is used. The minibuffer
|
|
1565 window may be on the frame in question, but if that frame has no
|
|
1566 minibuffer of its own, it uses the minibuffer window of some other
|
|
1567 frame, and @code{minibuffer-window} returns that window.
|
|
1568
|
|
1569 @item
|
|
1570 Use @code{window-live-p} to test whether a window is still alive (that
|
|
1571 is, not deleted).
|
|
1572
|
|
1573 @item
|
|
1574 Use @code{window-minibuffer-p} to determine whether a given window is a
|
|
1575 minibuffer or not. It no longer works to do this by comparing the
|
|
1576 window with the result of @code{(minibuffer-window)}, because there can
|
|
1577 be more than one minibuffer window at a time (if you have multiple
|
|
1578 frames).
|
|
1579
|
|
1580 @item
|
|
1581 If you set the variable @code{pop-up-frames} non-@code{nil}, then the
|
|
1582 functions to show something ``in another window'' actually create a new
|
|
1583 frame for the new window. Thus, you will tend to have a frame for each
|
|
1584 window, and you can easily have a frame for each buffer.
|
|
1585
|
|
1586 The value of the variable @code{pop-up-frame-function} controls how new
|
|
1587 frames are made. The value should be a function which takes no
|
|
1588 arguments and returns a frame. The default value is a function which
|
|
1589 creates a frame using parameters from @code{pop-up-frame-alist}.
|
|
1590
|
|
1591 @item
|
|
1592 @code{display-buffer} is the basic primitive for finding a way to show a
|
|
1593 buffer on the screen. You can customize its behavior by storing a
|
|
1594 function in the variable @code{display-buffer-function}. If this
|
|
1595 variable is non-@code{nil}, then @code{display-buffer} calls it to do
|
|
1596 the work. Your function should accept two arguments, as follows:
|
|
1597
|
|
1598 @table @var
|
|
1599 @item buffer
|
|
1600 The buffer to be displayed.
|
|
1601
|
|
1602 @item flag
|
|
1603 A flag which, if non-@code{nil}, means you should find another window to
|
|
1604 display @var{buffer} in, even if it is already visible in the selected
|
|
1605 window.
|
|
1606 @end table
|
|
1607
|
|
1608 The function you supply will be used by commands such as
|
|
1609 @code{switch-to-buffer-other-window} and @code{find-file-other-window}
|
|
1610 as well as for your own calls to @code{display-buffer}.
|
|
1611
|
|
1612 @item
|
|
1613 @code{delete-window} now gives all of the deleted window's screen space
|
|
1614 to a single neighboring window. Likewise, @code{enlarge-window} takes
|
|
1615 space from only one neighboring window until that window disappears;
|
|
1616 only then does it take from another window.
|
|
1617
|
|
1618 @item
|
|
1619 @code{next-window} and @code{previous-window} accept another argument,
|
|
1620 @var{all-frames}.
|
|
1621
|
|
1622 These functions now take three optional arguments: @var{window},
|
|
1623 @var{minibuf} and @var{all-frames}. @var{window} is the window to start
|
|
1624 from (@code{nil} means use the selected window). @var{minibuf} says
|
|
1625 whether to include the minibuffer in the windows to cycle through:
|
|
1626 @code{t} means yes, @code{nil} means yes if it is active, and anything
|
|
1627 else means no.
|
|
1628
|
|
1629 Normally, these functions cycle through all the windows in the
|
|
1630 selected frame, plus the minibuffer used by the selected frame even if
|
|
1631 it lies in some other frame.
|
|
1632
|
|
1633 If @var{all-frames} is @code{t}, then these functions cycle through
|
|
1634 all the windows in all the frames that currently exist. If
|
|
1635 @var{all-frames} is neither @code{t} nor @code{nil}, then they limit
|
|
1636 themselves strictly to the windows in the selected frame, excluding the
|
|
1637 minibuffer in use if it lies in some other frame.
|
|
1638
|
|
1639 @item
|
|
1640 The functions @code{get-lru-window} and @code{get-largest-window} now
|
|
1641 take an optional argument @var{all-frames}. If it is non-@code{nil},
|
|
1642 the functions consider all windows on all frames. Otherwise, they
|
|
1643 consider just the windows on the selected frame.
|
|
1644
|
|
1645 Likewise, @code{get-buffer-window} takes an optional second argument
|
|
1646 @var{all-frames}.
|
|
1647
|
|
1648 @item
|
|
1649 The variable @code{other-window-scroll-buffer} specifies which buffer
|
|
1650 @code{scroll-other-window} should scroll.
|
|
1651
|
|
1652 @item
|
|
1653 You can now mark a window as ``dedicated'' to its buffer.
|
|
1654 Then Emacs will not try to use that window for any other buffer
|
|
1655 unless you explicitly request it.
|
|
1656
|
|
1657 Use the new function @code{set-window-dedicated-p} to set the dedication
|
|
1658 flag of a window @var{window} to the value @var{flag}. If @var{flag} is
|
|
1659 @code{t}, this makes the window dedicated. If @var{flag} is
|
|
1660 @code{nil}, this makes the window non-dedicated.
|
|
1661
|
|
1662 Use @code{window-dedicated-p} to examine the dedication flag of a
|
|
1663 specified window.
|
|
1664
|
|
1665 @item
|
|
1666 The new function @code{walk-windows} cycles through all visible
|
|
1667 windows, calling @code{proc} once for each window with the window as
|
|
1668 its sole argument.
|
|
1669
|
|
1670 The optional second argument @var{minibuf} says whether to include minibuffer
|
|
1671 windows. A value of @code{t} means count the minibuffer window even if
|
|
1672 not active. A value of @code{nil} means count it only if active. Any
|
|
1673 other value means not to count the minibuffer even if it is active.
|
|
1674
|
|
1675 If the optional third argument @var{all-frames} is @code{t}, that means
|
|
1676 include all windows in all frames. If @var{all-frames} is @code{nil},
|
|
1677 it means to cycle within the selected frame, but include the minibuffer
|
|
1678 window (if @var{minibuf} says so) that that frame uses, even if it is on
|
|
1679 another frame. If @var{all-frames} is neither @code{nil} nor @code{t},
|
|
1680 @code{walk-windows} sticks strictly to the selected frame.
|
|
1681
|
|
1682 @item
|
|
1683 The function @code{window-end} is a counterpart to @code{window-start}:
|
|
1684 it returns the buffer position of the end of the display in a given
|
|
1685 window (or the selected window).
|
|
1686
|
|
1687 @item
|
|
1688 The function @code{window-configuration-p} returns non-@code{nil} when
|
|
1689 given an object that is a window configuration (such as is returned by
|
|
1690 @code{current-window-configuration}).
|
|
1691 @end itemize
|
|
1692
|
|
1693 @section Display Features
|
|
1694
|
|
1695 @itemize @bullet
|
|
1696 @item
|
|
1697 @samp{%l} as a mode line item displays the current line number.
|
|
1698
|
|
1699 If the buffer is longer than @code{line-number-display-limit}
|
|
1700 characters, or if lines are too long in the viscinity of the current
|
|
1701 displayed text, then line number display is inhibited to save time.
|
|
1702
|
|
1703 The default contents of the mode line include the line number if
|
|
1704 @code{line-number-mode} is non-@code{nil}.
|
|
1705
|
|
1706 @item
|
|
1707 @code{baud-rate} is now a variable rather than a function. This is so
|
|
1708 you can set it to reflect the effective speed of your terminal, when the
|
|
1709 system doesn't accurately know the speed.
|
|
1710
|
|
1711 @item
|
|
1712 You can now remove any echo area message and make the minibuffer
|
|
1713 visible. To do this, call @code{message} with @code{nil} as the only
|
|
1714 argument. This clears any existing message, and lets the current
|
|
1715 minibuffer contents show through. Previously, there was no reliable way
|
|
1716 to make sure that the minibuffer contents were visible.
|
|
1717
|
|
1718 @item
|
|
1719 The variable @code{temp-buffer-show-hook} has been renamed
|
|
1720 @code{temp-buffer-show-function}, because its value is a single function
|
|
1721 (of one argument), not a normal hook.
|
|
1722
|
|
1723 @item
|
|
1724 The new function @code{force-mode-line-update} causes redisplay
|
|
1725 of the current buffer's mode line.
|
|
1726 @end itemize
|
|
1727
|
|
1728 @section Display Tables
|
|
1729
|
|
1730 @cindex display table
|
|
1731 You can use the @dfn{display table} feature to control how all 256
|
|
1732 possible character codes display on the screen. This is useful for
|
|
1733 displaying European languages that have letters not in the ASCII
|
|
1734 character set.
|
|
1735
|
|
1736 The display table maps each character code into a sequence of
|
|
1737 @dfn{glyphs}, each glyph being an image that takes up one character
|
|
1738 position on the screen. You can also define how to display each glyph
|
|
1739 on your terminal, using the @dfn{glyph table}.
|
|
1740
|
|
1741 @subsection Display Tables
|
|
1742
|
|
1743 Use @code{make-display-table} to create a display table. The table
|
|
1744 initially has @code{nil} in all elements.
|
|
1745
|
|
1746 A display table is actually an array of 261 elements. The first 256
|
|
1747 elements of a display table control how to display each possible text
|
|
1748 character. The value should be @code{nil} or a vector (which is a
|
|
1749 sequence of glyphs; see below). @code{nil} as an element means to
|
|
1750 display that character following the usual display conventions.
|
|
1751
|
|
1752 The remaining five elements of a display table serve special purposes
|
|
1753 (@code{nil} means use the default stated below):
|
|
1754
|
|
1755 @table @asis
|
|
1756 @item 256
|
|
1757 The glyph for the end of a truncated screen line (the default for this
|
|
1758 is @samp{\}).
|
|
1759 @item 257
|
|
1760 The glyph for the end of a continued line (the default is @samp{$}).
|
|
1761 @item 258
|
|
1762 The glyph for the indicating an octal character code (the default is
|
|
1763 @samp{\}).
|
|
1764 @item 259
|
|
1765 The glyph for indicating a control characters (the default is @samp{^}).
|
|
1766 @item 260
|
|
1767 The vector of glyphs for indicating the presence of invisible lines (the
|
|
1768 default is @samp{...}).
|
|
1769 @end table
|
|
1770
|
|
1771 Each buffer typically has its own display table. The display table for
|
|
1772 the current buffer is stored in @code{buffer-display-table}. (This
|
|
1773 variable automatically becomes local if you set it.) If this variable
|
|
1774 is @code{nil}, the value of @code{standard-display-table} is used in
|
|
1775 that buffer.
|
|
1776
|
|
1777 Each window can have its own display table, which overrides the display
|
|
1778 table of the buffer it is showing.
|
|
1779
|
|
1780 If neither the selected window nor the current buffer has a display
|
|
1781 table, and if @code{standard-display-table} is @code{nil}, then Emacs
|
|
1782 uses the usual display conventions:
|
|
1783
|
|
1784 @itemize @bullet
|
|
1785 @item
|
|
1786 Character codes 32 through 127 map to glyph codes 32 through 127.
|
|
1787 @item
|
|
1788 Codes 0 through 31 map to sequences of two glyphs, where the first glyph
|
|
1789 is the ASCII code for @samp{^}.
|
|
1790 @item
|
|
1791 Character codes 128 through 255 map to sequences of four glyphs, where
|
|
1792 the first glyph is the ASCII code for @samp{\}, and the others represent
|
|
1793 digits.
|
|
1794 @end itemize
|
|
1795
|
|
1796 The usual display conventions are also used for any character whose
|
|
1797 entry in the active display table is @code{nil}. This means that when
|
|
1798 you set up a display table, you need not specify explicitly what to do
|
|
1799 with each character, only the characters for which you want unusual
|
|
1800 behavior.
|
|
1801
|
|
1802 @subsection Glyphs
|
|
1803
|
|
1804 @cindex glyph
|
|
1805 A glyph stands for an image that takes up a single character position on
|
|
1806 the screen. A glyph is represented in Lisp as an integer.
|
|
1807
|
|
1808 @cindex glyph table
|
|
1809 The meaning of each integer, as a glyph, is defined by the glyph table,
|
|
1810 which is the value of the variable @code{glyph-table}. It should be a
|
|
1811 vector; the @var{g}th element defines glyph code @var{g}. The possible
|
|
1812 definitions of a glyph code are:
|
|
1813
|
|
1814 @table @var
|
|
1815 @item integer
|
|
1816 Define this glyph code as an alias for code @var{integer}.
|
|
1817 This is used with X windows to specify a face code.
|
|
1818
|
|
1819 @item string
|
|
1820 Send the characters in @var{string} to the terminal to output
|
|
1821 this glyph. This alternative is not available with X Windows.
|
|
1822
|
|
1823 @item @code{nil}
|
|
1824 This glyph is simple. On an ordinary terminal, the glyph code mod 256
|
|
1825 is the character to output. With X, the glyph code mod 256 is character
|
|
1826 to output, and the glyph code divided by 256 specifies the @dfn{face
|
|
1827 code} to use while outputting it.
|
|
1828 @end table
|
|
1829
|
|
1830 Any glyph code beyond the length of the glyph table is automatically simple.
|
|
1831
|
|
1832 A face code for X windows is the combination of a font and a color.
|
|
1833 Emacs uses integers to identify face codes. You can define a new face
|
|
1834 code with @code{(x-set-face @var{face-code} @var{font} @var{foreground}
|
|
1835 @var{background})}. @var{face-code} is an integer from 0 to 255; it
|
|
1836 specifies which face to define. The other three arguments are strings:
|
|
1837 @var{font} is the name of the font to use, and @var{foreground} and
|
|
1838 @var{background} specify the colors to use.
|
|
1839
|
|
1840 If @code{glyph-table} is @code{nil}, then all possible glyph codes are
|
|
1841 simple.
|
|
1842
|
|
1843 @subsection ISO Latin 1
|
|
1844
|
|
1845 If you have a terminal that can handle the entire ISO Latin 1 character
|
|
1846 set, you can arrange to use that character set as follows:
|
|
1847
|
|
1848 @example
|
|
1849 (require 'disp-table)
|
|
1850 (standard-display-8bit 0 255)
|
|
1851 @end example
|
|
1852
|
|
1853 If you are editing buffers written in the ISO Latin 1 character set and
|
|
1854 your terminal doesn't handle anything but ASCII, you can load the file
|
|
1855 @code{iso-ascii} to set up a display table which makes the other ISO
|
|
1856 characters display as sequences of ASCII characters. For example, the
|
|
1857 character ``o with umlaut'' displays as @samp{@{"o@}}.
|
|
1858
|
|
1859 Some European countries have terminals that don't support ISO Latin 1
|
|
1860 but do support the special characters for that country's language. You
|
|
1861 can define a display table to work one language using such terminals.
|
|
1862 For an example, see @file{lisp/iso-swed.el}, which handles certain
|
|
1863 Swedish terminals.
|
|
1864
|
|
1865 You can load the appropriate display table for your terminal
|
|
1866 automatically by writing a terminal-specific Lisp file for the terminal
|
|
1867 type.
|
|
1868
|
|
1869 @section New Input Event Formats
|
|
1870
|
|
1871 Mouse clicks, mouse movements and function keys no longer appear in the
|
|
1872 input stream as characters; instead, other kinds of Lisp objects
|
|
1873 represent them as input.
|
|
1874
|
|
1875 @itemize @bullet
|
|
1876 @item
|
|
1877 An ordinary input character event consists of a @dfn{basic code} between
|
|
1878 0 and 255, plus any or all of these @dfn{modifier bits}:
|
|
1879
|
|
1880 @table @asis
|
|
1881 @item meta
|
|
1882 The 2**23 bit in the character code indicates a character
|
|
1883 typed with the meta key held down.
|
|
1884
|
|
1885 @item control
|
|
1886 The 2**22 bit in the character code indicates a non-@sc{ASCII}
|
|
1887 control character.
|
|
1888
|
|
1889 @sc{ASCII} control characters such as @kbd{C-a} have special basic
|
|
1890 codes of their own, so Emacs needs no special bit to indicate them.
|
|
1891 Thus, the code for @kbd{C-a} is just 1.
|
|
1892
|
|
1893 But if you type a control combination not in @sc{ASCII}, such as
|
|
1894 @kbd{%} with the control key, the numeric value you get is the code
|
|
1895 for @kbd{%} plus 2**22 (assuming the terminal supports non-@sc{ASCII}
|
|
1896 control characters).
|
|
1897
|
|
1898 @item shift
|
|
1899 The 2**21 bit in the character code indicates an @sc{ASCII} control
|
|
1900 character typed with the shift key held down.
|
|
1901
|
|
1902 For letters, the basic code indicates upper versus lower case; for
|
|
1903 digits and punctuation, the shift key selects an entirely different
|
|
1904 character with a different basic code. In order to keep within
|
|
1905 the @sc{ASCII} character set whenever possible, Emacs avoids using
|
|
1906 the 2**21 bit for those characters.
|
|
1907
|
|
1908 However, @sc{ASCII} provides no way to distinguish @kbd{C-A} from
|
|
1909 @kbd{C-A}, so Emacs uses the 2**21 bit in @kbd{C-A} and not in
|
|
1910 @kbd{C-a}.
|
|
1911
|
|
1912 @item hyper
|
|
1913 The 2**20 bit in the character code indicates a character
|
|
1914 typed with the hyper key held down.
|
|
1915
|
|
1916 @item super
|
|
1917 The 2**19 bit in the character code indicates a character
|
|
1918 typed with the super key held down.
|
|
1919
|
|
1920 @item alt
|
|
1921 The 2**18 bit in the character code indicates a character typed with
|
|
1922 the alt key held down. (On some terminals, the key labeled @key{ALT}
|
|
1923 is actually the meta key.)
|
|
1924 @end table
|
|
1925
|
|
1926 In the future, Emacs may support a larger range of basic codes. We may
|
|
1927 also move the modifier bits to larger bit numbers. Therefore, you
|
|
1928 should avoid mentioning specific bit numbers in your program. Instead,
|
|
1929 the way to test the modifier bits of a character is with the function
|
|
1930 @code{event-modifiers} (see below).
|
|
1931
|
|
1932 @item
|
|
1933 Function keys are represented as symbols. The symbol's name is
|
|
1934 the function key's label. For example, pressing a key labeled @key{F1}
|
|
1935 places the symbol @code{f1} in the input stream.
|
|
1936
|
|
1937 There are a few exceptions to the symbol naming convention:
|
|
1938
|
|
1939 @table @asis
|
|
1940 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
|
|
1941 Keypad keys (to the right of the regular keyboard).
|
|
1942 @item @code{kp-0}, @code{kp-1}, @dots{}
|
|
1943 Keypad keys with digits.
|
|
1944 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
|
|
1945 Keypad PF keys.
|
|
1946 @item @code{left}, @code{up}, @code{right}, @code{down}
|
|
1947 Cursor arrow keys
|
|
1948 @end table
|
|
1949
|
|
1950 You can use the modifier keys @key{CTRL}, @key{META}, @key{HYPER},
|
|
1951 @key{SUPER}, @key{ALT} and @key{SHIFT} with function keys. The way
|
|
1952 to represent them is with prefixes in the symbol name:
|
|
1953
|
|
1954 @table @samp
|
|
1955 @item A-
|
|
1956 The alt modifier.
|
|
1957 @item C-
|
|
1958 The control modifier.
|
|
1959 @item H-
|
|
1960 The hyper modifier.
|
|
1961 @item M-
|
|
1962 The meta modifier.
|
|
1963 @item s-
|
|
1964 The super modifier.
|
|
1965 @item S-
|
|
1966 The shift modifier.
|
|
1967 @end table
|
|
1968
|
|
1969 Thus, the symbol for the key @key{F3} with @key{META} held down is
|
|
1970 kbd{M-@key{F3}}. When you use more than one prefix, we recommend you
|
|
1971 write them in alphabetical order (though the order does not matter in
|
|
1972 arguments to the key-binding lookup and modification functions).
|
|
1973
|
|
1974 @item
|
|
1975 Mouse events are represented as lists.
|
|
1976
|
|
1977 If you press a mouse button and release it at the same location, this
|
|
1978 generates a ``click'' event. Mouse click events have this form:
|
|
1979
|
|
1980 @example
|
|
1981 (@var{button-symbol}
|
|
1982 (@var{window} (@var{column} . @var{row})
|
|
1983 @var{buffer-pos} @var{timestamp}))
|
|
1984 @end example
|
|
1985
|
|
1986 Here is what the elements normally mean:
|
|
1987
|
|
1988 @table @var
|
|
1989 @item button-symbol
|
|
1990 indicates which mouse button was used. It is one of the symbols
|
|
1991 @code{mouse-1}, @code{mouse-2}, @dots{}, where the buttons are numbered
|
|
1992 numbered left to right.
|
|
1993
|
|
1994 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
|
|
1995 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
|
|
1996 and super, just as you would with function keys.
|
|
1997
|
|
1998 @item window
|
|
1999 is the window in which the click occurred.
|
|
2000
|
|
2001 @item column
|
|
2002 @itemx row
|
|
2003 are the column and row of the click, relative to the top left corner of
|
|
2004 @var{window}, which is @code{(0 . 0)}.
|
|
2005
|
|
2006 @item buffer-pos
|
|
2007 is the buffer position of the character clicked on.
|
|
2008
|
|
2009 @item timestamp
|
|
2010 is the time at which the event occurred, in milliseconds. (Since this
|
|
2011 value wraps around the entire range of Emacs Lisp integers in about five
|
|
2012 hours, it is useful only for relating the times of nearby events.)
|
|
2013 @end table
|
|
2014
|
|
2015 The meanings of @var{buffer-pos}, @var{row} and @var{column} are
|
|
2016 somewhat different when the event location is in a special part of the
|
|
2017 screen, such as the mode line or a scroll bar.
|
|
2018
|
|
2019 If the position is in the window's scroll bar, then @var{buffer-pos} is
|
|
2020 the symbol @code{vertical-scrollbar} or @code{horizontal-scrollbar}, and
|
|
2021 the pair @code{(@var{column} . @var{row})} is instead a pair
|
|
2022 @code{(@var{portion} . @var{whole})}, where @var{portion} is the
|
|
2023 distance of the click from the top or left end of the scroll bar, and
|
|
2024 @var{whole} is the length of the entire scroll bar.
|
|
2025
|
|
2026 If the position is on a mode line or the vertical line separating
|
|
2027 @var{window} from its neighbor to the right, then @var{buffer-pos} is
|
|
2028 the symbol @code{mode-line} or @code{vertical-line}. In this case
|
|
2029 @var{row} and @var{column} do not have meaningful data.
|
|
2030
|
|
2031 @item
|
|
2032 Releasing a mouse button above a different character position
|
|
2033 generates a ``drag'' event, which looks like this:
|
|
2034
|
|
2035 @example
|
|
2036 (@var{button-symbol}
|
|
2037 (@var{window1} (@var{column1} . @var{row1})
|
|
2038 @var{buffer-pos1} @var{timestamp1})
|
|
2039 (@var{window2} (@var{column2} . @var{row2})
|
|
2040 @var{buffer-pos2} @var{timestamp2}))
|
|
2041 @end example
|
|
2042
|
|
2043 The name of @var{button-symbol} contains the prefix @samp{drag-}. The
|
|
2044 second and third elements of the event give the starting and ending
|
|
2045 position of the drag.
|
|
2046
|
|
2047 The @samp{drag-} prefix follows the modifier key prefixes such as
|
|
2048 @samp{C-} and @samp{M-}.
|
|
2049
|
|
2050 If @code{read-key-sequence} receives a drag event which has no key
|
|
2051 binding, and the corresponding click event does have a binding, it
|
|
2052 changes the drag event into a click event at the drag's starting
|
|
2053 position. This means that you don't have to distinguish between click
|
|
2054 and drag events unless you want to.
|
|
2055
|
|
2056 @item
|
|
2057 Click and drag events happen when you release a mouse button. Another
|
|
2058 kind of event happens when you press a button. It looks just like a
|
|
2059 click event, except that the name of @var{button-symbol} contains the
|
|
2060 prefix @samp{down-}. The @samp{down-} prefix follows the modifier key
|
|
2061 prefixes such as @samp{C-} and @samp{M-}.
|
|
2062
|
|
2063 The function @code{read-key-sequence}, and the Emacs command loop,
|
|
2064 ignore any down events that don't have command bindings. This means
|
|
2065 that you need not worry about defining down events unless you want them
|
|
2066 to do something. The usual reason to define a down event is so that you
|
|
2067 can track mouse motion until the button is released.
|
|
2068
|
|
2069 @item
|
|
2070 For example, if the user presses and releases the left mouse button over
|
|
2071 the same location, Emacs generates a sequence of events like this:
|
|
2072
|
|
2073 @smallexample
|
|
2074 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
|
|
2075 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
|
|
2076 @end smallexample
|
|
2077
|
|
2078 Or, while holding the control key down, the user might hold down the
|
|
2079 second mouse button, and drag the mouse from one line to the next.
|
|
2080 That produces two events, as shown here:
|
|
2081
|
|
2082 @smallexample
|
|
2083 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
|
|
2084 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
|
|
2085 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
|
|
2086 @end smallexample
|
|
2087
|
|
2088 Or, while holding down the meta and shift keys, the user might press
|
|
2089 the second mouse button on the window's mode line, and then drag the
|
|
2090 mouse into another window. That produces an event like this:
|
|
2091
|
|
2092 @smallexample
|
|
2093 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
|
|
2094 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
|
|
2095 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
|
|
2096 -453816))
|
|
2097 @end smallexample
|
|
2098
|
|
2099 @item
|
|
2100 A key sequence that starts with a mouse click is read using the keymaps
|
|
2101 of the buffer in the window clicked on, not the current buffer.
|
|
2102
|
|
2103 This does not imply that clicking in a window selects that window or its
|
|
2104 buffer. The execution of the command begins with no change in the
|
|
2105 selected window or current buffer. However, the command can switch
|
|
2106 windows or buffers if programmed to do so.
|
|
2107
|
|
2108 @item
|
|
2109 Mouse motion events are represented by lists. During the execution of
|
|
2110 the body of a @code{track-mouse} form, moving the mouse generates events
|
|
2111 that look like this:
|
|
2112
|
|
2113 @example
|
|
2114 (mouse-movement (@var{window} (@var{column} . @var{row})
|
|
2115 @var{buffer-pos} @var{timestamp}))
|
|
2116 @end example
|
|
2117
|
|
2118 The second element of the list describes the current position of the
|
|
2119 mouse, just as in a mouse click event.
|
|
2120
|
|
2121 Outside of @code{track-mouse} forms, Emacs does not generate events for
|
|
2122 mere motion of the mouse, and these events do not appear.
|
|
2123
|
|
2124 @item
|
|
2125 Focus shifts between frames are represented by lists.
|
|
2126
|
|
2127 When the mouse shifts temporary input focus from one frame to another,
|
|
2128 Emacs generates an event like this:
|
|
2129
|
|
2130 @example
|
|
2131 (switch-frame @var{new-frame})
|
|
2132 @end example
|
|
2133
|
|
2134 @noindent
|
|
2135 where @var{new-frame} is the frame switched to.
|
|
2136
|
|
2137 In X windows, most window managers are set up so that just moving the
|
|
2138 mouse into a window is enough to set the focus there. As far as the
|
|
2139 user concern, Emacs behaves consistently with this. However, there is
|
|
2140 no need for the Lisp program to know about the focus change until some
|
|
2141 other kind of input arrives. So Emacs generates the focus event only
|
|
2142 when the user actually types a keyboard key or presses a mouse button in
|
|
2143 the new frame; just moving the mouse between frames does not generate a
|
|
2144 focus event.
|
|
2145
|
|
2146 The global key map usually binds this event to the
|
|
2147 @code{internal-select-frame} function, so that characters typed at a
|
|
2148 frame apply to that frame's selected window.
|
|
2149
|
|
2150 If the user switches frames in the middle of a key sequence, then Emacs
|
|
2151 delays the @code{switch-frame} event until the key sequence is over.
|
|
2152 For example, suppose @kbd{C-c C-a} is a key sequence in the current
|
|
2153 buffer's keymaps. If the user types @kbd{C-c}, moves the mouse to
|
|
2154 another frame, and then types @kbd{C-a}, @code{read-key-sequence}
|
|
2155 returns the sequence @code{"\C-c\C-a"}, and the next call to
|
|
2156 @code{read-event} or @code{read-key-sequence} will return the
|
|
2157 @code{switch-frame} event.
|
|
2158 @end itemize
|
|
2159
|
|
2160 @section Working with Input Events
|
|
2161
|
|
2162 @itemize @bullet
|
|
2163 @item
|
|
2164 Functions which work with key sequences now handle non-character
|
|
2165 events. Functions like @code{define-key}, @code{global-set-key}, and
|
|
2166 @code{local-set-key} used to accept strings representing key sequences;
|
|
2167 now, since events may be arbitrary lisp objects, they also accept
|
|
2168 vectors. The function @code{read-key-sequence} may return a string or a
|
|
2169 vector, depending on whether or not the sequence read contains only
|
|
2170 characters.
|
|
2171
|
|
2172 List events may be represented by the symbols at their head; to bind
|
|
2173 clicks of the left mouse button, you need only present the symbol
|
|
2174 @code{mouse-1}, not an entire mouse click event. If you do put an event
|
|
2175 which is a list in a key sequence, only the event's head symbol is used
|
|
2176 in key lookups.
|
|
2177
|
|
2178 For example, to globally bind the left mouse button to the function
|
|
2179 @code{mouse-set-point}, you could evaluate this:
|
|
2180
|
|
2181 @example
|
|
2182 (global-set-key [mouse-1] 'mouse-set-point)
|
|
2183 @end example
|
|
2184
|
|
2185 To bind the sequence @kbd{C-c @key{F1}} to the command @code{tex-view}
|
|
2186 in @code{tex-mode-map}, you could evaluate this:
|
|
2187
|
|
2188 @example
|
|
2189 (define-key tex-mode-map [?\C-c f1] 'tex-view)
|
|
2190 @end example
|
|
2191
|
|
2192 To find the binding for the function key labeled @key{NEXT} in
|
|
2193 @code{minibuffer-local-map}, you could evaluate this:
|
|
2194
|
|
2195 @example
|
|
2196 (lookup-key minibuffer-local-map [next])
|
|
2197 @result{} next-history-element
|
|
2198 @end example
|
|
2199
|
|
2200 If you call the function @code{read-key-sequence} and then press
|
|
2201 @kbd{C-x C-@key{F5}}, here is how it behaves:
|
|
2202
|
|
2203 @example
|
|
2204 (read-key-sequence "Press `C-x C-F5': ")
|
|
2205 @result{} [24 C-f5]
|
|
2206 @end example
|
|
2207
|
|
2208 Note that @samp{24} is the character @kbd{C-x}.
|
|
2209
|
|
2210 @item
|
|
2211 The documentation functions (@code{single-key-description},
|
|
2212 @code{key-description}, etc.) now handle the new event types. Wherever
|
|
2213 a string of keyboard input characters was acceptable in previous
|
|
2214 versions of Emacs, a vector of events should now work.
|
|
2215
|
|
2216 @item
|
|
2217 Special parts of a window can have their own bindings for mouse events.
|
|
2218
|
|
2219 When mouse events occur in special parts of a window, such as a mode
|
|
2220 line or a scroll bar, the event itself shows nothing special---only the
|
|
2221 symbol that would normally represent that mouse button and modifier
|
|
2222 keys. The information about the screen region is kept in other parts
|
|
2223 of the event list. But @code{read-key-sequence} translates this
|
|
2224 information into imaginary prefix keys, all of which are symbols:
|
|
2225 @code{mode-line}, @code{vertical-line}, @code{horizontal-scrollbar} and
|
|
2226 @code{vertical-scrollbar}.
|
|
2227
|
|
2228 For example, if you call @code{read-key-sequence} and then click the
|
|
2229 mouse on the window's mode line, this is what happens:
|
|
2230
|
|
2231 @smallexample
|
|
2232 (read-key-sequence "Click on the mode line: ")
|
|
2233 @result{} [mode-line (mouse-1 (#<window 6 on NEWS> mode-line
|
|
2234 (40 . 63) 5959987))]
|
|
2235 @end smallexample
|
|
2236
|
|
2237 You can define meanings for mouse clicks in special window regions by
|
|
2238 defining key sequences using these imaginary prefix keys. For example,
|
|
2239 here is how to bind the third mouse button on a window's mode line
|
|
2240 delete the window:
|
|
2241
|
|
2242 @example
|
|
2243 (global-set-key [mode-line mouse-3] 'mouse-delete-window)
|
|
2244 @end example
|
|
2245
|
|
2246 Here's how to bind the middle button (modified by @key{META}) on the
|
|
2247 vertical line at the right of a window to scroll the window to the
|
|
2248 left.
|
|
2249
|
|
2250 @example
|
|
2251 (global-set-key [vertical-line M-mouse-2] 'scroll-left)
|
|
2252 @end example
|
|
2253
|
|
2254 @item
|
|
2255 Decomposing an event symbol.
|
|
2256
|
|
2257 Each symbol used to identify a function key or mouse button has a
|
|
2258 property named @code{event-symbol-elements}, which is a list containing
|
|
2259 an unmodified version of the symbol, followed by modifiers the symbol
|
|
2260 name contains. The modifiers are symbols; they include @code{shift},
|
|
2261 @code{control}, and @code{meta}. In addition, a mouse event symbol has
|
|
2262 one of @code{click}, @code{drag}, and @code{down}. For example:
|
|
2263
|
|
2264 @example
|
|
2265 (get 'f5 'event-symbol-elements)
|
|
2266 @result{} (f5)
|
|
2267 (get 'C-f5 'event-symbol-elements)
|
|
2268 @result{} (f5 control)
|
|
2269 (get 'M-S-f5 'event-symbol-elements)
|
|
2270 @result{} (f5 meta shift)
|
|
2271 (get 'mouse-1 'event-symbol-elements)
|
|
2272 @result{} (mouse-1 click)
|
|
2273 (get 'down-mouse-1 'event-symbol-elements)
|
|
2274 @result{} (mouse-1 down)
|
|
2275 @end example
|
|
2276
|
|
2277 Note that the @code{event-symbol-elements} property for a mouse click
|
|
2278 explicitly contains @code{click}, but the event symbol name itself does
|
|
2279 not contain @samp{click}.
|
|
2280
|
|
2281 @item
|
|
2282 Use @code{read-event} to read input if you want to accept any kind of
|
|
2283 event. The old function @code{read-char} now discards events other than
|
|
2284 keyboard characters.
|
|
2285
|
|
2286 @item
|
|
2287 @code{last-command-char} and @code{last-input-char} can now hold any
|
|
2288 kind of event.
|
|
2289
|
|
2290 @item
|
|
2291 The new variable @code{unread-command-events} is much like
|
|
2292 @code{unread-command-char}. Its value is a list of events of any type,
|
|
2293 to be processed as command input in order of appearance in the list.
|
|
2294
|
|
2295 @item
|
|
2296 The function @code{this-command-keys} may return a string or a vector,
|
|
2297 depending on whether or not the sequence read contains only characters.
|
|
2298 You may need to upgrade code which uses this function.
|
|
2299
|
|
2300 The function @code{recent-keys} now returns a vector of events.
|
|
2301 You may need to upgrade code which uses this function.
|
|
2302
|
|
2303 @item
|
|
2304 A keyboard macro's definition can now be either a string or a vector.
|
|
2305 All that really matters is what elements it has. If the elements are
|
|
2306 all characters, then the macro can be a string; otherwise, it has to be
|
|
2307 a vector.
|
|
2308
|
|
2309 @item
|
|
2310 The variable @code{last-event-frame} records which frame the last input
|
|
2311 event was directed to. Usually this is the frame that was selected when
|
|
2312 the event was generated, but if that frame has redirected input focus to
|
|
2313 another frame, @code{last-event-frame} is the frame to which the event
|
|
2314 was redirected.
|
|
2315
|
|
2316 @item
|
|
2317 The interactive specification now allows a new code letter @samp{e} to
|
|
2318 simplify commands bound to events which are lists. This code supplies
|
|
2319 as an argument the complete event object.
|
|
2320
|
|
2321 You can use @samp{e} more than once in a single command's interactive
|
|
2322 specification. If the key sequence which invoked the command has
|
|
2323 @var{n} events with parameters, the @var{n}th @samp{e} provides the
|
|
2324 @var{n}th parameterized event. Events which are not lists, such as
|
|
2325 function keys and ASCII keystrokes, do not count where @samp{e} is
|
|
2326 concerned.
|
|
2327
|
|
2328 @item
|
|
2329 You can extract the starting and ending position values from a mouse
|
|
2330 button or motion event using the two functions @code{event-start} and
|
|
2331 @code{event-end}. These two functions return different values for drag
|
|
2332 and motion events; for click and button-down events, they both return
|
|
2333 the position of the event.
|
|
2334
|
|
2335 @item
|
|
2336 The position, a returned by @code{event-start} and @code{event-end}, is
|
|
2337 a list of this form:
|
|
2338
|
|
2339 @example
|
|
2340 (@var{window} @var{buffer-position} (@var{col} . @var{row}) @var{timestamp})
|
|
2341 @end example
|
|
2342
|
|
2343 You can extract parts of this list with the functions
|
|
2344 @code{posn-window}, @code{posn-point}, @code{posn-col-row}, and
|
|
2345 @code{posn-timestamp}.
|
|
2346
|
|
2347 @item
|
|
2348 The function @code{scroll-bar-scale} is useful for computing where to
|
|
2349 scroll to in response to a mouse button event from a scroll bar. It
|
|
2350 takes two arguments, @var{ratio} and @var{total}, and in effect
|
|
2351 multiplies them. We say ``in effect'' because @var{ratio} is not a
|
|
2352 number; rather a pair @code{(@var{num} . @var{denom}).
|
|
2353
|
|
2354 Here's the usual way to use @code{scroll-bar-scale}:
|
|
2355
|
|
2356 @example
|
|
2357 (scroll-bar-scale (posn-col-row (event-start event))
|
|
2358 (buffer-size))
|
|
2359 @end example
|
|
2360 @end itemize
|
|
2361
|
|
2362 @section Putting Keyboard Events in Strings
|
|
2363
|
|
2364 In most of the places where strings are used, we conceptualize the
|
|
2365 string as containing text characters---the same kind of characters found
|
|
2366 in buffers or files. Occasionally Lisp programs use strings which
|
|
2367 conceptually contain keyboard characters; for example, they may be key
|
|
2368 sequences or keyboard macro definitions. There are special rules for
|
|
2369 how to put keyboard characters into a string, because they are not
|
|
2370 limited to the range of 0 to 255 as text characters are.
|
|
2371
|
|
2372 A keyboard character typed using the @key{META} key is called a
|
|
2373 @dfn{meta character}. The numeric code for such an event includes the
|
|
2374 2**23 bit; it does not even come close to fitting in a string. However,
|
|
2375 earlier Emacs versions used a different representation for these
|
|
2376 characters, which gave them codes in the range of 128 to 255. That did
|
|
2377 fit in a string, and many Lisp programs contain string constants that
|
|
2378 use @samp{\M-} to express meta characters, especially as the argument to
|
|
2379 @code{define-key} and similar functions.
|
|
2380
|
|
2381 We provide backward compatibility to run those programs with special
|
|
2382 rules for how to put a keyboard character event in a string. Here are
|
|
2383 the rules:
|
|
2384
|
|
2385 @itemize @bullet
|
|
2386 @item
|
|
2387 If the keyboard event value is in the range of 0 to 127, it can go in the
|
|
2388 string unchanged.
|
|
2389
|
|
2390 @item
|
|
2391 The meta variants of those events, with codes in the range of 2**23 to
|
|
2392 2**23+127, can also go in the string, but you must change their numeric
|
|
2393 values. You must set the 2**7 bit instead of the 2**23 bit, resulting
|
|
2394 in a value between 128 and 255.
|
|
2395
|
|
2396 @item
|
|
2397 Other keyboard character events cannot fit in a string. This includes
|
|
2398 keyboard events in the range of 128 to 255.
|
|
2399 @end itemize
|
|
2400
|
|
2401 Functions such as @code{read-key-sequence} that can construct strings
|
|
2402 containing events follow these rules.
|
|
2403
|
|
2404 When you use the read syntax @samp{\M-} in a string, it produces a
|
|
2405 code in the range of 128 to 255---the same code that you get if you
|
|
2406 modify the corresponding keyboard event to put it in the string. Thus,
|
|
2407 meta events in strings work consistently regardless of how they get into
|
|
2408 the strings.
|
|
2409
|
|
2410 New programs can avoid dealing with these rules by using vectors
|
|
2411 instead of strings for key sequences when there is any possibility that
|
|
2412 these issues might arise.
|
|
2413
|
|
2414 The reason we changed the representation of meta characters as
|
|
2415 keyboard events is to make room for basic character codes beyond 127,
|
|
2416 and support meta variants of such larger character codes.
|
|
2417
|
|
2418 @section Menus
|
|
2419
|
|
2420 You can now define menus conveniently as keymaps. Menus are normally
|
|
2421 used with the mouse, but they can work with the keyboard also.
|
|
2422
|
|
2423 @subsection Defining Menus
|
|
2424
|
|
2425 A keymap is suitable for menu use if it has an @dfn{overall prompt
|
|
2426 string}, which is a string that appears as an element of the keymap. It
|
|
2427 should describes the purpose of the menu. The easiest way to construct
|
|
2428 a keymap with a prompt string is to specify the string as an argument
|
|
2429 when you run @code{make-keymap} or @code{make-sparse-keymap}.
|
|
2430
|
|
2431 The individual bindings in the menu keymap should also have prompt
|
|
2432 strings; these strings are the items in the menu. A binding with a
|
|
2433 prompt string looks like this:
|
|
2434
|
|
2435 @example
|
|
2436 (@var{char} @var{string} . @var{real-binding})
|
|
2437 @end example
|
|
2438
|
|
2439 As far as @code{define-key} is concerned, the string is part of the
|
|
2440 character's binding---the binding looks like this:
|
|
2441
|
|
2442 @example
|
|
2443 (@var{string} . @var{real-binding}).
|
|
2444 @end example
|
|
2445
|
|
2446 However, only @var{real-binding} is used for executing the key.
|
|
2447
|
|
2448 You can also supply a second string, called the help string, as follows:
|
|
2449
|
|
2450 @example
|
|
2451 (@var{char} @var{string} @var{help-string} . @var{real-binding})
|
|
2452 @end example
|
|
2453
|
|
2454 Currently Emacs does not actually use @var{help-string}; it knows only
|
|
2455 how to ignore @var{help-string} in order to extract @var{real-binding}.
|
|
2456 In the future we hope to make @var{help-string} serve as longer
|
|
2457 documentation for the menu item, available on request.
|
|
2458
|
|
2459 The prompt string for a binding should be short---one or two words. Its
|
|
2460 meaning should describe the command it corresponds to.
|
|
2461
|
|
2462 If @var{real-binding} is @code{nil}, then @var{string} appears in the
|
|
2463 menu but cannot be selected.
|
|
2464
|
|
2465 If @var{real-binding} is a symbol, and has a non-@code{nil}
|
|
2466 @code{menu-enable} property, that property is an expression which
|
|
2467 controls whether the menu item is enabled. Every time the keymap is
|
|
2468 used to display a menu, Emacs evaluates the expression, and it enables
|
|
2469 the menu item only if the expression's value is non-@code{nil}. When a
|
|
2470 menu item is disabled, it is displayed in a ``fuzzy'' fashion, and
|
|
2471 cannot be selected with the mouse.
|
|
2472
|
|
2473 @subsection Menus and the Mouse
|
|
2474
|
|
2475 The way to make a menu keymap produce a menu is to make it the
|
|
2476 definition of a prefix key.
|
|
2477
|
|
2478 When the prefix key ends with a mouse event, Emacs handles the menu
|
|
2479 keymap by popping up a visible menu that you can select from with the
|
|
2480 mouse. When you click on a menu item, the event generated is whatever
|
|
2481 character or symbol has the binding which brought about that menu item.
|
|
2482
|
|
2483 A single keymap can appear as multiple panes, if you explicitly
|
|
2484 arrange for this. The way to do this is to make a keymap for each
|
|
2485 pane, then create a binding for each of those maps in the main keymap
|
|
2486 of the menu. Give each of these bindings a prompt string that starts
|
|
2487 with @samp{@@}. The rest of the prompt string becomes the name of the
|
|
2488 pane. See the file @file{lisp/mouse.el} for an example of this. Any
|
|
2489 ordinary bindings with prompt strings are grouped into one pane, which
|
|
2490 appears along with the other panes explicitly created for the
|
|
2491 submaps.
|
|
2492
|
|
2493 You can also get multiple panes from separate keymaps. The full
|
|
2494 definition of a prefix key always comes from merging the definitions
|
|
2495 supplied by the various active keymaps (minor modes, local, and
|
|
2496 global). When more than one of these keymaps is a menu, each of them
|
|
2497 makes a separate pane or panes.
|
|
2498
|
|
2499 @subsection Menus and the Keyboard
|
|
2500
|
|
2501 When a prefix key ending with a keyboard event (a character or function
|
|
2502 key) has a definition that is a menu keymap, you can use the keyboard
|
|
2503 to choose a menu item.
|
|
2504
|
|
2505 Emacs displays the menu alternatives in the echo area. If they don't
|
|
2506 all fit at once, type @key{SPC} to see the next line of alternatives.
|
|
2507 If you keep typing @key{SPC}, you eventually get to the end of the menu
|
|
2508 and then cycle around to the beginning again.
|
|
2509
|
|
2510 When you have found the alternative you want, type the corresponding
|
|
2511 character---the one whose binding is that alternative.
|
|
2512
|
|
2513 In a menu intended for keyboard use, each menu item must clearly
|
|
2514 indicate what character to type. The best convention to use is to make
|
|
2515 the character the first letter of the menu item prompt string. That is
|
|
2516 something users will understand without being told.
|
|
2517
|
|
2518 @subsection The Menu Bar
|
|
2519
|
|
2520 Under X Windows, each frame can have a @dfn{menu bar}---a permanently
|
|
2521 displayed menu stretching horizontally across the top of the frame. The
|
|
2522 items of the menu bar are the subcommands of the fake ``function key''
|
|
2523 @code{menu-bar}, as defined by all the active keymaps.
|
|
2524
|
|
2525 To add an item to the menu bar, invent a fake ``function key'' of your
|
|
2526 own (let's call it @var{key}), and make a binding for the key sequence
|
|
2527 @code{[menu-bar @var{key}]}. Most often, the binding is a menu keymap,
|
|
2528 so that pressing a button on the menu bar item leads to another menu.
|
|
2529
|
|
2530 In order for a frame to display a menu bar, its @code{menu-bar-lines}
|
|
2531 property must be greater than zero. Emacs uses just one line for the
|
|
2532 menu bar itself; if you specify more than one line, the other lines
|
|
2533 serve to separate the menu bar from the windows in the frame. We
|
|
2534 recommend you try one or two as the @code{menu-bar-lines} value.
|
|
2535
|
|
2536 @section Keymaps
|
|
2537
|
|
2538 @itemize @bullet
|
|
2539 @item
|
|
2540 The representation of keymaps has changed to support the new event
|
|
2541 types. All keymaps now have the form @code{(keymap @var{element}
|
|
2542 @var{element} @dots{})}. Each @var{element} takes one of the following
|
|
2543 forms:
|
|
2544
|
|
2545 @table @asis
|
|
2546 @item @var{prompt-string}
|
|
2547 A string as an element of the keymap marks the keymap as a menu, and
|
|
2548 serves as the overal prompt string for it.
|
|
2549
|
|
2550 @item @code{(@var{key} . @var{binding})}
|
|
2551 A cons cell binds @var{key} to @var{definition}. Here @var{key} may be
|
|
2552 any sort of event head---a character, a function key symbol, or a mouse
|
|
2553 button symbol.
|
|
2554
|
|
2555 @item @var{vector}
|
|
2556 A vector of 128 elements binds all the ASCII characters; the @var{n}th
|
|
2557 element holds the binding for character number @var{n}.
|
|
2558
|
|
2559 @item @code{(t . @var{binding})}
|
|
2560 A cons cell whose @sc{car} is @code{t} is a default binding; anything
|
|
2561 not bound by previous keymap elements is given @var{binding} as its
|
|
2562 binding.
|
|
2563
|
|
2564 Default bindings are important because they allow a keymap to bind all
|
|
2565 possible events without having to enumerate all the possible function
|
|
2566 keys and mouse clicks, with all possible modifier prefixes.
|
|
2567
|
|
2568 The function @code{lookup-key} (and likewise other functions for
|
|
2569 examining a key binding) normally report only explicit bindings of the
|
|
2570 specified key sequence; if there is none, they return @code{nil}, even
|
|
2571 if there is a default binding that would apply to that key sequence if
|
|
2572 it were actually typed in. However, these functions now take an
|
|
2573 optional argument @var{accept-defaults} which, if non-@code{nil}, says
|
|
2574 to consider default bindings.
|
|
2575
|
|
2576 Note that if a vector in the keymap binds an ASCII character to
|
|
2577 @code{nil} (thus making it ``unbound''), the default binding does not
|
|
2578 apply to the character. Think of the vector element as an explicit
|
|
2579 binding of @code{nil}.
|
|
2580
|
|
2581 Note also that if the keymap for a minor or major mode contains a
|
|
2582 default binding, it completely masks out any lower-priority keymaps.
|
|
2583 @end table
|
|
2584
|
|
2585 @item
|
|
2586 A keymap can now inherit from another keymap. Do do this, make the
|
|
2587 latter keymap the ``tail'' of the new one. Such a keymap looks like
|
|
2588 this:
|
|
2589
|
|
2590 @example
|
|
2591 (keymap @var{bindings}@dots{} . @var{other-keymap})
|
|
2592 @end example
|
|
2593
|
|
2594 The effect is that this keymap inherits all the bindings of
|
|
2595 @var{other-keymap}, but can add to them or override them with
|
|
2596 @var{bindings}. Subsequent changes in the bindings of
|
|
2597 @var{other-keymap} @emph{do} affect this keymap.
|
|
2598
|
|
2599 For example,
|
|
2600
|
|
2601 @example
|
|
2602 (setq my-mode-map (cons 'keymap text-mode-map))
|
|
2603 @end example
|
|
2604
|
|
2605 @noindent
|
|
2606 makes a keymap that by default inherits all the bindings of Text
|
|
2607 mode---whatever they may be at the time a key is looked up. Any
|
|
2608 bindings made explicitly in @code{my-mode-map} override the bindings
|
|
2609 inherited from Text mode, however.
|
|
2610
|
|
2611 @item
|
|
2612 Minor modes can now have local keymaps. Thus, a key can act a special
|
|
2613 way when a minor mode is in effect, and then revert to the major mode or
|
|
2614 global definition when the minor mode is no longer in effect. The
|
|
2615 precedence of keymaps is now: minor modes (in no particular order), then
|
|
2616 major mode, and lastly the global map.
|
|
2617
|
|
2618 The new @code{current-minor-mode-maps} function returns a list of all
|
|
2619 the keymaps of currently enabled minor modes, in the other that they
|
|
2620 apply.
|
|
2621
|
|
2622 To set up a keymap for a minor mode, add an element to the alist
|
|
2623 @code{minor-mode-map-alist}. Its elements look like this:
|
|
2624
|
|
2625 @example
|
|
2626 (@var{symbol} . @var{keymap})
|
|
2627 @end example
|
|
2628
|
|
2629 The keymap @var{keymap} is active whenever @var{symbol} has a
|
|
2630 non-@code{nil} value. Use for @var{symbol} the variable which indicates
|
|
2631 whether the minor mode is enabled.
|
|
2632
|
|
2633 When more than one minor mode keymap is active, their order of
|
|
2634 precedence is the order of @code{minor-mode-map-alist}. But you should
|
|
2635 design minor modes so that they don't interfere with each other, and if
|
|
2636 you do this properly, the order will not matter.
|
|
2637
|
|
2638 The function @code{minor-mode-key-binding} returns a list of all the
|
|
2639 active minor mode bindings of @var{key}. More precisely, it returns an
|
|
2640 alist of pairs @code{(@var{modename} . @var{binding})}, where
|
|
2641 @var{modename} is the the variable which enables the minor mode, and
|
|
2642 @var{binding} is @var{key}'s definition in that mode. If @var{key} has
|
|
2643 no minor-mode bindings, the value is @code{nil}.
|
|
2644
|
|
2645 If the first binding is a non-prefix, all subsequent bindings from other
|
|
2646 minor modes are omitted, since they would be completely shadowed.
|
|
2647 Similarly, the list omits non-prefix bindings that follow prefix
|
|
2648 bindings.
|
|
2649
|
|
2650 @item
|
|
2651 The new function @code{copy-keymap} copies a keymap, producing a new
|
|
2652 keymap with the same key bindings in it. If the keymap contains other
|
|
2653 keymaps directly, these subkeymaps are copied recursively.
|
|
2654
|
|
2655 If you want to, you can define a prefix key with a binding that is a
|
|
2656 symbol whose function definition is another keymap. In this case,
|
|
2657 @code{copy-keymap} does not look past the symbol; it doesn't copy the
|
|
2658 keymap inside the symbol.
|
|
2659
|
|
2660 @item
|
|
2661 @code{substitute-key-definition} now accepts an optional fourth
|
|
2662 argument, which is a keymap to use as a template.
|
|
2663
|
|
2664 @example
|
|
2665 (substitute-key-definition olddef newdef keymap oldmap)
|
|
2666 @end example
|
|
2667
|
|
2668 @noindent
|
|
2669 finds all characters defined in @var{oldmap} as @var{olddef},
|
|
2670 and defines them in @var{keymap} as @var{newdef}.
|
|
2671
|
|
2672 In addition, this function now operates recursively on the keymaps that
|
|
2673 define prefix keys within @var{keymap} and @var{oldmap}.
|
|
2674 @end itemize
|
|
2675
|
|
2676 @section Minibuffer Features
|
|
2677
|
|
2678 The minibuffer input functions @code{read-from-minibuffer} and
|
|
2679 @code{completing-read} have new features.
|
|
2680
|
|
2681 @subsection Minibuffer History
|
|
2682
|
|
2683 A new optional argument @var{hist} specifies which history list to use.
|
|
2684 If you specify a variable (a symbol), that variable is the history
|
|
2685 list. If you specify a cons cell @code{(@var{variable}
|
|
2686 . @var{startpos})}, then @var{variable} is the history list variable,
|
|
2687 and @var{startpos} specifies the initial history position (an integer,
|
|
2688 counting from zero which specifies the most recent element of the
|
|
2689 history).
|
|
2690
|
|
2691 If you specify @var{startpos}, then you should also specify that element
|
|
2692 of the history as @var{initial-input}, for consistency.
|
|
2693
|
|
2694 If you don't specify @var{hist}, then the default history list
|
|
2695 @code{minibuffer-history} is used. Other standard history lists that
|
|
2696 you can use when appropriate include @code{query-replace-history},
|
|
2697 @code{command-history}, and @code{file-name-history}.
|
|
2698
|
|
2699 The value of the history list variable is a list of strings, most recent
|
|
2700 first. You should set a history list variable to @code{nil} before
|
|
2701 using it for the first time.
|
|
2702
|
|
2703 @code{read-from-minibuffer} and @code{completing-read} add new elements
|
|
2704 to the history list automatically, and provide commands to allow the
|
|
2705 user to reuse items on the list. The only thing your program needs to
|
|
2706 do to use a history list is to initialize it and to pass its name to the
|
|
2707 input functions when you wish. But it is safe to modify the list by
|
|
2708 hand when the minibuffer input functions are not using it.
|
|
2709
|
|
2710 @subsection Other Minibuffer Features
|
|
2711
|
|
2712 The @var{initial} argument to @code{read-from-minibufer} and other
|
|
2713 minibuffer input functions can now be a cons cell @code{(@var{string}
|
|
2714 . @var{position})}. This means to start off with @var{string} in the
|
|
2715 minibuffer, but put the cursor @var{position} characters from the
|
|
2716 beginning, rather than at the end.
|
|
2717
|
|
2718 In @code{read-no-blanks-input}, the @var{initial} argument is now
|
|
2719 optional; if it is omitted, the initial input string is the empty
|
|
2720 string.
|
|
2721
|
|
2722 @section New Features for Defining Commands
|
|
2723
|
|
2724 @itemize @bullet
|
|
2725 @item
|
|
2726 If the interactive specification begins with @samp{@@}, this means to
|
|
2727 select the window under the mouse. This selection takes place before
|
|
2728 doing anything else with the command.
|
|
2729
|
|
2730 You can use both @samp{@@} and @samp{*} together in one command; they
|
|
2731 are processed in order of appearance.
|
|
2732
|
|
2733 @item
|
|
2734 Prompts in an interactive specification can incorporate the values of
|
|
2735 the preceding arguments. Emacs replaces @samp{%}-sequences (as used
|
|
2736 with the @code{format} function) in the prompt with the interactive
|
|
2737 arguments that have been read so far. For example, a command with this
|
|
2738 interactive specification
|
|
2739
|
|
2740 @example
|
|
2741 (interactive "sReplace: \nsReplace %s with: ")
|
|
2742 @end example
|
|
2743
|
|
2744 @noindent
|
|
2745 prompts for the first argument with @samp{Replace: }, and then prompts
|
|
2746 for the second argument with @samp{Replace @var{foo} with: }, where
|
|
2747 @var{foo} is the string read as the first argument.
|
|
2748
|
|
2749 @item
|
|
2750 If a command name has a property @code{enable-recursive-minibuffers}
|
|
2751 which is non-@code{nil}, then the command can use the minibuffer to read
|
|
2752 arguments even if it is invoked from the minibuffer. The minibuffer
|
|
2753 command @code{next-matching-history-element} (normally bound to
|
|
2754 @kbd{M-s} in the minibuffer) uses this feature.
|
|
2755 @end itemize
|
|
2756
|
|
2757 @section New Features for Reading Input
|
|
2758
|
|
2759 @itemize @bullet
|
|
2760 @item
|
|
2761 The function @code{set-input-mode} now takes four arguments. The last
|
|
2762 argument is optional. Their names are @var{interrupt}, @var{flow},
|
|
2763 @var{meta} and @var{quit}.
|
|
2764
|
|
2765 The argument @var{interrupt} says whether to use interrupt-driven
|
|
2766 input. Non-@code{nil} means yes, and @code{nil} means no (use CBREAK
|
|
2767 mode).
|
|
2768
|
|
2769 The argument @var{flow} says whether to enable terminal flow control.
|
|
2770 Non-@code{nil} means yes.
|
|
2771
|
|
2772 The argument @var{meta} says whether to enable the use of a Meta key.
|
|
2773 Non-@code{nil} means yes.
|
|
2774
|
|
2775 If @var{quit} non-@code{nil}, it is the character to use for quitting.
|
|
2776 (Normally this is @kbd{C-g}.)
|
|
2777
|
|
2778 @item
|
|
2779 The variable @code{meta-flag} has been deleted; use
|
|
2780 @code{set-input-mode} to enable or disable support for a @key{META}
|
|
2781 key. This change was made because @code{set-input-mode} can send the
|
|
2782 terminal the appropriate commands to enable or disable operation of the
|
|
2783 @key{META} key.
|
|
2784
|
|
2785 @item
|
|
2786 The new variable @code{extra-keyboard-modifiers} lets Lisp programs
|
|
2787 ``press'' the modifier keys on the keyboard.
|
|
2788 The value is a bit mask:
|
|
2789
|
|
2790 @table @asis
|
|
2791 @item 1
|
|
2792 The @key{SHIFT} key.
|
|
2793 @item 2
|
|
2794 The @key{LOCK} key.
|
|
2795 @item 4
|
|
2796 The @key{CTL} key.
|
|
2797 @item 8
|
|
2798 The @key{META} key.
|
|
2799 @end table
|
|
2800
|
|
2801 When you use X windows, the program can press any of the modifier keys
|
|
2802 in this way. Otherwise, only the @key{CTL} and @key{META} keys can be
|
|
2803 virtually pressed.
|
|
2804
|
|
2805 @item
|
|
2806 You can use the new function @code{keyboard-translate} to set up
|
|
2807 @code{keyboard-translate-table} conveniently.
|
|
2808
|
|
2809 @item
|
|
2810 Y-or-n questions using the @code{y-or-n-p} function now accept @kbd{C-]}
|
|
2811 (usually mapped to @code{abort-recursive-edit}) as well as @kbd{C-g} to
|
|
2812 quit.
|
|
2813
|
|
2814 @item
|
|
2815 The variable @code{num-input-keys} is the total number of key sequences
|
|
2816 that the user has typed during this Emacs session.
|
|
2817
|
|
2818 @item
|
|
2819 A new Lisp variable, @code{function-key-map}, holds a keymap which
|
|
2820 describes the character sequences sent by function keys on an ordinary
|
|
2821 character terminal. This uses the same keymap data structure that is
|
|
2822 used to hold bindings of key sequences, but it has a different meaning:
|
|
2823 it specifies translations to make while reading a key sequence.
|
|
2824
|
|
2825 If @code{function-key-map} ``binds'' a key sequence @var{k} to a vector
|
|
2826 @var{v}, then when @var{k} appears as a subsequence @emph{anywhere} in a
|
|
2827 key sequence, it is replaced with @var{v}.
|
|
2828
|
|
2829 For example, VT100 terminals send @kbd{@key{ESC} O P} when the ``keypad''
|
|
2830 PF1 key is pressed. Thus, on a VT100, @code{function-key-map} should
|
|
2831 ``bind'' that sequence to @code{[pf1]}. This specifies translation of
|
|
2832 @kbd{@key{ESC} O P} into @key{PF1} anywhere in a key sequence.
|
|
2833
|
|
2834 Thus, typing @kbd{C-c @key{PF1}} sends the character sequence @kbd{C-c
|
|
2835 @key{ESC} O P}, but @code{read-key-sequence} translates this back into
|
|
2836 @kbd{C-c @key{PF1}}, which it returns as the vector @code{[?\C-c PF1]}.
|
|
2837
|
|
2838 Entries in @code{function-key-map} are ignored if they conflict with
|
|
2839 bindings made in the minor mode, local, or global keymaps.
|
|
2840
|
|
2841 The value of @code{function-key-map} is usually set up automatically
|
|
2842 according to the terminal's Terminfo or Termcap entry, and the
|
|
2843 terminal-specific Lisp files. Emacs comes with a number of
|
|
2844 terminal-specific files for many common terminals; their main purpose is
|
|
2845 to make entries in @code{function-key-map} beyond those that can be
|
|
2846 deduced from Termcap and Terminfo.
|
|
2847
|
|
2848 @item
|
|
2849 The variable @code{key-translation-map} works like @code{function-key-map}
|
|
2850 except for two things:
|
|
2851
|
|
2852 @itemize @bullet
|
|
2853 @item
|
|
2854 @code{key-translation-map} goes to work after @code{function-key-map} is
|
|
2855 finished; it receives the results of translation by
|
|
2856 @code{function-key-map}.
|
|
2857
|
|
2858 @item
|
|
2859 @code{key-translation-map} overrides actual key bindings.
|
|
2860 @end itemize
|
|
2861
|
|
2862 The intent of @code{key-translation-map} is for users to map one
|
|
2863 character set to another, including ordinary characters normally bound
|
|
2864 to @code{self-insert-command}.
|
|
2865 @end itemize
|
|
2866
|
|
2867 @section New Syntax Table Features
|
|
2868
|
|
2869 @itemize @bullet
|
|
2870 @item
|
|
2871 You can use two new functions to move across characters in certain
|
|
2872 syntax classes.
|
|
2873
|
|
2874 @code{skip-syntax-forward} moves point forward across characters whose
|
|
2875 syntax classes are mentioned in its first argument, a string. It stops
|
|
2876 when it encounters the end of the buffer, or position @var{lim} (the
|
|
2877 optional second argument), or a character it is not supposed to skip.
|
|
2878 The function @code{skip-syntax-backward} is similar but moves backward.
|
|
2879
|
|
2880 @item
|
|
2881 The new function @code{forward-comment} moves point by comments. It
|
|
2882 takes one argument, @var{count}; it moves point forward across
|
|
2883 @var{count} comments (backward, if @var{count} is negative). If it
|
|
2884 finds anything other than a comment or whitespace, it stops, leaving
|
|
2885 point at the far side of the last comment found. It also stops after
|
|
2886 satisfying @var{count}.
|
|
2887
|
|
2888 @item
|
|
2889 The new variable @code{words-include-escapes} affects the behavior of
|
|
2890 @code{forward-word} and everything that uses it. If it is
|
|
2891 non-@code{nil}, then characters in the ``escape'' and ``character
|
|
2892 quote'' syntax classes count as part of words.
|
|
2893
|
|
2894 @item
|
|
2895 There are two new syntax flags for use in syntax tables.
|
|
2896
|
|
2897 @itemize -
|
|
2898 @item
|
|
2899 The prefix flag.
|
|
2900
|
|
2901 The @samp{p} flag identifies additional ``prefix characters'' in Lisp
|
|
2902 syntax. You can set this flag with @code{modify-syntax-entry} by
|
|
2903 including the letter @samp{p} in the syntax specification.
|
|
2904
|
|
2905 These characters are treated as whitespace when they appear between
|
|
2906 expressions. When they appear withing an expression, they are handled
|
|
2907 according to their usual syntax codes.
|
|
2908
|
|
2909 The function @code{backward-prefix-chars} moves back over these
|
|
2910 characters, as well as over characters whose primary syntax class is
|
|
2911 prefix (@samp{'}).
|
|
2912
|
|
2913 @item
|
|
2914 The @samp{b} comment style flag.
|
|
2915
|
|
2916 Emacs can now supports two comment styles simultaneously. (This is for
|
|
2917 the sake of C++.) More specifically, it can recognize two different
|
|
2918 comment-start sequences. Both must share the same first character; only
|
|
2919 the second character may differ. Mark the second character of the
|
|
2920 @samp{b}-style comment start sequence with the @samp{b} flag. You can
|
|
2921 set this flag with @code{modify-syntax-entry} by including the letter
|
|
2922 @samp{b} in the syntax specification.
|
|
2923
|
|
2924 The two styles of comment can have different comment-end sequences. A
|
|
2925 comment-end sequence (one or two characters) applies to the @samp{b}
|
|
2926 style if its first character has the @samp{b} flag set; otherwise, it
|
|
2927 applies to the @samp{a} style.
|
|
2928
|
|
2929 The appropriate comment syntax settings for C++ are as follows:
|
|
2930
|
|
2931 @table @asis
|
|
2932 @item @samp{/}
|
|
2933 @samp{124b}
|
|
2934 @item @samp{*}
|
|
2935 @samp{23}
|
|
2936 @item newline
|
|
2937 @samp{>b}
|
|
2938 @end table
|
|
2939
|
|
2940 Thus @samp{/*} is a comment-start sequence for @samp{a} style, @samp{//}
|
|
2941 is a comment-start sequence for @samp{b} style, @samp{*/} is a
|
|
2942 comment-end sequence for @samp{a} style, and newline is a comment-end
|
|
2943 sequence for @samp{b} style.
|
|
2944 @end itemize
|
|
2945 @end itemize
|
|
2946
|
|
2947 @section The Case Table
|
|
2948
|
|
2949 You can customize case conversion using the new case table feature. A
|
|
2950 case table is a collection of strings that specifies the mapping between
|
|
2951 upper case and lower case letters. Each buffer has its own case table.
|
|
2952 You need a case table if you are using a language which has letters that
|
|
2953 are not standard ASCII letters.
|
|
2954
|
|
2955 A case table is a list of this form:
|
|
2956
|
|
2957 @example
|
|
2958 (@var{downcase} @var{upcase} @var{canonicalize} @var{equivalences})
|
|
2959 @end example
|
|
2960
|
|
2961 @noindent
|
|
2962 where each element is either @code{nil} or a string of length 256. The
|
|
2963 element @var{downcase} says how to map each character to its lower-case
|
|
2964 equivalent. The element @var{upcase} maps each character to its
|
|
2965 upper-case equivalent. If lower and upper case characters are in 1-1
|
|
2966 correspondence, use @code{nil} for @var{upcase}; then Emacs deduces the
|
|
2967 upcase table from @var{downcase}.
|
|
2968
|
|
2969 For some languages, upper and lower case letters are not in 1-1
|
|
2970 correspondence. There may be two different lower case letters with the
|
|
2971 same upper case equivalent. In these cases, you need to specify the
|
|
2972 maps for both directions.
|
|
2973
|
|
2974 The element @var{canonicalize} maps each character to a canonical
|
|
2975 equivalent; any two characters that are related by case-conversion have
|
|
2976 the same canonical equivalent character.
|
|
2977
|
|
2978 The element @var{equivalences} is a map that cyclicly permutes each
|
|
2979 equivalence class (of characters with the same canonical equivalent).
|
|
2980
|
|
2981 You can provide @code{nil} for both @var{canonicalize} and
|
|
2982 @var{equivalences}, in which case both are deduced from @var{downcase}
|
|
2983 and @var{upcase}.
|
|
2984
|
|
2985 Here are the functions for working with case tables:
|
|
2986
|
|
2987 @code{case-table-p} is a predicate that says whether a Lisp object is a
|
|
2988 valid case table.
|
|
2989
|
|
2990 @code{set-standard-case-table} takes one argument and makes that
|
|
2991 argument the case table for new buffers created subsequently.
|
|
2992 @code{standard-case-table} returns the current value of the new buffer
|
|
2993 case table.
|
|
2994
|
|
2995 @code{current-case-table} returns the case table of the current buffer.
|
|
2996 @code{set-case-table} sets the current buffer's case table to the
|
|
2997 argument.
|
|
2998
|
|
2999 @code{set-case-syntax-pair} is a convenient function for specifying a
|
|
3000 pair of letters, upper case and lower case. Call it with two arguments,
|
|
3001 the upper case letter and the lower case letter. It modifies the
|
|
3002 standard case table and a few syntax tables that are predefined in
|
|
3003 Emacs. This function is intended as a subroutine for packages that
|
|
3004 define non-ASCII character sets.
|
|
3005
|
|
3006 Load the library @file{iso-syntax} to set up the syntax and case table for
|
|
3007 the 256 bit ISO Latin 1 character set.
|
|
3008
|
|
3009 @section New Features for Dealing with Buffers
|
|
3010
|
|
3011 @itemize @bullet
|
|
3012 @item
|
|
3013 The new function @code{buffer-modified-tick} returns a buffer's
|
|
3014 modification-count that ticks every time the buffer is modified. It
|
|
3015 takes one optional argument, which is the buffer you want to examine.
|
|
3016 If the argument is @code{nil} (or omitted), the current buffer is used.
|
|
3017
|
|
3018 @item
|
|
3019 @code{buffer-disable-undo} is a new name for the function
|
|
3020 formerly known as @code{buffer-flush-undo}. This turns off recording
|
|
3021 of undo information in the buffer given as argument.
|
|
3022
|
|
3023 @item
|
|
3024 The new function @code{generate-new-buffer-name} chooses a name that
|
|
3025 would be unique for a new buffer---but does not create the buffer. Give
|
|
3026 it one argument, a starting name. It produces a name not in use for a
|
|
3027 buffer by appending a number inside of @samp{<@dots{}>}.
|
|
3028
|
|
3029 @item
|
|
3030 The function @code{rename-buffer} now takes an option second argument
|
|
3031 which tells it that if the specified new name corresponds to an existing
|
|
3032 buffer, it should use @code{generate-new-buffer-name} to modify the name
|
|
3033 to be unique, rather than signaling an error.
|
|
3034
|
|
3035 @code{rename-buffer} now returns the name to which the buffer was
|
|
3036 renamed.
|
|
3037
|
|
3038 @item
|
|
3039 The function @code{list-buffers} now looks at the local variable
|
|
3040 @code{list-buffers-directory} in each non-file-visiting buffer, and
|
|
3041 shows its value where the file would normally go. Dired sets this
|
|
3042 variable in each Dired buffer, so the buffer list now shows which
|
|
3043 directory each Dired buffer is editing.
|
|
3044
|
|
3045 @item
|
|
3046 The function @code{other-buffer} now takes an optional second argument
|
|
3047 @var{visible-ok} which, if non-@code{nil}, indicates that buffers
|
|
3048 currently being displayed in windows may be returned even if there are
|
|
3049 other buffers not visible. Normally, @code{other-buffer} returns a
|
|
3050 currently visible buffer only as a last resort, if there are no suitable
|
|
3051 nonvisible buffers.
|
|
3052
|
|
3053 @item
|
|
3054 The hook @code{kill-buffer-hook} now runs whenever a buffer is killed.
|
|
3055 @end itemize
|
|
3056
|
|
3057 @section Local Variables Features
|
|
3058
|
|
3059 @itemize @bullet
|
|
3060 @item
|
|
3061 If a local variable name has a non-@code{nil} @code{permanent-local}
|
|
3062 property, then @code{kill-all-local-variables} does not kill it. Such
|
|
3063 local variables are ``permanent''---they remain unchanged even if you
|
|
3064 select a different major mode.
|
|
3065
|
|
3066 Permanent locals are useful when they have to do with where the file
|
|
3067 came from or how to save it, rather than with how to edit the contents.
|
|
3068
|
|
3069 @item
|
|
3070 The function @code{make-local-variable} now never changes the value of the variable
|
|
3071 that it makes local. If the variable had no value before, it still has
|
|
3072 no value after becoming local.
|
|
3073
|
|
3074 @item
|
|
3075 The new function @code{default-boundp} tells you whether a variable has
|
|
3076 a default value (as opposed to being unbound in its default value). If
|
|
3077 @code{(default-boundp 'foo)} returns @code{nil}, then
|
|
3078 @code{(default-value 'foo)} would get an error.
|
|
3079
|
|
3080 @code{default-boundp} is to @code{default-value} as @code{boundp} is to
|
|
3081 @code{symbol-value}.
|
|
3082
|
|
3083 @item
|
|
3084 The special forms @code{defconst} and @code{defvar}, when the variable
|
|
3085 is local in the current buffer, now set the variable's default value
|
|
3086 rather than its local value.
|
|
3087 @end itemize
|
|
3088
|
|
3089 @section New Features for Subprocesses
|
|
3090
|
|
3091 @itemize @bullet
|
|
3092 @item
|
|
3093 @code{call-process} and @code{call-process-region} now return a value
|
|
3094 that indicates how the synchronous subprocess terminated. It is either
|
|
3095 a number, which is the exit status of a process, or a signal name
|
|
3096 represented as a string.
|
|
3097
|
|
3098 @item
|
|
3099 @code{process-status} now returns @code{open} and @code{closed} as the
|
|
3100 status values for network connections.
|
|
3101
|
|
3102 @item
|
|
3103 The standard asynchronous subprocess features work on VMS now,
|
|
3104 and the special VMS asynchronous subprocess functions have been deleted.
|
|
3105
|
|
3106 @item
|
|
3107 You can use the transaction queue feature for more convenient
|
|
3108 communication with subprocesses using transactions.
|
|
3109
|
|
3110 Call @code{tq-create} to create a transaction queue communicating with a
|
|
3111 specified process. Then you can call @code{tq-enqueue} to send a
|
|
3112 transaction. @code{tq-enqueue} takes these five arguments:
|
|
3113
|
|
3114 @example
|
|
3115 (tq-enqueue @var{tq} @var{question} @var{regexp} @var{closure} @var{fn})
|
|
3116 @end example
|
|
3117
|
|
3118 @var{tq} is the queue to use. (Specifying the queue has the effect of
|
|
3119 specifying the process to talk to.) The argument @var{question} is the
|
|
3120 outgoing message which starts the transaction. The argument @var{fn} is
|
|
3121 the function to call when the corresponding answer comes back; it is
|
|
3122 called with two arguments: @var{closure}, and the answer received.
|
|
3123
|
|
3124 The argument @var{regexp} is a regular expression to match the entire
|
|
3125 answer; that's how @code{tq-enqueue} tells where the answer ends.
|
|
3126
|
|
3127 Call @code{tq-close} to shut down a transaction queue and terminate its
|
|
3128 subprocess.
|
|
3129
|
|
3130 @item
|
|
3131 The function @code{signal-process} sends a signal to process @var{pid},
|
|
3132 which need not be a child of Emacs. The second argument @var{signal}
|
|
3133 specifies which signal to send; it should be an integer.
|
|
3134 @end itemize
|
|
3135
|
|
3136 @section New Features for Dealing with Times And Time Delays
|
|
3137
|
|
3138 @itemize @bullet
|
|
3139 @item
|
|
3140 The new function @code{current-time} returns the system's time value as
|
|
3141 a list of three integers: @code{(@var{high} @var{low} @var{microsec})}.
|
|
3142 The integers @var{high} and @var{low} combine to give the number of
|
|
3143 seconds since 0:00 January 1, 1970, which is @var{high} * 2**16 +
|
|
3144 @var{low}.
|
|
3145
|
|
3146 @var{microsec} gives the microseconds since the start of the current
|
|
3147 second (or 0 for systems that return time only on the resolution of a
|
|
3148 second).
|
|
3149
|
|
3150 @item
|
|
3151 The function @code{current-time-string} accepts an optional argument
|
|
3152 @var{time-value}. If given, this specifies a time to format instead of
|
|
3153 the current time. The argument should be a cons cell containing two
|
|
3154 integers, or a list whose first two elements are integers. Thus, you
|
|
3155 can use times obtained from @code{current-time} (see above) and from
|
|
3156 @code{file-attributes}.
|
|
3157
|
|
3158 @item
|
|
3159 You can now find out the user's time zone using @code{current-time-zone}.
|
|
3160 It takes no arguments, and returns a list of this form:
|
|
3161
|
|
3162 @example
|
|
3163 (@var{offset} @var{savings-flag} @var{standard} @var{savings})
|
|
3164 @end example
|
|
3165
|
|
3166 @var{offset} is an integer specifying how many minutes east of Greenwich
|
|
3167 the current time zone is located. A negative value means west of
|
|
3168 Greenwich. Note that this describes the standard time; if daylight
|
|
3169 savings time is in effect, it does not affect this value.
|
|
3170
|
|
3171 @var{savings-flag} is non-@code{nil} iff daylight savings time or some other
|
|
3172 sort of seasonal time adjustment is in effect.
|
|
3173
|
|
3174 @var{standard} is a string giving the name of the time zone when no
|
|
3175 seasonal time adjustment is in effect.
|
|
3176
|
|
3177 @var{savings} is a string giving the name of the time zone when there is a
|
|
3178 seasonal time adjustment in effect.
|
|
3179
|
|
3180 If the user has specified a region that does not use a seasonal time
|
|
3181 adjustment, @var{savings-flag} is always @code{nil}, and @var{standard}
|
|
3182 and @var{savings} are equal.
|
|
3183
|
|
3184 @item
|
|
3185 @code{sit-for}, @code{sleep-for} now let you specify the time period in
|
|
3186 milliseconds as well as in seconds. The first argument gives the number
|
|
3187 of seconds, as before, and the optional second argument gives additional
|
|
3188 milliseconds. The time periods specified by these two arguments are
|
|
3189 added together.
|
|
3190
|
|
3191 Not all systems support this; you get an error if you specify nonzero
|
|
3192 milliseconds and it isn't supported.
|
|
3193
|
|
3194 @code{sit-for} also accepts an optional third argument @var{nodisp}. If
|
|
3195 this is non-@code{nil}, @code{sit-for} does not redisplay. It still
|
|
3196 waits for the specified time or until input is available.
|
|
3197
|
|
3198 @item
|
|
3199 @code{accept-process-output} now accepts a timeout specified by optional
|
|
3200 second and third arguments. The second argument specifies the number of
|
|
3201 seconds, while the third specifies the number of milliseconds. The time
|
|
3202 periods specified by these two arguments are added together.
|
|
3203
|
|
3204 Not all systems support this; you get an error if you specify nonzero
|
|
3205 milliseconds and it isn't supported.
|
|
3206
|
|
3207 The function returns @code{nil} if the timeout expired before output
|
|
3208 arrived, or non-@code{nil} if it did get some output.
|
|
3209
|
|
3210 @item
|
|
3211 You can set up a timer to call a function at a specified future time.
|
|
3212 To do so, call @code{run-at-time}, like this:
|
|
3213
|
|
3214 @example
|
|
3215 (run-at-time @var{time} @var{repeat} @var{function} @var{args}@dots{})
|
|
3216 @end example
|
|
3217
|
|
3218 Here, @var{time} is a string saying when to call the function. The
|
|
3219 argument @var{function} is the function to call later, and @var{args}
|
|
3220 are the arguments to give it when it is called.
|
|
3221
|
|
3222 The argument @var{repeat} specifies how often to repeat the call. If
|
|
3223 @var{repeat} is @code{nil}, there are no repetitions; @var{function} is
|
|
3224 called just once, at @var{time}. If @var{repeat} is an integer, it
|
|
3225 specifies a repetition period measured in seconds.
|
|
3226
|
|
3227 Absolute times may be specified in a wide variety of formats; The form
|
|
3228 @samp{@var{hour}:@var{min}:@var{sec} @var{timezone}
|
|
3229 @var{month}/@var{day}/@var{year}}, where all fields are numbers, works;
|
|
3230 the format that @code{current-time-string} returns is also allowed.
|
|
3231
|
|
3232 To specify a relative time, use numbers followed by units.
|
|
3233 For example:
|
|
3234
|
|
3235 @table @samp
|
|
3236 @item 1 min
|
|
3237 denotes 1 minute from now.
|
|
3238 @item 1 min 5 sec
|
|
3239 denotes 65 seconds from now.
|
|
3240 @item 1 min 2 sec 3 hour 4 day 5 week 6 fortnight 7 month 8 year
|
|
3241 denotes exactly 103 months, 123 days, and 10862 seconds from now.
|
|
3242 @end table
|
|
3243
|
|
3244 If @var{time} is an integer, that specifies a relative time measured in
|
|
3245 seconds.
|
|
3246 @end itemize
|
|
3247
|
|
3248 To cancel the requested future action, pass the value that @code{run-at-time}
|
|
3249 returned to the function @code{cancel-timer}.
|
|
3250
|
|
3251 @section Profiling Lisp Programs
|
|
3252
|
|
3253 You can now make execution-time profiles of Emacs Lisp programs using
|
|
3254 the @file{profile} library. See the file @file{profile.el} for
|
|
3255 instructions; if you have written a Lisp program big enough to be worth
|
|
3256 profiling, you can surely understand them.
|
|
3257
|
|
3258 @section New Features for Lisp Debuggers
|
|
3259
|
|
3260 @itemize @bullet
|
|
3261 @item
|
|
3262 You can now specify which kinds of errors should invoke the Lisp
|
|
3263 debugger by setting the variable @code{debug-on-error} to a list of error
|
|
3264 conditions. For example, if you set it to the list @code{(void-variable)},
|
|
3265 then only errors about a variable that has no value invoke the
|
|
3266 debugger.
|
|
3267
|
|
3268 @item
|
|
3269 The variable @code{command-debug-status} is used by Lisp debuggers. It
|
|
3270 records the debugging status of current interactive command. Each time
|
|
3271 a command is called interactively, this variable is bound to
|
|
3272 @code{nil}. The debugger can set this variable to leave information for
|
|
3273 future debugger invocations during the same command.
|
|
3274
|
|
3275 The advantage of this variable over some other variable in the debugger
|
|
3276 itself is that the data will not be visible for any other command
|
|
3277 invocation.
|
|
3278
|
|
3279 @item
|
|
3280 The function @code{backtrace-frame} is intended for use in Lisp
|
|
3281 debuggers. It returns information about what a frame on the Lisp call
|
|
3282 stack is doing. You specify one argument, which is the number of stack
|
|
3283 frames to count up from the current execution point.
|
|
3284
|
|
3285 If that stack frame has not evaluated the arguments yet (or is a special
|
|
3286 form), the value is @code{(nil @var{function} @var{arg-forms}@dots{})}.
|
|
3287
|
|
3288 If that stack frame has evaluated its arguments and called its function
|
|
3289 already, the value is @code{(t @var{function}
|
|
3290 @var{arg-values}@dots{})}.
|
|
3291
|
|
3292 In the return value, @var{function} is whatever was supplied as @sc{car}
|
|
3293 of evaluated list, or a @code{lambda} expression in the case of a macro
|
|
3294 call. If the function has a @code{&rest} argument, that is represented
|
|
3295 as the tail of the list @var{arg-values}.
|
|
3296
|
|
3297 If the argument is out of range, @code{backtrace-frame} returns
|
|
3298 @code{nil}.
|
|
3299 @end itemize
|
|
3300
|
|
3301 @ignore
|
|
3302
|
|
3303 @item
|
|
3304 @code{kill-ring-save} now gives visual feedback to indicate the region
|
|
3305 of text being added to the kill ring. If the opposite end of the
|
|
3306 region is visible in the current window, the cursor blinks there.
|
|
3307 Otherwise, some text from the other end of the region is displayed in
|
|
3308 the message area.
|
|
3309 @end ignore
|
|
3310
|
|
3311 @section Memory Allocation Changes
|
|
3312
|
|
3313 The list that @code{garbage-collect} returns now has one additional
|
|
3314 element. This is a cons cell containing two numbers. It gives
|
|
3315 information about the number of used and free floating point numbers,
|
|
3316 much as the first element gives such information about the number of
|
|
3317 used and free cons cells.
|
|
3318
|
|
3319 The new function @code{memory-limit} returns an indication of the last
|
|
3320 address allocated by Emacs. More precisely, it returns that address
|
|
3321 divided by 1024. You can use this to get a general idea of how your
|
|
3322 actions affect the memory usage.
|
|
3323
|
|
3324 @section Hook Changes
|
|
3325
|
|
3326 @itemize @bullet
|
|
3327 @item
|
|
3328 Expanding an abbrev first runs the new hook
|
|
3329 @code{pre-abbrev-expand-hook}.
|
|
3330
|
|
3331 @item
|
|
3332 The editor command loop runs the normal hook @code{pre-command-hook}
|
|
3333 before each command, and runs @code{post-command-hook} after each
|
|
3334 command.
|
|
3335
|
|
3336 @item
|
|
3337 Auto-saving runs the new hook @code{auto-save-hook} before actually
|
|
3338 starting to save any files.
|
|
3339
|
|
3340 @item
|
|
3341 The new variable @code{revert-buffer-insert-file-contents-function}
|
|
3342 holds a function that @code{revert-buffer} now uses to read in the
|
|
3343 contents of the reverted buffer---instead of calling
|
|
3344 @code{insert-file-contents}.
|
|
3345
|
|
3346 @item
|
|
3347 The variable @code{lisp-indent-hook} has been renamed to
|
|
3348 @code{lisp-indent-function}.
|
|
3349
|
|
3350 @item
|
|
3351 The variable @code{auto-fill-hook} has been renamed to
|
|
3352 @code{auto-fill-function}.
|
|
3353
|
|
3354 @item
|
|
3355 The variable @code{blink-paren-hook} has been renamed to
|
|
3356 @code{blink-paren-function}.
|
|
3357
|
|
3358 @item
|
|
3359 The variable @code{temp-buffer-show-hook} has been renamed to
|
|
3360 @code{temp-buffer-show-function}.
|
|
3361
|
|
3362 @item
|
|
3363 The variable @code{suspend-hook} has been renamed to
|
|
3364 @code{suspend-hooks}, because it is a list of functions but is not a
|
|
3365 normal hook.
|
|
3366
|
|
3367 @item
|
|
3368 The new function @code{add-hook} provides a handy way to add a function
|
|
3369 to a hook variable. For example,
|
|
3370
|
|
3371 @example
|
|
3372 (add-hook 'text-mode-hook 'my-text-hook-function)
|
|
3373 @end example
|
|
3374
|
|
3375 @noindent
|
|
3376 arranges to call @code{my-text-hook-function}
|
|
3377 when entering Text mode or related modes.
|
|
3378 @end itemize
|
|
3379
|
|
3380 @bye
|