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1 ;;; avoid.el -- make mouse pointer stay out of the way of editing.
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2
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3 ;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
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4
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5 ;; Author: Boris Goldowsky <boris@cs.rochester.edu>
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6 ;; Keywords: mouse
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7 ;; Version: 1.10
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8
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9 ;; This file is part of GNU Emacs.
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10
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11 ;; GNU Emacs is free software; you can redistribute it and/or modify
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12 ;; it under the terms of the GNU General Public License as published by
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13 ;; the Free Software Foundation; either version 2, or (at your option)
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14 ;; any later version.
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15
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16 ;; GNU Emacs is distributed in the hope that it will be useful,
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17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 ;; GNU General Public License for more details.
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20
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21 ;; You should have received a copy of the GNU General Public License
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22 ;; along with GNU Emacs; see the file COPYING. If not, write to
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23 ;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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24
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25 ;;; Commentary:
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26 ;;;
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27 ;;; For those who are annoyed by the mouse pointer obscuring text,
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28 ;;; this mode moves the mouse pointer - either just a little out of
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29 ;;; the way, or all the way to the corner of the frame.
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30 ;;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
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31 ;;; To set up permanently, put this file on your load-path and put the
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32 ;;; following in your .emacs:
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33 ;;;
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34 ;;; (cond (window-system
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35 ;;; (require 'avoid)
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36 ;;; (mouse-avoidance-mode 'animate)))
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37 ;;;
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38 ;;; The 'animate can be 'jump or 'banish or 'exile or 'protean if you prefer.
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39 ;;; See the documentation for function `mouse-avoidance-mode' for
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40 ;;; details of the different modes.
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41 ;;;
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42 ;;; For added silliness, make the animatee animate...
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43 ;;; put something similar to the following into your .emacs:
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44 ;;;
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45 ;;; (cond (window-system
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46 ;;; (setq x-pointer-shape
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47 ;;; (eval (nth (random 4)
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48 ;;; '(x-pointer-man x-pointer-spider
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49 ;;; x-pointer-gobbler x-pointer-gumby))))
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50 ;;; (set-mouse-color (cdr (assoc 'mouse-color (frame-parameters))))))
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51 ;;;
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52 ;;; For completely random pointer shape, replace the setq above with:
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53 ;;; (setq x-pointer-shape (mouse-avoidance-random-shape))
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54 ;;;
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55 ;;; Bugs / Warnings / To-Do:
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56 ;;;
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57 ;;; - Using this code does slow emacs down. "banish" mode shouldn't
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58 ;;; ever be too bad though, and on my workstation even "animate" doesn't
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59 ;;; seem to have a noticable effect during editing.
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60 ;;;
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61 ;;; - It should find out where any overlapping frames are and avoid them,
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62 ;;; rather than always raising the frame.
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63
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64 ;;; Credits:
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65 ;;; This code was helped by all those who contributed suggestions,
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66 ;;; fixes, and additions
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67 ;;; Joe Harrington (and his advisor), for the original inspiration.
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68 ;;; Ken Manheimer, for dreaming up the Protean mode.
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69 ;;; Richard Stallman, for the awful cat-and-mouse pun, among other things.
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70 ;;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
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71 ;;; Simon Marshall, and M.S. Ashton, for their feedback.
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72 ;;;
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73 ;;; Code:
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74
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75 (provide 'avoid)
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76
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77 (defvar mouse-avoidance-mode nil
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78 "Value is t or a symbol if the mouse pointer should avoid the cursor.
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79 See function mouse-avoidance-mode for possible values. Changing this
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80 variable is NOT the recommended way to change modes; use the function
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81 instead.")
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82
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83 (defvar mouse-avoidance-nudge-dist 15
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84 "*Average distance that mouse will be moved when approached by cursor.
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85 Only applies in mode-avoidance-mode and `jump' and its derivatives.
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86 For best results make this larger than mouse-avoidance-threshhold.")
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87
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88 (defvar mouse-avoidance-nudge-var 10
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89 "*Variability of mouse-avoidance-nudge-dist (which see).")
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90
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91 (defvar mouse-avoidance-animation-delay .01
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92 "Delay between animation steps, in seconds.")
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93
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94 (defvar mouse-avoidance-threshhold 5
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95 "*Mouse-pointer's flight distance.
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96 If the cursor gets closer than this, the mouse pointer will move away.
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97 Only applies in mouse-avoidance-modes `animate' and `jump'.")
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98
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99 ;; Internal variables
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100 (defvar mouse-avoidance-state nil)
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101 (defvar mouse-avoidance-pointer-shapes nil)
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102 (defvar mouse-avoidance-n-pointer-shapes 0)
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103
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104 ;;; Functions:
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105
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106 (defun mouse-avoidance-point-position ()
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107 "Return the position of point as (frame x . y).
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108 Analogous to mouse-position."
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109 (let* ((w (selected-window))
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110 (edges (window-edges w))
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111 (list
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112 (compute-motion (window-start w) ; start pos
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113 (cons (car edges) (car (cdr edges))) ; start XY
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114 (point) ; stop pos
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115 (cons (nth 2 edges) (nth 3 edges)) ; stop XY: none
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116 (1- (window-width)) ; width
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117 (cons (window-hscroll w) 0) ; 0 may not be right?
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118 (selected-window))))
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119 ;; compute-motion returns (pos HPOS VPOS prevhpos contin)
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120 ;; we want: (frame hpos . vpos)
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121 (setcar list (selected-frame))
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122 (setcdr (cdr list) (car (cdr (cdr list))))
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123 list))
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124
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125 (defun mouse-avoidance-set-mouse-position (pos)
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126 ;; Carefully set mouse position to given position (X . Y)
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127 ;; Ideally, should check if X,Y is in the current frame, and if not,
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128 ;; leave the mouse where it was. However, this is currently
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129 ;; difficult to do, so we just raise the frame to avoid frame switches.
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130 ;; Returns t if it moved the mouse.
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131 (let ((f (selected-frame)))
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132 (raise-frame f)
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133 (set-mouse-position f (car pos) (cdr pos))
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134 t))
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135
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136 (defun mouse-avoidance-too-close-p (mouse)
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137 ;; Return t if mouse pointer and point cursor are too close.
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138 ;; Acceptable distance is defined by mouse-avoidance-threshhold.
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139 (let ((point (mouse-avoidance-point-position)))
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140 (and (eq (car mouse) (car point))
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141 (car (cdr mouse))
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142 (< (abs (- (car (cdr mouse)) (car (cdr point))))
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143 mouse-avoidance-threshhold)
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144 (< (abs (- (cdr (cdr mouse)) (cdr (cdr point))))
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145 mouse-avoidance-threshhold))))
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146
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147 (defun mouse-avoidance-banish-destination ()
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148 "The position to which mouse-avoidance-mode 'banish moves the mouse.
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149 You can redefine this if you want the mouse banished to a different corner."
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150 (cons (1- (frame-width))
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151 0))
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152
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153 (defun mouse-avoidance-banish-mouse ()
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154 ;; Put the mouse pointer in the upper-right corner of the current frame.
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155 (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination)))
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156
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157 (defsubst mouse-avoidance-delta (cur delta dist var min max)
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158 ;; Decide how far to move in either dimension.
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159 ;; Args are the CURRENT location, the desired DELTA for
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160 ;; warp-conservation, the DISTANCE we like to move, the VARIABILITY
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161 ;; in distance allowed, and the MIN and MAX possible window positions.
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162 ;; Returns something as close to DELTA as possible withing the constraints.
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163 (let ((L1 (max (- min cur) (+ (- dist) (- var))))
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164 (R1 (+ (- dist) var ))
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165 (L2 (+ dist (- var)))
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166 (R2 (min (- max cur) (+ dist var))))
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167 (if (< R1 (- min cur)) (setq L1 nil R1 nil))
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168 (if (> L2 (- max cur)) (setq L2 nil R2 nil))
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169 (cond ((and L1 (< delta L1)) L1)
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170 ((and R1 (< delta R1)) delta)
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171 ((and R1 (< delta 0)) R1)
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172 ((and L2 (< delta L2)) L2)
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173 ((and R2 (< delta R2)) delta)
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174 (R2)
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175 ((or R1 L2))
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176 (t 0))))
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177
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178 (defun mouse-avoidance-nudge-mouse ()
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179 ;; Push the mouse a little way away, possibly animating the move
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180 ;; For these modes, state keeps track of the total offset that we've
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181 ;; accumulated, and tries to keep it close to zero.
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182 (let* ((cur (mouse-position))
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183 (cur-frame (car cur))
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184 (cur-pos (cdr cur))
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185 (deltax (mouse-avoidance-delta
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186 (car cur-pos) (- (random mouse-avoidance-nudge-var)
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187 (car mouse-avoidance-state))
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188 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
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189 0 (frame-width)))
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190 (deltay (mouse-avoidance-delta
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191 (cdr cur-pos) (- (random mouse-avoidance-nudge-var)
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192 (cdr mouse-avoidance-state))
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193 mouse-avoidance-nudge-dist mouse-avoidance-nudge-var
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194 0 (frame-height))))
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195 (setq mouse-avoidance-state
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196 (cons (+ (car mouse-avoidance-state) deltax)
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197 (+ (cdr mouse-avoidance-state) deltay)))
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198 (if (or (eq mouse-avoidance-mode 'animate)
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199 (eq mouse-avoidance-mode 'proteus))
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200 (let ((i 0.0)
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201 (color (cdr (assoc 'mouse-color (frame-parameters)))))
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202 (while (<= i 1)
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203 (mouse-avoidance-set-mouse-position
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204 (cons (+ (car cur-pos) (round (* i deltax)))
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205 (+ (cdr cur-pos) (round (* i deltay)))))
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206 (setq i (+ i (max .1 (/ 1.0 mouse-avoidance-nudge-dist))))
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207 (if (eq mouse-avoidance-mode 'proteus)
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208 (progn
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209 (setq x-pointer-shape (mouse-avoidance-random-shape))
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210 (set-mouse-color color)))
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211 (sit-for mouse-avoidance-animation-delay)))
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212 (mouse-avoidance-set-mouse-position
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213 (cons (mod (+ (car (cdr cur)) deltax) (window-width))
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214 (mod (+ (cdr (cdr cur)) deltay) (window-height)))))))
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215
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216 (defun mouse-avoidance-random-shape ()
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217 "Return a random cursor shape.
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218 This assumes that any variable whose name begins with x-pointer- and
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219 has an integer value is a valid cursor shape. You might want to
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220 redefine this function to suit your own tastes."
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221 (if (null mouse-avoidance-pointer-shapes)
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222 (progn
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223 (setq mouse-avoidance-pointer-shapes
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224 (mapcar '(lambda (x) (symbol-value (intern x)))
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225 (all-completions "x-pointer-" obarray
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226 '(lambda (x)
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227 (and (boundp x)
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228 (integerp (symbol-value x)))))))
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229 (setq mouse-avoidance-n-pointer-shapes
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230 (length mouse-avoidance-pointer-shapes))))
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231 (nth (random mouse-avoidance-n-pointer-shapes)
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232 mouse-avoidance-pointer-shapes))
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233
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234 (defun mouse-avoidance-banish-hook ()
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235 (if (and (not executing-kbd-macro) ; don't check inside macro
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236 (mouse-avoidance-kbd-command (this-command-keys)))
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237 (mouse-avoidance-banish-mouse)))
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238
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239 (defun mouse-avoidance-exile-hook ()
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240 ;; For exile mode, the state is nil when the mouse is in its normal
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241 ;; position, and set to the old mouse-position when the mouse is in exile.
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242 (if (and (not executing-kbd-macro)
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243 (mouse-avoidance-kbd-command (this-command-keys)))
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244 (let ((mp (mouse-position)))
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245 (cond ((and (not mouse-avoidance-state)
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246 (mouse-avoidance-too-close-p mp))
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247 (setq mouse-avoidance-state mp)
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248 (mouse-avoidance-banish-mouse))
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249 ((and mouse-avoidance-state
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250 (not (mouse-avoidance-too-close-p mouse-avoidance-state)))
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251 (if (and (eq (car mp) (selected-frame))
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252 (equal (cdr mp) (mouse-avoidance-banish-destination)))
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253 (mouse-avoidance-set-mouse-position
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254 ;; move back only if user has not moved mouse
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255 (cdr mouse-avoidance-state)))
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256 ;; but clear state anyway, to be ready for another move
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257 (setq mouse-avoidance-state nil))))))
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258
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259 (defun mouse-avoidance-fancy-hook ()
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260 ;; Used for the "fancy" modes, ie jump et al.
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261 (if (and (not executing-kbd-macro) ; don't check inside macro
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262 (mouse-avoidance-kbd-command (this-command-keys))
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263 (mouse-avoidance-too-close-p (mouse-position)))
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264 (let ((old-pos (mouse-position)))
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265 (mouse-avoidance-nudge-mouse)
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266 (if (not (eq (selected-frame) (car old-pos))) ; move went awry
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267 (set-mouse-position old-pos (car old-pos) ; sigh..
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268 (car (cdr old-pos))
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269 (cdr (cdr old-pos)))))))
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270
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271 (defun mouse-avoidance-kbd-command (key)
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272 "Return t if the KEYSEQENCE is composed of keyboard events only.
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273 Returns nil if there are any lists in the key sequence."
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274 (cond ((null key) nil) ; Null event seems to be
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275 ; returned occasionally.
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276 ((not (vectorp key)) t) ; Strings are keyboard events.
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277 ((catch 'done
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278 (let ((i 0)
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279 (l (length key)))
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280 (while (< i l)
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281 (if (listp (aref key i))
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282 (throw 'done nil))
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283 (setq i (1+ i))))
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284 t))))
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285
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286 (defun mouse-avoidance-mode (&optional mode)
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287 "Set cursor avoidance mode to MODE.
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288 MODE should be one of the symbols `banish', `exile', `jump', `animate',
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289 `cat-and-mouse', `proteus', or `none'.
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290
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291 If MODE is nil, toggle mouse avoidance between `none` and `banish'
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292 modes. Positive numbers and symbols other than the above are treated
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293 as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
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294
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295 Effects of the different modes:
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296 * BANISH: Move the mouse to the upper-right corner on any keypress.
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297 * EXILE: Move the mouse to the corner only if the cursor gets too close,
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298 and allow it to return once the cursor is out of the way.
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299 * JUMP: If the cursor gets too close to the mouse, displace the mouse
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300 a random distance & direction.
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301 * ANIMATE: As `jump', but shows steps along the way for illusion of motion.
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302 * CAT-AND-MOUSE: Same as `animate'.
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303 * PROTEUS: As `animate', but changes the shape of the mouse pointer too.
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304
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305 Whenever the mouse is moved, the frame is also raised.
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306
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307 \(see `mouse-avoidance-threshhold' for definition of \"too close\",
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308 and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
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309 definition of \"random distance\".)"
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310 (interactive
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311 (list (intern (completing-read
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312 "Select cursor avoidance technique (SPACE for list): "
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313 '(("banish") ("exile") ("jump") ("animate")
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314 ("cat-and-mouse") ("proteus") ("none"))
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315 nil t))))
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316 (if (eq mode 'cat-and-mouse)
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317 (setq mode 'animate))
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318 (setq post-command-hook
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319 (delete 'mouse-avoidance-banish-hook (append post-command-hook nil)))
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320 (setq post-command-hook
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321 (delete 'mouse-avoidance-exile-hook (append post-command-hook nil)))
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322 (setq post-command-hook
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323 (delete 'mouse-avoidance-fancy-hook (append post-command-hook nil)))
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324 (cond ((eq mode 'none)
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325 (setq mouse-avoidance-mode nil))
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326 ((or (eq mode 'jump)
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327 (eq mode 'animate)
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328 (eq mode 'proteus))
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329 (add-hook 'post-command-hook 'mouse-avoidance-fancy-hook)
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330 (setq mouse-avoidance-mode mode
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331 mouse-avoidance-state (cons 0 0)))
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332 ((eq mode 'exile)
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333 (add-hook 'post-command-hook 'mouse-avoidance-exile-hook)
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334 (setq mouse-avoidance-mode mode
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335 mouse-avoidance-state nil))
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336 ((or (eq mode 'banish)
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337 (eq mode t)
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338 (and (null mode) (null mouse-avoidance-mode))
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339 (and mode (> (prefix-numeric-value mode) 0)))
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340 (add-hook 'post-command-hook 'mouse-avoidance-banish-hook)
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341 (setq mouse-avoidance-mode 'banish))
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342 (t (setq mouse-avoidance-mode nil)))
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343 (force-mode-line-update))
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344
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345 (or (assq 'mouse-avoidance-mode minor-mode-alist)
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346 (setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
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347 minor-mode-alist)))
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348
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349 ;;; End of avoid.el
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