annotate man/screen.texi @ 81550:da58802bf02a

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author Jay Belanger <jay.p.belanger@gmail.com>
date Fri, 22 Jun 2007 06:22:31 +0000
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children 02b9a9aa5b0c ed4cade83fcc 95d0cdf160ea
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1 @c This is part of the Emacs manual.
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2 @c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 2001, 2002,
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3 @c 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
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4 @c See file emacs.texi for copying conditions.
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5 @node Screen, User Input, Acknowledgments, Top
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6 @chapter The Organization of the Screen
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7 @cindex screen
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8 @cindex parts of the screen
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9
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10 On a text-only terminal, the Emacs display occupies the whole
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11 screen. On a graphical display, such as on GNU/Linux using the X
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12 Window System, Emacs creates its own windows to use. We use the term
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13 @dfn{frame} to mean the entire text-only screen or an entire
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14 system-level window used by Emacs. Emacs uses both kinds of frames,
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15 in the same way, to display your editing. Emacs normally starts out
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16 with just one frame, but you can create additional frames if you wish.
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17 @xref{Frames}.
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18
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19 When you start Emacs, the main central area of the frame, all except
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20 for the top and bottom and sides, displays the text you are editing.
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21 This area is called @dfn{the window}. At the top there is normally a
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22 @dfn{menu bar} where you can access a series of menus; then there may
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23 be a @dfn{tool bar}, a row of icons that perform editing commands if
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24 you click on them. Below this, the window begins, often with a
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25 @dfn{scroll bar} on one side. Below the window comes the last line of
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26 the frame, a special @dfn{echo area} or @dfn{minibuffer window}, where
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27 prompts appear and you enter information when Emacs asks for it. See
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28 following sections for more information about these special lines.
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29
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30 You can subdivide the window horizontally or vertically to make
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31 multiple text windows, each of which can independently display some
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32 file or text (@pxref{Windows}). In this manual, the word ``window''
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33 refers to the initial large window if not subdivided, or any one of
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34 the multiple windows you have subdivided it into.
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35
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36 At any time, one window is the @dfn{selected window}. On graphical
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37 displays, the selected window normally shows a more prominent cursor
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38 (usually solid and blinking) while other windows show a weaker cursor
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39 (such as a hollow box). Text terminals have just one cursor, so it
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40 always appears in the selected window.
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41
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42 Most Emacs commands implicitly apply to the text in the selected
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43 window; the text in unselected windows is mostly visible for
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44 reference. However, mouse commands generally operate on whatever
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45 window you click them in, whether selected or not. If you use
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46 multiple frames on a graphical display, then giving the input focus to
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47 a particular frame selects a window in that frame.
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48
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49 Each window's last line is a @dfn{mode line}, which describes what
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50 is going on in that window. It appears in different color and/or a ``3D''
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51 box if the terminal supports them; its contents normally begin with
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52 @w{@samp{--:-- @ *scratch*}} when Emacs starts. The mode line
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53 displays status information such as what buffer is being displayed
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54 above it in the window, what major and minor modes are in use, and
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55 whether the buffer contains unsaved changes.
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56
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57 @menu
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58 * Point:: The place in the text where editing commands operate.
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59 * Echo Area:: Short messages appear at the bottom of the screen.
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60 * Mode Line:: Interpreting the mode line.
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61 * Menu Bar:: How to use the menu bar.
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62 @end menu
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63
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64 @node Point
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65 @section Point
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66 @cindex point
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67 @cindex cursor
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68
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69 Within Emacs, the active cursor shows the location at which
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70 editing commands will take effect. This location is called @dfn{point}.
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71 Many Emacs commands move point through the text, so that you can edit at
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72 different places in it. You can also place point by clicking mouse
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73 button 1 (normally the left button).
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74
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75 While the cursor appears to be @emph{on} a character, you should
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76 think of point as @emph{between} two characters; it points @emph{before}
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77 the character that appears under the cursor. For example, if your text
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78 looks like @samp{frob} with the cursor over the @samp{b}, then point is
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79 between the @samp{o} and the @samp{b}. If you insert the character
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80 @samp{!} at that position, the result is @samp{fro!b}, with point
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81 between the @samp{!} and the @samp{b}. Thus, the cursor remains over
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82 the @samp{b}, as before.
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83
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84 Sometimes people speak of ``the cursor'' when they mean ``point,'' or
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85 speak of commands that move point as ``cursor motion'' commands.
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86
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87 If you are editing several files in Emacs, each in its own buffer,
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88 each buffer has its own point location. A buffer that is not
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89 currently displayed remembers its point location in case you display
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90 it again later. When Emacs displays multiple windows, each window has
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91 its own point location. If the same buffer appears in more than one
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92 window, each window has its own point position in that buffer, and (when
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93 possible) its own cursor.
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94
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95 A text-only terminal has just one cursor, in the selected window.
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96 The other windows do not show a cursor, even though they do have their
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97 own position of point. When Emacs updates the screen on a text-only
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98 terminal, it has to put the cursor temporarily at the place the output
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99 goes. This doesn't mean point is there, though. Once display
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100 updating finishes, Emacs puts the cursor where point is.
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101
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102 On graphical displays, Emacs shows a cursor in each window; the
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103 selected window's cursor is solid and blinking, and the other cursors
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104 are just hollow. Thus, the most prominent cursor always shows you the
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105 selected window, on all kinds of terminals.
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106
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107 @xref{Cursor Display}, for customizable variables that control display
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108 of the cursor or cursors.
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109
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110 The term ``point'' comes from the character @samp{.}, which was the
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111 command in TECO (the language in which the original Emacs was written)
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112 for accessing the value now called ``point.''
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113
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114 @node Echo Area
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115 @section The Echo Area
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116 @cindex echo area
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117
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118 The line at the bottom of the frame (below the mode line) is the
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119 @dfn{echo area}. It is used to display small amounts of text for
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120 various purposes.
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121
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122 @dfn{Echoing} means displaying the characters that you type. At the
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123 command line, the operating system normally echoes all your input.
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124 Emacs handles echoing differently.
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125
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126 Single-character commands do not echo in Emacs, and multi-character
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127 commands echo only if you pause while typing them. As soon as you pause
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128 for more than a second in the middle of a command, Emacs echoes all the
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129 characters of the command so far. This is to @dfn{prompt} you for the
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130 rest of the command. Once echoing has started, the rest of the command
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131 echoes immediately as you type it. This behavior is designed to give
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132 confident users fast response, while giving hesitant users maximum
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133 feedback. You can change this behavior by setting a variable
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134 (@pxref{Display Custom}).
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135
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136 @cindex error message in the echo area
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137 If a command cannot do its job, it may display an @dfn{error
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138 message} in the echo area. Error messages are accompanied by beeping
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139 or by flashing the screen. The error also discards any input you have
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140 typed ahead.
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141
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142 Some commands display informative messages in the echo area. These
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143 messages look much like error messages, but they are not announced
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144 with a beep and do not throw away input. Sometimes the message tells
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145 you what the command has done, when this is not obvious from looking
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146 at the text being edited. Sometimes the sole purpose of a command is
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147 to show you a message giving you specific information---for example,
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148 @kbd{C-x =} (hold down @key{CTRL} and type @kbd{x}, then let go of
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149 @key{CTRL} and type @kbd{=}) displays a message describing the
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150 character position of point in the text and its current column in the
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151 window. Commands that take a long time often display messages ending
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152 in @samp{...} while they are working, and add @samp{done} at the end
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153 when they are finished. They may also indicate progress with
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154 percentages.
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155
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156 @cindex @samp{*Messages*} buffer
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157 @cindex saved echo area messages
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158 @cindex messages saved from echo area
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159 Echo-area informative messages are saved in an editor buffer named
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160 @samp{*Messages*}. (We have not explained buffers yet; see
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161 @ref{Buffers}, for more information about them.) If you miss a message
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162 that appears briefly on the screen, you can switch to the
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163 @samp{*Messages*} buffer to see it again. (Successive progress messages
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164 are often collapsed into one in that buffer.)
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165
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166 @vindex message-log-max
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167 The size of @samp{*Messages*} is limited to a certain number of
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168 lines. The variable @code{message-log-max} specifies how many lines.
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169 Once the buffer has that many lines, adding lines at the end deletes lines
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170 from the beginning, to keep the size constant. @xref{Variables}, for
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171 how to set variables such as @code{message-log-max}.
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172
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173 The echo area is also used to display the @dfn{minibuffer}, a window
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174 where you can input arguments to commands, such as the name of a file
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175 to be edited. When the minibuffer is in use, the echo area begins
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176 with a prompt string that usually ends with a colon; also, the cursor
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177 appears in that line because it is the selected window. You can
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178 always get out of the minibuffer by typing @kbd{C-g}.
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179 @xref{Minibuffer}.
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180
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181 @node Mode Line
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182 @section The Mode Line
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183 @cindex mode line
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184 @cindex top level
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185 @c
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186
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187 Each text window's last line is a @dfn{mode line}, which describes
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188 what is going on in that window. The mode line starts and ends with
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189 dashes. When there is only one text window, the mode line appears
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190 right above the echo area; it is the next-to-last line in the frame.
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191 On a text-only terminal, the mode line is in inverse video if the
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192 terminal supports that; on a graphics display, the mode line has a 3D
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193 box appearance to help it stand out. The mode line of the selected
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194 window is highlighted if possible; see @ref{Optional Mode Line}, for
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195 more information.
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196
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197 Normally, the mode line looks like this:
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198
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199 @example
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200 -@var{cs}:@var{ch}-@var{fr} @var{buf} @var{pos} @var{line} (@var{major} @var{minor})------
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201 @end example
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202
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203 @noindent
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204 This gives information about the window and the buffer it displays: the
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205 buffer's name, what major and minor modes are in use, whether the
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206 buffer's text has been changed, and how far down the buffer you are
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207 currently looking.
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208
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209 @var{ch} contains two stars @samp{**} if the text in the buffer has
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210 been edited (the buffer is ``modified''), or @samp{--} if the buffer has
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211 not been edited. For a read-only buffer, it is @samp{%*} if the buffer
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212 is modified, and @samp{%%} otherwise.
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213
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214 @var{fr} gives the selected frame name (@pxref{Frames}). It appears
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215 only on text-only terminals. The initial frame's name is @samp{F1}.
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216
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217 @var{buf} is the name of the window's @dfn{buffer}. Usually this is
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218 the same as the name of a file you are editing. @xref{Buffers}.
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219
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220 The buffer displayed in the selected window (the window with the
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221 cursor) is the @dfn{current buffer}, where editing happens. When a
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222 command's effect applies to ``the buffer,'' we mean it does those
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223 things to the current buffer.
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224
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225 @var{pos} tells you whether there is additional text above the top of
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226 the window, or below the bottom. If your buffer is small and it is all
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227 visible in the window, @var{pos} is @samp{All}. Otherwise, it is
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228 @samp{Top} if you are looking at the beginning of the buffer, @samp{Bot}
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229 if you are looking at the end of the buffer, or @samp{@var{nn}%}, where
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230 @var{nn} is the percentage of the buffer above the top of the window.
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231 With Size Indication mode, you can display the size of the buffer as
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232 well. @xref{Optional Mode Line}.
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233
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234 @var{line} is @samp{L} followed by the current line number of point.
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235 This is present when Line Number mode is enabled (it normally is).
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236 You can display the current column number too, by turning on Column
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237 Number mode. It is not enabled by default because it is somewhat
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238 slower. @xref{Optional Mode Line}.
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239
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240 @var{major} is the name of the @dfn{major mode} in effect in the
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241 buffer. A buffer can only be in one major mode at a time. The major
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242 modes available include Fundamental mode (the least specialized), Text
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243 mode, Lisp mode, C mode, Texinfo mode, and many others. @xref{Major
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244 Modes}, for details of how the modes differ and how to select
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245 them.
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246
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247 Some major modes display additional information after the major mode
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248 name. For example, Rmail buffers display the current message number and
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249 the total number of messages. Compilation buffers and Shell buffers
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250 display the status of the subprocess.
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251
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252 @var{minor} is a list of some of the @dfn{minor modes} that are
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253 turned on at the moment in the window's chosen buffer. For example,
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254 @samp{Fill} means that Auto Fill mode is on. @samp{Abbrev} means that
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255 Word Abbrev mode is on. @samp{Ovwrt} means that Overwrite mode is on.
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256 @xref{Minor Modes}, for more information.
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257
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258 @samp{Narrow} means that the buffer being displayed has editing
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259 restricted to only a portion of its text. (This is not really a minor
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260 mode, but is like one.) @xref{Narrowing}. @samp{Def} means that a
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261 keyboard macro is being defined. @xref{Keyboard Macros}.
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262
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263 In addition, if Emacs is inside a recursive editing level, square
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264 brackets (@samp{[@dots{}]}) appear around the parentheses that
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265 surround the modes. If Emacs is in one recursive editing level within
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266 another, double square brackets appear, and so on. Since recursive
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267 editing levels affect Emacs globally, not just one buffer, the square
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268 brackets appear in every window's mode line or not in any of them.
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269 @xref{Recursive Edit}.@refill
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270
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271 @var{cs} states the coding system used for the file you are editing.
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272 A dash indicates the default state of affairs: no code conversion,
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273 except for end-of-line translation if the file contents call for that.
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274 @samp{=} means no conversion whatsoever. Nontrivial code conversions
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275 are represented by various letters---for example, @samp{1} refers to ISO
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276 Latin-1. @xref{Coding Systems}, for more information.
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277
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278 On a text-only terminal, @var{cs} includes two additional characters
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279 which describe the coding system for keyboard input and the coding
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280 system for terminal output. They come right before the coding system
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281 used for the file you are editing.
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282
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283 If you are using an input method, a string of the form
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284 @samp{@var{i}>} is added to the beginning of @var{cs}; @var{i}
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285 identifies the input method. (Some input methods show @samp{+} or
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286 @samp{@@} instead of @samp{>}.) @xref{Input Methods}.
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287
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288 When multibyte characters are not enabled, @var{cs} does not appear at
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289 all. @xref{Enabling Multibyte}.
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290
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291 @cindex end-of-line conversion, mode-line indication
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292 The colon after @var{cs} changes to another string in some cases.
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293 Emacs uses newline characters to separate lines in the buffer. Some
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294 files use different conventions for separating lines: either
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295 carriage-return linefeed (the MS-DOS convention) or just
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296 carriage-return (the Macintosh convention). If the buffer's file uses
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297 carriage-return linefeed, the colon changes to either a backslash
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298 (@samp{\}) or @samp{(DOS)}, depending on the operating system. If the
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299 file uses just carriage-return, the colon indicator changes to either
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300 a forward slash (@samp{/}) or @samp{(Mac)}. On some systems, Emacs
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301 displays @samp{(Unix)} instead of the colon for files that use newline
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302 as the line separator.
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303
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304 @xref{Optional Mode Line}, to add other handy information to the
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305 mode line, such as the size of the buffer, the current column number
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306 of point, and whether new mail for you has arrived.
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307
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308 The mode line is mouse-sensitive; when you move the mouse across
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309 various parts of it, Emacs displays help text to say what a click in
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310 that place will do. @xref{Mode Line Mouse}.
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311
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312 @node Menu Bar
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313 @section The Menu Bar
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314 @cindex menu bar
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315
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316 Each Emacs frame normally has a @dfn{menu bar} at the top which you
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317 can use to perform common operations. There's no need to list them
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318 here, as you can more easily see them yourself.
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319
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320 @kindex M-`
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321 @kindex F10
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322 @findex tmm-menubar
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323 @findex menu-bar-open
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324 On a graphical display, you can use the mouse to choose a command
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325 from the menu bar. A right-arrow at the end of the menu item means it
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326 leads to a subsidiary menu; @samp{...} at the end means that the
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327 command invoked will read arguments (further input from you) before it
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328 actually does anything.
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329
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Jan Djärv <jan.h.d@swipnet.se>
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330 You can also invoke the first menu bar item by pressing @key{F10} (to run
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cd2f1fe2870c * screen.texi (Menu Bar): Change menu-bar-start to menu-bar-open.
Jan Djärv <jan.h.d@swipnet.se>
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331 the command @code{menu-bar-open}). You can then navigate the menus with
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99c0a22860dc * screen.texi (Menu Bar): F10 for Gtk+/Lesstif/Lucid menus.
Jan Djärv <jan.h.d@swipnet.se>
parents: 70361
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332 the arrow keys. You select an item by pressing @key{RET} and cancel menu
99c0a22860dc * screen.texi (Menu Bar): F10 for Gtk+/Lesstif/Lucid menus.
Jan Djärv <jan.h.d@swipnet.se>
parents: 70361
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333 navigation with @key{ESC}.
99c0a22860dc * screen.texi (Menu Bar): F10 for Gtk+/Lesstif/Lucid menus.
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334
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335 To view the full command name and documentation for a menu item, type
Dave Love <fx@gnu.org>
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336 @kbd{C-h k}, and then select the menu bar with the mouse in the usual
Dave Love <fx@gnu.org>
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337 way (@pxref{Key Help}).
Dave Love <fx@gnu.org>
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338
Dave Love <fx@gnu.org>
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339 On text-only terminals with no mouse, you can use the menu bar by
Dave Love <fx@gnu.org>
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340 typing @kbd{M-`} or @key{F10} (these run the command
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db1ebf89af53 Many simplifications.
Richard M. Stallman <rms@gnu.org>
parents: 68639
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341 @code{tmm-menubar}). This lets you select a menu item with the
db1ebf89af53 Many simplifications.
Richard M. Stallman <rms@gnu.org>
parents: 68639
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342 keyboard. A provisional choice appears in the echo area. You can use
db1ebf89af53 Many simplifications.
Richard M. Stallman <rms@gnu.org>
parents: 68639
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343 the up and down arrow keys to move through the menu to different
db1ebf89af53 Many simplifications.
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parents: 68639
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344 items, and then you can type @key{RET} to select the item.
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345
Dave Love <fx@gnu.org>
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346 Each menu item also has an assigned letter or digit which designates
Dave Love <fx@gnu.org>
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347 that item; it is usually the initial of some word in the item's name.
Dave Love <fx@gnu.org>
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348 This letter or digit is separated from the item name by @samp{=>}. You
Dave Love <fx@gnu.org>
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349 can type the item's letter or digit to select the item.
Dave Love <fx@gnu.org>
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350
Dave Love <fx@gnu.org>
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351 Some of the commands in the menu bar have ordinary key bindings as
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db1ebf89af53 Many simplifications.
Richard M. Stallman <rms@gnu.org>
parents: 68639
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352 well; one such binding is shown in parentheses after the item itself.
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Miles Bader <miles@gnu.org>
parents: 49600
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353
695cf19ef79e Add arch taglines
Miles Bader <miles@gnu.org>
parents: 49600
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354 @ignore
695cf19ef79e Add arch taglines
Miles Bader <miles@gnu.org>
parents: 49600
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355 arch-tag: 104ba40e-d972-4866-a542-a98be94bdf2f
695cf19ef79e Add arch taglines
Miles Bader <miles@gnu.org>
parents: 49600
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356 @end ignore