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annotate lispref/display.texi @ 28701:de35af6ab1ad
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author | Dave Love <fx@gnu.org> |
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date | Mon, 24 Apr 2000 20:42:00 +0000 |
parents | b10a9716fb38 |
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6598 | 1 @c -*-texinfo-*- |
2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
27189 | 3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999 |
4 @c Free Software Foundation, Inc. | |
6598 | 5 @c See the file elisp.texi for copying conditions. |
6 @setfilename ../info/display | |
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7 @node Display, Calendar, Processes, Top |
6598 | 8 @chapter Emacs Display |
9 | |
10 This chapter describes a number of features related to the display | |
11 that Emacs presents to the user. | |
12 | |
13 @menu | |
14 * Refresh Screen:: Clearing the screen and redrawing everything on it. | |
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15 * Forcing Redisplay:: Forcing redisplay. |
6598 | 16 * Truncation:: Folding or wrapping long text lines. |
17 * The Echo Area:: Where messages are displayed. | |
12067 | 18 * Invisible Text:: Hiding part of the buffer text. |
19 * Selective Display:: Hiding part of the buffer text (the old way). | |
6598 | 20 * Overlay Arrow:: Display of an arrow to indicate position. |
21 * Temporary Displays:: Displays that go away automatically. | |
22 * Overlays:: Use overlays to highlight parts of the buffer. | |
25875 | 23 * Width:: How wide a character or string is on the screen. |
24 * Faces:: A face defines a graphics style for text characters: | |
25 font, colors, etc. | |
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26 * Display Property:: Enabling special display features. |
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27 * Images:: Displaying images in Emacs buffers. |
6598 | 28 * Blinking:: How Emacs shows the matching open parenthesis. |
29 * Inverse Video:: Specifying how the screen looks. | |
30 * Usual Display:: The usual conventions for displaying nonprinting chars. | |
31 * Display Tables:: How to specify other conventions. | |
32 * Beeping:: Audible signal to the user. | |
33 * Window Systems:: Which window system is being used. | |
34 @end menu | |
35 | |
36 @node Refresh Screen | |
37 @section Refreshing the Screen | |
38 | |
39 The function @code{redraw-frame} redisplays the entire contents of a | |
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40 given frame (@pxref{Frames}). |
6598 | 41 |
42 @c Emacs 19 feature | |
43 @defun redraw-frame frame | |
44 This function clears and redisplays frame @var{frame}. | |
45 @end defun | |
46 | |
47 Even more powerful is @code{redraw-display}: | |
48 | |
49 @deffn Command redraw-display | |
50 This function clears and redisplays all visible frames. | |
51 @end deffn | |
52 | |
12098 | 53 Processing user input takes absolute priority over redisplay. If you |
54 call these functions when input is available, they do nothing | |
55 immediately, but a full redisplay does happen eventually---after all the | |
56 input has been processed. | |
57 | |
6598 | 58 Normally, suspending and resuming Emacs also refreshes the screen. |
59 Some terminal emulators record separate contents for display-oriented | |
60 programs such as Emacs and for ordinary sequential display. If you are | |
61 using such a terminal, you might want to inhibit the redisplay on | |
9009 | 62 resumption. |
6598 | 63 |
64 @defvar no-redraw-on-reenter | |
65 @cindex suspend (cf. @code{no-redraw-on-reenter}) | |
66 @cindex resume (cf. @code{no-redraw-on-reenter}) | |
67 This variable controls whether Emacs redraws the entire screen after it | |
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68 has been suspended and resumed. Non-@code{nil} means there is no need |
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69 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}. |
6598 | 70 @end defvar |
71 | |
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72 @node Forcing Redisplay |
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73 @section Forcing Redisplay |
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74 @cindex forcing redisplay |
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75 |
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76 Emacs redisplay normally stops if input arrives, and does not happen |
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77 at all if input is available before it starts. Most of the time, this |
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78 is exactly what you want. However, you can prevent preemption by |
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79 binding @code{redisplay-dont-pause} to a non-@code{nil} value. |
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80 |
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81 @tindex redisplay-dont-pause |
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82 @defvar redisplay-dont-pause |
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83 If this variable is non-@code{nil}, pending input does not |
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84 prevent or halt redisplay; redisplay occurs, and finishes, |
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85 regardless of whether input is available. This feature is available |
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86 as of Emacs 21. |
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87 @end defvar |
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88 |
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89 You can request a display update, but only if no input is pending, |
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90 with @code{(sit-for 0)}. To force a display update even when input is |
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91 pending, do this: |
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92 |
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93 @example |
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94 (let ((redisplay-dont-pause t)) |
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95 (sit-for 0)) |
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96 @end example |
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97 |
6598 | 98 @node Truncation |
99 @section Truncation | |
100 @cindex line wrapping | |
101 @cindex continuation lines | |
102 @cindex @samp{$} in display | |
103 @cindex @samp{\} in display | |
104 | |
105 When a line of text extends beyond the right edge of a window, the | |
106 line can either be continued on the next screen line, or truncated to | |
107 one screen line. The additional screen lines used to display a long | |
108 text line are called @dfn{continuation} lines. Normally, a @samp{$} in | |
109 the rightmost column of the window indicates truncation; a @samp{\} on | |
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110 the rightmost column indicates a line that ``wraps'' onto the next line, |
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111 which is also called @dfn{continuing} the line. (The display table can |
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112 specify alternative indicators; see @ref{Display Tables}.) |
6598 | 113 |
114 Note that continuation is different from filling; continuation happens | |
115 on the screen only, not in the buffer contents, and it breaks a line | |
116 precisely at the right margin, not at a word boundary. @xref{Filling}. | |
117 | |
118 @defopt truncate-lines | |
119 This buffer-local variable controls how Emacs displays lines that extend | |
120 beyond the right edge of the window. The default is @code{nil}, which | |
121 specifies continuation. If the value is non-@code{nil}, then these | |
122 lines are truncated. | |
123 | |
124 If the variable @code{truncate-partial-width-windows} is non-@code{nil}, | |
125 then truncation is always used for side-by-side windows (within one | |
126 frame) regardless of the value of @code{truncate-lines}. | |
127 @end defopt | |
128 | |
12098 | 129 @defopt default-truncate-lines |
6598 | 130 This variable is the default value for @code{truncate-lines}, for |
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131 buffers that do not have buffer-local values for it. |
12098 | 132 @end defopt |
6598 | 133 |
134 @defopt truncate-partial-width-windows | |
135 This variable controls display of lines that extend beyond the right | |
136 edge of the window, in side-by-side windows (@pxref{Splitting Windows}). | |
137 If it is non-@code{nil}, these lines are truncated; otherwise, | |
138 @code{truncate-lines} says what to do with them. | |
139 @end defopt | |
140 | |
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141 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in |
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142 a window, that forces truncation. |
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143 |
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144 You can override the glyphs that indicate continuation or truncation |
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145 using the display table; see @ref{Display Tables}. |
6598 | 146 |
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147 If your buffer contains @emph{very} long lines, and you use |
12067 | 148 continuation to display them, just thinking about them can make Emacs |
12098 | 149 redisplay slow. The column computation and indentation functions also |
150 become slow. Then you might find it advisable to set | |
151 @code{cache-long-line-scans} to @code{t}. | |
12067 | 152 |
153 @defvar cache-long-line-scans | |
154 If this variable is non-@code{nil}, various indentation and motion | |
12098 | 155 functions, and Emacs redisplay, cache the results of scanning the |
156 buffer, and consult the cache to avoid rescanning regions of the buffer | |
157 unless they are modified. | |
12067 | 158 |
12098 | 159 Turning on the cache slows down processing of short lines somewhat. |
12067 | 160 |
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161 This variable is automatically buffer-local in every buffer. |
12067 | 162 @end defvar |
163 | |
6598 | 164 @node The Echo Area |
165 @section The Echo Area | |
166 @cindex error display | |
167 @cindex echo area | |
168 | |
12067 | 169 The @dfn{echo area} is used for displaying messages made with the |
6598 | 170 @code{message} primitive, and for echoing keystrokes. It is not the |
171 same as the minibuffer, despite the fact that the minibuffer appears | |
172 (when active) in the same place on the screen as the echo area. The | |
173 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts | |
174 between the echo area and the minibuffer for use of that screen space | |
175 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}). | |
176 Error messages appear in the echo area; see @ref{Errors}. | |
177 | |
178 You can write output in the echo area by using the Lisp printing | |
179 functions with @code{t} as the stream (@pxref{Output Functions}), or as | |
180 follows: | |
181 | |
182 @defun message string &rest arguments | |
12067 | 183 This function displays a one-line message in the echo area. The |
6598 | 184 argument @var{string} is similar to a C language @code{printf} control |
185 string. See @code{format} in @ref{String Conversion}, for the details | |
186 on the conversion specifications. @code{message} returns the | |
187 constructed string. | |
188 | |
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189 In batch mode, @code{message} prints the message text on the standard |
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190 error stream, followed by a newline. |
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191 |
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192 If @var{string}, or strings among the @var{arguments}, have @code{face} |
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193 text properties, these affect the way the message is displayed. |
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194 |
6598 | 195 @c Emacs 19 feature |
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196 If @var{string} is @code{nil}, @code{message} clears the echo area; if |
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197 the echo area has been expanded automatically, this brings it back to |
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198 its normal size. If the minibuffer is active, this brings the |
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199 minibuffer contents back onto the screen immediately. |
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200 |
6598 | 201 @example |
202 @group | |
203 (message "Minibuffer depth is %d." | |
204 (minibuffer-depth)) | |
205 @print{} Minibuffer depth is 0. | |
206 @result{} "Minibuffer depth is 0." | |
207 @end group | |
208 | |
209 @group | |
210 ---------- Echo Area ---------- | |
211 Minibuffer depth is 0. | |
212 ---------- Echo Area ---------- | |
213 @end group | |
214 @end example | |
215 @end defun | |
216 | |
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217 @tindex with-temp-message |
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218 @defmac with-temp-message message &rest body |
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219 This construct displays a message in the echo area temporarily, during |
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220 the execution of @var{body}. It displays @var{message}, executes |
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221 @var{body}, then returns the value of the last body form while restoring |
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222 the previous echo area contents. |
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223 @end defmac |
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224 |
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225 @defun message-or-box string &rest arguments |
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226 This function displays a message like @code{message}, but may display it |
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227 in a dialog box instead of the echo area. If this function is called in |
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228 a command that was invoked using the mouse---more precisely, if |
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229 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either |
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230 @code{nil} or a list---then it uses a dialog box or pop-up menu to |
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231 display the message. Otherwise, it uses the echo area. (This is the |
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232 same criterion that @code{y-or-n-p} uses to make a similar decision; see |
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233 @ref{Yes-or-No Queries}.) |
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234 |
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235 You can force use of the mouse or of the echo area by binding |
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236 @code{last-nonmenu-event} to a suitable value around the call. |
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237 @end defun |
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238 |
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239 @defun message-box string &rest arguments |
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240 This function displays a message like @code{message}, but uses a dialog |
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241 box (or a pop-up menu) whenever that is possible. If it is impossible |
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242 to use a dialog box or pop-up menu, because the terminal does not |
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243 support them, then @code{message-box} uses the echo area, like |
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244 @code{message}. |
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245 @end defun |
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246 |
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247 @defun current-message |
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248 This function returns the message currently being displayed in the |
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249 echo area, or @code{nil} if there is none. |
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250 @end defun |
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251 |
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252 @defvar cursor-in-echo-area |
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253 This variable controls where the cursor appears when a message is |
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254 displayed in the echo area. If it is non-@code{nil}, then the cursor |
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255 appears at the end of the message. Otherwise, the cursor appears at |
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256 point---not in the echo area at all. |
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257 |
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258 The value is normally @code{nil}; Lisp programs bind it to @code{t} |
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259 for brief periods of time. |
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260 @end defvar |
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261 |
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262 @defvar echo-area-clear-hook |
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263 This normal hook is run whenever the echo area is cleared---either by |
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264 @code{(message nil)} or for any other reason. |
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265 @end defvar |
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266 |
12067 | 267 Almost all the messages displayed in the echo area are also recorded |
268 in the @samp{*Messages*} buffer. | |
269 | |
270 @defopt message-log-max | |
271 This variable specifies how many lines to keep in the @samp{*Messages*} | |
272 buffer. The value @code{t} means there is no limit on how many lines to | |
273 keep. The value @code{nil} disables message logging entirely. Here's | |
274 how to display a message and prevent it from being logged: | |
275 | |
276 @example | |
277 (let (message-log-max) | |
278 (message @dots{})) | |
279 @end example | |
280 @end defopt | |
281 | |
12098 | 282 @defvar echo-keystrokes |
283 This variable determines how much time should elapse before command | |
27971 | 284 characters echo. Its value must be an integer or floating point number, |
285 which specifies the | |
12098 | 286 number of seconds to wait before echoing. If the user types a prefix |
287 key (such as @kbd{C-x}) and then delays this many seconds before | |
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288 continuing, the prefix key is echoed in the echo area. (Once echoing |
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289 begins in a key sequence, all subsequent characters in the same key |
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290 sequence are echoed immediately.) |
12098 | 291 |
292 If the value is zero, then command input is not echoed. | |
293 @end defvar | |
294 | |
12067 | 295 @node Invisible Text |
296 @section Invisible Text | |
297 | |
298 @cindex invisible text | |
299 You can make characters @dfn{invisible}, so that they do not appear on | |
300 the screen, with the @code{invisible} property. This can be either a | |
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301 text property (@pxref{Text Properties}) or a property of an overlay |
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302 (@pxref{Overlays}). |
12067 | 303 |
304 In the simplest case, any non-@code{nil} @code{invisible} property makes | |
305 a character invisible. This is the default case---if you don't alter | |
306 the default value of @code{buffer-invisibility-spec}, this is how the | |
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307 @code{invisible} property works. |
12067 | 308 |
309 More generally, you can use the variable @code{buffer-invisibility-spec} | |
310 to control which values of the @code{invisible} property make text | |
311 invisible. This permits you to classify the text into different subsets | |
312 in advance, by giving them different @code{invisible} values, and | |
313 subsequently make various subsets visible or invisible by changing the | |
314 value of @code{buffer-invisibility-spec}. | |
315 | |
316 Controlling visibility with @code{buffer-invisibility-spec} is | |
25875 | 317 especially useful in a program to display the list of entries in a |
318 database. It permits the implementation of convenient filtering | |
319 commands to view just a part of the entries in the database. Setting | |
320 this variable is very fast, much faster than scanning all the text in | |
321 the buffer looking for properties to change. | |
12067 | 322 |
323 @defvar buffer-invisibility-spec | |
324 This variable specifies which kinds of @code{invisible} properties | |
325 actually make a character invisible. | |
326 | |
327 @table @asis | |
328 @item @code{t} | |
329 A character is invisible if its @code{invisible} property is | |
330 non-@code{nil}. This is the default. | |
331 | |
332 @item a list | |
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333 Each element of the list specifies a criterion for invisibility; if a |
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334 character's @code{invisible} property fits any one of these criteria, |
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335 the character is invisible. The list can have two kinds of elements: |
12067 | 336 |
337 @table @code | |
338 @item @var{atom} | |
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339 A character is invisible if its @code{invisible} property value |
12067 | 340 is @var{atom} or if it is a list with @var{atom} as a member. |
341 | |
342 @item (@var{atom} . t) | |
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343 A character is invisible if its @code{invisible} property value |
12067 | 344 is @var{atom} or if it is a list with @var{atom} as a member. |
345 Moreover, if this character is at the end of a line and is followed | |
346 by a visible newline, it displays an ellipsis. | |
347 @end table | |
348 @end table | |
349 @end defvar | |
350 | |
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351 Two functions are specifically provided for adding elements to |
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352 @code{buffer-invisibility-spec} and removing elements from it. |
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353 |
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354 @defun add-to-invisibility-spec element |
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355 Add the element @var{element} to @code{buffer-invisibility-spec} |
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356 (if it is not already present in that list). |
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357 @end defun |
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358 |
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359 @defun remove-from-invisibility-spec element |
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360 Remove the element @var{element} from @code{buffer-invisibility-spec}. |
25875 | 361 This does nothing if @var{element} is not in the list. |
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362 @end defun |
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363 |
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364 One convention about the use of @code{buffer-invisibility-spec} is |
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365 that a major mode should use the mode's own name as an element of |
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366 @code{buffer-invisibility-spec} and as the value of the @code{invisible} |
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367 property: |
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368 |
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369 @example |
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370 ;; @r{If you want to display an ellipsis:} |
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371 (add-to-invisibility-spec '(my-symbol . t)) |
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372 ;; @r{If you don't want ellipsis:} |
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373 (add-to-invisibility-spec 'my-symbol) |
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374 |
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375 (overlay-put (make-overlay beginning end) |
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376 'invisible 'my-symbol) |
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377 |
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378 ;; @r{When done with the overlays:} |
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379 (remove-from-invisibility-spec '(my-symbol . t)) |
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380 ;; @r{Or respectively:} |
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381 (remove-from-invisibility-spec 'my-symbol) |
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382 @end example |
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383 |
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384 @vindex line-move-ignore-invisible |
12098 | 385 Ordinarily, commands that operate on text or move point do not care |
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386 whether the text is invisible. The user-level line motion commands |
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387 explicitly ignore invisible newlines if |
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388 @code{line-move-ignore-invisible} is non-@code{nil}, but only because |
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389 they are explicitly programmed to do so. |
12098 | 390 |
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391 Incremental search can make invisible overlays visible temporarily |
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392 and/or permanently when a match includes invisible text. To enable |
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393 this, the overlay should have a non-@code{nil} |
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394 @code{isearch-open-invisible} property. The property value should be a |
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395 function to be called with the overlay as an argument. This function |
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396 should make the overlay visible permanently; it is used when the match |
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397 overlaps the overlay on exit from the search. |
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398 |
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399 During the search, such overlays are made temporarily visible by |
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400 temporarily modifying their invisible and intangible properties. If you |
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401 want this to be done differently for a certain overlay, give it an |
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402 @code{isearch-open-invisible-temporary} property which is a function. |
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403 The function is called with two arguments: the first is the overlay, and |
26986 | 404 the second is @code{nil} to make the overlay visible, or @code{t} to |
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405 make it invisible again. |
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406 |
6598 | 407 @node Selective Display |
408 @section Selective Display | |
409 @cindex selective display | |
410 | |
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411 @dfn{Selective display} refers to a pair of related features for |
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412 hiding certain lines on the screen. |
6598 | 413 |
414 The first variant, explicit selective display, is designed for use in | |
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415 a Lisp program: it controls which lines are hidden by altering the text. |
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416 The invisible text feature (@pxref{Invisible Text}) has partially |
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417 replaced this feature. |
12067 | 418 |
419 In the second variant, the choice of lines to hide is made | |
12098 | 420 automatically based on indentation. This variant is designed to be a |
12067 | 421 user-level feature. |
6598 | 422 |
423 The way you control explicit selective display is by replacing a | |
9009 | 424 newline (control-j) with a carriage return (control-m). The text that |
6598 | 425 was formerly a line following that newline is now invisible. Strictly |
426 speaking, it is temporarily no longer a line at all, since only newlines | |
427 can separate lines; it is now part of the previous line. | |
428 | |
429 Selective display does not directly affect editing commands. For | |
430 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into | |
431 invisible text. However, the replacement of newline characters with | |
432 carriage return characters affects some editing commands. For example, | |
433 @code{next-line} skips invisible lines, since it searches only for | |
434 newlines. Modes that use selective display can also define commands | |
435 that take account of the newlines, or that make parts of the text | |
436 visible or invisible. | |
437 | |
438 When you write a selectively displayed buffer into a file, all the | |
439 control-m's are output as newlines. This means that when you next read | |
440 in the file, it looks OK, with nothing invisible. The selective display | |
441 effect is seen only within Emacs. | |
442 | |
443 @defvar selective-display | |
444 This buffer-local variable enables selective display. This means that | |
445 lines, or portions of lines, may be made invisible. | |
446 | |
447 @itemize @bullet | |
448 @item | |
25875 | 449 If the value of @code{selective-display} is @code{t}, then the character |
450 control-m marks the start of invisible text; the control-m, and the rest | |
451 of the line following it, are not displayed. This is explicit selective | |
452 display. | |
6598 | 453 |
454 @item | |
455 If the value of @code{selective-display} is a positive integer, then | |
456 lines that start with more than that many columns of indentation are not | |
457 displayed. | |
458 @end itemize | |
459 | |
460 When some portion of a buffer is invisible, the vertical movement | |
461 commands operate as if that portion did not exist, allowing a single | |
462 @code{next-line} command to skip any number of invisible lines. | |
463 However, character movement commands (such as @code{forward-char}) do | |
464 not skip the invisible portion, and it is possible (if tricky) to insert | |
465 or delete text in an invisible portion. | |
466 | |
467 In the examples below, we show the @emph{display appearance} of the | |
468 buffer @code{foo}, which changes with the value of | |
469 @code{selective-display}. The @emph{contents} of the buffer do not | |
470 change. | |
471 | |
472 @example | |
473 @group | |
474 (setq selective-display nil) | |
475 @result{} nil | |
476 | |
477 ---------- Buffer: foo ---------- | |
478 1 on this column | |
479 2on this column | |
480 3n this column | |
481 3n this column | |
482 2on this column | |
483 1 on this column | |
484 ---------- Buffer: foo ---------- | |
485 @end group | |
486 | |
487 @group | |
488 (setq selective-display 2) | |
489 @result{} 2 | |
490 | |
491 ---------- Buffer: foo ---------- | |
492 1 on this column | |
493 2on this column | |
494 2on this column | |
495 1 on this column | |
496 ---------- Buffer: foo ---------- | |
497 @end group | |
498 @end example | |
499 @end defvar | |
500 | |
501 @defvar selective-display-ellipses | |
502 If this buffer-local variable is non-@code{nil}, then Emacs displays | |
503 @samp{@dots{}} at the end of a line that is followed by invisible text. | |
504 This example is a continuation of the previous one. | |
505 | |
506 @example | |
507 @group | |
508 (setq selective-display-ellipses t) | |
509 @result{} t | |
510 | |
511 ---------- Buffer: foo ---------- | |
512 1 on this column | |
513 2on this column ... | |
514 2on this column | |
515 1 on this column | |
516 ---------- Buffer: foo ---------- | |
517 @end group | |
518 @end example | |
519 | |
520 You can use a display table to substitute other text for the ellipsis | |
521 (@samp{@dots{}}). @xref{Display Tables}. | |
522 @end defvar | |
523 | |
524 @node Overlay Arrow | |
525 @section The Overlay Arrow | |
526 @cindex overlay arrow | |
527 | |
528 The @dfn{overlay arrow} is useful for directing the user's attention | |
529 to a particular line in a buffer. For example, in the modes used for | |
530 interface to debuggers, the overlay arrow indicates the line of code | |
531 about to be executed. | |
532 | |
533 @defvar overlay-arrow-string | |
9009 | 534 This variable holds the string to display to call attention to a |
535 particular line, or @code{nil} if the arrow feature is not in use. | |
6598 | 536 @end defvar |
537 | |
538 @defvar overlay-arrow-position | |
9009 | 539 This variable holds a marker that indicates where to display the overlay |
540 arrow. It should point at the beginning of a line. The arrow text | |
541 appears at the beginning of that line, overlaying any text that would | |
542 otherwise appear. Since the arrow is usually short, and the line | |
543 usually begins with indentation, normally nothing significant is | |
544 overwritten. | |
6598 | 545 |
9009 | 546 The overlay string is displayed only in the buffer that this marker |
6598 | 547 points into. Thus, only one buffer can have an overlay arrow at any |
548 given time. | |
549 @c !!! overlay-arrow-position: but the overlay string may remain in the display | |
550 @c of some other buffer until an update is required. This should be fixed | |
551 @c now. Is it? | |
552 @end defvar | |
553 | |
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554 You can do a similar job by creating an overlay with a |
12067 | 555 @code{before-string} property. @xref{Overlay Properties}. |
556 | |
6598 | 557 @node Temporary Displays |
558 @section Temporary Displays | |
559 | |
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560 Temporary displays are used by Lisp programs to put output into a |
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561 buffer and then present it to the user for perusal rather than for |
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562 editing. Many help commands use this feature. |
6598 | 563 |
564 @defspec with-output-to-temp-buffer buffer-name forms@dots{} | |
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565 This function executes @var{forms} while arranging to insert any output |
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566 they print into the buffer named @var{buffer-name}, which is first |
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567 created if necessary, and put into Help mode. Finally, the buffer is |
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568 displayed in some window, but not selected. |
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569 |
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570 If the @var{forms} do not change the major mode in the output buffer, so |
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571 that it is still Help mode at the end of their execution, then |
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572 @code{with-output-to-temp-buffer} makes this buffer read-only at the |
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573 end, and also scans it for function and variable names to make them into |
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574 clickable cross-references. |
6598 | 575 |
576 The string @var{buffer-name} specifies the temporary buffer, which | |
577 need not already exist. The argument must be a string, not a buffer. | |
578 The buffer is erased initially (with no questions asked), and it is | |
579 marked as unmodified after @code{with-output-to-temp-buffer} exits. | |
580 | |
581 @code{with-output-to-temp-buffer} binds @code{standard-output} to the | |
582 temporary buffer, then it evaluates the forms in @var{forms}. Output | |
583 using the Lisp output functions within @var{forms} goes by default to | |
584 that buffer (but screen display and messages in the echo area, although | |
585 they are ``output'' in the general sense of the word, are not affected). | |
586 @xref{Output Functions}. | |
587 | |
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588 Several hooks are available for customizing the behavior |
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589 of this construct; they are listed below. |
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590 |
6598 | 591 The value of the last form in @var{forms} is returned. |
592 | |
593 @example | |
594 @group | |
595 ---------- Buffer: foo ---------- | |
596 This is the contents of foo. | |
597 ---------- Buffer: foo ---------- | |
598 @end group | |
599 | |
600 @group | |
601 (with-output-to-temp-buffer "foo" | |
602 (print 20) | |
603 (print standard-output)) | |
604 @result{} #<buffer foo> | |
605 | |
606 ---------- Buffer: foo ---------- | |
607 20 | |
608 | |
609 #<buffer foo> | |
610 | |
611 ---------- Buffer: foo ---------- | |
612 @end group | |
613 @end example | |
614 @end defspec | |
615 | |
616 @defvar temp-buffer-show-function | |
9009 | 617 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer} |
6598 | 618 calls it as a function to do the job of displaying a help buffer. The |
619 function gets one argument, which is the buffer it should display. | |
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620 |
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621 It is a good idea for this function to run @code{temp-buffer-show-hook} |
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622 just as @code{with-output-to-temp-buffer} normally would, inside of |
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623 @code{save-selected-window} and with the chosen window and buffer |
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624 selected. |
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625 @end defvar |
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626 |
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627 @defvar temp-buffer-setup-hook |
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628 @tindex temp-buffer-setup-hook |
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629 This normal hook is run by @code{with-output-to-temp-buffer} before |
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630 evaluating @var{body}. When the hook runs, the help buffer is current. |
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631 This hook is normally set up with a function to put the buffer in Help |
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632 mode. |
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633 @end defvar |
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634 |
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635 @defvar temp-buffer-show-hook |
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636 This normal hook is run by @code{with-output-to-temp-buffer} after |
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637 displaying the help buffer. When the hook runs, the help buffer is |
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638 current, and the window it was displayed in is selected. This hook is |
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639 normally set up with a function to make the buffer read only, and find |
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640 function names and variable names in it, provided the major mode is |
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641 still Help mode. |
6598 | 642 @end defvar |
643 | |
644 @defun momentary-string-display string position &optional char message | |
645 This function momentarily displays @var{string} in the current buffer at | |
646 @var{position}. It has no effect on the undo list or on the buffer's | |
647 modification status. | |
648 | |
649 The momentary display remains until the next input event. If the next | |
650 input event is @var{char}, @code{momentary-string-display} ignores it | |
651 and returns. Otherwise, that event remains buffered for subsequent use | |
652 as input. Thus, typing @var{char} will simply remove the string from | |
653 the display, while typing (say) @kbd{C-f} will remove the string from | |
654 the display and later (presumably) move point forward. The argument | |
655 @var{char} is a space by default. | |
656 | |
657 The return value of @code{momentary-string-display} is not meaningful. | |
658 | |
12098 | 659 If the string @var{string} does not contain control characters, you can |
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660 do the same job in a more general way by creating (and then subsequently |
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661 deleting) an overlay with a @code{before-string} property. |
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662 @xref{Overlay Properties}. |
12098 | 663 |
6598 | 664 If @var{message} is non-@code{nil}, it is displayed in the echo area |
665 while @var{string} is displayed in the buffer. If it is @code{nil}, a | |
666 default message says to type @var{char} to continue. | |
667 | |
668 In this example, point is initially located at the beginning of the | |
669 second line: | |
670 | |
671 @example | |
672 @group | |
673 ---------- Buffer: foo ---------- | |
674 This is the contents of foo. | |
675 @point{}Second line. | |
676 ---------- Buffer: foo ---------- | |
677 @end group | |
678 | |
679 @group | |
680 (momentary-string-display | |
681 "**** Important Message! ****" | |
682 (point) ?\r | |
683 "Type RET when done reading") | |
684 @result{} t | |
685 @end group | |
686 | |
687 @group | |
688 ---------- Buffer: foo ---------- | |
689 This is the contents of foo. | |
690 **** Important Message! ****Second line. | |
691 ---------- Buffer: foo ---------- | |
692 | |
693 ---------- Echo Area ---------- | |
694 Type RET when done reading | |
695 ---------- Echo Area ---------- | |
696 @end group | |
697 @end example | |
698 @end defun | |
699 | |
700 @node Overlays | |
701 @section Overlays | |
702 @cindex overlays | |
703 | |
704 You can use @dfn{overlays} to alter the appearance of a buffer's text on | |
12098 | 705 the screen, for the sake of presentation features. An overlay is an |
706 object that belongs to a particular buffer, and has a specified | |
707 beginning and end. It also has properties that you can examine and set; | |
708 these affect the display of the text within the overlay. | |
6598 | 709 |
710 @menu | |
711 * Overlay Properties:: How to read and set properties. | |
712 What properties do to the screen display. | |
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713 * Managing Overlays:: Creating and moving overlays. |
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714 * Finding Overlays:: Searching for overlays. |
6598 | 715 @end menu |
716 | |
717 @node Overlay Properties | |
718 @subsection Overlay Properties | |
719 | |
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720 Overlay properties are like text properties in that the properties that |
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721 alter how a character is displayed can come from either source. But in |
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722 most respects they are different. Text properties are considered a part |
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723 of the text; overlays are specifically considered not to be part of the |
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724 text. Thus, copying text between various buffers and strings preserves |
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725 text properties, but does not try to preserve overlays. Changing a |
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726 buffer's text properties marks the buffer as modified, while moving an |
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727 overlay or changing its properties does not. Unlike text property |
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728 changes, overlay changes are not recorded in the buffer's undo list. |
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729 @xref{Text Properties}, for comparison. |
6598 | 730 |
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731 These functions are used for reading and writing the properties of an |
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732 overlay: |
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733 |
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734 @defun overlay-get overlay prop |
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735 This function returns the value of property @var{prop} recorded in |
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736 @var{overlay}, if any. If @var{overlay} does not record any value for |
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737 that property, but it does have a @code{category} property which is a |
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738 symbol, that symbol's @var{prop} property is used. Otherwise, the value |
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739 is @code{nil}. |
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740 @end defun |
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741 |
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742 @defun overlay-put overlay prop value |
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743 This function sets the value of property @var{prop} recorded in |
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744 @var{overlay} to @var{value}. It returns @var{value}. |
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745 @end defun |
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746 |
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747 See also the function @code{get-char-property} which checks both |
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748 overlay properties and text properties for a given character. |
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749 @xref{Examining Properties}. |
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750 |
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751 Many overlay properties have special meanings; here is a table |
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752 of them: |
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753 |
6598 | 754 @table @code |
755 @item priority | |
756 @kindex priority @r{(overlay property)} | |
757 This property's value (which should be a nonnegative number) determines | |
758 the priority of the overlay. The priority matters when two or more | |
759 overlays cover the same character and both specify a face for display; | |
760 the one whose @code{priority} value is larger takes priority over the | |
761 other, and its face attributes override the face attributes of the lower | |
762 priority overlay. | |
763 | |
764 Currently, all overlays take priority over text properties. Please | |
765 avoid using negative priority values, as we have not yet decided just | |
766 what they should mean. | |
767 | |
768 @item window | |
769 @kindex window @r{(overlay property)} | |
770 If the @code{window} property is non-@code{nil}, then the overlay | |
771 applies only on that window. | |
772 | |
12067 | 773 @item category |
774 @kindex category @r{(overlay property)} | |
775 If an overlay has a @code{category} property, we call it the | |
12098 | 776 @dfn{category} of the overlay. It should be a symbol. The properties |
12067 | 777 of the symbol serve as defaults for the properties of the overlay. |
778 | |
6598 | 779 @item face |
780 @kindex face @r{(overlay property)} | |
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781 This property controls the way text is displayed---for example, which |
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782 font and which colors. @xref{Faces}, for more information. |
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783 |
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784 In the simplest case, the value is a face name. It can also be a list; |
25875 | 785 then each element can be any of these possibilities: |
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786 |
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787 @itemize @bullet |
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788 @item |
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789 A face name (a symbol or string). |
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790 |
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791 @item |
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792 Starting in Emacs 21, a property list of face attributes. This has the |
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793 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a |
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794 face attribute name and @var{value} is a meaningful value for that |
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795 attribute. With this feature, you do not need to create a face each |
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796 time you want to specify a particular attribute for certain text. |
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797 @xref{Face Attributes}. |
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798 |
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799 @item |
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800 A cons cell of the form @code{(foreground-color . @var{color-name})} or |
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801 @code{(background-color . @var{color-name})}. These elements specify |
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802 just the foreground color or just the background color. |
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803 |
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804 @code{(foreground-color . @var{color-name})} is equivalent to |
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805 @code{(:foreground @var{color-name})}, and likewise for the background. |
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806 @end itemize |
6598 | 807 |
808 @item mouse-face | |
809 @kindex mouse-face @r{(overlay property)} | |
810 This property is used instead of @code{face} when the mouse is within | |
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811 the range of the overlay. |
6598 | 812 |
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813 @item display |
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814 @kindex display @r{(overlay property)} |
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815 This property activates various features that change the |
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816 way text is displayed. For example, it can make text appear taller |
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817 or shorter, higher or lower, wider or narror, or replaced with an image. |
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818 @xref{Display Property}. |
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819 |
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820 @item help-echo |
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821 @kindex help-echo @r{(text property)} |
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822 If an overlay has a string as its @code{help-echo} property, then when |
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823 you move the mouse onto the text in the overlay, Emacs displays that |
25875 | 824 string in the echo area, or in the tooltip window. This feature is |
825 available starting in Emacs 21. | |
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826 |
6598 | 827 @item modification-hooks |
828 @kindex modification-hooks @r{(overlay property)} | |
829 This property's value is a list of functions to be called if any | |
830 character within the overlay is changed or if text is inserted strictly | |
12067 | 831 within the overlay. |
832 | |
833 The hook functions are called both before and after each change. | |
834 If the functions save the information they receive, and compare notes | |
835 between calls, they can determine exactly what change has been made | |
836 in the buffer text. | |
837 | |
838 When called before a change, each function receives four arguments: the | |
839 overlay, @code{nil}, and the beginning and end of the text range to be | |
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840 modified. |
6598 | 841 |
12067 | 842 When called after a change, each function receives five arguments: the |
843 overlay, @code{t}, the beginning and end of the text range just | |
844 modified, and the length of the pre-change text replaced by that range. | |
845 (For an insertion, the pre-change length is zero; for a deletion, that | |
846 length is the number of characters deleted, and the post-change | |
12098 | 847 beginning and end are equal.) |
12067 | 848 |
6598 | 849 @item insert-in-front-hooks |
850 @kindex insert-in-front-hooks @r{(overlay property)} | |
12067 | 851 This property's value is a list of functions to be called before and |
852 after inserting text right at the beginning of the overlay. The calling | |
853 conventions are the same as for the @code{modification-hooks} functions. | |
6598 | 854 |
855 @item insert-behind-hooks | |
856 @kindex insert-behind-hooks @r{(overlay property)} | |
12067 | 857 This property's value is a list of functions to be called before and |
858 after inserting text right at the end of the overlay. The calling | |
859 conventions are the same as for the @code{modification-hooks} functions. | |
6598 | 860 |
861 @item invisible | |
862 @kindex invisible @r{(overlay property)} | |
12067 | 863 The @code{invisible} property can make the text in the overlay |
864 invisible, which means that it does not appear on the screen. | |
865 @xref{Invisible Text}, for details. | |
866 | |
867 @item intangible | |
868 @kindex intangible @r{(overlay property)} | |
869 The @code{intangible} property on an overlay works just like the | |
12098 | 870 @code{intangible} text property. @xref{Special Properties}, for details. |
21007
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871 |
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872 @item isearch-open-invisible |
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873 This property tells incremental search how to make an invisible overlay |
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874 visible, permanently, if the final match overlaps it. @xref{Invisible |
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875 Text}. |
6598 | 876 |
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877 @item isearch-open-invisible-temporary |
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878 This property tells incremental search how to make an invisible overlay |
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879 visible, temporarily, during the search. @xref{Invisible Text}. |
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880 |
6598 | 881 @item before-string |
882 @kindex before-string @r{(overlay property)} | |
883 This property's value is a string to add to the display at the beginning | |
884 of the overlay. The string does not appear in the buffer in any | |
25875 | 885 sense---only on the screen. |
6598 | 886 |
887 @item after-string | |
888 @kindex after-string @r{(overlay property)} | |
889 This property's value is a string to add to the display at the end of | |
890 the overlay. The string does not appear in the buffer in any | |
25875 | 891 sense---only on the screen. |
12067 | 892 |
893 @item evaporate | |
894 @kindex evaporate @r{(overlay property)} | |
895 If this property is non-@code{nil}, the overlay is deleted automatically | |
896 if it ever becomes empty (i.e., if it spans no characters). | |
16123
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897 |
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898 @item local-map |
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899 @cindex keymap of character (and overlays) |
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900 @kindex local-map @r{(overlay property)} |
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901 If this property is non-@code{nil}, it specifies a keymap for a portion |
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902 of the text. The property's value replaces the buffer's local map, when |
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903 the character after point is within the overlay. @xref{Active Keymaps}. |
6598 | 904 @end table |
905 | |
906 @node Managing Overlays | |
907 @subsection Managing Overlays | |
908 | |
909 This section describes the functions to create, delete and move | |
910 overlays, and to examine their contents. | |
911 | |
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912 @defun make-overlay start end &optional buffer front-advance rear-advance |
9009 | 913 This function creates and returns an overlay that belongs to |
6598 | 914 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start} |
915 and @var{end} must specify buffer positions; they may be integers or | |
916 markers. If @var{buffer} is omitted, the overlay is created in the | |
917 current buffer. | |
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918 |
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919 The arguments @var{front-advance} and @var{rear-advance} specify the |
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920 insertion type for the start of the overlay and for the end of the |
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921 overlay, respectively. @xref{Marker Insertion Types}. |
6598 | 922 @end defun |
923 | |
924 @defun overlay-start overlay | |
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925 This function returns the position at which @var{overlay} starts, |
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926 as an integer. |
6598 | 927 @end defun |
928 | |
929 @defun overlay-end overlay | |
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930 This function returns the position at which @var{overlay} ends, |
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931 as an integer. |
6598 | 932 @end defun |
933 | |
934 @defun overlay-buffer overlay | |
935 This function returns the buffer that @var{overlay} belongs to. | |
936 @end defun | |
937 | |
938 @defun delete-overlay overlay | |
939 This function deletes @var{overlay}. The overlay continues to exist as | |
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940 a Lisp object, and its property list is unchanged, but it ceases to be |
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941 attached to the buffer it belonged to, and ceases to have any effect on |
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942 display. |
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943 |
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944 A deleted overlay is not permanently disconnected. You can give it a |
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945 position in a buffer again by calling @code{move-overlay}. |
6598 | 946 @end defun |
947 | |
948 @defun move-overlay overlay start end &optional buffer | |
949 This function moves @var{overlay} to @var{buffer}, and places its bounds | |
950 at @var{start} and @var{end}. Both arguments @var{start} and @var{end} | |
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951 must specify buffer positions; they may be integers or markers. |
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952 |
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953 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it |
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954 was already associated with; if @var{overlay} was deleted, it goes into |
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955 the current buffer. |
6598 | 956 |
957 The return value is @var{overlay}. | |
958 | |
959 This is the only valid way to change the endpoints of an overlay. Do | |
960 not try modifying the markers in the overlay by hand, as that fails to | |
961 update other vital data structures and can cause some overlays to be | |
962 ``lost''. | |
963 @end defun | |
964 | |
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965 Here are some examples: |
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966 |
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967 @example |
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968 ;; @r{Create an overlay.} |
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969 (setq foo (make-overlay 1 10)) |
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970 @result{} #<overlay from 1 to 10 in display.texi> |
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971 (overlay-start foo) |
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972 @result{} 1 |
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973 (overlay-end foo) |
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974 @result{} 10 |
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975 (overlay-buffer foo) |
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976 @result{} #<buffer display.texi> |
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977 ;; @r{Give it a property we can check later.} |
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978 (overlay-put foo 'happy t) |
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979 @result{} t |
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980 ;; @r{Verify the property is present.} |
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981 (overlay-get foo 'happy) |
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982 @result{} t |
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983 ;; @r{Move the overlay.} |
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984 (move-overlay foo 5 20) |
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985 @result{} #<overlay from 5 to 20 in display.texi> |
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986 (overlay-start foo) |
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987 @result{} 5 |
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988 (overlay-end foo) |
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989 @result{} 20 |
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990 ;; @r{Delete the overlay.} |
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991 (delete-overlay foo) |
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992 @result{} nil |
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993 ;; @r{Verify it is deleted.} |
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994 foo |
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995 @result{} #<overlay in no buffer> |
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996 ;; @r{A deleted overlay has no position.} |
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997 (overlay-start foo) |
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998 @result{} nil |
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999 (overlay-end foo) |
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1000 @result{} nil |
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1001 (overlay-buffer foo) |
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1002 @result{} nil |
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1003 ;; @r{Undelete the overlay.} |
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1004 (move-overlay foo 1 20) |
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1005 @result{} #<overlay from 1 to 20 in display.texi> |
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1006 ;; @r{Verify the results.} |
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1007 (overlay-start foo) |
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1008 @result{} 1 |
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1009 (overlay-end foo) |
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1010 @result{} 20 |
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1011 (overlay-buffer foo) |
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1012 @result{} #<buffer display.texi> |
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1013 ;; @r{Moving and deleting the overlay does not change its properties.} |
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1014 (overlay-get foo 'happy) |
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1015 @result{} t |
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1016 @end example |
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1017 |
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1018 @node Finding Overlays |
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1019 @subsection Searching for Overlays |
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1020 |
6598 | 1021 @defun overlays-at pos |
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1022 This function returns a list of all the overlays that cover the |
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1023 character at position @var{pos} in the current buffer. The list is in |
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1024 no particular order. An overlay contains position @var{pos} if it |
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1025 begins at or before @var{pos}, and ends after @var{pos}. |
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1026 |
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1027 To illustrate usage, here is a Lisp function that returns a list of the |
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1028 overlays that specify property @var{prop} for the character at point: |
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1029 |
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1030 @smallexample |
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1031 (defun find-overlays-specifying (prop) |
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1032 (let ((overlays (overlays-at (point))) |
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1033 found) |
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1034 (while overlays |
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1035 (let ((overlay (cdr overlays))) |
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1036 (if (overlay-get overlay prop) |
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1037 (setq found (cons overlay found)))) |
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1038 (setq overlays (cdr overlays))) |
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1039 found)) |
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1040 @end smallexample |
6598 | 1041 @end defun |
1042 | |
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1043 @defun overlays-in beg end |
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1044 This function returns a list of the overlays that overlap the region |
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1045 @var{beg} through @var{end}. ``Overlap'' means that at least one |
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1046 character is contained within the overlay and also contained within the |
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1047 specified region; however, empty overlays are included in the result if |
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1048 they are located at @var{beg}, or strictly between @var{beg} and @var{end}. |
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1049 @end defun |
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1050 |
6598 | 1051 @defun next-overlay-change pos |
1052 This function returns the buffer position of the next beginning or end | |
1053 of an overlay, after @var{pos}. | |
1054 @end defun | |
1055 | |
12067 | 1056 @defun previous-overlay-change pos |
1057 This function returns the buffer position of the previous beginning or | |
1058 end of an overlay, before @var{pos}. | |
1059 @end defun | |
1060 | |
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1061 Here's an easy way to use @code{next-overlay-change} to search for the |
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1062 next character which gets a non-@code{nil} @code{happy} property from |
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1063 either its overlays or its text properties (@pxref{Property Search}): |
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1064 |
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1065 @smallexample |
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1066 (defun find-overlay-prop (prop) |
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1067 (save-excursion |
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1068 (while (and (not (eobp)) |
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1069 (not (get-char-property (point) 'happy))) |
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1070 (goto-char (min (next-overlay-change (point)) |
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1071 (next-single-property-change (point) 'happy)))) |
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1072 (point))) |
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1073 @end smallexample |
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1074 |
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1075 @node Width |
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1076 @section Width |
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1077 |
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1078 Since not all characters have the same width, these functions let you |
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1079 check the width of a character. @xref{Primitive Indent}, and |
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1080 @ref{Screen Lines}, for related functions. |
21007
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1081 |
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1082 @defun char-width char |
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1083 This function returns the width in columns of the character @var{char}, |
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1084 if it were displayed in the current buffer and the selected window. |
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1085 @end defun |
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1086 |
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1087 @defun string-width string |
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1088 This function returns the width in columns of the string @var{string}, |
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1089 if it were displayed in the current buffer and the selected window. |
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1090 @end defun |
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1091 |
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1092 @defun truncate-string-to-width string width &optional start-column padding |
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1093 This function returns the part of @var{string} that fits within |
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1094 @var{width} columns, as a new string. |
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1095 |
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1096 If @var{string} does not reach @var{width}, then the result ends where |
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1097 @var{string} ends. If one multi-column character in @var{string} |
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1098 extends across the column @var{width}, that character is not included in |
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1099 the result. Thus, the result can fall short of @var{width} but cannot |
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1100 go beyond it. |
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1101 |
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1102 The optional argument @var{start-column} specifies the starting column. |
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1103 If this is non-@code{nil}, then the first @var{start-column} columns of |
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1104 the string are omitted from the value. If one multi-column character in |
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1105 @var{string} extends across the column @var{start-column}, that |
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1106 character is not included. |
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1107 |
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1108 The optional argument @var{padding}, if non-@code{nil}, is a padding |
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1109 character added at the beginning and end of the result string, to extend |
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1110 it to exactly @var{width} columns. The padding character is used at the |
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1111 end of the result if it falls short of @var{width}. It is also used at |
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1112 the beginning of the result if one multi-column character in |
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1113 @var{string} extends across the column @var{start-column}. |
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1114 |
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1115 @example |
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1116 (truncate-string-to-width "\tab\t" 12 4) |
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1117 @result{} "ab" |
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1118 (truncate-string-to-width "\tab\t" 12 4 ?\ ) |
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1119 @result{} " ab " |
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1120 @end example |
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1121 @end defun |
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1122 |
6598 | 1123 @node Faces |
1124 @section Faces | |
1125 @cindex face | |
1126 | |
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1127 A @dfn{face} is a named collection of graphical attributes: font |
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1128 family, foreground color, background color, optional underlining, and |
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1129 many others. Faces are used in Emacs to control the style of display of |
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1130 particular parts of the text or the frame. |
6598 | 1131 |
1132 @cindex face id | |
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1133 Each face has its own @dfn{face number}, which distinguishes faces at |
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1134 low levels within Emacs. However, for most purposes, you refer to |
6598 | 1135 faces in Lisp programs by their names. |
1136 | |
12067 | 1137 @defun facep object |
1138 This function returns @code{t} if @var{object} is a face name symbol (or | |
1139 if it is a vector of the kind used internally to record face data). It | |
1140 returns @code{nil} otherwise. | |
1141 @end defun | |
1142 | |
6598 | 1143 Each face name is meaningful for all frames, and by default it has the |
1144 same meaning in all frames. But you can arrange to give a particular | |
1145 face name a special meaning in one frame if you wish. | |
1146 | |
1147 @menu | |
1148 * Standard Faces:: The faces Emacs normally comes with. | |
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1149 * Defining Faces:: How to define a face with @code{defface}. |
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1150 * Face Attributes:: What is in a face? |
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1151 * Attribute Functions:: Functions to examine and set face attributes. |
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1152 * Merging Faces:: How Emacs combines the faces specified for a character. |
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1153 * Font Selection:: Finding the best available font for a face. |
6598 | 1154 * Face Functions:: How to define and examine faces. |
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1155 * Auto Faces:: Hook for automatic face assignment. |
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1156 * Font Lookup:: Looking up the names of available fonts |
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1157 and information about them. |
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1158 * Fontsets:: A fontset is a collection of fonts |
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1159 that handle a range of character sets. |
6598 | 1160 @end menu |
1161 | |
1162 @node Standard Faces | |
1163 @subsection Standard Faces | |
1164 | |
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1165 This table lists all the standard faces and their uses. Most of them |
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1166 are used for displaying certain parts of the frames or certain kinds of |
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1167 text; you can control how those places look by customizing these faces. |
6598 | 1168 |
1169 @table @code | |
1170 @item default | |
1171 @kindex default @r{(face name)} | |
1172 This face is used for ordinary text. | |
1173 | |
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1174 @item mode-line |
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1175 @kindex mode-line @r{(face name)} |
25875 | 1176 This face is used for mode lines, and for menu bars when toolkit menus |
1177 are not used---but only if @code{mode-line-inverse-video} is | |
1178 non-@code{nil}. | |
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1179 |
6598 | 1180 @item modeline |
1181 @kindex modeline @r{(face name)} | |
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1182 This is an alias for the @code{mode-line} face, for compatibility with |
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1183 old Emacs versions. |
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1184 |
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1185 @item header-line |
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1186 @kindex header-line @r{(face name)} |
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1187 This face is used for the header lines of windows that have them. |
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1188 |
25875 | 1189 @item menu |
1190 This face controls the display of menus, both their colors and their | |
1191 font. (This works only on certain systems.) | |
1192 | |
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1193 @item fringe |
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1194 @kindex fringe @r{(face name)} |
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1195 This face controls the colors of window fringes, the thin areas on |
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1196 either side that are used to display continuation and truncation glyphs. |
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1197 |
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1198 @item scroll-bar |
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1199 @kindex scroll-bar @r{(face name)} |
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1200 This face controls the colors for display of scroll bars. |
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1201 |
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1202 @item tool-bar |
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1203 @kindex tool-bar @r{(face name)} |
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1204 This face is used for display of the tool bar, if any. |
6598 | 1205 |
1206 @item region | |
1207 @kindex region @r{(face name)} | |
1208 This face is used for highlighting the region in Transient Mark mode. | |
1209 | |
1210 @item secondary-selection | |
1211 @kindex secondary-selection @r{(face name)} | |
1212 This face is used to show any secondary selection you have made. | |
1213 | |
1214 @item highlight | |
1215 @kindex highlight @r{(face name)} | |
1216 This face is meant to be used for highlighting for various purposes. | |
1217 | |
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1218 @item trailing-whitespace |
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1219 @kindex trailing-whitespace @r{(face name)} |
25875 | 1220 This face is used to display excess whitespace at the end of a line, |
1221 if @code{show-trailing-whitespace} is non-@code{nil}. | |
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1222 @end table |
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1223 |
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1224 In contrast, these faces are provided to change the appearance of text |
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1225 in specific ways. You can use them on specific text, when you want |
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1226 the effects they produce. |
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1227 |
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1228 @table @code |
6598 | 1229 @item bold |
1230 @kindex bold @r{(face name)} | |
1231 This face uses a bold font, if possible. It uses the bold variant of | |
1232 the frame's font, if it has one. It's up to you to choose a default | |
1233 font that has a bold variant, if you want to use one. | |
1234 | |
1235 @item italic | |
1236 @kindex italic @r{(face name)} | |
1237 This face uses the italic variant of the frame's font, if it has one. | |
1238 | |
1239 @item bold-italic | |
1240 @kindex bold-italic @r{(face name)} | |
1241 This face uses the bold italic variant of the frame's font, if it has | |
1242 one. | |
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1243 |
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1244 @item underline |
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1245 @kindex underline @r{(face name)} |
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1246 This face underlines text. |
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1247 |
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1248 @item fixed-patch |
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1249 @kindex fixed-patch @r{(face name)} |
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1250 This face forces use of a particular fixed-width font. |
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1251 |
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1252 @item variable-patch |
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1253 @kindex variable-patch @r{(face name)} |
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1254 This face forces use of a particular variable-width font. It's |
25875 | 1255 reasonable to customize this to use a different variable-width font, if |
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1256 you like, but you should not make it a fixed-width font. |
6598 | 1257 @end table |
1258 | |
25875 | 1259 @defvar show-trailing-whitespace |
1260 @tindex show-trailing-whitespace | |
1261 If this variable is non-@code{nil}, Emacs uses the | |
1262 @code{trailing-whitespace} face to display any spaces and tabs at the | |
1263 end of a line. | |
1264 @end defvar | |
1265 | |
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1266 @node Defining Faces |
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1267 @subsection Defining Faces |
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1268 |
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1269 The way to define a new face is with @code{defface}. This creates a |
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1270 kind of customization item (@pxref{Customization}) which the user can |
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1271 customize using the Customization buffer (@pxref{Easy Customization,,, |
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1272 emacs, The GNU Emacs Manual}). |
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1273 |
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1274 @defmac defface face spec doc [keyword value]... |
25875 | 1275 This declares @var{face} as a customizable face that defaults according |
1276 to @var{spec}. You should not quote the symbol @var{face}. The | |
1277 argument @var{doc} specifies the face documentation. The keywords you | |
1278 can use in @code{defface} are the same ones that are meaningful in both | |
1279 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}). | |
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1280 |
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1281 When @code{defface} executes, it defines the face according to |
22138
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1282 @var{spec}, then uses any customizations that were read from the |
25875 | 1283 init file (@pxref{Init File}) to override that specification. |
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1284 |
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1285 The purpose of @var{spec} is to specify how the face should appear on |
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1286 different kinds of terminals. It should be an alist whose elements have |
25875 | 1287 the form @code{(@var{display} @var{atts})}. Each element's @sc{car}, |
1288 @var{display}, specifies a class of terminals. The element's second element, | |
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1289 @var{atts}, is a list of face attributes and their values; it specifies |
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1290 what the face should look like on that kind of terminal. The possible |
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1291 attributes are defined in the value of @code{custom-face-attributes}. |
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1292 |
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1293 The @var{display} part of an element of @var{spec} determines which |
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1294 frames the element applies to. If more than one element of @var{spec} |
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1295 matches a given frame, the first matching element is the only one used |
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1296 for that frame. There are two possibilities for @var{display}: |
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1297 |
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1298 @table @asis |
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1299 @item @code{t} |
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1300 This element of @var{spec} matches all frames. Therefore, any |
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1301 subsequent elements of @var{spec} are never used. Normally |
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1302 @code{t} is used in the last (or only) element of @var{spec}. |
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1303 |
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1304 @item a list |
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1305 If @var{display} is a list, each element should have the form |
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1306 @code{(@var{characteristic} @var{value}@dots{})}. Here |
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1307 @var{characteristic} specifies a way of classifying frames, and the |
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1308 @var{value}s are possible classifications which @var{display} should |
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1309 apply to. Here are the possible values of @var{characteristic}: |
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1310 |
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1311 @table @code |
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1312 @item type |
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1313 The kind of window system the frame uses---either @code{x}, @code{pc} |
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1314 (for the MS-DOS console), @code{w32} (for MS Windows 9X/NT), or |
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1315 @code{tty}. |
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1316 |
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1317 @item class |
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1318 What kinds of colors the frame supports---either @code{color}, |
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1319 @code{grayscale}, or @code{mono}. |
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1320 |
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1321 @item background |
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1322 The kind of background---either @code{light} or @code{dark}. |
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1323 @end table |
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1324 |
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1325 If an element of @var{display} specifies more than one @var{value} for a |
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1326 given @var{characteristic}, any of those values is acceptable. If |
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1327 @var{display} has more than one element, each element should specify a |
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1328 different @var{characteristic}; then @emph{each} characteristic of the |
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1329 frame must match one of the @var{value}s specified for it in |
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1330 @var{display}. |
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1331 @end table |
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1332 @end defmac |
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1333 |
25875 | 1334 Here's how the standard face @code{region} is defined: |
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1335 |
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1336 @example |
25875 | 1337 @group |
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1338 (defface region |
25875 | 1339 `((((type tty) (class color)) |
1340 (:background "blue" :foreground "white")) | |
1341 @end group | |
1342 (((type tty) (class mono)) | |
1343 (:inverse-video t)) | |
1344 (((class color) (background dark)) | |
1345 (:background "blue")) | |
1346 (((class color) (background light)) | |
1347 (:background "lightblue")) | |
1348 (t (:background "gray"))) | |
1349 @group | |
1350 "Basic face for highlighting the region." | |
1351 :group 'basic-faces) | |
1352 @end group | |
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1353 @end example |
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1354 |
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1355 Internally, @code{defface} uses the symbol property |
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1356 @code{face-defface-spec} to record the face attributes specified in |
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1357 @code{defface}, @code{saved-face} for the attributes saved by the user |
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1358 with the customization buffer, and @code{face-documentation} for the |
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1359 documentation string. |
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1360 |
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1361 @defopt frame-background-mode |
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1362 This option, if non-@code{nil}, specifies the background type to use for |
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1363 interpreting face definitions. If it is @code{dark}, then Emacs treats |
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1364 all frames as if they had a dark background, regardless of their actual |
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1365 background colors. If it is @code{light}, then Emacs treats all frames |
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1366 as if they had a light background. |
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1367 @end defopt |
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1368 |
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1369 @node Face Attributes |
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1370 @subsection Face Attributes |
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1371 @cindex face attributes |
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1372 |
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1373 The effect of using a face is determined by a fixed set of @dfn{face |
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1374 attributes}. This table lists all the face attributes, and what they |
25875 | 1375 mean. Note that in general, more than one face can be specified for a |
1376 given piece of text; when that happens, the attributes of all the faces | |
1377 are merged to specify how to display the text. @xref{Merging Faces}. | |
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1378 |
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1379 In Emacs 21, any attribute in a face can have the value |
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1380 @code{unspecified}. This means the face doesn't specify that attribute. |
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1381 In face merging, when the first face fails to specify a particular |
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1382 attribute, that means the next face gets a chance. However, the |
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1383 @code{default} face must specify all attributes. |
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1384 |
25875 | 1385 Some of these font attributes are meaningful only on certain kinds of |
1386 displays---if your display cannot handle a certain attribute, the | |
1387 attribute is ignored. (The attributes @code{:family}, @code{:width}, | |
1388 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of | |
1389 an X Logical Font Descriptor.) | |
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1390 |
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1391 @table @code |
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1392 @item :family |
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1393 Font family name, or fontset name (@pxref{Fontsets}). If you specify a |
25875 | 1394 font family name, the wild-card characters @samp{*} and @samp{?} are |
1395 allowed. | |
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1396 |
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1397 @item :width |
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1398 Relative proportionate width, also known as the character set width or |
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1399 set width. This should be one of the symbols @code{ultra-condensed}, |
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1400 @code{extra-condensed}, @code{condensed}, @code{semi-condensed}, |
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1401 @code{normal}, @code{semi-expanded}, @code{expanded}, |
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1402 @code{extra-expanded}, or @code{ultra-expanded}. |
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1403 |
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1404 @item :height |
25875 | 1405 Font height, an integer in units of 1/10 point. |
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1406 |
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1407 @item :weight |
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1408 Font weight---a symbol from this series (from most dense to most faint): |
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1409 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold}, |
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1410 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, |
25875 | 1411 or @code{ultra-light}. |
25809
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1412 |
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1413 On a text-only terminal, any weight greater than normal is displayed as |
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1414 extra bright, and any weight less than normal is displayed as |
25875 | 1415 half-bright (provided the terminal supports the feature). |
1416 | |
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1417 @item :slant |
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1418 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal}, |
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1419 @code{reverse-italic}, or @code{reverse-oblique}. |
25809
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1420 |
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1421 On a text-only terminal, slanted text is displayed as half-bright, if |
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1422 the terminal supports the feature. |
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1423 |
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1424 @item :foreground |
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1425 Foreground color, a string. |
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1426 |
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1427 @item :background |
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1428 Background color, a string. |
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1429 |
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1430 @item :inverse-video |
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1431 Whether or not characters should be displayed in inverse video. The |
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1432 value should be @code{t} (yes) or @code{nil} (no). |
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1433 |
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1434 @item :stipple |
25875 | 1435 The background stipple, a bitmap. |
1436 | |
1437 The value can be a string; that should be the name of a file containing | |
1438 external-format X bitmap data. The file is found in the directories | |
1439 listed in the variable @code{x-bitmap-file-path}. | |
1440 | |
1441 Alternatively, the value can specify the bitmap directly, with a list of | |
1442 the form @code{(@var{width} @var{height} @var{data})}. Here, | |
1443 @var{width} and @var{height} specify the size in pixels, and @var{data} | |
1444 is a string containing the raw bits of the bitmap, row by row. Each row | |
1445 occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string | |
1446 (which should be a unibyte string for best results). | |
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1447 |
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1448 If the value is @code{nil}, that means use no stipple pattern. |
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1449 |
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1450 Normally you do not need to set the stipple attribute, because it is |
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1451 used automatically to handle certain shades of gray. |
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1452 |
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1453 @item :underline |
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1454 Whether or not characters should be underlined, and in what color. If |
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1455 the value is @code{t}, underlining uses the foreground color of the |
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1456 face. If the value is a string, underlining uses that color. The |
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1457 value @code{nil} means do not underline. |
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1458 |
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1459 @item :overline |
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1460 Whether or not characters should be overlined, and in what color. |
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1461 The value is used like that of @code{:underline}. |
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1462 |
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1463 @item :strike-through |
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1464 Whether or not characters should be strike-through, and in what |
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1465 color. The value is used like that of @code{:underline}. |
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1466 |
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1467 @item :box |
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1468 Whether or not a box should be drawn around characters, its color, the |
25875 | 1469 width of the box lines, and 3D appearance. |
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1470 @end table |
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1471 |
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1472 Here are the possible values of the @code{:box} attribute, and what |
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1473 they mean: |
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1474 |
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1475 @table @asis |
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1476 @item @code{nil} |
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1477 Don't draw a box. |
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1478 |
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1479 @item @code{t} |
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1480 Draw a box with lines of width 1, in the foreground color. |
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1481 |
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1482 @item @var{color} |
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1483 Draw a box with lines of width 1, in color @var{color}. |
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1484 |
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1485 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})} |
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1486 This way you can explicitly specify all aspects of the box. The value |
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1487 @var{width} specifies the width of the lines to draw; it defaults to 1. |
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1488 |
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1489 The value @var{color} specifies the color to draw with. The default is |
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1490 the foreground color of the face for simple boxes, and the background |
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1491 color of the face for 3D boxes. |
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1492 |
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1493 The value @var{style} specifies whether to draw a 3D box. If it is |
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1494 @code{released-button}, the box looks like a 3D button that is not being |
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1495 pressed. If it is @code{pressed-button}, the box looks like a 3D button |
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1496 that is being pressed. If it is @code{nil} or omitted, a plain 2D box |
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1497 is used. |
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1498 @end table |
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1499 |
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1500 The attributes @code{:overline}, @code{:strike-through} and |
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1501 @code{:box} are new in Emacs 21. The attributes @code{:family}, |
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1502 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also |
25875 | 1503 new; previous versions used the following attributes, now semi-obsolete, |
1504 to specify some of the same information: | |
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1505 |
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1506 @table @code |
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1507 @item :font |
25875 | 1508 This attribute specifies the font name. |
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1509 |
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1510 @item :bold |
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1511 A non-@code{nil} value specifies a bold font. |
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1512 |
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1513 @item :italic |
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1514 A non-@code{nil} value specifies an italic font. |
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1515 @end table |
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1516 |
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1517 For compatibility, you can still set these ``attributes'' in Emacs 21, |
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1518 even though they are not real face attributes. Here is what that does: |
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1519 |
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1520 @table @code |
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1521 @item :font |
25875 | 1522 You can specify an X font name as the ``value'' of this ``attribute''; |
1523 that sets the @code{:family}, @code{:width}, @code{:height}, | |
1524 @code{:weight}, and @code{:slant} attributes according to the font name. | |
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1525 |
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1526 If the value is a pattern with wildcards, the first font that matches |
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1527 the pattern is used to set these attributes. |
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1528 |
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1529 @item :bold |
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1530 A non-@code{nil} makes the face bold; @code{nil} makes it normal. |
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1531 This actually works by setting the @code{:weight} attribute. |
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1532 |
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1533 @item :italic |
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1534 A non-@code{nil} makes the face italic; @code{nil} makes it normal. |
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1535 This actually works by setting the @code{:slant} attribute. |
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1536 @end table |
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1537 |
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1538 @defvar x-bitmap-file-path |
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1539 This variable specifies a list of directories for searching |
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1540 for bitmap files, for the @code{:stipple} attribute. |
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1541 @end defvar |
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1542 |
25911
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1543 @defun bitmap-spec-p object |
25875 | 1544 This returns @code{t} if @var{object} is a valid bitmap |
1545 specification, suitable for use with @code{:stipple}. | |
1546 It returns @code{nil} otherwise. | |
1547 @end defun | |
1548 | |
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1549 @node Attribute Functions |
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1550 @subsection Face Attribute Functions |
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1551 |
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1552 You can modify the attributes of an existing face with the following |
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1553 functions. If you specify @var{frame}, they affect just that frame; |
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1554 otherwise, they affect all frames as well as the defaults that apply to |
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1555 new frames. |
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1556 |
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1557 @tindex set-face-attribute |
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1558 @defun set-face-attribute face frame &rest arguments |
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1559 This function sets one or more attributes of face @var{face} |
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1560 for frame @var{frame}. If @var{frame} is @code{nil}, it sets |
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1561 the attribute for all frames, and the defaults for new frames. |
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1562 |
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1563 The extra arguments @var{arguments} specify the attributes to set, and |
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1564 the values for them. They should consist of alternating attribute names |
25875 | 1565 (such as @code{:family} or @code{:underline}) and corresponding values. |
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1566 Thus, |
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1567 |
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1568 @example |
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1569 (set-face-attribute 'foo nil |
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1570 :width :extended |
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1571 :weight :bold |
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1572 :underline "red") |
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1573 @end example |
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1574 |
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1575 @noindent |
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1576 sets the attributes @code{:width}, @code{:weight} and @code{:underline} |
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1577 to the corresponding values. |
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1578 @end defun |
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1579 |
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1580 @tindex face-attribute |
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1581 @defun face-attribute face attribute &optional frame |
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1582 This returns the value of the @var{attribute} attribute of face |
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1583 @var{face} on @var{frame}. If @var{frame} is @code{nil}, |
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1584 that means the selected frame. |
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1585 |
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1586 If @var{frame} is @code{t}, the value is the default for |
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1587 @var{face} for new frames. |
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1588 |
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1589 For example, |
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1590 |
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1591 @example |
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1592 (face-attribute 'bold :weight) |
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1593 @result{} bold |
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1594 @end example |
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1595 @end defun |
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1596 |
25875 | 1597 The functions above did not exist before Emacs 21. For compatibility |
1598 with older Emacs versions, you can use the following functions to set | |
25751
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1599 and examine the face attributes which existed in those versions. |
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1600 |
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1601 @defun set-face-foreground face color &optional frame |
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1602 @defunx set-face-background face color &optional frame |
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1603 These functions set the foreground (or background, respectively) color |
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1604 of face @var{face} to @var{color}. The argument @var{color} should be a |
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1605 string, the name of a color. |
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1606 |
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1607 Certain shades of gray are implemented by stipple patterns on |
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1608 black-and-white screens. |
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1609 @end defun |
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1610 |
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1611 @defun set-face-stipple face pattern &optional frame |
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1612 This function sets the background stipple pattern of face @var{face} to |
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1613 @var{pattern}. The argument @var{pattern} should be the name of a |
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1614 stipple pattern defined by the X server, or @code{nil} meaning don't use |
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1615 stipple. |
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1616 |
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1617 Normally there is no need to pay attention to stipple patterns, because |
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1618 they are used automatically to handle certain shades of gray. |
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1619 @end defun |
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1620 |
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1621 @defun set-face-font face font &optional frame |
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1622 This function sets the font of face @var{face}. |
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1623 |
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1624 In Emacs 21, this actually sets the attributes @code{:family}, |
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1625 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant} |
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1626 according to the font name @var{font}. |
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1627 |
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1628 In Emacs 20, this sets the font attribute. Once you set the font |
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1629 explicitly, the bold and italic attributes cease to have any effect, |
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1630 because the precise font that you specified is used. |
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1631 @end defun |
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1632 |
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1633 @defun set-face-bold-p face bold-p &optional frame |
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1634 This function specifies whether @var{face} should be bold. If |
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1635 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no. |
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1636 |
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1637 In Emacs 21, this sets the @code{:weight} attribute. |
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1638 In Emacs 20, it sets the @code{:bold} attribute. |
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1639 @end defun |
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1640 |
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1641 @defun set-face-italic-p face italic-p &optional frame |
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1642 This function specifies whether @var{face} should be italic. If |
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1643 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no. |
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1644 |
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1645 In Emacs 21, this sets the @code{:slant} attribute. |
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1646 In Emacs 20, it sets the @code{:italic} attribute. |
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1647 @end defun |
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1648 |
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1649 @defun set-face-underline-p face underline-p &optional frame |
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1650 This function sets the underline attribute of face @var{face}. |
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1651 Non-@code{nil} means do underline; @code{nil} means don't. |
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1652 @end defun |
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1653 |
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1654 @defun invert-face face &optional frame |
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1655 This function inverts the @code{:inverse-video} attribute of face |
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1656 @var{face}. If the attribute is @code{nil}, this function sets it to |
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1657 @code{t}, and vice versa. |
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1658 @end defun |
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1659 |
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1660 These functions examine the attributes of a face. If you don't |
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1661 specify @var{frame}, they refer to the default data for new frames. |
25875 | 1662 They return the symbol @code{unspecified} if the face doesn't define any |
1663 value for that attribute. | |
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1664 |
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1665 @defun face-foreground face &optional frame |
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1666 @defunx face-background face &optional frame |
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1667 These functions return the foreground color (or background color, |
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1668 respectively) of face @var{face}, as a string. |
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1669 @end defun |
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1670 |
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1671 @defun face-stipple face &optional frame |
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1672 This function returns the name of the background stipple pattern of face |
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1673 @var{face}, or @code{nil} if it doesn't have one. |
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1674 @end defun |
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1675 |
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1676 @defun face-font face &optional frame |
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1677 This function returns the name of the font of face @var{face}. |
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1678 @end defun |
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1679 |
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1680 @defun face-bold-p face &optional frame |
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1681 This function returns @code{t} if @var{face} is bold---that is, if it is |
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1682 bolder than normal. It returns @code{nil} otherwise. |
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1683 @end defun |
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1684 |
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1685 @defun face-italic-p face &optional frame |
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1686 This function returns @code{t} if @var{face} is italic or oblique, |
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1687 @code{nil} otherwise. |
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1688 @end defun |
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1689 |
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1690 @defun face-underline-p face &optional frame |
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1691 This function returns the @code{:underline} attribute of face @var{face}. |
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1692 @end defun |
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1693 |
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1694 @defun face-inverse-video-p face &optional frame |
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1695 This function returns the @code{:inverse-video} attribute of face @var{face}. |
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1696 @end defun |
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1697 |
6598 | 1698 @node Merging Faces |
1699 @subsection Merging Faces for Display | |
1700 | |
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1701 Here are the ways to specify which faces to use for display of text: |
6598 | 1702 |
1703 @itemize @bullet | |
1704 @item | |
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1705 With defaults. The @code{default} face is used as the ultimate |
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1706 default for all text. (In Emacs 19 and 20, the @code{default} |
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1707 face is used only when no other face is specified.) |
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1708 |
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1709 For a mode line or header line, the face @code{modeline} or |
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1710 @code{header-line} is used just before @code{default}. |
6598 | 1711 |
1712 @item | |
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1713 With text properties. A character can have a @code{face} property; if |
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1714 so, the faces and face attributes specified there apply. @xref{Special |
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1715 Properties}. |
6598 | 1716 |
1717 If the character has a @code{mouse-face} property, that is used instead | |
1718 of the @code{face} property when the mouse is ``near enough'' to the | |
1719 character. | |
1720 | |
1721 @item | |
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1722 With overlays. An overlay can have @code{face} and @code{mouse-face} |
6598 | 1723 properties too; they apply to all the text covered by the overlay. |
1724 | |
1725 @item | |
12098 | 1726 With a region that is active. In Transient Mark mode, the region is |
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1727 highlighted with the face @code{region} (@pxref{Standard Faces}). |
12098 | 1728 |
1729 @item | |
21682
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1730 With special glyphs. Each glyph can specify a particular face |
6598 | 1731 number. @xref{Glyphs}. |
1732 @end itemize | |
1733 | |
1734 If these various sources together specify more than one face for a | |
1735 particular character, Emacs merges the attributes of the various faces | |
1736 specified. The attributes of the faces of special glyphs come first; | |
12098 | 1737 then comes the face for region highlighting, if appropriate; |
6598 | 1738 then come attributes of faces from overlays, followed by those from text |
1739 properties, and last the default face. | |
1740 | |
1741 When multiple overlays cover one character, an overlay with higher | |
1742 priority overrides those with lower priority. @xref{Overlays}. | |
1743 | |
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1744 In Emacs 20, if an attribute such as the font or a color is not |
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1745 specified in any of the above ways, the frame's own font or color is |
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1746 used. In newer Emacs versions, this cannot happen, because the |
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1747 @code{default} face specifies all attributes---in fact, the frame's own |
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1748 font and colors are synonymous with those of the default face. |
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1749 |
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1750 @node Font Selection |
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1751 @subsection Font Selection |
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1752 |
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1753 @dfn{Selecting a font} means mapping the specified face attributes for |
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1754 a character to a font that is available on a particular display. The |
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1755 face attributes, as determined by face merging, specify most of the |
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1756 font choice, but not all. Part of the choice depends on what character |
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1757 it is. |
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1758 |
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1759 For multibyte characters, typically each font covers only one |
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1760 character set. So each character set (@pxref{Character Sets}) specifies |
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1761 a registry and encoding to use, with the character set's |
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1762 @code{x-charset-registry} property. Its value is a string containing |
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1763 the registry and the encoding, with a dash between them: |
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1764 |
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1765 @example |
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1766 (plist-get (charset-plist 'latin-iso8859-1) |
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1767 'x-charset-registry) |
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1768 @result{} "ISO8859-1" |
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1769 @end example |
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1770 |
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1771 Unibyte text does not have character sets, so displaying a unibyte |
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1772 character takes the registry and encoding from the variable |
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1773 @code{face-default-registry}. |
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1774 |
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1775 @defvar face-default-registry |
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1776 This variable specifies which registry and encoding to use in choosing |
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1777 fonts for unibyte characters. The value is initialized at Emacs startup |
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1778 time from the font the user specified for Emacs. |
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1779 @end defvar |
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1780 |
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1781 If the face specifies a fontset name, that fontset determines a |
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1782 pattern for fonts of the given charset. If the face specifies a font |
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1783 family, a font pattern is constructed. |
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1784 |
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1785 Emacs tries to find an available font for the given face attributes |
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1786 and character's registry and encoding. If there is a font that matches |
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1787 exactly, it is used, of course. The hard case is when no available font |
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1788 exactly fits the specification. Then Emacs looks for one that is |
27654
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1789 ``close''---one attribute at a time. You can specify the order to |
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1790 consider the attributes. In the case where a specified font family is |
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1791 not available, you can specify a set of mappings for alternatives to |
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1792 try. |
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1793 |
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1794 @defvar face-font-selection-order |
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1795 @tindex face-font-selection-order |
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1796 This variable specifies the order of importance of the face attributes |
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1797 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The |
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1798 value should be a list containing those four symbols, in order of |
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1799 decreasing importance. |
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1800 |
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1801 Font selection first finds the best available matches for the first |
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1802 attribute listed; then, among the fonts which are best in that way, it |
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1803 searches for the best matches in the second attribute, and so on. |
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1804 |
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1805 The attributes @code{:weight} and @code{:width} have symbolic values in |
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1806 a range centered around @code{normal}. Matches that are more extreme |
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1807 (farther from @code{normal}) are somewhat preferred to matches that are |
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1808 less extreme (closer to @code{normal}); this is designed to ensure that |
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1809 non-normal faces contrast with normal ones, whenever possible. |
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1810 |
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1811 The default is @code{(:width :height :weight :slant)}, which means first |
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1812 find the fonts closest to the specified @code{:width}, then---among the |
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1813 fonts with that width---find a best match for the specified font height, |
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1814 and so on. |
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1815 |
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1816 One example of a case where this variable makes a difference is when the |
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1817 default font has no italic equivalent. With the default ordering, the |
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1818 @code{italic} face will use a non-italic font that is similar to the |
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1819 default one. But if you put @code{:slant} before @code{:height}, the |
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1820 @code{italic} face will use an italic font, even if its height is not |
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1821 quite right. |
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1822 @end defvar |
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1823 |
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1824 @defvar face-alternative-font-family-alist |
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1825 @tindex face-alternative-font-family-alist |
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1826 This variable lets you specify alternative font families to try, if a |
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1827 given family is specified and doesn't exist. Each element should have |
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1828 this form: |
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1829 |
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1830 @example |
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1831 (@var{family} @var{alternate-families}@dots{}) |
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1832 @end example |
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1833 |
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1834 If @var{family} is specified but not available, Emacs will try the other |
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1835 families given in @var{alternate-families}, one by one, until it finds a |
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1836 family that does exist. |
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1837 @end defvar |
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1838 |
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1839 Emacs can make use of scalable fonts, but by default it does not use |
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1840 them, since the use of too many or too big scalable fonts can crash |
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1841 XFree86 servers. |
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1842 |
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1843 @defvar scalable-fonts-allowed |
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1844 @tindex scalable-fonts-allowed |
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1845 This variable controls which scalable fonts to use. A value of |
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1846 @code{nil}, the default, means do not use scalable fonts. @code{t} |
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1847 means to use any scalable font that seems appropriate for the text. |
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1848 |
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1849 Otherwise, the value must be a list of regular expressions. Then a |
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1850 scalable font is enabled for use if its name matches any regular |
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1851 expression in the list. For example, |
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1852 |
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1853 @example |
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1854 (setq scalable-fonts-allowed '("muleindian-2$")) |
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1855 @end example |
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1856 |
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1857 @noindent |
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1858 allows the use of scalable fonts with registry @code{muleindian-2}. |
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1859 @end defvar |
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1860 |
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1861 @defun clear-face-cache &optional unload-p |
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1862 @tindex clear-face-cache |
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1863 This function clears the face cache for all frames. |
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1864 If @var{unload-p} is non-@code{nil}, that means to unload |
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1865 all unused fonts as well. |
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1866 @end defun |
6598 | 1867 |
1868 @node Face Functions | |
1869 @subsection Functions for Working with Faces | |
1870 | |
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1871 Here are additional functions for creating and working with faces. |
6598 | 1872 |
1873 @defun make-face name | |
1874 This function defines a new face named @var{name}, initially with all | |
1875 attributes @code{nil}. It does nothing if there is already a face named | |
1876 @var{name}. | |
1877 @end defun | |
1878 | |
1879 @defun face-list | |
1880 This function returns a list of all defined face names. | |
1881 @end defun | |
1882 | |
1883 @defun copy-face old-face new-name &optional frame new-frame | |
1884 This function defines the face @var{new-name} as a copy of the existing | |
1885 face named @var{old-face}. It creates the face @var{new-name} if that | |
1886 doesn't already exist. | |
1887 | |
1888 If the optional argument @var{frame} is given, this function applies | |
1889 only to that frame. Otherwise it applies to each frame individually, | |
1890 copying attributes from @var{old-face} in each frame to @var{new-face} | |
1891 in the same frame. | |
1892 | |
1893 If the optional argument @var{new-frame} is given, then @code{copy-face} | |
1894 copies the attributes of @var{old-face} in @var{frame} to @var{new-name} | |
1895 in @var{new-frame}. | |
1896 @end defun | |
1897 | |
12098 | 1898 @defun face-id face |
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1899 This function returns the face number of face @var{face}. |
6598 | 1900 @end defun |
1901 | |
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1902 @defun face-documentation face |
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1903 This function returns the documentation string of face @var{face}, or |
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1904 @code{nil} if none was specified for it. |
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1905 @end defun |
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1906 |
6598 | 1907 @defun face-equal face1 face2 &optional frame |
1908 This returns @code{t} if the faces @var{face1} and @var{face2} have the | |
1909 same attributes for display. | |
1910 @end defun | |
1911 | |
1912 @defun face-differs-from-default-p face &optional frame | |
1913 This returns @code{t} if the face @var{face} displays differently from | |
25875 | 1914 the default face. A face is considered to be ``the same'' as the |
1915 default face if each attribute is either the same as that of the default | |
1916 face, or unspecified (meaning to inherit from the default). | |
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1917 @end defun |
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1918 |
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1919 @node Auto Faces |
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1920 @subsection Automatic Face Assignment |
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1921 @cindex automatic face assignment |
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1922 @cindex faces, automatic choice |
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1923 |
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1924 @cindex Font-Lock mode |
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1925 Starting with Emacs 21, a hook is available for automatically |
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1926 assigning faces to text in the buffer. This hook is used for part of |
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1927 the implementation of Font-Lock mode. |
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1928 |
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1929 @tindex fontification-functions |
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1930 @defvar fontification-functions |
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1931 This variable holds a list of functions that are called by Emacs |
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1932 redisplay as needed to assign faces automatically to text in the buffer. |
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1933 |
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1934 The functions are called in the order listed, with one argument, a |
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1935 buffer position @var{pos}. Each function should attempt to assign faces |
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1936 to the text in the current buffer starting at @var{pos}. |
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1937 |
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1938 Each function should record the faces they assign by setting the |
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1939 @code{face} property. It should also add a non-@code{nil} |
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1940 @code{fontified} property for all the text it has assigned faces to. |
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1941 That property tells redisplay that faces have been assigned to that text |
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1942 already. |
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1943 |
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1944 It is probably a good idea for each function to do nothing if the |
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1945 character after @var{pos} already has a non-@code{nil} @code{fontified} |
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1946 property, but this is not required. If one function overrides the |
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1947 assignments made by a previous one, the properties as they are |
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1948 after the last function finishes are the ones that really matter. |
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1949 |
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1950 For efficiency, we recommend writing these functions so that they |
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1951 usually assign faces to around 400 to 600 characters at each call. |
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1952 @end defvar |
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1953 |
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1954 @node Font Lookup |
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1955 @subsection Looking Up Fonts |
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1956 |
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1957 @defun x-list-fonts pattern &optional face frame maximum |
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1958 This function returns a list of available font names that match |
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1959 @var{pattern}. If the optional arguments @var{face} and @var{frame} are |
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1960 specified, then the list is limited to fonts that are the same size as |
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1961 @var{face} currently is on @var{frame}. |
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1962 |
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1963 The argument @var{pattern} should be a string, perhaps with wildcard |
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1964 characters: the @samp{*} character matches any substring, and the |
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1965 @samp{?} character matches any single character. Pattern matching |
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1966 of font names ignores case. |
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1967 |
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1968 If you specify @var{face} and @var{frame}, @var{face} should be a face name |
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1969 (a symbol) and @var{frame} should be a frame. |
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1970 |
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1971 The optional argument @var{maximum} sets a limit on how many fonts to |
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1972 return. If this is non-@code{nil}, then the return value is truncated |
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1973 after the first @var{maximum} matching fonts. Specifying a small value |
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1974 for @var{maximum} can make this function much faster, in cases where |
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1975 many fonts match the pattern. |
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1976 @end defun |
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1977 |
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1978 These additional functions are available starting in Emacs 21. |
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1979 |
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1980 @defun x-family-fonts &optional family frame |
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1981 @tindex x-family-fonts |
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1982 This function returns a list describing the available fonts for family |
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1983 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil}, |
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1984 this list applies to all families, and therefore, it contains all |
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1985 available fonts. Otherwise, @var{family} must be a string; it may |
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1986 contain the wildcards @samp{?} and @samp{*}. |
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1987 |
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1988 The list describes the display that @var{frame} is on; if @var{frame} is |
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1989 omitted or @code{nil}, it applies to the selected frame's display. |
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1990 |
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1991 The list contains a vector of the following form for each font: |
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1992 |
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1993 @example |
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1994 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant} |
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1995 @var{fixed-p} @var{full} @var{registry-and-encoding}] |
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1996 @end example |
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1997 |
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1998 The first five elements correspond to face attributes; if you |
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1999 specify these attributes for a face, it will use this font. |
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2000 |
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2001 The last three elements give additional information about the font. |
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2002 @var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the |
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2003 full name of the font, and @var{registry-and-encoding} is a string |
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2004 giving the registry and encoding of the font. |
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2005 |
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2006 The result list is sorted according to the current face font sort order. |
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2007 @end defun |
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2008 |
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2009 @defun x-font-family-list &optional frame |
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2010 @tindex x-font-family-list |
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2011 This function returns a list of the font families available for |
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2012 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it |
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2013 describes the selected frame's display. |
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2014 |
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2015 The value is a list of elements of this form: |
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2016 |
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2017 @example |
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2018 (@var{family} . @var{fixed-p}) |
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2019 @end example |
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2020 |
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2021 @noindent |
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2022 Here @var{family} is a font family, and @var{fixed-p} is |
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2023 non-@code{nil} if fonts of that family are fixed-pitch. |
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2024 @end defun |
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2025 |
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2026 @defvar font-list-limit |
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2027 @tindex font-list-limit |
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2028 This variable specifies maximum number of fonts to consider in font |
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2029 matching. The function @code{x-family-fonts} will not return more than |
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2030 that many fonts, and font selection will consider only that many fonts |
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2031 when searching a matching font for face attributes. The default is |
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2032 currently 100. |
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2033 @end defvar |
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2034 |
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2035 @node Fontsets |
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2036 @subsection Fontsets |
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2037 |
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2038 A @dfn{fontset} is a list of fonts, each assigned to a range of |
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2039 character codes. An individual font cannot display the whole range of |
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2040 characters that Emacs supports, but a fontset can. Fontsets have names, |
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2041 just as fonts do, and you can use a fontset name in place of a font name |
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2042 when you specify the ``font'' for a frame or a face. Here is |
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2043 information about defining a fontset under Lisp program control. |
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2044 |
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2045 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror |
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2046 This function defines a new fontset according to the specification |
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2047 string @var{fontset-spec}. The string should have this format: |
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2048 |
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2049 @smallexample |
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2050 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}} |
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2051 @end smallexample |
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2052 |
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2053 @noindent |
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2054 Whitespace characters before and after the commas are ignored. |
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2055 |
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2056 The first part of the string, @var{fontpattern}, should have the form of |
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2057 a standard X font name, except that the last two fields should be |
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2058 @samp{fontset-@var{alias}}. |
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2059 |
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2060 The new fontset has two names, one long and one short. The long name is |
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2061 @var{fontpattern} in its entirety. The short name is |
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2062 @samp{fontset-@var{alias}}. You can refer to the fontset by either |
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2063 name. If a fontset with the same name already exists, an error is |
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2064 signaled, unless @var{noerror} is non-@code{nil}, in which case this |
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2065 function does nothing. |
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2066 |
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2067 If optional argument @var{style-variant-p} is non-@code{nil}, that says |
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2068 to create bold, italic and bold-italic variants of the fontset as well. |
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2069 These variant fontsets do not have a short name, only a long one, which |
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2070 is made by altering @var{fontpattern} to indicate the bold or italic |
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2071 status. |
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2072 |
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2073 The specification string also says which fonts to use in the fontset. |
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2074 See below for the details. |
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2075 @end defun |
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2076 |
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2077 The construct @samp{@var{charset}:@var{font}} specifies which font to |
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2078 use (in this fontset) for one particular character set. Here, |
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2079 @var{charset} is the name of a character set, and @var{font} is the font |
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2080 to use for that character set. You can use this construct any number of |
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2081 times in the specification string. |
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2082 |
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2083 For the remaining character sets, those that you don't specify |
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2084 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces |
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2085 @samp{fontset-@var{alias}} with a value that names one character set. |
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2086 For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced |
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2087 with @samp{ISO8859-1}. |
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2088 |
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2089 In addition, when several consecutive fields are wildcards, Emacs |
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2090 collapses them into a single wildcard. This is to prevent use of |
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2091 auto-scaled fonts. Fonts made by scaling larger fonts are not usable |
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2092 for editing, and scaling a smaller font is not useful because it is |
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2093 better to use the smaller font in its own size, which Emacs does. |
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2094 |
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2095 Thus if @var{fontpattern} is this, |
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2096 |
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2097 @example |
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2098 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24 |
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2099 @end example |
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2100 |
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2101 @noindent |
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2102 the font specification for @sc{ascii} characters would be this: |
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2103 |
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2104 @example |
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2105 -*-fixed-medium-r-normal-*-24-*-ISO8859-1 |
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2106 @end example |
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2107 |
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2108 @noindent |
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2109 and the font specification for Chinese GB2312 characters would be this: |
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2110 |
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2111 @example |
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2112 -*-fixed-medium-r-normal-*-24-*-gb2312*-* |
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2113 @end example |
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2114 |
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2115 You may not have any Chinese font matching the above font |
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2116 specification. Most X distributions include only Chinese fonts that |
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2117 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In |
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2118 such a case, @samp{Fontset-@var{n}} can be specified as below: |
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2119 |
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2120 @smallexample |
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2121 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\ |
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2122 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-* |
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2123 @end smallexample |
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2124 |
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2125 @noindent |
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2126 Then, the font specifications for all but Chinese GB2312 characters have |
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2127 @samp{fixed} in the @var{family} field, and the font specification for |
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2128 Chinese GB2312 characters has a wild card @samp{*} in the @var{family} |
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2129 field. |
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2130 |
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2131 @node Display Property |
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2132 @section The @code{display} Property |
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2133 @cindex display specification |
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2134 @kindex display @r{(text property)} |
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2135 |
25875 | 2136 The @code{display} text property (or overlay property) is used to |
2137 insert images into text, and also control other aspects of how text | |
2138 displays. These features are available starting in Emacs 21. The value | |
2139 of the @code{display} property should be a display specification, or a | |
2140 list or vector containing several display specifications. The rest of | |
2141 this section describes several kinds of display specifications and what | |
2142 they mean. | |
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2143 |
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2144 @menu |
25875 | 2145 * Specified Space:: Displaying one space with a specified width. |
2146 * Other Display Specs:: Displaying an image; magnifying text; moving it | |
2147 up or down on the page; adjusting the width | |
2148 of spaces within text. | |
2149 * Display Margins:: Displaying text or images to the side of the main text. | |
2150 * Conditional Display:: Making any of the above features conditional | |
2151 depending on some Lisp expression. | |
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2152 @end menu |
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2153 |
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2154 @node Specified Space |
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2155 @subsection Specified Spaces |
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2156 @cindex spaces, specified height or width |
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2157 @cindex specified spaces |
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2158 @cindex variable-width spaces |
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2159 |
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2160 To display a space of specified width and/or height, use a display |
25875 | 2161 specification of the form @code{(space . @var{props})}, where |
2162 @var{props} is a property list (a list of alternating properties and | |
2163 values). You can put this property on one or more consecutive | |
2164 characters; a space of the specified height and width is displayed in | |
2165 place of @emph{all} of those characters. These are the properties you | |
2166 can use to specify the weight of the space: | |
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2167 |
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2168 @table @code |
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2169 @item :width @var{width} |
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2170 Specifies that the space width should be @var{width} times the normal |
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2171 character width. @var{width} can be an integer or floating point |
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2172 number. |
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2173 |
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2174 @item :relative-width @var{factor} |
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2175 Specifies that the width of the stretch should be computed from the |
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2176 first character in the group of consecutive characters that have the |
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2177 same @code{display} property. The space width is the width of that |
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2178 character, multiplied by @var{factor}. |
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2179 |
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2180 @item :align-to @var{hpos} |
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2181 Specifies that the space should be wide enough to reach @var{hpos}. The |
25875 | 2182 value @var{hpos} is measured in units of the normal character width. It |
2183 may be an interer or a floating point number. | |
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2184 @end table |
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2185 |
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2186 Exactly one of the above properties should be used. You can also |
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2187 specify the height of the space, with other properties: |
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2188 |
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2189 @table @code |
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2190 @item :height @var{height} |
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2191 Specifies the height of the space, as @var{height}, |
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2192 measured in terms of the normal line height. |
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2193 |
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2194 @item :relative-height @var{factor} |
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2195 Specifies the height of the space, multiplying the ordinary height |
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2196 of the text having this display specification by @var{factor}. |
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2197 |
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2198 @item :ascent @var{ascent} |
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2199 Specifies that @var{ascent} percent of the height of the space should be |
25875 | 2200 considered as the ascent of the space---that is, the part above the |
2201 baseline. The value of @var{ascent} must be a non-negative number no | |
2202 greater than 100. | |
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2203 @end table |
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2204 |
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2205 You should not use both @code{:height} and @code{:relative-height} |
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2206 together. |
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2207 |
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2208 @node Other Display Specs |
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2209 @subsection Other Display Specifications |
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2210 |
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2211 @table @code |
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2212 @item (image . @var{image-props}) |
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2213 This is in fact an image descriptor (@pxref{Images}). When used as a |
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2214 display specification, it means to display the image instead of the text |
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2215 that has the display specification. |
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2216 |
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2217 @item (space-width @var{factor}) |
25875 | 2218 This display specification affects all the space characters within the |
2219 text that has the specification. It displays all of these spaces | |
2220 @var{factor} times as wide as normal. The element @var{factor} should | |
2221 be an integer or float. Characters other than spaces are not affected | |
2222 at all; in particular, this has no effect on tab characters. | |
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2223 |
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2224 @item (height @var{height}) |
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2225 This display specification makes the text taller or shorter. |
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2226 Here are the possibilities for @var{height}: |
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2227 |
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2228 @table @asis |
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2229 @item @code{(+ @var{n})} |
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2230 This means to use a font that is @var{n} steps larger. A ``step'' is |
25875 | 2231 defined by the set of available fonts---specifically, those that match |
2232 what was otherwise specified for this text, in all attributes except | |
2233 height. Each size for which a suitable font is available counts as | |
2234 another step. @var{n} should be an integer. | |
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2235 |
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2236 @item @code{(- @var{n})} |
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2237 This means to use a font that is @var{n} steps smaller. |
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2238 |
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2239 @item a number, @var{factor} |
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2240 A number, @var{factor}, means to use a font that is @var{factor} times |
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2241 as tall as the default font. |
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2242 |
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2243 @item a symbol, @var{function} |
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2244 A symbol is a function to compute the height. It is called with the |
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2245 current height as argument, and should return the new height to use. |
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2246 |
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2247 @item anything else, @var{form} |
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2248 If the @var{height} value doesn't fit the previous possibilities, it is |
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2249 a form. Emacs evaluates it to get the new height, with the symbol |
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2250 @code{height} bound to the current specified font height. |
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2251 @end table |
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2252 |
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2253 @item (raise @var{factor}) |
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2254 This kind of display specification raises or lowers the text |
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2255 it applies to, relative to the baseline of the line. |
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2256 |
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2257 @var{factor} must be a number, which is interpreted as a multiple of the |
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2258 height of the affected text. If it is positive, that means to display |
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2259 the characters raised. If it is negative, that means to display them |
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2260 lower down. |
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2261 |
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2262 If the text also has a @code{height} display specification, that does |
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2263 not affect the amount of raising or lowering, which is based on the |
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2264 faces used for the text. |
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2265 @end table |
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2266 |
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2267 @node Display Margins |
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2268 @subsection Displaying in the Margins |
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2269 @cindex display margins |
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2270 @cindex margins, display |
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2271 |
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2272 A buffer can have blank areas called @dfn{display margins} on the left |
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2273 and on the right. Ordinary text never appears in these areas, but you |
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2274 can put things into the display margins using the @code{display} |
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2275 property. |
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2276 |
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2277 To put text in the left or right display margin of the window, use a |
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2278 display specification of the form @code{(margin right-margin)} or |
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2279 @code{(margin left-margin)} on it. To put an image in a display margin, |
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2280 use that display specification along with the display specification for |
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2281 the image. |
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2282 |
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2283 Before the display margins can display anything, you must give |
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2284 them a nonzero width. The usual way to do that is to set these |
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2285 variables: |
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2286 |
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2287 @defvar left-margin-width |
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2288 @tindex left-margin-width |
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2289 This variable specifies the width of the left margin. |
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2290 It is buffer-local in all buffers. |
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2291 @end defvar |
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2292 |
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2293 @defvar right-margin-width |
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2294 @tindex right-margin-width |
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2295 This variable specifies the width of the right margin. |
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2296 It is buffer-local in all buffers. |
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2297 @end defvar |
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2298 |
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2299 Setting these variables does not immediately affect the window. These |
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2300 variables are checked when a new buffer is displayed in the window. |
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2301 Thus, you can make changes take effect by calling |
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2302 @code{set-window-buffer}. |
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2303 |
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2304 You can also set the margin widths immediately. |
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2305 |
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2306 @defun set-window-margins window left right |
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2307 @tindex set-window-margins |
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2308 This function specifies the margin widths for window @var{window}. |
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2309 The argument @var{left} controls the left margin and |
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2310 @var{right} controls the right margin. |
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2311 @end defun |
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2312 |
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2313 @defun window-margins &optional window |
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2314 @tindex window-margins |
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2315 This function returns the left and right margins of @var{window} |
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2316 as a cons cell of the form @code{(@var{left} . @var{right})}. |
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2317 If @var{window} is @code{nil}, the selected window is used. |
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2318 @end defun |
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2319 |
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2320 @node Conditional Display |
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2321 @subsection Conditional Display Specifications |
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2322 @cindex conditional display specifications |
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2323 |
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2324 You can make any display specification conditional. To do that, |
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2325 package it in another list of the form @code{(when @var{condition} |
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2326 @var{spec})}. Then the specification @var{spec} applies only when |
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2327 @var{condition} evaluates to a non-@code{nil} value. During the |
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2328 evaluation, point is temporarily set at the end position of the text |
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2329 having this conditional display specification. |
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2330 |
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2331 @node Images |
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2332 @section Images |
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2333 @cindex images in buffers |
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2334 |
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2335 To display an image in an Emacs buffer, you must first create an image |
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2336 descriptor, then use it as a display specifier in the @code{display} |
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2337 property of text that is displayed (@pxref{Display Property}). Like the |
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2338 @code{display} property, this feature is available starting in Emacs 21. |
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2339 |
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2340 Emacs can display a number of different image formats; some of them |
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2341 are supported only if particular support libraries are installed on your |
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2342 machine. The supported image formats include XBM, XPM (needing the |
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2343 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing |
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2344 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the |
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2345 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4), |
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2346 and PNG (needing @code{libpng} 1.0.2). |
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2347 |
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2348 You specify one of these formats with an image type symbol. The image |
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2349 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript}, |
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2350 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}. |
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2351 |
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2352 @defvar image-types |
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2353 This variable contains a list of those image type symbols that are |
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2354 supported in the current configuration. |
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2355 @end defvar |
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2356 |
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2357 @menu |
25875 | 2358 * Image Descriptors:: How to specify an image for use in @code{:display}. |
2359 * XBM Images:: Special features for XBM format. | |
2360 * XPM Images:: Special features for XPM format. | |
2361 * GIF Images:: Special features for GIF format. | |
2362 * Postscript Images:: Special features for Postscript format. | |
2363 * Other Image Types:: Various other formats are supported. | |
2364 * Defining Images:: Convenient ways to define an image for later use. | |
2365 * Showing Images:: Convenient ways to display an image once it is defined. | |
2366 * Image Cache:: Internal mechanisms of image display. | |
25751
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2367 @end menu |
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2368 |
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2369 @node Image Descriptors |
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2370 @subsection Image Descriptors |
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2371 @cindex image descriptor |
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2372 |
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2373 An image description is a list of the form @code{(image |
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2374 . @var{props})}, where @var{props} is a property list containing |
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2375 alternating keyword symbols (symbols whose names start with a colon) and |
26400 | 2376 their values. You can use any Lisp object as a property, but the only |
2377 properties that have any special meaning are certain symbols, all of | |
2378 them keywords. | |
2379 | |
2380 Every image descriptor must contain the property @code{:type | |
2381 @var{type}} to specify the format of the image. The value of @var{type} | |
2382 should be an image type symbol; for example, @code{xpm} for an image in | |
2383 XPM format. | |
25751
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2384 |
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2385 Here is a list of other properties that are meaningful for all image |
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2386 types: |
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2387 |
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2388 @table @code |
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2389 @item :ascent @var{ascent} |
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2390 The @code{:ascent} property specifies the percentage of the image's |
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2391 height to use for its ascent---that is, the part above the baseline. The |
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2392 value, @var{ascent}, must be a number in the range 0 to 100. If this |
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2393 property is omitted, it defaults to 50. |
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2394 |
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2395 @item :margin @var{margin} |
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2396 The @code{:margin} property specifies how many pixels to add as an extra |
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2397 margin around the image. The value, @var{margin}, must be a |
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2398 non-negative number; if it is not specified, the default is zero. |
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2399 |
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2400 @item :relief @var{relief} |
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2401 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle |
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2402 around the image. The value, @var{relief}, specifies the width of the |
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2403 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn |
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2404 so that the image appears as a pressed button; otherwise, it appears as |
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2405 an unpressed button. |
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2406 |
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2407 @item :algorithm @var{algorithm} |
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2408 The @code{:algorithm} property, if non-@code{nil}, specifies a |
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2409 conversion algorithm that should be applied to the image before it is |
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2410 displayed; the value, @var{algorithm}, specifies which algorithm. |
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2411 |
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2412 Currently, the only meaningful value for @var{algorithm} (aside from |
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2413 @code{nil}) is @code{laplace}; this applies the Laplace edge detection |
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2414 algorithm, which blurs out small differences in color while highlighting |
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2415 larger differences. People sometimes consider this useful for |
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2416 displaying the image for a ``disabled'' button. |
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2417 |
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2418 @item :heuristic-mask @var{transparent-color} |
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2419 The @code{:heuristic-mask} property, if non-@code{nil}, specifies that a |
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2420 certain color in the image should be transparent. Each pixel where this |
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2421 color appears will actually allow the frame's background to show |
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2422 through. |
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2423 |
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2424 If @var{transparent-color} is @code{t}, then determine the transparent |
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2425 color by looking at the four corners of the image. This uses the color |
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2426 that occurs most frequently near the corners as the transparent color. |
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2427 |
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2428 Otherwise, @var{heuristic-mask} should specify the transparent color |
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2429 directly, as a list of three integers in the form @code{(@var{red} |
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2430 @var{green} @var{blue})}. |
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2431 |
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2432 @item :file @var{file} |
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2433 The @code{:file} property specifies to load the image from file |
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2434 @var{file}. If @var{file} is not an absolute file name, it is expanded |
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2435 in @code{data-directory}. |
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2436 |
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2437 @item :data @var{data} |
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2438 The @code{:data} property specifies the actual contents of the image. |
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2439 Each image must use either @code{:data} or @code{:file}, but not both. |
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2440 For most image types, the value of the @code{:data} property should be a |
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2441 string containing the image data; we recommend using a unibyte string. |
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2442 |
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2443 Before using @code{:data}, look for further information in the section |
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2444 below describing the specific image format. For some image types, |
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2445 @code{:data} may not be supported; for some, it allows other data types; |
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2446 for some, @code{:data} alone is not enough, so you need to use other |
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2447 image properties along with @code{:data}. |
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2448 @end table |
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2449 |
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2450 @node XBM Images |
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2451 @subsection XBM Images |
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2452 @cindex XBM |
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2453 |
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2454 To use XBM format, specify @code{xbm} as the image type. This image |
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2455 format doesn't require an external library, so images of this type are |
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2456 always supported. |
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2457 |
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2458 Additional image properties supported for the @code{xbm} image type are: |
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2459 |
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2460 @table @code |
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2461 @item :foreground @var{foreground} |
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2462 The value, @var{foreground}, should be a string specifying the image |
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2463 foreground color. This color is used for each pixel in the XBM that is |
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2464 1. The default is the frame's foreground color. |
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2465 |
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2466 @item :background @var{background} |
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2467 The value, @var{background}, should be a string specifying the image |
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2468 background color. This color is used for each pixel in the XBM that is |
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2469 0. The default is the frame's background color. |
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2470 @end table |
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2471 |
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2472 If you specify an XBM image using data within Emacs instead of an |
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2473 external file, use the following three properties (all of them): |
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2474 |
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2475 @table @code |
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2476 @item :width @var{width} |
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2477 The value, @var{width}, specifies the width the image in pixels. |
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2478 |
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2479 @item :height @var{height} |
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2480 The value, @var{height}, specifies the height of the image in pixels. |
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2481 |
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2482 @item :data @var{data} |
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2483 The value, @var{data}, should normally be a string or a bool-vector. |
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2484 Either way, it must contain enough bits for the area of the image: at |
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2485 least @var{width} * @code{height} bits. |
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2486 |
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2487 Alternatively, @var{data} can be a vector of strings or bool-vectors, |
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2488 each specifying one line of the image. |
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2489 @end table |
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2490 |
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2491 @node XPM Images |
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2492 @subsection XPM Images |
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2493 @cindex XPM |
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2494 |
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2495 To use XPM format, specify @code{xpm} as the image type. The |
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2496 additional image property @code{:color-symbols} is also meaningful with |
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2497 the @code{xpm} image type: |
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2498 |
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2499 @table @code |
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2500 @item :color-symbols @var{symbols} |
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2501 The value, @var{symbols}, should be an alist whose elements have the |
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2502 form @code{(@var{name} . @var{color})}. In each element, @var{name} is |
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2503 the name of a color as it appears in the image file, and @var{color} |
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2504 specifies the actual color to use for displaying that name. |
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2505 @end table |
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2506 |
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2507 @node GIF Images |
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2508 @subsection GIF Images |
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2509 @cindex GIF |
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2510 |
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2511 For GIF images, specify image type @code{gif}. Because of the patents |
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2512 in the US covering the LZW algorithm, the continued use of GIF format is |
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2513 a problem for the whole Internet; to end this problem, it is a good idea |
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2514 for everyone, even outside the US, to stop using GIFS right away |
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2515 (@uref{http://www.burnallgifs.org/}). But if you still want to use |
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2516 them, Emacs can display them. |
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2517 |
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2518 @table @code |
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2519 @item :index @var{index} |
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2520 You can use @code{:index} to specify one image from a GIF file that |
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2521 contains more than one image. This property specifies use of image |
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2522 number @var{index} from the file. An error is signaled if the GIF file |
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2523 doesn't contain an image with index @var{index}. |
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2524 @end table |
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2525 |
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2526 @ignore |
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2527 This could be used to implement limited support for animated GIFs. |
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2528 For example, the following function displays a multi-image GIF file |
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2529 at point-min in the current buffer, switching between sub-images |
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2530 every 0.1 seconds. |
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2531 |
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2532 (defun show-anim (file max) |
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2533 "Display multi-image GIF file FILE which contains MAX subimages." |
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2534 (display-anim (current-buffer) file 0 max t)) |
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2535 |
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2536 (defun display-anim (buffer file idx max first-time) |
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2537 (when (= idx max) |
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2538 (setq idx 0)) |
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2539 (let ((img (create-image file nil :image idx))) |
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2540 (save-excursion |
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2541 (set-buffer buffer) |
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2542 (goto-char (point-min)) |
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2543 (unless first-time (delete-char 1)) |
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2544 (insert-image img)) |
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2545 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil))) |
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2546 @end ignore |
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2547 |
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2548 @node Postscript Images |
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2549 @subsection Postscript Images |
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2550 @cindex Postscript images |
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2551 |
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2552 To use Postscript for an image, specify image type @code{postscript}. |
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2553 This works only if you have Ghostscript installed. You must always use |
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2554 these three properties: |
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2555 |
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2556 @table @code |
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2557 @item :pt-width @var{width} |
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2558 The value, @var{width}, specifies the width of the image measured in |
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2559 points (1/72 inch). @var{width} must be an integer. |
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2560 |
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2561 @item :pt-height @var{height} |
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2562 The value, @var{height}, specifies the height of the image in points |
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2563 (1/72 inch). @var{height} must be an integer. |
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2564 |
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2565 @item :bounding-box @var{box} |
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2566 The value, @var{box}, must be a list or vector of four integers, which |
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2567 specifying the bounding box of the Postscript image, analogous to the |
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2568 @samp{BoundingBox} comment found in Postscript files. |
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2569 |
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2570 @example |
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2571 %%BoundingBox: 22 171 567 738 |
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2572 @end example |
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2573 @end table |
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2574 |
27093
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2575 Displaying Postscript images from Lisp data is not currently |
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2576 implemented, but it may be implemented by the time you read this. |
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2577 See the @file{etc/NEWS} file to make sure. |
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2578 |
25751
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2579 @node Other Image Types |
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2580 @subsection Other Image Types |
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2581 @cindex PBM |
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2582 |
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2583 For PBM images, specify image type @code{pbm}. Color, gray-scale and |
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2584 monochromatic images are supported. |
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2585 |
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2586 For JPEG images, specify image type @code{jpeg}. |
25751
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2587 |
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2588 For TIFF images, specify image type @code{tiff}. |
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2589 |
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2590 For PNG images, specify image type @code{png}. |
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2591 |
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2592 @node Defining Images |
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2593 @subsection Defining Images |
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2594 |
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2595 The functions @code{create-image} and @code{defimage} provide |
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2596 convenient ways to create image descriptors. |
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2597 |
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2598 @defun create-image file &optional type &rest props |
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2599 @tindex create-image |
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2600 This function creates and returns an image descriptor which uses the |
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2601 data in @var{file}. |
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2602 |
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2603 The optional argument @var{type} is a symbol specifying the image type. |
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2604 If @var{type} is omitted or @code{nil}, @code{create-image} tries to |
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2605 determine the image type from the file's first few bytes, or else |
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2606 from the file's name. |
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2607 |
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2608 The remaining arguments, @var{props}, specify additional image |
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2609 properties---for example, |
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2610 |
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2611 @example |
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2612 (create-image "foo.xpm" 'xpm :heuristic-mask t) |
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2613 @end example |
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2614 |
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2615 The function returns @code{nil} if images of this type are not |
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2616 supported. Otherwise it returns an image descriptor. |
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2617 @end defun |
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2618 |
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2619 @defmac defimage variable doc &rest specs |
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2620 @tindex defimage |
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2621 This macro defines @var{variable} as an image name. The second argument, |
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2622 @var{doc}, is an optional documentation string. The remaining |
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2623 arguments, @var{specs}, specify alternative ways to display the image. |
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2624 |
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2625 Each argument in @var{specs} has the form of a property list, and each |
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2626 one should specify at least the @code{:type} property and the |
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2627 @code{:file} property. Here is an example: |
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2628 |
25875 | 2629 @example |
2630 (defimage test-image | |
2631 '((:type xpm :file "~/test1.xpm") | |
2632 (:type xbm :file "~/test1.xbm"))) | |
2633 @end example | |
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2634 |
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2635 @code{defimage} tests each argument, one by one, to see if it is |
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2636 usable---that is, if the type is supported and the file exists. The |
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2637 first usable argument is used to make an image descriptor which is |
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2638 stored in the variable @var{variable}. |
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2639 |
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2640 If none of the alternatives will work, then @var{variable} is defined |
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2641 as @code{nil}. |
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2642 @end defmac |
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2643 |
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2644 @node Showing Images |
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2645 @subsection Showing Images |
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2646 |
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2647 You can use an image descriptor by setting up the @code{display} |
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2648 property yourself, but it is easier to use the functions in this |
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2649 section. |
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2650 |
25875 | 2651 @defun insert-image image string &optional area |
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2652 This function inserts @var{image} in the current buffer at point. The |
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2653 value @var{image} should be an image descriptor; it could be a value |
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2654 returned by @code{create-image}, or the value of a symbol defined with |
25875 | 2655 @code{defimage}. The argument @var{string} specifies the text to put in |
2656 the buffer to hold the image. | |
25751
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2657 |
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2658 The argument @var{area} specifies whether to put the image in a margin. |
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2659 If it is @code{left-margin}, the image appears in the left margin; |
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2660 @code{right-margin} specifies the right margin. If @var{area} is |
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2661 @code{nil} or omitted, the image is displayed at point within the |
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2662 buffer's text. |
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2663 |
25875 | 2664 Internally, this function inserts @var{string} in the buffer, and gives |
2665 it a @code{display} property which specifies @var{image}. @xref{Display | |
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2666 Property}. |
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2667 @end defun |
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2668 |
25875 | 2669 @defun put-image image pos string &optional area |
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2670 This function puts image @var{image} in front of @var{pos} in the |
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2671 current buffer. The argument @var{pos} should be an integer or a |
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2672 marker. It specifies the buffer position where the image should appear. |
25875 | 2673 The argument @var{string} specifies the text that should hold the image. |
25751
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2674 |
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2675 The argument @var{image} must be an image descriptor, perhaps returned |
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2676 by @code{create-image} or stored by @code{defimage}. |
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2677 |
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2678 The argument @var{area} specifies whether to put the image in a margin. |
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2679 If it is @code{left-margin}, the image appears in the left margin; |
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2680 @code{right-margin} specifies the right margin. If @var{area} is |
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2681 @code{nil} or omitted, the image is displayed at point within the |
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2682 buffer's text. |
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2683 |
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2684 Internally, this function creates an overlay, and gives it a |
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2685 @code{before-string} property containing text that has a @code{display} |
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2686 property whose value is the image. (Whew!) |
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2687 @end defun |
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2688 |
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2689 @defun remove-images start end &optional buffer |
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2690 This function removes images in @var{buffer} between positions |
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2691 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil}, |
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2692 images are removed from the current buffer. |
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2693 |
27331
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2694 This removes only images that were put into @var{buffer} the way |
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2695 @code{put-image} does it, not images that were inserted with |
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2696 @code{insert-image} or in other ways. |
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2697 @end defun |
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2698 |
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2699 @node Image Cache |
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2700 @subsection Image Cache |
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2701 |
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2702 Emacs stores images in an image cache when it displays them, so it can |
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2703 display them again more efficiently. It removes an image from the cache |
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2704 when it hasn't been displayed for a specified period of time. |
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2705 |
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2706 @defvar image-cache-eviction-delay |
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2707 @tindex image-cache-eviction-delay |
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2708 This variable specifies the number of seconds an image can remain in the |
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2709 cache without being displayed. When an image is not displayed for this |
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2710 length of time, Emacs removes it from the image cache. |
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2711 |
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2712 If the value is @code{nil}, Emacs does not remove images from the cache |
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2713 except when you explicitly clear it. This mode can be useful for |
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2714 debugging. |
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2715 @end defvar |
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2716 |
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2717 @defun clear-image-cache &optional frame |
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2718 @tindex clear-image-cache |
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2719 This function clears the image cache. If @var{frame} is non-@code{nil}, |
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2720 only the cache for that frame is cleared. Otherwise all frames' caches |
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2721 are cleared. |
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2722 @end defun |
27447
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2723 |
6598 | 2724 @node Blinking |
2725 @section Blinking Parentheses | |
2726 @cindex parenthesis matching | |
2727 @cindex blinking | |
2728 @cindex balancing parentheses | |
2729 @cindex close parenthesis | |
2730 | |
2731 This section describes the mechanism by which Emacs shows a matching | |
2732 open parenthesis when the user inserts a close parenthesis. | |
2733 | |
2734 @defvar blink-paren-function | |
2735 The value of this variable should be a function (of no arguments) to | |
2736 be called whenever a character with close parenthesis syntax is inserted. | |
2737 The value of @code{blink-paren-function} may be @code{nil}, in which | |
2738 case nothing is done. | |
2739 @end defvar | |
2740 | |
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2741 @defopt blink-matching-paren |
6598 | 2742 If this variable is @code{nil}, then @code{blink-matching-open} does |
2743 nothing. | |
22252
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2744 @end defopt |
6598 | 2745 |
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2746 @defopt blink-matching-paren-distance |
6598 | 2747 This variable specifies the maximum distance to scan for a matching |
2748 parenthesis before giving up. | |
22252
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2749 @end defopt |
6598 | 2750 |
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2751 @defopt blink-matching-delay |
12098 | 2752 This variable specifies the number of seconds for the cursor to remain |
2753 at the matching parenthesis. A fraction of a second often gives | |
2754 good results, but the default is 1, which works on all systems. | |
22252
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2755 @end defopt |
12098 | 2756 |
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2757 @deffn Command blink-matching-open |
6598 | 2758 This function is the default value of @code{blink-paren-function}. It |
2759 assumes that point follows a character with close parenthesis syntax and | |
2760 moves the cursor momentarily to the matching opening character. If that | |
2761 character is not already on the screen, it displays the character's | |
2762 context in the echo area. To avoid long delays, this function does not | |
2763 search farther than @code{blink-matching-paren-distance} characters. | |
2764 | |
2765 Here is an example of calling this function explicitly. | |
2766 | |
2767 @smallexample | |
2768 @group | |
2769 (defun interactive-blink-matching-open () | |
2770 @c Do not break this line! -- rms. | |
2771 @c The first line of a doc string | |
2772 @c must stand alone. | |
2773 "Indicate momentarily the start of sexp before point." | |
2774 (interactive) | |
2775 @end group | |
2776 @group | |
2777 (let ((blink-matching-paren-distance | |
2778 (buffer-size)) | |
2779 (blink-matching-paren t)) | |
2780 (blink-matching-open))) | |
2781 @end group | |
2782 @end smallexample | |
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2783 @end deffn |
6598 | 2784 |
2785 @node Inverse Video | |
2786 @section Inverse Video | |
2787 @cindex Inverse Video | |
2788 | |
2789 @defopt inverse-video | |
2790 @cindex highlighting | |
2791 This variable controls whether Emacs uses inverse video for all text | |
2792 on the screen. Non-@code{nil} means yes, @code{nil} means no. The | |
2793 default is @code{nil}. | |
2794 @end defopt | |
2795 | |
2796 @defopt mode-line-inverse-video | |
25875 | 2797 This variable controls the use of inverse video for mode lines and menu |
2798 bars. If it is non-@code{nil}, then these lines are displayed in | |
27331
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2799 inverse video. Otherwise, these lines are displayed normally, just like |
25875 | 2800 other text. The default is @code{t}. |
2801 | |
2802 For window frames, this feature actually applies the face named | |
2803 @code{mode-line}; that face is normally set up as the inverse of the | |
2804 default face, unless you change it. | |
6598 | 2805 @end defopt |
2806 | |
2807 @node Usual Display | |
2808 @section Usual Display Conventions | |
2809 | |
2810 The usual display conventions define how to display each character | |
2811 code. You can override these conventions by setting up a display table | |
2812 (@pxref{Display Tables}). Here are the usual display conventions: | |
2813 | |
2814 @itemize @bullet | |
2815 @item | |
2816 Character codes 32 through 126 map to glyph codes 32 through 126. | |
2817 Normally this means they display as themselves. | |
2818 | |
2819 @item | |
2820 Character code 9 is a horizontal tab. It displays as whitespace | |
2821 up to a position determined by @code{tab-width}. | |
2822 | |
2823 @item | |
2824 Character code 10 is a newline. | |
2825 | |
2826 @item | |
2827 All other codes in the range 0 through 31, and code 127, display in one | |
9009 | 2828 of two ways according to the value of @code{ctl-arrow}. If it is |
6598 | 2829 non-@code{nil}, these codes map to sequences of two glyphs, where the |
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2830 first glyph is the @sc{ascii} code for @samp{^}. (A display table can |
6598 | 2831 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map |
2832 just like the codes in the range 128 to 255. | |
2833 | |
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2834 On MS-DOS terminals, Emacs arranges by default for the character code |
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2835 127 to be mapped to the glyph code 127, which normally displays as an |
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2836 empty polygon. This glyph is used to display non-@sc{ascii} characters |
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2837 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,, |
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2838 emacs, The GNU Emacs Manual}. |
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2839 |
6598 | 2840 @item |
2841 Character codes 128 through 255 map to sequences of four glyphs, where | |
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2842 the first glyph is the @sc{ascii} code for @samp{\}, and the others are |
22138
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2843 digit characters representing the character code in octal. (A display |
21682
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2844 table can specify a glyph to use instead of @samp{\}.) |
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2845 |
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2846 @item |
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2847 Multibyte character codes above 256 are displayed as themselves, or as a |
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2848 question mark or empty box if the terminal cannot display that |
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2849 character. |
6598 | 2850 @end itemize |
2851 | |
2852 The usual display conventions apply even when there is a display | |
2853 table, for any character whose entry in the active display table is | |
2854 @code{nil}. Thus, when you set up a display table, you need only | |
21682
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2855 specify the characters for which you want special behavior. |
6598 | 2856 |
24951
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2857 These display rules apply to carriage return (character code 13), when |
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2858 it appears in the buffer. But that character may not appear in the |
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2859 buffer where you expect it, if it was eliminated as part of end-of-line |
25454 | 2860 conversion (@pxref{Coding System Basics}). |
24951
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2861 |
6598 | 2862 These variables affect the way certain characters are displayed on the |
2863 screen. Since they change the number of columns the characters occupy, | |
21007
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2864 they also affect the indentation functions. These variables also affect |
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2865 how the mode line is displayed; if you want to force redisplay of the |
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2866 mode line using the new values, call the function |
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2867 @code{force-mode-line-update} (@pxref{Mode Line Format}). |
6598 | 2868 |
2869 @defopt ctl-arrow | |
2870 @cindex control characters in display | |
2871 This buffer-local variable controls how control characters are | |
2872 displayed. If it is non-@code{nil}, they are displayed as a caret | |
2873 followed by the character: @samp{^A}. If it is @code{nil}, they are | |
2874 displayed as a backslash followed by three octal digits: @samp{\001}. | |
2875 @end defopt | |
2876 | |
2877 @c Following may have overfull hbox. | |
2878 @defvar default-ctl-arrow | |
2879 The value of this variable is the default value for @code{ctl-arrow} in | |
2880 buffers that do not override it. @xref{Default Value}. | |
2881 @end defvar | |
2882 | |
26696
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2883 @defopt indicate-empty-lines |
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2884 @tindex indicate-empty-lines |
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2885 When this is non-@code{nil}, Emacs displays a special glyph in |
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2886 each empty line at the end of the buffer, on terminals that |
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2887 support it (window systems). |
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2888 @end defopt |
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2889 |
6598 | 2890 @defopt tab-width |
2891 The value of this variable is the spacing between tab stops used for | |
25875 | 2892 displaying tab characters in Emacs buffers. The value is in units of |
2893 columns, and the default is 8. Note that this feature is completely | |
2894 independent of the user-settable tab stops used by the command | |
2895 @code{tab-to-tab-stop}. @xref{Indent Tabs}. | |
6598 | 2896 @end defopt |
2897 | |
2898 @node Display Tables | |
2899 @section Display Tables | |
2900 | |
2901 @cindex display table | |
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2902 You can use the @dfn{display table} feature to control how all possible |
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2903 character codes display on the screen. This is useful for displaying |
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2904 European languages that have letters not in the @sc{ascii} character |
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2905 set. |
6598 | 2906 |
2907 The display table maps each character code into a sequence of | |
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2908 @dfn{glyphs}, each glyph being a graphic that takes up one character |
6598 | 2909 position on the screen. You can also define how to display each glyph |
2910 on your terminal, using the @dfn{glyph table}. | |
2911 | |
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2912 Display tables affect how the mode line is displayed; if you want to |
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2913 force redisplay of the mode line using a new display table, call |
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2914 @code{force-mode-line-update} (@pxref{Mode Line Format}). |
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2915 |
6598 | 2916 @menu |
2917 * Display Table Format:: What a display table consists of. | |
2918 * Active Display Table:: How Emacs selects a display table to use. | |
2919 * Glyphs:: How to define a glyph, and what glyphs mean. | |
2920 @end menu | |
2921 | |
2922 @node Display Table Format | |
2923 @subsection Display Table Format | |
2924 | |
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2925 A display table is actually a char-table (@pxref{Char-Tables}) with |
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2926 @code{display-table} as its subtype. |
6598 | 2927 |
2928 @defun make-display-table | |
2929 This creates and returns a display table. The table initially has | |
2930 @code{nil} in all elements. | |
2931 @end defun | |
2932 | |
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2933 The ordinary elements of the display table are indexed by character |
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2934 codes; the element at index @var{c} says how to display the character |
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2935 code @var{c}. The value should be @code{nil} or a vector of glyph |
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2936 values (@pxref{Glyphs}). If an element is @code{nil}, it says to |
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2937 display that character according to the usual display conventions |
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2938 (@pxref{Usual Display}). |
12067 | 2939 |
2940 If you use the display table to change the display of newline | |
2941 characters, the whole buffer will be displayed as one long ``line.'' | |
6598 | 2942 |
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2943 The display table also has six ``extra slots'' which serve special |
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2944 purposes. Here is a table of their meanings; @code{nil} in any slot |
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2945 means to use the default for that slot, as stated below. |
6598 | 2946 |
2947 @table @asis | |
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2948 @item 0 |
6598 | 2949 The glyph for the end of a truncated screen line (the default for this |
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2950 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms, |
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2951 display arrows to indicate truncation---the display table has no effect |
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2952 in these situations. |
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2953 @item 1 |
6598 | 2954 The glyph for the end of a continued line (the default is @samp{\}). |
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2955 Newer Emacs versions, on some platforms, display curved arrows to |
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2956 indicate truncation---the display table has no effect in these |
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2957 situations. |
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2958 @item 2 |
6598 | 2959 The glyph for indicating a character displayed as an octal character |
2960 code (the default is @samp{\}). | |
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2961 @item 3 |
6598 | 2962 The glyph for indicating a control character (the default is @samp{^}). |
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2963 @item 4 |
6598 | 2964 A vector of glyphs for indicating the presence of invisible lines (the |
2965 default is @samp{...}). @xref{Selective Display}. | |
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2966 @item 5 |
8925 | 2967 The glyph used to draw the border between side-by-side windows (the |
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2968 default is @samp{|}). @xref{Splitting Windows}. This takes effect only |
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2969 when there are no scroll bars; if scroll bars are supported and in use, |
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2970 a scroll bar separates the two windows. |
6598 | 2971 @end table |
2972 | |
2973 For example, here is how to construct a display table that mimics the | |
2974 effect of setting @code{ctl-arrow} to a non-@code{nil} value: | |
2975 | |
2976 @example | |
2977 (setq disptab (make-display-table)) | |
2978 (let ((i 0)) | |
2979 (while (< i 32) | |
2980 (or (= i ?\t) (= i ?\n) | |
2981 (aset disptab i (vector ?^ (+ i 64)))) | |
2982 (setq i (1+ i))) | |
2983 (aset disptab 127 (vector ?^ ??))) | |
2984 @end example | |
2985 | |
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2986 @defun display-table-slot display-table slot |
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2987 This function returns the value of the extra slot @var{slot} of |
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2988 @var{display-table}. The argument @var{slot} may be a number from 0 to |
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2989 5 inclusive, or a slot name (symbol). Valid symbols are |
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2990 @code{truncation}, @code{wrap}, @code{escape}, @code{control}, |
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2991 @code{selective-display}, and @code{vertical-border}. |
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2992 @end defun |
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2993 |
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2994 @defun set-display-table-slot display-table slot value |
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2995 This function stores @var{value} in the extra slot @var{slot} of |
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2996 @var{display-table}. The argument @var{slot} may be a number from 0 to |
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2997 5 inclusive, or a slot name (symbol). Valid symbols are |
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2998 @code{truncation}, @code{wrap}, @code{escape}, @code{control}, |
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2999 @code{selective-display}, and @code{vertical-border}. |
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3000 @end defun |
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3001 |
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3002 @defun describe-display-table display-table |
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3003 @tindex describe-display-table |
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3004 This function displays a description of the display table |
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3005 @var{display-table} in a help buffer. |
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3006 @end defun |
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3007 |
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3008 @deffn Command describe-current-display-table |
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3009 @tindex describe-current-display-table |
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3010 This command displays a description of the current display table in a |
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3011 help buffer. |
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3012 @end deffn |
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3013 |
6598 | 3014 @node Active Display Table |
3015 @subsection Active Display Table | |
3016 @cindex active display table | |
3017 | |
3018 Each window can specify a display table, and so can each buffer. When | |
3019 a buffer @var{b} is displayed in window @var{w}, display uses the | |
3020 display table for window @var{w} if it has one; otherwise, the display | |
3021 table for buffer @var{b} if it has one; otherwise, the standard display | |
3022 table if any. The display table chosen is called the @dfn{active} | |
3023 display table. | |
3024 | |
3025 @defun window-display-table window | |
3026 This function returns @var{window}'s display table, or @code{nil} | |
3027 if @var{window} does not have an assigned display table. | |
3028 @end defun | |
3029 | |
3030 @defun set-window-display-table window table | |
3031 This function sets the display table of @var{window} to @var{table}. | |
3032 The argument @var{table} should be either a display table or | |
3033 @code{nil}. | |
3034 @end defun | |
3035 | |
3036 @defvar buffer-display-table | |
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3037 This variable is automatically buffer-local in all buffers; its value in |
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3038 a particular buffer specifies the display table for that buffer. If it |
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3039 is @code{nil}, that means the buffer does not have an assigned display |
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3040 table. |
6598 | 3041 @end defvar |
3042 | |
3043 @defvar standard-display-table | |
3044 This variable's value is the default display table, used whenever a | |
3045 window has no display table and neither does the buffer displayed in | |
3046 that window. This variable is @code{nil} by default. | |
3047 @end defvar | |
3048 | |
3049 If there is no display table to use for a particular window---that is, | |
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3050 if the window specifies none, its buffer specifies none, and |
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3051 @code{standard-display-table} is @code{nil}---then Emacs uses the usual |
6598 | 3052 display conventions for all character codes in that window. @xref{Usual |
3053 Display}. | |
3054 | |
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3055 A number of functions for changing the standard display table |
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3056 are defined in the library @file{disp-table}. |
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3057 |
6598 | 3058 @node Glyphs |
3059 @subsection Glyphs | |
3060 | |
3061 @cindex glyph | |
3062 A @dfn{glyph} is a generalization of a character; it stands for an | |
3063 image that takes up a single character position on the screen. Glyphs | |
3064 are represented in Lisp as integers, just as characters are. | |
3065 | |
3066 @cindex glyph table | |
3067 The meaning of each integer, as a glyph, is defined by the glyph | |
3068 table, which is the value of the variable @code{glyph-table}. | |
3069 | |
3070 @defvar glyph-table | |
3071 The value of this variable is the current glyph table. It should be a | |
3072 vector; the @var{g}th element defines glyph code @var{g}. If the value | |
3073 is @code{nil} instead of a vector, then all glyphs are simple (see | |
3074 below). | |
3075 @end defvar | |
3076 | |
3077 Here are the possible types of elements in the glyph table: | |
3078 | |
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3079 @table @asis |
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3080 @item @var{string} |
6598 | 3081 Send the characters in @var{string} to the terminal to output |
3082 this glyph. This alternative is available on character terminals, | |
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3083 but not under a window system. |
6598 | 3084 |
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3085 @item @var{integer} |
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3086 Define this glyph code as an alias for glyph code @var{integer}. You |
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3087 can use an alias to specify a face code for the glyph; see below. |
6598 | 3088 |
3089 @item @code{nil} | |
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3090 This glyph is simple. On an ordinary terminal, the glyph code mod |
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3091 524288 is the character to output. In a window system, the glyph code |
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3092 mod 524288 is the character to output, and the glyph code divided by |
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3093 524288 specifies the face number (@pxref{Face Functions}) to use while |
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3094 outputting it. (524288 is |
27193 | 3095 @ifnottex |
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3096 2**19.) |
27193 | 3097 @end ifnottex |
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3098 @tex |
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3099 $2^{19}$.) |
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3100 @end tex |
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3101 @xref{Faces}. |
6598 | 3102 @end table |
3103 | |
3104 If a glyph code is greater than or equal to the length of the glyph | |
3105 table, that code is automatically simple. | |
3106 | |
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3107 @defun create-glyph string |
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3108 @tindex create-glyph |
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3109 This function returns a newly-allocated glyph code which is set up to |
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3110 display by sending @var{string} to the terminal. |
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3111 @end defun |
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3112 |
6598 | 3113 @node Beeping |
3114 @section Beeping | |
3115 @cindex beeping | |
3116 @cindex bell | |
3117 | |
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3118 This section describes how to make Emacs ring the bell (or blink the |
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3119 screen) to attract the user's attention. Be conservative about how |
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3120 often you do this; frequent bells can become irritating. Also be |
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3121 careful not to use just beeping when signaling an error is more |
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3122 appropriate. (@xref{Errors}.) |
6598 | 3123 |
22138
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3124 @defun ding &optional do-not-terminate |
6598 | 3125 @cindex keyboard macro termination |
3126 This function beeps, or flashes the screen (see @code{visible-bell} below). | |
3127 It also terminates any keyboard macro currently executing unless | |
22138
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3128 @var{do-not-terminate} is non-@code{nil}. |
6598 | 3129 @end defun |
3130 | |
22138
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3131 @defun beep &optional do-not-terminate |
6598 | 3132 This is a synonym for @code{ding}. |
3133 @end defun | |
3134 | |
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3135 @defopt visible-bell |
6598 | 3136 This variable determines whether Emacs should flash the screen to |
3137 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This | |
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3138 is effective on a window system, and on a character-only terminal |
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3139 provided the terminal's Termcap entry defines the visible bell |
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3140 capability (@samp{vb}). |
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3141 @end defopt |
6598 | 3142 |
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3143 @defvar ring-bell-function |
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3144 If this is non-@code{nil}, it specifies how Emacs should ``ring the |
25875 | 3145 bell.'' Its value should be a function of no arguments. If this is |
3146 non-@code{nil}, it takes precedence over the @code{visible-bell} | |
3147 variable. | |
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3148 @end defvar |
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3149 |
6598 | 3150 @node Window Systems |
3151 @section Window Systems | |
3152 | |
3153 Emacs works with several window systems, most notably the X Window | |
3154 System. Both Emacs and X use the term ``window'', but use it | |
3155 differently. An Emacs frame is a single window as far as X is | |
3156 concerned; the individual Emacs windows are not known to X at all. | |
3157 | |
3158 @defvar window-system | |
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3159 This variable tells Lisp programs what window system Emacs is running |
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3160 under. The possible values are |
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3161 |
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3162 @table @code |
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3163 @item x |
6598 | 3164 @cindex X Window System |
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3165 Emacs is displaying using X. |
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3166 @item pc |
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3167 Emacs is displaying using MS-DOS. |
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3168 @item w32 |
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3169 Emacs is displaying using Windows. |
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3170 @item mac |
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3171 Emacs is displaying using a Macintosh. |
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3172 @item nil |
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3173 Emacs is using a character-based terminal. |
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3174 @end table |
6598 | 3175 @end defvar |
3176 | |
3177 @defvar window-setup-hook | |
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3178 This variable is a normal hook which Emacs runs after handling the |
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3179 initialization files. Emacs runs this hook after it has completed |
25875 | 3180 loading your init file, the default initialization file (if |
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3181 any), and the terminal-specific Lisp code, and running the hook |
6598 | 3182 @code{term-setup-hook}. |
3183 | |
3184 This hook is used for internal purposes: setting up communication with | |
3185 the window system, and creating the initial window. Users should not | |
3186 interfere with it. | |
3187 @end defvar |