Mercurial > emacs
annotate lisp/play/solitaire.el @ 21123:e1c817a29b2d
(fill-nobreak-predicate): New variable.
(fill-region-as-paragraph): Obey fill-nobreak-predicate.
author | Richard M. Stallman <rms@gnu.org> |
---|---|
date | Mon, 09 Mar 1998 06:37:20 +0000 |
parents | c5a14d40e00e |
children | f1fc193b6958 |
rev | line source |
---|---|
13337 | 1 ;;; solitaire.el --- game of solitaire in Emacs Lisp |
12766 | 2 |
3 ;; Copyright (C) 1994 Free Software Foundation, Inc. | |
4 | |
5 ;; Author: Jan Schormann <Jan.Schormann@informatik.uni-oldenburg.de> | |
6 ;; Created: Fri afternoon, Jun 3, 1994 | |
7 ;; Keywords: games | |
8 | |
9 ;; This file is part of GNU Emacs. | |
10 | |
11 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
12 ;; it under the terms of the GNU General Public License as published by | |
13 ;; the Free Software Foundation; either version 2, or (at your option) | |
14 ;; any later version. | |
15 | |
16 ;; GNU Emacs is distributed in the hope that it will be useful, | |
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 ;; GNU General Public License for more details. | |
20 | |
21 ;; You should have received a copy of the GNU General Public License | |
14183 | 22 ;; along with GNU Emacs; see the file COPYING. If not, write to |
23 ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
24 ;; Boston, MA 02111-1307, USA. | |
12766 | 25 |
26 ;;; Commentary: | |
27 | |
28 ;; This mode is for playing a well-known game of solitaire | |
29 ;; in which you jump pegs across other pegs. | |
30 | |
31 ;; The game itself is somehow self-explanatory. Read the help text to | |
32 ;; solitaire, and try it. | |
33 | |
34 ;;; Code: | |
35 | |
36 (defvar solitaire-mode-map nil | |
37 "Keymap for playing solitaire.") | |
38 | |
39 (if solitaire-mode-map | |
40 () | |
41 (setq solitaire-mode-map (make-sparse-keymap)) | |
42 (suppress-keymap solitaire-mode-map t) | |
43 (define-key solitaire-mode-map "\C-f" 'solitaire-right) | |
44 (define-key solitaire-mode-map "\C-b" 'solitaire-left) | |
45 (define-key solitaire-mode-map "\C-p" 'solitaire-up) | |
46 (define-key solitaire-mode-map "\C-n" 'solitaire-down) | |
47 (define-key solitaire-mode-map [return] 'solitaire-move) | |
48 (substitute-key-definition 'undo 'solitaire-undo | |
49 solitaire-mode-map global-map) | |
50 (define-key solitaire-mode-map " " 'solitaire-do-check) | |
21098
c5a14d40e00e
(solitaire-quit): Function deleted.
Richard M. Stallman <rms@gnu.org>
parents:
16419
diff
changeset
|
51 (define-key solitaire-mode-map "q" 'quit-window) |
12766 | 52 |
53 (define-key solitaire-mode-map [right] 'solitaire-right) | |
54 (define-key solitaire-mode-map [left] 'solitaire-left) | |
55 (define-key solitaire-mode-map [up] 'solitaire-up) | |
56 (define-key solitaire-mode-map [down] 'solitaire-down) | |
57 | |
58 (define-key solitaire-mode-map [S-right] 'solitaire-move-right) | |
59 (define-key solitaire-mode-map [S-left] 'solitaire-move-left) | |
60 (define-key solitaire-mode-map [S-up] 'solitaire-move-up) | |
61 (define-key solitaire-mode-map [S-down] 'solitaire-move-down) | |
62 | |
63 (define-key solitaire-mode-map [kp-6] 'solitaire-right) | |
64 (define-key solitaire-mode-map [kp-4] 'solitaire-left) | |
65 (define-key solitaire-mode-map [kp-8] 'solitaire-up) | |
66 (define-key solitaire-mode-map [kp-2] 'solitaire-down) | |
67 (define-key solitaire-mode-map [kp-5] 'solitaire-center-point) | |
68 | |
69 (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right) | |
70 (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left) | |
71 (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up) | |
72 (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down) | |
73 | |
74 (define-key solitaire-mode-map [kp-enter] 'solitaire-move) | |
75 (define-key solitaire-mode-map [kp-0] 'solitaire-undo) | |
76 | |
77 ;; spoil it with s ;) | |
78 (define-key solitaire-mode-map [?s] 'solitaire-solve) | |
79 | |
80 ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;) | |
81 ) | |
82 | |
83 ;; Solitaire mode is suitable only for specially formatted data. | |
84 (put 'solitaire-mode 'mode-class 'special) | |
85 | |
86 (defun solitaire-mode () | |
87 "Major mode for playing solitaire. | |
88 To learn how to play solitaire, see the documentation for function | |
89 `solitaire'. | |
90 \\<solitaire-mode-map> | |
91 The usual mnemonic keys move the cursor around the board; in addition, | |
92 \\[solitaire-move] is a prefix character for actually moving a stone on the board." | |
93 (interactive) | |
94 (kill-all-local-variables) | |
95 (use-local-map solitaire-mode-map) | |
96 (setq truncate-lines t) | |
97 (setq major-mode 'solitaire-mode) | |
98 (setq mode-name "Solitaire") | |
99 (run-hooks 'solitaire-mode-hook)) | |
100 | |
101 (defvar solitaire-stones 0 | |
102 "Counter for the stones that are still there.") | |
103 | |
104 (defvar solitaire-center nil | |
105 "Center of the board.") | |
106 | |
107 (defvar solitaire-start nil | |
108 "Upper left corner of the board.") | |
109 | |
110 (defvar solitaire-start-x nil) | |
111 (defvar solitaire-start-y nil) | |
112 | |
113 (defvar solitaire-end nil | |
114 "Lower right corner of the board.") | |
115 | |
116 (defvar solitaire-end-x nil) | |
117 (defvar solitaire-end-y nil) | |
118 | |
119 (defvar solitaire-auto-eval t | |
120 "*Non-nil means check for possible moves after each major change. | |
121 This takes a while, so switch this on if you like to be informed when | |
122 the game is over, or off, if you are working on a slow machine.") | |
123 | |
124 (defconst solitaire-valid-directions | |
125 '(solitaire-left solitaire-right solitaire-up solitaire-down)) | |
126 | |
127 ;;;###autoload | |
128 (defun solitaire (arg) | |
129 "Play Solitaire. | |
130 | |
131 To play Solitaire, type \\[solitaire]. | |
132 \\<solitaire-mode-map> | |
133 Move around the board using the cursor keys. | |
134 Move stones using \\[solitaire-move] followed by a direction key. | |
135 Undo moves using \\[solitaire-undo]. | |
136 Check for possible moves using \\[solitaire-do-check]. | |
14274 | 137 \(The variable solitaire-auto-eval controls whether to automatically |
12766 | 138 check after each move or undo) |
139 | |
140 What is Solitaire? | |
141 | |
142 I don't know who invented this game, but it seems to be rather old and | |
16419 | 143 its origin seems be northern Africa. Here's how to play: |
12766 | 144 Initially, the board will look similar to this: |
145 | |
146 Le Solitaire | |
147 ============ | |
148 | |
149 o o o | |
150 | |
151 o o o | |
152 | |
153 o o o o o o o | |
154 | |
155 o o o . o o o | |
156 | |
157 o o o o o o o | |
158 | |
159 o o o | |
160 | |
161 o o o | |
162 | |
163 Let's call the o's stones and the .'s holes. One stone fits into one | |
164 hole. As you can see, all holes but one are occupied by stones. The | |
165 aim of the game is to get rid of all but one stone, leaving that last | |
166 one in the middle of the board if you're cool. | |
167 | |
168 A stone can be moved if there is another stone next to it, and a hole | |
169 after that one. Thus there must be three fields in a row, either | |
170 horizontally or vertically, up, down, left or right, which look like | |
171 this: o o . | |
172 | |
173 Then the first stone is moved to the hole, jumping over the second, | |
174 which therefore is taken away. The above thus `evaluates' to: . . o | |
175 | |
176 That's all. Here's the board after two moves: | |
177 | |
178 o o o | |
179 | |
180 . o o | |
181 | |
182 o o . o o o o | |
183 | |
184 o . o o o o o | |
185 | |
186 o o o o o o o | |
187 | |
188 o o o | |
189 | |
190 o o o | |
191 | |
192 Pick your favourite shortcuts: | |
193 | |
194 \\{solitaire-mode-map}" | |
195 | |
196 (interactive "P") | |
197 (switch-to-buffer "*Solitaire*") | |
198 (solitaire-mode) | |
199 (setq buffer-read-only t) | |
200 (setq solitaire-stones 32) | |
201 (solitaire-insert-board) | |
202 (solitaire-build-modeline) | |
203 (goto-char (point-max)) | |
204 (setq solitaire-center (search-backward ".")) | |
205 (setq buffer-undo-list (list (point))) | |
206 (set-buffer-modified-p nil)) | |
207 | |
208 (defun solitaire-build-modeline () | |
209 (setq mode-line-format | |
210 (list "" "---" 'mode-line-buffer-identification | |
211 (if (< 1 solitaire-stones) | |
212 (format "--> There are %d stones left <--" solitaire-stones) | |
213 "------") | |
214 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n" | |
215 ")%]-%-")) | |
216 (force-mode-line-update)) | |
217 | |
218 (defun solitaire-insert-board () | |
219 (let* ((buffer-read-only nil) | |
220 (w (window-width)) | |
221 (h (window-height)) | |
222 (hsep (cond ((> w 26) " ") | |
223 ((> w 20) " ") | |
224 (t ""))) | |
225 (vsep (cond ((> h 17) "\n\n") | |
226 (t "\n"))) | |
227 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ ))) | |
228 (erase-buffer) | |
229 (insert (make-string (/ (- h 7 (if (> h 12) 3 0) | |
230 (* 6 (1- (length vsep)))) 2) ?\n)) | |
231 (if (or (string= vsep "\n\n") (> h 12)) | |
232 (progn | |
233 (insert (format "%sLe Solitaire\n" indent)) | |
234 (insert (format "%s============\n\n" indent)))) | |
235 (insert indent) | |
236 (setq solitaire-start (point)) | |
237 (setq solitaire-start-x (current-column)) | |
238 (setq solitaire-start-y (solitaire-current-line)) | |
239 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep)) | |
240 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
241 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
242 (insert (format "%so%so%so%s" indent hsep hsep hsep)) | |
243 (setq solitaire-center (point)) | |
244 (insert (format ".%so%so%so%s" hsep hsep hsep vsep)) | |
245 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
246 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
247 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep)) | |
248 (setq solitaire-end (point)) | |
249 (setq solitaire-end-x (current-column)) | |
250 (setq solitaire-end-y (solitaire-current-line)) | |
251 )) | |
252 | |
253 (defun solitaire-right () | |
254 (interactive) | |
255 (let ((start (point))) | |
256 (forward-char) | |
257 (while (= ?\ (following-char)) | |
258 (forward-char)) | |
259 (if (or (= 0 (following-char)) | |
260 (= ?\ (following-char)) | |
261 (= ?\n (following-char))) | |
262 (goto-char start)))) | |
263 | |
264 (defun solitaire-left () | |
265 (interactive) | |
266 (let ((start (point))) | |
267 (backward-char) | |
268 (while (= ?\ (following-char)) | |
269 (backward-char)) | |
270 (if (or (= 0 (preceding-char)) | |
271 (= ?\ (following-char)) | |
272 (= ?\n (following-char))) | |
273 (goto-char start)))) | |
274 | |
275 (defun solitaire-up () | |
276 (interactive) | |
277 (let ((start (point)) | |
278 (c (current-column))) | |
279 (forward-line -1) | |
280 (move-to-column c) | |
281 (while (and (= ?\n (following-char)) | |
282 (forward-line -1) | |
283 (move-to-column c) | |
284 (not (bolp)))) | |
285 (if (or (= 0 (preceding-char)) | |
286 (= ?\ (following-char)) | |
287 (= ?\= (following-char)) | |
288 (= ?\n (following-char))) | |
289 (goto-char start) | |
290 ))) | |
291 | |
292 (defun solitaire-down () | |
293 (interactive) | |
294 (let ((start (point)) | |
295 (c (current-column))) | |
296 (forward-line 1) | |
297 (move-to-column c) | |
298 (while (and (= ?\n (following-char)) | |
299 (forward-line 1) | |
300 (move-to-column c) | |
301 (not (eolp)))) | |
302 (if (or (= 0 (following-char)) | |
303 (= ?\ (following-char)) | |
304 (= ?\n (following-char))) | |
305 (goto-char start)))) | |
306 | |
307 (defun solitaire-center-point () | |
308 (interactive) | |
309 (goto-char solitaire-center)) | |
310 | |
311 (defun solitaire-move-right () (interactive) (solitaire-move '[right])) | |
312 (defun solitaire-move-left () (interactive) (solitaire-move '[left])) | |
313 (defun solitaire-move-up () (interactive) (solitaire-move '[up])) | |
314 (defun solitaire-move-down () (interactive) (solitaire-move '[down])) | |
315 | |
316 (defun solitaire-possible-move (movesymbol) | |
317 "Check if a move is possible from current point in the specified direction. | |
318 MOVESYMBOL specifies the direction. | |
319 Returns either a string, indicating cause of contraindication, or a | |
320 list containing three numbers: starting field, skipped field (from | |
321 which a stone will be taken away) and target." | |
322 | |
323 (save-excursion | |
324 (let (move) | |
325 (fset 'move movesymbol) | |
326 (if (memq movesymbol solitaire-valid-directions) | |
327 (let ((start (point)) | |
328 (skip (progn (move) (point))) | |
329 (target (progn (move) (point)))) | |
330 (if (= skip target) | |
331 "Off Board!" | |
332 (if (or (/= ?o (char-after start)) | |
333 (/= ?o (char-after skip)) | |
334 (/= ?. (char-after target))) | |
335 "Wrong move!" | |
336 (list start skip target)))) | |
337 "Not a valid direction")))) | |
338 | |
339 (defun solitaire-move (dir) | |
340 "Pseudo-prefix command to move a stone in Solitaire." | |
341 (interactive "kMove where? ") | |
342 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir))) | |
343 (buffer-read-only nil)) | |
344 (if (stringp class) | |
345 (error class) | |
346 (let ((start (car class)) | |
347 (skip (car (cdr class))) | |
348 (target (car (cdr (cdr class))))) | |
349 (goto-char start) | |
350 (delete-char 1) | |
351 (insert ?.) | |
352 (goto-char skip) | |
353 (delete-char 1) | |
354 (insert ?.) | |
355 (goto-char target) | |
356 (delete-char 1) | |
357 (insert ?o) | |
358 (goto-char target) | |
359 (setq solitaire-stones (1- solitaire-stones)) | |
360 (solitaire-build-modeline) | |
361 (if solitaire-auto-eval (solitaire-do-check)))))) | |
362 | |
363 (defun solitaire-undo (arg) | |
364 "Undo a move in Solitaire." | |
365 (interactive "P") | |
366 (let ((buffer-read-only nil)) | |
367 (undo arg)) | |
368 (save-excursion | |
369 (setq solitaire-stones | |
370 (let ((count 0)) | |
371 (goto-char solitaire-end) | |
372 (while (search-backward "o" solitaire-start 'done) | |
373 (and (>= (current-column) solitaire-start-x) | |
374 (<= (current-column) solitaire-end-x) | |
375 (>= (solitaire-current-line) solitaire-start-y) | |
376 (<= (solitaire-current-line) solitaire-end-y) | |
377 (setq count (1+ count)))) | |
378 count))) | |
379 (solitaire-build-modeline) | |
380 (if solitaire-auto-eval (solitaire-do-check))) | |
381 | |
382 (defun solitaire-check () | |
383 (save-excursion | |
384 (if (= 1 solitaire-stones) | |
385 0 | |
386 (goto-char solitaire-end) | |
387 (let ((count 0)) | |
388 (while (search-backward "o" solitaire-start 'done) | |
389 (and (>= (current-column) solitaire-start-x) | |
390 (<= (current-column) solitaire-end-x) | |
391 (>= (solitaire-current-line) solitaire-start-y) | |
392 (<= (solitaire-current-line) solitaire-end-y) | |
393 (mapcar | |
394 (lambda (movesymbol) | |
395 (if (listp (solitaire-possible-move movesymbol)) | |
396 (setq count (1+ count)))) | |
397 solitaire-valid-directions))) | |
398 count)))) | |
399 | |
400 (defun solitaire-do-check (&optional arg) | |
401 "Check for any possible moves in Solitaire." | |
402 (interactive "P") | |
403 (let ((moves (solitaire-check))) | |
404 (cond ((= 1 solitaire-stones) | |
405 (message "Yeah! You made it! Only the King is left!")) | |
406 ((zerop moves) | |
407 (message "Sorry, no more possible moves.")) | |
408 ((= 1 moves) | |
409 (message "There is one possible move.")) | |
410 (t (message "There are %d possible moves." moves))))) | |
411 | |
412 (defun solitaire-current-line () | |
413 "Return the vertical position of point. | |
414 Seen in info on text lines." | |
415 (+ (count-lines (point-min) (point)) | |
416 (if (= (current-column) 0) 1 0) | |
417 -1)) | |
418 | |
419 ;; And here's the spoiler:) | |
420 (defun solitaire-solve () | |
421 "Spoil solitaire by solving the game for you - nearly ... | |
422 ... stops with five stones left ;)" | |
423 (interactive) | |
424 (let ((allmoves [up up S-down up left left S-right up up left S-down | |
425 up up right right S-left down down down S-up up | |
426 S-down down down down S-up left left down | |
427 S-right left left up up S-down right right right | |
428 S-left left S-right right right right S-left | |
429 right down down S-up down down left left S-right | |
430 up up up S-down down S-up up up up S-down up | |
431 right right S-left down right right down S-up | |
432 left left left S-right right S-left down down | |
433 left S-right S-up S-left S-left S-down S-right | |
434 up S-right left left]) | |
435 ;; down down S-up left S-right | |
436 ;; right S-left | |
437 (solitaire-auto-eval nil)) | |
438 (solitaire-center-point) | |
439 (mapcar (lambda (op) | |
440 (if (memq op '(S-left S-right S-up S-down)) | |
441 (sit-for 0.2)) | |
442 (execute-kbd-macro (vector op)) | |
443 (if (memq op '(S-left S-right S-up S-down)) | |
444 (sit-for 0.4))) | |
445 allmoves)) | |
446 (solitaire-do-check)) | |
447 | |
448 (provide 'solitaire) | |
449 | |
450 ;;; solitaire.el ends here |