annotate lisp/emacs-lisp/levents.el @ 16608:e2858bcbed43

(PC-do-completion): Remove text properties from completions; also use string-equal instead of equal.
author Karl Heuer <kwzh@gnu.org>
date Thu, 05 Dec 1996 19:52:46 +0000
parents 6dbe9f47c0a1
children 72e538330a11
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1 ;;; levents.el --- emulate the Lucid event data type and associated functions.
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2
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3 ;; Copyright (C) 1993 Free Software Foundation, Inc.
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4
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5 ;; This file is part of GNU Emacs.
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6
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7 ;; GNU Emacs is free software; you can redistribute it and/or modify
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8 ;; it under the terms of the GNU General Public License as published by
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9 ;; the Free Software Foundation; either version 2, or (at your option)
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10 ;; any later version.
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11
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12 ;; GNU Emacs is distributed in the hope that it will be useful,
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13 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 ;; GNU General Public License for more details.
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16
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17 ;; You should have received a copy of the GNU General Public License
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18 ;; along with GNU Emacs; see the file COPYING. If not, write to the
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19 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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20 ;; Boston, MA 02111-1307, USA.
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21
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22 ;;; Commentary:
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23
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24 ;; Things we cannot emulate in Lisp:
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25 ;; It is not possible to emulate current-mouse-event as a variable,
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26 ;; though it is not hard to obtain the data from (this-command-keys).
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27
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28 ;; We do not have a variable unread-command-event;
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29 ;; instead, we have the more general unread-command-events.
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30
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31 ;; Our read-key-sequence and read-char are not precisely
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32 ;; compatible with those in Lucid Emacs, but they should work ok.
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33
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34 ;;; Code:
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35
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36 (defun next-command-event (event)
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37 (error "You must rewrite to use `read-command-event' instead of `next-command-event'"))
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38
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39 (defun next-event (event)
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40 (error "You must rewrite to use `read-event' instead of `next-event'"))
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41
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42 (defun dispatch-event (event)
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43 (error "`dispatch-event' not supported"))
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44
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45 ;; Make events of type eval, menu and timeout
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46 ;; execute properly.
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47
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48 (define-key global-map [menu] 'execute-eval-event)
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49 (define-key global-map [timeout] 'execute-eval-event)
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50 (define-key global-map [eval] 'execute-eval-event)
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51
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52 (defun execute-eval-event (event)
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53 (interactive "e")
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54 (funcall (nth 1 event) (nth 2 event)))
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55
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56 (put 'eval 'event-symbol-elements '(eval))
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57 (put 'menu 'event-symbol-elements '(eval))
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58 (put 'timeout 'event-symbol-elements '(eval))
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59
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60 (defun allocate-event ()
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61 "Returns an empty event structure.
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62 In this emulation, it returns nil."
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63 nil)
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64
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65 (defun button-press-event-p (obj)
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66 "True if the argument is a mouse-button-press event object."
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67 (and (consp obj) (symbolp (car obj))
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68 (memq 'down (get (car obj) 'event-symbol-elements))))
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69
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70 (defun button-release-event-p (obj)
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71 "True if the argument is a mouse-button-release event object."
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72 (and (consp obj) (symbolp (car obj))
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73 (or (memq 'click (get (car obj) 'event-symbol-elements))
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74 (memq 'drag (get (car obj) 'event-symbol-elements)))))
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75
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76 (defun character-to-event (ch &optional event)
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77 "Converts a numeric ASCII value to an event structure, replete with
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78 bucky bits. The character is the first argument, and the event to fill
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79 in is the second. This function contains knowledge about what the codes
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80 mean -- for example, the number 9 is converted to the character Tab,
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81 not the distinct character Control-I.
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82
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83 Beware that character-to-event and event-to-character are not strictly
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84 inverse functions, since events contain much more information than the
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85 ASCII character set can encode."
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86 ch)
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87
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88 (defun copy-event (event1 &optional event2)
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89 "Make a copy of the given event object.
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90 In this emulation, `copy-event' just returns its argument."
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91 event1)
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92
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93 (defun deallocate-event (event)
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94 "Allow the given event structure to be reused.
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95 In actual Lucid Emacs, you MUST NOT use this event object after
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96 calling this function with it. You will lose. It is not necessary to
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97 call this function, as event objects are garbage- collected like all
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98 other objects; however, it may be more efficient to explicitly
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99 deallocate events when you are sure that that is safe.
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100
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101 This emulation does not actually deallocate or reuse events
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102 except via garbage collection and `cons'."
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103 nil)
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104
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105 (defun enqueue-eval-event: (function object)
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106 "Add an eval event to the back of the queue.
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107 It will be the next event read after all pending events."
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108 (setq unread-command-events
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109 (nconc unread-command-events
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110 (list (list 'eval function object)))))
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111
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112 (defun eval-event-p (obj)
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113 "True if the argument is an eval or menu event object."
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114 (eq (car-safe obj) 'eval))
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115
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116 (defun event-button (event)
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117 "Return the button-number of the given mouse-button-press event."
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118 (let ((sym (car (get (car event) 'event-symbol-elements))))
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119 (cdr (assq sym '((mouse-1 . 1) (mouse-2 . 2) (mouse-3 . 3)
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120 (mouse-4 . 4) (mouse-5 . 5))))))
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121
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122 (defun event-function (event)
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123 "Return the callback function of the given timeout, menu, or eval event."
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124 (nth 1 event))
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125
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126 (defun event-key (event)
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127 "Returns the KeySym of the given key-press event.
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128 The value is an ASCII printing character (not upper case) or a symbol."
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129 (if (symbolp event)
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130 (car (get event 'event-symbol-elements))
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131 (let ((base (logand event (1- (lsh 1 18)))))
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132 (downcase (if (< base 32) (logior base 64) base)))))
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133
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134 (defun event-object (event)
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135 "Returns the function argument of the given timeout, menu, or eval event."
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136 (nth 2 event))
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137
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138 (defun event-point (event)
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139 "Returns the character position of the given mouse-related event.
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140 If the event did not occur over a window, or did
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141 not occur over text, then this returns nil. Otherwise, it returns an index
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142 into the buffer visible in the event's window."
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143 (posn-point (event-end event)))
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144
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145 (defun event-process (event)
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146 "Returns the process of the given process-output event."
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147 (nth 1 event))
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148
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149 (defun event-timestamp (event)
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150 "Returns the timestamp of the given event object.
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151 In Lucid Emacs, this works for any kind of event.
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152 In this emulation, it returns nil for non-mouse-related events."
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153 (and (listp event)
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154 (posn-timestamp (event-end event))))
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155
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156 (defun event-to-character (event &optional lenient)
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157 "Returns the closest ASCII approximation to the given event object.
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158 If the event isn't a keypress, this returns nil.
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159 If the second argument is non-nil, then this is lenient in its
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160 translation; it will ignore modifier keys other than control and meta,
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161 and will ignore the shift modifier on those characters which have no
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162 shifted ASCII equivalent (Control-Shift-A for example, will be mapped to
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163 the same ASCII code as Control-A.) If the second arg is nil, then nil
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164 will be returned for events which have no direct ASCII equivalent."
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165 (if (symbolp event)
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166 (and lenient
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167 (cdr (assq event '((backspace . 8) (delete . 127) (tab . 9)
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168 (return . 10) (enter . 10)))))
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169 ;; Our interpretation is, ASCII means anything a number can represent.
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170 (if (integerp event)
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171 event nil)))
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172
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173 (defun event-window (event)
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174 "Returns the window of the given mouse-related event object."
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175 (posn-window (event-end event)))
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176
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177 (defun event-x (event)
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178 "Returns the X position in characters of the given mouse-related event."
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179 (/ (car (posn-col-row (event-end event)))
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180 (frame-char-width (window-frame (event-window event)))))
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181
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182 (defun event-x-pixel (event)
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183 "Returns the X position in pixels of the given mouse-related event."
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184 (car (posn-col-row (event-end event))))
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185
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186 (defun event-y (event)
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187 "Returns the Y position in characters of the given mouse-related event."
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188 (/ (cdr (posn-col-row (event-end event)))
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189 (frame-char-height (window-frame (event-window event)))))
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190
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191 (defun event-y-pixel (event)
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192 "Returns the Y position in pixels of the given mouse-related event."
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193 (cdr (posn-col-row (event-end event))))
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194
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195 (defun key-press-event-p (obj)
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196 "True if the argument is a keyboard event object."
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197 (or (integerp obj)
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198 (and (symbolp obj)
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199 (get obj 'event-symbol-elements))))
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200
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201 (defun menu-event-p (obj)
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202 "True if the argument is a menu event object."
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203 (eq (car-safe obj) 'menu))
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204
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205 (defun motion-event-p (obj)
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206 "True if the argument is a mouse-motion event object."
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207 (eq (car-safe obj) 'mouse-movement))
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208
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209 (defun read-command-event ()
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210 "Return the next keyboard or mouse event; execute other events.
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211 This is similar to the function `next-command-event' of Lucid Emacs,
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212 but different in that it returns the event rather than filling in
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213 an existing event object."
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214 (let (event)
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215 (while (progn
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216 (setq event (read-event))
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217 (not (or (key-press-event-p event)
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218 (button-press-event-p event)
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219 (button-release-event-p event)
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220 (menu-event-p event))))
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221 (let ((type (car-safe event)))
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222 (cond ((eq type 'eval)
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223 (funcall (nth 1 event) (nth 2 event)))
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224 ((eq type 'switch-frame)
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225 (select-frame (nth 1 event))))))
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226 event))
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227
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228 (defun process-event-p (obj)
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229 "True if the argument is a process-output event object.
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230 GNU Emacs 19 does not currently generate process-output events."
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231 (eq (car-safe obj) 'process))
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232
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233 ;;; levents.el ends here