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author | Richard M. Stallman <rms@gnu.org> |
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date | Sat, 29 Jun 1996 06:20:14 +0000 |
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rev | line source |
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5119 | 1 \input texinfo @c -*-texinfo-*- |
2 @c %**start of header | |
3 @setfilename tasks.info | |
4 @settitle GNU Task List | |
5 @c UPDATE THIS DATE WHENEVER YOU MAKE CHANGES! | |
14803 | 6 @set lastupdate 10 March 1996 |
5119 | 7 @c %**end of header |
8 | |
9 @setchapternewpage off | |
10 | |
11 @titlepage | |
12 @title GNU Task List | |
5120 | 13 @author Free Software Foundation |
5119 | 14 @author last updated @value{lastupdate} |
15 @end titlepage | |
16 | |
17 @ifinfo | |
18 @node Top, Documentation, (dir), (dir) | |
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19 @top GNU Task List |
5119 | 20 |
5120 | 21 This file is updated automatically from @file{tasks.texi}, which was |
22 last updated on @value{lastupdate}. | |
5119 | 23 @end ifinfo |
24 | |
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25 Check with @code{gnu@@prep.ai.mit.edu}, for a possibly more current copy. |
5119 | 26 This task list is not exclusive; any other useful program might be a |
5120 | 27 good project---but it might instead be something we already have, so |
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28 check with @code{gnu@@prep} before you start writing it. |
5119 | 29 |
30 @menu | |
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31 * Documentation:: |
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32 * Unix-Related Projects:: |
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33 * Kernel Projects:: |
5120 | 34 * Extensions:: |
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35 * X Windows Projects:: |
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36 * Other Projects:: |
5120 | 37 * Compilers:: |
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38 * Games and Recreations:: |
5119 | 39 @end menu |
40 | |
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41 If you start working steadily on a project, please let @code{gnu@@prep} |
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42 know. We might have information that could help you; we'd also like to |
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43 send you the GNU coding standards. |
5119 | 44 |
45 Because of the natural tendency for most volunteers to write | |
46 programming tools or programming languages, we have a comparative | |
47 shortage of applications useful for non-programmer users. Therefore, | |
48 we ask you to consider writing such a program. | |
49 | |
50 In general, a new program that does a completely new job advances the | |
51 GNU project more than an improvement to an existing program. | |
52 | |
5120 | 53 @node Documentation |
5119 | 54 @chapter Documentation |
55 | |
56 We very urgently need documentation for some parts of the system | |
57 that already exist or will exist very soon: | |
58 | |
59 @itemize @bullet | |
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60 @item |
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61 Completion of the documentation for CC-mode, a new C/C++ mode for |
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62 Emacs Lisp. |
5119 | 63 |
64 @item | |
65 A C reference manual. (RMS has written half of one which you could | |
66 start with). | |
67 | |
68 @item | |
69 A manual for Ghostscript. | |
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70 @c |
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71 @c @item |
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72 @c A manual for CSH. |
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73 @c Ick, do we want to encourage using THAT? -djm |
5119 | 74 |
75 @item | |
76 A manual for PIC (the graphics formatting language). | |
77 | |
78 @item | |
79 A manual for Oleo. | |
80 | |
81 @item | |
82 A book on how GCC works and why various machine descriptions | |
83 are written as they are. | |
84 | |
85 @item | |
86 A manual for programming X-window applications. | |
87 | |
88 @item | |
89 Manuals for various X window managers. | |
90 | |
91 @item | |
14803 | 92 Reference cards for those manuals that don't have them: C |
5119 | 93 Compiler, Make, Texinfo, Termcap and maybe the C Library. |
94 | |
95 @item | |
14803 | 96 Many utilities need documentation, including @code{grep} and others. |
5119 | 97 @end itemize |
98 | |
5120 | 99 @node Unix-Related Projects |
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100 @chapter Unix-Related Projects |
5119 | 101 |
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102 @itemize @bullet |
5119 | 103 @item |
104 We could use an emulation of Unix @code{spell}, which would run by | |
105 invoking @code{ispell}. | |
106 | |
107 @item | |
108 Less urgent: @code{diction}, @code{explain}, @code{style}. | |
109 | |
110 @item | |
111 An improved version of the POSIX utility @code{pax}. There is one on | |
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112 the Usenet, but it is said to be poorly written. Talk with |
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113 @code{mib@@gnu.ai.mit.edu} about this project. |
5119 | 114 |
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115 @ignore |
5119 | 116 @item |
117 Modify the GNU @code{dc} program to use the math routines of GNU | |
118 @code{bc}. | |
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119 @end ignore |
5119 | 120 |
121 @item | |
122 A @code{grap} preprocessor program for @code{troff}. | |
123 | |
124 @item | |
125 Various other libraries. | |
126 | |
127 @item | |
128 An emulation of SCCS that works using RCS. | |
129 @end itemize | |
130 | |
5120 | 131 @node Kernel Projects |
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132 @chapter Kernel-Related Projects |
5119 | 133 |
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134 @itemize @bullet |
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135 @item |
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136 An over-the-ethernet debugger stub that will allow the kernel to be |
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137 debugged from GDB running on another machine. |
5119 | 138 |
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139 This stub needs its own self-contained implementation of all protocols |
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140 to be used, since the GNU system will use user processes to implement |
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141 all but the lowest levels, and the stub won't be able to use those |
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142 processes. If a simple self-contained implementation of IP and TCP is |
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143 impractical, it might be necessary to design a new, simple protocol |
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144 based directly on ethernet. It's not crucial to support high speed or |
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145 communicating across gateways. |
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146 |
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147 It might be possible to use the Mach ethernet driver code, but it would |
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148 need some changes. |
5119 | 149 |
150 @item | |
151 A shared memory X11 server to run under MACH is very desirable. The | |
152 machine specific parts should be kept well separated. | |
153 @end itemize | |
154 | |
5120 | 155 @node Extensions |
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156 @chapter Extensions to Existing GNU Software |
5119 | 157 |
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158 @itemize @bullet |
5119 | 159 @item |
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160 Enhance GCC. See files @file{PROJECTS} and @file{PROBLEMS} in the GCC |
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161 distribution. |
5119 | 162 |
163 @item | |
164 GNU @code{sed} probably needs to be rewritten completely just to make it | |
165 cleaner. | |
166 | |
167 @item | |
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168 Work on the partially-implemented C interpreter project. |
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169 |
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170 @item |
11225 | 171 Help with the development of GNUStep, a GNU implementation of the |
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172 OpenStep specification. |
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173 |
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174 @item |
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175 Add features to GNU Make to record the precise rule with which each file |
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176 was last recompiled; then recompile any file if its rule in the makefile |
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177 has changed. |
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178 |
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179 @item |
5119 | 180 Add a few features to GNU @code{diff}, such as handling large input |
181 files without reading entire files into core. | |
182 | |
183 @item | |
184 An @code{nroff} macro package to simplify @code{texi2roff}. | |
185 | |
186 @item | |
187 A queueing system for the mailer Smail that groups pending work by | |
188 destination rather than by original message. This makes it possible | |
189 to schedule retries coherently for each destination. Talk to | |
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190 @code{tron@@veritas.com} about this. |
5119 | 191 |
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192 Smail also needs a new chief maintainer. |
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193 |
5119 | 194 @item |
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195 Enhanced cross-reference browsing tools. (We now have something at |
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196 about the level of @code{cxref}.) We also could use something like |
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197 @code{ctrace}. (Some people are now working on this project.) |
5119 | 198 @end itemize |
199 | |
5120 | 200 @node X Windows Projects |
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201 @chapter X Windows Projects |
5119 | 202 |
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203 @itemize @bullet |
5119 | 204 @item |
205 An emulator for Macintosh graphics calls on top of X Windows. | |
206 | |
207 @item | |
208 A music playing and editing system. | |
209 | |
210 @item | |
211 A program to edit dance notation (such as labanotation) and display | |
212 dancers moving on the screen. | |
213 | |
214 @item | |
9836 | 215 Port the Vibrant toolkit to work on X without using Motif. |
216 | |
217 @item | |
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218 A widget for displaying circle-shaped menus ("pie menus") with X |
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219 windows. |
5119 | 220 |
221 @item | |
222 A program to display and edit Hypercard stacks. | |
223 | |
224 @item | |
225 An interface-builder program to make it easy to design graphical | |
226 interfaces for applications. This could work with the dynamic linker | |
227 DLD and C++, loading in the same class definitions that will be used | |
228 by the application program. | |
229 | |
230 @item | |
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231 A "desktop" program with drag-and-drop icons and such. |
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232 |
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233 @item |
5119 | 234 A paint program, supporting both bitmap-oriented operations and |
235 component-oriented operations. @code{xpaint} exists, but isn't very | |
236 usable. | |
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237 |
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238 @item |
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239 A program for manipulating photographs---something vaguely like Photo |
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240 Shop (though not exactly like it). |
5119 | 241 @end itemize |
242 | |
5120 | 243 @node Other Projects |
244 @chapter Other Projects | |
5119 | 245 |
246 If you think of others that should be added, please | |
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247 send them to @code{gnu@@prep.ai.mit.edu}. |
5119 | 248 |
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249 @itemize @bullet |
5119 | 250 @item |
251 A program to convert compiled programs represented in OSF ANDF | |
252 (``Architecture Neutral Distribution Format'') into ANSI C. | |
253 | |
254 @item | |
255 An imitation of Page Maker or Ventura Publisher. | |
256 | |
257 @item | |
258 An imitation of @code{dbase2} or @code{dbase3} (How dbased!) | |
259 | |
260 @item | |
261 A program to reformat Fortran programs in a way that is pretty. | |
262 | |
263 @item | |
264 A bulletin board system. There are a few free ones, but they don't have | |
265 all the features that people want in such systems. It would make sense | |
266 to start with an existing one and add the other features. | |
267 | |
268 @item | |
269 A general ledger program. | |
270 | |
271 @item | |
272 A program to typeset C code for printing. | |
14803 | 273 For ideas on what to do, see the book, |
5119 | 274 |
275 @display | |
276 Human Factors and Typography for More Readable Programs, | |
277 Ronald M. Baecker and Aaron Marcus, | |
278 Addison-Wesley, ISBN 0-201-10745-7 | |
279 @end display | |
280 | |
281 (I don't quite agree with a few of the details they propose.) | |
282 | |
283 @item | |
284 Speech-generation programs (there is a program from Brown U that you | |
285 could improve). | |
286 | |
287 @item | |
288 Speech-recognition programs (single-speaker, disconnected speech). | |
289 | |
290 @item | |
291 Scientific mathematical subroutines, including clones of SPSS. | |
292 | |
293 @item | |
294 Statistical tools. | |
295 | |
296 @item | |
297 Software to replace card catalogues in libraries. | |
298 | |
299 @item | |
300 Grammar and style checking programs. | |
301 | |
302 @item | |
14803 | 303 An implementation of the S language (an interpreted language used for |
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304 statistics). |
5119 | 305 |
306 @item | |
307 A translator from Scheme to C. | |
308 | |
309 @item | |
310 Optical character recognition programs; especially if suitable for | |
311 scanning documents with multiple fonts and capturing font info as well | |
14803 | 312 as character codes. Work is being done on this, but more help is needed. |
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313 |
5119 | 314 @item |
315 A program to scan a line drawing and convert it to Postscript. | |
316 | |
317 @item | |
318 A program to recognize handwriting. | |
319 | |
320 @item | |
321 A pen based interface. | |
322 | |
323 @item | |
324 Software suitable for creating virtual reality user interfaces. | |
325 | |
326 @item | |
327 CAD software, such as a vague imitation of Autocad. | |
328 | |
329 @item | |
330 Software for comparing DNA sequences, and finding matches and | |
331 alignments. | |
332 @end itemize | |
333 | |
5120 | 334 @node Compilers |
335 @chapter Compilers for Other Batch Languages | |
5119 | 336 |
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337 Volunteers are needed to write parsers/front ends for languages such as |
14803 | 338 Algol 60, Algol 68, PL/I, Cobol, or whatever, to be used with the code |
339 generation phases of the GNU C compiler. (C++, Objective C and Fortran | |
340 are done; Ada, Pascal and Java are being worked on. | |
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341 |
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342 @c Fortran status is here so gnu@prep and the volunteer coordinators |
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343 @c don't have to answer the question -len |
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344 You can get the status of the Fortran front end with this command: |
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345 |
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346 @example |
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347 finger -l fortran@@gnu.ai.mit.edu |
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348 @end example |
5119 | 349 |
5120 | 350 @node Games and Recreations |
351 @chapter Games and Recreations | |
5119 | 352 |
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353 @itemize @bullet |
5119 | 354 @item |
355 Video-oriented games should work with the X window system. | |
356 | |
357 @item | |
358 Empire (there is a free version but it needs upgrading) | |
359 | |
360 @item | |
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361 An ``empire builder'' system that makes it easy to write various kinds of |
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362 simulation games. |
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363 |
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364 @item |
5119 | 365 Imitations of popular video games: |
366 | |
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367 @itemize - |
5119 | 368 @item |
369 Space war, Asteroids, Pong, Columns. | |
370 @item | |
371 Defending cities from missiles. | |
372 @item | |
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373 Plane shoots at lots of other planes, tanks, etc. |
5119 | 374 @item |
375 Wizard fights fanciful monster. | |
376 @item | |
377 A golf game. | |
378 @item | |
379 Program a robot by sticking building blocks together, | |
380 then watch it explore a world. | |
381 @item | |
382 Biomorph evolution (as in Scientific American). | |
383 @item | |
384 A program to display effects of moving at relativistic speeds. | |
385 @end itemize | |
386 | |
387 @item | |
388 Intriguing screen-saver programs to make interesting pictures. | |
389 Other such programs that are simply entertaining to watch. | |
390 For example, an aquarium. | |
391 @end itemize | |
392 | |
393 We do not need @code{rogue}, as we have @code{hack}. | |
394 | |
395 @contents | |
396 | |
397 @bye |