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annotate lispref/frames.texi @ 25349:ee30c32ea191
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author | Gerd Moellmann <gerd@gnu.org> |
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date | Sat, 21 Aug 1999 19:29:32 +0000 |
parents | 7451b1458af1 |
children | 467b88fab665 |
rev | line source |
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6547 | 1 @c -*-texinfo-*- |
2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
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3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc. |
6547 | 4 @c See the file elisp.texi for copying conditions. |
5 @setfilename ../info/frames | |
6 @node Frames, Positions, Windows, Top | |
7 @chapter Frames | |
8 @cindex frame | |
9 | |
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10 A @dfn{frame} is a rectangle on the screen that contains one or more |
6547 | 11 Emacs windows. A frame initially contains a single main window (plus |
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12 perhaps a minibuffer window), which you can subdivide vertically or |
6547 | 13 horizontally into smaller windows. |
14 | |
15 @cindex terminal frame | |
12067 | 16 When Emacs runs on a text-only terminal, it starts with one |
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17 @dfn{terminal frame}. If you create additional ones, Emacs displays |
12067 | 18 one and only one at any given time---on the terminal screen, of course. |
19 | |
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20 @cindex window frame |
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21 When Emacs communicates directly with a supported window system, such |
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22 as X Windows, it does not have a terminal frame; instead, it starts with |
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23 a single @dfn{window frame}, but you can create more, and Emacs can |
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24 display several such frames at once as is usual for window systems. |
6547 | 25 |
26 @defun framep object | |
27 This predicate returns @code{t} if @var{object} is a frame, and | |
28 @code{nil} otherwise. | |
29 @end defun | |
30 | |
31 @menu | |
12067 | 32 * Creating Frames:: Creating additional frames. |
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33 * Multiple Displays:: Creating frames on other displays. |
6547 | 34 * Frame Parameters:: Controlling frame size, position, font, etc. |
12067 | 35 * Frame Titles:: Automatic updating of frame titles. |
6547 | 36 * Deleting Frames:: Frames last until explicitly deleted. |
37 * Finding All Frames:: How to examine all existing frames. | |
38 * Frames and Windows:: A frame contains windows; | |
39 display of text always works through windows. | |
40 * Minibuffers and Frames:: How a frame finds the minibuffer to use. | |
41 * Input Focus:: Specifying the selected frame. | |
42 * Visibility of Frames:: Frames may be visible or invisible, or icons. | |
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43 * Raising and Lowering:: Raising a frame makes it hide other windows; |
6547 | 44 lowering it makes the others hide them. |
45 * Frame Configurations:: Saving the state of all frames. | |
46 * Mouse Tracking:: Getting events that say when the mouse moves. | |
47 * Mouse Position:: Asking where the mouse is, or moving it. | |
48 * Pop-Up Menus:: Displaying a menu for the user to select from. | |
49 * Dialog Boxes:: Displaying a box to ask yes or no. | |
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50 * Pointer Shapes:: Specifying the shape of the mouse pointer. |
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51 * Window System Selections:: Transferring text to and from other X clients. |
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52 * Font Names:: Looking up font names. |
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53 * Fontsets:: A fontset is a collection of fonts |
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54 for displaying various character sets. |
12098 | 55 * Color Names:: Getting the definitions of color names. |
6547 | 56 * Resources:: Getting resource values from the server. |
57 * Server Data:: Getting info about the X server. | |
58 @end menu | |
59 | |
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60 @xref{Display}, for information about the related topic of |
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61 controlling Emacs redisplay. |
6547 | 62 |
63 @node Creating Frames | |
64 @section Creating Frames | |
65 | |
66 To create a new frame, call the function @code{make-frame}. | |
67 | |
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68 @defun make-frame &optional alist |
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69 This function creates a new frame. If you are using a supported window |
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70 system, it makes a window frame; otherwise, it makes a terminal frame. |
6547 | 71 |
72 The argument is an alist specifying frame parameters. Any parameters | |
73 not mentioned in @var{alist} default according to the value of the | |
12098 | 74 variable @code{default-frame-alist}; parameters not specified even there |
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75 default from the standard X resources or whatever is used instead on |
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76 your system. |
6547 | 77 |
78 The set of possible parameters depends in principle on what kind of | |
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79 window system Emacs uses to display its frames. @xref{Window Frame |
12067 | 80 Parameters}, for documentation of individual parameters you can specify. |
6547 | 81 @end defun |
82 | |
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83 @defvar before-make-frame-hook |
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84 @tindex before-make-frame-hook |
6547 | 85 A normal hook run by @code{make-frame} before it actually creates the |
86 frame. | |
87 @end defvar | |
88 | |
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89 @defvar after-make-frame-hook |
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90 @tindex after-make-frame-hook |
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91 An abnormal hook run by @code{make-frame} after it creates the frame. |
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92 Each function in @code{after-make-frame-hook} receives one argument, the |
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93 frame just created. |
6547 | 94 @end defvar |
95 | |
12067 | 96 @node Multiple Displays |
97 @section Multiple Displays | |
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98 @cindex multiple X displays |
12067 | 99 @cindex displays, multiple |
100 | |
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101 A single Emacs can talk to more than one X display. |
12067 | 102 Initially, Emacs uses just one display---the one chosen with the |
103 @code{DISPLAY} environment variable or with the @samp{--display} option | |
104 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to | |
105 another display, use the command @code{make-frame-on-display} or specify | |
106 the @code{display} frame parameter when you create the frame. | |
107 | |
108 Emacs treats each X server as a separate terminal, giving each one its | |
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109 own selected frame and its own minibuffer windows. |
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110 |
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111 A few Lisp variables are @dfn{terminal-local}; that is, they have a |
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112 separate binding for each terminal. The binding in effect at any time |
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113 is the one for the terminal that the currently selected frame belongs |
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114 to. These variables include @code{default-minibuffer-frame}, |
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115 @code{defining-kbd-macro}, @code{last-kbd-macro}, and |
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116 @code{system-key-alist}. They are always terminal-local, and can never |
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117 be buffer-local (@pxref{Buffer-Local Variables}) or frame-local. |
12067 | 118 |
119 A single X server can handle more than one screen. A display name | |
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120 @samp{@var{host}:@var{server}.@var{screen}} has three parts; the last |
12067 | 121 part specifies the screen number for a given server. When you use two |
122 screens belonging to one server, Emacs knows by the similarity in their | |
123 names that they share a single keyboard, and it treats them as a single | |
124 terminal. | |
125 | |
126 @deffn Command make-frame-on-display display &optional parameters | |
127 This creates a new frame on display @var{display}, taking the other | |
128 frame parameters from @var{parameters}. Aside from the @var{display} | |
129 argument, it is like @code{make-frame} (@pxref{Creating Frames}). | |
130 @end deffn | |
131 | |
132 @defun x-display-list | |
133 This returns a list that indicates which X displays Emacs has a | |
12098 | 134 connection to. The elements of the list are strings, and each one is |
135 a display name. | |
12067 | 136 @end defun |
137 | |
138 @defun x-open-connection display &optional xrm-string | |
139 This function opens a connection to the X display @var{display}. It | |
140 does not create a frame on that display, but it permits you to check | |
141 that communication can be established with that display. | |
142 | |
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143 The optional argument @var{xrm-string}, if not @code{nil}, is a |
12098 | 144 string of resource names and values, in the same format used in the |
145 @file{.Xresources} file. The values you specify override the resource | |
146 values recorded in the X server itself; they apply to all Emacs frames | |
147 created on this display. Here's an example of what this string might | |
148 look like: | |
149 | |
150 @example | |
151 "*BorderWidth: 3\n*InternalBorder: 2\n" | |
152 @end example | |
153 | |
154 @xref{Resources}. | |
12067 | 155 @end defun |
156 | |
157 @defun x-close-connection display | |
158 This function closes the connection to display @var{display}. Before | |
159 you can do this, you must first delete all the frames that were open on | |
160 that display (@pxref{Deleting Frames}). | |
161 @end defun | |
162 | |
6547 | 163 @node Frame Parameters |
164 @section Frame Parameters | |
165 | |
166 A frame has many parameters that control its appearance and behavior. | |
167 Just what parameters a frame has depends on what display mechanism it | |
168 uses. | |
169 | |
170 Frame parameters exist for the sake of window systems. A terminal frame | |
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171 has a few parameters, mostly for compatibility's sake; only the @code{height}, |
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172 @code{width}, @code{name}, @code{title}, @code{buffer-list} and |
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173 @code{buffer-predicate} parameters do something special. |
6547 | 174 |
175 @menu | |
176 * Parameter Access:: How to change a frame's parameters. | |
177 * Initial Parameters:: Specifying frame parameters when you make a frame. | |
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178 * Window Frame Parameters:: List of frame parameters for window systems. |
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179 * Size and Position:: Changing the size and position of a frame. |
6547 | 180 @end menu |
181 | |
182 @node Parameter Access | |
183 @subsection Access to Frame Parameters | |
184 | |
185 These functions let you read and change the parameter values of a | |
186 frame. | |
187 | |
188 @defun frame-parameters frame | |
189 The function @code{frame-parameters} returns an alist listing all the | |
190 parameters of @var{frame} and their values. | |
191 @end defun | |
192 | |
193 @defun modify-frame-parameters frame alist | |
194 This function alters the parameters of frame @var{frame} based on the | |
195 elements of @var{alist}. Each element of @var{alist} has the form | |
196 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a | |
197 parameter. If you don't mention a parameter in @var{alist}, its value | |
198 doesn't change. | |
199 @end defun | |
200 | |
201 @node Initial Parameters | |
202 @subsection Initial Frame Parameters | |
203 | |
204 You can specify the parameters for the initial startup frame | |
205 by setting @code{initial-frame-alist} in your @file{.emacs} file. | |
206 | |
207 @defvar initial-frame-alist | |
208 This variable's value is an alist of parameter values used when creating | |
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209 the initial window frame. You can set this variable to specify the |
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210 appearance of the initial frame without altering subsequent frames. |
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211 Each element has the form: |
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212 |
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213 @example |
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214 (@var{parameter} . @var{value}) |
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215 @end example |
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216 |
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217 Emacs creates the initial frame before it reads your @file{~/.emacs} |
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218 file. After reading that file, Emacs checks @code{initial-frame-alist}, |
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219 and applies the parameter settings in the altered value to the already |
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220 created initial frame. |
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221 |
12098 | 222 If these settings affect the frame geometry and appearance, you'll see |
223 the frame appear with the wrong ones and then change to the specified | |
224 ones. If that bothers you, you can specify the same geometry and | |
225 appearance with X resources; those do take affect before the frame is | |
226 created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. | |
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227 |
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228 X resource settings typically apply to all frames. If you want to |
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229 specify some X resources solely for the sake of the initial frame, and |
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230 you don't want them to apply to subsequent frames, here's how to achieve |
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231 this. Specify parameters in @code{default-frame-alist} to override the |
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232 X resources for subsequent frames; then, to prevent these from affecting |
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233 the initial frame, specify the same parameters in |
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234 @code{initial-frame-alist} with values that match the X resources. |
6547 | 235 @end defvar |
236 | |
12098 | 237 If these parameters specify a separate minibuffer-only frame with |
238 @code{(minibuffer . nil)}, and you have not created one, Emacs creates | |
239 one for you. | |
6547 | 240 |
241 @defvar minibuffer-frame-alist | |
242 This variable's value is an alist of parameter values used when creating | |
243 an initial minibuffer-only frame---if such a frame is needed, according | |
244 to the parameters for the main initial frame. | |
245 @end defvar | |
246 | |
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247 @defvar default-frame-alist |
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248 This is an alist specifying default values of frame parameters for all |
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249 Emacs frames---the first frame, and subsequent frames. When using the X |
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250 Window System, you can get the same results by means of X resources |
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251 in many cases. |
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252 @end defvar |
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253 |
12098 | 254 See also @code{special-display-frame-alist}, in @ref{Choosing Window}. |
255 | |
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256 If you use options that specify window appearance when you invoke Emacs, |
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257 they take effect by adding elements to @code{default-frame-alist}. One |
12098 | 258 exception is @samp{-geometry}, which adds the specified position to |
259 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs, | |
260 The GNU Emacs Manual}. | |
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261 |
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262 @node Window Frame Parameters |
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263 @subsection Window Frame Parameters |
6547 | 264 |
265 Just what parameters a frame has depends on what display mechanism it | |
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266 uses. Here is a table of the parameters that have special meanings in a |
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267 window frame; of these, @code{name}, @code{title}, @code{height}, |
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268 @code{width}, @code{buffer-list} and @code{buffer-predicate} provide |
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269 meaningful information in terminal frames. |
6547 | 270 |
271 @table @code | |
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272 @item display |
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273 The display on which to open this frame. It should be a string of the |
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274 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the |
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275 @code{DISPLAY} environment variable. |
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276 |
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277 @item title |
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278 If a frame has a non-@code{nil} title, it appears in the window system's |
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279 border for the frame, and also in the mode line of windows in that frame |
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280 if @code{mode-line-frame-identification} uses @samp{%F} |
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281 (@pxref{%-Constructs}). This is normally the case when Emacs is not |
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282 using a window system, and can only display one frame at a time. |
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283 @xref{Frame Titles}. |
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284 |
6547 | 285 @item name |
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286 The name of the frame. The frame name serves as a default for the frame |
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287 title, if the @code{title} parameter is unspecified or @code{nil}. If |
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288 you don't specify a name, Emacs sets the frame name automatically |
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289 (@pxref{Frame Titles}). |
6547 | 290 |
291 If you specify the frame name explicitly when you create the frame, the | |
292 name is also used (instead of the name of the Emacs executable) when | |
293 looking up X resources for the frame. | |
294 | |
295 @item left | |
12067 | 296 The screen position of the left edge, in pixels, with respect to the |
297 left edge of the screen. The value may be a positive number @var{pos}, | |
298 or a list of the form @code{(+ @var{pos})} which permits specifying a | |
299 negative @var{pos} value. | |
300 | |
301 A negative number @minus{}@var{pos}, or a list of the form @code{(- | |
302 @var{pos})}, actually specifies the position of the right edge of the | |
12098 | 303 window with respect to the right edge of the screen. A positive value |
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304 of @var{pos} counts toward the left. @strong{Reminder:} if the |
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305 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is |
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306 positive. |
6547 | 307 |
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308 Some window managers ignore program-specified positions. If you want to |
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309 be sure the position you specify is not ignored, specify a |
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310 non-@code{nil} value for the @code{user-position} parameter as well. |
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311 |
6547 | 312 @item top |
12067 | 313 The screen position of the top edge, in pixels, with respect to the |
314 top edge of the screen. The value may be a positive number @var{pos}, | |
315 or a list of the form @code{(+ @var{pos})} which permits specifying a | |
316 negative @var{pos} value. | |
317 | |
318 A negative number @minus{}@var{pos}, or a list of the form @code{(- | |
319 @var{pos})}, actually specifies the position of the bottom edge of the | |
12098 | 320 window with respect to the bottom edge of the screen. A positive value |
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321 of @var{pos} counts toward the top. @strong{Reminder:} if the |
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322 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is |
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323 positive. |
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324 |
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325 Some window managers ignore program-specified positions. If you want to |
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326 be sure the position you specify is not ignored, specify a |
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327 non-@code{nil} value for the @code{user-position} parameter as well. |
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328 |
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329 @item icon-left |
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330 The screen position of the left edge @emph{of the frame's icon}, in |
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331 pixels, counting from the left edge of the screen. This takes effect if |
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332 and when the frame is iconified. |
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333 |
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334 @item icon-top |
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335 The screen position of the top edge @emph{of the frame's icon}, in |
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336 pixels, counting from the top edge of the screen. This takes effect if |
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337 and when the frame is iconified. |
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338 |
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339 @item user-position |
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340 When you create a frame and specify its screen position with the |
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341 @code{left} and @code{top} parameters, use this parameter to say whether |
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342 the specified position was user-specified (explicitly requested in some |
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343 way by a human user) or merely program-specified (chosen by a program). |
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344 A non-@code{nil} value says the position was user-specified. |
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345 |
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346 Window managers generally heed user-specified positions, and some heed |
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347 program-specified positions too. But many ignore program-specified |
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348 positions, placing the window in a default fashion or letting the user |
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349 place it with the mouse. Some window managers, including @code{twm}, |
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350 let the user specify whether to obey program-specified positions or |
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351 ignore them. |
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352 |
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353 When you call @code{make-frame}, you should specify a non-@code{nil} |
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354 value for this parameter if the values of the @code{left} and @code{top} |
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355 parameters represent the user's stated preference; otherwise, use |
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356 @code{nil}. |
6547 | 357 |
358 @item height | |
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359 The height of the frame contents, in characters. (To get the height in |
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360 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.) |
6547 | 361 |
362 @item width | |
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363 The width of the frame contents, in characters. (To get the height in |
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364 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.) |
6547 | 365 |
366 @item window-id | |
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367 The number of the window-system window used by the frame |
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368 to contain the actual Emacs windows. |
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369 |
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370 @item outer-window-id |
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371 The number of the outermost window-system window used for the whole frame. |
6547 | 372 |
373 @item minibuffer | |
374 Whether this frame has its own minibuffer. The value @code{t} means | |
375 yes, @code{nil} means no, @code{only} means this frame is just a | |
12098 | 376 minibuffer. If the value is a minibuffer window (in some other frame), |
377 the new frame uses that minibuffer. | |
6547 | 378 |
12067 | 379 @item buffer-predicate |
380 The buffer-predicate function for this frame. The function | |
381 @code{other-buffer} uses this predicate (from the selected frame) to | |
382 decide which buffers it should consider, if the predicate is not | |
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383 @code{nil}. It calls the predicate with one argument, a buffer, once for |
12067 | 384 each buffer; if the predicate returns a non-@code{nil} value, it |
385 considers that buffer. | |
386 | |
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387 @item buffer-list |
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388 A list of buffers that have been selected in this frame, |
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389 ordered most-recently-selected first. |
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390 |
6547 | 391 @item font |
392 The name of the font for displaying text in the frame. This is a | |
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393 string, either a valid font name for your system or the name of an Emacs |
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394 fontset (@pxref{Fontsets}). |
6547 | 395 |
396 @item auto-raise | |
397 Whether selecting the frame raises it (non-@code{nil} means yes). | |
398 | |
399 @item auto-lower | |
400 Whether deselecting the frame lowers it (non-@code{nil} means yes). | |
401 | |
402 @item vertical-scroll-bars | |
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403 Whether the frame has scroll bars for vertical scrolling, and which side |
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404 of the frame they should be on. The possible values are @code{left}, |
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405 @code{right}, and @code{nil} for no scroll bars. |
6547 | 406 |
407 @item horizontal-scroll-bars | |
408 Whether the frame has scroll bars for horizontal scrolling | |
409 (non-@code{nil} means yes). (Horizontal scroll bars are not currently | |
410 implemented.) | |
411 | |
12067 | 412 @item scroll-bar-width |
413 The width of the vertical scroll bar, in pixels. | |
414 | |
6547 | 415 @item icon-type |
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416 The type of icon to use for this frame when it is iconified. If the |
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417 value is a string, that specifies a file containing a bitmap to use. |
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418 Any other non-@code{nil} value specifies the default bitmap icon (a |
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419 picture of a gnu); @code{nil} specifies a text icon. |
6547 | 420 |
12098 | 421 @item icon-name |
422 The name to use in the icon for this frame, when and if the icon | |
423 appears. If this is @code{nil}, the frame's title is used. | |
424 | |
6547 | 425 @item foreground-color |
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426 The color to use for the image of a character. This is a string; the |
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427 window system defines the meaningful color names. |
6547 | 428 |
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429 If you set the @code{foreground-color} frame parameter, you should |
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430 call @code{frame-update-face-colors} to update faces accordingly. |
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431 |
6547 | 432 @item background-color |
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433 The color to use for the background of characters. |
6547 | 434 |
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435 If you set the @code{background-color} frame parameter, you should |
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436 call @code{frame-update-face-colors} to update faces accordingly. |
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437 @xref{Face Functions}. |
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438 |
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439 @item background-mode |
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440 This parameter is either @code{dark} or @code{light}, according |
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441 to whether the background color is a light one or a dark one. |
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442 |
6547 | 443 @item mouse-color |
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444 The color for the mouse pointer. |
6547 | 445 |
446 @item cursor-color | |
447 The color for the cursor that shows point. | |
448 | |
449 @item border-color | |
450 The color for the border of the frame. | |
451 | |
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452 @item display-type |
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453 This parameter describes the range of possible colors that can be used |
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454 in this frame. Its value is @code{color}, @code{grayscale} or |
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455 @code{mono}. |
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456 |
6547 | 457 @item cursor-type |
12067 | 458 The way to display the cursor. The legitimate values are @code{bar}, |
459 @code{box}, and @code{(bar . @var{width})}. The symbol @code{box} | |
460 specifies an ordinary black box overlaying the character after point; | |
461 that is the default. The symbol @code{bar} specifies a vertical bar | |
462 between characters as the cursor. @code{(bar . @var{width})} specifies | |
463 a bar @var{width} pixels wide. | |
6547 | 464 |
465 @item border-width | |
466 The width in pixels of the window border. | |
467 | |
468 @item internal-border-width | |
469 The distance in pixels between text and border. | |
470 | |
471 @item unsplittable | |
472 If non-@code{nil}, this frame's window is never split automatically. | |
473 | |
474 @item visibility | |
475 The state of visibility of the frame. There are three possibilities: | |
476 @code{nil} for invisible, @code{t} for visible, and @code{icon} for | |
477 iconified. @xref{Visibility of Frames}. | |
478 | |
479 @item menu-bar-lines | |
480 The number of lines to allocate at the top of the frame for a menu bar. | |
9453 | 481 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X |
482 toolkit, there is only one menu bar line; all that matters about the | |
483 number you specify is whether it is greater than zero.) | |
6547 | 484 |
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485 @ignore |
6547 | 486 @item parent-id |
487 @c ??? Not yet working. | |
488 The X window number of the window that should be the parent of this one. | |
489 Specifying this lets you create an Emacs window inside some other | |
490 application's window. (It is not certain this will be implemented; try | |
491 it and see if it works.) | |
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492 @end ignore |
6547 | 493 @end table |
494 | |
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495 @node Size and Position |
6547 | 496 @subsection Frame Size And Position |
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497 @cindex size of frame |
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498 @cindex screen size |
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499 @cindex frame size |
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500 @cindex resize frame |
6547 | 501 |
502 You can read or change the size and position of a frame using the | |
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503 frame parameters @code{left}, @code{top}, @code{height}, and |
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504 @code{width}. Whatever geometry parameters you don't specify are chosen |
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505 by the window manager in its usual fashion. |
6547 | 506 |
507 Here are some special features for working with sizes and positions: | |
508 | |
509 @defun set-frame-position frame left top | |
12098 | 510 This function sets the position of the top left corner of @var{frame} to |
511 @var{left} and @var{top}. These arguments are measured in pixels, and | |
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512 normally count from the top left corner of the screen. |
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513 |
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514 Negative parameter values position the bottom edge of the window up from |
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515 the bottom edge of the screen, or the right window edge to the left of |
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516 the right edge of the screen. It would probably be better if the values |
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517 were always counted from the left and top, so that negative arguments |
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518 would position the frame partly off the top or left edge of the screen, |
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519 but it seems inadvisable to change that now. |
6547 | 520 @end defun |
521 | |
522 @defun frame-height &optional frame | |
523 @defunx frame-width &optional frame | |
524 These functions return the height and width of @var{frame}, measured in | |
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525 lines and columns. If you don't supply @var{frame}, they use the |
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526 selected frame. |
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527 @end defun |
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528 |
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529 @defun screen-height |
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530 @defunx screen-width |
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531 These functions are old aliases for @code{frame-height} and |
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532 @code{frame-width}. When you are using a non-window terminal, the size |
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533 of the frame is normally the same as the size of the terminal screen. |
6547 | 534 @end defun |
535 | |
536 @defun frame-pixel-height &optional frame | |
537 @defunx frame-pixel-width &optional frame | |
538 These functions return the height and width of @var{frame}, measured in | |
539 pixels. If you don't supply @var{frame}, they use the selected frame. | |
540 @end defun | |
541 | |
542 @defun frame-char-height &optional frame | |
543 @defunx frame-char-width &optional frame | |
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544 These functions return the height and width of a character in |
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545 @var{frame}, measured in pixels. The values depend on the choice of |
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546 font. If you don't supply @var{frame}, these functions use the selected |
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547 frame. |
6547 | 548 @end defun |
549 | |
550 @defun set-frame-size frame cols rows | |
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551 This function sets the size of @var{frame}, measured in characters; |
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552 @var{cols} and @var{rows} specify the new width and height. |
6547 | 553 |
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554 To set the size based on values measured in pixels, use |
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555 @code{frame-char-height} and @code{frame-char-width} to convert |
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556 them to units of characters. |
6547 | 557 @end defun |
558 | |
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559 @defun set-frame-height frame lines &optional pretend |
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560 This function resizes @var{frame} to a height of @var{lines} lines. The |
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561 sizes of existing windows in @var{frame} are altered proportionally to |
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562 fit. |
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563 |
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564 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines} |
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565 lines of output in @var{frame}, but does not change its value for the |
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566 actual height of the frame. This is only useful for a terminal frame. |
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567 Using a smaller height than the terminal actually implements may be |
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568 useful to reproduce behavior observed on a smaller screen, or if the |
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569 terminal malfunctions when using its whole screen. Setting the frame |
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570 height ``for real'' does not always work, because knowing the correct |
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571 actual size may be necessary for correct cursor positioning on a |
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572 terminal frame. |
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573 @end defun |
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574 |
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575 @defun set-frame-width frame width &optional pretend |
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576 This function sets the width of @var{frame}, measured in characters. |
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577 The argument @var{pretend} has the same meaning as in |
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578 @code{set-frame-height}. |
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579 @end defun |
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580 |
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581 @findex set-screen-height |
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582 @findex set-screen-width |
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583 The older functions @code{set-screen-height} and |
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584 @code{set-screen-width} were used to specify the height and width of the |
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585 screen, in Emacs versions that did not support multiple frames. They |
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586 are semi-obsolete, but still work; they apply to the selected frame. |
6547 | 587 |
588 @defun x-parse-geometry geom | |
589 @cindex geometry specification | |
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590 The function @code{x-parse-geometry} converts a standard X window |
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591 geometry string to an alist that you can use as part of the argument to |
6547 | 592 @code{make-frame}. |
593 | |
594 The alist describes which parameters were specified in @var{geom}, and | |
595 gives the values specified for them. Each element looks like | |
596 @code{(@var{parameter} . @var{value})}. The possible @var{parameter} | |
597 values are @code{left}, @code{top}, @code{width}, and @code{height}. | |
598 | |
12067 | 599 For the size parameters, the value must be an integer. The position |
600 parameter names @code{left} and @code{top} are not totally accurate, | |
601 because some values indicate the position of the right or bottom edges | |
602 instead. These are the @var{value} possibilities for the position | |
603 parameters: | |
604 | |
605 @table @asis | |
606 @item an integer | |
607 A positive integer relates the left edge or top edge of the window to | |
608 the left or top edge of the screen. A negative integer relates the | |
609 right or bottom edge of the window to the right or bottom edge of the | |
610 screen. | |
611 | |
12098 | 612 @item @code{(+ @var{position})} |
12067 | 613 This specifies the position of the left or top edge of the window |
614 relative to the left or top edge of the screen. The integer | |
615 @var{position} may be positive or negative; a negative value specifies a | |
616 position outside the screen. | |
617 | |
12098 | 618 @item @code{(- @var{position})} |
12067 | 619 This specifies the position of the right or bottom edge of the window |
620 relative to the right or bottom edge of the screen. The integer | |
621 @var{position} may be positive or negative; a negative value specifies a | |
622 position outside the screen. | |
623 @end table | |
624 | |
625 Here is an example: | |
626 | |
12098 | 627 @example |
6547 | 628 (x-parse-geometry "35x70+0-0") |
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629 @result{} ((height . 70) (width . 35) |
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630 (top - 0) (left . 0)) |
12098 | 631 @end example |
6547 | 632 @end defun |
633 | |
12067 | 634 @node Frame Titles |
635 @section Frame Titles | |
636 | |
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637 Every frame has a @code{name} parameter; this serves as the default |
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638 for the frame title which window systems typically display at the top of |
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639 the frame. You can specify a name explicitly by setting the @code{name} |
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640 frame property. |
12067 | 641 |
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642 Normally you don't specify the name explicitly, and Emacs computes the |
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643 frame name automatically based on a template stored in the variable |
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644 @code{frame-title-format}. Emacs recomputes the name each time the |
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645 frame is redisplayed. |
12067 | 646 |
647 @defvar frame-title-format | |
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648 This variable specifies how to compute a name for a frame when you have |
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649 not explicitly specified one. The variable's value is actually a mode |
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650 line construct, just like @code{mode-line-format}. @xref{Mode Line |
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651 Data}. |
12067 | 652 @end defvar |
653 | |
654 @defvar icon-title-format | |
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655 This variable specifies how to compute the name for an iconified frame, |
12067 | 656 when you have not explicitly specified the frame title. This title |
657 appears in the icon itself. | |
658 @end defvar | |
659 | |
660 @defvar multiple-frames | |
661 This variable is set automatically by Emacs. Its value is @code{t} when | |
662 there are two or more frames (not counting minibuffer-only frames or | |
663 invisible frames). The default value of @code{frame-title-format} uses | |
664 @code{multiple-frames} so as to put the buffer name in the frame title | |
665 only when there is more than one frame. | |
666 @end defvar | |
667 | |
6547 | 668 @node Deleting Frames |
669 @section Deleting Frames | |
670 @cindex deletion of frames | |
671 | |
672 Frames remain potentially visible until you explicitly @dfn{delete} | |
673 them. A deleted frame cannot appear on the screen, but continues to | |
674 exist as a Lisp object until there are no references to it. There is no | |
675 way to cancel the deletion of a frame aside from restoring a saved frame | |
676 configuration (@pxref{Frame Configurations}); this is similar to the | |
677 way windows behave. | |
678 | |
679 @deffn Command delete-frame &optional frame | |
680 This function deletes the frame @var{frame}. By default, @var{frame} is | |
681 the selected frame. | |
682 @end deffn | |
683 | |
684 @defun frame-live-p frame | |
685 The function @code{frame-live-p} returns non-@code{nil} if the frame | |
686 @var{frame} has not been deleted. | |
687 @end defun | |
688 | |
12067 | 689 Some window managers provide a command to delete a window. These work |
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690 by sending a special message to the program that operates the window. |
12067 | 691 When Emacs gets one of these commands, it generates a |
692 @code{delete-frame} event, whose normal definition is a command that | |
693 calls the function @code{delete-frame}. @xref{Misc Events}. | |
694 | |
6547 | 695 @node Finding All Frames |
696 @section Finding All Frames | |
697 | |
698 @defun frame-list | |
699 The function @code{frame-list} returns a list of all the frames that | |
700 have not been deleted. It is analogous to @code{buffer-list} for | |
701 buffers. The list that you get is newly created, so modifying the list | |
702 doesn't have any effect on the internals of Emacs. | |
703 @end defun | |
704 | |
705 @defun visible-frame-list | |
706 This function returns a list of just the currently visible frames. | |
12067 | 707 @xref{Visibility of Frames}. (Terminal frames always count as |
708 ``visible'', even though only the selected one is actually displayed.) | |
6547 | 709 @end defun |
710 | |
711 @defun next-frame &optional frame minibuf | |
712 The function @code{next-frame} lets you cycle conveniently through all | |
713 the frames from an arbitrary starting point. It returns the ``next'' | |
714 frame after @var{frame} in the cycle. If @var{frame} is omitted or | |
715 @code{nil}, it defaults to the selected frame. | |
716 | |
717 The second argument, @var{minibuf}, says which frames to consider: | |
718 | |
719 @table @asis | |
720 @item @code{nil} | |
721 Exclude minibuffer-only frames. | |
722 @item @code{visible} | |
723 Consider all visible frames. | |
12098 | 724 @item 0 |
725 Consider all visible or iconified frames. | |
6547 | 726 @item a window |
727 Consider only the frames using that particular window as their | |
728 minibuffer. | |
729 @item anything else | |
730 Consider all frames. | |
731 @end table | |
732 @end defun | |
733 | |
734 @defun previous-frame &optional frame minibuf | |
735 Like @code{next-frame}, but cycles through all frames in the opposite | |
736 direction. | |
737 @end defun | |
738 | |
12098 | 739 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic |
740 Window Ordering}. | |
741 | |
6547 | 742 @node Frames and Windows |
743 @section Frames and Windows | |
744 | |
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745 Each window is part of one and only one frame; you can get the frame |
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746 with @code{window-frame}. |
6547 | 747 |
748 @defun window-frame window | |
749 This function returns the frame that @var{window} is on. | |
750 @end defun | |
751 | |
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752 All the non-minibuffer windows in a frame are arranged in a cyclic |
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753 order. The order runs from the frame's top window, which is at the |
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754 upper left corner, down and to the right, until it reaches the window at |
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755 the lower right corner (always the minibuffer window, if the frame has |
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756 one), and then it moves back to the top. @xref{Cyclic Window Ordering}. |
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757 |
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758 @defun frame-top-window frame |
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759 This returns the topmost, leftmost window of frame @var{frame}. |
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760 @end defun |
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761 |
6547 | 762 At any time, exactly one window on any frame is @dfn{selected within the |
763 frame}. The significance of this designation is that selecting the | |
764 frame also selects this window. You can get the frame's current | |
765 selected window with @code{frame-selected-window}. | |
766 | |
767 @defun frame-selected-window frame | |
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768 This function returns the window on @var{frame} that is selected within |
6547 | 769 @var{frame}. |
770 @end defun | |
771 | |
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772 Conversely, selecting a window for Emacs with @code{select-window} also |
6547 | 773 makes that window selected within its frame. @xref{Selecting Windows}. |
774 | |
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775 Another function that (usually) returns one of the windows in a given |
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776 frame is @code{minibuffer-window}. @xref{Minibuffer Misc}. |
12098 | 777 |
6547 | 778 @node Minibuffers and Frames |
779 @section Minibuffers and Frames | |
780 | |
781 Normally, each frame has its own minibuffer window at the bottom, which | |
782 is used whenever that frame is selected. If the frame has a minibuffer, | |
783 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}). | |
784 | |
785 However, you can also create a frame with no minibuffer. Such a frame | |
786 must use the minibuffer window of some other frame. When you create the | |
12098 | 787 frame, you can specify explicitly the minibuffer window to use (in some |
788 other frame). If you don't, then the minibuffer is found in the frame | |
789 which is the value of the variable @code{default-minibuffer-frame}. Its | |
790 value should be a frame that does have a minibuffer. | |
6547 | 791 |
792 If you use a minibuffer-only frame, you might want that frame to raise | |
793 when you enter the minibuffer. If so, set the variable | |
794 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}. | |
795 | |
12067 | 796 @defvar default-minibuffer-frame |
797 This variable specifies the frame to use for the minibuffer window, by | |
12098 | 798 default. It is always local to the current terminal and cannot be |
12067 | 799 buffer-local. @xref{Multiple Displays}. |
800 @end defvar | |
801 | |
6547 | 802 @node Input Focus |
803 @section Input Focus | |
804 @cindex input focus | |
805 @cindex selected frame | |
806 | |
807 At any time, one frame in Emacs is the @dfn{selected frame}. The selected | |
808 window always resides on the selected frame. | |
809 | |
810 @defun selected-frame | |
811 This function returns the selected frame. | |
812 @end defun | |
813 | |
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814 Some window systems and window managers direct keyboard input to the |
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815 window object that the mouse is in; others require explicit clicks or |
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816 commands to @dfn{shift the focus} to various window objects. Either |
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817 way, Emacs automatically keeps track of which frame has the focus. |
6547 | 818 |
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819 Lisp programs can also switch frames ``temporarily'' by calling the |
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820 function @code{select-frame}. This does not alter the window system's |
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821 concept of focus; rather, it escapes from the window manager's control |
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822 until that control is somehow reasserted. |
6547 | 823 |
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824 When using a text-only terminal, only the selected terminal frame is |
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825 actually displayed on the terminal. @code{switch-frame} is the only way |
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826 to switch frames, and the change lasts until overridden by a subsequent |
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827 call to @code{switch-frame}. Each terminal screen except for the |
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828 initial one has a number, and the number of the selected frame appears |
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829 in the mode line before the buffer name (@pxref{Mode Line Variables}). |
12067 | 830 |
6547 | 831 @c ??? This is not yet implemented properly. |
832 @defun select-frame frame | |
833 This function selects frame @var{frame}, temporarily disregarding the | |
12067 | 834 focus of the X server if any. The selection of @var{frame} lasts until |
835 the next time the user does something to select a different frame, or | |
836 until the next time this function is called. | |
6547 | 837 @end defun |
838 | |
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839 Emacs cooperates with the window system by arranging to select frames as |
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840 the server and window manager request. It does so by generating a |
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841 special kind of input event, called a @dfn{focus} event, when |
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842 appropriate. The command loop handles a focus event by calling |
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843 @code{handle-switch-frame}. @xref{Focus Events}. |
6547 | 844 |
845 @deffn Command handle-switch-frame frame | |
846 This function handles a focus event by selecting frame @var{frame}. | |
847 | |
848 Focus events normally do their job by invoking this command. | |
849 Don't call it for any other reason. | |
850 @end deffn | |
851 | |
852 @defun redirect-frame-focus frame focus-frame | |
853 This function redirects focus from @var{frame} to @var{focus-frame}. | |
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854 This means that @var{focus-frame} will receive subsequent keystrokes and |
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855 events intended for @var{frame}. After such an event, the value of |
6547 | 856 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame |
857 events specifying @var{frame} will instead select @var{focus-frame}. | |
858 | |
859 If @var{focus-frame} is @code{nil}, that cancels any existing | |
860 redirection for @var{frame}, which therefore once again receives its own | |
861 events. | |
862 | |
863 One use of focus redirection is for frames that don't have minibuffers. | |
864 These frames use minibuffers on other frames. Activating a minibuffer | |
865 on another frame redirects focus to that frame. This puts the focus on | |
866 the minibuffer's frame, where it belongs, even though the mouse remains | |
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867 in the frame that activated the minibuffer. |
6547 | 868 |
869 Selecting a frame can also change focus redirections. Selecting frame | |
870 @code{bar}, when @code{foo} had been selected, changes any redirections | |
871 pointing to @code{foo} so that they point to @code{bar} instead. This | |
872 allows focus redirection to work properly when the user switches from | |
873 one frame to another using @code{select-window}. | |
874 | |
875 This means that a frame whose focus is redirected to itself is treated | |
876 differently from a frame whose focus is not redirected. | |
877 @code{select-frame} affects the former but not the latter. | |
878 | |
879 The redirection lasts until @code{redirect-frame-focus} is called to | |
880 change it. | |
881 @end defun | |
882 | |
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883 @defopt focus-follows-mouse |
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884 @tindex focus-follows-mouse |
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885 This option is how you inform Emacs whether the window manager transfers |
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886 focus when the user moves the mouse. Non-@code{nil} says that it does. |
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887 When this is so, the command @code{other-frame} moves the mouse to a |
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888 position consistent with the new selected frame. |
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889 @end defopt |
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890 |
6547 | 891 @node Visibility of Frames |
892 @section Visibility of Frames | |
893 @cindex visible frame | |
894 @cindex invisible frame | |
895 @cindex iconified frame | |
896 @cindex frame visibility | |
897 | |
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898 A window frame may be @dfn{visible}, @dfn{invisible}, or |
12067 | 899 @dfn{iconified}. If it is visible, you can see its contents. If it is |
900 iconified, the frame's contents do not appear on the screen, but an icon | |
901 does. If the frame is invisible, it doesn't show on the screen, not | |
902 even as an icon. | |
903 | |
904 Visibility is meaningless for terminal frames, since only the selected | |
905 one is actually displayed in any case. | |
6547 | 906 |
907 @deffn Command make-frame-visible &optional frame | |
908 This function makes frame @var{frame} visible. If you omit @var{frame}, | |
909 it makes the selected frame visible. | |
910 @end deffn | |
911 | |
912 @deffn Command make-frame-invisible &optional frame | |
913 This function makes frame @var{frame} invisible. If you omit | |
914 @var{frame}, it makes the selected frame invisible. | |
915 @end deffn | |
916 | |
917 @deffn Command iconify-frame &optional frame | |
918 This function iconifies frame @var{frame}. If you omit @var{frame}, it | |
919 iconifies the selected frame. | |
920 @end deffn | |
921 | |
922 @defun frame-visible-p frame | |
923 This returns the visibility status of frame @var{frame}. The value is | |
924 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and | |
925 @code{icon} if it is iconified. | |
926 @end defun | |
927 | |
928 The visibility status of a frame is also available as a frame | |
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929 parameter. You can read or change it as such. @xref{Window Frame |
6547 | 930 Parameters}. |
931 | |
12067 | 932 The user can iconify and deiconify frames with the window manager. |
933 This happens below the level at which Emacs can exert any control, but | |
934 Emacs does provide events that you can use to keep track of such | |
935 changes. @xref{Misc Events}. | |
936 | |
6547 | 937 @node Raising and Lowering |
938 @section Raising and Lowering Frames | |
939 | |
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940 Most window systems use a desktop metaphor. Part of this metaphor is |
6547 | 941 the idea that windows are stacked in a notional third dimension |
942 perpendicular to the screen surface, and thus ordered from ``highest'' | |
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943 to ``lowest''. Where two windows overlap, the one higher up covers |
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944 the one underneath. Even a window at the bottom of the stack can be |
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945 seen if no other window overlaps it. |
6547 | 946 |
947 @cindex raising a frame | |
948 @cindex lowering a frame | |
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949 A window's place in this ordering is not fixed; in fact, users tend |
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950 to change the order frequently. @dfn{Raising} a window means moving |
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951 it ``up'', to the top of the stack. @dfn{Lowering} a window means |
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952 moving it to the bottom of the stack. This motion is in the notional |
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953 third dimension only, and does not change the position of the window |
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954 on the screen. |
6547 | 955 |
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956 You can raise and lower Emacs frame Windows with these functions: |
6547 | 957 |
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958 @deffn Command raise-frame &optional frame |
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959 This function raises frame @var{frame} (default, the selected frame). |
12067 | 960 @end deffn |
6547 | 961 |
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962 @deffn Command lower-frame &optional frame |
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963 This function lowers frame @var{frame} (default, the selected frame). |
12067 | 964 @end deffn |
6547 | 965 |
966 @defopt minibuffer-auto-raise | |
967 If this is non-@code{nil}, activation of the minibuffer raises the frame | |
968 that the minibuffer window is in. | |
969 @end defopt | |
970 | |
971 You can also enable auto-raise (raising automatically when a frame is | |
972 selected) or auto-lower (lowering automatically when it is deselected) | |
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973 for any frame using frame parameters. @xref{Window Frame Parameters}. |
6547 | 974 |
975 @node Frame Configurations | |
976 @section Frame Configurations | |
977 @cindex frame configuration | |
978 | |
979 A @dfn{frame configuration} records the current arrangement of frames, | |
980 all their properties, and the window configuration of each one. | |
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981 (@xref{Window Configurations}.) |
6547 | 982 |
983 @defun current-frame-configuration | |
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984 This function returns a frame configuration list that describes |
6547 | 985 the current arrangement of frames and their contents. |
986 @end defun | |
987 | |
988 @defun set-frame-configuration configuration | |
989 This function restores the state of frames described in | |
990 @var{configuration}. | |
991 @end defun | |
992 | |
993 @node Mouse Tracking | |
994 @section Mouse Tracking | |
995 @cindex mouse tracking | |
996 @cindex tracking the mouse | |
997 | |
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998 Sometimes it is useful to @dfn{track} the mouse, which means to display |
6547 | 999 something to indicate where the mouse is and move the indicator as the |
1000 mouse moves. For efficient mouse tracking, you need a way to wait until | |
1001 the mouse actually moves. | |
1002 | |
1003 The convenient way to track the mouse is to ask for events to represent | |
1004 mouse motion. Then you can wait for motion by waiting for an event. In | |
1005 addition, you can easily handle any other sorts of events that may | |
1006 occur. That is useful, because normally you don't want to track the | |
1007 mouse forever---only until some other event, such as the release of a | |
1008 button. | |
1009 | |
1010 @defspec track-mouse body@dots{} | |
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1011 This special form executes @var{body}, with generation of mouse motion |
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1012 events enabled. Typically @var{body} would use @code{read-event} to |
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1013 read the motion events and modify the display accordingly. @xref{Motion |
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1014 Events}, for the format of mouse motion events. |
6547 | 1015 |
1016 The value of @code{track-mouse} is that of the last form in @var{body}. | |
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1017 You should design @var{body} to return when it sees the up-event that |
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1018 indicates the release of the button, or whatever kind of event means |
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1019 it is time to stop tracking. |
6547 | 1020 @end defspec |
1021 | |
1022 The usual purpose of tracking mouse motion is to indicate on the screen | |
1023 the consequences of pushing or releasing a button at the current | |
1024 position. | |
1025 | |
12098 | 1026 In many cases, you can avoid the need to track the mouse by using |
1027 the @code{mouse-face} text property (@pxref{Special Properties}). | |
1028 That works at a much lower level and runs more smoothly than | |
1029 Lisp-level mouse tracking. | |
1030 | |
6547 | 1031 @ignore |
1032 @c These are not implemented yet. | |
1033 | |
1034 These functions change the screen appearance instantaneously. The | |
1035 effect is transient, only until the next ordinary Emacs redisplay. That | |
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1036 is OK for mouse tracking, since it doesn't make sense for mouse tracking |
6547 | 1037 to change the text, and the body of @code{track-mouse} normally reads |
1038 the events itself and does not do redisplay. | |
1039 | |
1040 @defun x-contour-region window beg end | |
1041 This function draws lines to make a box around the text from @var{beg} | |
1042 to @var{end}, in window @var{window}. | |
1043 @end defun | |
1044 | |
1045 @defun x-uncontour-region window beg end | |
1046 This function erases the lines that would make a box around the text | |
1047 from @var{beg} to @var{end}, in window @var{window}. Use it to remove | |
1048 a contour that you previously made by calling @code{x-contour-region}. | |
1049 @end defun | |
1050 | |
1051 @defun x-draw-rectangle frame left top right bottom | |
1052 This function draws a hollow rectangle on frame @var{frame} with the | |
1053 specified edge coordinates, all measured in pixels from the inside top | |
1054 left corner. It uses the cursor color, the one used for indicating the | |
1055 location of point. | |
1056 @end defun | |
1057 | |
1058 @defun x-erase-rectangle frame left top right bottom | |
1059 This function erases a hollow rectangle on frame @var{frame} with the | |
1060 specified edge coordinates, all measured in pixels from the inside top | |
1061 left corner. Erasure means redrawing the text and background that | |
1062 normally belong in the specified rectangle. | |
1063 @end defun | |
1064 @end ignore | |
1065 | |
1066 @node Mouse Position | |
1067 @section Mouse Position | |
1068 @cindex mouse position | |
1069 @cindex position of mouse | |
1070 | |
1071 The functions @code{mouse-position} and @code{set-mouse-position} | |
1072 give access to the current position of the mouse. | |
1073 | |
1074 @defun mouse-position | |
1075 This function returns a description of the position of the mouse. The | |
1076 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x} | |
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1077 and @var{y} are integers giving the position in characters relative to |
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1078 the top left corner of the inside of @var{frame}. |
6547 | 1079 @end defun |
1080 | |
1081 @defun set-mouse-position frame x y | |
1082 This function @dfn{warps the mouse} to position @var{x}, @var{y} in | |
1083 frame @var{frame}. The arguments @var{x} and @var{y} are integers, | |
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1084 giving the position in characters relative to the top left corner of the |
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1085 inside of @var{frame}. If @var{frame} is not visible, this function |
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1086 does nothing. The return value is not significant. |
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1087 @end defun |
6547 | 1088 |
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1089 @defun mouse-pixel-position |
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1090 This function is like @code{mouse-position} except that it returns |
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1091 coordinates in units of pixels rather than units of characters. |
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1092 @end defun |
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1093 |
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1094 @defun set-mouse-pixel-position frame x y |
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1095 This function warps the mouse like @code{set-mouse-position} except that |
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1096 @var{x} and @var{y} are in units of pixels rather than units of |
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1097 characters. These coordinates are not required to be within the frame. |
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1098 |
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1099 If @var{frame} is not visible, this function does nothing. The return |
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1100 value is not significant. |
6547 | 1101 @end defun |
1102 | |
1103 @need 3000 | |
1104 | |
1105 @node Pop-Up Menus | |
1106 @section Pop-Up Menus | |
1107 | |
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1108 When using a window system, a Lisp program can pop up a menu so that |
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1109 the user can choose an alternative with the mouse. |
12067 | 1110 |
6547 | 1111 @defun x-popup-menu position menu |
1112 This function displays a pop-up menu and returns an indication of | |
1113 what selection the user makes. | |
1114 | |
1115 The argument @var{position} specifies where on the screen to put the | |
1116 menu. It can be either a mouse button event (which says to put the menu | |
1117 where the user actuated the button) or a list of this form: | |
1118 | |
1119 @example | |
1120 ((@var{xoffset} @var{yoffset}) @var{window}) | |
1121 @end example | |
1122 | |
1123 @noindent | |
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1124 where @var{xoffset} and @var{yoffset} are coordinates, measured in |
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1125 pixels, counting from the top left corner of @var{window}'s frame. |
6547 | 1126 |
1127 If @var{position} is @code{t}, it means to use the current mouse | |
1128 position. If @var{position} is @code{nil}, it means to precompute the | |
1129 key binding equivalents for the keymaps specified in @var{menu}, | |
1130 without actually displaying or popping up the menu. | |
1131 | |
1132 The argument @var{menu} says what to display in the menu. It can be a | |
1133 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it | |
1134 can have the following form: | |
1135 | |
1136 @example | |
1137 (@var{title} @var{pane1} @var{pane2}...) | |
1138 @end example | |
1139 | |
1140 @noindent | |
1141 where each pane is a list of form | |
1142 | |
1143 @example | |
12098 | 1144 (@var{title} (@var{line} . @var{item})...) |
6547 | 1145 @end example |
1146 | |
1147 Each @var{line} should be a string, and each @var{item} should be the | |
1148 value to return if that @var{line} is chosen. | |
1149 @end defun | |
1150 | |
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1151 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu |
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1152 if you could do the job with a prefix key defined with a menu keymap. |
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1153 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h |
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1154 a} can see the individual items in that menu and provide help for them. |
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1155 If instead you implement the menu by defining a command that calls |
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1156 @code{x-popup-menu}, the help facilities cannot know what happens inside |
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1157 that command, so they cannot give any help for the menu's items. |
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1158 |
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1159 The menu bar mechanism, which lets you switch between submenus by |
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1160 moving the mouse, cannot look within the definition of a command to see |
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1161 that it calls @code{x-popup-menu}. Therefore, if you try to implement a |
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1162 submenu using @code{x-popup-menu}, it cannot work with the menu bar in |
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1163 an integrated fashion. This is why all menu bar submenus are |
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1164 implemented with menu keymaps within the parent menu, and never with |
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1165 @code{x-popup-menu}. @xref{Menu Bar}, |
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1166 |
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1167 If you want a menu bar submenu to have contents that vary, you should |
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1168 still use a menu keymap to implement it. To make the contents vary, add |
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1169 a hook function to @code{menu-bar-update-hook} to update the contents of |
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1170 the menu keymap as necessary. |
6547 | 1171 |
1172 @node Dialog Boxes | |
1173 @section Dialog Boxes | |
1174 @cindex dialog boxes | |
1175 | |
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1176 A dialog box is a variant of a pop-up menu---it looks a little |
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1177 different, it always appears in the center of a frame, and it has just |
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1178 one level and one pane. The main use of dialog boxes is for asking |
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1179 questions that the user can answer with ``yes'', ``no'', and a few other |
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1180 alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use |
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1181 dialog boxes instead of the keyboard, when called from commands invoked |
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1182 by mouse clicks. |
6547 | 1183 |
1184 @defun x-popup-dialog position contents | |
1185 This function displays a pop-up dialog box and returns an indication of | |
1186 what selection the user makes. The argument @var{contents} specifies | |
1187 the alternatives to offer; it has this format: | |
1188 | |
1189 @example | |
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1190 (@var{title} (@var{string} . @var{value})@dots{}) |
6547 | 1191 @end example |
1192 | |
1193 @noindent | |
1194 which looks like the list that specifies a single pane for | |
1195 @code{x-popup-menu}. | |
1196 | |
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1197 The return value is @var{value} from the chosen alternative. |
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1198 |
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1199 An element of the list may be just a string instead of a cons cell |
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1200 @code{(@var{string} . @var{value})}. That makes a box that cannot |
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1201 be selected. |
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1202 |
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1203 If @code{nil} appears in the list, it separates the left-hand items from |
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1204 the right-hand items; items that precede the @code{nil} appear on the |
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1205 left, and items that follow the @code{nil} appear on the right. If you |
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1206 don't include a @code{nil} in the list, then approximately half the |
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1207 items appear on each side. |
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1208 |
6547 | 1209 Dialog boxes always appear in the center of a frame; the argument |
1210 @var{position} specifies which frame. The possible values are as in | |
1211 @code{x-popup-menu}, but the precise coordinates don't matter; only the | |
1212 frame matters. | |
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1213 |
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1214 In some configurations, Emacs cannot display a real dialog box; so |
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1215 instead it displays the same items in a pop-up menu in the center of the |
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1216 frame. |
6547 | 1217 @end defun |
1218 | |
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1219 @node Pointer Shapes |
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1220 @section Pointer Shapes |
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1221 @cindex pointer shape |
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1222 @cindex mouse pointer shape |
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1223 |
12067 | 1224 These variables specify which shape to use for the mouse pointer in |
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1225 various situations, when using the X Window System: |
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1226 |
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1227 @table @code |
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1228 @item x-pointer-shape |
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1229 @vindex x-pointer-shape |
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1230 This variable specifies the pointer shape to use ordinarily in the Emacs |
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1231 frame. |
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1232 |
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1233 @item x-sensitive-text-pointer-shape |
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1234 @vindex x-sensitive-text-pointer-shape |
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1235 This variable specifies the pointer shape to use when the mouse |
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1236 is over mouse-sensitive text. |
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1237 @end table |
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1238 |
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1239 These variables affect newly created frames. They do not normally |
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1240 affect existing frames; however, if you set the mouse color of a frame, |
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1241 that also updates its pointer shapes based on the current values of |
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1242 these variables. @xref{Window Frame Parameters}. |
7684
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1243 |
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1244 The values you can use, to specify either of these pointer shapes, are |
15061 | 1245 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos |
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1246 @key{RET} x-pointer @key{RET}} to see a list of them. |
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1247 |
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1248 @node Window System Selections |
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1249 @section Window System Selections |
6547 | 1250 @cindex selection (for X windows) |
1251 | |
1252 The X server records a set of @dfn{selections} which permit transfer of | |
1253 data between application programs. The various selections are | |
1254 distinguished by @dfn{selection types}, represented in Emacs by | |
1255 symbols. X clients including Emacs can read or set the selection for | |
1256 any given type. | |
1257 | |
1258 @defun x-set-selection type data | |
1259 This function sets a ``selection'' in the X server. It takes two | |
1260 arguments: a selection type @var{type}, and the value to assign to it, | |
1261 @var{data}. If @var{data} is @code{nil}, it means to clear out the | |
1262 selection. Otherwise, @var{data} may be a string, a symbol, an integer | |
1263 (or a cons of two integers or list of two integers), an overlay, or a | |
1264 cons of two markers pointing to the same buffer. An overlay or a pair | |
1265 of markers stands for text in the overlay or between the markers. | |
1266 | |
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1267 The argument @var{data} may also be a vector of valid non-vector |
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1268 selection values. |
6547 | 1269 |
1270 Each possible @var{type} has its own selection value, which changes | |
1271 independently. The usual values of @var{type} are @code{PRIMARY} and | |
1272 @code{SECONDARY}; these are symbols with upper-case names, in accord | |
1273 with X Window System conventions. The default is @code{PRIMARY}. | |
1274 @end defun | |
1275 | |
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1276 @defun x-get-selection &optional type data-type |
6547 | 1277 This function accesses selections set up by Emacs or by other X |
1278 clients. It takes two optional arguments, @var{type} and | |
1279 @var{data-type}. The default for @var{type}, the selection type, is | |
1280 @code{PRIMARY}. | |
1281 | |
1282 The @var{data-type} argument specifies the form of data conversion to | |
1283 use, to convert the raw data obtained from another X client into Lisp | |
1284 data. Meaningful values include @code{TEXT}, @code{STRING}, | |
1285 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME}, | |
1286 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, | |
1287 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS}, | |
1288 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with | |
1289 upper-case names in accord with X conventions.) The default for | |
1290 @var{data-type} is @code{STRING}. | |
1291 @end defun | |
1292 | |
1293 @cindex cut buffer | |
1294 The X server also has a set of numbered @dfn{cut buffers} which can | |
1295 store text or other data being moved between applications. Cut buffers | |
1296 are considered obsolete, but Emacs supports them for the sake of X | |
1297 clients that still use them. | |
1298 | |
1299 @defun x-get-cut-buffer n | |
1300 This function returns the contents of cut buffer number @var{n}. | |
1301 @end defun | |
1302 | |
1303 @defun x-set-cut-buffer string | |
1304 This function stores @var{string} into the first cut buffer (cut buffer | |
1305 0), moving the other values down through the series of cut buffers, much | |
1306 like the way successive kills in Emacs move down the kill ring. | |
1307 @end defun | |
1308 | |
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1309 @defvar selection-coding-system |
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1310 @tindex selection-coding-system |
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1311 This variable specifies the coding system to use when reading and |
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1312 writing a selections, the clipboard, or a cut buffer. @xref{Coding |
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1313 Systems}. The default is @code{compound-text}. |
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1314 @end defvar |
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1315 |
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1316 @need 1500 |
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1317 @node Font Names |
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1318 @section Looking up Font Names |
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1319 |
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1320 @defun x-list-font pattern &optional face frame maximum |
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1321 This function returns a list of available font names that match |
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1322 @var{pattern}. If the optional arguments @var{face} and @var{frame} are |
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1323 specified, then the list is limited to fonts that are the same size as |
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1324 @var{face} currently is on @var{frame}. |
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1325 |
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1326 The argument @var{pattern} should be a string, perhaps with wildcard |
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1327 characters: the @samp{*} character matches any substring, and the |
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1328 @samp{?} character matches any single character. Pattern matching |
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1329 of font names ignores case. |
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1330 |
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1331 If you specify @var{face} and @var{frame}, @var{face} should be a face name |
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1332 (a symbol) and @var{frame} should be a frame. |
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1333 |
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1334 The optional argument @var{maximum} sets a limit on how many fonts to |
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1335 return. If this is non-@code{nil}, then the return value is truncated |
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1336 after the first @var{maximum} matching fonts. Specifying a small value |
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1337 for @var{maximum} can make this function much faster, in cases where |
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1338 many fonts match the pattern. |
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1339 @end defun |
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1340 |
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1341 @node Fontsets |
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1342 @section Fontsets |
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1343 |
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1344 A @dfn{fontset} is a list of fonts, each assigned to a range of |
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1345 character codes. An individual font cannot display the whole range of |
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1346 characters that Emacs supports, but a fontset can. Fontsets have names, |
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1347 just as fonts do, and you can use a fontset name in place of a font name |
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1348 when you specify the ``font'' for a frame or a face. Here is |
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1349 information about defining a fontset under Lisp program control. |
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1350 |
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1351 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror |
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1352 This function defines a new fontset according to the specification |
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1353 string @var{fontset-spec}. The string should have this format: |
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1354 |
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1355 @smallexample |
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1356 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}} |
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1357 @end smallexample |
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1358 |
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1359 @noindent |
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1360 Whitespace characters before and after the commas are ignored. |
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1361 |
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1362 The first part of the string, @var{fontpattern}, should have the form of |
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1363 a standard X font name, except that the last two fields should be |
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1364 @samp{fontset-@var{alias}}. |
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1365 |
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1366 The new fontset has two names, one long and one short. The long name is |
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1367 @var{fontpattern} in its entirety. The short name is |
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1368 @samp{fontset-@var{alias}}. You can refer to the fontset by either |
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1369 name. If a fontset with the same name already exists, an error is |
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1370 signaled, unless @var{noerror} is non-@code{nil}, in which case this |
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1371 function does nothing. |
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1372 |
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1373 If optional argument @var{style-variant-p} is non-@code{nil}, that says |
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1374 to create bold, italic and bold-italic variants of the fontset as well. |
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1375 These variant fontsets do not have a short name, only a long one, which |
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1376 is made by altering @var{fontpattern} to indicate the bold or italic |
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1377 status. |
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1378 |
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1379 The specification string also says which fonts to use in the fontset. |
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1380 See below for the details. |
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1381 @end defun |
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1382 |
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1383 The construct @samp{@var{charset}:@var{font}} specifies which font to |
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1384 use (in this fontset) for one particular character set. Here, |
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1385 @var{charset} is the name of a character set, and @var{font} is the font |
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1386 to use for that character set. You can use this construct any number of |
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1387 times in the specification string. |
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1388 |
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1389 For the remaining character sets, those that you don't specify |
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1390 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces |
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1391 @samp{fontset-@var{alias}} with a value that names one character set. |
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1392 For the @sc{ASCII} character set, @samp{fontset-@var{alias}} is replaced |
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1393 with @samp{ISO8859-1}. |
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1394 |
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1395 In addition, when several consecutive fields are wildcards, Emacs |
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1396 collapses them into a single wildcard. This is to prevent use of |
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1397 auto-scaled fonts. Fonts made by scaling larger fonts are not usable |
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1398 for editing, and scaling a smaller font is not useful because it is |
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1399 better to use the smaller font in its own size, which Emacs does. |
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1400 |
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1401 Thus if @var{fontpattern} is this, |
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1402 |
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1403 @example |
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1404 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24 |
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1405 @end example |
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1406 |
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1407 @noindent |
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1408 the font specification for ASCII characters would be this: |
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1409 |
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1410 @example |
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1411 -*-fixed-medium-r-normal-*-24-*-ISO8859-1 |
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1412 @end example |
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1413 |
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1414 @noindent |
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1415 and the font specification for Chinese GB2312 characters would be this: |
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1416 |
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1417 @example |
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1418 -*-fixed-medium-r-normal-*-24-*-gb2312*-* |
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1419 @end example |
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1420 |
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1421 You may not have any Chinese font matching the above font |
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1422 specification. Most X distributions include only Chinese fonts that |
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1423 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In |
22138
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1424 such a case, @samp{Fontset-@var{n}} can be specified as below: |
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1425 |
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1426 @smallexample |
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1427 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\ |
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1428 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-* |
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1429 @end smallexample |
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1430 |
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1431 @noindent |
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1432 Then, the font specifications for all but Chinese GB2312 characters have |
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1433 @samp{fixed} in the @var{family} field, and the font specification for |
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1434 Chinese GB2312 characters has a wild card @samp{*} in the @var{family} |
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1435 field. |
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1436 |
12098 | 1437 @node Color Names |
1438 @section Color Names | |
6547 | 1439 |
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1440 @defun x-color-defined-p color &optional frame |
8712 | 1441 This function reports whether a color name is meaningful. It returns |
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1442 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says |
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1443 which frame's display to ask about; if @var{frame} is omitted or |
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1444 @code{nil}, the selected frame is used. |
8712 | 1445 |
1446 Note that this does not tell you whether the display you are using | |
1447 really supports that color. You can ask for any defined color on any | |
1448 kind of display, and you will get some result---that is how the X server | |
1449 works. Here's an approximate way to test whether your display supports | |
1450 the color @var{color}: | |
1451 | |
1452 @example | |
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1453 (defun x-color-supported-p (color &optional frame) |
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1454 (and (x-color-defined-p color frame) |
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1455 (or (x-display-color-p frame) |
8712 | 1456 (member color '("black" "white")) |
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1457 (and (> (x-display-planes frame) 1) |
8712 | 1458 (equal color "gray"))))) |
1459 @end example | |
1460 @end defun | |
6547 | 1461 |
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1462 @defun x-color-values color &optional frame |
8712 | 1463 This function returns a value that describes what @var{color} should |
1464 ideally look like. If @var{color} is defined, the value is a list of | |
1465 three integers, which give the amount of red, the amount of green, and | |
1466 the amount of blue. Each integer ranges in principle from 0 to 65535, | |
1467 but in practice no value seems to be above 65280. If @var{color} is not | |
1468 defined, the value is @code{nil}. | |
1469 | |
1470 @example | |
1471 (x-color-values "black") | |
1472 @result{} (0 0 0) | |
1473 (x-color-values "white") | |
1474 @result{} (65280 65280 65280) | |
1475 (x-color-values "red") | |
1476 @result{} (65280 0 0) | |
1477 (x-color-values "pink") | |
1478 @result{} (65280 49152 51968) | |
1479 (x-color-values "hungry") | |
1480 @result{} nil | |
1481 @end example | |
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1482 |
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1483 The color values are returned for @var{frame}'s display. If @var{frame} |
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1484 is omitted or @code{nil}, the information is returned for the selected |
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1485 frame's display. |
6547 | 1486 @end defun |
1487 | |
1488 @node Resources | |
1489 @section X Resources | |
1490 | |
12098 | 1491 @defun x-get-resource attribute class &optional component subclass |
6547 | 1492 The function @code{x-get-resource} retrieves a resource value from the X |
1493 Windows defaults database. | |
1494 | |
1495 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}. | |
1496 This function searches using a key of the form | |
8427
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1497 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name |
12098 | 1498 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as |
1499 the class. | |
6547 | 1500 |
1501 The optional arguments @var{component} and @var{subclass} add to the key | |
1502 and the class, respectively. You must specify both of them or neither. | |
1503 If you specify them, the key is | |
1504 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is | |
12098 | 1505 @samp{Emacs.@var{class}.@var{subclass}}. |
6547 | 1506 @end defun |
1507 | |
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1508 @defvar x-resource-class |
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1509 This variable specifies the application name that @code{x-get-resource} |
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1510 should look up. The default value is @code{"Emacs"}. You can examine X |
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1511 resources for application names other than ``Emacs'' by binding this |
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1512 variable to some other string, around a call to @code{x-get-resource}. |
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1513 @end defvar |
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1514 |
12098 | 1515 @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. |
6547 | 1516 |
1517 @node Server Data | |
1518 @section Data about the X Server | |
1519 | |
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1520 This section describes functions you can use to get information about |
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1521 the capabilities and origin of an X display that Emacs is using. Each |
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1522 of these functions lets you specify the display you are interested in: |
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1523 the @var{display} argument can be either a display name, or a frame |
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1524 (meaning use the display that frame is on). If you omit the |
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1525 @var{display} argument, or specify @code{nil}, that means to use the |
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1526 selected frame's display. |
6547 | 1527 |
12067 | 1528 @defun x-display-screens &optional display |
1529 This function returns the number of screens associated with the display. | |
6547 | 1530 @end defun |
1531 | |
12067 | 1532 @defun x-server-version &optional display |
1533 This function returns the list of version numbers of the X server | |
1534 running the display. | |
6547 | 1535 @end defun |
1536 | |
12067 | 1537 @defun x-server-vendor &optional display |
1538 This function returns the vendor that provided the X server software. | |
6547 | 1539 @end defun |
1540 | |
12067 | 1541 @defun x-display-pixel-height &optional display |
1542 This function returns the height of the screen in pixels. | |
6547 | 1543 @end defun |
1544 | |
12067 | 1545 @defun x-display-mm-height &optional display |
1546 This function returns the height of the screen in millimeters. | |
6547 | 1547 @end defun |
1548 | |
12067 | 1549 @defun x-display-pixel-width &optional display |
1550 This function returns the width of the screen in pixels. | |
6547 | 1551 @end defun |
1552 | |
12067 | 1553 @defun x-display-mm-width &optional display |
1554 This function returns the width of the screen in millimeters. | |
1555 @end defun | |
1556 | |
1557 @defun x-display-backing-store &optional display | |
1558 This function returns the backing store capability of the screen. | |
6547 | 1559 Values can be the symbols @code{always}, @code{when-mapped}, or |
1560 @code{not-useful}. | |
1561 @end defun | |
1562 | |
12067 | 1563 @defun x-display-save-under &optional display |
1564 This function returns non-@code{nil} if the display supports the | |
6547 | 1565 SaveUnder feature. |
1566 @end defun | |
1567 | |
12067 | 1568 @defun x-display-planes &optional display |
1569 This function returns the number of planes the display supports. | |
6547 | 1570 @end defun |
1571 | |
12067 | 1572 @defun x-display-visual-class &optional display |
1573 This function returns the visual class for the screen. The value is one | |
1574 of the symbols @code{static-gray}, @code{gray-scale}, | |
6547 | 1575 @code{static-color}, @code{pseudo-color}, @code{true-color}, and |
1576 @code{direct-color}. | |
1577 @end defun | |
1578 | |
12067 | 1579 @defun x-display-grayscale-p &optional display |
1580 This function returns @code{t} if the screen can display shades of gray. | |
6547 | 1581 @end defun |
1582 | |
12067 | 1583 @defun x-display-color-p &optional display |
1584 This function returns @code{t} if the screen is a color screen. | |
1585 @end defun | |
1586 | |
1587 @defun x-display-color-cells &optional display | |
1588 This function returns the number of color cells the screen supports. | |
6547 | 1589 @end defun |
1590 | |
1591 @ignore | |
1592 @defvar x-no-window-manager | |
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1593 This variable's value is @code{t} if no X window manager is in use. |
6547 | 1594 @end defvar |
1595 @end ignore | |
1596 | |
1597 @ignore | |
1598 @item | |
1599 The functions @code{x-pixel-width} and @code{x-pixel-height} return the | |
1600 width and height of an X Window frame, measured in pixels. | |
1601 @end ignore |