annotate lispref/frames.texi @ 9692:f4fa600e345f

Delete X10 code. (struct x_display_info): New fields bitmaps, bitmaps_size, bitmaps_last. (struct x_bitmap_record): Structure moved here. (struct font_info): New type. (struct x_display_info): New fields font_table, font_table_size and n_fonts. (struct x_display_info): New field scratch_cursor_gc. (mouse_face_*): New fields. (struct x_display_info): New field x_id_name. (struct x_display_info): Replace elements `name' and `face_list_cache' with one cons cell `name_list_element'. (x_display_name_list): Variable declared.
author Richard M. Stallman <rms@gnu.org>
date Tue, 25 Oct 1994 10:42:02 +0000
parents 67b759a9096d
children 126f7560fd28
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1 @c -*-texinfo-*-
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2 @c This is part of the GNU Emacs Lisp Reference Manual.
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3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
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4 @c See the file elisp.texi for copying conditions.
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5 @setfilename ../info/frames
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6 @node Frames, Positions, Windows, Top
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7 @chapter Frames
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8 @cindex frame
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9
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10 A @var{frame} is a rectangle on the screen that contains one or more
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11 Emacs windows. A frame initially contains a single main window (plus
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12 perhaps a minibuffer window), which you can subdivide vertically or
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13 horizontally into smaller windows.
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14
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15 @cindex terminal frame
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16 @cindex X window frame
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17 When Emacs runs on a text-only terminal, it has just one frame, a
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18 @dfn{terminal frame}. There is no way to create another terminal frame
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19 after startup. If Emacs has an X display, it does not have a terminal
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20 frame; instead, it starts with a single @dfn{X window frame}. You can
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21 create more; see @ref{Creating Frames}.
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22
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23 @defun framep object
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24 This predicate returns @code{t} if @var{object} is a frame, and
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25 @code{nil} otherwise.
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26 @end defun
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27
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28 @menu
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29 * Creating Frames:: Creating additional X Window frames.
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30 * Frame Parameters:: Controlling frame size, position, font, etc.
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31 * Deleting Frames:: Frames last until explicitly deleted.
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32 * Finding All Frames:: How to examine all existing frames.
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33 * Frames and Windows:: A frame contains windows;
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34 display of text always works through windows.
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35 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
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36 * Input Focus:: Specifying the selected frame.
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37 * Visibility of Frames:: Frames may be visible or invisible, or icons.
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38 * Raising and Lowering:: Raising a frame makes it hide other X windows;
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39 lowering it makes the others hide them.
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40 * Frame Configurations:: Saving the state of all frames.
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41 * Mouse Tracking:: Getting events that say when the mouse moves.
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42 * Mouse Position:: Asking where the mouse is, or moving it.
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43 * Pop-Up Menus:: Displaying a menu for the user to select from.
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44 * Dialog Boxes:: Displaying a box to ask yes or no.
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45 * Pointer Shapes:: Specifying the shape of the mouse pointer.
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46 * X Selections:: Transferring text to and from other X clients.
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47 * X Connections:: Opening and closing the X server connection.
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48 * Resources:: Getting resource values from the server.
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49 * Server Data:: Getting info about the X server.
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50 @end menu
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51
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52 @xref{Display}, for related information.
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53
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54 @node Creating Frames
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55 @section Creating Frames
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56
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57 To create a new frame, call the function @code{make-frame}.
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58
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59 @defun make-frame alist
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60 This function creates a new frame, if the display mechanism permits
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61 creation of frames. (An X server does; an ordinary terminal does not.)
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62
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63 The argument is an alist specifying frame parameters. Any parameters
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64 not mentioned in @var{alist} default according to the value of the
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65 variable @code{default-frame-alist}; parameters not specified there
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66 either default from the standard X defaults file and X resources.
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67
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68 The set of possible parameters depends in principle on what kind of
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69 window system Emacs uses to display its frames. @xref{X Frame
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70 Parameters}, for documentation of individual parameters you can specify
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71 when creating an X window frame.
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72 @end defun
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73
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74 @defvar before-make-frame-hook
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75 A normal hook run by @code{make-frame} before it actually creates the
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76 frame.
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77 @end defvar
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78
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79 @defvar after-make-frame-hook
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80 A normal hook run by @code{make-frame} after it creates the frame.
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81 @end defvar
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82
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83 @node Frame Parameters
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84 @section Frame Parameters
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85
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86 A frame has many parameters that control its appearance and behavior.
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87 Just what parameters a frame has depends on what display mechanism it
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88 uses.
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89
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90 Frame parameters exist for the sake of window systems. A terminal frame
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91 has a few parameters, for compatibility's sake only. You can't change
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92 these parameters directly; the only ones that ever change are the height
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93 and width.
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94
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95 @menu
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96 * Parameter Access:: How to change a frame's parameters.
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97 * Initial Parameters:: Specifying frame parameters when you make a frame.
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98 * X Frame Parameters:: Individual parameters documented.
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99 * Size and Position:: Changing the size and position of a frame.
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100 @end menu
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101
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102 @node Parameter Access
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103 @subsection Access to Frame Parameters
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104
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105 These functions let you read and change the parameter values of a
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106 frame.
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107
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108 @defun frame-parameters frame
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109 The function @code{frame-parameters} returns an alist listing all the
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110 parameters of @var{frame} and their values.
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111 @end defun
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112
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113 @defun modify-frame-parameters frame alist
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114 This function alters the parameters of frame @var{frame} based on the
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115 elements of @var{alist}. Each element of @var{alist} has the form
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116 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
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117 parameter. If you don't mention a parameter in @var{alist}, its value
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118 doesn't change.
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119 @end defun
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120
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121 @node Initial Parameters
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122 @subsection Initial Frame Parameters
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123
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124 You can specify the parameters for the initial startup frame
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125 by setting @code{initial-frame-alist} in your @file{.emacs} file.
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126
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127 @defvar initial-frame-alist
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128 This variable's value is an alist of parameter values used when creating
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129 the initial X window frame. Each element has the form:
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130
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131 @example
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132 (@var{parameter} . @var{value})
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133 @end example
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134
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135 Emacs creates the initial frame before it reads your @file{~/.emacs}
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136 file. After reading that file, Emacs checks @code{initial-frame-alist},
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137 and applies the parameter settings in the altered value to the already
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138 created initial frame.
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139
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140 If these settings affect the frame geometry, you'll see the frame appear
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141 with the wrong geometry and then change to the specified one. If you
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142 like, you can specify the same geometry with X resources; those do take
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143 affect before the frame is created. @xref{Resources X,, X Resources,
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144 emacs, The GNU Emacs Manual}.
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145
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146 X resource settings typically apply to all frames. If you want to
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147 specify some X resources solely for the sake of the initial frame, and
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148 you don't want them to apply to subsequent frames, here's how to achieve
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149 this. Specify parameters in @code{default-frame-alist} to override the
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150 X resources for subsequent frames; then, to prevent these from affecting
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151 the initial frame, specify the same parameters in
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152 @code{initial-frame-alist} with values that match the X resources.
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153 @end defvar
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154
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155 If these parameters specify a separate minibuffer-only frame,
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156 and you have not created one, Emacs creates one for you.
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157
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158 @defvar minibuffer-frame-alist
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159 This variable's value is an alist of parameter values used when creating
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160 an initial minibuffer-only frame---if such a frame is needed, according
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161 to the parameters for the main initial frame.
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162 @end defvar
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163
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164 @defvar special-display-frame-alist
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165 The variable @code{special-display-frame-alist} specifies the frame
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166 parameters for special display frames.
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167 @end defvar
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168
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169 @defvar default-frame-alist
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170 This is an alist specifying default values of frame parameters for
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171 subsequent Emacs frames (not the initial ones).
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172 @end defvar
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173
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174 If you use options that specify window appearance when you invoke Emacs,
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175 they take effect by adding elements to @code{default-frame-alist}. One
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176 exception is @samp{-geometry}, which adds to @code{initial-frame-alist}
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177 instead. @xref{Command Arguments,,, emacs, The GNU Emacs Manual}.
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178
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179 @node X Frame Parameters
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180 @subsection X Window Frame Parameters
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181
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182 Just what parameters a frame has depends on what display mechanism it
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183 uses. Here is a table of the parameters of an X window frame:
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184
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185 @table @code
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186 @item name
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187 The name of the frame. Most window managers display the frame's name in
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188 the frame's border, at the top of the frame. If you don't specify a
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189 name, and you have more than one frame, Emacs sets the frame name based
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190 on the buffer displayed in the frame's selected window.
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191
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192 If you specify the frame name explicitly when you create the frame, the
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193 name is also used (instead of the name of the Emacs executable) when
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194 looking up X resources for the frame.
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195
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196 @item left
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197 The screen position of the left edge, in pixels. The value may be
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198 @code{-} instead of a number; that represents @samp{-0} in a geometry
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199 specification.
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200
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201 @item top
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202 The screen position of the top edge, in pixels. The value may be
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203 @code{-} instead of a number; that represents @samp{-0} in a geometry
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204 specification.
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205
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206 @item user-position
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207 Non-@code{nil} if the screen position of the frame was explicitly
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208 requested by the user (for example, with the @samp{-geometry} option).
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209 Nothing automatically makes this parameter non-@code{nil}; it is up to
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210 Lisp programs that call @code{make-frame} to specify this parameter as
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211 well as specifying the @code{left} and @code{top} parameters.
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212
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213 @item height
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214 The height of the frame contents, in characters. (To get the height in
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215 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
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216
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217 @item width
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218 The width of the frame contents, in characters. (To get the height in
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219 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
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220
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221 @item window-id
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222 The number of the X window for the frame.
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223
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224 @item minibuffer
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225 Whether this frame has its own minibuffer. The value @code{t} means
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226 yes, @code{nil} means no, @code{only} means this frame is just a
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227 minibuffer, a minibuffer window (in some other frame) means the new
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228 frame uses that minibuffer.
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229
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230 @item font
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231 The name of the font for displaying text in the frame. This is a
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232 string.
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233
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234 @item auto-raise
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235 Whether selecting the frame raises it (non-@code{nil} means yes).
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236
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237 @item auto-lower
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238 Whether deselecting the frame lowers it (non-@code{nil} means yes).
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239
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240 @item vertical-scroll-bars
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241 Whether the frame has scroll bars for vertical scrolling
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242 (non-@code{nil} means yes).
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243
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244 @item horizontal-scroll-bars
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245 Whether the frame has scroll bars for horizontal scrolling
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246 (non-@code{nil} means yes). (Horizontal scroll bars are not currently
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247 implemented.)
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248
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249 @item icon-type
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250 The type of icon to use for this frame when it is iconified.
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251 Non-@code{nil} specifies a bitmap icon, @code{nil} a text icon.
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252
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253 @item foreground-color
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254 The color to use for the image of a character. This is a string; the X
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255 server defines the meaningful color names.
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256
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257 @item background-color
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258 The color to use for the background of characters.
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259
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260 @item mouse-color
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261 The color for the mouse pointer.
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262
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263 @item cursor-color
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264 The color for the cursor that shows point.
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265
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266 @item border-color
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267 The color for the border of the frame.
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268
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269 @item cursor-type
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270 The way to display the cursor. There are two legitimate values:
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271 @code{bar} and @code{box}. The symbol @code{bar} specifies a vertical
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272 bar between characters as the cursor. The symbol @code{box} specifies
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273 an ordinary black box overlaying the character after point; that is the
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274 default.
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275
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276 @item border-width
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277 The width in pixels of the window border.
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278
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279 @item internal-border-width
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280 The distance in pixels between text and border.
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281
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282 @item unsplittable
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283 If non-@code{nil}, this frame's window is never split automatically.
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284
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285 @item visibility
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286 The state of visibility of the frame. There are three possibilities:
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287 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
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288 iconified. @xref{Visibility of Frames}.
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289
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290 @item menu-bar-lines
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291 The number of lines to allocate at the top of the frame for a menu bar.
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292 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
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293 toolkit, there is only one menu bar line; all that matters about the
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294 number you specify is whether it is greater than zero.)
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295
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296 @item parent-id
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297 @c ??? Not yet working.
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298 The X window number of the window that should be the parent of this one.
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299 Specifying this lets you create an Emacs window inside some other
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300 application's window. (It is not certain this will be implemented; try
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301 it and see if it works.)
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302 @end table
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303
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304 @node Size and Position
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305 @subsection Frame Size And Position
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306
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307 You can read or change the size and position of a frame using the
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308 frame parameters @code{left}, @code{top}, @code{height}, and
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309 @code{width}. Whatever geometry parameters you don't specify are chosen
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310 by the window manager in its usual fashion.
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311
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312 Here are some special features for working with sizes and positions:
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313
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314 @defun set-frame-position frame left top
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315 This function sets the position of the top left corner of
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316 @var{frame} to @var{left} and @var{top}. These arguments are measured
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317 in pixels, counting from the top left corner of the screen.
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318 @end defun
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319
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320 @defun frame-height &optional frame
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321 @defunx frame-width &optional frame
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322 These functions return the height and width of @var{frame}, measured in
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323 characters. If you don't supply @var{frame}, they use the selected
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324 frame.
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325 @end defun
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326
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327 @defun frame-pixel-height &optional frame
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328 @defunx frame-pixel-width &optional frame
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329 These functions return the height and width of @var{frame}, measured in
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330 pixels. If you don't supply @var{frame}, they use the selected frame.
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331 @end defun
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332
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333 @defun frame-char-height &optional frame
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334 @defunx frame-char-width &optional frame
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335 These functions return the height and width of a character in
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336 @var{frame}, measured in pixels. The values depend on the choice of
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337 font. If you don't supply @var{frame}, these functions use the selected
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338 frame.
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339 @end defun
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340
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341 @defun set-frame-size frame cols rows
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342 This function sets the size of @var{frame}, measured in characters;
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343 @var{cols} and @var{rows} specify the new width and height.
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344
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345 To set the size based on values measured in pixels, use
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346 @code{frame-char-height} and @code{frame-char-width} to convert
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347 them to units of characters.
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348 @end defun
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349
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350 The old-fashioned functions @code{set-screen-height} and
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351 @code{set-screen-width}, which were used to specify the height and width
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352 of the screen in Emacs versions that did not support multiple frames,
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353 are still usable. They apply to the selected frame. @xref{Screen
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354 Size}.
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355
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356 @defun x-parse-geometry geom
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357 @cindex geometry specification
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358 The function @code{x-parse-geometry} converts a standard X windows
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359 geometry string to an alist that you can use as part of the argument to
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360 @code{make-frame}.
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361
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362 The alist describes which parameters were specified in @var{geom}, and
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363 gives the values specified for them. Each element looks like
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364 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
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365 values are @code{left}, @code{top}, @code{width}, and @code{height}.
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366
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367 @smallexample
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368 (x-parse-geometry "35x70+0-0")
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369 @result{} ((width . 35) (height . 70) (left . 0) (top . -1))
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370 @end smallexample
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371 @end defun
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372
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373 @ignore
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374 New functions @code{set-frame-height} and @code{set-frame-width} set the
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375 size of a specified frame. The frame is the first argument; the size is
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376 the second.
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377 @end ignore
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378
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379 @node Deleting Frames
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380 @section Deleting Frames
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381 @cindex deletion of frames
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382
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383 Frames remain potentially visible until you explicitly @dfn{delete}
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384 them. A deleted frame cannot appear on the screen, but continues to
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385 exist as a Lisp object until there are no references to it. There is no
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386 way to cancel the deletion of a frame aside from restoring a saved frame
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387 configuration (@pxref{Frame Configurations}); this is similar to the
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388 way windows behave.
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389
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390 @deffn Command delete-frame &optional frame
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391 This function deletes the frame @var{frame}. By default, @var{frame} is
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392 the selected frame.
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393 @end deffn
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394
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395 @defun frame-live-p frame
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396 The function @code{frame-live-p} returns non-@code{nil} if the frame
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397 @var{frame} has not been deleted.
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398 @end defun
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399
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400 @node Finding All Frames
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401 @section Finding All Frames
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402
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403 @defun frame-list
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404 The function @code{frame-list} returns a list of all the frames that
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405 have not been deleted. It is analogous to @code{buffer-list} for
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406 buffers. The list that you get is newly created, so modifying the list
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407 doesn't have any effect on the internals of Emacs.
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408 @end defun
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409
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410 @defun visible-frame-list
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411 This function returns a list of just the currently visible frames.
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412 @xref{Visibility of Frames}.
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413 @end defun
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414
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415 @defun next-frame &optional frame minibuf
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416 The function @code{next-frame} lets you cycle conveniently through all
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417 the frames from an arbitrary starting point. It returns the ``next''
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418 frame after @var{frame} in the cycle. If @var{frame} is omitted or
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419 @code{nil}, it defaults to the selected frame.
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420
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421 The second argument, @var{minibuf}, says which frames to consider:
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422
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423 @table @asis
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424 @item @code{nil}
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425 Exclude minibuffer-only frames.
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426 @item @code{visible}
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427 Consider all visible frames.
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428 @item a window
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429 Consider only the frames using that particular window as their
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430 minibuffer.
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431 @item anything else
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432 Consider all frames.
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433 @end table
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434 @end defun
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435
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436 @defun previous-frame &optional frame minibuf
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437 Like @code{next-frame}, but cycles through all frames in the opposite
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438 direction.
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439 @end defun
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440
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441 @node Frames and Windows
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442 @section Frames and Windows
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443
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444 Each window is part of one and only one frame; you can get the frame
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445 with @code{window-frame}.
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446
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447 @defun window-frame window
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448 This function returns the frame that @var{window} is on.
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449 @end defun
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450
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451 All the non-minibuffer windows in a frame are arranged in a cyclic
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452 order. The order runs from the frame's top window, which is at the
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453 upper left corner, down and to the right, until it reaches the window at
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454 the lower right corner (always the minibuffer window, if the frame has
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455 one), and then it moves back to the top.
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456
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457 @defun frame-top-window frame
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458 This returns the topmost, leftmost window of frame @var{frame}.
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459 @end defun
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460
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461 At any time, exactly one window on any frame is @dfn{selected within the
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462 frame}. The significance of this designation is that selecting the
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463 frame also selects this window. You can get the frame's current
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464 selected window with @code{frame-selected-window}.
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465
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466 @defun frame-selected-window frame
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467 This function returns the window on @var{frame} that is selected within
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468 @var{frame}.
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469 @end defun
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470
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471 Conversely, selecting a window for Emacs with @code{select-window} also
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472 makes that window selected within its frame. @xref{Selecting Windows}.
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473
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474 @node Minibuffers and Frames
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475 @section Minibuffers and Frames
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476
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477 Normally, each frame has its own minibuffer window at the bottom, which
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478 is used whenever that frame is selected. If the frame has a minibuffer,
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479 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
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480
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481 However, you can also create a frame with no minibuffer. Such a frame
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482 must use the minibuffer window of some other frame. When you create the
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483 frame, you can specify explicitly the frame on which to find the
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484 minibuffer to use. If you don't, then the minibuffer is found in the
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485 frame which is the value of the variable
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486 @code{default-minibuffer-frame}. Its value should be a frame that does
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487 have a minibuffer.
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488
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489 If you use a minibuffer-only frame, you might want that frame to raise
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490 when you enter the minibuffer. If so, set the variable
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491 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
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492
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493 @node Input Focus
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494 @section Input Focus
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495 @cindex input focus
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496 @cindex selected frame
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497
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498 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
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499 window always resides on the selected frame.
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500
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501 @defun selected-frame
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502 This function returns the selected frame.
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503 @end defun
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504
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505 The X server normally directs keyboard input to the X window that the
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506 mouse is in. Some window managers use mouse clicks or keyboard events
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507 to @dfn{shift the focus} to various X windows, overriding the normal
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508 behavior of the server.
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509
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510 Lisp programs can switch frames ``temporarily'' by calling
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511 the function @code{select-frame}. This does not override the window
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512 manager; rather, it escapes from the window manager's control until
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513 that control is somehow reasserted.
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514
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515 @c ??? This is not yet implemented properly.
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516 @defun select-frame frame
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517 This function selects frame @var{frame}, temporarily disregarding the
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518 focus of the X server. The selection of @var{frame} lasts until the
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519 next time the user does something to select a different frame, or until
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520 the next time this function is called.
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521 @end defun
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522
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523 Emacs cooperates with the X server and the window managers by arranging
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524 to select frames according to what the server and window manager ask
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525 for. It does so by generating a special kind of input event, called a
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526 @dfn{focus} event. The command loop handles a focus event by calling
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527 @code{handle-select-frame}. @xref{Focus Events}.
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528
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529 @deffn Command handle-switch-frame frame
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530 This function handles a focus event by selecting frame @var{frame}.
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531
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532 Focus events normally do their job by invoking this command.
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533 Don't call it for any other reason.
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534 @end deffn
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535
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536 @defun redirect-frame-focus frame focus-frame
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537 This function redirects focus from @var{frame} to @var{focus-frame}.
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538 This means that @var{focus-frame} will receive subsequent keystrokes
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539 intended for @var{frame}. After such an event, the value of
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540 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
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541 events specifying @var{frame} will instead select @var{focus-frame}.
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542
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543 If @var{focus-frame} is @code{nil}, that cancels any existing
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544 redirection for @var{frame}, which therefore once again receives its own
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545 events.
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546
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547 One use of focus redirection is for frames that don't have minibuffers.
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548 These frames use minibuffers on other frames. Activating a minibuffer
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549 on another frame redirects focus to that frame. This puts the focus on
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550 the minibuffer's frame, where it belongs, even though the mouse remains
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551 in the frame that activated the minibuffer.
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552
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553 Selecting a frame can also change focus redirections. Selecting frame
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554 @code{bar}, when @code{foo} had been selected, changes any redirections
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555 pointing to @code{foo} so that they point to @code{bar} instead. This
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556 allows focus redirection to work properly when the user switches from
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557 one frame to another using @code{select-window}.
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558
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559 This means that a frame whose focus is redirected to itself is treated
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560 differently from a frame whose focus is not redirected.
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561 @code{select-frame} affects the former but not the latter.
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562
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563 The redirection lasts until @code{redirect-frame-focus} is called to
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564 change it.
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565 @end defun
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566
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567 @node Visibility of Frames
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568 @section Visibility of Frames
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569 @cindex visible frame
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570 @cindex invisible frame
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571 @cindex iconified frame
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572 @cindex frame visibility
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573
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574 A frame may be @dfn{visible}, @dfn{invisible}, or @dfn{iconified}. If
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575 it is visible, you can see its contents. If it is iconified, the
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576 frame's contents do not appear on the screen, but an icon does. If the
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577 frame is invisible, it doesn't show on the screen, not even as an icon.
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578
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579 @deffn Command make-frame-visible &optional frame
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580 This function makes frame @var{frame} visible. If you omit @var{frame},
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581 it makes the selected frame visible.
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diff changeset
582 @end deffn
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583
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584 @deffn Command make-frame-invisible &optional frame
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585 This function makes frame @var{frame} invisible. If you omit
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586 @var{frame}, it makes the selected frame invisible.
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587 @end deffn
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588
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589 @deffn Command iconify-frame &optional frame
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590 This function iconifies frame @var{frame}. If you omit @var{frame}, it
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591 iconifies the selected frame.
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592 @end deffn
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593
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594 @defun frame-visible-p frame
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595 This returns the visibility status of frame @var{frame}. The value is
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596 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
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597 @code{icon} if it is iconified.
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598 @end defun
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599
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diff changeset
600 The visibility status of a frame is also available as a frame
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601 parameter. You can read or change it as such. @xref{X Frame
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diff changeset
602 Parameters}.
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603
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604 @node Raising and Lowering
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diff changeset
605 @section Raising and Lowering Frames
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diff changeset
606
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diff changeset
607 The X Window System uses a desktop metaphor. Part of this metaphor is
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diff changeset
608 the idea that windows are stacked in a notional third dimension
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diff changeset
609 perpendicular to the screen surface, and thus ordered from ``highest''
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610 to ``lowest''. Where two windows overlap, the one higher up covers the
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diff changeset
611 one underneath. Even a window at the bottom of the stack can be seen if
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diff changeset
612 no other window overlaps it.
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diff changeset
613
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diff changeset
614 @cindex raising a frame
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diff changeset
615 @cindex lowering a frame
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diff changeset
616 A window's place in this ordering is not fixed; in fact, users tend to
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diff changeset
617 change the order frequently. @dfn{Raising} a window means moving it
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diff changeset
618 ``up'', to the top of the stack. @dfn{Lowering} a window means moving
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diff changeset
619 it to the bottom of the stack. This motion is in the notional third
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620 dimension only, and does not change the position of the window on the
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diff changeset
621 screen.
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diff changeset
622
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diff changeset
623 You can raise and lower Emacs's X windows with these functions:
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624
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625 @defun raise-frame frame
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626 This function raises frame @var{frame}.
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627 @end defun
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diff changeset
628
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diff changeset
629 @defun lower-frame frame
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630 This function lowers frame @var{frame}.
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diff changeset
631 @end defun
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diff changeset
632
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diff changeset
633 @defopt minibuffer-auto-raise
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diff changeset
634 If this is non-@code{nil}, activation of the minibuffer raises the frame
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diff changeset
635 that the minibuffer window is in.
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diff changeset
636 @end defopt
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diff changeset
637
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diff changeset
638 You can also enable auto-raise (raising automatically when a frame is
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diff changeset
639 selected) or auto-lower (lowering automatically when it is deselected)
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diff changeset
640 for any frame using frame parameters. @xref{X Frame Parameters}.
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diff changeset
641
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diff changeset
642 @node Frame Configurations
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diff changeset
643 @section Frame Configurations
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diff changeset
644 @cindex frame configuration
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diff changeset
645
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diff changeset
646 A @dfn{frame configuration} records the current arrangement of frames,
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diff changeset
647 all their properties, and the window configuration of each one.
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diff changeset
648
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diff changeset
649 @defun current-frame-configuration
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diff changeset
650 This function returns a frame configuration list that describes
6547
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651 the current arrangement of frames and their contents.
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diff changeset
652 @end defun
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diff changeset
653
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diff changeset
654 @defun set-frame-configuration configuration
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diff changeset
655 This function restores the state of frames described in
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diff changeset
656 @var{configuration}.
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diff changeset
657 @end defun
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diff changeset
658
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diff changeset
659 @node Mouse Tracking
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diff changeset
660 @section Mouse Tracking
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diff changeset
661 @cindex mouse tracking
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diff changeset
662 @cindex tracking the mouse
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diff changeset
663
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bc548090f760 *** empty log message ***
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diff changeset
664 Sometimes it is useful to @dfn{track} the mouse, which means to display
6547
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diff changeset
665 something to indicate where the mouse is and move the indicator as the
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diff changeset
666 mouse moves. For efficient mouse tracking, you need a way to wait until
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diff changeset
667 the mouse actually moves.
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diff changeset
668
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diff changeset
669 The convenient way to track the mouse is to ask for events to represent
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diff changeset
670 mouse motion. Then you can wait for motion by waiting for an event. In
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diff changeset
671 addition, you can easily handle any other sorts of events that may
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672 occur. That is useful, because normally you don't want to track the
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673 mouse forever---only until some other event, such as the release of a
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674 button.
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675
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676 @defspec track-mouse body@dots{}
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677 Execute @var{body}, meanwhile generating input events for mouse motion.
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678 The code in @var{body} can read these events with @code{read-event} or
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679 @code{read-key-sequence}. @xref{Motion Events}, for the format of mouse
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parents:
diff changeset
680 motion events.
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681
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682 The value of @code{track-mouse} is that of the last form in @var{body}.
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683 @end defspec
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684
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685 The usual purpose of tracking mouse motion is to indicate on the screen
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parents:
diff changeset
686 the consequences of pushing or releasing a button at the current
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diff changeset
687 position.
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688
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diff changeset
689 @ignore
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diff changeset
690 @c These are not implemented yet.
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691
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diff changeset
692 These functions change the screen appearance instantaneously. The
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693 effect is transient, only until the next ordinary Emacs redisplay. That
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parents:
diff changeset
694 is ok for mouse tracking, since it doesn't make sense for mouse tracking
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diff changeset
695 to change the text, and the body of @code{track-mouse} normally reads
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696 the events itself and does not do redisplay.
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697
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698 @defun x-contour-region window beg end
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699 This function draws lines to make a box around the text from @var{beg}
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700 to @var{end}, in window @var{window}.
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701 @end defun
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702
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703 @defun x-uncontour-region window beg end
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704 This function erases the lines that would make a box around the text
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705 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
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parents:
diff changeset
706 a contour that you previously made by calling @code{x-contour-region}.
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707 @end defun
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708
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709 @defun x-draw-rectangle frame left top right bottom
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710 This function draws a hollow rectangle on frame @var{frame} with the
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711 specified edge coordinates, all measured in pixels from the inside top
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712 left corner. It uses the cursor color, the one used for indicating the
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713 location of point.
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714 @end defun
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715
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716 @defun x-erase-rectangle frame left top right bottom
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717 This function erases a hollow rectangle on frame @var{frame} with the
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718 specified edge coordinates, all measured in pixels from the inside top
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719 left corner. Erasure means redrawing the text and background that
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720 normally belong in the specified rectangle.
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721 @end defun
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722 @end ignore
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723
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724 @node Mouse Position
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725 @section Mouse Position
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726 @cindex mouse position
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727 @cindex position of mouse
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728
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729 The functions @code{mouse-position} and @code{set-mouse-position}
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parents:
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730 give access to the current position of the mouse.
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731
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732 @defun mouse-position
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diff changeset
733 This function returns a description of the position of the mouse. The
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734 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
7174
0313f520a4d9 *** empty log message ***
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parents: 6547
diff changeset
735 and @var{y} are integers giving the position in characters relative to
0313f520a4d9 *** empty log message ***
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parents: 6547
diff changeset
736 the top left corner of the inside of @var{frame}.
6547
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737 @end defun
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diff changeset
738
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739 @defun set-mouse-position frame x y
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parents:
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740 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
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diff changeset
741 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
7174
0313f520a4d9 *** empty log message ***
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parents: 6547
diff changeset
742 giving the position in characters relative to the top left corner of the
6547
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diff changeset
743 inside of @var{frame}.
7174
0313f520a4d9 *** empty log message ***
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diff changeset
744 @end defun
6547
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diff changeset
745
7174
0313f520a4d9 *** empty log message ***
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diff changeset
746 @defun mouse-pixel-position
0313f520a4d9 *** empty log message ***
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parents: 6547
diff changeset
747 This function is like @code{mouse-position} except that it returns
0313f520a4d9 *** empty log message ***
Richard M. Stallman <rms@gnu.org>
parents: 6547
diff changeset
748 coordinates in units of pixels rather than units of characters.
0313f520a4d9 *** empty log message ***
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diff changeset
749 @end defun
0313f520a4d9 *** empty log message ***
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parents: 6547
diff changeset
750
0313f520a4d9 *** empty log message ***
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parents: 6547
diff changeset
751 @defun set-mouse-pixel-position frame x y
0313f520a4d9 *** empty log message ***
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parents: 6547
diff changeset
752 This function warps the mouse like @code{set-mouse-position} except that
0313f520a4d9 *** empty log message ***
Richard M. Stallman <rms@gnu.org>
parents: 6547
diff changeset
753 @var{x} and @var{y} are in units of pixels rather than units of
0313f520a4d9 *** empty log message ***
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parents: 6547
diff changeset
754 characters. These coordinates are not required to be within the frame.
6547
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755 @end defun
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diff changeset
756
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diff changeset
757 @need 3000
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758
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759 @node Pop-Up Menus
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diff changeset
760 @section Pop-Up Menus
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761
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parents:
diff changeset
762 @defun x-popup-menu position menu
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parents:
diff changeset
763 This function displays a pop-up menu and returns an indication of
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parents:
diff changeset
764 what selection the user makes.
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parents:
diff changeset
765
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diff changeset
766 The argument @var{position} specifies where on the screen to put the
610cde67456a Initial revision
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parents:
diff changeset
767 menu. It can be either a mouse button event (which says to put the menu
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parents:
diff changeset
768 where the user actuated the button) or a list of this form:
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parents:
diff changeset
769
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diff changeset
770 @example
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parents:
diff changeset
771 ((@var{xoffset} @var{yoffset}) @var{window})
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parents:
diff changeset
772 @end example
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parents:
diff changeset
773
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parents:
diff changeset
774 @noindent
7174
0313f520a4d9 *** empty log message ***
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parents: 6547
diff changeset
775 where @var{xoffset} and @var{yoffset} are coordinates, measured in
0313f520a4d9 *** empty log message ***
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parents: 6547
diff changeset
776 pixels, counting from the top left corner of @var{window}'s frame.
6547
610cde67456a Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
777
610cde67456a Initial revision
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parents:
diff changeset
778 If @var{position} is @code{t}, it means to use the current mouse
610cde67456a Initial revision
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parents:
diff changeset
779 position. If @var{position} is @code{nil}, it means to precompute the
610cde67456a Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
780 key binding equivalents for the keymaps specified in @var{menu},
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parents:
diff changeset
781 without actually displaying or popping up the menu.
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parents:
diff changeset
782
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parents:
diff changeset
783 The argument @var{menu} says what to display in the menu. It can be a
610cde67456a Initial revision
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parents:
diff changeset
784 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
610cde67456a Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
785 can have the following form:
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parents:
diff changeset
786
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parents:
diff changeset
787 @example
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parents:
diff changeset
788 (@var{title} @var{pane1} @var{pane2}...)
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parents:
diff changeset
789 @end example
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parents:
diff changeset
790
610cde67456a Initial revision
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parents:
diff changeset
791 @noindent
610cde67456a Initial revision
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parents:
diff changeset
792 where each pane is a list of form
610cde67456a Initial revision
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parents:
diff changeset
793
610cde67456a Initial revision
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parents:
diff changeset
794 @example
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parents:
diff changeset
795 (@var{title} (@var{line} @var{item})...)
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parents:
diff changeset
796 @end example
610cde67456a Initial revision
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parents:
diff changeset
797
610cde67456a Initial revision
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parents:
diff changeset
798 Each @var{line} should be a string, and each @var{item} should be the
610cde67456a Initial revision
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parents:
diff changeset
799 value to return if that @var{line} is chosen.
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parents:
diff changeset
800 @end defun
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parents:
diff changeset
801
610cde67456a Initial revision
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parents:
diff changeset
802 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if
610cde67456a Initial revision
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parents:
diff changeset
803 a prefix key with a menu keymap would do the job. If you use a menu
610cde67456a Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
804 keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the
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parents:
diff changeset
805 individual items in that menu and provide help for them. If instead you
610cde67456a Initial revision
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parents:
diff changeset
806 implement the menu by defining a command that calls @code{x-popup-menu},
610cde67456a Initial revision
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parents:
diff changeset
807 the help facilities cannot know what happens inside that command, so
610cde67456a Initial revision
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parents:
diff changeset
808 they cannot give any help for the menu's items. This is the reason why
610cde67456a Initial revision
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parents:
diff changeset
809 all the menu bar items except @samp{Buffers} are implemented with menu
610cde67456a Initial revision
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parents:
diff changeset
810 keymaps (@pxref{Menu Keymaps}).
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parents:
diff changeset
811
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parents:
diff changeset
812 @node Dialog Boxes
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parents:
diff changeset
813 @section Dialog Boxes
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parents:
diff changeset
814 @cindex dialog boxes
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parents:
diff changeset
815
610cde67456a Initial revision
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parents:
diff changeset
816 A dialog box is a variant of a pop-up menu. It looks a little
610cde67456a Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
817 different (if Emacs uses an X toolkit), it always appears in the center
610cde67456a Initial revision
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parents:
diff changeset
818 of a frame, and it has just one level and one pane. The main use of
610cde67456a Initial revision
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parents:
diff changeset
819 dialog boxes is for asking questions that the user can answer with
610cde67456a Initial revision
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parents:
diff changeset
820 ``yes'', ``no'', and a few other alternatives. The functions
610cde67456a Initial revision
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parents:
diff changeset
821 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
610cde67456a Initial revision
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parents:
diff changeset
822 keyboard, when called from commands invoked by mouse clicks.
610cde67456a Initial revision
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parents:
diff changeset
823
610cde67456a Initial revision
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parents:
diff changeset
824 @defun x-popup-dialog position contents
610cde67456a Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
825 This function displays a pop-up dialog box and returns an indication of
610cde67456a Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
826 what selection the user makes. The argument @var{contents} specifies
610cde67456a Initial revision
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parents:
diff changeset
827 the alternatives to offer; it has this format:
610cde67456a Initial revision
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parents:
diff changeset
828
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parents:
diff changeset
829 @example
7174
0313f520a4d9 *** empty log message ***
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parents: 6547
diff changeset
830 (@var{title} (@var{string} . @var{value})@dots{})
6547
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parents:
diff changeset
831 @end example
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parents:
diff changeset
832
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parents:
diff changeset
833 @noindent
610cde67456a Initial revision
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parents:
diff changeset
834 which looks like the list that specifies a single pane for
610cde67456a Initial revision
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parents:
diff changeset
835 @code{x-popup-menu}.
610cde67456a Initial revision
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parents:
diff changeset
836
7174
0313f520a4d9 *** empty log message ***
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parents: 6547
diff changeset
837 The return value is @var{value} from the chosen alternative.
0313f520a4d9 *** empty log message ***
Richard M. Stallman <rms@gnu.org>
parents: 6547
diff changeset
838
0313f520a4d9 *** empty log message ***
Richard M. Stallman <rms@gnu.org>
parents: 6547
diff changeset
839 An element of the list may be just a string instead of a cons cell
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840 @code{(@var{string} . @var{value})}. That makes a box that cannot
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parents: 6547
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841 be selected.
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842
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843 If @code{nil} appears in the list, it separates the left-hand items from
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parents: 6547
diff changeset
844 the right-hand items; items that precede the @code{nil} appear on the
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diff changeset
845 left, and items that follow the @code{nil} appear on the right. If you
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parents: 6547
diff changeset
846 don't include a @code{nil} in the list, then approximately half the
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parents: 6547
diff changeset
847 items appear on each side.
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848
6547
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849 Dialog boxes always appear in the center of a frame; the argument
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parents:
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850 @var{position} specifies which frame. The possible values are as in
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parents:
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851 @code{x-popup-menu}, but the precise coordinates don't matter; only the
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parents:
diff changeset
852 frame matters.
7174
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853
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parents: 6547
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854 If your Emacs executable does not use an X toolkit, then it cannot
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parents: 6547
diff changeset
855 display a real dialog box; so instead it displays the same items in a
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856 pop-up menu in the center of the frame.
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857 @end defun
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858
7684
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859 @node Pointer Shapes
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860 @section Pointer Shapes
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861 @cindex pointer shape
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862 @cindex mouse pointer shape
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863
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864 These variables specify which mouse pointer shape to use in various
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865 situations:
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866
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diff changeset
867 @table @code
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868 @item x-pointer-shape
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869 @vindex x-pointer-shape
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diff changeset
870 This variable specifies the pointer shape to use ordinarily in the Emacs
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871 frame.
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872
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873 @item x-sensitive-text-pointer-shape
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874 @vindex x-sensitive-text-pointer-shape
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875 This variable specifies the pointer shape to use when the mouse
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876 is over mouse-sensitive text.
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877 @end table
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878
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879 These variables affect newly created frames. They do not normally
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880 affect existing frames; however, if you set the mouse color of a frame,
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diff changeset
881 that also updates its pointer shapes based on the current values of
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diff changeset
882 these variables. @xref{X Frame Parameters}.
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883
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884 The values you can use, to specify either of these pointer shapes, are
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diff changeset
885 defined in the file @file{lisp/x-win.el}. Use @kbd{M-x apropos
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diff changeset
886 @key{RET} x-pointer @key{RET}} to see a list of them.
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diff changeset
887
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888 @node X Selections
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889 @section X Selections
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890 @cindex selection (for X windows)
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891
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892 The X server records a set of @dfn{selections} which permit transfer of
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893 data between application programs. The various selections are
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parents:
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894 distinguished by @dfn{selection types}, represented in Emacs by
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895 symbols. X clients including Emacs can read or set the selection for
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parents:
diff changeset
896 any given type.
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897
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parents:
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898 @defun x-set-selection type data
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parents:
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899 This function sets a ``selection'' in the X server. It takes two
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parents:
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900 arguments: a selection type @var{type}, and the value to assign to it,
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parents:
diff changeset
901 @var{data}. If @var{data} is @code{nil}, it means to clear out the
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parents:
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902 selection. Otherwise, @var{data} may be a string, a symbol, an integer
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parents:
diff changeset
903 (or a cons of two integers or list of two integers), an overlay, or a
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parents:
diff changeset
904 cons of two markers pointing to the same buffer. An overlay or a pair
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parents:
diff changeset
905 of markers stands for text in the overlay or between the markers.
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906
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907 The data may also be a vector of valid non-vector selection values.
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908
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diff changeset
909 Each possible @var{type} has its own selection value, which changes
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diff changeset
910 independently. The usual values of @var{type} are @code{PRIMARY} and
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911 @code{SECONDARY}; these are symbols with upper-case names, in accord
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912 with X Window System conventions. The default is @code{PRIMARY}.
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913 @end defun
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diff changeset
914
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parents: 8110
diff changeset
915 @defun x-get-selection &optional type data-type
6547
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diff changeset
916 This function accesses selections set up by Emacs or by other X
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parents:
diff changeset
917 clients. It takes two optional arguments, @var{type} and
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parents:
diff changeset
918 @var{data-type}. The default for @var{type}, the selection type, is
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919 @code{PRIMARY}.
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920
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diff changeset
921 The @var{data-type} argument specifies the form of data conversion to
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diff changeset
922 use, to convert the raw data obtained from another X client into Lisp
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diff changeset
923 data. Meaningful values include @code{TEXT}, @code{STRING},
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924 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
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parents:
diff changeset
925 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
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parents:
diff changeset
926 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
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parents:
diff changeset
927 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
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parents:
diff changeset
928 upper-case names in accord with X conventions.) The default for
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diff changeset
929 @var{data-type} is @code{STRING}.
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930 @end defun
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931
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diff changeset
932 @cindex cut buffer
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parents:
diff changeset
933 The X server also has a set of numbered @dfn{cut buffers} which can
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parents:
diff changeset
934 store text or other data being moved between applications. Cut buffers
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parents:
diff changeset
935 are considered obsolete, but Emacs supports them for the sake of X
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parents:
diff changeset
936 clients that still use them.
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parents:
diff changeset
937
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diff changeset
938 @defun x-get-cut-buffer n
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parents:
diff changeset
939 This function returns the contents of cut buffer number @var{n}.
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diff changeset
940 @end defun
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diff changeset
941
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diff changeset
942 @defun x-set-cut-buffer string
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parents:
diff changeset
943 This function stores @var{string} into the first cut buffer (cut buffer
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parents:
diff changeset
944 0), moving the other values down through the series of cut buffers, much
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parents:
diff changeset
945 like the way successive kills in Emacs move down the kill ring.
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diff changeset
946 @end defun
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947
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948 @node X Connections
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diff changeset
949 @section X Connections
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diff changeset
950
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951 You can close the connection with the X server with the function
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parents:
diff changeset
952 @code{x-close-current-connection}, and open a new one with
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diff changeset
953 @code{x-open-connection} (perhaps with a different server and display).
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parents:
diff changeset
954
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955 @defun x-close-current-connection
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parents:
diff changeset
956 This function closes the connection to the X server. It deletes all
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parents:
diff changeset
957 frames, making Emacs effectively inaccessible to the user; therefore, a
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diff changeset
958 Lisp program that closes the connection should open another one.
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diff changeset
959 @end defun
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diff changeset
960
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diff changeset
961 @defun x-open-connection display &optional resource-string
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parents:
diff changeset
962 This function opens a connection to an X server, for use of display
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parents:
diff changeset
963 @var{display}.
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diff changeset
964
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diff changeset
965 The optional argument @var{resource-string} is a string of resource
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diff changeset
966 names and values, in the same format used in the @file{.Xresources}
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967 file. The values you specify override the resource values recorded in
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diff changeset
968 the X server itself. Here's an example of what this string might look
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969 like:
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970
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diff changeset
971 @example
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diff changeset
972 "*BorderWidth: 3\n*InternalBorder: 2\n"
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diff changeset
973 @end example
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diff changeset
974
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diff changeset
975 @xref{Resources}.
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diff changeset
976 @end defun
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diff changeset
977
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978 @defun x-display-color-p
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diff changeset
979 This returns @code{t} if the connected X display has color, and
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diff changeset
980 @code{nil} otherwise.
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diff changeset
981 @end defun
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diff changeset
982
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diff changeset
983 @defun x-color-defined-p color
8712
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diff changeset
984 This function reports whether a color name is meaningful. It returns
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diff changeset
985 @code{t} if so; otherwise, @code{nil}.
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diff changeset
986
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diff changeset
987 Note that this does not tell you whether the display you are using
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diff changeset
988 really supports that color. You can ask for any defined color on any
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989 kind of display, and you will get some result---that is how the X server
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990 works. Here's an approximate way to test whether your display supports
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991 the color @var{color}:
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992
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993 @example
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994 (defun x-color-supported-p (color)
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995 (and (x-color-defined-p color)
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996 (or (x-display-color-p)
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997 (member color '("black" "white"))
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998 (and (> (x-display-planes) 1)
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diff changeset
999 (equal color "gray")))))
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1000 @end example
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diff changeset
1001 @end defun
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1002
8712
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diff changeset
1003 @defun x-color-values color
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diff changeset
1004 This function returns a value that describes what @var{color} should
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diff changeset
1005 ideally look like. If @var{color} is defined, the value is a list of
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diff changeset
1006 three integers, which give the amount of red, the amount of green, and
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diff changeset
1007 the amount of blue. Each integer ranges in principle from 0 to 65535,
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diff changeset
1008 but in practice no value seems to be above 65280. If @var{color} is not
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1009 defined, the value is @code{nil}.
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1010
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1011 @example
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1012 (x-color-values "black")
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1013 @result{} (0 0 0)
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1014 (x-color-values "white")
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1015 @result{} (65280 65280 65280)
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1016 (x-color-values "red")
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1017 @result{} (65280 0 0)
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1018 (x-color-values "pink")
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1019 @result{} (65280 49152 51968)
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1020 (x-color-values "hungry")
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1021 @result{} nil
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1022 @end example
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1023 @end defun
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1024
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1025 @defun x-synchronize flag
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diff changeset
1026 The function @code{x-synchronize} enables or disables synchronous
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diff changeset
1027 communication with the X server. It enables synchronous communication
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1028 if @var{flag} is non-@code{nil}, and disables it if @var{flag} is
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1029 @code{nil}.
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diff changeset
1030
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1031 In synchronous mode, Emacs waits for a response to each X protocol
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1032 command before doing anything else. This is useful for debugging Emacs,
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1033 because protocol errors are reported right away, which helps you find
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1034 the erroneous command. Synchronous mode is not the default because it
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1035 is much slower.
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1036 @end defun
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1037
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1038 @node Resources
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1039 @section X Resources
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1040
8427
bc548090f760 *** empty log message ***
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diff changeset
1041 @defun x-get-resource attribute &optional component subclass
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1042 The function @code{x-get-resource} retrieves a resource value from the X
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diff changeset
1043 Windows defaults database.
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1044
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1045 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
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1046 This function searches using a key of the form
8427
bc548090f760 *** empty log message ***
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parents: 8110
diff changeset
1047 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
bc548090f760 *** empty log message ***
Richard M. Stallman <rms@gnu.org>
parents: 8110
diff changeset
1048 under which Emacs was invoked), and using @samp{Emacs} as the class.
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1049
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diff changeset
1050 The optional arguments @var{component} and @var{subclass} add to the key
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diff changeset
1051 and the class, respectively. You must specify both of them or neither.
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diff changeset
1052 If you specify them, the key is
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diff changeset
1053 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
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diff changeset
1054 @samp{Emacs.@var{subclass}}.
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1055 @end defun
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diff changeset
1056
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diff changeset
1057 @xref{Resources X, X Resources,, emacs, The GNU Emacs Manual}.
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1058
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1059 @node Server Data
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diff changeset
1060 @section Data about the X Server
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diff changeset
1061
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diff changeset
1062 This section describes functions and a variable that you can use to
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1063 get information about the capabilities and origin of the X server that
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diff changeset
1064 Emacs is displaying its frames on.
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1065
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1066 @defun x-display-screens
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1067 This function returns the number of screens associated with the current
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diff changeset
1068 display.
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diff changeset
1069 @end defun
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diff changeset
1070
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diff changeset
1071 @defun x-server-version
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diff changeset
1072 This function returns the list of version numbers of the X server in
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diff changeset
1073 use.
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diff changeset
1074 @end defun
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diff changeset
1075
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1076 @defun x-server-vendor
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diff changeset
1077 This function returns the vendor supporting the X server in use.
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1078 @end defun
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diff changeset
1079
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diff changeset
1080 @defun x-display-pixel-height
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diff changeset
1081 This function returns the height of this X screen in pixels.
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diff changeset
1082 @end defun
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diff changeset
1083
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diff changeset
1084 @defun x-display-mm-height
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diff changeset
1085 This function returns the height of this X screen in millimeters.
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diff changeset
1086 @end defun
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diff changeset
1087
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diff changeset
1088 @defun x-display-pixel-width
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diff changeset
1089 This function returns the width of this X screen in pixels.
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diff changeset
1090 @end defun
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diff changeset
1091
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diff changeset
1092 @defun x-display-mm-width
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diff changeset
1093 This function returns the width of this X screen in millimeters.
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diff changeset
1094 @end defun
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diff changeset
1095
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diff changeset
1096 @defun x-display-backing-store
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diff changeset
1097 This function returns the backing store capability of this screen.
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diff changeset
1098 Values can be the symbols @code{always}, @code{when-mapped}, or
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diff changeset
1099 @code{not-useful}.
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diff changeset
1100 @end defun
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diff changeset
1101
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diff changeset
1102 @defun x-display-save-under
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diff changeset
1103 This function returns non-@code{nil} if this X screen supports the
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diff changeset
1104 SaveUnder feature.
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diff changeset
1105 @end defun
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diff changeset
1106
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diff changeset
1107 @defun x-display-planes
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diff changeset
1108 This function returns the number of planes this display supports.
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diff changeset
1109 @end defun
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diff changeset
1110
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diff changeset
1111 @defun x-display-visual-class
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diff changeset
1112 This function returns the visual class for this X screen. The value is
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parents:
diff changeset
1113 one of the symbols @code{static-gray}, @code{gray-scale},
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parents:
diff changeset
1114 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
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parents:
diff changeset
1115 @code{direct-color}.
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diff changeset
1116 @end defun
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diff changeset
1117
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diff changeset
1118 @defun x-display-color-p
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parents:
diff changeset
1119 This function returns @code{t} if the X screen in use is a color
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parents:
diff changeset
1120 screen.
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diff changeset
1121 @end defun
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diff changeset
1122
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diff changeset
1123 @defun x-display-color-cells
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parents:
diff changeset
1124 This function returns the number of color cells this X screen supports.
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diff changeset
1125 @end defun
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diff changeset
1126
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diff changeset
1127 @ignore
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diff changeset
1128 @defvar x-no-window-manager
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parents:
diff changeset
1129 This variable's value is is @code{t} if no X window manager is in use.
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diff changeset
1130 @end defvar
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diff changeset
1131 @end ignore
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diff changeset
1132
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diff changeset
1133 @ignore
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parents:
diff changeset
1134 @item
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parents:
diff changeset
1135 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
610cde67456a Initial revision
Richard M. Stallman <rms@gnu.org>
parents:
diff changeset
1136 width and height of an X Window frame, measured in pixels.
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Richard M. Stallman <rms@gnu.org>
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diff changeset
1137 @end ignore