Mercurial > emacs
annotate lispref/frames.texi @ 26037:f7b5dafed515
(pop.o): Depend on config.h.
author | Dave Love <fx@gnu.org> |
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date | Fri, 15 Oct 1999 15:47:53 +0000 |
parents | 6a17c48b52ef |
children | df0efa93750b |
rev | line source |
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6547 | 1 @c -*-texinfo-*- |
2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
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3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc. |
6547 | 4 @c See the file elisp.texi for copying conditions. |
5 @setfilename ../info/frames | |
6 @node Frames, Positions, Windows, Top | |
7 @chapter Frames | |
8 @cindex frame | |
9 | |
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10 A @dfn{frame} is a rectangle on the screen that contains one or more |
6547 | 11 Emacs windows. A frame initially contains a single main window (plus |
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12 perhaps a minibuffer window), which you can subdivide vertically or |
6547 | 13 horizontally into smaller windows. |
14 | |
15 @cindex terminal frame | |
12067 | 16 When Emacs runs on a text-only terminal, it starts with one |
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17 @dfn{terminal frame}. If you create additional ones, Emacs displays |
12067 | 18 one and only one at any given time---on the terminal screen, of course. |
19 | |
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20 @cindex window frame |
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21 When Emacs communicates directly with a supported window system, such |
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22 as X Windows, it does not have a terminal frame; instead, it starts with |
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23 a single @dfn{window frame}, but you can create more, and Emacs can |
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24 display several such frames at once as is usual for window systems. |
6547 | 25 |
26 @defun framep object | |
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27 This predicate returns a non-@code{nil} value if @var{object} is a |
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28 frame, and @code{nil} otherwise. For a frame, the value indicates which |
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29 kind of display the frame uses: |
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30 |
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31 @table @code |
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32 @item x |
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33 The frame is displayed in an X window. |
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34 @item t |
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35 A terminal frame on a character display. |
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36 @item mac |
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37 The frame is displayed on a Macintosh. |
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38 @item w32 |
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39 The frame is displayed on MS-Windows 9X/NT. |
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40 @item pc |
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41 The frame is displayed on an MS-DOS terminal. |
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42 @end table |
6547 | 43 @end defun |
44 | |
45 @menu | |
12067 | 46 * Creating Frames:: Creating additional frames. |
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47 * Multiple Displays:: Creating frames on other displays. |
6547 | 48 * Frame Parameters:: Controlling frame size, position, font, etc. |
12067 | 49 * Frame Titles:: Automatic updating of frame titles. |
6547 | 50 * Deleting Frames:: Frames last until explicitly deleted. |
51 * Finding All Frames:: How to examine all existing frames. | |
52 * Frames and Windows:: A frame contains windows; | |
53 display of text always works through windows. | |
54 * Minibuffers and Frames:: How a frame finds the minibuffer to use. | |
55 * Input Focus:: Specifying the selected frame. | |
56 * Visibility of Frames:: Frames may be visible or invisible, or icons. | |
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57 * Raising and Lowering:: Raising a frame makes it hide other windows; |
6547 | 58 lowering it makes the others hide them. |
59 * Frame Configurations:: Saving the state of all frames. | |
60 * Mouse Tracking:: Getting events that say when the mouse moves. | |
61 * Mouse Position:: Asking where the mouse is, or moving it. | |
62 * Pop-Up Menus:: Displaying a menu for the user to select from. | |
63 * Dialog Boxes:: Displaying a box to ask yes or no. | |
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64 * Pointer Shapes:: Specifying the shape of the mouse pointer. |
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65 * Window System Selections:: Transferring text to and from other X clients. |
12098 | 66 * Color Names:: Getting the definitions of color names. |
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67 * Text Terminal Colors:: Defining colors for text-only terminals. |
6547 | 68 * Resources:: Getting resource values from the server. |
69 * Server Data:: Getting info about the X server. | |
70 @end menu | |
71 | |
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72 @xref{Display}, for information about the related topic of |
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73 controlling Emacs redisplay. |
6547 | 74 |
75 @node Creating Frames | |
76 @section Creating Frames | |
77 | |
78 To create a new frame, call the function @code{make-frame}. | |
79 | |
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80 @defun make-frame &optional alist |
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81 This function creates a new frame. If you are using a supported window |
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82 system, it makes a window frame; otherwise, it makes a terminal frame. |
6547 | 83 |
84 The argument is an alist specifying frame parameters. Any parameters | |
85 not mentioned in @var{alist} default according to the value of the | |
12098 | 86 variable @code{default-frame-alist}; parameters not specified even there |
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87 default from the standard X resources or whatever is used instead on |
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88 your system. |
6547 | 89 |
90 The set of possible parameters depends in principle on what kind of | |
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91 window system Emacs uses to display its frames. @xref{Window Frame |
12067 | 92 Parameters}, for documentation of individual parameters you can specify. |
6547 | 93 @end defun |
94 | |
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95 @defvar before-make-frame-hook |
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96 @tindex before-make-frame-hook |
6547 | 97 A normal hook run by @code{make-frame} before it actually creates the |
98 frame. | |
99 @end defvar | |
100 | |
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101 @defvar after-make-frame-functions |
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102 @tindex after-make-frame-functions |
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103 An abnormal hook run by @code{make-frame} after it creates the frame. |
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104 Each function in @code{after-make-frame-hook} receives one argument, the |
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105 frame just created. |
6547 | 106 @end defvar |
107 | |
12067 | 108 @node Multiple Displays |
109 @section Multiple Displays | |
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110 @cindex multiple X displays |
12067 | 111 @cindex displays, multiple |
112 | |
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113 A single Emacs can talk to more than one X display. |
12067 | 114 Initially, Emacs uses just one display---the one chosen with the |
115 @code{DISPLAY} environment variable or with the @samp{--display} option | |
116 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to | |
117 another display, use the command @code{make-frame-on-display} or specify | |
118 the @code{display} frame parameter when you create the frame. | |
119 | |
120 Emacs treats each X server as a separate terminal, giving each one its | |
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121 own selected frame and its own minibuffer windows. |
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122 |
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123 A few Lisp variables are @dfn{terminal-local}; that is, they have a |
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124 separate binding for each terminal. The binding in effect at any time |
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125 is the one for the terminal that the currently selected frame belongs |
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126 to. These variables include @code{default-minibuffer-frame}, |
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127 @code{defining-kbd-macro}, @code{last-kbd-macro}, and |
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128 @code{system-key-alist}. They are always terminal-local, and can never |
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129 be buffer-local (@pxref{Buffer-Local Variables}) or frame-local. |
12067 | 130 |
131 A single X server can handle more than one screen. A display name | |
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132 @samp{@var{host}:@var{server}.@var{screen}} has three parts; the last |
12067 | 133 part specifies the screen number for a given server. When you use two |
134 screens belonging to one server, Emacs knows by the similarity in their | |
135 names that they share a single keyboard, and it treats them as a single | |
136 terminal. | |
137 | |
138 @deffn Command make-frame-on-display display &optional parameters | |
139 This creates a new frame on display @var{display}, taking the other | |
140 frame parameters from @var{parameters}. Aside from the @var{display} | |
141 argument, it is like @code{make-frame} (@pxref{Creating Frames}). | |
142 @end deffn | |
143 | |
144 @defun x-display-list | |
145 This returns a list that indicates which X displays Emacs has a | |
12098 | 146 connection to. The elements of the list are strings, and each one is |
147 a display name. | |
12067 | 148 @end defun |
149 | |
150 @defun x-open-connection display &optional xrm-string | |
151 This function opens a connection to the X display @var{display}. It | |
152 does not create a frame on that display, but it permits you to check | |
153 that communication can be established with that display. | |
154 | |
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155 The optional argument @var{xrm-string}, if not @code{nil}, is a |
12098 | 156 string of resource names and values, in the same format used in the |
157 @file{.Xresources} file. The values you specify override the resource | |
158 values recorded in the X server itself; they apply to all Emacs frames | |
159 created on this display. Here's an example of what this string might | |
160 look like: | |
161 | |
162 @example | |
163 "*BorderWidth: 3\n*InternalBorder: 2\n" | |
164 @end example | |
165 | |
166 @xref{Resources}. | |
12067 | 167 @end defun |
168 | |
169 @defun x-close-connection display | |
170 This function closes the connection to display @var{display}. Before | |
171 you can do this, you must first delete all the frames that were open on | |
172 that display (@pxref{Deleting Frames}). | |
173 @end defun | |
174 | |
6547 | 175 @node Frame Parameters |
176 @section Frame Parameters | |
177 | |
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178 A frame has many parameters that control its appearance and behavior. |
6547 | 179 Just what parameters a frame has depends on what display mechanism it |
180 uses. | |
181 | |
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182 Frame parameters exist mostly for the sake of window systems. A |
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183 terminal frame has a few parameters, mostly for compatibility's sake; |
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184 only the @code{height}, @code{width}, @code{name}, @code{title}, |
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185 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate} |
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186 parameters do something special. If the terminal supports colors, the |
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187 parameters @code{foreground-color}, @code{background-color}, |
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188 @code{background-mode} and @code{display-type} are also meaningful. |
6547 | 189 |
190 @menu | |
191 * Parameter Access:: How to change a frame's parameters. | |
192 * Initial Parameters:: Specifying frame parameters when you make a frame. | |
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193 * Window Frame Parameters:: List of frame parameters for window systems. |
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194 * Size and Position:: Changing the size and position of a frame. |
6547 | 195 @end menu |
196 | |
197 @node Parameter Access | |
198 @subsection Access to Frame Parameters | |
199 | |
200 These functions let you read and change the parameter values of a | |
201 frame. | |
202 | |
203 @defun frame-parameters frame | |
204 The function @code{frame-parameters} returns an alist listing all the | |
205 parameters of @var{frame} and their values. | |
206 @end defun | |
207 | |
208 @defun modify-frame-parameters frame alist | |
209 This function alters the parameters of frame @var{frame} based on the | |
210 elements of @var{alist}. Each element of @var{alist} has the form | |
211 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a | |
212 parameter. If you don't mention a parameter in @var{alist}, its value | |
213 doesn't change. | |
214 @end defun | |
215 | |
216 @node Initial Parameters | |
217 @subsection Initial Frame Parameters | |
218 | |
219 You can specify the parameters for the initial startup frame | |
25875 | 220 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}). |
6547 | 221 |
222 @defvar initial-frame-alist | |
223 This variable's value is an alist of parameter values used when creating | |
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224 the initial window frame. You can set this variable to specify the |
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225 appearance of the initial frame without altering subsequent frames. |
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226 Each element has the form: |
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227 |
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228 @example |
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229 (@var{parameter} . @var{value}) |
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230 @end example |
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231 |
25875 | 232 Emacs creates the initial frame before it reads your init |
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233 file. After reading that file, Emacs checks @code{initial-frame-alist}, |
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234 and applies the parameter settings in the altered value to the already |
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235 created initial frame. |
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236 |
12098 | 237 If these settings affect the frame geometry and appearance, you'll see |
238 the frame appear with the wrong ones and then change to the specified | |
239 ones. If that bothers you, you can specify the same geometry and | |
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240 appearance with X resources; those do take effect before the frame is |
12098 | 241 created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. |
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242 |
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243 X resource settings typically apply to all frames. If you want to |
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244 specify some X resources solely for the sake of the initial frame, and |
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245 you don't want them to apply to subsequent frames, here's how to achieve |
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246 this. Specify parameters in @code{default-frame-alist} to override the |
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247 X resources for subsequent frames; then, to prevent these from affecting |
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248 the initial frame, specify the same parameters in |
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249 @code{initial-frame-alist} with values that match the X resources. |
6547 | 250 @end defvar |
251 | |
12098 | 252 If these parameters specify a separate minibuffer-only frame with |
253 @code{(minibuffer . nil)}, and you have not created one, Emacs creates | |
254 one for you. | |
6547 | 255 |
256 @defvar minibuffer-frame-alist | |
257 This variable's value is an alist of parameter values used when creating | |
258 an initial minibuffer-only frame---if such a frame is needed, according | |
259 to the parameters for the main initial frame. | |
260 @end defvar | |
261 | |
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262 @defvar default-frame-alist |
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263 This is an alist specifying default values of frame parameters for all |
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264 Emacs frames---the first frame, and subsequent frames. When using the X |
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265 Window System, you can get the same results by means of X resources |
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266 in many cases. |
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267 @end defvar |
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268 |
12098 | 269 See also @code{special-display-frame-alist}, in @ref{Choosing Window}. |
270 | |
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271 If you use options that specify window appearance when you invoke Emacs, |
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272 they take effect by adding elements to @code{default-frame-alist}. One |
12098 | 273 exception is @samp{-geometry}, which adds the specified position to |
274 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs, | |
275 The GNU Emacs Manual}. | |
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276 |
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277 @node Window Frame Parameters |
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278 @subsection Window Frame Parameters |
6547 | 279 |
280 Just what parameters a frame has depends on what display mechanism it | |
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281 uses. Here is a table of the parameters that have special meanings in a |
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282 window frame; of these, @code{name}, @code{title}, @code{height}, |
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283 @code{width}, @code{buffer-list} and @code{buffer-predicate} provide |
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284 meaningful information in terminal frames. |
6547 | 285 |
286 @table @code | |
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287 @item display |
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288 The display on which to open this frame. It should be a string of the |
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289 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the |
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290 @code{DISPLAY} environment variable. |
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291 |
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292 @item title |
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293 If a frame has a non-@code{nil} title, it appears in the window system's |
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294 border for the frame, and also in the mode line of windows in that frame |
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295 if @code{mode-line-frame-identification} uses @samp{%F} |
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296 (@pxref{%-Constructs}). This is normally the case when Emacs is not |
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297 using a window system, and can only display one frame at a time. |
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298 @xref{Frame Titles}. |
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299 |
6547 | 300 @item name |
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301 The name of the frame. The frame name serves as a default for the frame |
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302 title, if the @code{title} parameter is unspecified or @code{nil}. If |
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303 you don't specify a name, Emacs sets the frame name automatically |
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304 (@pxref{Frame Titles}). |
6547 | 305 |
306 If you specify the frame name explicitly when you create the frame, the | |
307 name is also used (instead of the name of the Emacs executable) when | |
308 looking up X resources for the frame. | |
309 | |
310 @item left | |
12067 | 311 The screen position of the left edge, in pixels, with respect to the |
312 left edge of the screen. The value may be a positive number @var{pos}, | |
313 or a list of the form @code{(+ @var{pos})} which permits specifying a | |
314 negative @var{pos} value. | |
315 | |
316 A negative number @minus{}@var{pos}, or a list of the form @code{(- | |
317 @var{pos})}, actually specifies the position of the right edge of the | |
12098 | 318 window with respect to the right edge of the screen. A positive value |
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319 of @var{pos} counts toward the left. @strong{Reminder:} if the |
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320 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is |
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321 positive. |
6547 | 322 |
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323 Some window managers ignore program-specified positions. If you want to |
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324 be sure the position you specify is not ignored, specify a |
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325 non-@code{nil} value for the @code{user-position} parameter as well. |
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326 |
6547 | 327 @item top |
12067 | 328 The screen position of the top edge, in pixels, with respect to the |
329 top edge of the screen. The value may be a positive number @var{pos}, | |
330 or a list of the form @code{(+ @var{pos})} which permits specifying a | |
331 negative @var{pos} value. | |
332 | |
333 A negative number @minus{}@var{pos}, or a list of the form @code{(- | |
334 @var{pos})}, actually specifies the position of the bottom edge of the | |
12098 | 335 window with respect to the bottom edge of the screen. A positive value |
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336 of @var{pos} counts toward the top. @strong{Reminder:} if the |
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337 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is |
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338 positive. |
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339 |
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340 Some window managers ignore program-specified positions. If you want to |
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341 be sure the position you specify is not ignored, specify a |
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342 non-@code{nil} value for the @code{user-position} parameter as well. |
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343 |
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344 @item icon-left |
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345 The screen position of the left edge @emph{of the frame's icon}, in |
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346 pixels, counting from the left edge of the screen. This takes effect if |
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347 and when the frame is iconified. |
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348 |
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349 @item icon-top |
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350 The screen position of the top edge @emph{of the frame's icon}, in |
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351 pixels, counting from the top edge of the screen. This takes effect if |
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352 and when the frame is iconified. |
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353 |
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354 @item user-position |
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355 When you create a frame and specify its screen position with the |
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356 @code{left} and @code{top} parameters, use this parameter to say whether |
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357 the specified position was user-specified (explicitly requested in some |
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358 way by a human user) or merely program-specified (chosen by a program). |
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359 A non-@code{nil} value says the position was user-specified. |
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360 |
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361 Window managers generally heed user-specified positions, and some heed |
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362 program-specified positions too. But many ignore program-specified |
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363 positions, placing the window in a default fashion or letting the user |
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364 place it with the mouse. Some window managers, including @code{twm}, |
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365 let the user specify whether to obey program-specified positions or |
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366 ignore them. |
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367 |
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368 When you call @code{make-frame}, you should specify a non-@code{nil} |
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369 value for this parameter if the values of the @code{left} and @code{top} |
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370 parameters represent the user's stated preference; otherwise, use |
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371 @code{nil}. |
6547 | 372 |
373 @item height | |
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374 The height of the frame contents, in characters. (To get the height in |
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375 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.) |
6547 | 376 |
377 @item width | |
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378 The width of the frame contents, in characters. (To get the height in |
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379 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.) |
6547 | 380 |
381 @item window-id | |
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382 The number of the window-system window used by the frame |
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383 to contain the actual Emacs windows. |
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384 |
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385 @item outer-window-id |
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386 The number of the outermost window-system window used for the whole frame. |
6547 | 387 |
388 @item minibuffer | |
389 Whether this frame has its own minibuffer. The value @code{t} means | |
390 yes, @code{nil} means no, @code{only} means this frame is just a | |
12098 | 391 minibuffer. If the value is a minibuffer window (in some other frame), |
392 the new frame uses that minibuffer. | |
6547 | 393 |
12067 | 394 @item buffer-predicate |
395 The buffer-predicate function for this frame. The function | |
396 @code{other-buffer} uses this predicate (from the selected frame) to | |
397 decide which buffers it should consider, if the predicate is not | |
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398 @code{nil}. It calls the predicate with one argument, a buffer, once for |
12067 | 399 each buffer; if the predicate returns a non-@code{nil} value, it |
400 considers that buffer. | |
401 | |
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402 @item buffer-list |
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403 A list of buffers that have been selected in this frame, |
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404 ordered most-recently-selected first. |
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405 |
6547 | 406 @item font |
407 The name of the font for displaying text in the frame. This is a | |
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408 string, either a valid font name for your system or the name of an Emacs |
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409 fontset (@pxref{Fontsets}). Changing this frame parameter on a frame, |
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410 also changes the font-related attributes of the default face on that |
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411 frame. |
6547 | 412 |
413 @item auto-raise | |
414 Whether selecting the frame raises it (non-@code{nil} means yes). | |
415 | |
416 @item auto-lower | |
417 Whether deselecting the frame lowers it (non-@code{nil} means yes). | |
418 | |
419 @item vertical-scroll-bars | |
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420 Whether the frame has scroll bars for vertical scrolling, and which side |
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421 of the frame they should be on. The possible values are @code{left}, |
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422 @code{right}, and @code{nil} for no scroll bars. |
6547 | 423 |
424 @item horizontal-scroll-bars | |
425 Whether the frame has scroll bars for horizontal scrolling | |
426 (non-@code{nil} means yes). (Horizontal scroll bars are not currently | |
427 implemented.) | |
428 | |
12067 | 429 @item scroll-bar-width |
430 The width of the vertical scroll bar, in pixels. | |
431 | |
6547 | 432 @item icon-type |
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433 The type of icon to use for this frame when it is iconified. If the |
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434 value is a string, that specifies a file containing a bitmap to use. |
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435 Any other non-@code{nil} value specifies the default bitmap icon (a |
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436 picture of a gnu); @code{nil} specifies a text icon. |
6547 | 437 |
12098 | 438 @item icon-name |
439 The name to use in the icon for this frame, when and if the icon | |
440 appears. If this is @code{nil}, the frame's title is used. | |
441 | |
6547 | 442 @item foreground-color |
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443 The color to use for the image of a character. This is a string; the |
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444 window system defines the meaningful color names. Changing this |
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445 parameter is equivalent to changing the foreground color of the face |
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446 @code{default} on the frame in question. |
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447 |
6547 | 448 @item background-color |
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449 The color to use for the background of characters. Changing this |
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450 parameter is equivalent to changing the foreground color of the face |
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451 @code{default} on the frame in question. |
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452 |
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453 @item background-mode |
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454 This parameter is either @code{dark} or @code{light}, according |
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455 to whether the background color is a light one or a dark one. |
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456 |
6547 | 457 @item mouse-color |
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458 The color for the mouse pointer. Changing this parameter is equivalent |
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459 to changing the background color of face @code{mouse}. |
6547 | 460 |
461 @item cursor-color | |
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462 The color for the cursor that shows point. Changing this parameter is |
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463 equivalent to changing the background color of face @code{cursor}. |
6547 | 464 |
465 @item border-color | |
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466 The color for the border of the frame. Changing this parameter is |
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467 equivalent to changing the background color of face @code{border}. |
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468 |
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469 @item scroll-bar-foreground |
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470 If non-@code{nil}, the color for the foreground of scroll bars. |
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471 Changing this parameter is equivalent to setting the foreground color of |
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472 face @code{scroll-bar}. |
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473 |
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474 @item scroll-bar-background |
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475 If non-@code{nil}, the color for the background of scroll bars. |
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476 Changing this parameter is equivalent to setting the foreground color of |
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477 face @code{scroll-bar}. |
6547 | 478 |
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479 @item display-type |
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480 This parameter describes the range of possible colors that can be used |
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481 in this frame. Its value is @code{color}, @code{grayscale} or |
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482 @code{mono}. |
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483 |
6547 | 484 @item cursor-type |
12067 | 485 The way to display the cursor. The legitimate values are @code{bar}, |
486 @code{box}, and @code{(bar . @var{width})}. The symbol @code{box} | |
487 specifies an ordinary black box overlaying the character after point; | |
488 that is the default. The symbol @code{bar} specifies a vertical bar | |
489 between characters as the cursor. @code{(bar . @var{width})} specifies | |
490 a bar @var{width} pixels wide. | |
6547 | 491 |
492 @item border-width | |
493 The width in pixels of the window border. | |
494 | |
495 @item internal-border-width | |
496 The distance in pixels between text and border. | |
497 | |
498 @item unsplittable | |
499 If non-@code{nil}, this frame's window is never split automatically. | |
500 | |
501 @item visibility | |
502 The state of visibility of the frame. There are three possibilities: | |
503 @code{nil} for invisible, @code{t} for visible, and @code{icon} for | |
504 iconified. @xref{Visibility of Frames}. | |
505 | |
506 @item menu-bar-lines | |
507 The number of lines to allocate at the top of the frame for a menu bar. | |
9453 | 508 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X |
509 toolkit, there is only one menu bar line; all that matters about the | |
510 number you specify is whether it is greater than zero.) | |
6547 | 511 |
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512 @item screen-gamma |
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513 If this is a number, Emacs performs ``gamma correction'' on colors. The |
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514 value should be the screen gamma of your display, a floating point |
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515 number. Usual PC monitors have a screen gamma of 2.2. Smaller values |
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516 result in darker colors; you might want to try a screen gamma of 1.5 for |
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517 LCD color displays. The viewing gamma Emacs uses is 0.4545 (1/2.2). |
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518 |
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519 @item tool-bar-lines |
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520 The number of lines to use for the toolbar. A value of @code{nil} means |
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521 don't display a tool bar. |
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522 |
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523 @ignore |
6547 | 524 @item parent-id |
525 @c ??? Not yet working. | |
526 The X window number of the window that should be the parent of this one. | |
527 Specifying this lets you create an Emacs window inside some other | |
528 application's window. (It is not certain this will be implemented; try | |
529 it and see if it works.) | |
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530 @end ignore |
6547 | 531 @end table |
532 | |
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533 @node Size and Position |
6547 | 534 @subsection Frame Size And Position |
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535 @cindex size of frame |
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536 @cindex screen size |
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537 @cindex frame size |
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538 @cindex resize frame |
6547 | 539 |
540 You can read or change the size and position of a frame using the | |
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541 frame parameters @code{left}, @code{top}, @code{height}, and |
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542 @code{width}. Whatever geometry parameters you don't specify are chosen |
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543 by the window manager in its usual fashion. |
6547 | 544 |
545 Here are some special features for working with sizes and positions: | |
546 | |
547 @defun set-frame-position frame left top | |
12098 | 548 This function sets the position of the top left corner of @var{frame} to |
549 @var{left} and @var{top}. These arguments are measured in pixels, and | |
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550 normally count from the top left corner of the screen. |
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551 |
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552 Negative parameter values position the bottom edge of the window up from |
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553 the bottom edge of the screen, or the right window edge to the left of |
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554 the right edge of the screen. It would probably be better if the values |
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555 were always counted from the left and top, so that negative arguments |
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556 would position the frame partly off the top or left edge of the screen, |
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557 but it seems inadvisable to change that now. |
6547 | 558 @end defun |
559 | |
560 @defun frame-height &optional frame | |
561 @defunx frame-width &optional frame | |
562 These functions return the height and width of @var{frame}, measured in | |
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563 lines and columns. If you don't supply @var{frame}, they use the |
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564 selected frame. |
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565 @end defun |
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566 |
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567 @defun screen-height |
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568 @defunx screen-width |
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569 These functions are old aliases for @code{frame-height} and |
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570 @code{frame-width}. When you are using a non-window terminal, the size |
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571 of the frame is normally the same as the size of the terminal screen. |
6547 | 572 @end defun |
573 | |
574 @defun frame-pixel-height &optional frame | |
575 @defunx frame-pixel-width &optional frame | |
576 These functions return the height and width of @var{frame}, measured in | |
577 pixels. If you don't supply @var{frame}, they use the selected frame. | |
578 @end defun | |
579 | |
580 @defun frame-char-height &optional frame | |
581 @defunx frame-char-width &optional frame | |
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582 These functions return the height and width of a character in |
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583 @var{frame}, measured in pixels. The values depend on the choice of |
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584 font. If you don't supply @var{frame}, these functions use the selected |
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585 frame. |
6547 | 586 @end defun |
587 | |
588 @defun set-frame-size frame cols rows | |
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589 This function sets the size of @var{frame}, measured in characters; |
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590 @var{cols} and @var{rows} specify the new width and height. |
6547 | 591 |
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592 To set the size based on values measured in pixels, use |
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593 @code{frame-char-height} and @code{frame-char-width} to convert |
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594 them to units of characters. |
6547 | 595 @end defun |
596 | |
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597 @defun set-frame-height frame lines &optional pretend |
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598 This function resizes @var{frame} to a height of @var{lines} lines. The |
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599 sizes of existing windows in @var{frame} are altered proportionally to |
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600 fit. |
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601 |
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602 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines} |
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603 lines of output in @var{frame}, but does not change its value for the |
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604 actual height of the frame. This is only useful for a terminal frame. |
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605 Using a smaller height than the terminal actually implements may be |
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606 useful to reproduce behavior observed on a smaller screen, or if the |
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607 terminal malfunctions when using its whole screen. Setting the frame |
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608 height ``for real'' does not always work, because knowing the correct |
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609 actual size may be necessary for correct cursor positioning on a |
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610 terminal frame. |
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611 @end defun |
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612 |
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613 @defun set-frame-width frame width &optional pretend |
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614 This function sets the width of @var{frame}, measured in characters. |
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615 The argument @var{pretend} has the same meaning as in |
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616 @code{set-frame-height}. |
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617 @end defun |
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618 |
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619 @findex set-screen-height |
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620 @findex set-screen-width |
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621 The older functions @code{set-screen-height} and |
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622 @code{set-screen-width} were used to specify the height and width of the |
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623 screen, in Emacs versions that did not support multiple frames. They |
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624 are semi-obsolete, but still work; they apply to the selected frame. |
6547 | 625 |
626 @defun x-parse-geometry geom | |
627 @cindex geometry specification | |
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628 The function @code{x-parse-geometry} converts a standard X window |
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629 geometry string to an alist that you can use as part of the argument to |
6547 | 630 @code{make-frame}. |
631 | |
632 The alist describes which parameters were specified in @var{geom}, and | |
633 gives the values specified for them. Each element looks like | |
634 @code{(@var{parameter} . @var{value})}. The possible @var{parameter} | |
635 values are @code{left}, @code{top}, @code{width}, and @code{height}. | |
636 | |
12067 | 637 For the size parameters, the value must be an integer. The position |
638 parameter names @code{left} and @code{top} are not totally accurate, | |
639 because some values indicate the position of the right or bottom edges | |
640 instead. These are the @var{value} possibilities for the position | |
641 parameters: | |
642 | |
643 @table @asis | |
644 @item an integer | |
645 A positive integer relates the left edge or top edge of the window to | |
646 the left or top edge of the screen. A negative integer relates the | |
647 right or bottom edge of the window to the right or bottom edge of the | |
648 screen. | |
649 | |
12098 | 650 @item @code{(+ @var{position})} |
12067 | 651 This specifies the position of the left or top edge of the window |
652 relative to the left or top edge of the screen. The integer | |
653 @var{position} may be positive or negative; a negative value specifies a | |
654 position outside the screen. | |
655 | |
12098 | 656 @item @code{(- @var{position})} |
12067 | 657 This specifies the position of the right or bottom edge of the window |
658 relative to the right or bottom edge of the screen. The integer | |
659 @var{position} may be positive or negative; a negative value specifies a | |
660 position outside the screen. | |
661 @end table | |
662 | |
663 Here is an example: | |
664 | |
12098 | 665 @example |
6547 | 666 (x-parse-geometry "35x70+0-0") |
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667 @result{} ((height . 70) (width . 35) |
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668 (top - 0) (left . 0)) |
12098 | 669 @end example |
6547 | 670 @end defun |
671 | |
12067 | 672 @node Frame Titles |
673 @section Frame Titles | |
674 | |
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675 Every frame has a @code{name} parameter; this serves as the default |
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676 for the frame title which window systems typically display at the top of |
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677 the frame. You can specify a name explicitly by setting the @code{name} |
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678 frame property. |
12067 | 679 |
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680 Normally you don't specify the name explicitly, and Emacs computes the |
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681 frame name automatically based on a template stored in the variable |
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682 @code{frame-title-format}. Emacs recomputes the name each time the |
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683 frame is redisplayed. |
12067 | 684 |
685 @defvar frame-title-format | |
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686 This variable specifies how to compute a name for a frame when you have |
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687 not explicitly specified one. The variable's value is actually a mode |
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688 line construct, just like @code{mode-line-format}. @xref{Mode Line |
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689 Data}. |
12067 | 690 @end defvar |
691 | |
692 @defvar icon-title-format | |
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693 This variable specifies how to compute the name for an iconified frame, |
12067 | 694 when you have not explicitly specified the frame title. This title |
695 appears in the icon itself. | |
696 @end defvar | |
697 | |
698 @defvar multiple-frames | |
699 This variable is set automatically by Emacs. Its value is @code{t} when | |
700 there are two or more frames (not counting minibuffer-only frames or | |
701 invisible frames). The default value of @code{frame-title-format} uses | |
702 @code{multiple-frames} so as to put the buffer name in the frame title | |
703 only when there is more than one frame. | |
704 @end defvar | |
705 | |
6547 | 706 @node Deleting Frames |
707 @section Deleting Frames | |
708 @cindex deletion of frames | |
709 | |
710 Frames remain potentially visible until you explicitly @dfn{delete} | |
711 them. A deleted frame cannot appear on the screen, but continues to | |
712 exist as a Lisp object until there are no references to it. There is no | |
713 way to cancel the deletion of a frame aside from restoring a saved frame | |
714 configuration (@pxref{Frame Configurations}); this is similar to the | |
715 way windows behave. | |
716 | |
717 @deffn Command delete-frame &optional frame | |
718 This function deletes the frame @var{frame}. By default, @var{frame} is | |
719 the selected frame. | |
720 @end deffn | |
721 | |
722 @defun frame-live-p frame | |
723 The function @code{frame-live-p} returns non-@code{nil} if the frame | |
724 @var{frame} has not been deleted. | |
725 @end defun | |
726 | |
12067 | 727 Some window managers provide a command to delete a window. These work |
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728 by sending a special message to the program that operates the window. |
12067 | 729 When Emacs gets one of these commands, it generates a |
730 @code{delete-frame} event, whose normal definition is a command that | |
731 calls the function @code{delete-frame}. @xref{Misc Events}. | |
732 | |
6547 | 733 @node Finding All Frames |
734 @section Finding All Frames | |
735 | |
736 @defun frame-list | |
737 The function @code{frame-list} returns a list of all the frames that | |
738 have not been deleted. It is analogous to @code{buffer-list} for | |
739 buffers. The list that you get is newly created, so modifying the list | |
740 doesn't have any effect on the internals of Emacs. | |
741 @end defun | |
742 | |
743 @defun visible-frame-list | |
744 This function returns a list of just the currently visible frames. | |
12067 | 745 @xref{Visibility of Frames}. (Terminal frames always count as |
746 ``visible'', even though only the selected one is actually displayed.) | |
6547 | 747 @end defun |
748 | |
749 @defun next-frame &optional frame minibuf | |
750 The function @code{next-frame} lets you cycle conveniently through all | |
751 the frames from an arbitrary starting point. It returns the ``next'' | |
752 frame after @var{frame} in the cycle. If @var{frame} is omitted or | |
753 @code{nil}, it defaults to the selected frame. | |
754 | |
755 The second argument, @var{minibuf}, says which frames to consider: | |
756 | |
757 @table @asis | |
758 @item @code{nil} | |
759 Exclude minibuffer-only frames. | |
760 @item @code{visible} | |
761 Consider all visible frames. | |
12098 | 762 @item 0 |
763 Consider all visible or iconified frames. | |
6547 | 764 @item a window |
765 Consider only the frames using that particular window as their | |
766 minibuffer. | |
767 @item anything else | |
768 Consider all frames. | |
769 @end table | |
770 @end defun | |
771 | |
772 @defun previous-frame &optional frame minibuf | |
773 Like @code{next-frame}, but cycles through all frames in the opposite | |
774 direction. | |
775 @end defun | |
776 | |
12098 | 777 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic |
778 Window Ordering}. | |
779 | |
6547 | 780 @node Frames and Windows |
781 @section Frames and Windows | |
782 | |
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783 Each window is part of one and only one frame; you can get the frame |
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784 with @code{window-frame}. |
6547 | 785 |
786 @defun window-frame window | |
787 This function returns the frame that @var{window} is on. | |
788 @end defun | |
789 | |
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790 All the non-minibuffer windows in a frame are arranged in a cyclic |
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791 order. The order runs from the frame's top window, which is at the |
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792 upper left corner, down and to the right, until it reaches the window at |
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793 the lower right corner (always the minibuffer window, if the frame has |
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794 one), and then it moves back to the top. @xref{Cyclic Window Ordering}. |
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795 |
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796 @defun frame-first-window frame |
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797 This returns the topmost, leftmost window of frame @var{frame}. |
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798 @end defun |
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799 |
6547 | 800 At any time, exactly one window on any frame is @dfn{selected within the |
801 frame}. The significance of this designation is that selecting the | |
802 frame also selects this window. You can get the frame's current | |
803 selected window with @code{frame-selected-window}. | |
804 | |
805 @defun frame-selected-window frame | |
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806 This function returns the window on @var{frame} that is selected within |
6547 | 807 @var{frame}. |
808 @end defun | |
809 | |
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810 Conversely, selecting a window for Emacs with @code{select-window} also |
6547 | 811 makes that window selected within its frame. @xref{Selecting Windows}. |
812 | |
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813 Another function that (usually) returns one of the windows in a given |
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814 frame is @code{minibuffer-window}. @xref{Minibuffer Misc}. |
12098 | 815 |
6547 | 816 @node Minibuffers and Frames |
817 @section Minibuffers and Frames | |
818 | |
819 Normally, each frame has its own minibuffer window at the bottom, which | |
820 is used whenever that frame is selected. If the frame has a minibuffer, | |
821 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}). | |
822 | |
823 However, you can also create a frame with no minibuffer. Such a frame | |
824 must use the minibuffer window of some other frame. When you create the | |
12098 | 825 frame, you can specify explicitly the minibuffer window to use (in some |
826 other frame). If you don't, then the minibuffer is found in the frame | |
827 which is the value of the variable @code{default-minibuffer-frame}. Its | |
828 value should be a frame that does have a minibuffer. | |
6547 | 829 |
830 If you use a minibuffer-only frame, you might want that frame to raise | |
831 when you enter the minibuffer. If so, set the variable | |
832 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}. | |
833 | |
12067 | 834 @defvar default-minibuffer-frame |
835 This variable specifies the frame to use for the minibuffer window, by | |
12098 | 836 default. It is always local to the current terminal and cannot be |
12067 | 837 buffer-local. @xref{Multiple Displays}. |
838 @end defvar | |
839 | |
6547 | 840 @node Input Focus |
841 @section Input Focus | |
842 @cindex input focus | |
843 @cindex selected frame | |
844 | |
845 At any time, one frame in Emacs is the @dfn{selected frame}. The selected | |
846 window always resides on the selected frame. | |
847 | |
848 @defun selected-frame | |
849 This function returns the selected frame. | |
850 @end defun | |
851 | |
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852 Some window systems and window managers direct keyboard input to the |
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853 window object that the mouse is in; others require explicit clicks or |
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854 commands to @dfn{shift the focus} to various window objects. Either |
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855 way, Emacs automatically keeps track of which frame has the focus. |
6547 | 856 |
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857 Lisp programs can also switch frames ``temporarily'' by calling the |
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858 function @code{select-frame}. This does not alter the window system's |
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859 concept of focus; rather, it escapes from the window manager's control |
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860 until that control is somehow reasserted. |
6547 | 861 |
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862 When using a text-only terminal, only the selected terminal frame is |
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863 actually displayed on the terminal. @code{switch-frame} is the only way |
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864 to switch frames, and the change lasts until overridden by a subsequent |
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865 call to @code{switch-frame}. Each terminal screen except for the |
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866 initial one has a number, and the number of the selected frame appears |
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867 in the mode line before the buffer name (@pxref{Mode Line Variables}). |
12067 | 868 |
6547 | 869 @c ??? This is not yet implemented properly. |
870 @defun select-frame frame | |
871 This function selects frame @var{frame}, temporarily disregarding the | |
12067 | 872 focus of the X server if any. The selection of @var{frame} lasts until |
873 the next time the user does something to select a different frame, or | |
874 until the next time this function is called. | |
6547 | 875 @end defun |
876 | |
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877 Emacs cooperates with the window system by arranging to select frames as |
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878 the server and window manager request. It does so by generating a |
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879 special kind of input event, called a @dfn{focus} event, when |
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880 appropriate. The command loop handles a focus event by calling |
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881 @code{handle-switch-frame}. @xref{Focus Events}. |
6547 | 882 |
883 @deffn Command handle-switch-frame frame | |
884 This function handles a focus event by selecting frame @var{frame}. | |
885 | |
886 Focus events normally do their job by invoking this command. | |
887 Don't call it for any other reason. | |
888 @end deffn | |
889 | |
890 @defun redirect-frame-focus frame focus-frame | |
891 This function redirects focus from @var{frame} to @var{focus-frame}. | |
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892 This means that @var{focus-frame} will receive subsequent keystrokes and |
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893 events intended for @var{frame}. After such an event, the value of |
6547 | 894 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame |
895 events specifying @var{frame} will instead select @var{focus-frame}. | |
896 | |
897 If @var{focus-frame} is @code{nil}, that cancels any existing | |
898 redirection for @var{frame}, which therefore once again receives its own | |
899 events. | |
900 | |
901 One use of focus redirection is for frames that don't have minibuffers. | |
902 These frames use minibuffers on other frames. Activating a minibuffer | |
903 on another frame redirects focus to that frame. This puts the focus on | |
904 the minibuffer's frame, where it belongs, even though the mouse remains | |
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905 in the frame that activated the minibuffer. |
6547 | 906 |
907 Selecting a frame can also change focus redirections. Selecting frame | |
908 @code{bar}, when @code{foo} had been selected, changes any redirections | |
909 pointing to @code{foo} so that they point to @code{bar} instead. This | |
910 allows focus redirection to work properly when the user switches from | |
911 one frame to another using @code{select-window}. | |
912 | |
913 This means that a frame whose focus is redirected to itself is treated | |
914 differently from a frame whose focus is not redirected. | |
915 @code{select-frame} affects the former but not the latter. | |
916 | |
917 The redirection lasts until @code{redirect-frame-focus} is called to | |
918 change it. | |
919 @end defun | |
920 | |
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921 @defopt focus-follows-mouse |
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922 @tindex focus-follows-mouse |
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923 This option is how you inform Emacs whether the window manager transfers |
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924 focus when the user moves the mouse. Non-@code{nil} says that it does. |
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925 When this is so, the command @code{other-frame} moves the mouse to a |
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926 position consistent with the new selected frame. |
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927 @end defopt |
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928 |
6547 | 929 @node Visibility of Frames |
930 @section Visibility of Frames | |
931 @cindex visible frame | |
932 @cindex invisible frame | |
933 @cindex iconified frame | |
934 @cindex frame visibility | |
935 | |
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936 A window frame may be @dfn{visible}, @dfn{invisible}, or |
12067 | 937 @dfn{iconified}. If it is visible, you can see its contents. If it is |
938 iconified, the frame's contents do not appear on the screen, but an icon | |
939 does. If the frame is invisible, it doesn't show on the screen, not | |
940 even as an icon. | |
941 | |
942 Visibility is meaningless for terminal frames, since only the selected | |
943 one is actually displayed in any case. | |
6547 | 944 |
945 @deffn Command make-frame-visible &optional frame | |
946 This function makes frame @var{frame} visible. If you omit @var{frame}, | |
947 it makes the selected frame visible. | |
948 @end deffn | |
949 | |
950 @deffn Command make-frame-invisible &optional frame | |
951 This function makes frame @var{frame} invisible. If you omit | |
952 @var{frame}, it makes the selected frame invisible. | |
953 @end deffn | |
954 | |
955 @deffn Command iconify-frame &optional frame | |
956 This function iconifies frame @var{frame}. If you omit @var{frame}, it | |
957 iconifies the selected frame. | |
958 @end deffn | |
959 | |
960 @defun frame-visible-p frame | |
961 This returns the visibility status of frame @var{frame}. The value is | |
962 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and | |
963 @code{icon} if it is iconified. | |
964 @end defun | |
965 | |
966 The visibility status of a frame is also available as a frame | |
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967 parameter. You can read or change it as such. @xref{Window Frame |
6547 | 968 Parameters}. |
969 | |
12067 | 970 The user can iconify and deiconify frames with the window manager. |
971 This happens below the level at which Emacs can exert any control, but | |
972 Emacs does provide events that you can use to keep track of such | |
973 changes. @xref{Misc Events}. | |
974 | |
6547 | 975 @node Raising and Lowering |
976 @section Raising and Lowering Frames | |
977 | |
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978 Most window systems use a desktop metaphor. Part of this metaphor is |
6547 | 979 the idea that windows are stacked in a notional third dimension |
980 perpendicular to the screen surface, and thus ordered from ``highest'' | |
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981 to ``lowest''. Where two windows overlap, the one higher up covers |
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982 the one underneath. Even a window at the bottom of the stack can be |
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983 seen if no other window overlaps it. |
6547 | 984 |
985 @cindex raising a frame | |
986 @cindex lowering a frame | |
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987 A window's place in this ordering is not fixed; in fact, users tend |
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988 to change the order frequently. @dfn{Raising} a window means moving |
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989 it ``up'', to the top of the stack. @dfn{Lowering} a window means |
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990 moving it to the bottom of the stack. This motion is in the notional |
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991 third dimension only, and does not change the position of the window |
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992 on the screen. |
6547 | 993 |
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994 You can raise and lower Emacs frame Windows with these functions: |
6547 | 995 |
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996 @deffn Command raise-frame &optional frame |
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997 This function raises frame @var{frame} (default, the selected frame). |
12067 | 998 @end deffn |
6547 | 999 |
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1000 @deffn Command lower-frame &optional frame |
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1001 This function lowers frame @var{frame} (default, the selected frame). |
12067 | 1002 @end deffn |
6547 | 1003 |
1004 @defopt minibuffer-auto-raise | |
1005 If this is non-@code{nil}, activation of the minibuffer raises the frame | |
1006 that the minibuffer window is in. | |
1007 @end defopt | |
1008 | |
1009 You can also enable auto-raise (raising automatically when a frame is | |
1010 selected) or auto-lower (lowering automatically when it is deselected) | |
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1011 for any frame using frame parameters. @xref{Window Frame Parameters}. |
6547 | 1012 |
1013 @node Frame Configurations | |
1014 @section Frame Configurations | |
1015 @cindex frame configuration | |
1016 | |
1017 A @dfn{frame configuration} records the current arrangement of frames, | |
1018 all their properties, and the window configuration of each one. | |
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1019 (@xref{Window Configurations}.) |
6547 | 1020 |
1021 @defun current-frame-configuration | |
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1022 This function returns a frame configuration list that describes |
6547 | 1023 the current arrangement of frames and their contents. |
1024 @end defun | |
1025 | |
1026 @defun set-frame-configuration configuration | |
1027 This function restores the state of frames described in | |
1028 @var{configuration}. | |
1029 @end defun | |
1030 | |
1031 @node Mouse Tracking | |
1032 @section Mouse Tracking | |
1033 @cindex mouse tracking | |
1034 @cindex tracking the mouse | |
1035 | |
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1036 Sometimes it is useful to @dfn{track} the mouse, which means to display |
6547 | 1037 something to indicate where the mouse is and move the indicator as the |
1038 mouse moves. For efficient mouse tracking, you need a way to wait until | |
1039 the mouse actually moves. | |
1040 | |
1041 The convenient way to track the mouse is to ask for events to represent | |
1042 mouse motion. Then you can wait for motion by waiting for an event. In | |
1043 addition, you can easily handle any other sorts of events that may | |
1044 occur. That is useful, because normally you don't want to track the | |
1045 mouse forever---only until some other event, such as the release of a | |
1046 button. | |
1047 | |
1048 @defspec track-mouse body@dots{} | |
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1049 This special form executes @var{body}, with generation of mouse motion |
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1050 events enabled. Typically @var{body} would use @code{read-event} to |
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1051 read the motion events and modify the display accordingly. @xref{Motion |
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1052 Events}, for the format of mouse motion events. |
6547 | 1053 |
1054 The value of @code{track-mouse} is that of the last form in @var{body}. | |
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1055 You should design @var{body} to return when it sees the up-event that |
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1056 indicates the release of the button, or whatever kind of event means |
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1057 it is time to stop tracking. |
6547 | 1058 @end defspec |
1059 | |
1060 The usual purpose of tracking mouse motion is to indicate on the screen | |
1061 the consequences of pushing or releasing a button at the current | |
1062 position. | |
1063 | |
12098 | 1064 In many cases, you can avoid the need to track the mouse by using |
1065 the @code{mouse-face} text property (@pxref{Special Properties}). | |
1066 That works at a much lower level and runs more smoothly than | |
1067 Lisp-level mouse tracking. | |
1068 | |
6547 | 1069 @ignore |
1070 @c These are not implemented yet. | |
1071 | |
1072 These functions change the screen appearance instantaneously. The | |
1073 effect is transient, only until the next ordinary Emacs redisplay. That | |
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1074 is OK for mouse tracking, since it doesn't make sense for mouse tracking |
6547 | 1075 to change the text, and the body of @code{track-mouse} normally reads |
1076 the events itself and does not do redisplay. | |
1077 | |
1078 @defun x-contour-region window beg end | |
1079 This function draws lines to make a box around the text from @var{beg} | |
1080 to @var{end}, in window @var{window}. | |
1081 @end defun | |
1082 | |
1083 @defun x-uncontour-region window beg end | |
1084 This function erases the lines that would make a box around the text | |
1085 from @var{beg} to @var{end}, in window @var{window}. Use it to remove | |
1086 a contour that you previously made by calling @code{x-contour-region}. | |
1087 @end defun | |
1088 | |
1089 @defun x-draw-rectangle frame left top right bottom | |
1090 This function draws a hollow rectangle on frame @var{frame} with the | |
1091 specified edge coordinates, all measured in pixels from the inside top | |
1092 left corner. It uses the cursor color, the one used for indicating the | |
1093 location of point. | |
1094 @end defun | |
1095 | |
1096 @defun x-erase-rectangle frame left top right bottom | |
1097 This function erases a hollow rectangle on frame @var{frame} with the | |
1098 specified edge coordinates, all measured in pixels from the inside top | |
1099 left corner. Erasure means redrawing the text and background that | |
1100 normally belong in the specified rectangle. | |
1101 @end defun | |
1102 @end ignore | |
1103 | |
1104 @node Mouse Position | |
1105 @section Mouse Position | |
1106 @cindex mouse position | |
1107 @cindex position of mouse | |
1108 | |
1109 The functions @code{mouse-position} and @code{set-mouse-position} | |
1110 give access to the current position of the mouse. | |
1111 | |
1112 @defun mouse-position | |
1113 This function returns a description of the position of the mouse. The | |
1114 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x} | |
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1115 and @var{y} are integers giving the position in characters relative to |
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1116 the top left corner of the inside of @var{frame}. |
6547 | 1117 @end defun |
1118 | |
1119 @defun set-mouse-position frame x y | |
1120 This function @dfn{warps the mouse} to position @var{x}, @var{y} in | |
1121 frame @var{frame}. The arguments @var{x} and @var{y} are integers, | |
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1122 giving the position in characters relative to the top left corner of the |
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1123 inside of @var{frame}. If @var{frame} is not visible, this function |
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1124 does nothing. The return value is not significant. |
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1125 @end defun |
6547 | 1126 |
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1127 @defun mouse-pixel-position |
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1128 This function is like @code{mouse-position} except that it returns |
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1129 coordinates in units of pixels rather than units of characters. |
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1130 @end defun |
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1131 |
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1132 @defun set-mouse-pixel-position frame x y |
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1133 This function warps the mouse like @code{set-mouse-position} except that |
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1134 @var{x} and @var{y} are in units of pixels rather than units of |
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1135 characters. These coordinates are not required to be within the frame. |
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1136 |
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1137 If @var{frame} is not visible, this function does nothing. The return |
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1138 value is not significant. |
6547 | 1139 @end defun |
1140 | |
1141 @need 3000 | |
1142 | |
1143 @node Pop-Up Menus | |
1144 @section Pop-Up Menus | |
1145 | |
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1146 When using a window system, a Lisp program can pop up a menu so that |
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1147 the user can choose an alternative with the mouse. |
12067 | 1148 |
6547 | 1149 @defun x-popup-menu position menu |
1150 This function displays a pop-up menu and returns an indication of | |
1151 what selection the user makes. | |
1152 | |
1153 The argument @var{position} specifies where on the screen to put the | |
1154 menu. It can be either a mouse button event (which says to put the menu | |
1155 where the user actuated the button) or a list of this form: | |
1156 | |
1157 @example | |
1158 ((@var{xoffset} @var{yoffset}) @var{window}) | |
1159 @end example | |
1160 | |
1161 @noindent | |
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1162 where @var{xoffset} and @var{yoffset} are coordinates, measured in |
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1163 pixels, counting from the top left corner of @var{window}'s frame. |
6547 | 1164 |
1165 If @var{position} is @code{t}, it means to use the current mouse | |
1166 position. If @var{position} is @code{nil}, it means to precompute the | |
1167 key binding equivalents for the keymaps specified in @var{menu}, | |
1168 without actually displaying or popping up the menu. | |
1169 | |
1170 The argument @var{menu} says what to display in the menu. It can be a | |
1171 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it | |
1172 can have the following form: | |
1173 | |
1174 @example | |
1175 (@var{title} @var{pane1} @var{pane2}...) | |
1176 @end example | |
1177 | |
1178 @noindent | |
1179 where each pane is a list of form | |
1180 | |
1181 @example | |
12098 | 1182 (@var{title} (@var{line} . @var{item})...) |
6547 | 1183 @end example |
1184 | |
1185 Each @var{line} should be a string, and each @var{item} should be the | |
1186 value to return if that @var{line} is chosen. | |
1187 @end defun | |
1188 | |
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1189 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu |
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1190 if you could do the job with a prefix key defined with a menu keymap. |
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1191 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h |
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1192 a} can see the individual items in that menu and provide help for them. |
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1193 If instead you implement the menu by defining a command that calls |
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1194 @code{x-popup-menu}, the help facilities cannot know what happens inside |
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1195 that command, so they cannot give any help for the menu's items. |
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1196 |
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1197 The menu bar mechanism, which lets you switch between submenus by |
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1198 moving the mouse, cannot look within the definition of a command to see |
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1199 that it calls @code{x-popup-menu}. Therefore, if you try to implement a |
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1200 submenu using @code{x-popup-menu}, it cannot work with the menu bar in |
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1201 an integrated fashion. This is why all menu bar submenus are |
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1202 implemented with menu keymaps within the parent menu, and never with |
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1203 @code{x-popup-menu}. @xref{Menu Bar}, |
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1204 |
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1205 If you want a menu bar submenu to have contents that vary, you should |
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1206 still use a menu keymap to implement it. To make the contents vary, add |
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1207 a hook function to @code{menu-bar-update-hook} to update the contents of |
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1208 the menu keymap as necessary. |
6547 | 1209 |
1210 @node Dialog Boxes | |
1211 @section Dialog Boxes | |
1212 @cindex dialog boxes | |
1213 | |
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1214 A dialog box is a variant of a pop-up menu---it looks a little |
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1215 different, it always appears in the center of a frame, and it has just |
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1216 one level and one pane. The main use of dialog boxes is for asking |
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1217 questions that the user can answer with ``yes'', ``no'', and a few other |
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1218 alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use |
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1219 dialog boxes instead of the keyboard, when called from commands invoked |
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1220 by mouse clicks. |
6547 | 1221 |
1222 @defun x-popup-dialog position contents | |
1223 This function displays a pop-up dialog box and returns an indication of | |
1224 what selection the user makes. The argument @var{contents} specifies | |
1225 the alternatives to offer; it has this format: | |
1226 | |
1227 @example | |
7174
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1228 (@var{title} (@var{string} . @var{value})@dots{}) |
6547 | 1229 @end example |
1230 | |
1231 @noindent | |
1232 which looks like the list that specifies a single pane for | |
1233 @code{x-popup-menu}. | |
1234 | |
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1235 The return value is @var{value} from the chosen alternative. |
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1236 |
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1237 An element of the list may be just a string instead of a cons cell |
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1238 @code{(@var{string} . @var{value})}. That makes a box that cannot |
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1239 be selected. |
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1240 |
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1241 If @code{nil} appears in the list, it separates the left-hand items from |
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1242 the right-hand items; items that precede the @code{nil} appear on the |
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1243 left, and items that follow the @code{nil} appear on the right. If you |
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1244 don't include a @code{nil} in the list, then approximately half the |
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1245 items appear on each side. |
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1246 |
6547 | 1247 Dialog boxes always appear in the center of a frame; the argument |
1248 @var{position} specifies which frame. The possible values are as in | |
1249 @code{x-popup-menu}, but the precise coordinates don't matter; only the | |
1250 frame matters. | |
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1251 |
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1252 In some configurations, Emacs cannot display a real dialog box; so |
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1253 instead it displays the same items in a pop-up menu in the center of the |
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1254 frame. |
6547 | 1255 @end defun |
1256 | |
7684
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1257 @node Pointer Shapes |
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1258 @section Pointer Shapes |
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1259 @cindex pointer shape |
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1260 @cindex mouse pointer shape |
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1261 |
12067 | 1262 These variables specify which shape to use for the mouse pointer in |
21682
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1263 various situations, when using the X Window System: |
7684
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1264 |
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1265 @table @code |
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1266 @item x-pointer-shape |
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1267 @vindex x-pointer-shape |
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1268 This variable specifies the pointer shape to use ordinarily in the Emacs |
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1269 frame. |
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1270 |
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1271 @item x-sensitive-text-pointer-shape |
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1272 @vindex x-sensitive-text-pointer-shape |
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1273 This variable specifies the pointer shape to use when the mouse |
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1274 is over mouse-sensitive text. |
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1275 @end table |
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1276 |
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1277 These variables affect newly created frames. They do not normally |
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1278 affect existing frames; however, if you set the mouse color of a frame, |
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1279 that also updates its pointer shapes based on the current values of |
21682
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1280 these variables. @xref{Window Frame Parameters}. |
7684
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1281 |
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1282 The values you can use, to specify either of these pointer shapes, are |
15061 | 1283 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos |
7684
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1284 @key{RET} x-pointer @key{RET}} to see a list of them. |
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1285 |
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1286 @node Window System Selections |
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1287 @section Window System Selections |
6547 | 1288 @cindex selection (for X windows) |
1289 | |
1290 The X server records a set of @dfn{selections} which permit transfer of | |
1291 data between application programs. The various selections are | |
1292 distinguished by @dfn{selection types}, represented in Emacs by | |
1293 symbols. X clients including Emacs can read or set the selection for | |
1294 any given type. | |
1295 | |
1296 @defun x-set-selection type data | |
1297 This function sets a ``selection'' in the X server. It takes two | |
1298 arguments: a selection type @var{type}, and the value to assign to it, | |
1299 @var{data}. If @var{data} is @code{nil}, it means to clear out the | |
1300 selection. Otherwise, @var{data} may be a string, a symbol, an integer | |
1301 (or a cons of two integers or list of two integers), an overlay, or a | |
1302 cons of two markers pointing to the same buffer. An overlay or a pair | |
1303 of markers stands for text in the overlay or between the markers. | |
1304 | |
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1305 The argument @var{data} may also be a vector of valid non-vector |
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1306 selection values. |
6547 | 1307 |
1308 Each possible @var{type} has its own selection value, which changes | |
1309 independently. The usual values of @var{type} are @code{PRIMARY} and | |
1310 @code{SECONDARY}; these are symbols with upper-case names, in accord | |
1311 with X Window System conventions. The default is @code{PRIMARY}. | |
1312 @end defun | |
1313 | |
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1314 @defun x-get-selection &optional type data-type |
6547 | 1315 This function accesses selections set up by Emacs or by other X |
1316 clients. It takes two optional arguments, @var{type} and | |
1317 @var{data-type}. The default for @var{type}, the selection type, is | |
1318 @code{PRIMARY}. | |
1319 | |
1320 The @var{data-type} argument specifies the form of data conversion to | |
1321 use, to convert the raw data obtained from another X client into Lisp | |
1322 data. Meaningful values include @code{TEXT}, @code{STRING}, | |
1323 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME}, | |
1324 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, | |
1325 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS}, | |
1326 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with | |
1327 upper-case names in accord with X conventions.) The default for | |
1328 @var{data-type} is @code{STRING}. | |
1329 @end defun | |
1330 | |
1331 @cindex cut buffer | |
1332 The X server also has a set of numbered @dfn{cut buffers} which can | |
1333 store text or other data being moved between applications. Cut buffers | |
1334 are considered obsolete, but Emacs supports them for the sake of X | |
1335 clients that still use them. | |
1336 | |
1337 @defun x-get-cut-buffer n | |
1338 This function returns the contents of cut buffer number @var{n}. | |
1339 @end defun | |
1340 | |
1341 @defun x-set-cut-buffer string | |
1342 This function stores @var{string} into the first cut buffer (cut buffer | |
1343 0), moving the other values down through the series of cut buffers, much | |
1344 like the way successive kills in Emacs move down the kill ring. | |
1345 @end defun | |
1346 | |
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1347 @defvar selection-coding-system |
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1348 @tindex selection-coding-system |
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1349 This variable specifies the coding system to use when reading and |
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1350 writing selections, the clipboard, or a cut buffer. @xref{Coding |
22843
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1351 Systems}. The default is @code{compound-text}. |
22742
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1352 @end defvar |
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1353 |
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1354 @cindex clipboard support (for MS-Windows) |
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1355 When Emacs runs on MS-Windows, it does not implement X selections in |
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1356 general, but it it does support the clipboard. @code{x-get-selection} |
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1357 and @code{x-set-selection} on MS-Windows support the text data type |
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1358 only; if the clipboard holds other types of data, Emacs treats the |
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1359 clipboard as empty. |
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1360 |
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1361 @defopt x-select-enable-clipboard |
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1362 If this is non-@code{nil}, the Emacs yank functions consult the |
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1363 clipboard before the primary selection, and the kill functions store in |
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1364 the clipboard as well as the primary selection. Otherwise they do not |
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1365 access the clipboard at all. The default is @code{nil} on most systems, |
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1366 but @code{t} on MS-Windows. |
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1367 @end defopt |
22138
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1368 |
12098 | 1369 @node Color Names |
1370 @section Color Names | |
6547 | 1371 |
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1372 These functions provide a way to determine which color names are |
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1373 valid, and what they look like. |
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1374 |
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1375 @defun color-defined-p color &optional frame |
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1376 @tindex color-defined-p |
8712 | 1377 This function reports whether a color name is meaningful. It returns |
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1378 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says |
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1379 which frame's display to ask about; if @var{frame} is omitted or |
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1380 @code{nil}, the selected frame is used. |
8712 | 1381 |
1382 Note that this does not tell you whether the display you are using | |
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1383 really supports that color. When using X, you can ask for any defined |
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1384 color on any kind of display, and you will get some result---typically, |
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1385 the best it knows how to do. Here's an approximate way to test whether |
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1386 your display supports the color @var{color}: |
8712 | 1387 |
1388 @example | |
12676
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1389 (defun x-color-supported-p (color &optional frame) |
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1390 (and (color-defined-p color frame) |
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1391 (or (x-display-color-p frame) |
8712 | 1392 (member color '("black" "white")) |
12676
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1393 (and (> (x-display-planes frame) 1) |
8712 | 1394 (equal color "gray"))))) |
1395 @end example | |
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1396 |
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1397 This function used to be called @code{x-color-defined-p}, |
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1398 and that name is still supported as an alias. |
8712 | 1399 @end defun |
6547 | 1400 |
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1401 @defun defined-colors &optional frame |
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1402 @tindex defined-colors |
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1403 This function returns a list of the color names that are defined |
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1404 and supported on frame @var{frame} (default, the selected frame). |
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1405 |
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1406 This function used to be called @code{x-defined-colors}, |
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1407 and that name is still supported as an alias. |
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1408 @end defun |
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1409 |
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1410 @defun color-values color &optional frame |
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1411 @tindex color-values |
8712 | 1412 This function returns a value that describes what @var{color} should |
1413 ideally look like. If @var{color} is defined, the value is a list of | |
1414 three integers, which give the amount of red, the amount of green, and | |
1415 the amount of blue. Each integer ranges in principle from 0 to 65535, | |
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1416 but in practice no value seems to be above 65280. This kind |
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1417 of three-element list is called an @dfn{rgb value}. |
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1418 |
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1419 If @var{color} is not defined, the value is @code{nil}. |
8712 | 1420 |
1421 @example | |
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1422 (color-values "black") |
8712 | 1423 @result{} (0 0 0) |
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1424 (color-values "white") |
8712 | 1425 @result{} (65280 65280 65280) |
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1426 (color-values "red") |
8712 | 1427 @result{} (65280 0 0) |
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1428 (color-values "pink") |
8712 | 1429 @result{} (65280 49152 51968) |
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1430 (color-values "hungry") |
8712 | 1431 @result{} nil |
1432 @end example | |
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1433 |
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1434 The color values are returned for @var{frame}'s display. If @var{frame} |
22252
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1435 is omitted or @code{nil}, the information is returned for the selected |
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1436 frame's display. |
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1437 |
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1438 This function used to be called @code{x-color-values}, |
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1439 and that name is still supported as an alias. |
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1440 @end defun |
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1441 |
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1442 @node Text Terminal Colors |
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1443 @section Text Terminal Colors |
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1444 @cindex colors on text-only terminals |
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1445 |
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1446 Emacs can display color on text-only terminals, starting with version |
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1447 21. These terminals support only a small number of colors, and the |
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1448 computer uses small integers to select colors on the terminal. This |
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1449 means that the computer cannot reliably tell what the selected color |
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1450 looks like; instead, you have to inform your application which small |
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1451 integers correspond to which colors. However, Emacs does know the |
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1452 standard set of colors and will try to use them automatically. |
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1453 |
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1454 @cindex rgb value |
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1455 Several of these functions use or return @dfn{rgb values}. An rgb |
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1456 value is a list of three integers, which give the amount of red, the |
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1457 amount of green, and the amount of blue. Each integer ranges in |
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1458 principle from 0 to 65535, but in practice the largest value used is |
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1459 65280. |
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1460 |
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1461 @defun tty-define-color name number &optional rgb |
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1462 @tindex tty-define-color |
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1463 This function associates the color name @var{name} with |
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1464 color number @var{number} on the terminal. |
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1465 |
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1466 The optional argument @var{rgb}, if specified, is an rgb value; it says |
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1467 what the color actually looks like. If you do not specify @var{rgb}, |
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1468 then this color cannot be used by @code{tty-color-approximate} to |
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1469 approximate other colors, because Emacs does not know what it looks |
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1470 like. |
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1471 @end defun |
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1472 |
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1473 @defun tty-clear-colors |
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1474 @tindex tty-clear-colors |
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1475 This function clears the table of defined colors for a text-only terminal. |
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1476 @end defun |
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1477 |
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1478 @defvar tty-color-alist |
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1479 @tindex tty-color-alist |
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1480 This variable holds an alist recording the colors supported by the |
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1481 terminal. |
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1482 |
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1483 Each element has the form @code{(@var{name} @var{number} . @var{rgb})} |
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1484 or @code{(@var{name} @var{number})}. Here, @var{name} is the color |
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1485 name, @var{number} is the number used to specify it to the terminal. |
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1486 If present, @var{rgb} is an rgb value that says what the color |
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1487 actually looks like. |
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1488 @end defun |
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1489 |
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1490 @defun tty-color-approximate rgb |
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1491 @tindex tty-color-approximate |
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1492 This function finds the closest available color, among those in |
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1493 @code{tty-color-alist}, to that described by the rgb value @var{rgb}. |
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1494 @end defun |
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1495 |
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1496 @defun tty-color-translate color |
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1497 @tindex tty-color-translate |
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1498 This function finds the closest available color, among those in |
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1499 @code{tty-color-alist}, to the name @var{color}. If that name |
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1500 is not defined, the value is @code{nil}. |
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1501 |
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1502 @var{color} can be an X-style @code{#@var{xxxyyyzzz}} specification |
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1503 instead of an actual name. |
6547 | 1504 @end defun |
1505 | |
1506 @node Resources | |
1507 @section X Resources | |
1508 | |
12098 | 1509 @defun x-get-resource attribute class &optional component subclass |
6547 | 1510 The function @code{x-get-resource} retrieves a resource value from the X |
1511 Windows defaults database. | |
1512 | |
1513 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}. | |
1514 This function searches using a key of the form | |
8427
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1515 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name |
12098 | 1516 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as |
1517 the class. | |
6547 | 1518 |
1519 The optional arguments @var{component} and @var{subclass} add to the key | |
1520 and the class, respectively. You must specify both of them or neither. | |
1521 If you specify them, the key is | |
1522 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is | |
12098 | 1523 @samp{Emacs.@var{class}.@var{subclass}}. |
6547 | 1524 @end defun |
1525 | |
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1526 @defvar x-resource-class |
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1527 This variable specifies the application name that @code{x-get-resource} |
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1528 should look up. The default value is @code{"Emacs"}. You can examine X |
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1529 resources for application names other than ``Emacs'' by binding this |
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1530 variable to some other string, around a call to @code{x-get-resource}. |
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1531 @end defvar |
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1532 |
12098 | 1533 @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. |
6547 | 1534 |
1535 @node Server Data | |
1536 @section Data about the X Server | |
1537 | |
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1538 This section describes functions you can use to get information about |
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1539 the capabilities and origin of an X display that Emacs is using. Each |
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1540 of these functions lets you specify the display you are interested in: |
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1541 the @var{display} argument can be either a display name, or a frame |
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1542 (meaning use the display that frame is on). If you omit the |
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1543 @var{display} argument, or specify @code{nil}, that means to use the |
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1544 selected frame's display. |
6547 | 1545 |
12067 | 1546 @defun x-display-screens &optional display |
1547 This function returns the number of screens associated with the display. | |
6547 | 1548 @end defun |
1549 | |
12067 | 1550 @defun x-server-version &optional display |
1551 This function returns the list of version numbers of the X server | |
1552 running the display. | |
6547 | 1553 @end defun |
1554 | |
12067 | 1555 @defun x-server-vendor &optional display |
1556 This function returns the vendor that provided the X server software. | |
6547 | 1557 @end defun |
1558 | |
12067 | 1559 @defun x-display-pixel-height &optional display |
1560 This function returns the height of the screen in pixels. | |
6547 | 1561 @end defun |
1562 | |
12067 | 1563 @defun x-display-mm-height &optional display |
1564 This function returns the height of the screen in millimeters. | |
6547 | 1565 @end defun |
1566 | |
12067 | 1567 @defun x-display-pixel-width &optional display |
1568 This function returns the width of the screen in pixels. | |
6547 | 1569 @end defun |
1570 | |
12067 | 1571 @defun x-display-mm-width &optional display |
1572 This function returns the width of the screen in millimeters. | |
1573 @end defun | |
1574 | |
1575 @defun x-display-backing-store &optional display | |
1576 This function returns the backing store capability of the screen. | |
6547 | 1577 Values can be the symbols @code{always}, @code{when-mapped}, or |
1578 @code{not-useful}. | |
1579 @end defun | |
1580 | |
12067 | 1581 @defun x-display-save-under &optional display |
1582 This function returns non-@code{nil} if the display supports the | |
6547 | 1583 SaveUnder feature. |
1584 @end defun | |
1585 | |
12067 | 1586 @defun x-display-planes &optional display |
1587 This function returns the number of planes the display supports. | |
6547 | 1588 @end defun |
1589 | |
12067 | 1590 @defun x-display-visual-class &optional display |
1591 This function returns the visual class for the screen. The value is one | |
1592 of the symbols @code{static-gray}, @code{gray-scale}, | |
6547 | 1593 @code{static-color}, @code{pseudo-color}, @code{true-color}, and |
1594 @code{direct-color}. | |
1595 @end defun | |
1596 | |
12067 | 1597 @defun x-display-grayscale-p &optional display |
1598 This function returns @code{t} if the screen can display shades of gray. | |
6547 | 1599 @end defun |
1600 | |
12067 | 1601 @defun x-display-color-p &optional display |
1602 This function returns @code{t} if the screen is a color screen. | |
1603 @end defun | |
1604 | |
1605 @defun x-display-color-cells &optional display | |
1606 This function returns the number of color cells the screen supports. | |
6547 | 1607 @end defun |
1608 | |
1609 @ignore | |
1610 @defvar x-no-window-manager | |
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1611 This variable's value is @code{t} if no X window manager is in use. |
6547 | 1612 @end defvar |
1613 @end ignore | |
1614 | |
1615 @ignore | |
1616 @item | |
1617 The functions @code{x-pixel-width} and @code{x-pixel-height} return the | |
1618 width and height of an X Window frame, measured in pixels. | |
1619 @end ignore |