Mercurial > emacs
annotate lispref/frames.texi @ 29151:fa8f476affa7
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author | Gerd Moellmann <gerd@gnu.org> |
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date | Wed, 24 May 2000 13:10:23 +0000 |
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6547 | 1 @c -*-texinfo-*- |
2 @c This is part of the GNU Emacs Lisp Reference Manual. | |
27189 | 3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999 |
4 @c Free Software Foundation, Inc. | |
6547 | 5 @c See the file elisp.texi for copying conditions. |
6 @setfilename ../info/frames | |
7 @node Frames, Positions, Windows, Top | |
8 @chapter Frames | |
9 @cindex frame | |
10 | |
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11 A @dfn{frame} is a rectangle on the screen that contains one or more |
6547 | 12 Emacs windows. A frame initially contains a single main window (plus |
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13 perhaps a minibuffer window), which you can subdivide vertically or |
6547 | 14 horizontally into smaller windows. |
15 | |
16 @cindex terminal frame | |
12067 | 17 When Emacs runs on a text-only terminal, it starts with one |
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18 @dfn{terminal frame}. If you create additional ones, Emacs displays |
12067 | 19 one and only one at any given time---on the terminal screen, of course. |
20 | |
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21 @cindex window frame |
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22 When Emacs communicates directly with a supported window system, such |
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23 as X Windows, it does not have a terminal frame; instead, it starts with |
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24 a single @dfn{window frame}, but you can create more, and Emacs can |
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25 display several such frames at once as is usual for window systems. |
6547 | 26 |
27 @defun framep object | |
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28 This predicate returns a non-@code{nil} value if @var{object} is a |
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29 frame, and @code{nil} otherwise. For a frame, the value indicates which |
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30 kind of display the frame uses: |
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31 |
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32 @table @code |
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33 @item x |
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34 The frame is displayed in an X window. |
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35 @item t |
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36 A terminal frame on a character display. |
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37 @item mac |
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38 The frame is displayed on a Macintosh. |
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39 @item w32 |
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40 The frame is displayed on MS-Windows 9X/NT. |
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41 @item pc |
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42 The frame is displayed on an MS-DOS terminal. |
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43 @end table |
6547 | 44 @end defun |
45 | |
46 @menu | |
12067 | 47 * Creating Frames:: Creating additional frames. |
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48 * Multiple Displays:: Creating frames on other displays. |
6547 | 49 * Frame Parameters:: Controlling frame size, position, font, etc. |
12067 | 50 * Frame Titles:: Automatic updating of frame titles. |
6547 | 51 * Deleting Frames:: Frames last until explicitly deleted. |
52 * Finding All Frames:: How to examine all existing frames. | |
53 * Frames and Windows:: A frame contains windows; | |
54 display of text always works through windows. | |
55 * Minibuffers and Frames:: How a frame finds the minibuffer to use. | |
56 * Input Focus:: Specifying the selected frame. | |
57 * Visibility of Frames:: Frames may be visible or invisible, or icons. | |
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58 * Raising and Lowering:: Raising a frame makes it hide other windows; |
6547 | 59 lowering it makes the others hide them. |
60 * Frame Configurations:: Saving the state of all frames. | |
61 * Mouse Tracking:: Getting events that say when the mouse moves. | |
62 * Mouse Position:: Asking where the mouse is, or moving it. | |
63 * Pop-Up Menus:: Displaying a menu for the user to select from. | |
64 * Dialog Boxes:: Displaying a box to ask yes or no. | |
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65 * Pointer Shapes:: Specifying the shape of the mouse pointer. |
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66 * Window System Selections:: Transferring text to and from other X clients. |
12098 | 67 * Color Names:: Getting the definitions of color names. |
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68 * Text Terminal Colors:: Defining colors for text-only terminals. |
6547 | 69 * Resources:: Getting resource values from the server. |
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70 * Display Feature Testing:: Determining the features of a terminal. |
6547 | 71 @end menu |
72 | |
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73 @xref{Display}, for information about the related topic of |
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74 controlling Emacs redisplay. |
6547 | 75 |
76 @node Creating Frames | |
77 @section Creating Frames | |
78 | |
79 To create a new frame, call the function @code{make-frame}. | |
80 | |
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81 @defun make-frame &optional alist |
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82 This function creates a new frame. If you are using a supported window |
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83 system, it makes a window frame; otherwise, it makes a terminal frame. |
6547 | 84 |
85 The argument is an alist specifying frame parameters. Any parameters | |
86 not mentioned in @var{alist} default according to the value of the | |
12098 | 87 variable @code{default-frame-alist}; parameters not specified even there |
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88 default from the standard X resources or whatever is used instead on |
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89 your system. |
6547 | 90 |
91 The set of possible parameters depends in principle on what kind of | |
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92 window system Emacs uses to display its frames. @xref{Window Frame |
12067 | 93 Parameters}, for documentation of individual parameters you can specify. |
6547 | 94 @end defun |
95 | |
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96 @defvar before-make-frame-hook |
6547 | 97 A normal hook run by @code{make-frame} before it actually creates the |
98 frame. | |
99 @end defvar | |
100 | |
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101 @defvar after-make-frame-functions |
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102 @tindex after-make-frame-functions |
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103 An abnormal hook run by @code{make-frame} after it creates the frame. |
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104 Each function in @code{after-make-frame-hook} receives one argument, the |
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105 frame just created. |
6547 | 106 @end defvar |
107 | |
12067 | 108 @node Multiple Displays |
109 @section Multiple Displays | |
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110 @cindex multiple X displays |
12067 | 111 @cindex displays, multiple |
112 | |
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113 A single Emacs can talk to more than one X display. |
12067 | 114 Initially, Emacs uses just one display---the one chosen with the |
115 @code{DISPLAY} environment variable or with the @samp{--display} option | |
116 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to | |
117 another display, use the command @code{make-frame-on-display} or specify | |
118 the @code{display} frame parameter when you create the frame. | |
119 | |
120 Emacs treats each X server as a separate terminal, giving each one its | |
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121 own selected frame and its own minibuffer windows. |
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122 |
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123 A few Lisp variables are @dfn{terminal-local}; that is, they have a |
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124 separate binding for each terminal. The binding in effect at any time |
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125 is the one for the terminal that the currently selected frame belongs |
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126 to. These variables include @code{default-minibuffer-frame}, |
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127 @code{defining-kbd-macro}, @code{last-kbd-macro}, and |
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128 @code{system-key-alist}. They are always terminal-local, and can never |
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129 be buffer-local (@pxref{Buffer-Local Variables}) or frame-local. |
12067 | 130 |
131 A single X server can handle more than one screen. A display name | |
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132 @samp{@var{host}:@var{server}.@var{screen}} has three parts; the last |
12067 | 133 part specifies the screen number for a given server. When you use two |
134 screens belonging to one server, Emacs knows by the similarity in their | |
135 names that they share a single keyboard, and it treats them as a single | |
136 terminal. | |
137 | |
138 @deffn Command make-frame-on-display display &optional parameters | |
139 This creates a new frame on display @var{display}, taking the other | |
140 frame parameters from @var{parameters}. Aside from the @var{display} | |
141 argument, it is like @code{make-frame} (@pxref{Creating Frames}). | |
142 @end deffn | |
143 | |
144 @defun x-display-list | |
145 This returns a list that indicates which X displays Emacs has a | |
12098 | 146 connection to. The elements of the list are strings, and each one is |
147 a display name. | |
12067 | 148 @end defun |
149 | |
26388 | 150 @defun x-open-connection display &optional xrm-string must-succeed |
12067 | 151 This function opens a connection to the X display @var{display}. It |
152 does not create a frame on that display, but it permits you to check | |
153 that communication can be established with that display. | |
154 | |
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155 The optional argument @var{xrm-string}, if not @code{nil}, is a |
12098 | 156 string of resource names and values, in the same format used in the |
157 @file{.Xresources} file. The values you specify override the resource | |
158 values recorded in the X server itself; they apply to all Emacs frames | |
159 created on this display. Here's an example of what this string might | |
160 look like: | |
161 | |
162 @example | |
163 "*BorderWidth: 3\n*InternalBorder: 2\n" | |
164 @end example | |
165 | |
166 @xref{Resources}. | |
26388 | 167 |
168 If @var{must-succeed} is non-@code{nil}, failure to open the connection | |
169 terminates Emacs. Otherwise, it is an ordinary Lisp error. | |
12067 | 170 @end defun |
171 | |
172 @defun x-close-connection display | |
173 This function closes the connection to display @var{display}. Before | |
174 you can do this, you must first delete all the frames that were open on | |
175 that display (@pxref{Deleting Frames}). | |
176 @end defun | |
177 | |
6547 | 178 @node Frame Parameters |
179 @section Frame Parameters | |
180 | |
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181 A frame has many parameters that control its appearance and behavior. |
6547 | 182 Just what parameters a frame has depends on what display mechanism it |
183 uses. | |
184 | |
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185 Frame parameters exist mostly for the sake of window systems. A |
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186 terminal frame has a few parameters, mostly for compatibility's sake; |
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187 only the @code{height}, @code{width}, @code{name}, @code{title}, |
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188 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate} |
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189 parameters do something special. If the terminal supports colors, the |
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190 parameters @code{foreground-color}, @code{background-color}, |
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191 @code{background-mode} and @code{display-type} are also meaningful. |
6547 | 192 |
193 @menu | |
194 * Parameter Access:: How to change a frame's parameters. | |
195 * Initial Parameters:: Specifying frame parameters when you make a frame. | |
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196 * Window Frame Parameters:: List of frame parameters for window systems. |
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197 * Size and Position:: Changing the size and position of a frame. |
6547 | 198 @end menu |
199 | |
200 @node Parameter Access | |
201 @subsection Access to Frame Parameters | |
202 | |
203 These functions let you read and change the parameter values of a | |
204 frame. | |
205 | |
26388 | 206 @defun frame-parameter frame parameter |
207 @tindex frame-parameter | |
208 This function returns the value of the parameter named @var{parameter} | |
209 of @var{frame}. If @var{frame} is @code{nil}, it returns the | |
210 selected frame's parameter. | |
211 @end defun | |
212 | |
6547 | 213 @defun frame-parameters frame |
214 The function @code{frame-parameters} returns an alist listing all the | |
215 parameters of @var{frame} and their values. | |
216 @end defun | |
217 | |
218 @defun modify-frame-parameters frame alist | |
219 This function alters the parameters of frame @var{frame} based on the | |
220 elements of @var{alist}. Each element of @var{alist} has the form | |
221 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a | |
222 parameter. If you don't mention a parameter in @var{alist}, its value | |
223 doesn't change. | |
224 @end defun | |
225 | |
226 @node Initial Parameters | |
227 @subsection Initial Frame Parameters | |
228 | |
229 You can specify the parameters for the initial startup frame | |
25875 | 230 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}). |
6547 | 231 |
232 @defvar initial-frame-alist | |
233 This variable's value is an alist of parameter values used when creating | |
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234 the initial window frame. You can set this variable to specify the |
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235 appearance of the initial frame without altering subsequent frames. |
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236 Each element has the form: |
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237 |
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238 @example |
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239 (@var{parameter} . @var{value}) |
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240 @end example |
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241 |
25875 | 242 Emacs creates the initial frame before it reads your init |
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243 file. After reading that file, Emacs checks @code{initial-frame-alist}, |
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244 and applies the parameter settings in the altered value to the already |
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245 created initial frame. |
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246 |
12098 | 247 If these settings affect the frame geometry and appearance, you'll see |
248 the frame appear with the wrong ones and then change to the specified | |
249 ones. If that bothers you, you can specify the same geometry and | |
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250 appearance with X resources; those do take effect before the frame is |
12098 | 251 created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. |
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252 |
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253 X resource settings typically apply to all frames. If you want to |
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254 specify some X resources solely for the sake of the initial frame, and |
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255 you don't want them to apply to subsequent frames, here's how to achieve |
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256 this. Specify parameters in @code{default-frame-alist} to override the |
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257 X resources for subsequent frames; then, to prevent these from affecting |
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258 the initial frame, specify the same parameters in |
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259 @code{initial-frame-alist} with values that match the X resources. |
6547 | 260 @end defvar |
261 | |
12098 | 262 If these parameters specify a separate minibuffer-only frame with |
263 @code{(minibuffer . nil)}, and you have not created one, Emacs creates | |
264 one for you. | |
6547 | 265 |
266 @defvar minibuffer-frame-alist | |
267 This variable's value is an alist of parameter values used when creating | |
268 an initial minibuffer-only frame---if such a frame is needed, according | |
269 to the parameters for the main initial frame. | |
270 @end defvar | |
271 | |
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272 @defvar default-frame-alist |
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273 This is an alist specifying default values of frame parameters for all |
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274 Emacs frames---the first frame, and subsequent frames. When using the X |
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275 Window System, you can get the same results by means of X resources |
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276 in many cases. |
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277 @end defvar |
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278 |
12098 | 279 See also @code{special-display-frame-alist}, in @ref{Choosing Window}. |
280 | |
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281 If you use options that specify window appearance when you invoke Emacs, |
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282 they take effect by adding elements to @code{default-frame-alist}. One |
12098 | 283 exception is @samp{-geometry}, which adds the specified position to |
284 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs, | |
285 The GNU Emacs Manual}. | |
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286 |
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287 @node Window Frame Parameters |
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288 @subsection Window Frame Parameters |
6547 | 289 |
290 Just what parameters a frame has depends on what display mechanism it | |
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291 uses. Here is a table of the parameters that have special meanings in a |
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292 window frame; of these, @code{name}, @code{title}, @code{height}, |
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293 @code{width}, @code{buffer-list} and @code{buffer-predicate} provide |
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294 meaningful information in terminal frames. |
6547 | 295 |
296 @table @code | |
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297 @item display |
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298 The display on which to open this frame. It should be a string of the |
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299 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the |
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300 @code{DISPLAY} environment variable. |
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301 |
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302 @item title |
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303 If a frame has a non-@code{nil} title, it appears in the window system's |
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304 border for the frame, and also in the mode line of windows in that frame |
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305 if @code{mode-line-frame-identification} uses @samp{%F} |
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306 (@pxref{%-Constructs}). This is normally the case when Emacs is not |
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307 using a window system, and can only display one frame at a time. |
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308 @xref{Frame Titles}. |
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309 |
6547 | 310 @item name |
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311 The name of the frame. The frame name serves as a default for the frame |
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312 title, if the @code{title} parameter is unspecified or @code{nil}. If |
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313 you don't specify a name, Emacs sets the frame name automatically |
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314 (@pxref{Frame Titles}). |
6547 | 315 |
316 If you specify the frame name explicitly when you create the frame, the | |
317 name is also used (instead of the name of the Emacs executable) when | |
318 looking up X resources for the frame. | |
319 | |
320 @item left | |
12067 | 321 The screen position of the left edge, in pixels, with respect to the |
322 left edge of the screen. The value may be a positive number @var{pos}, | |
323 or a list of the form @code{(+ @var{pos})} which permits specifying a | |
324 negative @var{pos} value. | |
325 | |
326 A negative number @minus{}@var{pos}, or a list of the form @code{(- | |
327 @var{pos})}, actually specifies the position of the right edge of the | |
12098 | 328 window with respect to the right edge of the screen. A positive value |
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329 of @var{pos} counts toward the left. @strong{Reminder:} if the |
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330 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is |
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331 positive. |
6547 | 332 |
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333 Some window managers ignore program-specified positions. If you want to |
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334 be sure the position you specify is not ignored, specify a |
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335 non-@code{nil} value for the @code{user-position} parameter as well. |
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336 |
6547 | 337 @item top |
12067 | 338 The screen position of the top edge, in pixels, with respect to the |
339 top edge of the screen. The value may be a positive number @var{pos}, | |
340 or a list of the form @code{(+ @var{pos})} which permits specifying a | |
341 negative @var{pos} value. | |
342 | |
343 A negative number @minus{}@var{pos}, or a list of the form @code{(- | |
344 @var{pos})}, actually specifies the position of the bottom edge of the | |
12098 | 345 window with respect to the bottom edge of the screen. A positive value |
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346 of @var{pos} counts toward the top. @strong{Reminder:} if the |
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347 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is |
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348 positive. |
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349 |
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350 Some window managers ignore program-specified positions. If you want to |
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351 be sure the position you specify is not ignored, specify a |
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352 non-@code{nil} value for the @code{user-position} parameter as well. |
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353 |
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354 @item icon-left |
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355 The screen position of the left edge @emph{of the frame's icon}, in |
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356 pixels, counting from the left edge of the screen. This takes effect if |
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357 and when the frame is iconified. |
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358 |
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359 @item icon-top |
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360 The screen position of the top edge @emph{of the frame's icon}, in |
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361 pixels, counting from the top edge of the screen. This takes effect if |
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362 and when the frame is iconified. |
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363 |
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364 @item user-position |
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365 When you create a frame and specify its screen position with the |
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366 @code{left} and @code{top} parameters, use this parameter to say whether |
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367 the specified position was user-specified (explicitly requested in some |
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368 way by a human user) or merely program-specified (chosen by a program). |
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369 A non-@code{nil} value says the position was user-specified. |
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370 |
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371 Window managers generally heed user-specified positions, and some heed |
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372 program-specified positions too. But many ignore program-specified |
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373 positions, placing the window in a default fashion or letting the user |
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374 place it with the mouse. Some window managers, including @code{twm}, |
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375 let the user specify whether to obey program-specified positions or |
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376 ignore them. |
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377 |
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378 When you call @code{make-frame}, you should specify a non-@code{nil} |
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379 value for this parameter if the values of the @code{left} and @code{top} |
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380 parameters represent the user's stated preference; otherwise, use |
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381 @code{nil}. |
6547 | 382 |
383 @item height | |
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384 The height of the frame contents, in characters. (To get the height in |
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385 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.) |
6547 | 386 |
387 @item width | |
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388 The width of the frame contents, in characters. (To get the height in |
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389 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.) |
6547 | 390 |
391 @item window-id | |
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392 The number of the window-system window used by the frame |
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393 to contain the actual Emacs windows. |
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394 |
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395 @item outer-window-id |
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396 The number of the outermost window-system window used for the whole frame. |
6547 | 397 |
398 @item minibuffer | |
399 Whether this frame has its own minibuffer. The value @code{t} means | |
400 yes, @code{nil} means no, @code{only} means this frame is just a | |
12098 | 401 minibuffer. If the value is a minibuffer window (in some other frame), |
402 the new frame uses that minibuffer. | |
6547 | 403 |
12067 | 404 @item buffer-predicate |
405 The buffer-predicate function for this frame. The function | |
406 @code{other-buffer} uses this predicate (from the selected frame) to | |
407 decide which buffers it should consider, if the predicate is not | |
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408 @code{nil}. It calls the predicate with one argument, a buffer, once for |
12067 | 409 each buffer; if the predicate returns a non-@code{nil} value, it |
410 considers that buffer. | |
411 | |
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412 @item buffer-list |
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413 A list of buffers that have been selected in this frame, |
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414 ordered most-recently-selected first. |
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415 |
6547 | 416 @item font |
417 The name of the font for displaying text in the frame. This is a | |
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418 string, either a valid font name for your system or the name of an Emacs |
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419 fontset (@pxref{Fontsets}). Changing this frame parameter on a frame |
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420 also changes the font-related attributes of the default face on that |
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421 frame. |
6547 | 422 |
423 @item auto-raise | |
424 Whether selecting the frame raises it (non-@code{nil} means yes). | |
425 | |
426 @item auto-lower | |
427 Whether deselecting the frame lowers it (non-@code{nil} means yes). | |
428 | |
429 @item vertical-scroll-bars | |
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430 Whether the frame has scroll bars for vertical scrolling, and which side |
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431 of the frame they should be on. The possible values are @code{left}, |
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432 @code{right}, and @code{nil} for no scroll bars. |
6547 | 433 |
434 @item horizontal-scroll-bars | |
435 Whether the frame has scroll bars for horizontal scrolling | |
436 (non-@code{nil} means yes). (Horizontal scroll bars are not currently | |
437 implemented.) | |
438 | |
12067 | 439 @item scroll-bar-width |
440 The width of the vertical scroll bar, in pixels. | |
441 | |
6547 | 442 @item icon-type |
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443 The type of icon to use for this frame when it is iconified. If the |
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444 value is a string, that specifies a file containing a bitmap to use. |
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445 Any other non-@code{nil} value specifies the default bitmap icon (a |
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446 picture of a gnu); @code{nil} specifies a text icon. |
6547 | 447 |
12098 | 448 @item icon-name |
449 The name to use in the icon for this frame, when and if the icon | |
450 appears. If this is @code{nil}, the frame's title is used. | |
451 | |
6547 | 452 @item foreground-color |
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453 The color to use for the image of a character. This is a string; the |
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454 window system defines the meaningful color names. Changing this |
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455 parameter is equivalent to changing the foreground color of the face |
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456 @code{default} on the frame in question. |
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457 |
6547 | 458 @item background-color |
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459 The color to use for the background of characters. Changing this |
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460 parameter is equivalent to changing the foreground color of the face |
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461 @code{default} on the frame in question. |
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462 |
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463 @item background-mode |
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464 This parameter is either @code{dark} or @code{light}, according |
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465 to whether the background color is a light one or a dark one. |
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466 |
6547 | 467 @item mouse-color |
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468 The color for the mouse pointer. Changing this parameter is equivalent |
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469 to changing the background color of face @code{mouse}. |
6547 | 470 |
471 @item cursor-color | |
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472 The color for the cursor that shows point. Changing this parameter is |
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473 equivalent to changing the background color of face @code{cursor}. |
6547 | 474 |
475 @item border-color | |
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476 The color for the border of the frame. Changing this parameter is |
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477 equivalent to changing the background color of face @code{border}. |
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478 |
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479 @item scroll-bar-foreground |
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480 If non-@code{nil}, the color for the foreground of scroll bars. |
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481 Changing this parameter is equivalent to setting the foreground color of |
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482 face @code{scroll-bar}. |
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483 |
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484 @item scroll-bar-background |
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485 If non-@code{nil}, the color for the background of scroll bars. |
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486 Changing this parameter is equivalent to setting the foreground color of |
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487 face @code{scroll-bar}. |
6547 | 488 |
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489 @item display-type |
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490 This parameter describes the range of possible colors that can be used |
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491 in this frame. Its value is @code{color}, @code{grayscale} or |
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492 @code{mono}. |
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493 |
6547 | 494 @item cursor-type |
12067 | 495 The way to display the cursor. The legitimate values are @code{bar}, |
496 @code{box}, and @code{(bar . @var{width})}. The symbol @code{box} | |
497 specifies an ordinary black box overlaying the character after point; | |
498 that is the default. The symbol @code{bar} specifies a vertical bar | |
499 between characters as the cursor. @code{(bar . @var{width})} specifies | |
500 a bar @var{width} pixels wide. | |
6547 | 501 |
502 @item border-width | |
503 The width in pixels of the window border. | |
504 | |
505 @item internal-border-width | |
506 The distance in pixels between text and border. | |
507 | |
508 @item unsplittable | |
509 If non-@code{nil}, this frame's window is never split automatically. | |
510 | |
511 @item visibility | |
512 The state of visibility of the frame. There are three possibilities: | |
513 @code{nil} for invisible, @code{t} for visible, and @code{icon} for | |
514 iconified. @xref{Visibility of Frames}. | |
515 | |
516 @item menu-bar-lines | |
517 The number of lines to allocate at the top of the frame for a menu bar. | |
9453 | 518 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X |
519 toolkit, there is only one menu bar line; all that matters about the | |
520 number you specify is whether it is greater than zero.) | |
6547 | 521 |
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522 @item screen-gamma |
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523 If this is a number, Emacs performs ``gamma correction'' on colors. The |
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524 value should be the screen gamma of your display, a floating point |
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525 number. Usual PC monitors have a screen gamma of 2.2, so the default is |
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526 to display for that gamma value. Specifying a smaller value results in |
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527 darker colors, which is desirable for a monitor that tends to display |
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528 colors too light. A screen gamma value of 1.5 may give good results for |
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529 LCD color displays. |
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530 |
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531 @item tool-bar-lines |
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532 The number of lines to use for the toolbar. A value of @code{nil} means |
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533 don't display a tool bar. |
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534 |
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535 @ignore |
6547 | 536 @item parent-id |
537 @c ??? Not yet working. | |
538 The X window number of the window that should be the parent of this one. | |
539 Specifying this lets you create an Emacs window inside some other | |
540 application's window. (It is not certain this will be implemented; try | |
541 it and see if it works.) | |
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542 @end ignore |
6547 | 543 @end table |
544 | |
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545 @node Size and Position |
6547 | 546 @subsection Frame Size And Position |
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547 @cindex size of frame |
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548 @cindex screen size |
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549 @cindex frame size |
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550 @cindex resize frame |
6547 | 551 |
552 You can read or change the size and position of a frame using the | |
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553 frame parameters @code{left}, @code{top}, @code{height}, and |
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554 @code{width}. Whatever geometry parameters you don't specify are chosen |
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555 by the window manager in its usual fashion. |
6547 | 556 |
557 Here are some special features for working with sizes and positions: | |
558 | |
559 @defun set-frame-position frame left top | |
12098 | 560 This function sets the position of the top left corner of @var{frame} to |
561 @var{left} and @var{top}. These arguments are measured in pixels, and | |
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562 normally count from the top left corner of the screen. |
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563 |
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564 Negative parameter values position the bottom edge of the window up from |
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565 the bottom edge of the screen, or the right window edge to the left of |
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566 the right edge of the screen. It would probably be better if the values |
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567 were always counted from the left and top, so that negative arguments |
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568 would position the frame partly off the top or left edge of the screen, |
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569 but it seems inadvisable to change that now. |
6547 | 570 @end defun |
571 | |
572 @defun frame-height &optional frame | |
573 @defunx frame-width &optional frame | |
574 These functions return the height and width of @var{frame}, measured in | |
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575 lines and columns. If you don't supply @var{frame}, they use the |
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576 selected frame. |
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577 @end defun |
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578 |
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579 @defun screen-height |
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580 @defunx screen-width |
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581 These functions are old aliases for @code{frame-height} and |
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582 @code{frame-width}. When you are using a non-window terminal, the size |
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583 of the frame is normally the same as the size of the terminal screen. |
6547 | 584 @end defun |
585 | |
586 @defun frame-pixel-height &optional frame | |
587 @defunx frame-pixel-width &optional frame | |
588 These functions return the height and width of @var{frame}, measured in | |
589 pixels. If you don't supply @var{frame}, they use the selected frame. | |
590 @end defun | |
591 | |
592 @defun frame-char-height &optional frame | |
593 @defunx frame-char-width &optional frame | |
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594 These functions return the height and width of a character in |
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595 @var{frame}, measured in pixels. The values depend on the choice of |
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596 font. If you don't supply @var{frame}, these functions use the selected |
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597 frame. |
6547 | 598 @end defun |
599 | |
600 @defun set-frame-size frame cols rows | |
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601 This function sets the size of @var{frame}, measured in characters; |
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602 @var{cols} and @var{rows} specify the new width and height. |
6547 | 603 |
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604 To set the size based on values measured in pixels, use |
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605 @code{frame-char-height} and @code{frame-char-width} to convert |
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606 them to units of characters. |
6547 | 607 @end defun |
608 | |
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609 @defun set-frame-height frame lines &optional pretend |
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610 This function resizes @var{frame} to a height of @var{lines} lines. The |
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611 sizes of existing windows in @var{frame} are altered proportionally to |
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612 fit. |
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613 |
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614 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines} |
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615 lines of output in @var{frame}, but does not change its value for the |
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616 actual height of the frame. This is only useful for a terminal frame. |
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617 Using a smaller height than the terminal actually implements may be |
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618 useful to reproduce behavior observed on a smaller screen, or if the |
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619 terminal malfunctions when using its whole screen. Setting the frame |
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620 height ``for real'' does not always work, because knowing the correct |
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621 actual size may be necessary for correct cursor positioning on a |
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622 terminal frame. |
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623 @end defun |
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624 |
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625 @defun set-frame-width frame width &optional pretend |
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626 This function sets the width of @var{frame}, measured in characters. |
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627 The argument @var{pretend} has the same meaning as in |
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628 @code{set-frame-height}. |
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629 @end defun |
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630 |
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631 @findex set-screen-height |
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632 @findex set-screen-width |
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633 The older functions @code{set-screen-height} and |
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634 @code{set-screen-width} were used to specify the height and width of the |
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635 screen, in Emacs versions that did not support multiple frames. They |
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636 are semi-obsolete, but still work; they apply to the selected frame. |
6547 | 637 |
638 @defun x-parse-geometry geom | |
639 @cindex geometry specification | |
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640 The function @code{x-parse-geometry} converts a standard X window |
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641 geometry string to an alist that you can use as part of the argument to |
6547 | 642 @code{make-frame}. |
643 | |
644 The alist describes which parameters were specified in @var{geom}, and | |
645 gives the values specified for them. Each element looks like | |
646 @code{(@var{parameter} . @var{value})}. The possible @var{parameter} | |
647 values are @code{left}, @code{top}, @code{width}, and @code{height}. | |
648 | |
12067 | 649 For the size parameters, the value must be an integer. The position |
650 parameter names @code{left} and @code{top} are not totally accurate, | |
651 because some values indicate the position of the right or bottom edges | |
652 instead. These are the @var{value} possibilities for the position | |
653 parameters: | |
654 | |
655 @table @asis | |
656 @item an integer | |
657 A positive integer relates the left edge or top edge of the window to | |
658 the left or top edge of the screen. A negative integer relates the | |
659 right or bottom edge of the window to the right or bottom edge of the | |
660 screen. | |
661 | |
12098 | 662 @item @code{(+ @var{position})} |
12067 | 663 This specifies the position of the left or top edge of the window |
664 relative to the left or top edge of the screen. The integer | |
665 @var{position} may be positive or negative; a negative value specifies a | |
666 position outside the screen. | |
667 | |
12098 | 668 @item @code{(- @var{position})} |
12067 | 669 This specifies the position of the right or bottom edge of the window |
670 relative to the right or bottom edge of the screen. The integer | |
671 @var{position} may be positive or negative; a negative value specifies a | |
672 position outside the screen. | |
673 @end table | |
674 | |
675 Here is an example: | |
676 | |
12098 | 677 @example |
6547 | 678 (x-parse-geometry "35x70+0-0") |
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679 @result{} ((height . 70) (width . 35) |
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680 (top - 0) (left . 0)) |
12098 | 681 @end example |
6547 | 682 @end defun |
683 | |
12067 | 684 @node Frame Titles |
685 @section Frame Titles | |
686 | |
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687 Every frame has a @code{name} parameter; this serves as the default |
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688 for the frame title which window systems typically display at the top of |
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689 the frame. You can specify a name explicitly by setting the @code{name} |
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690 frame property. |
12067 | 691 |
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692 Normally you don't specify the name explicitly, and Emacs computes the |
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693 frame name automatically based on a template stored in the variable |
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694 @code{frame-title-format}. Emacs recomputes the name each time the |
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695 frame is redisplayed. |
12067 | 696 |
697 @defvar frame-title-format | |
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698 This variable specifies how to compute a name for a frame when you have |
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699 not explicitly specified one. The variable's value is actually a mode |
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700 line construct, just like @code{mode-line-format}. @xref{Mode Line |
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701 Data}. |
12067 | 702 @end defvar |
703 | |
704 @defvar icon-title-format | |
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705 This variable specifies how to compute the name for an iconified frame, |
12067 | 706 when you have not explicitly specified the frame title. This title |
707 appears in the icon itself. | |
708 @end defvar | |
709 | |
710 @defvar multiple-frames | |
711 This variable is set automatically by Emacs. Its value is @code{t} when | |
712 there are two or more frames (not counting minibuffer-only frames or | |
713 invisible frames). The default value of @code{frame-title-format} uses | |
714 @code{multiple-frames} so as to put the buffer name in the frame title | |
715 only when there is more than one frame. | |
716 @end defvar | |
717 | |
6547 | 718 @node Deleting Frames |
719 @section Deleting Frames | |
720 @cindex deletion of frames | |
721 | |
722 Frames remain potentially visible until you explicitly @dfn{delete} | |
723 them. A deleted frame cannot appear on the screen, but continues to | |
724 exist as a Lisp object until there are no references to it. There is no | |
725 way to cancel the deletion of a frame aside from restoring a saved frame | |
726 configuration (@pxref{Frame Configurations}); this is similar to the | |
727 way windows behave. | |
728 | |
26388 | 729 @deffn Command delete-frame &optional frame force |
6547 | 730 This function deletes the frame @var{frame}. By default, @var{frame} is |
26388 | 731 the selected frame. |
732 | |
733 A frame cannot be deleted if its minibuffer is used by other frames. | |
734 Normally, you cannot delete a frame if all other frames are invisible, | |
735 but if the @var{force} is non-@code{nil}, then you are allowed to do so. | |
6547 | 736 @end deffn |
737 | |
738 @defun frame-live-p frame | |
739 The function @code{frame-live-p} returns non-@code{nil} if the frame | |
740 @var{frame} has not been deleted. | |
741 @end defun | |
742 | |
12067 | 743 Some window managers provide a command to delete a window. These work |
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744 by sending a special message to the program that operates the window. |
12067 | 745 When Emacs gets one of these commands, it generates a |
746 @code{delete-frame} event, whose normal definition is a command that | |
747 calls the function @code{delete-frame}. @xref{Misc Events}. | |
748 | |
6547 | 749 @node Finding All Frames |
750 @section Finding All Frames | |
751 | |
752 @defun frame-list | |
753 The function @code{frame-list} returns a list of all the frames that | |
754 have not been deleted. It is analogous to @code{buffer-list} for | |
755 buffers. The list that you get is newly created, so modifying the list | |
756 doesn't have any effect on the internals of Emacs. | |
757 @end defun | |
758 | |
759 @defun visible-frame-list | |
760 This function returns a list of just the currently visible frames. | |
12067 | 761 @xref{Visibility of Frames}. (Terminal frames always count as |
762 ``visible'', even though only the selected one is actually displayed.) | |
6547 | 763 @end defun |
764 | |
765 @defun next-frame &optional frame minibuf | |
766 The function @code{next-frame} lets you cycle conveniently through all | |
767 the frames from an arbitrary starting point. It returns the ``next'' | |
768 frame after @var{frame} in the cycle. If @var{frame} is omitted or | |
769 @code{nil}, it defaults to the selected frame. | |
770 | |
771 The second argument, @var{minibuf}, says which frames to consider: | |
772 | |
773 @table @asis | |
774 @item @code{nil} | |
775 Exclude minibuffer-only frames. | |
776 @item @code{visible} | |
777 Consider all visible frames. | |
12098 | 778 @item 0 |
779 Consider all visible or iconified frames. | |
6547 | 780 @item a window |
781 Consider only the frames using that particular window as their | |
782 minibuffer. | |
783 @item anything else | |
784 Consider all frames. | |
785 @end table | |
786 @end defun | |
787 | |
788 @defun previous-frame &optional frame minibuf | |
789 Like @code{next-frame}, but cycles through all frames in the opposite | |
790 direction. | |
791 @end defun | |
792 | |
12098 | 793 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic |
794 Window Ordering}. | |
795 | |
6547 | 796 @node Frames and Windows |
797 @section Frames and Windows | |
798 | |
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799 Each window is part of one and only one frame; you can get the frame |
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800 with @code{window-frame}. |
6547 | 801 |
802 @defun window-frame window | |
803 This function returns the frame that @var{window} is on. | |
804 @end defun | |
805 | |
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806 All the non-minibuffer windows in a frame are arranged in a cyclic |
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807 order. The order runs from the frame's top window, which is at the |
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808 upper left corner, down and to the right, until it reaches the window at |
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809 the lower right corner (always the minibuffer window, if the frame has |
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810 one), and then it moves back to the top. @xref{Cyclic Window Ordering}. |
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811 |
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812 @defun frame-first-window frame |
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813 This returns the topmost, leftmost window of frame @var{frame}. |
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814 @end defun |
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815 |
6547 | 816 At any time, exactly one window on any frame is @dfn{selected within the |
817 frame}. The significance of this designation is that selecting the | |
818 frame also selects this window. You can get the frame's current | |
819 selected window with @code{frame-selected-window}. | |
820 | |
821 @defun frame-selected-window frame | |
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822 This function returns the window on @var{frame} that is selected within |
6547 | 823 @var{frame}. |
824 @end defun | |
825 | |
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826 Conversely, selecting a window for Emacs with @code{select-window} also |
6547 | 827 makes that window selected within its frame. @xref{Selecting Windows}. |
828 | |
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829 Another function that (usually) returns one of the windows in a given |
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830 frame is @code{minibuffer-window}. @xref{Minibuffer Misc}. |
12098 | 831 |
6547 | 832 @node Minibuffers and Frames |
833 @section Minibuffers and Frames | |
834 | |
835 Normally, each frame has its own minibuffer window at the bottom, which | |
836 is used whenever that frame is selected. If the frame has a minibuffer, | |
837 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}). | |
838 | |
839 However, you can also create a frame with no minibuffer. Such a frame | |
840 must use the minibuffer window of some other frame. When you create the | |
12098 | 841 frame, you can specify explicitly the minibuffer window to use (in some |
842 other frame). If you don't, then the minibuffer is found in the frame | |
843 which is the value of the variable @code{default-minibuffer-frame}. Its | |
844 value should be a frame that does have a minibuffer. | |
6547 | 845 |
846 If you use a minibuffer-only frame, you might want that frame to raise | |
847 when you enter the minibuffer. If so, set the variable | |
848 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}. | |
849 | |
12067 | 850 @defvar default-minibuffer-frame |
851 This variable specifies the frame to use for the minibuffer window, by | |
12098 | 852 default. It is always local to the current terminal and cannot be |
12067 | 853 buffer-local. @xref{Multiple Displays}. |
854 @end defvar | |
855 | |
6547 | 856 @node Input Focus |
857 @section Input Focus | |
858 @cindex input focus | |
859 @cindex selected frame | |
860 | |
861 At any time, one frame in Emacs is the @dfn{selected frame}. The selected | |
862 window always resides on the selected frame. | |
863 | |
864 @defun selected-frame | |
865 This function returns the selected frame. | |
866 @end defun | |
867 | |
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868 Some window systems and window managers direct keyboard input to the |
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869 window object that the mouse is in; others require explicit clicks or |
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870 commands to @dfn{shift the focus} to various window objects. Either |
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871 way, Emacs automatically keeps track of which frame has the focus. |
6547 | 872 |
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873 Lisp programs can also switch frames ``temporarily'' by calling the |
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874 function @code{select-frame}. This does not alter the window system's |
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875 concept of focus; rather, it escapes from the window manager's control |
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876 until that control is somehow reasserted. |
6547 | 877 |
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878 When using a text-only terminal, only the selected terminal frame is |
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879 actually displayed on the terminal. @code{switch-frame} is the only way |
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880 to switch frames, and the change lasts until overridden by a subsequent |
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881 call to @code{switch-frame}. Each terminal screen except for the |
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882 initial one has a number, and the number of the selected frame appears |
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883 in the mode line before the buffer name (@pxref{Mode Line Variables}). |
12067 | 884 |
6547 | 885 @c ??? This is not yet implemented properly. |
886 @defun select-frame frame | |
887 This function selects frame @var{frame}, temporarily disregarding the | |
12067 | 888 focus of the X server if any. The selection of @var{frame} lasts until |
889 the next time the user does something to select a different frame, or | |
890 until the next time this function is called. | |
6547 | 891 @end defun |
892 | |
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893 Emacs cooperates with the window system by arranging to select frames as |
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894 the server and window manager request. It does so by generating a |
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895 special kind of input event, called a @dfn{focus} event, when |
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896 appropriate. The command loop handles a focus event by calling |
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897 @code{handle-switch-frame}. @xref{Focus Events}. |
6547 | 898 |
899 @deffn Command handle-switch-frame frame | |
900 This function handles a focus event by selecting frame @var{frame}. | |
901 | |
902 Focus events normally do their job by invoking this command. | |
903 Don't call it for any other reason. | |
904 @end deffn | |
905 | |
906 @defun redirect-frame-focus frame focus-frame | |
907 This function redirects focus from @var{frame} to @var{focus-frame}. | |
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908 This means that @var{focus-frame} will receive subsequent keystrokes and |
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909 events intended for @var{frame}. After such an event, the value of |
6547 | 910 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame |
911 events specifying @var{frame} will instead select @var{focus-frame}. | |
912 | |
913 If @var{focus-frame} is @code{nil}, that cancels any existing | |
914 redirection for @var{frame}, which therefore once again receives its own | |
915 events. | |
916 | |
917 One use of focus redirection is for frames that don't have minibuffers. | |
918 These frames use minibuffers on other frames. Activating a minibuffer | |
919 on another frame redirects focus to that frame. This puts the focus on | |
920 the minibuffer's frame, where it belongs, even though the mouse remains | |
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921 in the frame that activated the minibuffer. |
6547 | 922 |
923 Selecting a frame can also change focus redirections. Selecting frame | |
924 @code{bar}, when @code{foo} had been selected, changes any redirections | |
925 pointing to @code{foo} so that they point to @code{bar} instead. This | |
926 allows focus redirection to work properly when the user switches from | |
927 one frame to another using @code{select-window}. | |
928 | |
929 This means that a frame whose focus is redirected to itself is treated | |
930 differently from a frame whose focus is not redirected. | |
931 @code{select-frame} affects the former but not the latter. | |
932 | |
933 The redirection lasts until @code{redirect-frame-focus} is called to | |
934 change it. | |
935 @end defun | |
936 | |
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937 @defopt focus-follows-mouse |
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938 This option is how you inform Emacs whether the window manager transfers |
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939 focus when the user moves the mouse. Non-@code{nil} says that it does. |
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940 When this is so, the command @code{other-frame} moves the mouse to a |
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941 position consistent with the new selected frame. |
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942 @end defopt |
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943 |
6547 | 944 @node Visibility of Frames |
945 @section Visibility of Frames | |
946 @cindex visible frame | |
947 @cindex invisible frame | |
948 @cindex iconified frame | |
949 @cindex frame visibility | |
950 | |
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951 A window frame may be @dfn{visible}, @dfn{invisible}, or |
12067 | 952 @dfn{iconified}. If it is visible, you can see its contents. If it is |
953 iconified, the frame's contents do not appear on the screen, but an icon | |
954 does. If the frame is invisible, it doesn't show on the screen, not | |
955 even as an icon. | |
956 | |
957 Visibility is meaningless for terminal frames, since only the selected | |
958 one is actually displayed in any case. | |
6547 | 959 |
960 @deffn Command make-frame-visible &optional frame | |
961 This function makes frame @var{frame} visible. If you omit @var{frame}, | |
962 it makes the selected frame visible. | |
963 @end deffn | |
964 | |
965 @deffn Command make-frame-invisible &optional frame | |
966 This function makes frame @var{frame} invisible. If you omit | |
967 @var{frame}, it makes the selected frame invisible. | |
968 @end deffn | |
969 | |
970 @deffn Command iconify-frame &optional frame | |
971 This function iconifies frame @var{frame}. If you omit @var{frame}, it | |
972 iconifies the selected frame. | |
973 @end deffn | |
974 | |
975 @defun frame-visible-p frame | |
976 This returns the visibility status of frame @var{frame}. The value is | |
977 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and | |
978 @code{icon} if it is iconified. | |
979 @end defun | |
980 | |
981 The visibility status of a frame is also available as a frame | |
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982 parameter. You can read or change it as such. @xref{Window Frame |
6547 | 983 Parameters}. |
984 | |
12067 | 985 The user can iconify and deiconify frames with the window manager. |
986 This happens below the level at which Emacs can exert any control, but | |
987 Emacs does provide events that you can use to keep track of such | |
988 changes. @xref{Misc Events}. | |
989 | |
6547 | 990 @node Raising and Lowering |
991 @section Raising and Lowering Frames | |
992 | |
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993 Most window systems use a desktop metaphor. Part of this metaphor is |
6547 | 994 the idea that windows are stacked in a notional third dimension |
995 perpendicular to the screen surface, and thus ordered from ``highest'' | |
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996 to ``lowest''. Where two windows overlap, the one higher up covers |
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997 the one underneath. Even a window at the bottom of the stack can be |
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998 seen if no other window overlaps it. |
6547 | 999 |
1000 @cindex raising a frame | |
1001 @cindex lowering a frame | |
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1002 A window's place in this ordering is not fixed; in fact, users tend |
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1003 to change the order frequently. @dfn{Raising} a window means moving |
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1004 it ``up'', to the top of the stack. @dfn{Lowering} a window means |
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1005 moving it to the bottom of the stack. This motion is in the notional |
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1006 third dimension only, and does not change the position of the window |
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1007 on the screen. |
6547 | 1008 |
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1009 You can raise and lower Emacs frame Windows with these functions: |
6547 | 1010 |
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1011 @deffn Command raise-frame &optional frame |
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1012 This function raises frame @var{frame} (default, the selected frame). |
12067 | 1013 @end deffn |
6547 | 1014 |
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1015 @deffn Command lower-frame &optional frame |
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1016 This function lowers frame @var{frame} (default, the selected frame). |
12067 | 1017 @end deffn |
6547 | 1018 |
1019 @defopt minibuffer-auto-raise | |
1020 If this is non-@code{nil}, activation of the minibuffer raises the frame | |
1021 that the minibuffer window is in. | |
1022 @end defopt | |
1023 | |
1024 You can also enable auto-raise (raising automatically when a frame is | |
1025 selected) or auto-lower (lowering automatically when it is deselected) | |
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1026 for any frame using frame parameters. @xref{Window Frame Parameters}. |
6547 | 1027 |
1028 @node Frame Configurations | |
1029 @section Frame Configurations | |
1030 @cindex frame configuration | |
1031 | |
1032 A @dfn{frame configuration} records the current arrangement of frames, | |
1033 all their properties, and the window configuration of each one. | |
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1034 (@xref{Window Configurations}.) |
6547 | 1035 |
1036 @defun current-frame-configuration | |
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1037 This function returns a frame configuration list that describes |
6547 | 1038 the current arrangement of frames and their contents. |
1039 @end defun | |
1040 | |
26388 | 1041 @defun set-frame-configuration configuration &optional nodelete |
6547 | 1042 This function restores the state of frames described in |
1043 @var{configuration}. | |
26388 | 1044 |
1045 Ordinarily, this function deletes all existing frames not listed in | |
1046 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the | |
1047 unwanted frames are iconified instead. | |
6547 | 1048 @end defun |
1049 | |
1050 @node Mouse Tracking | |
1051 @section Mouse Tracking | |
1052 @cindex mouse tracking | |
1053 @cindex tracking the mouse | |
1054 | |
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1055 Sometimes it is useful to @dfn{track} the mouse, which means to display |
6547 | 1056 something to indicate where the mouse is and move the indicator as the |
1057 mouse moves. For efficient mouse tracking, you need a way to wait until | |
1058 the mouse actually moves. | |
1059 | |
1060 The convenient way to track the mouse is to ask for events to represent | |
1061 mouse motion. Then you can wait for motion by waiting for an event. In | |
1062 addition, you can easily handle any other sorts of events that may | |
1063 occur. That is useful, because normally you don't want to track the | |
1064 mouse forever---only until some other event, such as the release of a | |
1065 button. | |
1066 | |
1067 @defspec track-mouse body@dots{} | |
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1068 This special form executes @var{body}, with generation of mouse motion |
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1069 events enabled. Typically @var{body} would use @code{read-event} to |
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1070 read the motion events and modify the display accordingly. @xref{Motion |
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1071 Events}, for the format of mouse motion events. |
6547 | 1072 |
1073 The value of @code{track-mouse} is that of the last form in @var{body}. | |
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1074 You should design @var{body} to return when it sees the up-event that |
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1075 indicates the release of the button, or whatever kind of event means |
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1076 it is time to stop tracking. |
6547 | 1077 @end defspec |
1078 | |
1079 The usual purpose of tracking mouse motion is to indicate on the screen | |
1080 the consequences of pushing or releasing a button at the current | |
1081 position. | |
1082 | |
12098 | 1083 In many cases, you can avoid the need to track the mouse by using |
1084 the @code{mouse-face} text property (@pxref{Special Properties}). | |
1085 That works at a much lower level and runs more smoothly than | |
1086 Lisp-level mouse tracking. | |
1087 | |
6547 | 1088 @ignore |
1089 @c These are not implemented yet. | |
1090 | |
1091 These functions change the screen appearance instantaneously. The | |
1092 effect is transient, only until the next ordinary Emacs redisplay. That | |
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1093 is OK for mouse tracking, since it doesn't make sense for mouse tracking |
6547 | 1094 to change the text, and the body of @code{track-mouse} normally reads |
1095 the events itself and does not do redisplay. | |
1096 | |
1097 @defun x-contour-region window beg end | |
1098 This function draws lines to make a box around the text from @var{beg} | |
1099 to @var{end}, in window @var{window}. | |
1100 @end defun | |
1101 | |
1102 @defun x-uncontour-region window beg end | |
1103 This function erases the lines that would make a box around the text | |
1104 from @var{beg} to @var{end}, in window @var{window}. Use it to remove | |
1105 a contour that you previously made by calling @code{x-contour-region}. | |
1106 @end defun | |
1107 | |
1108 @defun x-draw-rectangle frame left top right bottom | |
1109 This function draws a hollow rectangle on frame @var{frame} with the | |
1110 specified edge coordinates, all measured in pixels from the inside top | |
1111 left corner. It uses the cursor color, the one used for indicating the | |
1112 location of point. | |
1113 @end defun | |
1114 | |
1115 @defun x-erase-rectangle frame left top right bottom | |
1116 This function erases a hollow rectangle on frame @var{frame} with the | |
1117 specified edge coordinates, all measured in pixels from the inside top | |
1118 left corner. Erasure means redrawing the text and background that | |
1119 normally belong in the specified rectangle. | |
1120 @end defun | |
1121 @end ignore | |
1122 | |
1123 @node Mouse Position | |
1124 @section Mouse Position | |
1125 @cindex mouse position | |
1126 @cindex position of mouse | |
1127 | |
1128 The functions @code{mouse-position} and @code{set-mouse-position} | |
1129 give access to the current position of the mouse. | |
1130 | |
1131 @defun mouse-position | |
1132 This function returns a description of the position of the mouse. The | |
1133 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x} | |
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1134 and @var{y} are integers giving the position in characters relative to |
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1135 the top left corner of the inside of @var{frame}. |
6547 | 1136 @end defun |
1137 | |
1138 @defun set-mouse-position frame x y | |
1139 This function @dfn{warps the mouse} to position @var{x}, @var{y} in | |
1140 frame @var{frame}. The arguments @var{x} and @var{y} are integers, | |
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1141 giving the position in characters relative to the top left corner of the |
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1142 inside of @var{frame}. If @var{frame} is not visible, this function |
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1143 does nothing. The return value is not significant. |
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1144 @end defun |
6547 | 1145 |
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1146 @defun mouse-pixel-position |
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1147 This function is like @code{mouse-position} except that it returns |
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1148 coordinates in units of pixels rather than units of characters. |
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1149 @end defun |
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1150 |
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1151 @defun set-mouse-pixel-position frame x y |
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1152 This function warps the mouse like @code{set-mouse-position} except that |
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1153 @var{x} and @var{y} are in units of pixels rather than units of |
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1154 characters. These coordinates are not required to be within the frame. |
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1155 |
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1156 If @var{frame} is not visible, this function does nothing. The return |
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1157 value is not significant. |
6547 | 1158 @end defun |
1159 | |
1160 @need 3000 | |
1161 | |
1162 @node Pop-Up Menus | |
1163 @section Pop-Up Menus | |
1164 | |
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1165 When using a window system, a Lisp program can pop up a menu so that |
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1166 the user can choose an alternative with the mouse. |
12067 | 1167 |
6547 | 1168 @defun x-popup-menu position menu |
1169 This function displays a pop-up menu and returns an indication of | |
1170 what selection the user makes. | |
1171 | |
1172 The argument @var{position} specifies where on the screen to put the | |
1173 menu. It can be either a mouse button event (which says to put the menu | |
1174 where the user actuated the button) or a list of this form: | |
1175 | |
1176 @example | |
1177 ((@var{xoffset} @var{yoffset}) @var{window}) | |
1178 @end example | |
1179 | |
1180 @noindent | |
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1181 where @var{xoffset} and @var{yoffset} are coordinates, measured in |
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1182 pixels, counting from the top left corner of @var{window}'s frame. |
6547 | 1183 |
1184 If @var{position} is @code{t}, it means to use the current mouse | |
1185 position. If @var{position} is @code{nil}, it means to precompute the | |
1186 key binding equivalents for the keymaps specified in @var{menu}, | |
1187 without actually displaying or popping up the menu. | |
1188 | |
1189 The argument @var{menu} says what to display in the menu. It can be a | |
1190 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it | |
1191 can have the following form: | |
1192 | |
1193 @example | |
1194 (@var{title} @var{pane1} @var{pane2}...) | |
1195 @end example | |
1196 | |
1197 @noindent | |
1198 where each pane is a list of form | |
1199 | |
1200 @example | |
12098 | 1201 (@var{title} (@var{line} . @var{item})...) |
6547 | 1202 @end example |
1203 | |
1204 Each @var{line} should be a string, and each @var{item} should be the | |
1205 value to return if that @var{line} is chosen. | |
1206 @end defun | |
1207 | |
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1208 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu |
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1209 if you could do the job with a prefix key defined with a menu keymap. |
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1210 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h |
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1211 a} can see the individual items in that menu and provide help for them. |
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1212 If instead you implement the menu by defining a command that calls |
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1213 @code{x-popup-menu}, the help facilities cannot know what happens inside |
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1214 that command, so they cannot give any help for the menu's items. |
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1215 |
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1216 The menu bar mechanism, which lets you switch between submenus by |
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1217 moving the mouse, cannot look within the definition of a command to see |
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1218 that it calls @code{x-popup-menu}. Therefore, if you try to implement a |
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1219 submenu using @code{x-popup-menu}, it cannot work with the menu bar in |
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1220 an integrated fashion. This is why all menu bar submenus are |
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1221 implemented with menu keymaps within the parent menu, and never with |
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1222 @code{x-popup-menu}. @xref{Menu Bar}, |
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1223 |
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1224 If you want a menu bar submenu to have contents that vary, you should |
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1225 still use a menu keymap to implement it. To make the contents vary, add |
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1226 a hook function to @code{menu-bar-update-hook} to update the contents of |
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1227 the menu keymap as necessary. |
6547 | 1228 |
1229 @node Dialog Boxes | |
1230 @section Dialog Boxes | |
1231 @cindex dialog boxes | |
1232 | |
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1233 A dialog box is a variant of a pop-up menu---it looks a little |
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1234 different, it always appears in the center of a frame, and it has just |
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1235 one level and one pane. The main use of dialog boxes is for asking |
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1236 questions that the user can answer with ``yes'', ``no'', and a few other |
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1237 alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use |
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1238 dialog boxes instead of the keyboard, when called from commands invoked |
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1239 by mouse clicks. |
6547 | 1240 |
1241 @defun x-popup-dialog position contents | |
1242 This function displays a pop-up dialog box and returns an indication of | |
1243 what selection the user makes. The argument @var{contents} specifies | |
1244 the alternatives to offer; it has this format: | |
1245 | |
1246 @example | |
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1247 (@var{title} (@var{string} . @var{value})@dots{}) |
6547 | 1248 @end example |
1249 | |
1250 @noindent | |
1251 which looks like the list that specifies a single pane for | |
1252 @code{x-popup-menu}. | |
1253 | |
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1254 The return value is @var{value} from the chosen alternative. |
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1255 |
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1256 An element of the list may be just a string instead of a cons cell |
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1257 @code{(@var{string} . @var{value})}. That makes a box that cannot |
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1258 be selected. |
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1259 |
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1260 If @code{nil} appears in the list, it separates the left-hand items from |
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1261 the right-hand items; items that precede the @code{nil} appear on the |
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1262 left, and items that follow the @code{nil} appear on the right. If you |
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1263 don't include a @code{nil} in the list, then approximately half the |
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1264 items appear on each side. |
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1265 |
6547 | 1266 Dialog boxes always appear in the center of a frame; the argument |
1267 @var{position} specifies which frame. The possible values are as in | |
1268 @code{x-popup-menu}, but the precise coordinates don't matter; only the | |
1269 frame matters. | |
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1270 |
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1271 In some configurations, Emacs cannot display a real dialog box; so |
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1272 instead it displays the same items in a pop-up menu in the center of the |
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1273 frame. |
6547 | 1274 @end defun |
1275 | |
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1276 @node Pointer Shapes |
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1277 @section Pointer Shapes |
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1278 @cindex pointer shape |
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1279 @cindex mouse pointer shape |
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1280 |
12067 | 1281 These variables specify which shape to use for the mouse pointer in |
21682
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1282 various situations, when using the X Window System: |
7684
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1283 |
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1284 @table @code |
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1285 @item x-pointer-shape |
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1286 @vindex x-pointer-shape |
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1287 This variable specifies the pointer shape to use ordinarily in the Emacs |
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1288 frame. |
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1289 |
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1290 @item x-sensitive-text-pointer-shape |
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1291 @vindex x-sensitive-text-pointer-shape |
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1292 This variable specifies the pointer shape to use when the mouse |
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1293 is over mouse-sensitive text. |
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1294 @end table |
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1295 |
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1296 These variables affect newly created frames. They do not normally |
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1297 affect existing frames; however, if you set the mouse color of a frame, |
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1298 that also updates its pointer shapes based on the current values of |
21682
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1299 these variables. @xref{Window Frame Parameters}. |
7684
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1300 |
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1301 The values you can use, to specify either of these pointer shapes, are |
15061 | 1302 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos |
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1303 @key{RET} x-pointer @key{RET}} to see a list of them. |
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1304 |
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1305 @node Window System Selections |
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1306 @section Window System Selections |
6547 | 1307 @cindex selection (for X windows) |
1308 | |
1309 The X server records a set of @dfn{selections} which permit transfer of | |
1310 data between application programs. The various selections are | |
1311 distinguished by @dfn{selection types}, represented in Emacs by | |
1312 symbols. X clients including Emacs can read or set the selection for | |
1313 any given type. | |
1314 | |
1315 @defun x-set-selection type data | |
1316 This function sets a ``selection'' in the X server. It takes two | |
1317 arguments: a selection type @var{type}, and the value to assign to it, | |
1318 @var{data}. If @var{data} is @code{nil}, it means to clear out the | |
1319 selection. Otherwise, @var{data} may be a string, a symbol, an integer | |
1320 (or a cons of two integers or list of two integers), an overlay, or a | |
1321 cons of two markers pointing to the same buffer. An overlay or a pair | |
1322 of markers stands for text in the overlay or between the markers. | |
1323 | |
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1324 The argument @var{data} may also be a vector of valid non-vector |
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1325 selection values. |
6547 | 1326 |
1327 Each possible @var{type} has its own selection value, which changes | |
1328 independently. The usual values of @var{type} are @code{PRIMARY} and | |
1329 @code{SECONDARY}; these are symbols with upper-case names, in accord | |
1330 with X Window System conventions. The default is @code{PRIMARY}. | |
1331 @end defun | |
1332 | |
8427
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1333 @defun x-get-selection &optional type data-type |
6547 | 1334 This function accesses selections set up by Emacs or by other X |
1335 clients. It takes two optional arguments, @var{type} and | |
1336 @var{data-type}. The default for @var{type}, the selection type, is | |
1337 @code{PRIMARY}. | |
1338 | |
1339 The @var{data-type} argument specifies the form of data conversion to | |
1340 use, to convert the raw data obtained from another X client into Lisp | |
1341 data. Meaningful values include @code{TEXT}, @code{STRING}, | |
1342 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME}, | |
1343 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, | |
1344 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS}, | |
1345 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with | |
1346 upper-case names in accord with X conventions.) The default for | |
1347 @var{data-type} is @code{STRING}. | |
1348 @end defun | |
1349 | |
1350 @cindex cut buffer | |
1351 The X server also has a set of numbered @dfn{cut buffers} which can | |
1352 store text or other data being moved between applications. Cut buffers | |
1353 are considered obsolete, but Emacs supports them for the sake of X | |
1354 clients that still use them. | |
1355 | |
1356 @defun x-get-cut-buffer n | |
1357 This function returns the contents of cut buffer number @var{n}. | |
1358 @end defun | |
1359 | |
26388 | 1360 @defun x-set-cut-buffer string &optional push |
6547 | 1361 This function stores @var{string} into the first cut buffer (cut buffer |
26388 | 1362 0). If @var{push} is @code{nil}, only the first cut buffer is changed. |
1363 If @var{push} is non-@code{nil}, that says to move the values down | |
1364 through the series of cut buffers, much like the way successive kills in | |
1365 Emacs move down the kill ring. In other words, the previous value of | |
1366 the first cut buffer moves into the second cut buffer, and the second to | |
1367 the third, and so on through all eight cut buffers. | |
6547 | 1368 @end defun |
1369 | |
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1370 @defvar selection-coding-system |
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1371 This variable specifies the coding system to use when reading and |
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1372 writing selections, the clipboard, or a cut buffer. @xref{Coding |
26388 | 1373 Systems}. The default is @code{compound-text}, which converts to |
1374 the text representation that X11 normally uses. | |
22742
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1375 @end defvar |
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1376 |
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1377 @cindex clipboard support (for MS-Windows) |
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1378 When Emacs runs on MS-Windows, it does not implement X selections in |
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1379 general, but it it does support the clipboard. @code{x-get-selection} |
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1380 and @code{x-set-selection} on MS-Windows support the text data type |
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1381 only; if the clipboard holds other types of data, Emacs treats the |
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1382 clipboard as empty. |
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1383 |
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1384 @defopt x-select-enable-clipboard |
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1385 If this is non-@code{nil}, the Emacs yank functions consult the |
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1386 clipboard before the primary selection, and the kill functions store in |
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1387 the clipboard as well as the primary selection. Otherwise they do not |
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1388 access the clipboard at all. The default is @code{nil} on most systems, |
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1389 but @code{t} on MS-Windows. |
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1390 @end defopt |
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1391 |
12098 | 1392 @node Color Names |
1393 @section Color Names | |
6547 | 1394 |
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1395 These functions provide a way to determine which color names are |
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1396 valid, and what they look like. |
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1397 |
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1398 @defun color-defined-p color &optional frame |
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1399 @tindex color-defined-p |
8712 | 1400 This function reports whether a color name is meaningful. It returns |
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1401 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says |
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1402 which frame's display to ask about; if @var{frame} is omitted or |
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1403 @code{nil}, the selected frame is used. |
8712 | 1404 |
1405 Note that this does not tell you whether the display you are using | |
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1406 really supports that color. When using X, you can ask for any defined |
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1407 color on any kind of display, and you will get some result---typically, |
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1408 the closest it can do. To determine whether a frame can really display |
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1409 a certain color, use @code{color-supported-p} (see below). |
8712 | 1410 |
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1411 @findex x-color-defined-p |
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1412 This function used to be called @code{x-color-defined-p}, |
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1413 and that name is still supported as an alias. |
8712 | 1414 @end defun |
6547 | 1415 |
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1416 @defun defined-colors &optional frame |
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1417 @tindex defined-colors |
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1418 This function returns a list of the color names that are defined |
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1419 and supported on frame @var{frame} (default, the selected frame). |
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1420 |
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1421 @findex x-defined-colors |
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1422 This function used to be called @code{x-defined-colors}, |
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1423 and that name is still supported as an alias. |
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1424 @end defun |
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1425 |
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1426 @defun color-supported-p color &optional frame background-p |
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1427 @tindex color-supported-p |
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1428 This returns @code{t} if @var{frame} can really display the color |
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1429 @var{color} (or at least something close to it). If @var{frame} is |
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1430 omitted or @code{nil}, the question applies to the selected frame. |
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1431 |
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1432 Some terminals support a different set of colors for foreground and |
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1433 background. If @var{background-p} is non-@code{nil}, that means you are |
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1434 asking whether @var{color} can be used as a background; otherwise you |
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1435 are asking whether it can be used as a foreground. |
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1436 |
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1437 The argument @var{color} must be a valid color name. |
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1438 @end defun |
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1439 |
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1440 @defun color-gray-p color &optional frame |
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1441 @tindex color-gray-p |
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1442 This returns @code{t} if @var{color} is a shade of gray, as defined on |
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1443 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the |
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1444 question applies to the selected frame. The argument @var{color} must |
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1445 be a valid color name. |
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1446 @end defun |
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1447 |
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1448 @defun color-values color &optional frame |
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1449 @tindex color-values |
8712 | 1450 This function returns a value that describes what @var{color} should |
1451 ideally look like. If @var{color} is defined, the value is a list of | |
1452 three integers, which give the amount of red, the amount of green, and | |
1453 the amount of blue. Each integer ranges in principle from 0 to 65535, | |
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1454 but in practice no value seems to be above 65280. This kind |
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1455 of three-element list is called an @dfn{rgb value}. |
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1456 |
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1457 If @var{color} is not defined, the value is @code{nil}. |
8712 | 1458 |
1459 @example | |
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1460 (color-values "black") |
8712 | 1461 @result{} (0 0 0) |
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1462 (color-values "white") |
8712 | 1463 @result{} (65280 65280 65280) |
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1464 (color-values "red") |
8712 | 1465 @result{} (65280 0 0) |
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1466 (color-values "pink") |
8712 | 1467 @result{} (65280 49152 51968) |
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1468 (color-values "hungry") |
8712 | 1469 @result{} nil |
1470 @end example | |
12676
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1471 |
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1472 The color values are returned for @var{frame}'s display. If @var{frame} |
22252
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1473 is omitted or @code{nil}, the information is returned for the selected |
12676
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1474 frame's display. |
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1475 |
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1476 @findex x-color-values |
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1477 This function used to be called @code{x-color-values}, |
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1478 and that name is still supported as an alias. |
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1479 @end defun |
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1480 |
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1481 @node Text Terminal Colors |
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1482 @section Text Terminal Colors |
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1483 @cindex colors on text-only terminals |
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1484 |
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1485 Emacs can display color on text-only terminals, starting with version |
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1486 21. These terminals support only a small number of colors, and the |
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1487 computer uses small integers to select colors on the terminal. This |
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1488 means that the computer cannot reliably tell what the selected color |
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1489 looks like; instead, you have to inform your application which small |
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1490 integers correspond to which colors. However, Emacs does know the |
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1491 standard set of colors and will try to use them automatically. |
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1492 |
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1493 @cindex rgb value |
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1494 Several of these functions use or return @dfn{rgb values}. An rgb |
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1495 value is a list of three integers, which give the amount of red, the |
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1496 amount of green, and the amount of blue. Each integer ranges in |
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1497 principle from 0 to 65535, but in practice the largest value used is |
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1498 65280. |
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1499 |
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1500 These functions accept a display (either a frame or the name of a |
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1501 terminal) as an optional argument. We hope in the future to make Emacs |
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1502 support more than one text-only terminal at one time; then this argument |
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1503 will specify which terminal to operate on (the default being the |
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1504 selected frame's terminal). At present, though, the @var{display} |
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1505 argument has no effect. |
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1506 |
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1507 @defun tty-color-define name number &optional rgb display |
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1508 @tindex tty-color-define |
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1509 This function associates the color name @var{name} with |
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1510 color number @var{number} on the terminal. |
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1511 |
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1512 The optional argument @var{rgb}, if specified, is an rgb value; it says |
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1513 what the color actually looks like. If you do not specify @var{rgb}, |
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1514 then this color cannot be used by @code{tty-color-approximate} to |
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1515 approximate other colors, because Emacs does not know what it looks |
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1516 like. |
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1517 @end defun |
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1518 |
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1519 @defun tty-color-clear &optional display |
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1520 @tindex tty-color-clear |
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1521 This function clears the table of defined colors for a text-only terminal. |
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1522 @end defun |
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1523 |
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1524 @defun tty-color-alist &optional display |
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1525 @tindex tty-color-alist |
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1526 This function returns an alist recording the known colors supported by a |
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1527 text-only terminal. |
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1528 |
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1529 Each element has the form @code{(@var{name} @var{number} . @var{rgb})} |
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1530 or @code{(@var{name} @var{number})}. Here, @var{name} is the color |
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1531 name, @var{number} is the number used to specify it to the terminal. |
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1532 If present, @var{rgb} is an rgb value that says what the color |
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1533 actually looks like. |
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1534 @end defun |
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1535 |
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1536 @defun tty-color-approximate rgb &optional display |
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1537 @tindex tty-color-approximate |
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1538 This function finds the closest color, among the known colors supported |
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1539 for @var{display}, to that described by the rgb value @var{rgb}. |
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1540 @end defun |
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1541 |
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1542 @defun tty-color-translate color &optional display |
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1543 @tindex tty-color-translate |
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1544 This function finds the closest color to @var{color} among the known |
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1545 colors supported for @var{display}. If the name @var{color} is not |
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1546 defined, the value is @code{nil}. |
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1547 |
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1548 @var{color} can be an X-style @code{"#@var{xxxyyyzzz}"} specification |
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1549 instead of an actual name. The format |
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1550 @code{"RGB:@var{xx}/@var{yy}/@var{zz}"} is also supported. |
6547 | 1551 @end defun |
1552 | |
1553 @node Resources | |
1554 @section X Resources | |
1555 | |
12098 | 1556 @defun x-get-resource attribute class &optional component subclass |
6547 | 1557 The function @code{x-get-resource} retrieves a resource value from the X |
1558 Windows defaults database. | |
1559 | |
1560 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}. | |
1561 This function searches using a key of the form | |
8427
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1562 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name |
12098 | 1563 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as |
1564 the class. | |
6547 | 1565 |
1566 The optional arguments @var{component} and @var{subclass} add to the key | |
1567 and the class, respectively. You must specify both of them or neither. | |
1568 If you specify them, the key is | |
1569 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is | |
12098 | 1570 @samp{Emacs.@var{class}.@var{subclass}}. |
6547 | 1571 @end defun |
1572 | |
21007
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1573 @defvar x-resource-class |
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1574 This variable specifies the application name that @code{x-get-resource} |
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1575 should look up. The default value is @code{"Emacs"}. You can examine X |
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1576 resources for application names other than ``Emacs'' by binding this |
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1577 variable to some other string, around a call to @code{x-get-resource}. |
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1578 @end defvar |
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1579 |
12098 | 1580 @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}. |
6547 | 1581 |
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1582 @node Display Feature Testing |
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1583 @section Display Feature Testing |
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1584 @cindex display feature testing |
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1585 |
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1586 The functions in this section describe the basic capabilities of a |
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1587 particular display. Lisp programs can use them to adapt their behavior |
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1588 to what the display can do. For example, a program that ordinarly uses |
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1589 a popup menu could use the minibuffer if popup menus are not supported. |
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1590 |
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1591 The optional argument @var{display} in these functions specifies which |
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1592 display to ask the question about. It can be a display name, a frame |
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1593 (which designates the display that frame is on), or @code{nil} (which |
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1594 refers to the selected frame's display). |
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1595 |
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1596 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to |
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1597 obtain information about displays. |
6547 | 1598 |
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1599 @defun display-popup-menus-p &optional display |
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1600 @tindex display-popup-menus-p |
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1601 This function returns @code{t} if popup menus are supported on |
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1602 @var{display}, @code{nil} if not. Support for popup menus requires that |
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1603 the mouse be available, since the user cannot choose menu items without |
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1604 a mouse. |
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1605 @end defun |
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1606 |
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1607 @defun display-graphic-p &optional display |
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1608 @tindex display-graphic-p |
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1609 @cindex frames, more than one on display |
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1610 @cindex fonts, more than one on display |
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1611 This function returns @code{t} if @var{display} is a graphic display |
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1612 capable of displaying several frames and several different fonts at |
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1613 once. This is true for displays that use a window system such as X, and |
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1614 false for text-only terminals. |
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1615 @end defun |
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1616 |
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1617 @defun display-mouse-p &optional display |
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1618 @tindex display-mouse-p |
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1619 @cindex mouse, availability |
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1620 This function returns @code{t} if @var{display} has a mouse available, |
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1621 @code{nil} if not. |
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1622 @end defun |
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1623 |
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1624 @defun display-color-p &optional display |
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1625 @tindex display-color-p |
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1626 @findex x-display-color-p |
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1627 This function returns @code{t} if the screen is a color screen. |
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1628 It used to be called @code{x-display-color-p}, and that name |
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1629 is still supported as an alias. |
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1630 @end defun |
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1631 |
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1632 @defun display-grayscale-p &optional display |
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1633 @tindex display-grayscale-p |
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1634 This function returns @code{t} if the screen can display shades of gray. |
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1635 (All color displays can do this.) |
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1636 @end defun |
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1637 |
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1638 @defun display-selections-p &optional display |
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1639 @tindex display-selections-p |
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1640 This function returns @code{t} if @var{display} supports selections. |
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1641 Windowed displays normally support selections, but they may also be |
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1642 supported in some other cases. |
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1643 @end defun |
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1644 |
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1645 @defun display-screens &optional display |
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1646 @tindex display-screens |
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1647 This function returns the number of screens associated with the display. |
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1648 @end defun |
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1649 |
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1650 @defun display-pixel-height &optional display |
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1651 @tindex display-pixel-height |
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1652 This function returns the height of the screen in pixels. |
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1653 @end defun |
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1654 |
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1655 @defun display-mm-height &optional display |
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1656 @tindex display-mm-height |
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1657 This function returns the height of the screen in millimeters, |
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1658 or @code{nil} if Emacs cannot get that information. |
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1659 @end defun |
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1660 |
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1661 @defun display-pixel-width &optional display |
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1662 @tindex display-pixel-width |
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1663 This function returns the width of the screen in pixels. |
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1664 @end defun |
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1665 |
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1666 @defun display-mm-width &optional display |
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1667 @tindex display-mm-width |
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1668 This function returns the width of the screen in millimeters, |
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1669 or @code{nil} if Emacs cannot get that information. |
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1670 @end defun |
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1671 |
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1672 @defun display-backing-store &optional display |
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1673 @tindex display-backing-store |
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1674 This function returns the backing store capability of the display. |
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1675 Backing store means recording the pixels of windows (and parts of |
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1676 windows) that are not exposed, so that when exposed they can be |
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1677 displayed very quickly. |
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1678 |
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1679 Values can be the symbols @code{always}, @code{when-mapped}, or |
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1680 @code{not-useful}. The function can also return @code{nil} |
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1681 when the question is inapplicable to a certain kind of display. |
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1682 @end defun |
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1683 |
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1684 @defun display-save-under &optional display |
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|
1685 @tindex display-save-under |
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|
1686 This function returns non-@code{nil} if the display supports the |
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1687 SaveUnder feature. That feature is used by pop-up windows |
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1688 to save the pixels they obscure, so that they can pop down |
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1689 quickly. |
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1690 @end defun |
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1691 |
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1692 @defun display-planes &optional display |
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|
1693 @tindex display-planes |
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|
1694 This function returns the number of planes the display supports. |
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1695 This is typically the number of bits per pixel. |
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1696 @end defun |
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1697 |
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1698 @defun display-visual-class &optional display |
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1699 @tindex display-visual-class |
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1700 This function returns the visual class for the screen. The value is one |
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|
1701 of the symbols @code{static-gray}, @code{gray-scale}, |
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1702 @code{static-color}, @code{pseudo-color}, @code{true-color}, and |
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1703 @code{direct-color}. |
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1704 @end defun |
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1705 |
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1706 @defun display-color-cells &optional display |
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1707 @tindex display-color-cells |
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1708 This function returns the number of color cells the screen supports. |
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1709 @end defun |
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1710 |
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1711 These functions obtain additional information specifically |
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1712 about X displays. |
6547 | 1713 |
12067 | 1714 @defun x-server-version &optional display |
1715 This function returns the list of version numbers of the X server | |
1716 running the display. | |
6547 | 1717 @end defun |
1718 | |
12067 | 1719 @defun x-server-vendor &optional display |
1720 This function returns the vendor that provided the X server software. | |
6547 | 1721 @end defun |
1722 | |
1723 @ignore | |
1724 @defvar x-no-window-manager | |
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1725 This variable's value is @code{t} if no X window manager is in use. |
6547 | 1726 @end defvar |
1727 @end ignore | |
1728 | |
1729 @ignore | |
1730 @item | |
1731 The functions @code{x-pixel-width} and @code{x-pixel-height} return the | |
1732 width and height of an X Window frame, measured in pixels. | |
1733 @end ignore |