annotate lisp/play/pong.el @ 47167:fb51fc1dba63

Recreated, to remove spurious `reveal-mode' autoloads.
author Stefan Monnier <monnier@iro.umontreal.ca>
date Fri, 30 Aug 2002 20:41:05 +0000
parents 9bd69c6b33cb
children c48cad4dc557
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 ;;; pong.el --- classical implementation of pong
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2
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3 ;; Copyright 1999, 2000, 2001 by Free Software Foundation, Inc.
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4
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5 ;; Author: Benjamin Drieu <bdrieu@april.org>
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6 ;; Keywords: games
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7
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8 ;; This file is part of GNU Emacs.
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9
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10 ;; GNU Emacs is free software; you can redistribute it and/or modify
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11 ;; it under the terms of the GNU General Public License as published by
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12 ;; the Free Software Foundation; either version 2, or (at your option)
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13 ;; any later version.
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14
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15 ;; GNU Emacs is distributed in the hope that it will be useful,
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16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 ;; GNU General Public License for more details.
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19
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20 ;; You should have received a copy of the GNU General Public License
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21 ;; along with GNU Emacs; see the file COPYING. If not, write to
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22 ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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23 ;; Boston, MA 02111-1307, USA.
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24
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25 ;;; Commentary:
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26
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27 ;; This is an implementation of the classical game pong.
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28
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29 ;;; Code:
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30
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31 (eval-when-compile (require 'cl))
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32
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33 (require 'gamegrid)
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34
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35 ;;; Customization
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36
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37 (defgroup pong nil
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38 "Emacs-Lisp implementation of the classical game pong."
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39 :tag "Pong"
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40 :group 'games)
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41
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42 (defcustom pong-buffer-name "*Pong*"
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43 "*Name of the buffer used to play."
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44 :group 'pong
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45 :type '(string))
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46
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47 (defcustom pong-width 50
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48 "*Width of the playfield."
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49 :group 'pong
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50 :type '(integer))
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51
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52 (defcustom pong-height (min 30 (- (frame-height) 6))
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53 "*Height of the playfield."
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54 :group 'pong
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55 :type '(integer))
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56
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57 (defcustom pong-bat-width 3
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58 "*Width of the bats for pong."
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59 :group 'pong
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60 :type '(integer))
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61
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62 (defcustom pong-blank-color "black"
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63 "*Color used for background."
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64 :group 'pong
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65 :type 'color)
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66
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67 (defcustom pong-bat-color "yellow"
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68 "*Color used for bats."
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69 :group 'pong
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70 :type 'color)
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71
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72 (defcustom pong-ball-color "red"
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73 "*Color used for the ball."
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74 :group 'pong
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75 :type 'color)
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76
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77 (defcustom pong-border-color "white"
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78 "*Color used for pong balls."
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79 :group 'pong
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80 :type 'color)
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81
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82 (defcustom pong-left-key "4"
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83 "*Alternate key to press for bat 1 to go up (primary one is [left])."
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84 :group 'pong
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85 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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86
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87 (defcustom pong-right-key "6"
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88 "*Alternate key to press for bat 1 to go down (primary one is [right])."
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89 :group 'pong
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90 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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91
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92 (defcustom pong-up-key "8"
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93 "*Alternate key to press for bat 2 to go up (primary one is [up])."
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94 :group 'pong
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95 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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96
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97 (defcustom pong-down-key "2"
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98 "*Alternate key to press for bat 2 to go down (primary one is [down])."
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99 :group 'pong
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100 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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101
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102 (defcustom pong-quit-key "q"
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103 "*Key to press to quit pong."
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104 :group 'pong
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105 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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106
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107 (defcustom pong-pause-key "p"
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108 "Key to press to pause pong."
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109 :group 'pong
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110 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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111
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112 (defcustom pong-resume-key "p"
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113 "*Key to press to resume pong."
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114 :group 'pong
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115 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
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116
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117 (defcustom pong-timer-delay 0.1
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118 "*Time to wait between every cycle."
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119 :group 'pong
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120 :type 'number)
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121
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122
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123 ;;; This is black magic. Define colors used
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124
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125 (defvar pong-blank-options
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126 '(((glyph colorize)
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127 (t ?\040))
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128 ((color-x color-x)
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129 (mono-x grid-x)
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130 (color-tty color-tty))
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131 (((glyph color-x) [0 0 0])
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132 (color-tty pong-blank-color))))
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133
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134 (defvar pong-bat-options
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135 '(((glyph colorize)
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136 (emacs-tty ?O)
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137 (t ?\040))
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138 ((color-x color-x)
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139 (mono-x mono-x)
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140 (color-tty color-tty)
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141 (mono-tty mono-tty))
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142 (((glyph color-x) [1 1 0])
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143 (color-tty pong-bat-color))))
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144
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145 (defvar pong-ball-options
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146 '(((glyph colorize)
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147 (t ?\*))
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148 ((color-x color-x)
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149 (mono-x grid-x)
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150 (color-tty color-tty))
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151 (((glyph color-x) [1 0 0])
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152 (color-tty pong-ball-color))))
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153
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154 (defvar pong-border-options
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155 '(((glyph colorize)
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156 (t ?\+))
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157 ((color-x color-x)
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158 (mono-x grid-x))
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159 ;; The colors used to be [0.5 0.5 0.5], but that produces a black
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160 ;; color on 8-color tty's, which would make the border invisible.
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161 ;; 0.51 produces white on such tty's, and at the same time has
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162 ;; almost no effect on X and similar displays.
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163 (((glyph color-x) [0.51 0.51 0.51])
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164 (color-tty pong-border-color))))
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165
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166 (defconst pong-blank 0)
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167 (defconst pong-bat 1)
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168 (defconst pong-ball 2)
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169 (defconst pong-border 3)
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170
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171
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172 ;;; Determine initial positions for bats and ball
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173
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174 (defvar pong-xx nil
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175 "Horizontal speed of the ball.")
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176
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177 (defvar pong-yy nil
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178 "Vertical speed of the ball.")
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179
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180 (defvar pong-x nil
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181 "Horizontal position of the ball.")
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182
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183 (defvar pong-y nil
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184 "Vertical position of the ball.")
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185
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186 (defvar pong-bat-player1 nil
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187 "Vertical position of bat 1.")
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188
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189 (defvar pong-bat-player2 nil
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190 "Vertical position of bat 2.")
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191
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192 (defvar pong-score-player1 nil)
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193 (defvar pong-score-player2 nil)
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194
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195 ;;; Initialize maps
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196
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197 (defvar pong-mode-map
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198 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.")
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199
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200 (defvar pong-null-map
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201 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
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202
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203 (define-key pong-mode-map [left] 'pong-move-left)
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204 (define-key pong-mode-map [right] 'pong-move-right)
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205 (define-key pong-mode-map [up] 'pong-move-up)
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206 (define-key pong-mode-map [down] 'pong-move-down)
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207 (define-key pong-mode-map pong-left-key 'pong-move-left)
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208 (define-key pong-mode-map pong-right-key 'pong-move-right)
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209 (define-key pong-mode-map pong-up-key 'pong-move-up)
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210 (define-key pong-mode-map pong-down-key 'pong-move-down)
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211 (define-key pong-mode-map pong-quit-key 'pong-quit)
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212 (define-key pong-mode-map pong-pause-key 'pong-pause)
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213
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214
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215 ;;; Fun stuff -- The code
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216
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217 (defun pong-display-options ()
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218 "Computes display options (required by gamegrid for colors)."
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219 (let ((options (make-vector 256 nil)))
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220 (loop for c from 0 to 255 do
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221 (aset options c
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222 (cond ((= c pong-blank)
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223 pong-blank-options)
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224 ((= c pong-bat)
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225 pong-bat-options)
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226 ((= c pong-ball)
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227 pong-ball-options)
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228 ((= c pong-border)
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229 pong-border-options)
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230 (t
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231 '(nil nil nil)))))
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232 options))
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233
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234
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235
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236 (defun pong-init-buffer ()
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237 "Initialize pong buffer and draw stuff thanks to gamegrid library."
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238 (interactive)
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239 (get-buffer-create pong-buffer-name)
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240 (switch-to-buffer pong-buffer-name)
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241 (use-local-map pong-mode-map)
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242
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243 (setq gamegrid-use-glyphs t)
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244 (setq gamegrid-use-color t)
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245 (gamegrid-init (pong-display-options))
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246
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247 (gamegrid-init-buffer pong-width
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248 (+ 2 pong-height)
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249 1)
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250
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251 (let ((buffer-read-only nil))
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252 (loop for y from 0 to (1- pong-height) do
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253 (loop for x from 0 to (1- pong-width) do
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254 (gamegrid-set-cell x y pong-border)))
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255 (loop for y from 1 to (- pong-height 2) do
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256 (loop for x from 1 to (- pong-width 2) do
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257 (gamegrid-set-cell x y pong-blank))))
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258
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259 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do
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260 (gamegrid-set-cell 2 y pong-bat))
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261 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do
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262 (gamegrid-set-cell (- pong-width 3) y pong-bat)))
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263
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264
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265
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266 (defun pong-move-left ()
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267 "Move bat 2 up.
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268 This is called left for historical reasons, since in some pong
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269 implementations you move with left/right paddle."
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270 (interactive)
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271 (if (> pong-bat-player1 1)
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272 (and
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273 (setq pong-bat-player1 (1- pong-bat-player1))
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274 (pong-update-bat 2 pong-bat-player1))))
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275
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276
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277
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278 (defun pong-move-right ()
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279 "Move bat 2 up."
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280 (interactive)
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281 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
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282 (and
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283 (setq pong-bat-player1 (1+ pong-bat-player1))
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284 (pong-update-bat 2 pong-bat-player1))))
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285
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286
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287
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288 (defun pong-move-up ()
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289 "Move bat 2 up."
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290 (interactive)
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291 (if (> pong-bat-player2 1)
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292 (and
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293 (setq pong-bat-player2 (1- pong-bat-player2))
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294 (pong-update-bat (- pong-width 3) pong-bat-player2))))
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295
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296
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297
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298 (defun pong-move-down ()
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299 "Move bat 2 down."
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300 (interactive)
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301 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
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302 (and
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303 (setq pong-bat-player2 (1+ pong-bat-player2))
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304 (pong-update-bat (- pong-width 3) pong-bat-player2))))
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305
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306
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307
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308 (defun pong-update-bat (x y)
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309 "Move a bat (suppress a cell and draw another one on the other side)."
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310
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311 (cond
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312 ((string-equal (buffer-name (current-buffer)) pong-buffer-name)
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313 (gamegrid-set-cell x y pong-bat)
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314 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
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315 (if (> y 1)
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316 (gamegrid-set-cell x (1- y) pong-blank))
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317 (if (< (+ y pong-bat-width) (1- pong-height))
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318 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
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319
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320
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321
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322 (defun pong-init ()
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323 "Initialize a game."
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324
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325 (define-key pong-mode-map pong-pause-key 'pong-pause)
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326
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327 (add-hook 'kill-buffer-hook 'pong-quit nil t)
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328
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329 ;; Initialization of some variables
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330 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
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331 (setq pong-bat-player2 pong-bat-player1)
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332 (setq pong-xx -1)
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333 (setq pong-yy 0)
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334 (setq pong-x (/ pong-width 2))
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335 (setq pong-y (/ pong-height 2))
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336
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337 (pong-init-buffer)
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338 (gamegrid-kill-timer)
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339 (gamegrid-start-timer pong-timer-delay 'pong-update-game)
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340 (pong-update-score))
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341
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342
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343
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344 (defun pong-update-game (pong-buffer)
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345 "\"Main\" function for pong.
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346 It is called every pong-cycle-delay seconds and
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347 updates ball and bats positions. It is responsible of collision
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348 detection and checks if a player scores."
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349 (if (not (eq (current-buffer) pong-buffer))
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350 (pong-pause)
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351
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352 (let ((old-x pong-x)
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353 (old-y pong-y))
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354
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355 (setq pong-x (+ pong-x pong-xx))
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356 (setq pong-y (+ pong-y pong-yy))
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357
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358 (if (and (> old-y 0)
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359 (< old-y (- pong-height 1)))
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360 (gamegrid-set-cell old-x old-y pong-blank))
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361
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362 (if (and (> pong-y 0)
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363 (< pong-y (- pong-height 1)))
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364 (gamegrid-set-cell pong-x pong-y pong-ball))
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365
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366 (cond
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367 ((or (= pong-x 3) (= pong-x 2))
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368 (if (and (>= pong-y pong-bat-player1)
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369 (< pong-y (+ pong-bat-player1 pong-bat-width)))
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370 (and
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371 (setq pong-yy (+ pong-yy
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372 (cond
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373 ((= pong-y pong-bat-player1) -1)
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374 ((= pong-y (1+ pong-bat-player1)) 0)
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375 (t 1))))
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376 (setq pong-xx (- pong-xx)))))
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377
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378 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
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379 (if (and (>= pong-y pong-bat-player2)
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380 (< pong-y (+ pong-bat-player2 pong-bat-width)))
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381 (and
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382 (setq pong-yy (+ pong-yy
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383 (cond
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384 ((= pong-y pong-bat-player2) -1)
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385 ((= pong-y (1+ pong-bat-player2)) 0)
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386 (t 1))))
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387 (setq pong-xx (- pong-xx)))))
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388
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389 ((<= pong-y 1)
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390 (setq pong-yy (- pong-yy)))
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391
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392 ((>= pong-y (- pong-height 2))
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393 (setq pong-yy (- pong-yy)))
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394
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395 ((< pong-x 1)
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396 (setq pong-score-player2 (1+ pong-score-player2))
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397 (pong-init))
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398
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399 ((>= pong-x (- pong-width 1))
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400 (setq pong-score-player1 (1+ pong-score-player1))
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401 (pong-init))))))
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402
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403
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404
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405 (defun pong-update-score ()
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406 "Update score and print it on bottom of the game grid."
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407 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2))
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408 (len (length string)))
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409 (loop for x from 0 to (1- len) do
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410 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
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411 (gamegrid-set-cell x
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412 pong-height
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413 (aref string x))))))
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414
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415
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416
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417 (defun pong-pause ()
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418 "Pause the game."
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419 (interactive)
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420 (gamegrid-kill-timer)
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421 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
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422 ;; jobs it is made for. So I have to do it "by hand". Anyway, next
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423 ;; line is harmless.
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424 (cancel-function-timers 'pong-update-game)
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425 (define-key pong-mode-map pong-resume-key 'pong-resume))
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426
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427
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428
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429 (defun pong-resume ()
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430 "Resume a paused game."
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431 (interactive)
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432 (define-key pong-mode-map pong-pause-key 'pong-pause)
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433 (gamegrid-start-timer pong-timer-delay 'pong-update-game))
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434
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435
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436
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437 (defun pong-quit ()
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438 "Quit the game and kill the pong buffer."
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439 (interactive)
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440 (gamegrid-kill-timer)
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441 ;; Be sure not to draw things in another buffer and wait for some
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442 ;; time.
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443 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
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444
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445
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446
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447 ;;;###autoload
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448 (defun pong ()
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449 "Play pong and waste time.
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450 This is an implementation of the classical game pong.
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451 Move left and right bats and try to bounce the ball to your opponent.
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452
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b852b4302d3f (pong): Doc fix.
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453 pong-mode keybindings:\\<pong-mode-map>
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454
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b852b4302d3f (pong): Doc fix.
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455 \\{pong-mode-map}"
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456 (interactive)
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457 (setq pong-score-player1 0)
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458 (setq pong-score-player2 0)
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459 (pong-init))
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460
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461
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462
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463 (provide 'pong)
38425
c6e12c6b1498 Some fixes to follow coding conventions.
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464
c6e12c6b1498 Some fixes to follow coding conventions.
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465 ;;; pong.el ends here