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annotate lisp/play/solitaire.el @ 22477:9bc88c123895 gcc-2_8_1-980627 gcc-2_8_1-980705 gcc-2_8_1-980718 libc-980614 libc-980615 libc-980616 libc-980617 libc-980618 libc-980619 libc-980620 libc-980621 libc-980622 libc-980623 libc-980624 libc-980625 libc-980626 libc-980627 libc-980628 libc-980629 libc-980630 libc-980701 libc-980702 libc-980703 libc-980704 libc-980705 libc-980706 libc-980707 libc-980708 libc-980709 libc-980710 libc-980711 libc-980712 libc-980713 libc-980714 libc-980715 libc-980716 libc-980717 libc-980718 libc-980719
(sun4H:SunOS:5.*:*): New case.
author | Richard Kenner <kenner@gnu.org> |
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date | Sat, 13 Jun 1998 19:51:10 +0000 |
parents | c8fa861cb852 |
children | 5545a62c342c |
rev | line source |
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13337 | 1 ;;; solitaire.el --- game of solitaire in Emacs Lisp |
12766 | 2 |
3 ;; Copyright (C) 1994 Free Software Foundation, Inc. | |
4 | |
5 ;; Author: Jan Schormann <Jan.Schormann@informatik.uni-oldenburg.de> | |
6 ;; Created: Fri afternoon, Jun 3, 1994 | |
7 ;; Keywords: games | |
8 | |
9 ;; This file is part of GNU Emacs. | |
10 | |
11 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
12 ;; it under the terms of the GNU General Public License as published by | |
13 ;; the Free Software Foundation; either version 2, or (at your option) | |
14 ;; any later version. | |
15 | |
16 ;; GNU Emacs is distributed in the hope that it will be useful, | |
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 ;; GNU General Public License for more details. | |
20 | |
21 ;; You should have received a copy of the GNU General Public License | |
14183 | 22 ;; along with GNU Emacs; see the file COPYING. If not, write to |
23 ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
24 ;; Boston, MA 02111-1307, USA. | |
12766 | 25 |
26 ;;; Commentary: | |
27 | |
28 ;; This mode is for playing a well-known game of solitaire | |
29 ;; in which you jump pegs across other pegs. | |
30 | |
31 ;; The game itself is somehow self-explanatory. Read the help text to | |
32 ;; solitaire, and try it. | |
33 | |
34 ;;; Code: | |
35 | |
21363 | 36 (defgroup solitaire nil |
37 "Game of solitaire." | |
38 :prefix "solitaire-" | |
39 :group 'games) | |
40 | |
12766 | 41 (defvar solitaire-mode-map nil |
42 "Keymap for playing solitaire.") | |
43 | |
21363 | 44 (defcustom solitaire-mode-hook nil |
45 "Hook to run upon entry to solitaire." | |
46 :type 'hook | |
47 :group 'solitaire) | |
48 | |
12766 | 49 (if solitaire-mode-map |
50 () | |
51 (setq solitaire-mode-map (make-sparse-keymap)) | |
52 (suppress-keymap solitaire-mode-map t) | |
53 (define-key solitaire-mode-map "\C-f" 'solitaire-right) | |
54 (define-key solitaire-mode-map "\C-b" 'solitaire-left) | |
55 (define-key solitaire-mode-map "\C-p" 'solitaire-up) | |
56 (define-key solitaire-mode-map "\C-n" 'solitaire-down) | |
57 (define-key solitaire-mode-map [return] 'solitaire-move) | |
58 (substitute-key-definition 'undo 'solitaire-undo | |
59 solitaire-mode-map global-map) | |
60 (define-key solitaire-mode-map " " 'solitaire-do-check) | |
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61 (define-key solitaire-mode-map "q" 'quit-window) |
12766 | 62 |
63 (define-key solitaire-mode-map [right] 'solitaire-right) | |
64 (define-key solitaire-mode-map [left] 'solitaire-left) | |
65 (define-key solitaire-mode-map [up] 'solitaire-up) | |
66 (define-key solitaire-mode-map [down] 'solitaire-down) | |
67 | |
68 (define-key solitaire-mode-map [S-right] 'solitaire-move-right) | |
69 (define-key solitaire-mode-map [S-left] 'solitaire-move-left) | |
70 (define-key solitaire-mode-map [S-up] 'solitaire-move-up) | |
71 (define-key solitaire-mode-map [S-down] 'solitaire-move-down) | |
72 | |
73 (define-key solitaire-mode-map [kp-6] 'solitaire-right) | |
74 (define-key solitaire-mode-map [kp-4] 'solitaire-left) | |
75 (define-key solitaire-mode-map [kp-8] 'solitaire-up) | |
76 (define-key solitaire-mode-map [kp-2] 'solitaire-down) | |
77 (define-key solitaire-mode-map [kp-5] 'solitaire-center-point) | |
78 | |
79 (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right) | |
80 (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left) | |
81 (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up) | |
82 (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down) | |
83 | |
84 (define-key solitaire-mode-map [kp-enter] 'solitaire-move) | |
85 (define-key solitaire-mode-map [kp-0] 'solitaire-undo) | |
86 | |
87 ;; spoil it with s ;) | |
88 (define-key solitaire-mode-map [?s] 'solitaire-solve) | |
89 | |
90 ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;) | |
91 ) | |
92 | |
93 ;; Solitaire mode is suitable only for specially formatted data. | |
94 (put 'solitaire-mode 'mode-class 'special) | |
95 | |
96 (defun solitaire-mode () | |
97 "Major mode for playing solitaire. | |
98 To learn how to play solitaire, see the documentation for function | |
99 `solitaire'. | |
100 \\<solitaire-mode-map> | |
101 The usual mnemonic keys move the cursor around the board; in addition, | |
102 \\[solitaire-move] is a prefix character for actually moving a stone on the board." | |
103 (interactive) | |
104 (kill-all-local-variables) | |
105 (use-local-map solitaire-mode-map) | |
106 (setq truncate-lines t) | |
107 (setq major-mode 'solitaire-mode) | |
108 (setq mode-name "Solitaire") | |
109 (run-hooks 'solitaire-mode-hook)) | |
110 | |
111 (defvar solitaire-stones 0 | |
112 "Counter for the stones that are still there.") | |
113 | |
114 (defvar solitaire-center nil | |
115 "Center of the board.") | |
116 | |
117 (defvar solitaire-start nil | |
118 "Upper left corner of the board.") | |
119 | |
120 (defvar solitaire-start-x nil) | |
121 (defvar solitaire-start-y nil) | |
122 | |
123 (defvar solitaire-end nil | |
124 "Lower right corner of the board.") | |
125 | |
126 (defvar solitaire-end-x nil) | |
127 (defvar solitaire-end-y nil) | |
128 | |
21363 | 129 (defcustom solitaire-auto-eval t |
12766 | 130 "*Non-nil means check for possible moves after each major change. |
131 This takes a while, so switch this on if you like to be informed when | |
21363 | 132 the game is over, or off, if you are working on a slow machine." |
133 :type 'boolean | |
134 :group 'solitaire) | |
12766 | 135 |
136 (defconst solitaire-valid-directions | |
137 '(solitaire-left solitaire-right solitaire-up solitaire-down)) | |
138 | |
139 ;;;###autoload | |
140 (defun solitaire (arg) | |
141 "Play Solitaire. | |
142 | |
143 To play Solitaire, type \\[solitaire]. | |
144 \\<solitaire-mode-map> | |
145 Move around the board using the cursor keys. | |
146 Move stones using \\[solitaire-move] followed by a direction key. | |
147 Undo moves using \\[solitaire-undo]. | |
148 Check for possible moves using \\[solitaire-do-check]. | |
21363 | 149 \(The variable `solitaire-auto-eval' controls whether to automatically |
12766 | 150 check after each move or undo) |
151 | |
152 What is Solitaire? | |
153 | |
154 I don't know who invented this game, but it seems to be rather old and | |
22169 | 155 its origin seems to be northern Africa. Here's how to play: |
12766 | 156 Initially, the board will look similar to this: |
157 | |
158 Le Solitaire | |
159 ============ | |
160 | |
161 o o o | |
162 | |
163 o o o | |
164 | |
165 o o o o o o o | |
166 | |
167 o o o . o o o | |
168 | |
169 o o o o o o o | |
170 | |
171 o o o | |
172 | |
173 o o o | |
174 | |
175 Let's call the o's stones and the .'s holes. One stone fits into one | |
176 hole. As you can see, all holes but one are occupied by stones. The | |
177 aim of the game is to get rid of all but one stone, leaving that last | |
178 one in the middle of the board if you're cool. | |
179 | |
180 A stone can be moved if there is another stone next to it, and a hole | |
181 after that one. Thus there must be three fields in a row, either | |
182 horizontally or vertically, up, down, left or right, which look like | |
183 this: o o . | |
184 | |
185 Then the first stone is moved to the hole, jumping over the second, | |
186 which therefore is taken away. The above thus `evaluates' to: . . o | |
187 | |
188 That's all. Here's the board after two moves: | |
189 | |
190 o o o | |
191 | |
192 . o o | |
193 | |
194 o o . o o o o | |
195 | |
196 o . o o o o o | |
197 | |
198 o o o o o o o | |
199 | |
200 o o o | |
201 | |
202 o o o | |
203 | |
204 Pick your favourite shortcuts: | |
205 | |
206 \\{solitaire-mode-map}" | |
207 | |
208 (interactive "P") | |
209 (switch-to-buffer "*Solitaire*") | |
210 (solitaire-mode) | |
211 (setq buffer-read-only t) | |
212 (setq solitaire-stones 32) | |
213 (solitaire-insert-board) | |
214 (solitaire-build-modeline) | |
215 (goto-char (point-max)) | |
216 (setq solitaire-center (search-backward ".")) | |
217 (setq buffer-undo-list (list (point))) | |
218 (set-buffer-modified-p nil)) | |
219 | |
220 (defun solitaire-build-modeline () | |
221 (setq mode-line-format | |
222 (list "" "---" 'mode-line-buffer-identification | |
223 (if (< 1 solitaire-stones) | |
224 (format "--> There are %d stones left <--" solitaire-stones) | |
225 "------") | |
226 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n" | |
227 ")%]-%-")) | |
228 (force-mode-line-update)) | |
229 | |
230 (defun solitaire-insert-board () | |
231 (let* ((buffer-read-only nil) | |
232 (w (window-width)) | |
233 (h (window-height)) | |
234 (hsep (cond ((> w 26) " ") | |
235 ((> w 20) " ") | |
236 (t ""))) | |
237 (vsep (cond ((> h 17) "\n\n") | |
238 (t "\n"))) | |
239 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ ))) | |
240 (erase-buffer) | |
241 (insert (make-string (/ (- h 7 (if (> h 12) 3 0) | |
242 (* 6 (1- (length vsep)))) 2) ?\n)) | |
243 (if (or (string= vsep "\n\n") (> h 12)) | |
244 (progn | |
245 (insert (format "%sLe Solitaire\n" indent)) | |
246 (insert (format "%s============\n\n" indent)))) | |
247 (insert indent) | |
248 (setq solitaire-start (point)) | |
249 (setq solitaire-start-x (current-column)) | |
250 (setq solitaire-start-y (solitaire-current-line)) | |
251 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep)) | |
252 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
253 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
254 (insert (format "%so%so%so%s" indent hsep hsep hsep)) | |
255 (setq solitaire-center (point)) | |
256 (insert (format ".%so%so%so%s" hsep hsep hsep vsep)) | |
257 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
258 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
259 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep)) | |
260 (setq solitaire-end (point)) | |
261 (setq solitaire-end-x (current-column)) | |
262 (setq solitaire-end-y (solitaire-current-line)) | |
263 )) | |
264 | |
265 (defun solitaire-right () | |
266 (interactive) | |
267 (let ((start (point))) | |
268 (forward-char) | |
269 (while (= ?\ (following-char)) | |
270 (forward-char)) | |
271 (if (or (= 0 (following-char)) | |
272 (= ?\ (following-char)) | |
273 (= ?\n (following-char))) | |
274 (goto-char start)))) | |
275 | |
276 (defun solitaire-left () | |
277 (interactive) | |
278 (let ((start (point))) | |
279 (backward-char) | |
280 (while (= ?\ (following-char)) | |
281 (backward-char)) | |
282 (if (or (= 0 (preceding-char)) | |
283 (= ?\ (following-char)) | |
284 (= ?\n (following-char))) | |
285 (goto-char start)))) | |
286 | |
287 (defun solitaire-up () | |
288 (interactive) | |
289 (let ((start (point)) | |
290 (c (current-column))) | |
291 (forward-line -1) | |
292 (move-to-column c) | |
293 (while (and (= ?\n (following-char)) | |
294 (forward-line -1) | |
295 (move-to-column c) | |
296 (not (bolp)))) | |
297 (if (or (= 0 (preceding-char)) | |
298 (= ?\ (following-char)) | |
299 (= ?\= (following-char)) | |
300 (= ?\n (following-char))) | |
301 (goto-char start) | |
302 ))) | |
303 | |
304 (defun solitaire-down () | |
305 (interactive) | |
306 (let ((start (point)) | |
307 (c (current-column))) | |
308 (forward-line 1) | |
309 (move-to-column c) | |
310 (while (and (= ?\n (following-char)) | |
311 (forward-line 1) | |
312 (move-to-column c) | |
313 (not (eolp)))) | |
314 (if (or (= 0 (following-char)) | |
315 (= ?\ (following-char)) | |
316 (= ?\n (following-char))) | |
317 (goto-char start)))) | |
318 | |
319 (defun solitaire-center-point () | |
320 (interactive) | |
321 (goto-char solitaire-center)) | |
322 | |
323 (defun solitaire-move-right () (interactive) (solitaire-move '[right])) | |
324 (defun solitaire-move-left () (interactive) (solitaire-move '[left])) | |
325 (defun solitaire-move-up () (interactive) (solitaire-move '[up])) | |
326 (defun solitaire-move-down () (interactive) (solitaire-move '[down])) | |
327 | |
328 (defun solitaire-possible-move (movesymbol) | |
329 "Check if a move is possible from current point in the specified direction. | |
330 MOVESYMBOL specifies the direction. | |
331 Returns either a string, indicating cause of contraindication, or a | |
332 list containing three numbers: starting field, skipped field (from | |
333 which a stone will be taken away) and target." | |
334 | |
335 (save-excursion | |
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336 (if (memq movesymbol solitaire-valid-directions) |
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337 (let ((start (point)) |
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338 (skip (progn (funcall movesymbol) (point))) |
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339 (target (progn (funcall movesymbol) (point)))) |
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340 (if (= skip target) |
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341 "Off Board!" |
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342 (if (or (/= ?o (char-after start)) |
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343 (/= ?o (char-after skip)) |
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344 (/= ?. (char-after target))) |
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345 "Wrong move!" |
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346 (list start skip target)))) |
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347 "Not a valid direction"))) |
12766 | 348 |
349 (defun solitaire-move (dir) | |
350 "Pseudo-prefix command to move a stone in Solitaire." | |
351 (interactive "kMove where? ") | |
352 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir))) | |
353 (buffer-read-only nil)) | |
354 (if (stringp class) | |
355 (error class) | |
356 (let ((start (car class)) | |
357 (skip (car (cdr class))) | |
358 (target (car (cdr (cdr class))))) | |
359 (goto-char start) | |
360 (delete-char 1) | |
361 (insert ?.) | |
362 (goto-char skip) | |
363 (delete-char 1) | |
364 (insert ?.) | |
365 (goto-char target) | |
366 (delete-char 1) | |
367 (insert ?o) | |
368 (goto-char target) | |
369 (setq solitaire-stones (1- solitaire-stones)) | |
370 (solitaire-build-modeline) | |
371 (if solitaire-auto-eval (solitaire-do-check)))))) | |
372 | |
373 (defun solitaire-undo (arg) | |
374 "Undo a move in Solitaire." | |
375 (interactive "P") | |
376 (let ((buffer-read-only nil)) | |
377 (undo arg)) | |
378 (save-excursion | |
379 (setq solitaire-stones | |
380 (let ((count 0)) | |
381 (goto-char solitaire-end) | |
382 (while (search-backward "o" solitaire-start 'done) | |
383 (and (>= (current-column) solitaire-start-x) | |
384 (<= (current-column) solitaire-end-x) | |
385 (>= (solitaire-current-line) solitaire-start-y) | |
386 (<= (solitaire-current-line) solitaire-end-y) | |
387 (setq count (1+ count)))) | |
388 count))) | |
389 (solitaire-build-modeline) | |
390 (if solitaire-auto-eval (solitaire-do-check))) | |
391 | |
392 (defun solitaire-check () | |
393 (save-excursion | |
394 (if (= 1 solitaire-stones) | |
395 0 | |
396 (goto-char solitaire-end) | |
397 (let ((count 0)) | |
398 (while (search-backward "o" solitaire-start 'done) | |
399 (and (>= (current-column) solitaire-start-x) | |
400 (<= (current-column) solitaire-end-x) | |
401 (>= (solitaire-current-line) solitaire-start-y) | |
402 (<= (solitaire-current-line) solitaire-end-y) | |
403 (mapcar | |
404 (lambda (movesymbol) | |
405 (if (listp (solitaire-possible-move movesymbol)) | |
406 (setq count (1+ count)))) | |
407 solitaire-valid-directions))) | |
408 count)))) | |
409 | |
410 (defun solitaire-do-check (&optional arg) | |
411 "Check for any possible moves in Solitaire." | |
412 (interactive "P") | |
413 (let ((moves (solitaire-check))) | |
414 (cond ((= 1 solitaire-stones) | |
415 (message "Yeah! You made it! Only the King is left!")) | |
416 ((zerop moves) | |
417 (message "Sorry, no more possible moves.")) | |
418 ((= 1 moves) | |
419 (message "There is one possible move.")) | |
420 (t (message "There are %d possible moves." moves))))) | |
421 | |
422 (defun solitaire-current-line () | |
423 "Return the vertical position of point. | |
424 Seen in info on text lines." | |
425 (+ (count-lines (point-min) (point)) | |
426 (if (= (current-column) 0) 1 0) | |
427 -1)) | |
428 | |
429 ;; And here's the spoiler:) | |
430 (defun solitaire-solve () | |
431 "Spoil solitaire by solving the game for you - nearly ... | |
432 ... stops with five stones left ;)" | |
433 (interactive) | |
434 (let ((allmoves [up up S-down up left left S-right up up left S-down | |
435 up up right right S-left down down down S-up up | |
436 S-down down down down S-up left left down | |
437 S-right left left up up S-down right right right | |
438 S-left left S-right right right right S-left | |
439 right down down S-up down down left left S-right | |
440 up up up S-down down S-up up up up S-down up | |
441 right right S-left down right right down S-up | |
442 left left left S-right right S-left down down | |
443 left S-right S-up S-left S-left S-down S-right | |
444 up S-right left left]) | |
445 ;; down down S-up left S-right | |
446 ;; right S-left | |
447 (solitaire-auto-eval nil)) | |
448 (solitaire-center-point) | |
449 (mapcar (lambda (op) | |
450 (if (memq op '(S-left S-right S-up S-down)) | |
451 (sit-for 0.2)) | |
452 (execute-kbd-macro (vector op)) | |
453 (if (memq op '(S-left S-right S-up S-down)) | |
454 (sit-for 0.4))) | |
455 allmoves)) | |
456 (solitaire-do-check)) | |
457 | |
458 (provide 'solitaire) | |
459 | |
460 ;;; solitaire.el ends here |