comparison lisp/play/animate.el @ 38521:1e1aaf2dadee

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author Gerd Moellmann <gerd@gnu.org>
date Mon, 23 Jul 2001 09:46:39 +0000
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38520:fc69b74fa9ad 38521:1e1aaf2dadee
1 ;;; animate.el --- make text dance
2
3 ;; Copyright (C) 2001 Free Software Foundation, Inc.
4
5 ;; This file is part of GNU Emacs.
6
7 ;; GNU Emacs is free software; you can redistribute it and/or modify
8 ;; it under the terms of the GNU General Public License as published by
9 ;; the Free Software Foundation; either version 2, or (at your option)
10 ;; any later version.
11
12 ;; GNU Emacs is distributed in the hope that it will be useful,
13 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
14 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 ;; GNU General Public License for more details.
16
17 ;; You should have received a copy of the GNU General Public License
18 ;; along with GNU Emacs; see the file COPYING. If not, write to the
19 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 ;; Boston, MA 02111-1307, USA.
21
22 ;;; Commentary:
23
24 ;; (animate-string STRING VPOS &optional HPOS)
25 ;; makes the string STRING appear starting at VPOS, HPOS
26 ;; by having each letter swoop into place from random starting position.
27
28 ;; animate-birthday-present was the first application of this program.
29
30 ;;; Code:
31
32 ;;; STRING is the string to be displayed,
33 ;;; and DEST-X, DEST-Y say where on the screen
34 ;;; it should end up.
35
36 ;;; This function returns a list describing
37 ;;; all the characters and the paths they should take.
38 ;;; Each element has the form
39 ;;; (CHAR START-Y START-X DEST-Y DEST-X).
40
41 ;;; The start position of each character is chosen randomly.
42 ;;; The destination is chosen to put it in the right place
43 ;;; in the string when the whole string finally reaches its
44 ;;; specified position.
45
46 (defun animate-initialize (string vpos hpos)
47 (let ((characters nil))
48 (dotimes (i (length string))
49 (setq characters
50 (cons (list (aref string i)
51 ;; Random starting positions.
52 (random (window-height))
53 (random (1- (window-width)))
54 ;; All the chars should end up
55 ;; on the specified line.
56 vpos
57 ;; The Ith character in the string
58 ;; needs to end up I positions later.
59 (+ hpos i))
60 characters)))
61 characters))
62
63 ;;; Display the characters in CHARACTERS,
64 ;;; each one FRACTION of the way from its start to its destination.
65 ;;; If FRACTION is 0, the characters appear in their starting positions.
66 ;;; If FRACTION is 1, the characters appear in their destinations.
67
68 (defun animate-step (characters fraction)
69 (let ((remains (- 1 fraction)))
70 (dolist (item characters)
71 (let ((vpos (+ (* remains (nth 1 item))
72 (* fraction (nth 3 item))))
73 (hpos (+ (* remains (nth 2 item))
74 (* fraction (nth 4 item)))))
75 (animate-place-char (car item) vpos hpos)))))
76
77 ;;; Place the character CHAR at position VPOS, HPOS in the current buffer.
78 (defun animate-place-char (char vpos hpos)
79 (goto-char (window-start))
80 (let ((next-line-add-newlines t))
81 (dotimes (i vpos)
82 (next-line 1)))
83 (beginning-of-line)
84 (move-to-column (floor hpos) t)
85 (unless (eolp) (delete-char 1))
86 (insert-char char 1))
87
88 (defvar animate-n-steps 10
89 "Number of steps to use `animate-string'.")
90
91 ;;;###autoload
92 (defun animate-string (string vpos &optional hpos)
93 "Display STRING starting at position VPOS, HPOS, using animation.
94 The characters start at randomly chosen places,
95 and all slide in parallel to their final positions,
96 passing through `animate-n-steps' positions before the final ones.
97 If HPOS is nil (or omitted), center the string horizontally
98 in the current window."
99 (let ((characters
100 (animate-initialize string vpos
101 (or hpos
102 ;; HPOS unspecified, so compute
103 ;; it so as to center the string.
104 (/ (- (window-width) (length string)) 2)))))
105 (dotimes (i animate-n-steps)
106 ;; Bind buffer-undo-list so it will be unchanged when we are done.
107 ;; (We're going to undo all our changes anyway.)
108 (let (buffer-undo-list
109 list-to-undo)
110 ;; Display the characters at the Ith position.
111 ;; This inserts them in the buffer.
112 (animate-step characters (/ i 1.0 animate-n-steps))
113 ;; Make sure buffer is displayed starting at the beginning.
114 (set-window-start nil 1)
115 ;; Display it, and wait just a little while.
116 (sit-for .05)
117 ;; Now undo the changes we made in the buffer.
118 (setq list-to-undo buffer-undo-list)
119 (while list-to-undo
120 (let ((undo-in-progress t))
121 (setq list-to-undo (primitive-undo 1 list-to-undo))))))
122 ;; Insert the characters in their final positions.
123 (animate-step characters 1)
124 ;; Put the cursor at the end of the text on the line.
125 (end-of-line)
126 ;; Redisplay so they appear on the screen there.
127 (sit-for 0)
128 ;; This is so that the undo command, used afterwards,
129 ;; will undo the "animate" calls one by one.
130 (undo-boundary)))
131
132 ;;;###autoload
133 (defun animate-birthday-present ()
134 "Display Sarah's birthday present."
135 (interactive)
136 ;; Make a suitable buffer to display the birthday present in.
137 (switch-to-buffer (get-buffer-create "Sarah"))
138 (erase-buffer)
139 ;; Display the empty buffer.
140 (sit-for 0)
141 ;; Make sure indentation does not use tabs.
142 ;; They would confuse things.
143 (setq indent-tabs-mode nil)
144
145 (animate-string "Happy Birthday," 6)
146 (animate-string "Sarah" 7)
147
148 (sit-for 1)
149
150 (animate-string "You are my sunshine," 10 30)
151 (sit-for .5)
152 (animate-string "My only sunshine." 11 30)
153 (sit-for .5)
154 (animate-string "I'm awful sad that" 12 30)
155 (sit-for .5)
156 (animate-string "You've moved away." 13 30)
157 (sit-for .5)
158 (animate-string "Let's talk together" 15 30)
159 (sit-for .5)
160 (animate-string "And love more deeply." 16 30)
161 (sit-for .5)
162 (animate-string "Please bring back" 17 30)
163 (animate-string "my sunshine" 18 34)
164 (animate-string "to stay!" 19 34))
165
166 ;;; animate.el ends here
167