comparison lisp/play/5x5.el @ 25143:5decc043e9bf

Initial revision
author Karl Heuer <kwzh@gnu.org>
date Sat, 31 Jul 1999 16:46:58 +0000
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children 6f69847b92b7
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25142:2953218005dd 25143:5decc043e9bf
1 ;;; 5x5.el -- Simple little puzzle game.
2
3 ;; Copyright (C) 1999 Free Software Foundationm, Inc.
4
5 ;; Author: Dave Pearson <davep@hagbard.demon.co.uk>
6 ;; Maintainer: Dave Pearson <davep@hagbard.demon.co.uk>
7 ;; Created: 1998-10-03
8 ;; Version: $Revision: 1.15 $
9 ;; Keywords: games puzzles
10
11 ;; This file is part of GNU Emacs.
12
13 ;; GNU Emacs is free software; you can redistribute it and/or modify
14 ;; it under the terms of the GNU General Public License as published by
15 ;; the Free Software Foundation; either version 2, or (at your option)
16 ;; any later version.
17
18 ;; GNU Emacs is distributed in the hope that it will be useful,
19 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
20 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 ;; GNU General Public License for more details.
22
23 ;; You should have received a copy of the GNU General Public License
24 ;; along with GNU Emacs; see the file COPYING. If not, write to the
25 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
26 ;; Boston, MA 02111-1307, USA.
27
28 ;;; Commentary:
29
30 ;; The aim of 5x5 is to fill in all the squares. If you need any more of an
31 ;; explanation you probably shouldn't play the game.
32
33 ;;; TODO:
34
35 ;; o The code for updating the grid needs to be re-done. At the moment it
36 ;; simply re-draws the grid every time a move is made.
37 ;;
38 ;; o Look into starting up the display with colour. gamegrid.el looks
39 ;; interesting, perhaps that is the way to go?
40
41 ;;; Thanks:
42
43 ;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
44 ;; emacs mode.
45 ;;
46 ;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
47 ;; solver.
48
49 ;; Things we need.
50
51 (eval-when-compile
52 (require 'cl))
53
54 ;; If customize isn't available just use defvar instead.
55 (eval-and-compile
56 (unless (fboundp 'defgroup)
57 (defmacro defgroup (&rest rest) nil)
58 (defmacro defcustom (symbol init docstring &rest rest)
59 `(defvar ,symbol ,init ,docstring))))
60
61 ;; Customize options.
62
63 (defgroup 5x5 nil
64 "5x5 - Silly little puzzle game."
65 :group 'games
66 :prefix "5x5-")
67
68 (defcustom 5x5-grid-size 5
69 "*Size of the playing area."
70 :type 'integer
71 :group '5x5)
72
73 (defcustom 5x5-x-scale 4
74 "*X scaling factor for drawing the grid."
75 :type 'integer
76 :group '5x5)
77
78 (defcustom 5x5-y-scale 3
79 "*Y scaling factor for drawing the grid."
80 :type 'integer
81 :group '5x5)
82
83 (defcustom 5x5-animate-delay .01
84 "*Delay in seconds when animating a solution crack."
85 :type 'number
86 :group '5x5)
87
88 (defcustom 5x5-hassle-me t
89 "*Should 5x5 ask you when you want to do a destructive operation?"
90 :type 'boolean
91 :group '5x5)
92
93 (defcustom 5x5-mode-hook nil
94 "*Hook run on starting 5x5."
95 :type 'hook
96 :group '5x5)
97
98 ;; Non-customize variables.
99
100 (defvar 5x5-grid nil
101 "5x5 grid contents.")
102
103 (defvar 5x5-x-pos 2
104 "X position of cursor.")
105
106 (defvar 5x5-y-pos 2
107 "Y position of cursor.")
108
109 (defvar 5x5-moves 0
110 "Moves made.")
111
112 (defvar 5x5-cracking nil
113 "Are we in cracking mode?")
114
115 (defvar 5x5-buffer-name "*5x5*"
116 "Name of the 5x5 play buffer.")
117
118 (defvar 5x5-mode-map nil
119 "Local keymap for the 5x5 game.")
120
121 ;; Keymap.
122
123 (unless 5x5-mode-map
124 (let ((map (make-sparse-keymap)))
125 (suppress-keymap map t)
126 (define-key map "?" #'describe-mode)
127 (define-key map "\r" #'5x5-flip-current)
128 (define-key map " " #'5x5-flip-current)
129 (define-key map [up] #'5x5-up)
130 (define-key map [down] #'5x5-down)
131 (define-key map [left] #'5x5-left)
132 (define-key map [tab] #'5x5-right)
133 (define-key map [right] #'5x5-right)
134 (define-key map [(control a)] #'5x5-bol)
135 (define-key map [(control e)] #'5x5-eol)
136 (define-key map [home] #'5x5-bol)
137 (define-key map [end] #'5x5-eol)
138 (define-key map [prior] #'5x5-first)
139 (define-key map [next] #'5x5-last)
140 (define-key map "r" #'5x5-randomize)
141 (define-key map [(control c) (control r)] #'5x5-crack-randomly)
142 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
143 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
144 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
145 (define-key map "n" #'5x5-new-game)
146 (define-key map "q" #'5x5-quit-game)
147 (setq 5x5-mode-map map)))
148
149 ;; Menu definition.
150
151 (easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
152 '("5x5"
153 ["New game" 5x5-new-game t]
154 ["Random game" 5x5-randomize t]
155 ["Quit game" 5x5-quit-game t]
156 "---"
157 ["Crack randomly" 5x5-crack-randomly t]
158 ["Crack mutating current" 5x5-crack-mutating-current t]
159 ["Crack mutating best" 5x5-crack-mutating-best t]
160 ["Crack with xor mutate" 5x5-crack-xor-mutate t]))
161
162 ;; Gameplay functions.
163
164 (put '5x5-mode 'mode-class 'special)
165
166 (defun 5x5-mode ()
167 "A mode for playing `5x5'
168
169 The key bindings for 5x5-mode are:
170
171 \\{5x5-mode-map}"
172 (kill-all-local-variables)
173 (use-local-map 5x5-mode-map)
174 (setq major-mode '5x5-mode
175 mode-name "5x5")
176 (run-hooks '5x5-mode-hook)
177 (setq buffer-read-only t
178 truncate-lines t)
179 (buffer-disable-undo (current-buffer)))
180
181 ;;;###autoload
182 (defun 5x5 (&optional size)
183 "Play 5x5.
184
185 The object of 5x5 is very simple, by moving around the grid and flipping
186 squares you must fill the grid.
187
188 5x5 keyboard bindings are:
189 \\<5x5-mode-map>
190 Flip \\[5x5-flip-current]
191 Move up \\[5x5-up]
192 Move down \\[5x5-down]
193 Move left \\[5x5-left]
194 Move right \\[5x5-right]
195 Start new game \\[5x5-new-game]
196 New game with random grid \\[5x5-randomize]
197 Random cracker \\[5x5-crack-randomly]
198 Mutate current cracker \\[5x5-crack-mutating-current]
199 Mutaue best cracker \\[5x5-crack-mutating-best]
200 Mutate xor cracker \\[5x5-crack-xor-mutate]
201 Quit current game \\[5x5-quit-game]"
202
203 (interactive "P")
204 (setq 5x5-cracking nil)
205 (when size
206 (setq 5x5-grid-size size))
207 (switch-to-buffer 5x5-buffer-name)
208 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
209 (5x5-new-game))
210 (5x5-draw-grid (list 5x5-grid))
211 (5x5-position-cursor)
212 (5x5-mode))
213
214 (defun 5x5-new-game ()
215 "Start a new game of `5x5'."
216 (interactive)
217 (when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t)
218 (setq 5x5-x-pos (/ 5x5-grid-size 2)
219 5x5-y-pos (/ 5x5-grid-size 2)
220 5x5-moves 0
221 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
222 (when (interactive-p)
223 (5x5-draw-grid (list 5x5-grid))
224 (5x5-position-cursor))))
225
226 (defun 5x5-quit-game ()
227 "Quit the current game of `5x5'."
228 (interactive)
229 (kill-buffer 5x5-buffer-name))
230
231 (defun 5x5-make-new-grid ()
232 "Create and return a new `5x5' grid structure."
233 (let ((grid (make-vector 5x5-grid-size nil)))
234 (loop for y from 0 to (1- 5x5-grid-size) do
235 (aset grid y (make-vector 5x5-grid-size nil)))
236 grid))
237
238 (defun 5x5-cell (grid y x)
239 "Return the value of the cell in GRID at location X,Y."
240 (aref (aref grid y) x))
241
242 (defun 5x5-set-cell (grid y x value)
243 "Set the value of cell X,Y in GRID to VALUE."
244 (aset (aref grid y) x value))
245
246 (defun 5x5-flip-cell (grid y x)
247 "Flip the value of cell X,Y in GRID."
248 (5x5-set-cell grid y x (not (5x5-cell grid y x))))
249
250 (defun 5x5-copy-grid (grid)
251 "Make a new copy of GRID."
252 (let ((copy (5x5-make-new-grid)))
253 (loop for y from 0 to (1- 5x5-grid-size) do
254 (loop for x from 0 to (1- 5x5-grid-size) do
255 (5x5-set-cell copy y x (5x5-cell grid y x))))
256 copy))
257
258 (defun 5x5-make-move (grid row col)
259 "Make a move on GRID at row ROW and column COL."
260 (5x5-flip-cell grid row col)
261 (if (> row 0)
262 (5x5-flip-cell grid (1- row) col))
263 (if (< row (- 5x5-grid-size 1))
264 (5x5-flip-cell grid (1+ row) col))
265 (if (> col 0)
266 (5x5-flip-cell grid row (1- col)))
267 (if (< col (- 5x5-grid-size 1))
268 (5x5-flip-cell grid row (1+ col)))
269 grid)
270
271 (defun 5x5-row-value (row)
272 "Get the \"on-value\" for grid row ROW."
273 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
274
275 (defun 5x5-grid-value (grid)
276 "Get the \"on-value\" for grid GRID."
277 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
278
279 (defun 5x5-draw-grid-end ()
280 "Draw the top/bottom of the grid"
281 (insert "+")
282 (loop for x from 0 to (1- 5x5-grid-size) do
283 (insert "-" (make-string 5x5-x-scale ?-)))
284 (insert "-+ "))
285
286 (defun 5x5-draw-grid (grids)
287 "Draw the grids GRIDS into the current buffer."
288 (let ((buffer-read-only nil))
289 (erase-buffer)
290 (loop for grid in grids do (5x5-draw-grid-end))
291 (insert "\n")
292 (loop for y from 0 to (1- 5x5-grid-size) do
293 (loop for lines from 0 to (1- 5x5-y-scale) do
294 (loop for grid in grids do
295 (loop for x from 0 to (1- 5x5-grid-size) do
296 (insert (if (zerop x) "| " " ")
297 (make-string 5x5-x-scale
298 (if (5x5-cell grid y x) ?# ?.))))
299 (insert " | "))
300 (insert "\n")))
301 (loop for grid in grids do (5x5-draw-grid-end))
302 (insert "\n")
303 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
304
305 (defun 5x5-position-cursor ()
306 "Position the cursor on the grid."
307 (goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2))
308 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
309
310 (defun 5x5-made-move ()
311 "Keep track of how many moves have been made."
312 (incf 5x5-moves))
313
314 (defun 5x5-make-random-grid ()
315 "Make a random grid."
316 (let ((grid (5x5-make-new-grid)))
317 (loop for y from 0 to (1- 5x5-grid-size) do
318 (loop for x from 0 to (1- 5x5-grid-size) do
319 (if (zerop (random 2))
320 (5x5-flip-cell grid y x))))
321 grid))
322
323 ;; Cracker functions.
324
325 ;;;###autoload
326 (defun 5x5-crack-randomly ()
327 "Attempt to crack 5x5 using random solutions."
328 (interactive)
329 (5x5-crack #'5x5-make-random-solution))
330
331 ;;;###autoload
332 (defun 5x5-crack-mutating-current ()
333 "Attempt to crack 5x5 by mutating the current solution."
334 (interactive)
335 (5x5-crack #'5x5-make-mutate-current))
336
337 ;;;###autoload
338 (defun 5x5-crack-mutating-best ()
339 "Attempt to crack 5x5 by mutating the best solution."
340 (interactive)
341 (5x5-crack #'5x5-make-mutate-best))
342
343 ;;;###autoload
344 (defun 5x5-crack-xor-mutate ()
345 "Attempt to crack 5x5 by xor the current and best solution and then
346 mutating the result."
347 (interactive)
348 (5x5-crack #'5x5-make-xor-with-mutation))
349
350 ;;;###autoload
351 (defun 5x5-crack (breeder)
352 "Attempt to find a solution for 5x5.
353
354 5x5-crack takes the argument BREEDER which should be a function that takes
355 two parameters, the first will be a grid vector array that is the current
356 solution and the second will be the best solution so far. The function
357 should return a grid vector array that is the new solution."
358
359 (interactive "aBreeder function: ")
360 (5x5)
361 (setq 5x5-cracking t)
362 (let* ((best-solution (5x5-make-random-grid))
363 (current-solution best-solution)
364 (best-result (5x5-make-new-grid))
365 (current-result (5x5-make-new-grid))
366 (target (* 5x5-grid-size 5x5-grid-size)))
367 (while (and (< (5x5-grid-value best-result) target)
368 (not (input-pending-p)))
369 (setq current-result (5x5-play-solution current-solution best-solution))
370 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
371 (setq best-solution current-solution
372 best-result current-result))
373 (setq current-solution (funcall breeder
374 (5x5-copy-grid current-solution)
375 (5x5-copy-grid best-solution)))))
376 (setq 5x5-cracking nil))
377
378 (defun 5x5-make-random-solution (&rest ignore)
379 "Make a random solution."
380 (5x5-make-random-grid))
381
382 (defun 5x5-make-mutate-current (current best)
383 "Mutate the current solution."
384 (5x5-mutate-solution current))
385
386 (defun 5x5-make-mutate-best (current best)
387 "Mutate the best solution."
388 (5x5-mutate-solution best))
389
390 (defun 5x5-make-xor-with-mutation (current best)
391 "xor current and best solution then mutate the result."
392 (let ((xored (5x5-make-new-grid)))
393 (loop for y from 0 to (1- 5x5-grid-size) do
394 (loop for x from 0 to (1- 5x5-grid-size) do
395 (5x5-set-cell xored y x
396 (5x5-xor (5x5-cell current y x)
397 (5x5-cell best y x)))))
398 (5x5-mutate-solution xored)))
399
400 (defun 5x5-mutate-solution (solution)
401 "Randomly flip bits in the solution."
402 (loop for y from 0 to (1- 5x5-grid-size) do
403 (loop for x from 0 to (1- 5x5-grid-size) do
404 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
405 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
406 (5x5-flip-cell solution y x))))
407 solution)
408
409 (defun 5x5-play-solution (solution best)
410 "Play a solution on an empty grid. This destroys the current game in
411 progress because it is an animated attempt."
412 (5x5-new-game)
413 (loop for y from 0 to (1- 5x5-grid-size) do
414 (loop for x from 0 to (1- 5x5-grid-size) do
415 (setq 5x5-y-pos y
416 5x5-x-pos x)
417 (if (5x5-cell solution y x)
418 (5x5-flip-current))
419 (5x5-draw-grid (list 5x5-grid solution best))
420 (5x5-position-cursor)
421 (sit-for 5x5-animate-delay)))
422 5x5-grid)
423
424 ;; Keyboard response functions.
425
426 (defun 5x5-flip-current ()
427 "Make a move on the current cursor location."
428 (interactive)
429 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
430 (5x5-made-move)
431 (unless 5x5-cracking
432 (5x5-draw-grid (list 5x5-grid)))
433 (5x5-position-cursor)
434 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
435 (beep)
436 (message "You win!")))
437
438 (defun 5x5-up ()
439 "Move up."
440 (interactive)
441 (unless (zerop 5x5-y-pos)
442 (decf 5x5-y-pos)
443 (5x5-position-cursor)))
444
445 (defun 5x5-down ()
446 "Move down."
447 (interactive)
448 (unless (= 5x5-y-pos (1- 5x5-grid-size))
449 (incf 5x5-y-pos)
450 (5x5-position-cursor)))
451
452 (defun 5x5-left ()
453 "Move left."
454 (interactive)
455 (unless (zerop 5x5-x-pos)
456 (decf 5x5-x-pos)
457 (5x5-position-cursor)))
458
459 (defun 5x5-right ()
460 "Move right."
461 (interactive)
462 (unless (= 5x5-x-pos (1- 5x5-grid-size))
463 (incf 5x5-x-pos)
464 (5x5-position-cursor)))
465
466 (defun 5x5-bol ()
467 "Move to beginning of line."
468 (interactive)
469 (setq 5x5-x-pos 0)
470 (5x5-position-cursor))
471
472 (defun 5x5-eol ()
473 "Move to end of line."
474 (interactive)
475 (setq 5x5-x-pos (1- 5x5-grid-size))
476 (5x5-position-cursor))
477
478 (defun 5x5-first ()
479 "Move to the first cell."
480 (interactive)
481 (setq 5x5-x-pos 0
482 5x5-y-pos 0)
483 (5x5-position-cursor))
484
485 (defun 5x5-last ()
486 "Move to the last cell."
487 (interactive)
488 (setq 5x5-x-pos (1- 5x5-grid-size)
489 5x5-y-pos (1- 5x5-grid-size))
490 (5x5-position-cursor))
491
492 (defun 5x5-randomize ()
493 "Randomize the grid."
494 (interactive)
495 (when (5x5-y-or-n-p "Start a new game with a random grid? ")
496 (setq 5x5-x-pos (/ 5x5-grid-size 2)
497 5x5-y-pos (/ 5x5-grid-size 2)
498 5x5-moves 0
499 5x5-grid (5x5-make-random-grid))
500 (unless 5x5-cracking
501 (5x5-draw-grid (list 5x5-grid)))
502 (5x5-position-cursor)))
503
504 ;; Support functions
505
506 (defun 5x5-xor (x y)
507 "Boolean exclusive-or of X and Y."
508 (and (or x y) (not (and x y))))
509
510 (defun 5x5-y-or-n-p (prompt)
511 "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting."
512 (if 5x5-hassle-me
513 (y-or-n-p prompt)
514 t))
515
516 (provide '5x5)
517
518 ;;; 5x5.el ends here