Mercurial > emacs
comparison lisp/play/solitaire.el @ 12766:eed43624bc00
Initial revision
author | Richard M. Stallman <rms@gnu.org> |
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date | Fri, 04 Aug 1995 03:03:01 +0000 |
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children | 84acc3adcd63 |
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1 ;; solitaire.el --- game of solitaire in emacs lisp | |
2 | |
3 ;; Copyright (C) 1994 Free Software Foundation, Inc. | |
4 | |
5 ;; Author: Jan Schormann <Jan.Schormann@informatik.uni-oldenburg.de> | |
6 ;; Created: Fri afternoon, Jun 3, 1994 | |
7 ;; Keywords: games | |
8 | |
9 ;; This file is part of GNU Emacs. | |
10 | |
11 ;; GNU Emacs is free software; you can redistribute it and/or modify | |
12 ;; it under the terms of the GNU General Public License as published by | |
13 ;; the Free Software Foundation; either version 2, or (at your option) | |
14 ;; any later version. | |
15 | |
16 ;; GNU Emacs is distributed in the hope that it will be useful, | |
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 ;; GNU General Public License for more details. | |
20 | |
21 ;; You should have received a copy of the GNU General Public License | |
22 ;; along with this program; if not, write to the Free Software | |
23 ;; Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. | |
24 | |
25 ;;; Commentary: | |
26 | |
27 ;; This mode is for playing a well-known game of solitaire | |
28 ;; in which you jump pegs across other pegs. | |
29 | |
30 ;; The game itself is somehow self-explanatory. Read the help text to | |
31 ;; solitaire, and try it. | |
32 | |
33 ;;; Code: | |
34 | |
35 (defvar solitaire-mode-map nil | |
36 "Keymap for playing solitaire.") | |
37 | |
38 (if solitaire-mode-map | |
39 () | |
40 (setq solitaire-mode-map (make-sparse-keymap)) | |
41 (suppress-keymap solitaire-mode-map t) | |
42 (define-key solitaire-mode-map "\C-f" 'solitaire-right) | |
43 (define-key solitaire-mode-map "\C-b" 'solitaire-left) | |
44 (define-key solitaire-mode-map "\C-p" 'solitaire-up) | |
45 (define-key solitaire-mode-map "\C-n" 'solitaire-down) | |
46 (define-key solitaire-mode-map [return] 'solitaire-move) | |
47 (substitute-key-definition 'undo 'solitaire-undo | |
48 solitaire-mode-map global-map) | |
49 (define-key solitaire-mode-map " " 'solitaire-do-check) | |
50 (define-key solitaire-mode-map "q" 'solitaire-quit) | |
51 | |
52 (define-key solitaire-mode-map [right] 'solitaire-right) | |
53 (define-key solitaire-mode-map [left] 'solitaire-left) | |
54 (define-key solitaire-mode-map [up] 'solitaire-up) | |
55 (define-key solitaire-mode-map [down] 'solitaire-down) | |
56 | |
57 (define-key solitaire-mode-map [S-right] 'solitaire-move-right) | |
58 (define-key solitaire-mode-map [S-left] 'solitaire-move-left) | |
59 (define-key solitaire-mode-map [S-up] 'solitaire-move-up) | |
60 (define-key solitaire-mode-map [S-down] 'solitaire-move-down) | |
61 | |
62 (define-key solitaire-mode-map [kp-6] 'solitaire-right) | |
63 (define-key solitaire-mode-map [kp-4] 'solitaire-left) | |
64 (define-key solitaire-mode-map [kp-8] 'solitaire-up) | |
65 (define-key solitaire-mode-map [kp-2] 'solitaire-down) | |
66 (define-key solitaire-mode-map [kp-5] 'solitaire-center-point) | |
67 | |
68 (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right) | |
69 (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left) | |
70 (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up) | |
71 (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down) | |
72 | |
73 (define-key solitaire-mode-map [kp-enter] 'solitaire-move) | |
74 (define-key solitaire-mode-map [kp-0] 'solitaire-undo) | |
75 | |
76 ;; spoil it with s ;) | |
77 (define-key solitaire-mode-map [?s] 'solitaire-solve) | |
78 | |
79 ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;) | |
80 ) | |
81 | |
82 ;; Solitaire mode is suitable only for specially formatted data. | |
83 (put 'solitaire-mode 'mode-class 'special) | |
84 | |
85 (defun solitaire-mode () | |
86 "Major mode for playing solitaire. | |
87 To learn how to play solitaire, see the documentation for function | |
88 `solitaire'. | |
89 \\<solitaire-mode-map> | |
90 The usual mnemonic keys move the cursor around the board; in addition, | |
91 \\[solitaire-move] is a prefix character for actually moving a stone on the board." | |
92 (interactive) | |
93 (kill-all-local-variables) | |
94 (use-local-map solitaire-mode-map) | |
95 (setq truncate-lines t) | |
96 (setq major-mode 'solitaire-mode) | |
97 (setq mode-name "Solitaire") | |
98 (run-hooks 'solitaire-mode-hook)) | |
99 | |
100 (defvar solitaire-stones 0 | |
101 "Counter for the stones that are still there.") | |
102 | |
103 (defvar solitaire-center nil | |
104 "Center of the board.") | |
105 | |
106 (defvar solitaire-start nil | |
107 "Upper left corner of the board.") | |
108 | |
109 (defvar solitaire-start-x nil) | |
110 (defvar solitaire-start-y nil) | |
111 | |
112 (defvar solitaire-end nil | |
113 "Lower right corner of the board.") | |
114 | |
115 (defvar solitaire-end-x nil) | |
116 (defvar solitaire-end-y nil) | |
117 | |
118 (defvar solitaire-auto-eval t | |
119 "*Non-nil means check for possible moves after each major change. | |
120 This takes a while, so switch this on if you like to be informed when | |
121 the game is over, or off, if you are working on a slow machine.") | |
122 | |
123 (defconst solitaire-valid-directions | |
124 '(solitaire-left solitaire-right solitaire-up solitaire-down)) | |
125 | |
126 ;;;###autoload | |
127 (defun solitaire (arg) | |
128 "Play Solitaire. | |
129 | |
130 To play Solitaire, type \\[solitaire]. | |
131 \\<solitaire-mode-map> | |
132 Move around the board using the cursor keys. | |
133 Move stones using \\[solitaire-move] followed by a direction key. | |
134 Undo moves using \\[solitaire-undo]. | |
135 Check for possible moves using \\[solitaire-do-check]. | |
136 (The variable solitaire-auto-eval controls whether to automatically | |
137 check after each move or undo) | |
138 | |
139 What is Solitaire? | |
140 | |
141 I don't know who invented this game, but it seems to be rather old and | |
142 it's origin seems be northern Africa. Here's how to play: | |
143 Initially, the board will look similar to this: | |
144 | |
145 Le Solitaire | |
146 ============ | |
147 | |
148 o o o | |
149 | |
150 o o o | |
151 | |
152 o o o o o o o | |
153 | |
154 o o o . o o o | |
155 | |
156 o o o o o o o | |
157 | |
158 o o o | |
159 | |
160 o o o | |
161 | |
162 Let's call the o's stones and the .'s holes. One stone fits into one | |
163 hole. As you can see, all holes but one are occupied by stones. The | |
164 aim of the game is to get rid of all but one stone, leaving that last | |
165 one in the middle of the board if you're cool. | |
166 | |
167 A stone can be moved if there is another stone next to it, and a hole | |
168 after that one. Thus there must be three fields in a row, either | |
169 horizontally or vertically, up, down, left or right, which look like | |
170 this: o o . | |
171 | |
172 Then the first stone is moved to the hole, jumping over the second, | |
173 which therefore is taken away. The above thus `evaluates' to: . . o | |
174 | |
175 That's all. Here's the board after two moves: | |
176 | |
177 o o o | |
178 | |
179 . o o | |
180 | |
181 o o . o o o o | |
182 | |
183 o . o o o o o | |
184 | |
185 o o o o o o o | |
186 | |
187 o o o | |
188 | |
189 o o o | |
190 | |
191 Pick your favourite shortcuts: | |
192 | |
193 \\{solitaire-mode-map}" | |
194 | |
195 (interactive "P") | |
196 (switch-to-buffer "*Solitaire*") | |
197 (solitaire-mode) | |
198 (setq buffer-read-only t) | |
199 (setq solitaire-stones 32) | |
200 (solitaire-insert-board) | |
201 (solitaire-build-modeline) | |
202 (goto-char (point-max)) | |
203 (setq solitaire-center (search-backward ".")) | |
204 (setq buffer-undo-list (list (point))) | |
205 (set-buffer-modified-p nil)) | |
206 | |
207 (defun solitaire-build-modeline () | |
208 (setq mode-line-format | |
209 (list "" "---" 'mode-line-buffer-identification | |
210 (if (< 1 solitaire-stones) | |
211 (format "--> There are %d stones left <--" solitaire-stones) | |
212 "------") | |
213 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n" | |
214 ")%]-%-")) | |
215 (force-mode-line-update)) | |
216 | |
217 (defun solitaire-insert-board () | |
218 (let* ((buffer-read-only nil) | |
219 (w (window-width)) | |
220 (h (window-height)) | |
221 (hsep (cond ((> w 26) " ") | |
222 ((> w 20) " ") | |
223 (t ""))) | |
224 (vsep (cond ((> h 17) "\n\n") | |
225 (t "\n"))) | |
226 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ ))) | |
227 (erase-buffer) | |
228 (insert (make-string (/ (- h 7 (if (> h 12) 3 0) | |
229 (* 6 (1- (length vsep)))) 2) ?\n)) | |
230 (if (or (string= vsep "\n\n") (> h 12)) | |
231 (progn | |
232 (insert (format "%sLe Solitaire\n" indent)) | |
233 (insert (format "%s============\n\n" indent)))) | |
234 (insert indent) | |
235 (setq solitaire-start (point)) | |
236 (setq solitaire-start-x (current-column)) | |
237 (setq solitaire-start-y (solitaire-current-line)) | |
238 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep)) | |
239 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
240 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
241 (insert (format "%so%so%so%s" indent hsep hsep hsep)) | |
242 (setq solitaire-center (point)) | |
243 (insert (format ".%so%so%so%s" hsep hsep hsep vsep)) | |
244 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
245 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
246 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep)) | |
247 (setq solitaire-end (point)) | |
248 (setq solitaire-end-x (current-column)) | |
249 (setq solitaire-end-y (solitaire-current-line)) | |
250 )) | |
251 | |
252 (defun solitaire-right () | |
253 (interactive) | |
254 (let ((start (point))) | |
255 (forward-char) | |
256 (while (= ?\ (following-char)) | |
257 (forward-char)) | |
258 (if (or (= 0 (following-char)) | |
259 (= ?\ (following-char)) | |
260 (= ?\n (following-char))) | |
261 (goto-char start)))) | |
262 | |
263 (defun solitaire-left () | |
264 (interactive) | |
265 (let ((start (point))) | |
266 (backward-char) | |
267 (while (= ?\ (following-char)) | |
268 (backward-char)) | |
269 (if (or (= 0 (preceding-char)) | |
270 (= ?\ (following-char)) | |
271 (= ?\n (following-char))) | |
272 (goto-char start)))) | |
273 | |
274 (defun solitaire-up () | |
275 (interactive) | |
276 (let ((start (point)) | |
277 (c (current-column))) | |
278 (forward-line -1) | |
279 (move-to-column c) | |
280 (while (and (= ?\n (following-char)) | |
281 (forward-line -1) | |
282 (move-to-column c) | |
283 (not (bolp)))) | |
284 (if (or (= 0 (preceding-char)) | |
285 (= ?\ (following-char)) | |
286 (= ?\= (following-char)) | |
287 (= ?\n (following-char))) | |
288 (goto-char start) | |
289 ))) | |
290 | |
291 (defun solitaire-down () | |
292 (interactive) | |
293 (let ((start (point)) | |
294 (c (current-column))) | |
295 (forward-line 1) | |
296 (move-to-column c) | |
297 (while (and (= ?\n (following-char)) | |
298 (forward-line 1) | |
299 (move-to-column c) | |
300 (not (eolp)))) | |
301 (if (or (= 0 (following-char)) | |
302 (= ?\ (following-char)) | |
303 (= ?\n (following-char))) | |
304 (goto-char start)))) | |
305 | |
306 (defun solitaire-center-point () | |
307 (interactive) | |
308 (goto-char solitaire-center)) | |
309 | |
310 (defun solitaire-move-right () (interactive) (solitaire-move '[right])) | |
311 (defun solitaire-move-left () (interactive) (solitaire-move '[left])) | |
312 (defun solitaire-move-up () (interactive) (solitaire-move '[up])) | |
313 (defun solitaire-move-down () (interactive) (solitaire-move '[down])) | |
314 | |
315 (defun solitaire-possible-move (movesymbol) | |
316 "Check if a move is possible from current point in the specified direction. | |
317 MOVESYMBOL specifies the direction. | |
318 Returns either a string, indicating cause of contraindication, or a | |
319 list containing three numbers: starting field, skipped field (from | |
320 which a stone will be taken away) and target." | |
321 | |
322 (save-excursion | |
323 (let (move) | |
324 (fset 'move movesymbol) | |
325 (if (memq movesymbol solitaire-valid-directions) | |
326 (let ((start (point)) | |
327 (skip (progn (move) (point))) | |
328 (target (progn (move) (point)))) | |
329 (if (= skip target) | |
330 "Off Board!" | |
331 (if (or (/= ?o (char-after start)) | |
332 (/= ?o (char-after skip)) | |
333 (/= ?. (char-after target))) | |
334 "Wrong move!" | |
335 (list start skip target)))) | |
336 "Not a valid direction")))) | |
337 | |
338 (defun solitaire-move (dir) | |
339 "Pseudo-prefix command to move a stone in Solitaire." | |
340 (interactive "kMove where? ") | |
341 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir))) | |
342 (buffer-read-only nil)) | |
343 (if (stringp class) | |
344 (error class) | |
345 (let ((start (car class)) | |
346 (skip (car (cdr class))) | |
347 (target (car (cdr (cdr class))))) | |
348 (goto-char start) | |
349 (delete-char 1) | |
350 (insert ?.) | |
351 (goto-char skip) | |
352 (delete-char 1) | |
353 (insert ?.) | |
354 (goto-char target) | |
355 (delete-char 1) | |
356 (insert ?o) | |
357 (goto-char target) | |
358 (setq solitaire-stones (1- solitaire-stones)) | |
359 (solitaire-build-modeline) | |
360 (if solitaire-auto-eval (solitaire-do-check)))))) | |
361 | |
362 (defun solitaire-undo (arg) | |
363 "Undo a move in Solitaire." | |
364 (interactive "P") | |
365 (let ((buffer-read-only nil)) | |
366 (undo arg)) | |
367 (save-excursion | |
368 (setq solitaire-stones | |
369 (let ((count 0)) | |
370 (goto-char solitaire-end) | |
371 (while (search-backward "o" solitaire-start 'done) | |
372 (and (>= (current-column) solitaire-start-x) | |
373 (<= (current-column) solitaire-end-x) | |
374 (>= (solitaire-current-line) solitaire-start-y) | |
375 (<= (solitaire-current-line) solitaire-end-y) | |
376 (setq count (1+ count)))) | |
377 count))) | |
378 (solitaire-build-modeline) | |
379 (if solitaire-auto-eval (solitaire-do-check))) | |
380 | |
381 (defun solitaire-check () | |
382 (save-excursion | |
383 (if (= 1 solitaire-stones) | |
384 0 | |
385 (goto-char solitaire-end) | |
386 (let ((count 0)) | |
387 (while (search-backward "o" solitaire-start 'done) | |
388 (and (>= (current-column) solitaire-start-x) | |
389 (<= (current-column) solitaire-end-x) | |
390 (>= (solitaire-current-line) solitaire-start-y) | |
391 (<= (solitaire-current-line) solitaire-end-y) | |
392 (mapcar | |
393 (lambda (movesymbol) | |
394 (if (listp (solitaire-possible-move movesymbol)) | |
395 (setq count (1+ count)))) | |
396 solitaire-valid-directions))) | |
397 count)))) | |
398 | |
399 (defun solitaire-do-check (&optional arg) | |
400 "Check for any possible moves in Solitaire." | |
401 (interactive "P") | |
402 (let ((moves (solitaire-check))) | |
403 (cond ((= 1 solitaire-stones) | |
404 (message "Yeah! You made it! Only the King is left!")) | |
405 ((zerop moves) | |
406 (message "Sorry, no more possible moves.")) | |
407 ((= 1 moves) | |
408 (message "There is one possible move.")) | |
409 (t (message "There are %d possible moves." moves))))) | |
410 | |
411 (defun solitaire-current-line () | |
412 "Return the vertical position of point. | |
413 Seen in info on text lines." | |
414 (+ (count-lines (point-min) (point)) | |
415 (if (= (current-column) 0) 1 0) | |
416 -1)) | |
417 | |
418 (defun solitaire-quit () | |
419 "Quit playing Solitaire." | |
420 (interactive) | |
421 (kill-buffer "*Solitaire*")) | |
422 | |
423 ;; And here's the spoiler:) | |
424 (defun solitaire-solve () | |
425 "Spoil solitaire by solving the game for you - nearly ... | |
426 ... stops with five stones left ;)" | |
427 (interactive) | |
428 (let ((allmoves [up up S-down up left left S-right up up left S-down | |
429 up up right right S-left down down down S-up up | |
430 S-down down down down S-up left left down | |
431 S-right left left up up S-down right right right | |
432 S-left left S-right right right right S-left | |
433 right down down S-up down down left left S-right | |
434 up up up S-down down S-up up up up S-down up | |
435 right right S-left down right right down S-up | |
436 left left left S-right right S-left down down | |
437 left S-right S-up S-left S-left S-down S-right | |
438 up S-right left left]) | |
439 ;; down down S-up left S-right | |
440 ;; right S-left | |
441 (solitaire-auto-eval nil)) | |
442 (solitaire-center-point) | |
443 (mapcar (lambda (op) | |
444 (if (memq op '(S-left S-right S-up S-down)) | |
445 (sit-for 0.2)) | |
446 (execute-kbd-macro (vector op)) | |
447 (if (memq op '(S-left S-right S-up S-down)) | |
448 (sit-for 0.4))) | |
449 allmoves)) | |
450 (solitaire-do-check)) | |
451 | |
452 (provide 'solitaire) | |
453 | |
454 ;;; solitaire.el ends here |