comparison lisp/play/solitaire.el @ 12766:eed43624bc00

Initial revision
author Richard M. Stallman <rms@gnu.org>
date Fri, 04 Aug 1995 03:03:01 +0000
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1 ;; solitaire.el --- game of solitaire in emacs lisp
2
3 ;; Copyright (C) 1994 Free Software Foundation, Inc.
4
5 ;; Author: Jan Schormann <Jan.Schormann@informatik.uni-oldenburg.de>
6 ;; Created: Fri afternoon, Jun 3, 1994
7 ;; Keywords: games
8
9 ;; This file is part of GNU Emacs.
10
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
14 ;; any later version.
15
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
20
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with this program; if not, write to the Free Software
23 ;; Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24
25 ;;; Commentary:
26
27 ;; This mode is for playing a well-known game of solitaire
28 ;; in which you jump pegs across other pegs.
29
30 ;; The game itself is somehow self-explanatory. Read the help text to
31 ;; solitaire, and try it.
32
33 ;;; Code:
34
35 (defvar solitaire-mode-map nil
36 "Keymap for playing solitaire.")
37
38 (if solitaire-mode-map
39 ()
40 (setq solitaire-mode-map (make-sparse-keymap))
41 (suppress-keymap solitaire-mode-map t)
42 (define-key solitaire-mode-map "\C-f" 'solitaire-right)
43 (define-key solitaire-mode-map "\C-b" 'solitaire-left)
44 (define-key solitaire-mode-map "\C-p" 'solitaire-up)
45 (define-key solitaire-mode-map "\C-n" 'solitaire-down)
46 (define-key solitaire-mode-map [return] 'solitaire-move)
47 (substitute-key-definition 'undo 'solitaire-undo
48 solitaire-mode-map global-map)
49 (define-key solitaire-mode-map " " 'solitaire-do-check)
50 (define-key solitaire-mode-map "q" 'solitaire-quit)
51
52 (define-key solitaire-mode-map [right] 'solitaire-right)
53 (define-key solitaire-mode-map [left] 'solitaire-left)
54 (define-key solitaire-mode-map [up] 'solitaire-up)
55 (define-key solitaire-mode-map [down] 'solitaire-down)
56
57 (define-key solitaire-mode-map [S-right] 'solitaire-move-right)
58 (define-key solitaire-mode-map [S-left] 'solitaire-move-left)
59 (define-key solitaire-mode-map [S-up] 'solitaire-move-up)
60 (define-key solitaire-mode-map [S-down] 'solitaire-move-down)
61
62 (define-key solitaire-mode-map [kp-6] 'solitaire-right)
63 (define-key solitaire-mode-map [kp-4] 'solitaire-left)
64 (define-key solitaire-mode-map [kp-8] 'solitaire-up)
65 (define-key solitaire-mode-map [kp-2] 'solitaire-down)
66 (define-key solitaire-mode-map [kp-5] 'solitaire-center-point)
67
68 (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right)
69 (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left)
70 (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up)
71 (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down)
72
73 (define-key solitaire-mode-map [kp-enter] 'solitaire-move)
74 (define-key solitaire-mode-map [kp-0] 'solitaire-undo)
75
76 ;; spoil it with s ;)
77 (define-key solitaire-mode-map [?s] 'solitaire-solve)
78
79 ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;)
80 )
81
82 ;; Solitaire mode is suitable only for specially formatted data.
83 (put 'solitaire-mode 'mode-class 'special)
84
85 (defun solitaire-mode ()
86 "Major mode for playing solitaire.
87 To learn how to play solitaire, see the documentation for function
88 `solitaire'.
89 \\<solitaire-mode-map>
90 The usual mnemonic keys move the cursor around the board; in addition,
91 \\[solitaire-move] is a prefix character for actually moving a stone on the board."
92 (interactive)
93 (kill-all-local-variables)
94 (use-local-map solitaire-mode-map)
95 (setq truncate-lines t)
96 (setq major-mode 'solitaire-mode)
97 (setq mode-name "Solitaire")
98 (run-hooks 'solitaire-mode-hook))
99
100 (defvar solitaire-stones 0
101 "Counter for the stones that are still there.")
102
103 (defvar solitaire-center nil
104 "Center of the board.")
105
106 (defvar solitaire-start nil
107 "Upper left corner of the board.")
108
109 (defvar solitaire-start-x nil)
110 (defvar solitaire-start-y nil)
111
112 (defvar solitaire-end nil
113 "Lower right corner of the board.")
114
115 (defvar solitaire-end-x nil)
116 (defvar solitaire-end-y nil)
117
118 (defvar solitaire-auto-eval t
119 "*Non-nil means check for possible moves after each major change.
120 This takes a while, so switch this on if you like to be informed when
121 the game is over, or off, if you are working on a slow machine.")
122
123 (defconst solitaire-valid-directions
124 '(solitaire-left solitaire-right solitaire-up solitaire-down))
125
126 ;;;###autoload
127 (defun solitaire (arg)
128 "Play Solitaire.
129
130 To play Solitaire, type \\[solitaire].
131 \\<solitaire-mode-map>
132 Move around the board using the cursor keys.
133 Move stones using \\[solitaire-move] followed by a direction key.
134 Undo moves using \\[solitaire-undo].
135 Check for possible moves using \\[solitaire-do-check].
136 (The variable solitaire-auto-eval controls whether to automatically
137 check after each move or undo)
138
139 What is Solitaire?
140
141 I don't know who invented this game, but it seems to be rather old and
142 it's origin seems be northern Africa. Here's how to play:
143 Initially, the board will look similar to this:
144
145 Le Solitaire
146 ============
147
148 o o o
149
150 o o o
151
152 o o o o o o o
153
154 o o o . o o o
155
156 o o o o o o o
157
158 o o o
159
160 o o o
161
162 Let's call the o's stones and the .'s holes. One stone fits into one
163 hole. As you can see, all holes but one are occupied by stones. The
164 aim of the game is to get rid of all but one stone, leaving that last
165 one in the middle of the board if you're cool.
166
167 A stone can be moved if there is another stone next to it, and a hole
168 after that one. Thus there must be three fields in a row, either
169 horizontally or vertically, up, down, left or right, which look like
170 this: o o .
171
172 Then the first stone is moved to the hole, jumping over the second,
173 which therefore is taken away. The above thus `evaluates' to: . . o
174
175 That's all. Here's the board after two moves:
176
177 o o o
178
179 . o o
180
181 o o . o o o o
182
183 o . o o o o o
184
185 o o o o o o o
186
187 o o o
188
189 o o o
190
191 Pick your favourite shortcuts:
192
193 \\{solitaire-mode-map}"
194
195 (interactive "P")
196 (switch-to-buffer "*Solitaire*")
197 (solitaire-mode)
198 (setq buffer-read-only t)
199 (setq solitaire-stones 32)
200 (solitaire-insert-board)
201 (solitaire-build-modeline)
202 (goto-char (point-max))
203 (setq solitaire-center (search-backward "."))
204 (setq buffer-undo-list (list (point)))
205 (set-buffer-modified-p nil))
206
207 (defun solitaire-build-modeline ()
208 (setq mode-line-format
209 (list "" "---" 'mode-line-buffer-identification
210 (if (< 1 solitaire-stones)
211 (format "--> There are %d stones left <--" solitaire-stones)
212 "------")
213 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n"
214 ")%]-%-"))
215 (force-mode-line-update))
216
217 (defun solitaire-insert-board ()
218 (let* ((buffer-read-only nil)
219 (w (window-width))
220 (h (window-height))
221 (hsep (cond ((> w 26) " ")
222 ((> w 20) " ")
223 (t "")))
224 (vsep (cond ((> h 17) "\n\n")
225 (t "\n")))
226 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ )))
227 (erase-buffer)
228 (insert (make-string (/ (- h 7 (if (> h 12) 3 0)
229 (* 6 (1- (length vsep)))) 2) ?\n))
230 (if (or (string= vsep "\n\n") (> h 12))
231 (progn
232 (insert (format "%sLe Solitaire\n" indent))
233 (insert (format "%s============\n\n" indent))))
234 (insert indent)
235 (setq solitaire-start (point))
236 (setq solitaire-start-x (current-column))
237 (setq solitaire-start-y (solitaire-current-line))
238 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep))
239 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
240 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
241 (insert (format "%so%so%so%s" indent hsep hsep hsep))
242 (setq solitaire-center (point))
243 (insert (format ".%so%so%so%s" hsep hsep hsep vsep))
244 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
245 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
246 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep))
247 (setq solitaire-end (point))
248 (setq solitaire-end-x (current-column))
249 (setq solitaire-end-y (solitaire-current-line))
250 ))
251
252 (defun solitaire-right ()
253 (interactive)
254 (let ((start (point)))
255 (forward-char)
256 (while (= ?\ (following-char))
257 (forward-char))
258 (if (or (= 0 (following-char))
259 (= ?\ (following-char))
260 (= ?\n (following-char)))
261 (goto-char start))))
262
263 (defun solitaire-left ()
264 (interactive)
265 (let ((start (point)))
266 (backward-char)
267 (while (= ?\ (following-char))
268 (backward-char))
269 (if (or (= 0 (preceding-char))
270 (= ?\ (following-char))
271 (= ?\n (following-char)))
272 (goto-char start))))
273
274 (defun solitaire-up ()
275 (interactive)
276 (let ((start (point))
277 (c (current-column)))
278 (forward-line -1)
279 (move-to-column c)
280 (while (and (= ?\n (following-char))
281 (forward-line -1)
282 (move-to-column c)
283 (not (bolp))))
284 (if (or (= 0 (preceding-char))
285 (= ?\ (following-char))
286 (= ?\= (following-char))
287 (= ?\n (following-char)))
288 (goto-char start)
289 )))
290
291 (defun solitaire-down ()
292 (interactive)
293 (let ((start (point))
294 (c (current-column)))
295 (forward-line 1)
296 (move-to-column c)
297 (while (and (= ?\n (following-char))
298 (forward-line 1)
299 (move-to-column c)
300 (not (eolp))))
301 (if (or (= 0 (following-char))
302 (= ?\ (following-char))
303 (= ?\n (following-char)))
304 (goto-char start))))
305
306 (defun solitaire-center-point ()
307 (interactive)
308 (goto-char solitaire-center))
309
310 (defun solitaire-move-right () (interactive) (solitaire-move '[right]))
311 (defun solitaire-move-left () (interactive) (solitaire-move '[left]))
312 (defun solitaire-move-up () (interactive) (solitaire-move '[up]))
313 (defun solitaire-move-down () (interactive) (solitaire-move '[down]))
314
315 (defun solitaire-possible-move (movesymbol)
316 "Check if a move is possible from current point in the specified direction.
317 MOVESYMBOL specifies the direction.
318 Returns either a string, indicating cause of contraindication, or a
319 list containing three numbers: starting field, skipped field (from
320 which a stone will be taken away) and target."
321
322 (save-excursion
323 (let (move)
324 (fset 'move movesymbol)
325 (if (memq movesymbol solitaire-valid-directions)
326 (let ((start (point))
327 (skip (progn (move) (point)))
328 (target (progn (move) (point))))
329 (if (= skip target)
330 "Off Board!"
331 (if (or (/= ?o (char-after start))
332 (/= ?o (char-after skip))
333 (/= ?. (char-after target)))
334 "Wrong move!"
335 (list start skip target))))
336 "Not a valid direction"))))
337
338 (defun solitaire-move (dir)
339 "Pseudo-prefix command to move a stone in Solitaire."
340 (interactive "kMove where? ")
341 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
342 (buffer-read-only nil))
343 (if (stringp class)
344 (error class)
345 (let ((start (car class))
346 (skip (car (cdr class)))
347 (target (car (cdr (cdr class)))))
348 (goto-char start)
349 (delete-char 1)
350 (insert ?.)
351 (goto-char skip)
352 (delete-char 1)
353 (insert ?.)
354 (goto-char target)
355 (delete-char 1)
356 (insert ?o)
357 (goto-char target)
358 (setq solitaire-stones (1- solitaire-stones))
359 (solitaire-build-modeline)
360 (if solitaire-auto-eval (solitaire-do-check))))))
361
362 (defun solitaire-undo (arg)
363 "Undo a move in Solitaire."
364 (interactive "P")
365 (let ((buffer-read-only nil))
366 (undo arg))
367 (save-excursion
368 (setq solitaire-stones
369 (let ((count 0))
370 (goto-char solitaire-end)
371 (while (search-backward "o" solitaire-start 'done)
372 (and (>= (current-column) solitaire-start-x)
373 (<= (current-column) solitaire-end-x)
374 (>= (solitaire-current-line) solitaire-start-y)
375 (<= (solitaire-current-line) solitaire-end-y)
376 (setq count (1+ count))))
377 count)))
378 (solitaire-build-modeline)
379 (if solitaire-auto-eval (solitaire-do-check)))
380
381 (defun solitaire-check ()
382 (save-excursion
383 (if (= 1 solitaire-stones)
384 0
385 (goto-char solitaire-end)
386 (let ((count 0))
387 (while (search-backward "o" solitaire-start 'done)
388 (and (>= (current-column) solitaire-start-x)
389 (<= (current-column) solitaire-end-x)
390 (>= (solitaire-current-line) solitaire-start-y)
391 (<= (solitaire-current-line) solitaire-end-y)
392 (mapcar
393 (lambda (movesymbol)
394 (if (listp (solitaire-possible-move movesymbol))
395 (setq count (1+ count))))
396 solitaire-valid-directions)))
397 count))))
398
399 (defun solitaire-do-check (&optional arg)
400 "Check for any possible moves in Solitaire."
401 (interactive "P")
402 (let ((moves (solitaire-check)))
403 (cond ((= 1 solitaire-stones)
404 (message "Yeah! You made it! Only the King is left!"))
405 ((zerop moves)
406 (message "Sorry, no more possible moves."))
407 ((= 1 moves)
408 (message "There is one possible move."))
409 (t (message "There are %d possible moves." moves)))))
410
411 (defun solitaire-current-line ()
412 "Return the vertical position of point.
413 Seen in info on text lines."
414 (+ (count-lines (point-min) (point))
415 (if (= (current-column) 0) 1 0)
416 -1))
417
418 (defun solitaire-quit ()
419 "Quit playing Solitaire."
420 (interactive)
421 (kill-buffer "*Solitaire*"))
422
423 ;; And here's the spoiler:)
424 (defun solitaire-solve ()
425 "Spoil solitaire by solving the game for you - nearly ...
426 ... stops with five stones left ;)"
427 (interactive)
428 (let ((allmoves [up up S-down up left left S-right up up left S-down
429 up up right right S-left down down down S-up up
430 S-down down down down S-up left left down
431 S-right left left up up S-down right right right
432 S-left left S-right right right right S-left
433 right down down S-up down down left left S-right
434 up up up S-down down S-up up up up S-down up
435 right right S-left down right right down S-up
436 left left left S-right right S-left down down
437 left S-right S-up S-left S-left S-down S-right
438 up S-right left left])
439 ;; down down S-up left S-right
440 ;; right S-left
441 (solitaire-auto-eval nil))
442 (solitaire-center-point)
443 (mapcar (lambda (op)
444 (if (memq op '(S-left S-right S-up S-down))
445 (sit-for 0.2))
446 (execute-kbd-macro (vector op))
447 (if (memq op '(S-left S-right S-up S-down))
448 (sit-for 0.4)))
449 allmoves))
450 (solitaire-do-check))
451
452 (provide 'solitaire)
453
454 ;;; solitaire.el ends here