Mercurial > emacs
diff lispref/vol2.texi @ 81359:1c785dfd92df
update two-volume material for printing
author | Karl Berry <karl@gnu.org> |
---|---|
date | Wed, 13 Jun 2007 00:34:45 +0000 |
parents | 6d19c76d81c5 |
children | f1e994e8bc4d |
line wrap: on
line diff
--- a/lispref/vol2.texi Wed Jun 13 00:24:15 2007 +0000 +++ b/lispref/vol2.texi Wed Jun 13 00:34:45 2007 +0000 @@ -1,214 +1,129 @@ -This file is obsolete, and no longer part of the Emacs Lisp Reference Manual. -It is still present in CVS in case we ever want to use some of it again. - -@c This is part of the GNU Emacs Lisp Reference Manual. +\input texinfo @c -*-texinfo-*- +@c This file is used for printing the GNU Emacs Lisp Reference Manual +@c in two volumes. It is a modified version of elisp.texi. @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, @c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc. -@c See the file elisp.texi for copying conditions. - - -\input texinfo @c -*-texinfo-*- @c %**start of header @setfilename elisp @settitle GNU Emacs Lisp Reference Manual: Volume 2 -@smallbook @c %**end of header - +@c See two-volume-cross-refs.txt. @tex -%%%% Experiment with smaller skip before sections and subsections. -%%%% --rjc 30mar92 - -\global\secheadingskip = 17pt plus 6pt minus 3pt -\global\subsecheadingskip = 14pt plus 6pt minus 3pt - -% The defaults are: -% \secheadingskip = 21pt plus 8pt minus 4pt -% \subsecheadingskip = 17pt plus 8pt minus 4pt -@end tex - -@finalout -@c tex -@c \overfullrule=0pt -@c end tex - -@c Start volume 2 chapter numbering on chapter 21; -@c this must be listed as chapno 20. -@tex -\global\chapno=20 +\message{Formatting for two volume edition...Volume 2...} +% +% Read special toc file, set up in two-volume.make. +\gdef\tocreadfilename{elisp2-toc-ready.toc} +% +% Don't make outlines, they're not needed and \readdatafile can't pay +% attention to the special definition above. +\global\let\pdfmakeoutlines=\relax +% +% Start volume 2 chapter numbering at 27; this must be listed as chapno26 +\global\chapno=26 @end tex -@c ================================================================ -@c Note: I was unable to figure out how to get .aux files copied -@c properly in the time I had. Hence need to copy .aux file before -@c running Tex. --rjc - -@tex +@c Version of the manual and of Emacs. +@c Please remember to update the edition number in README as well. +@set VERSION 2.9 +@set EMACSVER 22.0.99 -\message{} -\message{Redefining contents commands...} -\message{} - -% Special @contents command +@dircategory Emacs +@direntry +* Elisp: (elisp). The Emacs Lisp Reference Manual. +@end direntry -% This inputs fixed up table of contents file rather than create new one. -\global\def\contents{% - \startcontents{Table of Contents}% - \input elisp2-toc-ready.toc - \endgroup - \vfill \eject -} +@c in general, keep the following line commented out, unless doing a +@c copy of this manual that will be published. the manual should go +@c onto the distribution in the full, 8.5 x 11" size. +@set smallbook -% Special @summarycontents command -% This inputs fixed up table of contents file rather than create new one. -\global\def\summarycontents{% - \startcontents{Short Contents}% - % - \let\chapentry = \shortchapentry - \let\unnumbchapentry = \shortunnumberedentry - % We want a true roman here for the page numbers. - \secfonts - \let\rm=\shortcontrm \let\bf=\shortcontbf \let\sl=\shortcontsl - \rm - \advance\baselineskip by 1pt % Open it up a little. - \def\secentry ##1##2##3##4{} - \def\unnumbsecentry ##1##2{} - \def\subsecentry ##1##2##3##4##5{} - \def\unnumbsubsecentry ##1##2{} - \def\subsubsecentry ##1##2##3##4##5##6{} - \def\unnumbsubsubsecentry ##1##2{} - \input elisp2-toc-ready.toc - \endgroup - \vfill \eject -} +@ifset smallbook +@smallbook +@end ifset -\message{} -\message{Formatting special two volume edition...Volume 2...} -\message{} +@c per rms and peterb, use 10pt fonts for the main text, mostly to +@c save on paper cost. +@c Do this inside @tex for now, so current makeinfo does not complain. +@tex +@ifset smallbook +@fonttextsize 10 +@set EMACSVER 22 +\global\let\urlcolor=\Black % don't print links in grayscale +\global\let\linkcolor=\Black +@end ifset +\global\hbadness=6666 % don't worry about not-too-underfull boxes @end tex -@c ================================================================ - -@c ==> This `elisp-small.texi' is a `smallbook' version of the manual. - -@c ==== Following are acceptable over and underfull hboxes in TeX ==== - -@c ----- -@c [163] [164] [165] [166]) (loading.texi Chapter 13 [167] [168] [169] -@c Overfull \hbox (20.5428pt too wide) in paragraph at lines 131--131 -@c []@ninett -@c setenv EMAC-SLOAD-PATH .:/user/bil/emacs:/usr/local/lib/emacs/lisp[] -@c ----- -@c (minibuf.texi Chapter 17 [206] [207] [208] [209] [210] [211] [212] [213] -@c [214] [215] -@c Overfull \hbox (2.09094pt too wide) in paragraph at lines 550--560 -@c @texttt map[] @textrm if @textsl require-match @textrm is -@c @texttt nil[]@textrm , or else with the keymap @texttt minibuffer- -@c ----- -@c (locals.texi Appendix @char 68 [533] [534] -@c Underfull \hbox (badness 2512) in paragraph at lines 4--4 -@c []@chaprm Appendix DStandard Buffer-Local - -@c ------------------------------------------------------------------- - -@c @c Combine indices. @synindex cp fn @syncodeindex vr fn @syncodeindex ky fn @syncodeindex pg fn -@syncodeindex tp fn -@c oops: texinfo-format-buffer ignores synindex -@c - -@ifinfo -This file documents GNU Emacs Lisp. +@c We use the "type index" to index new functions and variables. +@c @syncodeindex tp fn -@c The edition number appears in several places in this file -@c and also in the file intro.texi. -This is edition 2.4 of the GNU Emacs Lisp Reference -Manual. It corresponds to Emacs Version 19.29. -@c Please REMEMBER to update edition number in *four* places in this file -@c and also in *one* place in ==> intro.texi <== -@c huh? i only found three real places where the edition is stated, and -@c one place where it is not stated explicitly ("this info file is newer -@c than the foobar edition"). --mew 13sep93 +@copying +This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@* +corresponding to Emacs version @value{EMACSVER}. -Published by the Free Software Foundation -51 Franklin Street, Fifth Floor -Boston, MA 02110-1301 USA -@end ifinfo +Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998, +1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007 Free Software +Foundation, Inc. -@setchapternewpage odd +@quotation +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.2 or +any later version published by the Free Software Foundation; with the +Invariant Sections being ``GNU General Public License,'' with the +Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover +Texts as in (a) below. A copy of the license is included in the +section entitled ``GNU Free Documentation License.'' -@iftex -@shorttitlepage The GNU Emacs Lisp Reference Manual: Volume 2 -@end iftex +(a) The FSF's Back-Cover Text is: ``You have freedom to copy and modify +this GNU Manual, like GNU software. Copies published by the Free +Software Foundation raise funds for GNU development.'' +@end quotation +@end copying + @titlepage -@sp 1 -@center @titlefont{The} -@sp 1 -@center @titlefont{GNU Emacs Lisp} -@sp 1 -@center @titlefont{Reference Manual} -@sp 2 -@center GNU Emacs Version 19.29 -@center for Unix Users -@sp 1 -@center Edition 2.4, June 1995 -@sp 2 -@center @titlefont{Volume 2} -@sp 3 -@center by Bil Lewis, Dan LaLiberte, -@center and the GNU Manual Group +@title GNU Emacs Lisp Reference Manual +@subtitle Volume 2 +@subtitle For Emacs Version @value{EMACSVER} +@subtitle Revision @value{VERSION}, June 2007 + +@author by Bil Lewis, Dan LaLiberte, Richard Stallman +@author and the GNU Manual Group @page @vskip 0pt plus 1filll -Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995 Free Software Foundation, Inc. - -@sp 2 -Edition 2.4 @* -Revised for Emacs Version 19.29,@* -June, 1995.@* -@sp 2 -ISBN 1-882114-71-X +@insertcopying @sp 2 Published by the Free Software Foundation @* -51 Franklin Street, Fifth Floor @* -Boston, MA 02110-1301 USA - -@sp 1 -Permission is granted to make and distribute verbatim copies of this -manual provided the copyright notice and this permission notice are -preserved on all copies. - -Permission is granted to copy and distribute modified versions of this -manual under the conditions for verbatim copying, provided also that the -section entitled ``GNU General Public License'' is included -exactly as in the original, and provided that the entire resulting -derived work is distributed under the terms of a permission notice -identical to this one. - -Permission is granted to copy and distribute translations of this manual -into another language, under the above conditions for modified versions, -except that the section entitled ``GNU General Public License'' may be -included in a translation approved by the Free Software Foundation -instead of in the original English. +51 Franklin St, Fifth Floor @* +Boston, MA 02110-1301 @* +USA @* +ISBN 1-882114-74-4 @sp 2 Cover art by Etienne Suvasa. @end titlepage -@page + -@node Top, Copying, (dir), (dir) +@c Print the tables of contents +@summarycontents +@contents + -@ifinfo -This Info file contains edition 2.4 of the GNU Emacs Lisp Reference -Manual, corresponding to GNU Emacs version 19.29. -@end ifinfo +@ifnottex +@node Top, Introduction, (dir), (dir) +@top Emacs Lisp + +This Info file contains edition @value{VERSION} of the GNU Emacs Lisp +Reference Manual, corresponding to GNU Emacs version @value{EMACSVER}. +@end ifnottex @menu -* Copying:: Conditions for copying and changing GNU Emacs. * Introduction:: Introduction and conventions used. * Lisp Data Types:: Data types of objects in Emacs Lisp. @@ -218,6 +133,7 @@ * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences. Certain functions act on any kind of sequence. The description of vectors is here as well. +* Hash Tables:: Very fast lookup-tables. * Symbols:: Symbols represent names, uniquely. * Evaluation:: How Lisp expressions are evaluated. @@ -226,9 +142,11 @@ * Functions:: A function is a Lisp program that can be invoked from other functions. * Macros:: Macros are a way to extend the Lisp language. +* Customization:: Writing customization declarations. * Loading:: Reading files of Lisp code into Lisp. * Byte Compilation:: Compilation makes programs run faster. +* Advising Functions:: Adding to the definition of a function. * Debugging:: Tools and tips for debugging Lisp programs. * Read and Print:: Converting Lisp objects to text and back. @@ -244,36 +162,51 @@ files are made. * Buffers:: Creating and using buffer objects. * Windows:: Manipulating windows and displaying buffers. -* Frames:: Making multiple X windows. +* Frames:: Making multiple system-level windows. * Positions:: Buffer positions and motion functions. * Markers:: Markers represent positions and update automatically when the text is changed. * Text:: Examining and changing text in buffers. +* Non-ASCII Characters:: Non-ASCII text in buffers and strings. * Searching and Matching:: Searching buffers for strings or regexps. * Syntax Tables:: The syntax table controls word and list parsing. * Abbrevs:: How Abbrev mode works, and its data structures. * Processes:: Running and communicating with subprocesses. +* Display:: Features for controlling the screen display. * System Interface:: Getting the user id, system type, environment variables, and other such things. -* Display:: Parameters controlling screen usage. - The bell. Waiting for input. Appendices -* Tips:: Advice for writing Lisp programs. +* Antinews:: Info for users downgrading to Emacs 21. +* GNU Free Documentation License:: The license for this documentation +* GPL:: Conditions for copying and changing GNU Emacs. +* Tips:: Advice and coding conventions for Emacs Lisp. * GNU Emacs Internals:: Building and dumping Emacs; internal data structures. * Standard Errors:: List of all error symbols. -* Standard Buffer-Local Variables:: List of variables local in all buffers. +* Standard Buffer-Local Variables:: + List of variables buffer-local in all buffers. * Standard Keymaps:: List of standard keymaps. * Standard Hooks:: List of standard hook variables. * Index:: Index including concepts, functions, variables, and other terms. - --- The Detailed Node Listing --- +@ignore +* New Symbols:: New functions and variables in Emacs @value{EMACSVER}. +@end ignore + +@c Do NOT modify the following 3 lines! They must have this form to +@c be correctly identified by `texinfo-multiple-files-update'. In +@c particular, the detailed menu header line MUST be identical to the +@c value of `texinfo-master-menu-header'. See texnfo-upd.el. + +@detailmenu + --- The Detailed Node Listing --- + --------------------------------- Here are other nodes that are inferiors of those already listed, mentioned here so you can get to them in one step: @@ -283,6 +216,7 @@ * Caveats:: Flaws and a request for help. * Lisp History:: Emacs Lisp is descended from Maclisp. * Conventions:: How the manual is formatted. +* Version Info:: Which Emacs version is running? * Acknowledgements:: The authors, editors, and sponsors of this manual. Conventions @@ -297,8 +231,10 @@ Format of Descriptions -* A Sample Function Description:: -* A Sample Variable Description:: +* A Sample Function Description:: A description of an imaginary + function, @code{foo}. +* A Sample Variable Description:: A description of an imaginary + variable, @code{electric-future-map}. Lisp Data Types @@ -306,6 +242,7 @@ * Comments:: Comments and their formatting conventions. * Programming Types:: Types found in all Lisp systems. * Editing Types:: Types specific to Emacs. +* Circular Objects:: Read syntax for circular structure. * Type Predicates:: Tests related to types. * Equality Predicates:: Tests of equality between any two objects. @@ -314,70 +251,95 @@ * Integer Type:: Numbers without fractional parts. * Floating Point Type:: Numbers with fractional parts and with a large range. * Character Type:: The representation of letters, numbers and - control characters. + control characters. +* Symbol Type:: A multi-use object that refers to a function, + variable, property list, or itself. * Sequence Type:: Both lists and arrays are classified as sequences. * Cons Cell Type:: Cons cells, and lists (which are made from cons cells). * Array Type:: Arrays include strings and vectors. * String Type:: An (efficient) array of characters. * Vector Type:: One-dimensional arrays. -* Symbol Type:: A multi-use object that refers to a function, - variable, property list, or itself. +* Char-Table Type:: One-dimensional sparse arrays indexed by characters. +* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}. +* Hash Table Type:: Super-fast lookup tables. * Function Type:: A piece of executable code you can call from elsewhere. * Macro Type:: A method of expanding an expression into another expression, more fundamental but less pretty. * Primitive Function Type:: A function written in C, callable from Lisp. * Byte-Code Type:: A function written in Lisp, then compiled. * Autoload Type:: A type used for automatically loading seldom-used - functions. + functions. + +Character Type -List Type +* Basic Char Syntax:: Syntax for regular characters. +* General Escape Syntax:: How to specify characters by their codes. +* Ctl-Char Syntax:: Syntax for control characters. +* Meta-Char Syntax:: Syntax for meta-characters. +* Other Char Bits:: Syntax for hyper-, super-, and alt-characters. +Cons Cell and List Types + +* Box Diagrams:: Drawing pictures of lists. * Dotted Pair Notation:: An alternative syntax for lists. * Association List Type:: A specially constructed list. +String Type + +* Syntax for Strings:: How to specify Lisp strings. +* Non-ASCII in Strings:: International characters in strings. +* Nonprinting Characters:: Literal unprintable characters in strings. +* Text Props and Strings:: Strings with text properties. + Editing Types * Buffer Type:: The basic object of editing. +* Marker Type:: A position in a buffer. * Window Type:: What makes buffers visible. -* Window Configuration Type::Save what the screen looks like. -* Marker Type:: A position in a buffer. +* Frame Type:: Windows subdivide frames. +* Window Configuration Type:: Recording the way a frame is subdivided. +* Frame Configuration Type:: Recording the status of all frames. * Process Type:: A process running on the underlying OS. * Stream Type:: Receive or send characters. * Keymap Type:: What function a keystroke invokes. -* Syntax Table Type:: What a character means. +* Overlay Type:: How an overlay is represented. Numbers -* Integer Basics:: Representation and range of integers. -* Float Basics:: Representation and range of floating point. -* Predicates on Numbers:: Testing for numbers. -* Comparison of Numbers:: Equality and inequality predicates. -* Arithmetic Operations:: How to add, subtract, multiply and divide. -* Bitwise Operations:: Logical and, or, not, shifting. -* Numeric Conversions:: Converting float to integer and vice versa. -* Math Functions:: Trig, exponential and logarithmic functions. -* Random Numbers:: Obtaining random integers, predictable or not. +* Integer Basics:: Representation and range of integers. +* Float Basics:: Representation and range of floating point. +* Predicates on Numbers:: Testing for numbers. +* Comparison of Numbers:: Equality and inequality predicates. +* Numeric Conversions:: Converting float to integer and vice versa. +* Arithmetic Operations:: How to add, subtract, multiply and divide. +* Rounding Operations:: Explicitly rounding floating point numbers. +* Bitwise Operations:: Logical and, or, not, shifting. +* Math Functions:: Trig, exponential and logarithmic functions. +* Random Numbers:: Obtaining random integers, predictable or not. Strings and Characters * String Basics:: Basic properties of strings and characters. * Predicates for Strings:: Testing whether an object is a string or char. * Creating Strings:: Functions to allocate new strings. +* Modifying Strings:: Altering the contents of an existing string. * Text Comparison:: Comparing characters or strings. -* String Conversion:: Converting characters or strings and vice versa. -* Formatting Strings:: @code{format}: Emacs's analog of @code{printf}. -* Character Case:: Case conversion functions. +* String Conversion:: Converting characters to strings and vice versa. +* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}. +* Case Conversion:: Case conversion functions. +* Case Tables:: Customizing case conversion. Lists * Cons Cells:: How lists are made out of cons cells. -* Lists as Boxes:: Graphical notation to explain lists. * List-related Predicates:: Is this object a list? Comparing two lists. * List Elements:: Extracting the pieces of a list. * Building Lists:: Creating list structure. +* List Variables:: Modifying lists stored in variables. * Modifying Lists:: Storing new pieces into an existing list. * Sets And Lists:: A list can represent a finite mathematical set. * Association Lists:: A list can represent a finite relation or mapping. +* Rings:: Managing a fixed-size ring of objects. Modifying Existing List Structure @@ -391,7 +353,17 @@ * Sequence Functions:: Functions that accept any kind of sequence. * Arrays:: Characteristics of arrays in Emacs Lisp. * Array Functions:: Functions specifically for arrays. -* Vectors:: Functions specifically for vectors. +* Vectors:: Special characteristics of Emacs Lisp vectors. +* Vector Functions:: Functions specifically for vectors. +* Char-Tables:: How to work with char-tables. +* Bool-Vectors:: How to work with bool-vectors. + +Hash Tables + +* Creating Hash:: Functions to create hash tables. +* Hash Access:: Reading and writing the hash table contents. +* Defining Hash:: Defining new comparison methods +* Other Hash:: Miscellaneous. Symbols @@ -402,19 +374,28 @@ * Property Lists:: Each symbol has a property list for recording miscellaneous information. +Property Lists + +* Plists and Alists:: Comparison of the advantages of property + lists and association lists. +* Symbol Plists:: Functions to access symbols' property lists. +* Other Plists:: Accessing property lists stored elsewhere. + Evaluation * Intro Eval:: Evaluation in the scheme of things. -* Eval:: How to invoke the Lisp interpreter explicitly. * Forms:: How various sorts of objects are evaluated. * Quoting:: Avoiding evaluation (to put constants in the program). +* Eval:: How to invoke the Lisp interpreter explicitly. Kinds of Forms * Self-Evaluating Forms:: Forms that evaluate to themselves. * Symbol Forms:: Symbols evaluate as variables. * Classifying Lists:: How to distinguish various sorts of list forms. +* Function Indirection:: When a symbol appears as the car of a list, + we find the real function via the symbol. * Function Forms:: Forms that call functions. * Macro Forms:: Forms that call macros. * Special Forms:: "Special forms" are idiosyncratic primitives, @@ -425,7 +406,7 @@ Control Structures * Sequencing:: Evaluation in textual order. -* Conditionals:: @code{if}, @code{cond}. +* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}. * Combining Conditions:: @code{and}, @code{or}, @code{not}. * Iteration:: @code{while} loops. * Nonlocal Exits:: Jumping out of a sequence. @@ -444,6 +425,7 @@ * Processing of Errors:: What Emacs does when you report an error. * Handling Errors:: How you can trap errors and continue execution. * Error Symbols:: How errors are classified for trapping them. +* Standard Errors:: List of all error symbols. Variables @@ -452,11 +434,21 @@ * Local Variables:: Variable values that exist only temporarily. * Void Variables:: Symbols that lack values. * Defining Variables:: A definition says a symbol is used as a variable. +* Tips for Defining:: Things you should think about when you + define a variable. * Accessing Variables:: Examining values of variables whose names are known only at run time. * Setting Variables:: Storing new values in variables. * Variable Scoping:: How Lisp chooses among local and global values. * Buffer-Local Variables:: Variable values in effect only in one buffer. +* Frame-Local Variables:: Variable values in effect only in one frame. +* Future Local Variables:: New kinds of local values we might add some day. +* File Local Variables:: Handling local variable lists in files. +* Variable Aliases:: Variables that are aliases for other variables. +* Variables with Restricted Values:: Non-constant variables whose value can + @emph{not} be an arbitrary Lisp object. +* Standard Buffer-Local Variables:: + List of variables buffer-local in all buffers. Scoping Rules for Variable Bindings @@ -472,7 +464,7 @@ * Intro to Buffer-Local:: Introduction and concepts. * Creating Buffer-Local:: Creating and destroying buffer-local bindings. * Default Value:: The default value is seen in buffers - that don't have their own local values. + that don't have their own buffer-local values. Functions @@ -485,6 +477,9 @@ * Anonymous Functions:: Lambda-expressions are functions with no names. * Function Cells:: Accessing or setting the function definition of a symbol. +* Obsolete Functions:: Declaring functions obsolete. +* Inline Functions:: Defining functions that the compiler will open code. +* Function Safety:: Determining whether a function is safe to call. * Related Topics:: Cross-references to specific Lisp primitives that have a special bearing on how functions work. @@ -505,30 +500,86 @@ * Backquote:: Easier construction of list structure. * Problems with Macros:: Don't evaluate the macro arguments too many times. Don't hide the user's variables. +* Indenting Macros:: Specifying how to indent macro calls. + +Common Problems Using Macros + +* Wrong Time:: Do the work in the expansion, not in the macro. +* Argument Evaluation:: The expansion should evaluate each macro arg once. +* Surprising Local Vars:: Local variable bindings in the expansion + require special care. +* Eval During Expansion:: Don't evaluate them; put them in the expansion. +* Repeated Expansion:: Avoid depending on how many times expansion is done. + +Writing Customization Definitions + +* Common Keywords:: Common keyword arguments for all kinds of + customization declarations. +* Group Definitions:: Writing customization group definitions. +* Variable Definitions:: Declaring user options. +* Customization Types:: Specifying the type of a user option. + +Customization Types + +* Simple Types:: Simple customization types: sexp, integer, number, + string, file, directory, alist. +* Composite Types:: Build new types from other types or data. +* Splicing into Lists:: Splice elements into list with @code{:inline}. +* Type Keywords:: Keyword-argument pairs in a customization type. +* Defining New Types:: Give your type a name. Loading * How Programs Do Loading:: The @code{load} function and others. +* Load Suffixes:: Details about the suffixes that @code{load} tries. +* Library Search:: Finding a library to load. +* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files. * Autoload:: Setting up a function to autoload. +* Repeated Loading:: Precautions about loading a file twice. * Named Features:: Loading a library if it isn't already loaded. -* Repeated Loading:: Precautions about loading a file twice. +* Where Defined:: Finding which file defined a certain symbol. +* Unloading:: How to "unload" a library that was loaded. +* Hooks for Loading:: Providing code to be run when + particular libraries are loaded. Byte Compilation +* Speed of Byte-Code:: An example of speedup from byte compilation. * Compilation Functions:: Byte compilation functions. +* Docs and Compilation:: Dynamic loading of documentation strings. +* Dynamic Loading:: Dynamic loading of individual functions. +* Eval During Compile:: Code to be evaluated when you compile. +* Compiler Errors:: Handling compiler error messages. +* Byte-Code Objects:: The data type used for byte-compiled functions. * Disassembly:: Disassembling byte-code; how to read byte-code. +Advising Emacs Lisp Functions + +* Simple Advice:: A simple example to explain the basics of advice. +* Defining Advice:: Detailed description of @code{defadvice}. +* Around-Advice:: Wrapping advice around a function's definition. +* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}. +* Activation of Advice:: Advice doesn't do anything until you activate it. +* Enabling Advice:: You can enable or disable each piece of advice. +* Preactivation:: Preactivation is a way of speeding up the + loading of compiled advice. +* Argument Access in Advice:: How advice can access the function's arguments. +* Advising Primitives:: Accessing arguments when advising a primitive. +* Combined Definition:: How advice is implemented. + Debugging Lisp Programs * Debugger:: How the Emacs Lisp debugger is implemented. +* Edebug:: A source-level Emacs Lisp debugger. * Syntax Errors:: How to find syntax errors. +* Test Coverage:: Ensuring you have tested all branches in your code. * Compilation Errors:: How to find errors that show up in byte compilation. -* Edebug:: A source-level Emacs Lisp debugger. The Lisp Debugger * Error Debugging:: Entering the debugger when an error happens. +* Infinite Loops:: Stopping and debugging a program that doesn't exit. * Function Debugging:: Entering it when a certain function is called. * Explicit Debug:: Entering it at a certain point in the program. * Using Debugger:: What the debugger does; what you see while in it. @@ -536,6 +587,27 @@ * Invoking the Debugger:: How to call the function @code{debug}. * Internals of Debugger:: Subroutines of the debugger, and global variables. +Edebug + +* Using Edebug:: Introduction to use of Edebug. +* Instrumenting:: You must instrument your code + in order to debug it with Edebug. +* Edebug Execution Modes:: Execution modes, stopping more or less often. +* Jumping:: Commands to jump to a specified place. +* Edebug Misc:: Miscellaneous commands. +* Breaks:: Setting breakpoints to make the program stop. +* Trapping Errors:: Trapping errors with Edebug. +* Edebug Views:: Views inside and outside of Edebug. +* Edebug Eval:: Evaluating expressions within Edebug. +* Eval List:: Expressions whose values are displayed + each time you enter Edebug. +* Printing in Edebug:: Customization of printing. +* Trace Buffer:: How to produce trace output in a buffer. +* Coverage Testing:: How to test evaluation coverage. +* The Outside Context:: Data that Edebug saves and restores. +* Edebug and Macros:: Specifying how to handle macro calls. +* Edebug Options:: Option variables for customizing Edebug. + Debugging Invalid Lisp Syntax * Excess Open:: How to find a spurious open paren or missing close. @@ -550,14 +622,25 @@ * Output Streams:: Various data types that can be used as output streams. * Output Functions:: Functions to print Lisp objects as text. +* Output Variables:: Variables that control what the printing + functions do. Minibuffers * Intro to Minibuffers:: Basic information about minibuffers. * Text from Minibuffer:: How to read a straight text string. * Object from Minibuffer:: How to read a Lisp object or expression. +* Minibuffer History:: Recording previous minibuffer inputs + so the user can reuse them. +* Initial Input:: Specifying initial contents for the minibuffer. * Completion:: How to invoke and customize completion. * Yes-or-No Queries:: Asking a question with a simple answer. +* Multiple Queries:: Asking a series of similar questions. +* Reading a Password:: Reading a password from the terminal. +* Minibuffer Commands:: Commands used as key bindings in minibuffers. +* Minibuffer Contents:: How such commands access the minibuffer text. +* Minibuffer Windows:: Operating on the special minibuffer windows. +* Recursive Mini:: Whether recursive entry to minibuffer is allowed. * Minibuffer Misc:: Various customization hooks and variables. Completion @@ -577,8 +660,10 @@ * Defining Commands:: Specifying how a function should read arguments. * Interactive Call:: Calling a command, so that it will read arguments. * Command Loop Info:: Variables set by the command loop for you to examine. +* Adjusting Point:: Adjustment of point after a command. * Input Events:: What input looks like when you read it. * Reading Input:: How to read input events from the keyboard or mouse. +* Special Events:: Events processed immediately and individually. * Waiting:: Waiting for user input or elapsed time. * Quitting:: How @kbd{C-g} works. How to catch or defer quitting. * Prefix Command Arguments:: How the commands to set prefix args work. @@ -595,50 +680,155 @@ in various ways. * Interactive Examples:: Examples of how to read interactive arguments. +Input Events + +* Keyboard Events:: Ordinary characters--keys with symbols on them. +* Function Keys:: Function keys--keys with names, not symbols. +* Mouse Events:: Overview of mouse events. +* Click Events:: Pushing and releasing a mouse button. +* Drag Events:: Moving the mouse before releasing the button. +* Button-Down Events:: A button was pushed and not yet released. +* Repeat Events:: Double and triple click (or drag, or down). +* Motion Events:: Just moving the mouse, not pushing a button. +* Focus Events:: Moving the mouse between frames. +* Misc Events:: Other events the system can generate. +* Event Examples:: Examples of the lists for mouse events. +* Classifying Events:: Finding the modifier keys in an event symbol. +* Accessing Events:: Functions to extract info from events. +* Strings of Events:: Special considerations for putting + keyboard character events in a string. + +Reading Input + +* Key Sequence Input:: How to read one key sequence. +* Reading One Event:: How to read just one event. +* Event Mod:: How Emacs modifies events as they are read. +* Invoking the Input Method:: How reading an event uses the input method. +* Quoted Character Input:: Asking the user to specify a character. +* Event Input Misc:: How to reread or throw away input events. + Keymaps -* Keymap Terminology:: Definitions of terms pertaining to keymaps. -* Format of Keymaps:: What a keymap looks like as a Lisp object. -* Creating Keymaps:: Functions to create and copy keymaps. -* Inheritance and Keymaps:: How one keymap can inherit the bindings - of another keymap. -* Prefix Keys:: Defining a key with a keymap as its definition. -* Menu Keymaps:: A keymap can define a menu for X - or for use from the terminal. -* Active Keymaps:: Each buffer has a local keymap - to override the standard (global) bindings. - Each minor mode can also override them. -* Key Lookup:: How extracting elements from keymaps works. +* Key Sequences:: Key sequences as Lisp objects. +* Keymap Basics:: Basic concepts of keymaps. +* Format of Keymaps:: What a keymap looks like as a Lisp object. +* Creating Keymaps:: Functions to create and copy keymaps. +* Inheritance and Keymaps:: How one keymap can inherit the bindings + of another keymap. +* Prefix Keys:: Defining a key with a keymap as its definition. +* Active Keymaps:: How Emacs searches the active keymaps + for a key binding. +* Searching Keymaps:: A pseudo-Lisp summary of searching active maps. +* Controlling Active Maps:: Each buffer has a local keymap + to override the standard (global) bindings. + A minor mode can also override them. +* Key Lookup:: How extracting elements from keymaps works. * Functions for Key Lookup:: How to request key lookup. -* Changing Key Bindings:: Redefining a key in a keymap. -* Key Binding Commands:: Interactive interfaces for redefining keys. -* Scanning Keymaps:: Looking through all keymaps, for printing help. +* Changing Key Bindings:: Redefining a key in a keymap. +* Remapping Commands:: A keymap can translate one command to another. +* Translation Keymaps:: Keymaps for translating sequences of events. +* Key Binding Commands:: Interactive interfaces for redefining keys. +* Scanning Keymaps:: Looking through all keymaps, for printing help. +* Menu Keymaps:: A keymap can define a menu for X + or for use from the terminal. +* Standard Keymaps:: List of standard keymaps. Major and Minor Modes +* Hooks:: How to use hooks; how to write code that + provides hooks. * Major Modes:: Defining major modes. * Minor Modes:: Defining minor modes. * Mode Line Format:: Customizing the text that appears in the mode line. -* Hooks:: How to use hooks; how to write code that - provides hooks. +* Imenu:: How a mode can provide a menu + of definitions in the buffer. +* Font Lock Mode:: How modes can highlight text according to syntax. +* Desktop Save Mode:: How modes can have buffer state saved between + Emacs sessions. + +Menu Keymaps + +* Defining Menus:: How to make a keymap that defines a menu. +* Mouse Menus:: How users actuate the menu with the mouse. +* Keyboard Menus:: How users actuate the menu with the keyboard. +* Menu Example:: Making a simple menu. +* Menu Bar:: How to customize the menu bar. +* Tool Bar:: A tool bar is a row of images. +* Modifying Menus:: How to add new items to a menu. + +Defining Menus + +* Simple Menu Items:: A simple kind of menu key binding, + limited in capabilities. +* Extended Menu Items:: More powerful menu item definitions + let you specify keywords to enable + various features. +* Menu Separators:: Drawing a horizontal line through a menu. +* Alias Menu Items:: Using command aliases in menu items. + +Major and Minor Modes + +* Hooks:: How to use hooks; how to write code that provides hooks. +* Major Modes:: Defining major modes. +* Minor Modes:: Defining minor modes. +* Mode Line Format:: Customizing the text that appears in the mode line. +* Imenu:: How a mode can provide a menu + of definitions in the buffer. +* Font Lock Mode:: How modes can highlight text according to syntax. +* Desktop Save Mode:: How modes can have buffer state saved between + Emacs sessions. Major Modes +* Major Mode Basics:: * Major Mode Conventions:: Coding conventions for keymaps, etc. * Example Major Modes:: Text mode and Lisp modes. * Auto Major Mode:: How Emacs chooses the major mode automatically. * Mode Help:: Finding out how to use a mode. +* Derived Modes:: Defining a new major mode based on another major + mode. +* Generic Modes:: Defining a simple major mode that supports + comment syntax and Font Lock mode. +* Mode Hooks:: Hooks run at the end of major mode functions. Minor Modes * Minor Mode Conventions:: Tips for writing a minor mode. * Keymaps and Minor Modes:: How a minor mode can have its own keymap. +* Defining Minor Modes:: A convenient facility for defining minor modes. Mode Line Format +* Mode Line Basics:: * Mode Line Data:: The data structure that controls the mode line. * Mode Line Variables:: Variables used in that data structure. * %-Constructs:: Putting information into a mode line. +* Properties in Mode:: Using text properties in the mode line. +* Header Lines:: Like a mode line, but at the top. +* Emulating Mode Line:: Formatting text as the mode line would. + +Font Lock Mode + +* Font Lock Basics:: Overview of customizing Font Lock. +* Search-based Fontification:: Fontification based on regexps. +* Customizing Keywords:: Customizing search-based fontification. +* Other Font Lock Variables:: Additional customization facilities. +* Levels of Font Lock:: Each mode can define alternative levels + so that the user can select more or less. +* Precalculated Fontification:: How Lisp programs that produce the buffer + contents can also specify how to fontify it. +* Faces for Font Lock:: Special faces specifically for Font Lock. +* Syntactic Font Lock:: Fontification based on syntax tables. +* Setting Syntax Properties:: Defining character syntax based on context + using the Font Lock mechanism. +* Multiline Font Lock:: How to coerce Font Lock into properly + highlighting multiline constructs. + +Multiline Font Lock Constructs + +* Font Lock Multiline:: Marking multiline chunks with a text property +* Region to Fontify:: Controlling which region gets refontified + after a buffer change. Documentation @@ -657,11 +847,15 @@ * Reading from Files:: Reading files into other buffers. * Writing to Files:: Writing new files from parts of buffers. * File Locks:: Locking and unlocking files, to prevent - simultaneous editing by two people. -* Information about Files:: Testing existence, accessibility, size of files. -* Contents of Directories:: Getting a list of the files in a directory. -* Changing File Attributes:: Renaming files, changing protection, etc. -* File Names:: Decomposing and expanding file names. + simultaneous editing by two people. +* Information about Files:: Testing existence, accessibility, size of files. +* Changing Files:: Renaming files, changing protection, etc. +* File Names:: Decomposing and expanding file names. +* Contents of Directories:: Getting a list of the files in a directory. +* Create/Delete Dirs:: Creating and Deleting Directories. +* Magic File Names:: Defining "magic" special handling + for certain file names. +* Format Conversion:: Conversion to and from various file formats. Visiting Files @@ -671,19 +865,23 @@ Information about Files * Testing Accessibility:: Is a given file readable? Writable? -* Kinds of Files:: Is it a directory? A link? +* Kinds of Files:: Is it a directory? A symbolic link? +* Truenames:: Eliminating symbolic links from a file name. * File Attributes:: How large is it? Any other names? Etc. +* Locating Files:: How to find a file in standard places. File Names * File Name Components:: The directory part of a file name, and the rest. +* Relative File Names:: Some file names are relative to a + current directory. * Directory Names:: A directory's name as a directory is different from its name as a file. -* Relative File Names:: Some file names are relative to a - current directory. * File Name Expansion:: Converting relative file names to absolute ones. * Unique File Names:: Generating names for temporary files. * File Name Completion:: Finding the completions for a given file name. +* Standard File Names:: If your package uses a fixed file name, + how to handle various operating systems simply. Backups and Auto-Saving @@ -705,19 +903,22 @@ Buffers * Buffer Basics:: What is a buffer? +* Current Buffer:: Designating a buffer as current + so primitives will access its contents. * Buffer Names:: Accessing and changing buffer names. * Buffer File Name:: The buffer file name indicates which file is visited. * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved. * Modification Time:: Determining whether the visited file was changed - "behind Emacs's back". + ``behind Emacs's back''. * Read Only Buffers:: Modifying text is not allowed in a read-only buffer. * The Buffer List:: How to look at all the existing buffers. * Creating Buffers:: Functions that create buffers. * Killing Buffers:: Buffers exist until explicitly killed. -* Current Buffer:: Designating a buffer as current - so primitives will access its contents. +* Indirect Buffers:: An indirect buffer shares text with some + other buffer. +* Buffer Gap:: The gap in the buffer. Windows @@ -727,21 +928,28 @@ * Selecting Windows:: The selected window is the one that you edit in. * Cyclic Window Ordering:: Moving around the existing windows. * Buffers and Windows:: Each window displays the contents of a buffer. -* Displaying Buffers:: Higher-lever functions for displaying a buffer +* Displaying Buffers:: Higher-level functions for displaying a buffer and choosing a window for it. +* Choosing Window:: How to choose a window for displaying a buffer. * Window Point:: Each window has its own location of point. * Window Start:: The display-start position controls which text is on-screen in the window. -* Vertical Scrolling:: Moving text up and down in the window. -* Horizontal Scrolling:: Moving text sideways on the window. +* Textual Scrolling:: Moving text up and down through the window. +* Vertical Scrolling:: Moving the contents up and down on the window. +* Horizontal Scrolling:: Moving the contents sideways on the window. * Size of Window:: Accessing the size of a window. * Resizing Windows:: Changing the size of a window. +* Coordinates and Windows:: Converting coordinates to windows. +* Window Tree:: The layout and sizes of all windows in a frame. * Window Configurations:: Saving and restoring the state of the screen. +* Window Hooks:: Hooks for scrolling, window size changes, + redisplay going past a certain point, + or window configuration changes. Frames * Creating Frames:: Creating additional frames. -* Multiple Displays:: Creating frames on other X displays. +* Multiple Displays:: Creating frames on other displays. * Frame Parameters:: Controlling frame size, position, font, etc. * Frame Titles:: Automatic updating of frame titles. * Deleting Frames:: Frames last until explicitly deleted. @@ -751,18 +959,40 @@ * Minibuffers and Frames:: How a frame finds the minibuffer to use. * Input Focus:: Specifying the selected frame. * Visibility of Frames:: Frames may be visible or invisible, or icons. -* Raising and Lowering:: Raising a frame makes it hide other X windows; - lowering it makes the others hide them. +* Raising and Lowering:: Raising a frame makes it hide other windows; + lowering it puts it underneath the others. * Frame Configurations:: Saving the state of all frames. * Mouse Tracking:: Getting events that say when the mouse moves. * Mouse Position:: Asking where the mouse is, or moving it. * Pop-Up Menus:: Displaying a menu for the user to select from. * Dialog Boxes:: Displaying a box to ask yes or no. -* Pointer Shapes:: Specifying the shape of the mouse pointer. -* X Selections:: Transferring text to and from other X clients. +* Pointer Shape:: Specifying the shape of the mouse pointer. +* Window System Selections::Transferring text to and from other windows. +* Drag and Drop:: Internals of Drag-and-Drop implementation. * Color Names:: Getting the definitions of color names. +* Text Terminal Colors:: Defining colors for text-only terminals. * Resources:: Getting resource values from the server. -* Server Data:: Getting info about the X server. +* Display Feature Testing:: Determining the features of a terminal. + +Frame Parameters + +* Parameter Access:: How to change a frame's parameters. +* Initial Parameters:: Specifying frame parameters when you make a frame. +* Window Frame Parameters:: List of frame parameters for window systems. +* Size and Position:: Changing the size and position of a frame. +* Geometry:: Parsing geometry specifications. + +Window Frame Parameters + +* Basic Parameters:: Parameters that are fundamental. +* Position Parameters:: The position of the frame on the screen. +* Size Parameters:: Frame's size. +* Layout Parameters:: Size of parts of the frame, and + enabling or disabling some parts. +* Buffer Parameters:: Which buffers have been or should be shown. +* Management Parameters:: Communicating with the window manager. +* Cursor Parameters:: Controlling the cursor appearance. +* Color Parameters:: Colors of various parts of the frame. Positions @@ -786,9 +1016,11 @@ * Overview of Markers:: The components of a marker, and how it relocates. * Predicates on Markers:: Testing whether an object is a marker. * Creating Markers:: Making empty markers or markers at certain places. -* Information from Markers:: Finding the marker's buffer or character - position. -* Changing Markers:: Moving the marker to a new buffer or position. +* Information from Markers::Finding the marker's buffer or character + position. +* Marker Insertion Types:: Two ways a marker can relocate when you + insert where it points. +* Moving Markers:: Moving the marker to a new buffer or position. * The Mark:: How "the mark" is implemented with a marker. * The Region:: How to access "the region". @@ -796,6 +1028,7 @@ * Near Point:: Examining text in the vicinity of point. * Buffer Contents:: Examining text in a general fashion. +* Comparing Text:: Comparing substrings of buffers. * Insertion:: Adding new text to a buffer. * Commands for Insertion:: User-level commands to insert text. * Deletion:: Removing text from a buffer. @@ -803,21 +1036,32 @@ * The Kill Ring:: Where removed text sometimes is saved for later use. * Undo:: Undoing changes to the text of a buffer. -* Auto Filling:: How auto-fill mode is implemented to break lines. +* Maintaining Undo:: How to enable and disable undo information. + How to control how much information is kept. * Filling:: Functions for explicit filling. * Margins:: How to specify margins for filling commands. +* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix + from context. +* Auto Filling:: How auto-fill mode is implemented to break lines. * Sorting:: Functions for sorting parts of the buffer. -* Indentation:: Functions to insert or adjust indentation. * Columns:: Computing horizontal positions, and using them. +* Indentation:: Functions to insert or adjust indentation. * Case Changes:: Case conversion of parts of the buffer. +* Text Properties:: Assigning Lisp property lists to text characters. * Substitution:: Replacing a given character wherever it appears. +* Transposition:: Swapping two portions of a buffer. * Registers:: How registers are implemented. Accessing the text or position stored in a register. +* Base 64:: Conversion to or from base 64 encoding. +* MD5 Checksum:: Compute the MD5 "message digest"/"checksum". +* Atomic Changes:: Installing several buffer changes "atomically". +* Change Hooks:: Supplying functions to be run when text is changed. The Kill Ring * Kill Ring Concepts:: What text looks like in the kill ring. * Kill Functions:: Functions that kill text. +* Yanking:: How yanking is done. * Yank Commands:: Commands that access the kill ring. * Low-Level Kill Ring:: Functions and variables for kill ring access. * Internals of Kill Ring:: Variables that hold kill-ring data. @@ -831,48 +1075,130 @@ * Indent Tabs:: Adjustable, typewriter-like tab stops. * Motion by Indent:: Move to first non-blank character. +Text Properties + +* Examining Properties:: Looking at the properties of one character. +* Changing Properties:: Setting the properties of a range of text. +* Property Search:: Searching for where a property changes value. +* Special Properties:: Particular properties with special meanings. +* Format Properties:: Properties for representing formatting of text. +* Sticky Properties:: How inserted text gets properties from + neighboring text. +* Saving Properties:: Saving text properties in files, and reading + them back. +* Lazy Properties:: Computing text properties in a lazy fashion + only when text is examined. +* Clickable Text:: Using text properties to make regions of text + do something when you click on them. +* Links and Mouse-1:: How to make @key{Mouse-1} follow a link. +* Fields:: The @code{field} property defines + fields within the buffer. +* Not Intervals:: Why text properties do not use + Lisp-visible text intervals. + +Non-ASCII Characters + +* Text Representations:: Unibyte and multibyte representations +* Converting Representations:: Converting unibyte to multibyte and vice versa. +* Selecting a Representation:: Treating a byte sequence as unibyte or multi. +* Character Codes:: How unibyte and multibyte relate to + codes of individual characters. +* Character Sets:: The space of possible character codes + is divided into various character sets. +* Chars and Bytes:: More information about multibyte encodings. +* Splitting Characters:: Converting a character to its byte sequence. +* Scanning Charsets:: Which character sets are used in a buffer? +* Translation of Characters:: Translation tables are used for conversion. +* Coding Systems:: Coding systems are conversions for saving files. +* Input Methods:: Input methods allow users to enter various + non-ASCII characters without special keyboards. +* Locales:: Interacting with the POSIX locale. + +Coding Systems + +* Coding System Basics:: Basic concepts. +* Encoding and I/O:: How file I/O functions handle coding systems. +* Lisp and Coding Systems:: Functions to operate on coding system names. +* User-Chosen Coding Systems:: Asking the user to choose a coding system. +* Default Coding Systems:: Controlling the default choices. +* Specifying Coding Systems:: Requesting a particular coding system + for a single file operation. +* Explicit Encoding:: Encoding or decoding text without doing I/O. +* Terminal I/O Encoding:: Use of encoding for terminal I/O. +* MS-DOS File Types:: How DOS "text" and "binary" files + relate to coding systems. + Searching and Matching * String Search:: Search for an exact match. +* Searching and Case:: Case-independent or case-significant searching. * Regular Expressions:: Describing classes of strings. * Regexp Search:: Searching for a match for a regexp. -* Match Data:: Finding out which part of the text matched - various parts of a regexp, after regexp search. -* Saving Match Data:: Saving and restoring this information. +* POSIX Regexps:: Searching POSIX-style for the longest match. +* Match Data:: Finding out which part of the text matched, + after a string or regexp search. +* Search and Replace:: Commands that loop, searching and replacing. * Standard Regexps:: Useful regexps for finding sentences, pages,... -* Searching and Case:: Case-independent or case-significant searching. Regular Expressions * Syntax of Regexps:: Rules for writing regular expressions. * Regexp Example:: Illustrates regular expression syntax. +* Regexp Functions:: Functions for operating on regular expressions. + +Syntax of Regular Expressions + +* Regexp Special:: Special characters in regular expressions. +* Char Classes:: Character classes used in regular expressions. +* Regexp Backslash:: Backslash-sequences in regular expressions. + +The Match Data + +* Replacing Match:: Replacing a substring that was matched. +* Simple Match Data:: Accessing single items of match data, + such as where a particular subexpression started. +* Entire Match Data:: Accessing the entire match data at once, as a list. +* Saving Match Data:: Saving and restoring the match data. Syntax Tables +* Syntax Basics:: Basic concepts of syntax tables. * Syntax Descriptors:: How characters are classified. * Syntax Table Functions:: How to create, examine and alter syntax tables. +* Syntax Properties:: Overriding syntax with text properties. +* Motion and Syntax:: Moving over characters with certain syntaxes. * Parsing Expressions:: Parsing balanced expressions using the syntax table. * Standard Syntax Tables:: Syntax tables used by various major modes. * Syntax Table Internals:: How syntax table information is stored. +* Categories:: Another way of classifying character syntax. Syntax Descriptors * Syntax Class Table:: Table of syntax classes. * Syntax Flags:: Additional flags each character can have. +Parsing Expressions + +* Motion via Parsing:: Motion functions that work by parsing. +* Position Parse:: Determining the syntactic state of a position. +* Parser State:: How Emacs represents a syntactic state. +* Low-Level Parsing:: Parsing across a specified region. +* Control Parsing:: Parameters that affect parsing. + Abbrevs And Abbrev Expansion * Abbrev Mode:: Setting up Emacs for abbreviation. -* Tables: Abbrev Tables. Creating and working with abbrev tables. +* Abbrev Tables:: Creating and working with abbrev tables. * Defining Abbrevs:: Specifying abbreviations and their expansions. -* Files: Abbrev Files. Saving abbrevs in files. -* Expansion: Abbrev Expansion. Controlling expansion; expansion subroutines. +* Abbrev Files:: Saving abbrevs in files. +* Abbrev Expansion:: Controlling expansion; expansion subroutines. * Standard Abbrev Tables:: Abbrev tables used by various major modes. Processes * Subprocess Creation:: Functions that start subprocesses. +* Shell Arguments:: Quoting an argument to pass it to a shell. * Synchronous Processes:: Details of using synchronous subprocesses. * Asynchronous Processes:: Starting up an asynchronous subprocess. * Deleting Processes:: Eliminating an asynchronous subprocess. @@ -882,68 +1208,219 @@ an asynchronous subprocess. * Output from Processes:: Collecting output from an asynchronous subprocess. * Sentinels:: Sentinels run when process run-status changes. +* Query Before Exit:: Whether to query if exiting will kill a process. +* Transaction Queues:: Transaction-based communication with subprocesses. * Network:: Opening network connections. +* Network Servers:: Network servers let Emacs accept net connections. +* Datagrams:: UDP network connections. +* Low-Level Network:: Lower-level but more general function + to create connections and servers. +* Misc Network:: Additional relevant functions for network connections. +* Byte Packing:: Using bindat to pack and unpack binary data. Receiving Output from Processes * Process Buffers:: If no filter, output is put in a buffer. * Filter Functions:: Filter functions accept output from the process. +* Decoding Output:: Filters can get unibyte or multibyte strings. * Accepting Output:: How to wait until process output arrives. +Low-Level Network Access + +* Proc: Network Processes. Using @code{make-network-process}. +* Options: Network Options. Further control over network connections. +* Features: Network Feature Testing. + Determining which network features work on + the machine you are using. + +Packing and Unpacking Byte Arrays + +* Bindat Spec:: Describing data layout. +* Bindat Functions:: Doing the unpacking and packing. +* Bindat Examples:: Samples of what bindat.el can do for you! + +Emacs Display + +* Refresh Screen:: Clearing the screen and redrawing everything on it. +* Forcing Redisplay:: Forcing redisplay. +* Truncation:: Folding or wrapping long text lines. +* The Echo Area:: Displaying messages at the bottom of the screen. +* Warnings:: Displaying warning messages for the user. +* Invisible Text:: Hiding part of the buffer text. +* Selective Display:: Hiding part of the buffer text (the old way). +* Temporary Displays:: Displays that go away automatically. +* Overlays:: Use overlays to highlight parts of the buffer. +* Width:: How wide a character or string is on the screen. +* Line Height:: Controlling the height of lines. +* Faces:: A face defines a graphics style + for text characters: font, colors, etc. +* Fringes:: Controlling window fringes. +* Scroll Bars:: Controlling vertical scroll bars. +* Display Property:: Enabling special display features. +* Images:: Displaying images in Emacs buffers. +* Buttons:: Adding clickable buttons to Emacs buffers. +* Abstract Display:: Emacs' Widget for Object Collections. +* Blinking:: How Emacs shows the matching open parenthesis. +* Usual Display:: The usual conventions for displaying nonprinting chars. +* Display Tables:: How to specify other conventions. +* Beeping:: Audible signal to the user. +* Window Systems:: Which window system is being used. + +The Echo Area + +* Displaying Messages:: Explicitly displaying text in the echo area. +* Progress:: Informing user about progress of a long operation. +* Logging Messages:: Echo area messages are logged for the user. +* Echo Area Customization:: Controlling the echo area. + +Reporting Warnings + +* Warning Basics:: Warnings concepts and functions to report them. +* Warning Variables:: Variables programs bind to customize their warnings. +* Warning Options:: Variables users set to control display of warnings. + +Overlays + +* Managing Overlays:: Creating and moving overlays. +* Overlay Properties:: How to read and set properties. + What properties do to the screen display. +* Finding Overlays:: Searching for overlays. + +Faces + +* Defining Faces:: How to define a face with @code{defface}. +* Face Attributes:: What is in a face? +* Attribute Functions:: Functions to examine and set face attributes. +* Displaying Faces:: How Emacs combines the faces specified for + a character. +* Font Selection:: Finding the best available font for a face. +* Face Functions:: How to define and examine faces. +* Auto Faces:: Hook for automatic face assignment. +* Font Lookup:: Looking up the names of available fonts + and information about them. +* Fontsets:: A fontset is a collection of fonts + that handle a range of character sets. + +Fringes + +* Fringe Size/Pos:: Specifying where to put the window fringes. +* Fringe Indicators:: Displaying indicator icons in the window fringes. +* Fringe Cursors:: Displaying cursors in the right fringe. +* Fringe Bitmaps:: Specifying bitmaps for fringe indicators. +* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes. +* Overlay Arrow:: Display of an arrow to indicate position. + +The @code{display} Property + +* Specified Space:: Displaying one space with a specified width. +* Pixel Specification:: Specifying space width or height in pixels. +* Other Display Specs:: Displaying an image; magnifying text; moving it + up or down on the page; adjusting the width + of spaces within text. +* Display Margins:: Displaying text or images to the side of + the main text. + +Images + +* Image Descriptors:: How to specify an image for use in @code{:display}. +* XBM Images:: Special features for XBM format. +* XPM Images:: Special features for XPM format. +* GIF Images:: Special features for GIF format. +* PostScript Images:: Special features for PostScript format. +* Other Image Types:: Various other formats are supported. +* Defining Images:: Convenient ways to define an image for later use. +* Showing Images:: Convenient ways to display an image once + it is defined. +* Image Cache:: Internal mechanisms of image display. + +Buttons + +* Button Properties:: Button properties with special meanings. +* Button Types:: Defining common properties for classes of buttons. +* Making Buttons:: Adding buttons to Emacs buffers. +* Manipulating Buttons:: Getting and setting properties of buttons. +* Button Buffer Commands:: Buffer-wide commands and bindings for buttons. + +Abstract Display + +* Abstract Display Functions:: Functions in the Ewoc package. +* Abstract Display Example:: Example of using Ewoc. + +Display Tables + +* Display Table Format:: What a display table consists of. +* Active Display Table:: How Emacs selects a display table to use. +* Glyphs:: How to define a glyph, and what glyphs mean. + Operating System Interface * Starting Up:: Customizing Emacs start-up processing. * Getting Out:: How exiting works (permanent or temporary). * System Environment:: Distinguish the name and kind of system. -* Terminal Input:: Recording terminal input for debugging. -* Terminal Output:: Recording terminal output for debugging. -* Flow Control:: How to turn output flow control on or off. +* User Identification:: Finding the name and user id of the user. +* Time of Day:: Getting the current time. +* Time Conversion:: Converting a time from numeric form to a string, or + to calendrical data (or vice versa). +* Time Parsing:: Converting a time from numeric form to text + and vice versa. +* Processor Run Time:: Getting the run time used by Emacs. +* Time Calculations:: Adding, subtracting, comparing times, etc. +* Timers:: Setting a timer to call a function at a certain time. +* Idle Timers:: Setting a timer to call a function when Emacs has + been idle for a certain length of time. +* Terminal Input:: Accessing and recording terminal input. +* Terminal Output:: Controlling and recording terminal output. +* Sound Output:: Playing sounds on the computer's speaker. +* X11 Keysyms:: Operating on key symbols for X Windows * Batch Mode:: Running Emacs without terminal interaction. +* Session Management:: Saving and restoring state with X Session Management. Starting Up Emacs -* Start-up Summary:: Sequence of actions Emacs performs at start-up. +* Startup Summary:: Sequence of actions Emacs performs at start-up. * Init File:: Details on reading the init file (@file{.emacs}). * Terminal-Specific:: How the terminal-specific Lisp file is read. -* Command Line Arguments:: How command line arguments are processed, +* Command-Line Arguments:: How command-line arguments are processed, and how you can customize them. -Getting out of Emacs +Getting Out of Emacs * Killing Emacs:: Exiting Emacs irreversibly. * Suspending Emacs:: Exiting Emacs reversibly. -Emacs Display +Terminal Input + +* Input Modes:: Options for how input is processed. +* Recording Input:: Saving histories of recent or all input events. + +Tips and Conventions -* Refresh Screen:: Clearing the screen and redrawing everything on it. -* Truncation:: Folding or wrapping long text lines. -* The Echo Area:: Where messages are displayed. -* Selective Display:: Hiding part of the buffer text. -* Overlay Arrow:: Display of an arrow to indicate position. -* Temporary Displays:: Displays that go away automatically. -* Waiting:: Forcing display update and waiting for user. -* Blinking:: How Emacs shows the matching open parenthesis. -* Usual Display:: How control characters are displayed. -* Beeping:: Audible signal to the user. -* Window Systems:: Which window system is being used. +* Coding Conventions:: Conventions for clean and robust programs. +* Key Binding Conventions:: Which keys should be bound by which programs. +* Programming Tips:: Making Emacs code fit smoothly in Emacs. +* Compilation Tips:: Making compiled code run fast. +* Warning Tips:: Turning off compiler warnings. +* Documentation Tips:: Writing readable documentation strings. +* Comment Tips:: Conventions for writing comments. +* Library Headers:: Standard headers for library packages. GNU Emacs Internals -* Building Emacs:: How to preload Lisp libraries into Emacs. +* Building Emacs:: How the dumped Emacs is made. * Pure Storage:: A kludge to make preloaded Lisp functions sharable. * Garbage Collection:: Reclaiming space for Lisp objects no longer used. +* Memory Usage:: Info about total size of Lisp objects made so far. +* Writing Emacs Primitives:: Writing C code for Emacs. * Object Internals:: Data formats of buffers, windows, processes. -* Writing Emacs Primitives:: Writing C code for Emacs. Object Internals * Buffer Internals:: Components of a buffer structure. * Window Internals:: Components of a window structure. * Process Internals:: Components of a process structure. +@end detailmenu @end menu -@c ================ Volume 1 ================ - @c include intro.texi @c include objects.texi @c include numbers.texi @@ -951,6 +1428,7 @@ @c include lists.texi @c include sequences.texi +@c include hash.texi @c include symbols.texi @c include eval.texi @@ -959,36 +1437,40 @@ @c include functions.texi @c include macros.texi +@c include customize.texi @c include loading.texi @c include compile.texi +@c include advice.texi + @c include debugging.texi @c include streams.texi - @c include minibuf.texi @c include commands.texi + @c include keymaps.texi @c include modes.texi +@c include help.texi +@c include files.texi + +@c include backups.texi @c ================ Beginning of Volume 2 ================ - -@include help.texi -@include files.texi -@include backups.texi @include buffers.texi - @include windows.texi @include frames.texi + @include positions.texi @include markers.texi @include text.texi +@include nonascii.texi @include searching.texi @include syntax.texi @include abbrevs.texi +@include processes.texi -@include processes.texi +@include display.texi @include os.texi -@include display.texi @c MOVE to Emacs Manual: include misc-modes.texi @@ -996,6 +1478,9 @@ @c REMOVE this: include non-hacker.texi +@include anti.texi +@include doclicense.texi +@include gpl.texi @include tips.texi @include internals.texi @include errors.texi @@ -1003,13 +1488,14 @@ @include maps.texi @include hooks.texi -@include index-vol2.texi +@include index.texi -@page -@c Print the tables of contents -@summarycontents -@contents -@c That's all +@ignore +@node New Symbols, , Index, Top +@unnumbered New Symbols Since the Previous Edition + +@printindex tp +@end ignore @bye @@ -1017,5 +1503,5 @@ These words prevent "local variables" above from confusing Emacs. @ignore - arch-tag: dfdbecf8-fec2-49c1-8427-3e8ac8b0b849 + arch-tag: 9594760d-8801-4d1b-aeb9-f3b3166b5be2 @end ignore