diff lisp/play/landmark.el @ 111488:721dbc4f6c02

Remove odd code from kandmark, gomoku. * lisp/play/landmark.el (lm-prompt-for-move): * lisp/play/gomoku.el (gomoku-prompt-for-move): Remove nonsensical code.
author Glenn Morris <rgm@gnu.org>
date Wed, 10 Nov 2010 19:57:02 -0800
parents f3a306e9418e
children 833dc58a519e
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--- a/lisp/play/landmark.el	Wed Nov 10 19:54:59 2010 -0800
+++ b/lisp/play/landmark.el	Wed Nov 10 19:57:02 2010 -0800
@@ -826,11 +826,7 @@
   "Display a message asking for Human's move."
   (message (if (zerop lm-number-of-human-moves)
 	       "Your move? (move to a free square and hit X, RET ...)"
-	       "Your move?"))
-  ;; This may seem silly, but if one omits the following line (or a similar
-  ;; one), the cursor may very well go to some place where POINT is not.
-  ;; FIXME: this can't be right!!  --Stef
-  (save-excursion (set-buffer (other-buffer))))
+	       "Your move?")))
 
 (defun lm-prompt-for-other-game ()
   "Ask for another game, and start it."