diff lisp/play/tetris.el @ 22490:75a50246a099

Initial revision
author Richard M. Stallman <rms@gnu.org>
date Sun, 14 Jun 1998 21:32:23 +0000
parents
children c6e12c6b1498
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/lisp/play/tetris.el	Sun Jun 14 21:32:23 1998 +0000
@@ -0,0 +1,600 @@
+;;; tetris.el -- Implementation of Tetris for Emacs
+
+;; Copyright (C) 1997 Free Software Foundation, Inc.
+
+;; Author: Glynn Clements <glynn@sensei.co.uk>
+;; Version: 2.01
+;; Created: 1997-08-13
+;; Keywords: games
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is free software; you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 2, or (at your option)
+;; any later version.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs; see the file COPYING.  If not, write to the
+;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+;; Boston, MA 02111-1307, USA.
+
+;;; Commentary:
+
+(eval-when-compile
+  (require 'cl))
+
+(require 'gamegrid)
+
+;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defvar tetris-use-glyphs t
+  "Non-nil means use glyphs when available.")
+
+(defvar tetris-use-color t
+  "Non-nil means use color when available.")
+
+(defvar tetris-draw-border-with-glyphs t
+  "Non-nil means draw a border even when using glyphs.")
+
+(defvar tetris-default-tick-period 0.3
+  "The default time taken for a shape to drop one row.")
+
+(defvar tetris-update-speed-function
+  'tetris-default-update-speed-function
+  "Function run whenever the Tetris score changes
+Called with two arguments: (SHAPES ROWS)
+SHAPES is the number of shapes which have been dropped
+ROWS is the number of rows which have been completed
+
+If the return value is a number, it is used as the timer period.")
+
+(defvar tetris-mode-hook nil
+  "Hook run upon starting Tetris.")
+
+(defvar tetris-tty-colors
+  [nil "blue" "white" "yellow" "magenta" "cyan" "green" "red"]
+  "Vector of colors of the various shapes in text mode
+Element 0 is ignored.")
+
+(defvar tetris-x-colors
+  [nil [0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
+  "Vector of colors of the various shapes
+Element 0 is ignored.")
+
+(defvar tetris-buffer-name "*Tetris*"
+  "Name used for Tetris buffer.")
+
+(defvar tetris-buffer-width 30
+  "Width of used portion of buffer.")
+
+(defvar tetris-buffer-height 22
+  "Height of used portion of buffer.")
+
+(defvar tetris-width 10
+  "Width of playing area.")
+
+(defvar tetris-height 20
+  "Height of playing area.")
+
+(defvar tetris-top-left-x 3
+  "X position of top left of playing area.")
+
+(defvar tetris-top-left-y 1
+  "Y position of top left of playing area.")
+
+(defvar tetris-next-x (+ (* 2 tetris-top-left-x) tetris-width)
+  "X position of next shape.")
+
+(defvar tetris-next-y tetris-top-left-y
+  "Y position of next shape.")
+
+(defvar tetris-score-x tetris-next-x
+  "X position of score.")
+
+(defvar tetris-score-y (+ tetris-next-y 6)
+  "Y position of score.")
+
+(defvar tetris-score-file "/tmp/tetris-scores"
+;; anybody with a well-connected server want to host this?
+;(defvar tetris-score-file "/anonymous@ftp.pgt.com:/pub/cgw/tetris-scores"
+  "File for holding high scores.")
+
+;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defvar tetris-border-options
+  '(((glyph colorize)
+     (t ?\+))
+    ((color-x color-x)
+     (mono-x grid-x)
+     (t nil))
+    (((glyph color-x) [0.5 0.5 0.5])
+     (t nil))))
+
+(defvar tetris-blank-options
+  '(((glyph colorize)
+     (t ?\040))
+    ((color-x color-x)
+     (mono-x grid-x)
+     (color-tty color-tty)
+     (t nil))
+    (((glyph color-x) [0 0 0])
+     (color-tty "black")
+     (t nil))))
+
+(defvar tetris-cell-options
+  '(((glyph colorize)
+     (emacs-tty ?O)
+     (t ?\040))
+    ((color-x color-x)
+     (mono-x mono-x)
+     (color-tty color-tty)
+     (mono-tty mono-tty)
+     (t nil))
+    ;; color information is taken from tetris-x-colors and tetris-tty-colors
+    ))
+
+(defvar tetris-space-options
+  '(((t ?\040))
+    nil
+    nil))
+
+;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defconst tetris-shapes
+  [[[[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
+    [[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
+    [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]
+    [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
+
+   [[[2 2 2 0] [0 2 0 0] [2 0 0 0] [2 2 0 0]]
+    [[0 0 2 0] [0 2 0 0] [2 2 2 0] [2 0 0 0]]
+    [[0 0 0 0] [2 2 0 0] [0 0 0 0] [2 0 0 0]]
+    [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
+
+   [[[3 3 3 0] [3 3 0 0] [0 0 3 0] [3 0 0 0]]
+    [[3 0 0 0] [0 3 0 0] [3 3 3 0] [3 0 0 0]]
+    [[0 0 0 0] [0 3 0 0] [0 0 0 0] [3 3 0 0]]
+    [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
+
+   [[[4 4 0 0] [0 4 0 0] [4 4 0 0] [0 4 0 0]]
+    [[0 4 4 0] [4 4 0 0] [0 4 4 0] [4 4 0 0]]
+    [[0 0 0 0] [4 0 0 0] [0 0 0 0] [4 0 0 0]]
+    [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
+
+   [[[0 5 5 0] [5 0 0 0] [0 5 5 0] [5 0 0 0]]
+    [[5 5 0 0] [5 5 0 0] [5 5 0 0] [5 5 0 0]]
+    [[0 0 0 0] [0 5 0 0] [0 0 0 0] [0 5 0 0]]
+    [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
+
+   [[[0 6 0 0] [6 0 0 0] [6 6 6 0] [0 6 0 0]]
+    [[6 6 6 0] [6 6 0 0] [0 6 0 0] [6 6 0 0]]
+    [[0 0 0 0] [6 0 0 0] [0 0 0 0] [0 6 0 0]]
+    [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
+
+   [[[7 7 7 7] [7 0 0 0] [7 7 7 7] [7 0 0 0]]
+    [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
+    [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
+    [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]]])
+
+;;the scoring rules were taken from "xtetris".  Blocks score differently 
+;;depending on their rotation
+
+(defconst tetris-shape-scores 
+  [ [6 6 6 6] [6 7 6 7] [6 7 6 7] [6 7 6 7] [6 7 6 7] [5 5 6 5] [5 8 5 8]] )
+
+(defconst tetris-shape-dimensions
+  [[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])
+
+(defconst tetris-blank 0)
+
+(defconst tetris-border 8)
+
+(defconst tetris-space 9)
+
+(defun tetris-default-update-speed-function (shapes rows)
+  (/ 20.0 (+ 50.0 rows)))
+
+;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defvar tetris-shape 0)
+(defvar tetris-rot 0)
+(defvar tetris-next-shape 0)
+(defvar tetris-n-shapes 0)
+(defvar tetris-n-rows 0)
+(defvar tetris-score 0)
+(defvar tetris-pos-x 0)
+(defvar tetris-pos-y 0)
+(defvar tetris-paused nil)
+
+(make-variable-buffer-local 'tetris-shape)
+(make-variable-buffer-local 'tetris-rot)
+(make-variable-buffer-local 'tetris-next-shape)
+(make-variable-buffer-local 'tetris-n-shapes)
+(make-variable-buffer-local 'tetris-n-rows)
+(make-variable-buffer-local 'tetris-score)
+(make-variable-buffer-local 'tetris-pos-x)
+(make-variable-buffer-local 'tetris-pos-y)
+(make-variable-buffer-local 'tetris-paused)
+
+;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defvar tetris-mode-map
+  (make-sparse-keymap 'tetris-mode-map))
+
+(define-key tetris-mode-map "n"		'tetris-start-game)
+(define-key tetris-mode-map "q"		'tetris-end-game)
+(define-key tetris-mode-map "p"		'tetris-pause-game)
+
+(define-key tetris-mode-map " "		'tetris-move-bottom)
+(define-key tetris-mode-map [left]	'tetris-move-left)
+(define-key tetris-mode-map [right]	'tetris-move-right)
+(define-key tetris-mode-map [up]	'tetris-rotate-prev)
+(define-key tetris-mode-map [down]	'tetris-rotate-next)
+
+(defvar tetris-null-map
+  (make-sparse-keymap 'tetris-null-map))
+
+(define-key tetris-null-map "n"		'tetris-start-game)
+
+;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defun tetris-display-options ()
+  (let ((options (make-vector 256 nil)))
+    (loop for c from 0 to 255 do
+      (aset options c
+	    (cond ((= c tetris-blank)
+		    tetris-blank-options)
+                  ((and (>= c 1) (<= c 7))
+		   (append
+		    tetris-cell-options
+		    `((((glyph color-x) ,(aref tetris-x-colors c))
+		       (color-tty ,(aref tetris-tty-colors c))
+		       (t nil)))))
+		   ((= c tetris-border)
+		    tetris-border-options)
+		   ((= c tetris-space)
+		    tetris-space-options)
+                  (t
+                   '(nil nil nil)))))
+    options))
+
+(defun tetris-get-tick-period ()
+  (if (boundp 'tetris-update-speed-function)
+      (let ((period (apply tetris-update-speed-function
+			   tetris-n-shapes
+			   tetris-n-rows nil)))
+	(and (numberp period) period))))
+
+(defun tetris-get-shape-cell (x y)
+  (aref (aref (aref (aref tetris-shapes
+			  tetris-shape)
+		    y)
+	      tetris-rot)
+	x))
+
+(defun tetris-shape-width ()
+  (aref (aref tetris-shape-dimensions tetris-shape)
+	(% tetris-rot 2)))
+
+(defun tetris-shape-height ()
+  (aref (aref tetris-shape-dimensions tetris-shape)
+	(- 1 (% tetris-rot 2))))
+
+(defun tetris-draw-score ()
+  (let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
+			 (format "Rows:   %05d" tetris-n-rows)
+			 (format "Score:  %05d" tetris-score))))
+    (loop for y from 0 to 2 do
+	  (let* ((string (aref strings y))
+		 (len (length string)))
+	    (loop for x from 0 to (1- len) do
+		  (gamegrid-set-cell (+ tetris-score-x x)
+				     (+ tetris-score-y y)
+				     (aref string x)))))))
+
+(defun tetris-update-score ()
+  (tetris-draw-score)
+  (let ((period (tetris-get-tick-period)))
+    (if period (gamegrid-set-timer period))))
+
+(defun tetris-new-shape ()
+  (setq tetris-shape tetris-next-shape)
+  (setq tetris-rot 0)
+  (setq tetris-next-shape (random 7))
+  (setq tetris-pos-x (/ (- tetris-width (tetris-shape-width)) 2))
+  (setq tetris-pos-y 0)
+  (if (tetris-test-shape)
+      (tetris-end-game)
+    (tetris-draw-shape))
+  (tetris-draw-next-shape)
+  (tetris-update-score))
+
+(defun tetris-draw-next-shape ()
+  (loop for y from 0 to 3 do
+	(loop for x from 0 to 3 do
+	      (gamegrid-set-cell (+ tetris-next-x x)
+				 (+ tetris-next-y y)
+				 (let ((tetris-shape tetris-next-shape)
+				       (tetris-rot 0))
+				   (tetris-get-shape-cell x y))))))
+
+(defun tetris-draw-shape ()
+  (loop for y from 0 to (1- (tetris-shape-height)) do
+	(loop for x from 0 to (1- (tetris-shape-width)) do
+	      (let ((c (tetris-get-shape-cell x y)))
+		(if (/= c tetris-blank)
+		    (gamegrid-set-cell (+ tetris-top-left-x
+					  tetris-pos-x
+					  x)
+				       (+ tetris-top-left-y
+					  tetris-pos-y
+					  y)
+				       c))))))
+
+(defun tetris-erase-shape ()
+  (loop for y from 0 to (1- (tetris-shape-height)) do
+	(loop for x from 0 to (1- (tetris-shape-width)) do
+	      (let ((c (tetris-get-shape-cell x y))
+		    (px (+ tetris-top-left-x tetris-pos-x x))
+		    (py (+ tetris-top-left-y tetris-pos-y y)))
+		(if (/= c tetris-blank)
+		    (gamegrid-set-cell px py tetris-blank))))))
+
+(defun tetris-test-shape ()
+  (let ((hit nil))
+    (loop for y from 0 to (1- (tetris-shape-height)) do
+	  (loop for x from 0 to (1- (tetris-shape-width)) do
+		(unless hit
+		  (setq hit
+			(let* ((c (tetris-get-shape-cell x y))
+			      (xx (+ tetris-pos-x x))
+			      (yy (+ tetris-pos-y y))
+			      (px (+ tetris-top-left-x xx))
+			      (py (+ tetris-top-left-y yy)))
+			  (and (/= c tetris-blank)
+			       (or (>= xx tetris-width)
+				   (>= yy tetris-height)
+				   (/= (gamegrid-get-cell px py)
+				       tetris-blank))))))))
+    hit))
+
+(defun tetris-full-row (y)
+  (let ((full t))
+    (loop for x from 0 to (1- tetris-width) do
+	  (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
+				    (+ tetris-top-left-y y))
+		 tetris-blank)
+	      (setq full nil)))
+    full))
+
+(defun tetris-shift-row (y)
+  (if (= y 0)
+      (loop for x from 0 to (1- tetris-width) do
+	(gamegrid-set-cell (+ tetris-top-left-x x)
+			   (+ tetris-top-left-y y)
+			   tetris-blank))
+  (loop for x from 0 to (1- tetris-width) do
+	(let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
+				    (+ tetris-top-left-y y -1))))
+	  (gamegrid-set-cell (+ tetris-top-left-x x)
+			     (+ tetris-top-left-y y)
+			   c)))))
+
+(defun tetris-shift-down ()
+  (loop for y0 from 0 to (1- tetris-height) do
+	(if (tetris-full-row y0)
+	    (progn (setq tetris-n-rows (1+ tetris-n-rows))
+		   (loop for y from y0 downto 0 do
+			 (tetris-shift-row y))))))
+
+(defun tetris-draw-border-p ()
+  (or (not (eq gamegrid-display-mode 'glyph))
+      tetris-draw-border-with-glyphs))
+
+(defun tetris-init-buffer ()
+  (gamegrid-init-buffer tetris-buffer-width
+			tetris-buffer-height
+			tetris-space)
+  (let ((buffer-read-only nil))
+    (if (tetris-draw-border-p)
+	(loop for y from -1 to tetris-height do
+	      (loop for x from -1 to tetris-width do
+		    (gamegrid-set-cell (+ tetris-top-left-x x)
+				       (+ tetris-top-left-y y)
+				       tetris-border))))
+    (loop for y from 0 to (1- tetris-height) do
+	  (loop for x from 0 to (1- tetris-width) do
+		(gamegrid-set-cell (+ tetris-top-left-x x)
+				   (+ tetris-top-left-y y)
+				   tetris-blank)))
+    (if (tetris-draw-border-p)
+	(loop for y from -1 to 4 do
+	      (loop for x from -1 to 4 do
+		    (gamegrid-set-cell (+ tetris-next-x x)
+				       (+ tetris-next-y y)
+				       tetris-border))))))
+
+(defun tetris-reset-game ()
+  (gamegrid-kill-timer)
+  (tetris-init-buffer)
+  (setq tetris-next-shape (random 7))
+  (setq tetris-shape	0
+	tetris-rot	0
+	tetris-pos-x	0
+	tetris-pos-y	0
+	tetris-n-shapes	0
+	tetris-n-rows	0
+	tetris-score	0
+	tetris-paused	nil)
+  (tetris-new-shape))
+
+(defun tetris-shape-done ()
+  (tetris-shift-down)
+  (setq tetris-n-shapes (1+ tetris-n-shapes))
+  (setq tetris-score
+	(+ tetris-score 
+	   (aref (aref tetris-shape-scores tetris-shape) tetris-rot)))
+  (tetris-update-score)
+  (tetris-new-shape))
+
+(defun tetris-update-game (tetris-buffer)
+  "Called on each clock tick.
+Drops the shape one square, testing for collision."
+  (if (and (not tetris-paused)
+	   (eq (current-buffer) tetris-buffer))
+      (let (hit)
+	(tetris-erase-shape)
+	(setq tetris-pos-y (1+ tetris-pos-y))
+	(setq hit (tetris-test-shape))
+	(if hit
+	    (setq tetris-pos-y (1- tetris-pos-y)))
+	(tetris-draw-shape)
+	(if hit
+	    (tetris-shape-done)))))
+
+(defun tetris-move-bottom ()
+  "Drops the shape to the bottom of the playing area"
+  (interactive)
+  (let ((hit nil))
+    (tetris-erase-shape)
+    (while (not hit)
+      (setq tetris-pos-y (1+ tetris-pos-y))
+      (setq hit (tetris-test-shape)))
+    (setq tetris-pos-y (1- tetris-pos-y))
+    (tetris-draw-shape)
+    (tetris-shape-done)))
+
+(defun tetris-move-left ()
+  "Moves the shape one square to the left"
+  (interactive)
+  (unless (= tetris-pos-x 0)
+    (tetris-erase-shape)
+    (setq tetris-pos-x (1- tetris-pos-x))
+    (if (tetris-test-shape)
+	(setq tetris-pos-x (1+ tetris-pos-x)))
+    (tetris-draw-shape)))
+
+(defun tetris-move-right ()
+  "Moves the shape one square to the right"
+  (interactive)
+  (unless (= (+ tetris-pos-x (tetris-shape-width))
+	     tetris-width)
+    (tetris-erase-shape)
+    (setq tetris-pos-x (1+ tetris-pos-x))
+    (if (tetris-test-shape)
+	(setq tetris-pos-x (1- tetris-pos-x)))
+    (tetris-draw-shape)))
+
+(defun tetris-rotate-prev ()
+  "Rotates the shape clockwise"
+  (interactive)
+  (tetris-erase-shape)
+  (setq tetris-rot (% (+ 1 tetris-rot) 4))
+  (if (tetris-test-shape)
+      (setq tetris-rot (% (+ 3 tetris-rot) 4)))
+  (tetris-draw-shape))
+
+(defun tetris-rotate-next ()
+  "Rotates the shape anticlockwise"
+  (interactive)
+  (tetris-erase-shape)
+  (setq tetris-rot (% (+ 3 tetris-rot) 4))
+  (if (tetris-test-shape)
+      (setq tetris-rot (% (+ 1 tetris-rot) 4)))
+  (tetris-draw-shape))
+
+(defun tetris-end-game ()
+  "Terminates the current game"
+  (interactive)
+  (gamegrid-kill-timer)
+  (use-local-map tetris-null-map)
+  (gamegrid-add-score tetris-score-file tetris-score))
+
+(defun tetris-start-game ()
+  "Starts a new game of Tetris"
+  (interactive)
+  (tetris-reset-game)
+  (use-local-map tetris-mode-map)
+  (let ((period (or (tetris-get-tick-period)
+		    tetris-default-tick-period)))
+    (gamegrid-start-timer period 'tetris-update-game)))
+
+(defun tetris-pause-game ()
+  "Pauses (or resumes) the current game"
+  (interactive)
+  (setq tetris-paused (not tetris-paused))
+  (message (and tetris-paused "Game paused (press p to resume)")))
+
+(defun tetris-active-p ()
+  (eq (current-local-map) tetris-mode-map))
+
+(put 'tetris-mode 'mode-class 'special)
+
+(defun tetris-mode ()
+  "A mode for playing Tetris.
+
+tetris-mode keybindings:
+   \\{tetris-mode-map}
+"
+  (kill-all-local-variables)
+
+  (make-local-hook 'kill-buffer-hook)
+  (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
+
+  (use-local-map tetris-null-map)
+
+  (setq major-mode 'tetris-mode)
+  (setq mode-name "Tetris")
+
+  (setq mode-popup-menu
+	'("Tetris Commands"
+	  ["Start new game"	tetris-start-game]
+	  ["End game"		tetris-end-game
+	   (tetris-active-p)]
+	  ["Pause"		tetris-pause-game
+	   (and (tetris-active-p) (not tetris-paused))]
+	  ["Resume"		tetris-pause-game
+	   (and (tetris-active-p) tetris-paused)]))
+
+  (setq gamegrid-use-glyphs tetris-use-glyphs)
+  (setq gamegrid-use-color tetris-use-color)
+
+  (gamegrid-init (tetris-display-options))
+
+  (run-hooks 'tetris-mode-hook))
+
+;;;###autoload
+(defun tetris ()
+  "Play the Tetris game.
+Shapes drop from the top of the screen, and the user has to move and
+rotate the shape to fit in with those at the bottom of the screen so
+as to form complete rows.
+
+tetris-mode keybindings:
+   \\<tetris-mode-map>
+\\[tetris-start-game]	Starts a new game of Tetris
+\\[tetris-end-game]	Terminates the current game
+\\[tetris-pause-game]	Pauses (or resumes) the current game
+\\[tetris-move-left]	Moves the shape one square to the left
+\\[tetris-move-right]	Moves the shape one square to the right
+\\[tetris-rotate-prev]	Rotates the shape clockwise
+\\[tetris-rotate-next]	Rotates the shape anticlockwise
+\\[tetris-move-bottom]	Drops the shape to the bottom of the playing area
+
+"
+  (interactive)
+
+  (switch-to-buffer tetris-buffer-name)
+  (gamegrid-kill-timer)
+  (tetris-mode)
+  (tetris-start-game))
+
+(provide 'tetris)
+
+;;; tetris.el ends here