diff src/xmenu.c @ 39914:91951fb5b9e5

Put doc strings in comments.
author Gerd Moellmann <gerd@gnu.org>
date Sun, 14 Oct 2001 10:36:01 +0000
parents 38c1890338cc
children eac4e9ae201c
line wrap: on
line diff
--- a/src/xmenu.c	Sun Oct 14 10:28:45 2001 +0000
+++ b/src/xmenu.c	Sun Oct 14 10:36:01 2001 +0000
@@ -37,6 +37,7 @@
 #include <signal.h>
 
 #include <stdio.h>
+#define DOC_STRINGS_IN_COMMENTS
 #include "lisp.h"
 #include "termhooks.h"
 #include "keyboard.h"
@@ -655,39 +656,40 @@
 }
 
 DEFUN ("x-popup-menu", Fx_popup_menu, Sx_popup_menu, 2, 2, 0,
-  "Pop up a deck-of-cards menu and return user's selection.\n\
-POSITION is a position specification.  This is either a mouse button event\n\
-or a list ((XOFFSET YOFFSET) WINDOW)\n\
-where XOFFSET and YOFFSET are positions in pixels from the top left\n\
-corner of WINDOW's frame.  (WINDOW may be a frame object instead of a window.)\n\
-This controls the position of the center of the first line\n\
-in the first pane of the menu, not the top left of the menu as a whole.\n\
-If POSITION is t, it means to use the current mouse position.\n\
-\n\
-MENU is a specifier for a menu.  For the simplest case, MENU is a keymap.\n\
-The menu items come from key bindings that have a menu string as well as\n\
-a definition; actually, the \"definition\" in such a key binding looks like\n\
-\(STRING . REAL-DEFINITION).  To give the menu a title, put a string into\n\
-the keymap as a top-level element.\n\n\
-If REAL-DEFINITION is nil, that puts a nonselectable string in the menu.\n\
-Otherwise, REAL-DEFINITION should be a valid key binding definition.\n\
-\n\
-You can also use a list of keymaps as MENU.\n\
-  Then each keymap makes a separate pane.\n\
-When MENU is a keymap or a list of keymaps, the return value\n\
-is a list of events.\n\n\
-\n\
-Alternatively, you can specify a menu of multiple panes\n\
-  with a list of the form (TITLE PANE1 PANE2...),\n\
-where each pane is a list of form (TITLE ITEM1 ITEM2...).\n\
-Each ITEM is normally a cons cell (STRING . VALUE);\n\
-but a string can appear as an item--that makes a nonselectable line\n\
-in the menu.\n\
-With this form of menu, the return value is VALUE from the chosen item.\n\
-\n\
-If POSITION is nil, don't display the menu at all, just precalculate the\n\
-cached information about equivalent key sequences.")
-  (position, menu)
+  /* Pop up a deck-of-cards menu and return user's selection.
+POSITION is a position specification.  This is either a mouse button event
+or a list ((XOFFSET YOFFSET) WINDOW)
+where XOFFSET and YOFFSET are positions in pixels from the top left
+corner of WINDOW's frame.  (WINDOW may be a frame object instead of a window.)
+This controls the position of the center of the first line
+in the first pane of the menu, not the top left of the menu as a whole.
+If POSITION is t, it means to use the current mouse position.
+
+MENU is a specifier for a menu.  For the simplest case, MENU is a keymap.
+The menu items come from key bindings that have a menu string as well as
+a definition; actually, the "definition" in such a key binding looks like
+\(STRING . REAL-DEFINITION).  To give the menu a title, put a string into
+the keymap as a top-level element.
+
+If REAL-DEFINITION is nil, that puts a nonselectable string in the menu.
+Otherwise, REAL-DEFINITION should be a valid key binding definition.
+
+You can also use a list of keymaps as MENU.
+  Then each keymap makes a separate pane.
+When MENU is a keymap or a list of keymaps, the return value
+is a list of events.
+
+Alternatively, you can specify a menu of multiple panes
+  with a list of the form (TITLE PANE1 PANE2...),
+where each pane is a list of form (TITLE ITEM1 ITEM2...).
+Each ITEM is normally a cons cell (STRING . VALUE);
+but a string can appear as an item--that makes a nonselectable line
+in the menu.
+With this form of menu, the return value is VALUE from the chosen item.
+
+If POSITION is nil, don't display the menu at all, just precalculate the
+cached information about equivalent key sequences.  */
+       (position, menu))
      Lisp_Object position, menu;
 {
   Lisp_Object keymap, tem;
@@ -879,21 +881,22 @@
 #ifdef HAVE_MENUS
 
 DEFUN ("x-popup-dialog", Fx_popup_dialog, Sx_popup_dialog, 2, 2, 0,
-  "Pop up a dialog box and return user's selection.\n\
-POSITION specifies which frame to use.\n\
-This is normally a mouse button event or a window or frame.\n\
-If POSITION is t, it means to use the frame the mouse is on.\n\
-The dialog box appears in the middle of the specified frame.\n\
-\n\
-CONTENTS specifies the alternatives to display in the dialog box.\n\
-It is a list of the form (TITLE ITEM1 ITEM2...).\n\
-Each ITEM is a cons cell (STRING . VALUE).\n\
-The return value is VALUE from the chosen item.\n\n\
-An ITEM may also be just a string--that makes a nonselectable item.\n\
-An ITEM may also be nil--that means to put all preceding items\n\
-on the left of the dialog box and all following items on the right.\n\
-\(By default, approximately half appear on each side.)")
-  (position, contents)
+  /* Pop up a dialog box and return user's selection.
+POSITION specifies which frame to use.
+This is normally a mouse button event or a window or frame.
+If POSITION is t, it means to use the frame the mouse is on.
+The dialog box appears in the middle of the specified frame.
+
+CONTENTS specifies the alternatives to display in the dialog box.
+It is a list of the form (TITLE ITEM1 ITEM2...).
+Each ITEM is a cons cell (STRING . VALUE).
+The return value is VALUE from the chosen item.
+
+An ITEM may also be just a string--that makes a nonselectable item.
+An ITEM may also be nil--that means to put all preceding items
+on the left of the dialog box and all following items on the right.
+\(By default, approximately half appear on each side.)  */
+       (position, contents))
      Lisp_Object position, contents;
 {
   struct frame * f = NULL;
@@ -2846,9 +2849,9 @@
   Qdebug_on_next_call = intern ("debug-on-next-call");
   staticpro (&Qdebug_on_next_call);
 
-  DEFVAR_LISP ("menu-updating-frame", &Vmenu_updating_frame,
-    "Frame for which we are updating a menu.\n\
-The enable predicate for a menu command should check this variable.");
+  DEFVAR_LISP ("menu-updating-frame", &Vmenu_updating_frame
+    /* Frame for which we are updating a menu.
+The enable predicate for a menu command should check this variable.  */);
   Vmenu_updating_frame = Qnil;
 
 #ifdef USE_X_TOOLKIT