diff lisp/play/gomoku.el @ 65689:96187e7edd1b

2005-09-25 Romain Francoise <romain@orebokech.com> * dired-aux.el (dired-copy-file-recursive): * dired.el (dired-delete-file): * ediff-mult.el (ediff-dir-diff-copy-file): * ediff-util.el (ediff-test-save-region): * forms.el (forms-mode): * ido.el (ido-file-internal, ido-delete-file-at-head): * log-edit.el (log-edit-done): * ses.el (ses-yank-resize): * play/gomoku.el (gomoku-human-plays, gomoku) (gomoku-human-resigns, gomoku-prompt-for-other-game) (gomoku-offer-a-draw): * play/landmark.el (lm-human-resigns, lm): * net/eudcb-ldap.el (eudc-ldap-check-base): * play/mpuz.el (mpuz-offer-abort, mpuz-try-letter, mpuz-close-game): * progmodes/ebrowse.el (ebrowse-find-pattern): * progmodes/idlw-shell.el (idlwave-shell-set-bp-check): * textmodes/reftex-index.el (reftex-index-initialize-phrases-buffer): End `yes-or-no-p' and `y-or-n-p' prompts with question mark and space. * vc.el (vc-delete-file): * play/gomoku.el (gomoku-terminate-game, gomoku) (gomoku-prompt-for-move, gomoku-human-takes-back): * play/landmark.el (lm-human-takes-back, lm-prompt-for-move) (lm-start-robot, lm-human-plays): Remove extraneous spaces in messages.
author Romain Francoise <romain@orebokech.com>
date Sat, 24 Sep 2005 23:26:28 +0000
parents fb2cad4cfb30
children 836785857446 ee12d75eb214
line wrap: on
line diff
--- a/lisp/play/gomoku.el	Sat Sep 24 23:24:38 2005 +0000
+++ b/lisp/play/gomoku.el	Sat Sep 24 23:26:28 2005 +0000
@@ -671,11 +671,11 @@
      (cond ((< gomoku-number-of-moves 20)
 	    "This was a REALLY QUICK win.")
 	   (gomoku-human-refused-draw
-	    "I won... Too bad you refused my offer of a draw !")
+	    "I won... Too bad you refused my offer of a draw!")
 	   (gomoku-human-took-back
-	    "I won... Taking moves back will not help you !")
+	    "I won... Taking moves back will not help you!")
 	   ((not gomoku-emacs-played-first)
-	    "I won... Playing first did not help you much !")
+	    "I won... Playing first did not help you much!")
 	   ((and (zerop gomoku-number-of-human-wins)
 		 (zerop gomoku-number-of-draws)
 		 (> gomoku-number-of-emacs-wins 1))
@@ -688,7 +688,7 @@
 	      (gomoku-human-took-back
 	       "  I, for one, never take my moves back...")
 	      (gomoku-emacs-played-first
-	       ".. so what ?")
+	       ".. so what?")
 	      ("  Now, let me play first just once."))))
     ((eq result 'human-resigned)
      (setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins))
@@ -758,7 +758,7 @@
       (setq gomoku-emacs-is-computing nil)
       (gomoku-terminate-game 'crash-game)
       (sit-for 4)
-      (or (y-or-n-p "Another game ") (error "Chicken !")))
+      (or (y-or-n-p "Another game? ") (error "Chicken!")))
     (switch-to-buffer gomoku-buffer-name)
     (gomoku-mode))
   (cond
@@ -779,14 +779,14 @@
       (if (and (> m max-height)
 	       (not (eq m gomoku-saved-board-height))
 	       ;; Use EQ because SAVED-BOARD-HEIGHT may be nil
-	       (not (y-or-n-p (format "Do you really want %d rows " m))))
+	       (not (y-or-n-p (format "Do you really want %d rows? " m))))
 	  (setq m max-height)))
     (message "One moment, please...")
     (gomoku-start-game n m)
-    (if (y-or-n-p "Do you allow me to play first ")
+    (if (y-or-n-p "Do you allow me to play first? ")
 	(gomoku-emacs-plays)
 	(gomoku-prompt-for-move)))
-   ((y-or-n-p "Shall we continue our game ")
+   ((y-or-n-p "Shall we continue our game? ")
     (gomoku-prompt-for-move))
    (t
     (gomoku-human-resigns))))
@@ -875,9 +875,9 @@
     (let (square score)
       (setq square (gomoku-point-square))
       (cond ((null square)
-	     (error "Your point is not on a square. Retry !"))
+	     (error "Your point is not on a square. Retry!"))
 	    ((not (zerop (aref gomoku-board square)))
-	     (error "Your point is not on a free square. Retry !"))
+	     (error "Your point is not on a free square. Retry!"))
 	    (t
 	     (setq score (aref gomoku-score-table square))
 	     (gomoku-play-move square 1)
@@ -902,7 +902,7 @@
     (sit-for 4)
     (gomoku-prompt-for-other-game))
    ((zerop gomoku-number-of-human-moves)
-    (message "You have not played yet... Your move ?"))
+    (message "You have not played yet... Your move?"))
    (t
     (message "One moment, please...")
     ;; It is possible for the user to let Emacs play several consecutive
@@ -923,9 +923,9 @@
     (gomoku-crash-game))
    ((not gomoku-game-in-progress)
     (message "There is no game in progress"))
-   ((y-or-n-p "You mean, you resign ")
+   ((y-or-n-p "You mean, you resign? ")
     (gomoku-terminate-game 'human-resigned))
-   ((y-or-n-p "You mean, we continue ")
+   ((y-or-n-p "You mean, we continue? ")
     (gomoku-prompt-for-move))
    (t
     (gomoku-terminate-game 'human-resigned)))) ; OK. Accept it
@@ -937,21 +937,21 @@
 (defun gomoku-prompt-for-move ()
   "Display a message asking for Human's move."
   (message (if (zerop gomoku-number-of-human-moves)
-	       "Your move ? (move to a free square and hit X, RET ...)"
-	       "Your move ?"))
+	       "Your move? (move to a free square and hit X, RET ...)"
+	       "Your move?"))
   ;; This may seem silly, but if one omits the following line (or a similar
   ;; one), the cursor may very well go to some place where POINT is not.
   (save-excursion (set-buffer (other-buffer))))
 
 (defun gomoku-prompt-for-other-game ()
   "Ask for another game, and start it."
-  (if (y-or-n-p "Another game ")
+  (if (y-or-n-p "Another game? ")
       (gomoku gomoku-board-width gomoku-board-height)
-    (error "Chicken !")))
+    (error "Chicken!")))
 
 (defun gomoku-offer-a-draw ()
   "Offer a draw and return t if Human accepted it."
-  (or (y-or-n-p "I offer you a draw. Do you accept it ")
+  (or (y-or-n-p "I offer you a draw. Do you accept it? ")
       (not (setq gomoku-human-refused-draw t))))
 
 ;;;