Mercurial > emacs
diff man/widget.texi @ 25829:ac7e9e5e2ccb
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author | Dave Love <fx@gnu.org> |
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date | Wed, 29 Sep 1999 15:17:24 +0000 |
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children | c1bde47f6b18 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/man/widget.texi Wed Sep 29 15:17:24 1999 +0000 @@ -0,0 +1,1617 @@ +\input texinfo.tex + +@c %**start of header +@setfilename ../info/widget +@settitle The Emacs Widget Library +@iftex +@afourpaper +@headings double +@end iftex +@c %**end of header + +@dircategory Editors +@direntry +* Widget: (widget). Documenting the "widget" package used by the + Emacs Custom facility. +@end direntry + +@node Top, Introduction, (dir), (dir) +@comment node-name, next, previous, up +@top The Emacs Widget Library + +Version: 1.9914 + +@menu +* Introduction:: +* User Interface:: +* Programming Example:: +* Setting Up the Buffer:: +* Basic Types:: +* Sexp Types:: +* Widget Properties:: +* Defining New Widgets:: +* Widget Browser:: +* Widget Minor Mode:: +* Utilities:: +* Widget Wishlist:: +@end menu + +@node Introduction, User Interface, Top, Top +@comment node-name, next, previous, up +@section Introduction + +Most graphical user interface toolkits, such as Motif and XView, provide +a number of standard user interface controls (sometimes known as +`widgets' or `gadgets'). Emacs doesn't really support anything like +this, except for an incredible powerful text ``widget''. On the other +hand, Emacs does provide the necessary primitives to implement many +other widgets within a text buffer. The @code{widget} package +simplifies this task. + +The basic widgets are: + +@table @code +@item link +Areas of text with an associated action. Intended for hypertext links +embedded in text. +@item push-button +Like link, but intended for stand-alone buttons. +@item editable-field +An editable text field. It can be either variable or fixed length. +@item menu-choice +Allows the user to choose one of multiple options from a menu, each +option is itself a widget. Only the selected option will be visible in +the buffer. +@item radio-button-choice +Allows the user to choose one of multiple options by activating radio +buttons. The options are implemented as widgets. All options will be +visible in the buffer. +@item item +A simple constant widget intended to be used in the @code{menu-choice} and +@code{radio-button-choice} widgets. +@item choice-item +An button item only intended for use in choices. When invoked, the user +will be asked to select another option from the choice widget. +@item toggle +A simple @samp{on}/@samp{off} switch. +@item checkbox +A checkbox (@samp{[ ]}/@samp{[X]}). +@item editable-list +Create an editable list. The user can insert or delete items in the +list. Each list item is itself a widget. +@end table + +Now of what possible use can support for widgets be in a text editor? +I'm glad you asked. The answer is that widgets are useful for +implementing forms. A @dfn{form} in Emacs is a buffer where the user is +supposed to fill out a number of fields, each of which has a specific +meaning. The user is not supposed to change or delete any of the text +between the fields. Examples of forms in Emacs are the @file{forms} +package (of course), the customize buffers, the mail and news compose +modes, and the @sc{html} form support in the @file{w3} browser. + +The advantages for a programmer of using the @code{widget} package to +implement forms are: + +@enumerate +@item +More complex field than just editable text are supported. +@item +You can give the user immediate feedback if he enters invalid data in a +text field, and sometimes prevent entering invalid data. +@item +You can have fixed sized fields, thus allowing multiple field to be +lined up in columns. +@item +It is simple to query or set the value of a field. +@item +Editing happens in buffer, not in the mini-buffer. +@item +Packages using the library get a uniform look, making them easier for +the user to learn. +@item +As support for embedded graphics improve, the widget library will +extended to support it. This means that your code using the widget +library will also use the new graphic features by automatic. +@end enumerate + +In order to minimize the code that is loaded by users who does not +create any widgets, the code has been split in two files: + +@table @file +@item widget.el +This will declare the user variables, define the function +@code{widget-define}, and autoload the function @code{widget-create}. +@item wid-edit.el +Everything else is here, there is no reason to load it explicitly, as +it will be autoloaded when needed. +@end table + +@node User Interface, Programming Example, Introduction, Top +@comment node-name, next, previous, up +@section User Interface + +A form consist of read only text for documentation and some fields, +where each the fields contain two parts, as tag and a value. The tags +are used to identify the fields, so the documentation can refer to the +foo field, meaning the field tagged with @samp{Foo}. Here is an example +form: + +@example +Here is some documentation. + +Name: @i{My Name} @strong{Choose}: This option +Address: @i{Some Place +In some City +Some country.} + +See also @b{_other work_} for more information. + +Numbers: count to three below +@b{[INS]} @b{[DEL]} @i{One} +@b{[INS]} @b{[DEL]} @i{Eh, two?} +@b{[INS]} @b{[DEL]} @i{Five!} +@b{[INS]} + +Select multiple: + +@b{[X]} This +@b{[ ]} That +@b{[X]} Thus + +Select one: + +@b{(*)} One +@b{( )} Another One. +@b{( )} A Final One. + +@b{[Apply Form]} @b{[Reset Form]} +@end example + +The top level widgets in is example are tagged @samp{Name}, +@samp{Choose}, @samp{Address}, @samp{_other work_}, @samp{Numbers}, +@samp{Select multiple}, @samp{Select one}, @samp{[Apply Form]}, and +@samp{[Reset Form]}. There are basically two thing the user can do within +a form, namely editing the editable text fields and activating the +buttons. + +@subsection Editable Text Fields + +In the example, the value for the @samp{Name} is most likely displayed +in an editable text field, and so are values for each of the members of +the @samp{Numbers} list. All the normal Emacs editing operations are +available for editing these fields. The only restriction is that each +change you make must be contained within a single editable text field. +For example, capitalizing all text from the middle of one field to the +middle of another field is prohibited. + +Editing text fields are created by the @code{editable-field} widget. + +The editing text fields are highlighted with the +@code{widget-field-face} face, making them easy to find. + +@deffn Face widget-field-face +Face used for other editing fields. +@end deffn + +@subsection Buttons + +Some portions of the buffer have an associated @dfn{action}, which can +be @dfn{invoked} by a standard key or mouse command. These portions +are called @dfn{buttons}. The default commands for activating a button +are: + +@table @kbd +@item @key{RET} +@deffn Command widget-button-press @var{pos} &optional @var{event} +Invoke the button at @var{pos}, defaulting to point. +If point is not located on a button, invoke the binding in +@code{widget-global-map} (by default the global map). +@end deffn + +@item mouse-2 +@deffn Command widget-button-click @var{event} +Invoke the button at the location of the mouse pointer. If the mouse +pointer is located in an editable text field, invoke the binding in +@code{widget-global-map} (by default the global map). +@end deffn +@end table + +There are several different kind of buttons, all of which are present in +the example: + +@table @emph +@item The Option Field Tags. +When you invoke one of these buttons, you will be asked to choose +between a number of different options. This is how you edit an option +field. Option fields are created by the @code{menu-choice} widget. In +the example, @samp{@b{Choose}} is an option field tag. +@item The @samp{@b{[INS]}} and @samp{@b{[DEL]}} buttons. +Activating these will insert or delete elements from a editable list. +The list is created by the @code{editable-list} widget. +@item Embedded Buttons. +The @samp{@b{_other work_}} is an example of an embedded +button. Embedded buttons are not associated with a fields, but can serve +any purpose, such as implementing hypertext references. They are +usually created by the @code{link} widget. +@item The @samp{@b{[ ]}} and @samp{@b{[X]}} buttons. +Activating one of these will convert it to the other. This is useful +for implementing multiple-choice fields. You can create it wit +@item The @samp{@b{( )}} and @samp{@b{(*)}} buttons. +Only one radio button in a @code{radio-button-choice} widget can be +selected at any time. When you invoke one of the unselected radio +buttons, it will be selected and the previous selected radio button will +become unselected. +@item The @samp{@b{[Apply Form]}} @samp{@b{[Reset Form]}} buttons. +These are explicit buttons made with the @code{push-button} widget. The main +difference from the @code{link} widget is that the buttons are will be +displayed as GUI buttons when possible. +enough. +@end table + +To make them easier to locate, buttons are emphasized in the buffer. + +@deffn Face widget-button-face +Face used for buttons. +@end deffn + +@defopt widget-mouse-face +Face used for buttons when the mouse pointer is above it. +@end defopt + +@subsection Navigation + +You can use all the normal Emacs commands to move around in a form +buffer, plus you will have these additional commands: + +@table @kbd +@item @key{TAB} +@deffn Command widget-forward &optional count +Move point @var{count} buttons or editing fields forward. +@end deffn +@item @key{M-TAB} +@deffn Command widget-backward &optional count +Move point @var{count} buttons or editing fields backward. +@end deffn +@end table + +@node Programming Example, Setting Up the Buffer, User Interface, Top +@comment node-name, next, previous, up +@section Programming Example + +Here is the code to implement the user interface example (@pxref{User +Interface}). + +@lisp +(require 'widget) + +(eval-when-compile + (require 'wid-edit)) + +(defvar widget-example-repeat) + +(defun widget-example () + "Create the widgets from the Widget manual." + (interactive) + (switch-to-buffer "*Widget Example*") + (kill-all-local-variables) + (make-local-variable 'widget-example-repeat) + (let ((inhibit-read-only t)) + (erase-buffer)) + (widget-insert "Here is some documentation.\n\nName: ") + (widget-create 'editable-field + :size 13 + "My Name") + (widget-create 'menu-choice + :tag "Choose" + :value "This" + :help-echo "Choose me, please!" + :notify (lambda (widget &rest ignore) + (message "%s is a good choice!" + (widget-value widget))) + '(item :tag "This option" :value "This") + '(choice-item "That option") + '(editable-field :menu-tag "No option" "Thus option")) + (widget-insert "Address: ") + (widget-create 'editable-field + "Some Place\nIn some City\nSome country.") + (widget-insert "\nSee also ") + (widget-create 'link + :notify (lambda (&rest ignore) + (widget-value-set widget-example-repeat + '("En" "To" "Tre")) + (widget-setup)) + "other work") + (widget-insert " for more information.\n\nNumbers: count to three below\n") + (setq widget-example-repeat + (widget-create 'editable-list + :entry-format "%i %d %v" + :notify (lambda (widget &rest ignore) + (let ((old (widget-get widget + ':example-length)) + (new (length (widget-value widget)))) + (unless (eq old new) + (widget-put widget ':example-length new) + (message "You can count to %d." new)))) + :value '("One" "Eh, two?" "Five!") + '(editable-field :value "three"))) + (widget-insert "\n\nSelect multiple:\n\n") + (widget-create 'checkbox t) + (widget-insert " This\n") + (widget-create 'checkbox nil) + (widget-insert " That\n") + (widget-create 'checkbox + :notify (lambda (&rest ignore) (message "Tickle")) + t) + (widget-insert " Thus\n\nSelect one:\n\n") + (widget-create 'radio-button-choice + :value "One" + :notify (lambda (widget &rest ignore) + (message "You selected %s" + (widget-value widget))) + '(item "One") '(item "Another One.") '(item "A Final One.")) + (widget-insert "\n") + (widget-create 'push-button + :notify (lambda (&rest ignore) + (if (= (length (widget-value widget-example-repeat)) + 3) + (message "Congratulation!") + (error "Three was the count!"))) + "Apply Form") + (widget-insert " ") + (widget-create 'push-button + :notify (lambda (&rest ignore) + (widget-example)) + "Reset Form") + (widget-insert "\n") + (use-local-map widget-keymap) + (widget-setup)) +@end lisp + +@node Setting Up the Buffer, Basic Types, Programming Example, Top +@comment node-name, next, previous, up +@section Setting Up the Buffer + +Widgets are created with @code{widget-create}, which returns a +@dfn{widget} object. This object can be queried and manipulated by +other widget functions, until it is deleted with @code{widget-delete}. +After the widgets have been created, @code{widget-setup} must be called +to enable them. + +@defun widget-create type [ keyword argument ]@dots{} +Create and return a widget of type @var{type}. +The syntax for the @var{type} argument is described in @ref{Basic Types}. + +The keyword arguments can be used to overwrite the keyword arguments +that are part of @var{type}. +@end defun + +@defun widget-delete widget +Delete @var{widget} and remove it from the buffer. +@end defun + +@defun widget-setup +Setup a buffer to support widgets. + +This should be called after creating all the widgets and before allowing +the user to edit them. +@refill +@end defun + +If you want to insert text outside the widgets in the form, the +recommended way to do that is with @code{widget-insert}. + +@defun widget-insert +Insert the arguments, either strings or characters, at point. +The inserted text will be read only. +@end defun + +There is a standard widget keymap which you might find useful. + +@defvr Const widget-keymap +A keymap with the global keymap as its parent.@* +@key{TAB} and @kbd{C-@key{TAB}} are bound to @code{widget-forward} and +@code{widget-backward}, respectively. @kbd{@key{RET}} and @kbd{mouse-2} +are bound to @code{widget-button-press} and +@code{widget-button-}.@refill +@end defvr + +@defvar widget-global-map +Keymap used by @code{widget-button-press} and @code{widget-button-click} +when not on a button. By default this is @code{global-map}. +@end defvar + +@node Basic Types, Sexp Types, Setting Up the Buffer, Top +@comment node-name, next, previous, up +@section Basic Types + +The syntax of a type specification is given below: + +@example +NAME ::= (NAME [KEYWORD ARGUMENT]... ARGS) + | NAME +@end example + +Where, @var{name} is a widget name, @var{keyword} is the name of a +property, @var{argument} is the value of the property, and @var{args} +are interpreted in a widget specific way. + +There following keyword arguments that apply to all widgets: + +@table @code +@item :value +The initial value for widgets of this type. + +@item :format +This string will be inserted in the buffer when you create a widget. +The following @samp{%} escapes are available: + +@table @samp +@item %[ +@itemx %] +The text inside will be marked as a button. + +By default, the text will be shown in @code{widget-button-face}, and +surrounded by brackets. + +@defopt widget-button-prefix +String to prefix buttons. +@end defopt + +@defopt widget-button-suffix +String to suffix buttons. +@end defopt + +@item %@{ +@itemx %@} +The text inside will be displayed with the face specified by +@code{:sample-face}. + +@item %v +This will be replaces with the buffer representation of the widgets +value. What this is depends on the widget type. + +@item %d +Insert the string specified by @code{:doc} here. + +@item %h +Like @samp{%d}, with the following modifications: If the documentation +string is more than one line, it will add a button which will toggle +between showing only the first line, and showing the full text. +Furthermore, if there is no @code{:doc} property in the widget, it will +instead examine the @code{:documentation-property} property. If it is a +lambda expression, it will be called with the widget's value as an +argument, and the result will be used as the documentation text. + +@item %t +Insert the string specified by @code{:tag} here, or the @code{princ} +representation of the value if there is no tag. + +@item %% +Insert a literal @samp{%}. +@end table + +@item :button-face +Face used to highlight text inside %[ %] in the format. + +@item :button-prefix +@itemx :button-suffix + +Text around %[ %] in the format. + +These can be +@table @emph +@item nil +No text is inserted. + +@item a string +The string is inserted literally. + +@item a symbol +The value of the symbol is expanded according to this table. +@end table + +@item :doc +The string inserted by the @samp{%d} escape in the format +string. + +@item :tag +The string inserted by the @samp{%t} escape in the format +string. + +@item :tag-glyph +Name of image to use instead of the string specified by `:tag' on +Emacsen that supports it. + +@item :help-echo +Message displayed whenever you move to the widget with either +@code{widget-forward} or @code{widget-backward}. + +@item :indent +An integer indicating the absolute number of spaces to indent children +of this widget. + +@item :offset +An integer indicating how many extra spaces to add to the widget's +grandchildren compared to this widget. + +@item :extra-offset +An integer indicating how many extra spaces to add to the widget's +children compared to this widget. + +@item :notify +A function called each time the widget or a nested widget is changed. +The function is called with two or three arguments. The first argument +is the widget itself, the second argument is the widget that was +changed, and the third argument is the event leading to the change, if +any. + +@item :menu-tag +Tag used in the menu when the widget is used as an option in a +@code{menu-choice} widget. + +@item :menu-tag-get +Function used for finding the tag when the widget is used as an option +in a @code{menu-choice} widget. By default, the tag used will be either the +@code{:menu-tag} or @code{:tag} property if present, or the @code{princ} +representation of the @code{:value} property if not. + +@item :match +Should be a function called with two arguments, the widget and a value, +and returning non-nil if the widget can represent the specified value. + +@item :validate +A function which takes a widget as an argument, and return nil if the +widgets current value is valid for the widget. Otherwise, it should +return the widget containing the invalid data, and set that widgets +@code{:error} property to a string explaining the error. + +The following predefined function can be used: + +@defun widget-children-validate widget +All the @code{:children} of @var{widget} must be valid. +@end defun + +@item :tab-order +Specify the order in which widgets are traversed with +@code{widget-forward} or @code{widget-backward}. This is only partially +implemented. + +@enumerate a +@item +Widgets with tabbing order @code{-1} are ignored. + +@item +(Unimplemented) When on a widget with tabbing order @var{n}, go to the +next widget in the buffer with tabbing order @var{n+1} or @code{nil}, +whichever comes first. + +@item +When on a widget with no tabbing order specified, go to the next widget +in the buffer with a positive tabbing order, or @code{nil} +@end enumerate + +@item :parent +The parent of a nested widget (e.g. a @code{menu-choice} item or an +element of a @code{editable-list} widget). + +@item :sibling-args +This keyword is only used for members of a @code{radio-button-choice} or +@code{checklist}. The value should be a list of extra keyword +arguments, which will be used when creating the @code{radio-button} or +@code{checkbox} associated with this item. + +@end table + +@deffn {User Option} widget-glyph-directory +Directory where glyphs are found. +Widget will look here for a file with the same name as specified for the +image, with either a @samp{.xpm} (if supported) or @samp{.xbm} extension. +@end deffn + +@deffn{User Option} widget-glyph-enable +If non-nil, allow glyphs to appear on displays where they are supported. +@end deffn + + +@menu +* link:: +* url-link:: +* info-link:: +* push-button:: +* editable-field:: +* text:: +* menu-choice:: +* radio-button-choice:: +* item:: +* choice-item:: +* toggle:: +* checkbox:: +* checklist:: +* editable-list:: +* group:: +@end menu + +@node link, url-link, Basic Types, Basic Types +@comment node-name, next, previous, up +@subsection The @code{link} Widget + +Syntax: + +@example +TYPE ::= (link [KEYWORD ARGUMENT]... [ VALUE ]) +@end example + +The @var{value}, if present, is used to initialize the @code{:value} +property. The value should be a string, which will be inserted in the +buffer. + +By default the link will be shown in brackets. + +@defopt widget-link-prefix +String to prefix links. +@end defopt + +@defopt widget-link-suffix +String to suffix links. +@end defopt + +@node url-link, info-link, link, Basic Types +@comment node-name, next, previous, up +@subsection The @code{url-link} Widget + +Syntax: + +@example +TYPE ::= (url-link [KEYWORD ARGUMENT]... URL) +@end example + +When this link is invoked, the @sc{www} browser specified by +@code{browse-url-browser-function} will be called with @var{url}. + +@node info-link, push-button, url-link, Basic Types +@comment node-name, next, previous, up +@subsection The @code{info-link} Widget + +Syntax: + +@example +TYPE ::= (info-link [KEYWORD ARGUMENT]... ADDRESS) +@end example + +When this link is invoked, the build-in info browser is started on +@var{address}. + +@node push-button, editable-field, info-link, Basic Types +@comment node-name, next, previous, up +@subsection The @code{push-button} Widget + +Syntax: + +@example +TYPE ::= (push-button [KEYWORD ARGUMENT]... [ VALUE ]) +@end example + +The @var{value}, if present, is used to initialize the @code{:value} +property. The value should be a string, which will be inserted in the +buffer. + +By default the tag will be shown in brackets. + +@defopt widget-push-button-prefix +String to prefix push buttons. +@end defopt + +@defopt widget-push-button-suffix +String to suffix push buttons. +@end defopt + +@node editable-field, text, push-button, Basic Types +@comment node-name, next, previous, up +@subsection The @code{editable-field} Widget + +Syntax: + +@example +TYPE ::= (editable-field [KEYWORD ARGUMENT]... [ VALUE ]) +@end example + +The @var{value}, if present, is used to initialize the @code{:value} +property. The value should be a string, which will be inserted in +field. This widget will match all string values. + +The following extra properties are recognized. + +@table @code +@item :size +The width of the editable field.@* +By default the field will reach to the end of the line. + +@item :value-face +Face used for highlighting the editable field. Default is +@code{widget-field-face}. + +@item :secret +Character used to display the value. You can set this to e.g. @code{?*} +if the field contains a password or other secret information. By +default, the value is not secret. + +@item :valid-regexp +By default the @code{:validate} function will match the content of the +field with the value of this attribute. The default value is @code{""} +which matches everything. + +@item :keymap +Keymap used in the editable field. The default value is +@code{widget-field-keymap}, which allows you to use all the normal +editing commands, even if the buffers major mode suppress some of them. +Pressing return invokes the function specified by @code{:action}. +@end table + +@node text, menu-choice, editable-field, Basic Types +@comment node-name, next, previous, up +@subsection The @code{text} Widget + +This is just like @code{editable-field}, but intended for multiline text +fields. The default @code{:keymap} is @code{widget-text-keymap}, which +does not rebind the return key. + +@node menu-choice, radio-button-choice, text, Basic Types +@comment node-name, next, previous, up +@subsection The @code{menu-choice} Widget + +Syntax: + +@example +TYPE ::= (menu-choice [KEYWORD ARGUMENT]... TYPE ... ) +@end example + +The @var{type} arguments represents each possible choice. The widgets +value of will be the value of the chosen @var{type} argument. This +widget will match any value that matches at least one of the specified +@var{type} arguments. + +@table @code +@item :void +Widget type used as a fallback when the value does not match any of the +specified @var{type} arguments. + +@item :case-fold +Set this to nil if you don't want to ignore case when prompting for a +choice through the minibuffer. + +@item :children +A list whose car is the widget representing the currently chosen type in +the buffer. + +@item :choice +The current chosen type + +@item :args +The list of types. +@end table + +@node radio-button-choice, item, menu-choice, Basic Types +@comment node-name, next, previous, up +@subsection The @code{radio-button-choice} Widget + +Syntax: + +@example +TYPE ::= (radio-button-choice [KEYWORD ARGUMENT]... TYPE ... ) +@end example + +The @var{type} arguments represents each possible choice. The widgets +value of will be the value of the chosen @var{type} argument. This +widget will match any value that matches at least one of the specified +@var{type} arguments. + +The following extra properties are recognized. + +@table @code +@item :entry-format +This string will be inserted for each entry in the list. +The following @samp{%} escapes are available: +@table @samp +@item %v +Replaced with the buffer representation of the @var{type} widget. +@item %b +Replace with the radio button. +@item %% +Insert a literal @samp{%}. +@end table + +@item button-args +A list of keywords to pass to the radio buttons. Useful for setting +e.g. the @samp{:help-echo} for each button. + +@item :buttons +The widgets representing the radio buttons. + +@item :children +The widgets representing each type. + +@item :choice +The current chosen type + +@item :args +The list of types. +@end table + +You can add extra radio button items to a @code{radio-button-choice} +widget after it has been created with the function +@code{widget-radio-add-item}. + +@defun widget-radio-add-item widget type +Add to @code{radio-button-choice} widget @var{widget} a new radio button item of type +@var{type}. +@end defun + +Please note that such items added after the @code{radio-button-choice} +widget has been created will @strong{not} be properly destructed when +you call @code{widget-delete}. + +@node item, choice-item, radio-button-choice, Basic Types +@comment node-name, next, previous, up +@subsection The @code{item} Widget + +Syntax: + +@example +ITEM ::= (item [KEYWORD ARGUMENT]... VALUE) +@end example + +The @var{value}, if present, is used to initialize the @code{:value} +property. The value should be a string, which will be inserted in the +buffer. This widget will only match the specified value. + +@node choice-item, toggle, item, Basic Types +@comment node-name, next, previous, up +@subsection The @code{choice-item} Widget + +Syntax: + +@example +ITEM ::= (choice-item [KEYWORD ARGUMENT]... VALUE) +@end example + +The @var{value}, if present, is used to initialize the @code{:value} +property. The value should be a string, which will be inserted in the +buffer as a button. Activating the button of a @code{choice-item} is +equivalent to activating the parent widget. This widget will only match +the specified value. + +@node toggle, checkbox, choice-item, Basic Types +@comment node-name, next, previous, up +@subsection The @code{toggle} Widget + +Syntax: + +@example +TYPE ::= (toggle [KEYWORD ARGUMENT]...) +@end example + +The widget has two possible states, `on' and `off', which corresponds to +a @code{t} or @code{nil} value. + +The following extra properties are recognized. + +@table @code +@item :on +String representing the `on' state. By default the string @samp{on}. +@item :off +String representing the `off' state. By default the string @samp{off}. +@item :on-glyph +Name of a glyph to be used instead of the `:on' text string, on emacsen +that supports it. +@item :off-glyph +Name of a glyph to be used instead of the `:off' text string, on emacsen +that supports it. +@end table + +@node checkbox, checklist, toggle, Basic Types +@comment node-name, next, previous, up +@subsection The @code{checkbox} Widget + +The widget has two possible states, `selected' and `unselected', which +corresponds to a @code{t} or @code{nil} value. + +Syntax: + +@example +TYPE ::= (checkbox [KEYWORD ARGUMENT]...) +@end example + +@node checklist, editable-list, checkbox, Basic Types +@comment node-name, next, previous, up +@subsection The @code{checklist} Widget + +Syntax: + +@example +TYPE ::= (checklist [KEYWORD ARGUMENT]... TYPE ... ) +@end example + +The @var{type} arguments represents each checklist item. The widgets +value of will be a list containing the value of each ticked @var{type} +argument. The checklist widget will match a list whose elements all +matches at least one of the specified @var{type} arguments. + +The following extra properties are recognized. + +@table @code +@item :entry-format +This string will be inserted for each entry in the list. +The following @samp{%} escapes are available: +@table @samp +@item %v +Replaced with the buffer representation of the @var{type} widget. +@item %b +Replace with the checkbox. +@item %% +Insert a literal @samp{%}. +@end table + +@item :greedy +Usually, a checklist will only match if the items are in the exact +sequence given in the specification. By setting @code{:greedy} to +non-nil, it will allow the items to come in any sequence. However, if +you extract the value they will be in the sequence given in the +checklist. I.e. the original sequence is forgotten. + +@item button-args +A list of keywords to pass to the checkboxes. Useful for setting +e.g. the @samp{:help-echo} for each checkbox. + +@item :buttons +The widgets representing the checkboxes. + +@item :children +The widgets representing each type. + +@item :args +The list of types. +@end table + +@node editable-list, group, checklist, Basic Types +@comment node-name, next, previous, up +@subsection The @code{editable-list} Widget + +Syntax: + +@example +TYPE ::= (editable-list [KEYWORD ARGUMENT]... TYPE) +@end example + +The value is a list, where each member represents one widget of type +@var{type}. + +The following extra properties are recognized. + +@table @code +@item :entry-format +This string will be inserted for each entry in the list. +The following @samp{%} escapes are available: +@table @samp +@item %v +This will be replaced with the buffer representation of the @var{type} +widget. +@item %i +Insert the @b{[INS]} button. +@item %d +Insert the @b{[DEL]} button. +@item %% +Insert a literal @samp{%}. +@end table + +@item :insert-button-args +A list of keyword arguments to pass to the insert buttons. + +@item :delete-button-args +A list of keyword arguments to pass to the delete buttons. + +@item :append-button-args +A list of keyword arguments to pass to the trailing insert button. + + +@item :buttons +The widgets representing the insert and delete buttons. + +@item :children +The widgets representing the elements of the list. + +@item :args +List whose car is the type of the list elements. + +@end table + +@node group, , editable-list, Basic Types +@comment node-name, next, previous, up +@subsection The @code{group} Widget + +This widget simply group other widget together. + +Syntax: + +@example +TYPE ::= (group [KEYWORD ARGUMENT]... TYPE...) +@end example + +The value is a list, with one member for each @var{type}. + +@node Sexp Types, Widget Properties, Basic Types, Top +@comment +@section Sexp Types + +A number of widgets for editing s-expressions (lisp types) are also +available. These basically fall in the following categories. + +@menu +* constants:: +* generic:: +* atoms:: +* composite:: +@end menu + +@node constants, generic, Sexp Types, Sexp Types +@comment node-name, next, previous, up +@subsection The Constant Widgets. + +The @code{const} widget can contain any lisp expression, but the user is +prohibited from editing edit it, which is mainly useful as a component +of one of the composite widgets. + +The syntax for the @code{const} widget is + +@example +TYPE ::= (const [KEYWORD ARGUMENT]... [ VALUE ]) +@end example + +The @var{value}, if present, is used to initialize the @code{:value} +property and can be any s-expression. + +@deffn Widget const +This will display any valid s-expression in an immutable part of the +buffer. +@end deffn + +There are two variations of the @code{const} widget, namely +@code{variable-item} and @code{function-item}. These should contain a +symbol with a variable or function binding. The major difference from +the @code{const} widget is that they will allow the user to see the +variable or function documentation for the symbol. + +@deffn Widget variable-item +An immutable symbol that is bound as a variable. +@end deffn + +@deffn Widget function-item +An immutable symbol that is bound as a function. +@end deffn + +@node generic, atoms, constants, Sexp Types +@comment node-name, next, previous, up +@subsection Generic Sexp Widget. + +The @code{sexp} widget can contain any lisp expression, and allows the +user to edit it inline in the buffer. + +The syntax for the @code{sexp} widget is + +@example +TYPE ::= (sexp [KEYWORD ARGUMENT]... [ VALUE ]) +@end example + +@deffn Widget sexp +This will allow you to edit any valid s-expression in an editable buffer +field. + +The @code{sexp} widget takes the same keyword arguments as the +@code{editable-field} widget. +@end deffn + +@node atoms, composite, generic, Sexp Types +@comment node-name, next, previous, up +@subsection Atomic Sexp Widgets. + +The atoms are s-expressions that does not consist of other +s-expressions. A string is an atom, while a list is a composite type. +You can edit the value of an atom with the following widgets. + +The syntax for all the atoms are + +@example +TYPE ::= (NAME [KEYWORD ARGUMENT]... [ VALUE ]) +@end example + +The @var{value}, if present, is used to initialize the @code{:value} +property and must be an expression of the same type as the widget. +I.e. the string widget can only be initialized with a string. + +All the atom widgets take the same keyword arguments as the +@code{editable-field} widget. + +@deffn Widget string +Allows you to edit a string in an editable field. +@end deffn + +@deffn Widget regexp +Allows you to edit a regular expression in an editable field. +@end deffn + +@deffn Widget character +Allows you to enter a character in an editable field. +@end deffn + +@deffn Widget file +Allows you to edit a file name in an editable field. If you invoke +the tag button, you can edit the file name in the mini-buffer with +completion. + +Keywords: +@table @code +@item :must-match +If this is set to non-nil, only existing file names will be allowed in +the minibuffer. +@end table +@end deffn + +@deffn Widget directory +Allows you to edit a directory name in an editable field. +Similar to the @code{file} widget. +@end deffn + +@deffn Widget symbol +Allows you to edit a lisp symbol in an editable field. +@end deffn + +@deffn Widget function +Allows you to edit a lambda expression, or a function name with completion. +@end deffn + +@deffn Widget variable +Allows you to edit a variable name, with completion. +@end deffn + +@deffn Widget integer +Allows you to edit an integer in an editable field. +@end deffn + +@deffn Widget number +Allows you to edit a number in an editable field. +@end deffn + +@deffn Widget boolean +Allows you to edit a boolean. In lisp this means a variable which is +either nil meaning false, or non-nil meaning true. +@end deffn + + +@node composite, , atoms, Sexp Types +@comment node-name, next, previous, up +@subsection Composite Sexp Widgets. + +The syntax for the composite are + +@example +TYPE ::= (NAME [KEYWORD ARGUMENT]... COMPONENT...) +@end example + +Where each @var{component} must be a widget type. Each component widget +will be displayed in the buffer, and be editable to the user. + +@deffn Widget cons +The value of a @code{cons} widget is a cons-cell where the car is the +value of the first component and the cdr is the value of the second +component. There must be exactly two components. +@end deffn + +@deffn Widget list +The value of a @code{list} widget is a list containing the value of +each of its component. +@end deffn + +@deffn Widget vector +The value of a @code{vector} widget is a vector containing the value of +each of its component. +@end deffn + +The above suffice for specifying fixed size lists and vectors. To get +variable length lists and vectors, you can use a @code{choice}, +@code{set} or @code{repeat} widgets together with the @code{:inline} +keywords. If any component of a composite widget has the @code{:inline} +keyword set, its value must be a list which will then be spliced into +the composite. For example, to specify a list whose first element must +be a file name, and whose remaining arguments should either by the +symbol @code{t} or two files, you can use the following widget +specification: + +@example +(list file + (choice (const t) + (list :inline t + :value ("foo" "bar") + string string))) +@end example + +The value of a widget of this type will either have the form +@samp{(file t)} or @code{(file string string)}. + +This concept of inline is probably hard to understand. It was certainly +hard to implement so instead of confuse you more by trying to explain it +here, I'll just suggest you meditate over it for a while. + +@deffn Widget choice +Allows you to edit a sexp which may have one of fixed set of types. It +is currently implemented with the @code{choice-menu} basic widget, and +has a similar syntax. +@end deffn + +@deffn Widget set +Allows you to specify a type which must be a list whose elements all +belong to given set. The elements of the list is not significant. This +is implemented on top of the @code{checklist} basic widget, and has a +similar syntax. +@end deffn + +@deffn Widget repeat +Allows you to specify a variable length list whose members are all of +the same type. Implemented on top of the `editable-list' basic widget, +and has a similar syntax. +@end deffn + +@node Widget Properties, Defining New Widgets, Sexp Types, Top +@comment node-name, next, previous, up +@section Properties + +You can examine or set the value of a widget by using the widget object +that was returned by @code{widget-create}. + +@defun widget-value widget +Return the current value contained in @var{widget}. +It is an error to call this function on an uninitialized widget. +@end defun + +@defun widget-value-set widget value +Set the value contained in @var{widget} to @var{value}. +It is an error to call this function with an invalid @var{value}. +@end defun + +@strong{Important:} You @emph{must} call @code{widget-setup} after +modifying the value of a widget before the user is allowed to edit the +widget again. It is enough to call @code{widget-setup} once if you +modify multiple widgets. This is currently only necessary if the widget +contains an editing field, but may be necessary for other widgets in the +future. + +If your application needs to associate some information with the widget +objects, for example a reference to the item being edited, it can be +done with @code{widget-put} and @code{widget-get}. The property names +must begin with a @samp{:}. + +@defun widget-put widget property value +In @var{widget} set @var{property} to @var{value}. +@var{property} should be a symbol, while @var{value} can be anything. +@end defun + +@defun widget-get widget property +In @var{widget} return the value for @var{property}. +@var{property} should be a symbol, the value is what was last set by +@code{widget-put} for @var{property}. +@end defun + +@defun widget-member widget property +Non-nil if @var{widget} has a value (even nil) for property @var{property}. +@end defun + +Occasionally it can be useful to know which kind of widget you have, +i.e. the name of the widget type you gave when the widget was created. + +@defun widget-type widget +Return the name of @var{widget}, a symbol. +@end defun + +Widgets can be in two states: active, which means they are modifiable by +the user, or inactive, which means they cannot be modified by the user. +You can query or set the state with the following code: + +@lisp +;; Examine if @var{widget} is active or not. +(if (widget-apply @var{widget} :active) + (message "Widget is active.") + (message "Widget is inactive.") + +;; Make @var{widget} inactive. +(widget-apply @var{widget} :deactivate) + +;; Make @var{widget} active. +(widget-apply @var{widget} :activate) +@end lisp + +A widget is inactive if itself, or any of its ancestors (found by +following the @code{:parent} link) have been deactivated. To make sure +a widget is really active, you must therefore activate both itself, and +all its ancestors. + +@lisp +(while widget + (widget-apply widget :activate) + (setq widget (widget-get widget :parent))) +@end lisp + +You can check if a widget has been made inactive by examining the value +of @code{:inactive} keyword. If this is non-nil, the widget itself has +been deactivated. This is different from using the @code{:active} +keyword, in that the later tell you if the widget @strong{or} any of its +ancestors have been deactivated. Do not attempt to set the +@code{:inactive} keyword directly. Use the @code{:activate} +@code{:deactivated} keywords instead. + + +@node Defining New Widgets, Widget Browser, Widget Properties, Top +@comment node-name, next, previous, up +@section Defining New Widgets + +You can define specialized widgets with @code{define-widget}. It allows +you to create a shorthand for more complex widgets, including specifying +component widgets and default new default values for the keyword +arguments. + +@defun widget-define name class doc &rest args +Define a new widget type named @var{name} from @code{class}. + +@var{name} and class should both be symbols, @code{class} should be one +of the existing widget types. + +The third argument @var{DOC} is a documentation string for the widget. + +After the new widget has been defined, the following two calls will +create identical widgets: + +@itemize @bullet +@item +@lisp +(widget-create @var{name}) +@end lisp + +@item +@lisp +(apply widget-create @var{class} @var{args}) +@end lisp +@end itemize + +@end defun + +Using @code{widget-define} does just store the definition of the widget +type in the @code{widget-type} property of @var{name}, which is what +@code{widget-create} uses. + +If you just want to specify defaults for keywords with no complex +conversions, you can use @code{identity} as your conversion function. + +The following additional keyword arguments are useful when defining new +widgets: +@table @code +@item :convert-widget +Function to convert a widget type before creating a widget of that +type. It takes a widget type as an argument, and returns the converted +widget type. When a widget is created, this function is called for the +widget type and all the widgets parent types, most derived first. + +The following predefined functions can be used here: + +@defun widget-types-convert-widget widget +Convert @code{:args} as widget types in @var{widget}. +@end defun + +@defun widget-value-convert-widget widget +Initialize @code{:value} from @code{:args} in @var{widget}. +@end defun + +@item :value-to-internal +Function to convert the value to the internal format. The function +takes two arguments, a widget and an external value, and returns the +internal value. The function is called on the present @code{:value} +when the widget is created, and on any value set later with +@code{widget-value-set}. + +@item :value-to-external +Function to convert the value to the external format. The function +takes two arguments, a widget and an internal value, and returns the +internal value. The function is called on the present @code{:value} +when the widget is created, and on any value set later with +@code{widget-value-set}. + +@item :create +Function to create a widget from scratch. The function takes one +argument, a widget type, and create a widget of that type, insert it in +the buffer, and return a widget object. + +@item :delete +Function to delete a widget. The function takes one argument, a widget, +and should remove all traces of the widget from the buffer. + +@item :value-create +Function to expand the @samp{%v} escape in the format string. It will +be called with the widget as its argument. Should +insert a representation of the widgets value in the buffer. + +@item :value-delete +Should remove the representation of the widgets value from the buffer. +It will be called with the widget as its argument. It doesn't have to +remove the text, but it should release markers and delete nested widgets +if such has been used. + +The following predefined function can be used here: + +@defun widget-children-value-delete widget +Delete all @code{:children} and @code{:buttons} in @var{widget}. +@end defun + +@item :value-get +Function to extract the value of a widget, as it is displayed in the +buffer. + +The following predefined function can be used here: + +@defun widget-value-value-get widget +Return the @code{:value} property of @var{widget}. +@end defun + +@item :format-handler +Function to handle unknown @samp{%} escapes in the format string. It +will be called with the widget and the escape character as arguments. +You can set this to allow your widget to handle non-standard escapes. + +You should end up calling @code{widget-default-format-handler} to handle +unknown escape sequences, which will handle the @samp{%h} and any future +escape sequences, as well as give an error for unknown escapes. + +@item :action +Function to handle user initiated events. By default, @code{:notify} +the parent. + +The following predefined function can be used here: + +@defun widget-parent-action widget &optional event +Tell @code{:parent} of @var{widget} to handle the @code{:action}. +Optional @var{event} is the event that triggered the action. +@end defun + +@item :prompt-value +Function to prompt for a value in the minibuffer. The function should +take four arguments, @var{widget}, @var{prompt}, @var{value}, and +@var{unbound} and should return a value for widget entered by the user. +@var{prompt} is the prompt to use. @var{value} is the default value to +use, unless @var{unbound} is non-nil in which case there are no default +value. The function should read the value using the method most natural +for this widget, and does not have to check that it matches. +@end table + +If you want to define a new widget from scratch, use the @code{default} +widget as its base. + +@deffn Widget default +Widget used as a base for other widgets. + +It provides most of the functionality that is referred to as ``by +default'' in this text. +@end deffn + +@node Widget Browser, Widget Minor Mode, Defining New Widgets, Top +@comment node-name, next, previous, up +@section Widget Browser + +There is a separate package to browse widgets. This is intended to help +programmers who want to examine the content of a widget. The browser +shows the value of each keyword, but uses links for certain keywords +such as `:parent', which avoids printing cyclic structures. + +@deffn Command widget-browse WIDGET +Create a widget browser for WIDGET. +When called interactively, prompt for WIDGET. +@end deffn + +@deffn Command widget-browse-other-window WIDGET +Create a widget browser for WIDGET and show it in another window. +When called interactively, prompt for WIDGET. +@end deffn + +@deffn Command widget-browse-at POS +Create a widget browser for the widget at POS. +When called interactively, use the position of point. +@end deffn + +@node Widget Minor Mode, Utilities, Widget Browser, Top +@comment node-name, next, previous, up +@section Widget Minor Mode + +There is a minor mode for manipulating widgets in major modes that +doesn't provide any support for widgets themselves. This is mostly +intended to be useful for programmers doing experiments. + +@deffn Command widget-minor-mode +Toggle minor mode for traversing widgets. +With arg, turn widget mode on if and only if arg is positive. +@end deffn + +@defvar widget-minor-mode-keymap +Keymap used in @code{widget-minor-mode}. +@end defvar + +@node Utilities, Widget Wishlist, Widget Minor Mode, Top +@comment node-name, next, previous, up +@section Utilities. + +@defun widget-prompt-value widget prompt [ value unbound ] +Prompt for a value matching @var{widget}, using @var{prompt}. +The current value is assumed to be @var{value}, unless @var{unbound} is +non-nil.@refill +@end defun + +@defun widget-get-sibling widget +Get the item @var{widget} is assumed to toggle. +This is only meaningful for radio buttons or checkboxes in a list. +@end defun + +@node Widget Wishlist, , Utilities, Top +@comment node-name, next, previous, up +@section Wishlist + +@itemize @bullet +@item +It should be possible to add or remove items from a list with @kbd{C-k} +and @kbd{C-o} (suggested by @sc{rms}). + +@item +The @samp{[INS]} and @samp{[DEL]} buttons should be replaced by a single +dash (@samp{-}). The dash should be a button that, when invoked, ask +whether you want to add or delete an item (@sc{rms} wanted to git rid of +the ugly buttons, the dash is my idea). + +@item +The @code{menu-choice} tag should be prettier, something like the abbreviated +menus in Open Look. + +@item +Finish @code{:tab-order}. + +@item +Make indentation work with glyphs and proportional fonts. + +@item +Add commands to show overview of object and class hierarchies to the +browser. + +@item +Find a way to disable mouse highlight for inactive widgets. + +@item +Find a way to make glyphs look inactive. + +@item +Add @code{property-list} widget. + +@item +Add @code{association-list} widget. + +@item +Add @code{key-binding} widget. + +@item +Add @code{widget} widget for editing widget specifications. + +@item +Find clean way to implement variable length list. +See @code{TeX-printer-list} for an explanation. + +@item +@kbd{C-h} in @code{widget-prompt-value} should give type specific help. + +@item +A mailto widget. + +@end itemize + +@contents +@bye