diff oldXMenu/Activate.c @ 25858:bbce331da1be

#
author Dave Love <fx@gnu.org>
date Sun, 03 Oct 1999 19:36:13 +0000
parents
children bbfd0e676041
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/oldXMenu/Activate.c	Sun Oct 03 19:36:13 1999 +0000
@@ -0,0 +1,546 @@
+/* $Header: /u/src/emacs/19.0/oldXMenu/RCS/Activate.c,v 1.1 1992/04/11 22:10:17 jimb Exp $ */
+/* Copyright    Massachusetts Institute of Technology    1985	*/
+
+#include "copyright.h"
+
+/*
+ * XMenu:	MIT Project Athena, X Window system menu package
+ *
+ *	XMenuActivate -	Maps a given menu to the display and activates
+ *			the menu for user selection.  The user is allowed to
+ *			specify which pane and selection will be current,
+ *			the X and Y location of the menu (relative to the
+ *			parent window) and the mouse button event mask that
+ *			will be used to identify a selection request.
+ *
+ *			A menu selection is shown to be current by placing
+ *			a highlight box around the selection as the mouse
+ *			cursor enters its active region.  Inactive selections
+ *			will not be highlighted.  As the mouse cursor moved
+ *			from one menu pane to another menu pane the pane being
+ *			entered is raised and made current and the pane being
+ *			left is lowered.
+ *
+ *			Anytime XMenuActivate returns, the p_num and
+ *			s_num are left at their last known values (i.e.,
+ *			the last known current pane and selection indices).
+ *			The following are the defined return states:
+ *
+ *			1)	If at any time an error occurs the data
+ *				pointer is left untouched and XM_FAILURE
+ *				is returned.  
+ *
+ *			2)	When a selection request is received (i.e.,
+ *				when the specified mouse event occurs) the
+ *				data pointer will be set to the data
+ *				associated with the particular selection
+ *				current at the time of the selection request
+ *				and XM_SUCCESS is returned.
+ *
+ *			3)	If no selection was current at the time a
+ *				selection request is made the data pointer
+ *				will be left untouched and XM_NO_SELECT will
+ *				be returned.
+ *
+ *			4)	If the selection that was current at the time 
+ *				a selection request is made is not an active
+ *				selection the data pointer will be left
+ *				untouched and XM_IA_SELECT will be returned.
+ *
+ *			Since X processes events in an asynchronous manner
+ *			it is likely that XMenuActivate will encounter
+ *			a "foreign event" while it is executing.  Foreign
+ *			events are handled in one of three ways:
+ *
+ *			1)	The event is discarded.  This is the default
+ *				mode and requires no action on the part of the
+ *				application.
+ *
+ *			2)	The application has identified an asynchronous
+ *				event handler that will be called and the
+ *				foreign event handed off to it.  Note:
+ *				AEQ mode disables this mode temporarily.
+ *
+ *			3)	The application has enabled asynchronous event
+ *				queuing mode.  In this mode all foreign events
+ *				will be	queued up untill XMenuActivate
+ *				terminates; at which time they will be
+ *				returned to the	X event queue.  As long as
+ *				AEQ mode is enabled any asynchronous event
+ *				handler as temporarily disabled.
+ *
+ *			Any events encountered while taking down the menu
+ *			(i.e., exposure events from occluded windows) will
+ *			automatically be returned to the X event queue after
+ *			XMenuActivate has cleaned the queue of any of its own
+ *			events that are no longer needed.
+ *
+ *	Author:		Tony Della Fera, DEC
+ *			March 12, 1986
+ *
+ */
+
+#include <config.h>
+#include "XMenuInt.h"
+
+int
+XMenuActivate(display, menu, p_num, s_num, x_pos, y_pos, event_mask, data)
+    register Display *display;		/* Display to put menu on. */
+    register XMenu *menu;		/* Menu to activate. */
+    int *p_num;				/* Pane number selected. */
+    int *s_num;				/* Selection number selected. */
+    int x_pos;				/* X coordinate of menu position. */
+    int y_pos;				/* Y coordinate of menu position. */
+    unsigned int event_mask;		/* Mouse button event mask. */
+    char **data;			/* Pointer to return data value. */
+{
+    int status;				/* X routine call status. */
+    int orig_x;				/* Upper left menu origin X coord. */
+    int orig_y;				/* Upper left menu origin Y coord. */
+    int ret_val;			/* Return value. */
+
+    register XMPane *p_ptr;		/* Current XMPane. */
+    register XMPane *event_xmp;		/* Event XMPane pointer. */
+    register XMPane *cur_p;		/* Current pane. */
+    register XMSelect *cur_s;		/* Current selection. */
+    XMWindow *event_xmw;		/* Event XMWindow pointer. */
+    XEvent event;			/* X input event. */
+    XEvent peek_event;			/* X input peek ahead event. */
+
+    Bool selection = False;		/* Selection has been made. */
+    Bool forward = True;		/* Moving forward in the pane list. */
+
+    Window root, child;
+    int root_x, root_y, win_x, win_y;
+    unsigned int mask;
+
+    /*
+     * Define and allocate a foreign event queue to hold events
+     * that don't belong to XMenu.  These events are later restored
+     * to the X event queue.
+     */
+    typedef struct _xmeventque {
+	XEvent event;
+	struct _xmeventque *next;
+    } XMEventQue;
+
+    XMEventQue *feq = NULL;    		/* Foreign event queue. */
+    XMEventQue *feq_tmp;		/* Foreign event queue temporary. */
+    
+    /*
+     * If there are no panes in the menu then return failure
+     * because the menu is not initialized.
+     */
+    if (menu->p_count == 0) {
+	_XMErrorCode = XME_NOT_INIT;
+	return(XM_FAILURE);
+    }
+
+    /*
+     * Find the desired current pane.
+     */
+    cur_p = _XMGetPanePtr(menu, *p_num);
+    if (cur_p == NULL) {
+	return(XM_FAILURE);
+    }
+    cur_p->activated = cur_p->active;
+
+    /*
+     * Find the desired current selection.
+     * If the current selection index is out of range a null current selection
+     * will be assumed and the cursor will be placed in the current pane
+     * header.
+     */
+    cur_s = _XMGetSelectionPtr(cur_p, *s_num);
+
+    /*
+     * Compute origin of menu so that cursor is in
+     * Correct pane and selection.
+     */
+    _XMTransToOrigin(display, 
+		     menu, 
+		     cur_p, cur_s, 
+		     x_pos, y_pos, 
+		     &orig_x, &orig_y);
+    menu->x_pos = orig_x;	/* Store X and Y coords of menu. */
+    menu->y_pos = orig_y;
+    
+    if (XMenuRecompute(display, menu) == XM_FAILURE) {
+	return(XM_FAILURE);
+    }
+
+    /*
+     * Flush the window creation queue.
+     * This batches all window creates since lazy evaluation
+     * is more efficient than individual evaluation.
+     * This routine also does an XFlush().
+     */
+    if (_XMWinQueFlush(display, menu, cur_p, cur_s) == _FAILURE) {
+	return(XM_FAILURE);
+    }
+
+    /*
+     * Make sure windows are in correct order (in case we were passed
+     * an already created menu in incorrect order.)
+     */
+    for(p_ptr = menu->p_list->next; p_ptr != cur_p; p_ptr = p_ptr->next)
+	XRaiseWindow(display, p_ptr->window);
+    for(p_ptr = menu->p_list->prev; p_ptr != cur_p->prev; p_ptr = p_ptr->prev)
+	XRaiseWindow(display, p_ptr->window);
+
+    /*
+     * Make sure all selection windows are mapped.
+     */
+    for (
+	p_ptr = menu->p_list->next;
+	p_ptr != menu->p_list;
+	p_ptr = p_ptr->next
+    ){
+	XMapSubwindows(display, p_ptr->window);
+    }
+
+    /*
+     * Synchronize the X buffers and the event queue.
+     * From here on, all events in the queue that don't belong to
+     * XMenu are sent back to the application via an application
+     * provided event handler or discarded if the application has
+     * not provided an event handler.
+     */
+    XSync(display, 0);
+    
+    /*
+     * Grab the mouse for menu input.
+     */
+    
+    status = XGrabPointer(
+			  display,
+			  menu->parent,
+			  True,
+			  event_mask,
+			  GrabModeAsync,
+			  GrabModeAsync,
+			  None,
+			  menu->mouse_cursor,
+			  CurrentTime
+			  );
+    if (status == _X_FAILURE) {
+	_XMErrorCode = XME_GRAB_MOUSE;
+	return(XM_FAILURE);
+    }
+
+    /*
+     * Map the menu panes.
+     */
+    XMapWindow(display, cur_p->window);
+    for (p_ptr = menu->p_list->next;
+	 p_ptr != cur_p; 
+	 p_ptr = p_ptr->next)
+      XMapWindow(display, p_ptr->window);
+    for (p_ptr = cur_p->next;
+	 p_ptr != menu->p_list;
+	 p_ptr = p_ptr->next)
+      XMapWindow(display, p_ptr->window);
+
+    XRaiseWindow(display, cur_p->window);	/* Make sure current */
+						/* pane is on top. */
+    
+    cur_s = NULL;			/* Clear current selection. */
+
+    /*
+     * Begin event processing loop.
+     */
+    while (1) {
+	XNextEvent(display, &event);	/* Get next event. */
+	switch (event.type) {		/* Dispatch on the event type. */
+    case Expose:
+	    event_xmp = (XMPane *)XLookUpAssoc(display,
+					       menu->assoc_tab, 
+					       event.xexpose.window);
+	    if (event_xmp == NULL) {
+		/*
+		 * If AEQ mode is enabled then queue the event.
+		 */
+		if (menu->aeq) {
+		    feq_tmp = (XMEventQue *)malloc(sizeof(XMEventQue));
+		    if (feq_tmp == NULL) {
+			_XMErrorCode = XME_CALLOC;
+			return(XM_FAILURE);
+		    }
+		    feq_tmp->event = event;
+		    feq_tmp->next = feq;
+		    feq = feq_tmp;
+		}
+		else if (_XMEventHandler) (*_XMEventHandler)(&event);
+		break;
+	    }
+	    if (event_xmp->activated) {
+		XSetWindowBackground(display,
+				     event_xmp->window, 
+				     menu->bkgnd_color);
+	    }
+	    else {
+		XSetWindowBackgroundPixmap(display,
+					   event_xmp->window,
+					   menu->inact_pixmap);
+	    }
+	    _XMRefreshPane(display, menu, event_xmp);
+	    break;
+    case EnterNotify:
+	    /* 
+	     * First wait a small period of time, and see
+	     * if another EnterNotify event follows hard on the
+	     * heels of this one. i.e., the user is simply
+	     * "passing through". If so, ignore this one.
+	     */
+	
+	    event_xmw = (XMWindow *)XLookUpAssoc(display,
+						 menu->assoc_tab,
+						 event.xcrossing.window);
+	    if (event_xmw == NULL) break;
+	    if (event_xmw->type == SELECTION) {
+		/*
+		 * We have entered a selection.
+		 */
+		/* if (XPending(display) == 0) usleep(150000); */
+		if (XPending(display) != 0) {
+		    XPeekEvent(display, &peek_event);
+		    if(peek_event.type == LeaveNotify) {
+			break;
+		    }
+		}			  
+		cur_s = (XMSelect *)event_xmw;
+		/*
+		 * If the pane we are in is active and the
+		 * selection entered is active then activate
+		 * the selection.
+		 */
+		if (cur_p->active && cur_s->active > 0) {
+		    cur_s->activated = 1;
+		    _XMRefreshSelection(display, menu, cur_s);
+		}
+	    }
+	    else {
+		/*
+		 * We have entered a pane.
+		 */
+		/* if (XPending(display) == 0) usleep(150000); */
+		if (XPending(display) != 0) {
+		    XPeekEvent(display, &peek_event);
+		    if (peek_event.type == EnterNotify) break;
+		}
+		XQueryPointer(display,
+			      menu->parent,
+			      &root, &child,
+			      &root_x, &root_y,
+			      &win_x, &win_y,
+			      &mask);
+		event_xmp = (XMPane *)XLookUpAssoc(display,
+						   menu->assoc_tab,
+						   child);
+		if (event_xmp == NULL) break;
+		if (event_xmp == cur_p) break;
+		if (event_xmp->serial > cur_p->serial) forward = True;
+		else forward = False;
+		p_ptr = cur_p;
+		while (p_ptr != event_xmp) {
+		    if (forward) p_ptr = p_ptr->next;
+		    else p_ptr = p_ptr->prev;
+		    XRaiseWindow(display, p_ptr->window);
+		}
+		if (cur_p->activated) {
+		    cur_p->activated = False;
+		    XSetWindowBackgroundPixmap(display,
+					       cur_p->window,
+					       menu->inact_pixmap);
+		    _XMRefreshPane(display, menu, cur_p);
+		}
+		if (event_xmp->active) event_xmp->activated = True;
+#if 1
+		/*
+		 * i suspect the we don't get an EXPOSE event when backing
+		 * store is enabled; the menu windows content is probably
+		 * not drawn in when it should be in that case.
+		 * in that case, this is probably an ugly fix!
+		 * i hope someone more familiar with this code would
+		 * take it from here.  -- caveh@eng.sun.com.
+		 */
+		XSetWindowBackground(display,
+				     event_xmp->window, 
+				     menu->bkgnd_color);
+		_XMRefreshPane(display, menu, event_xmp);
+#endif
+		cur_p = event_xmp;
+	    }
+	    break;
+    case LeaveNotify:
+	    event_xmw = (XMWindow *)XLookUpAssoc(
+						 display,
+						 menu->assoc_tab,
+						 event.xcrossing.window
+						 );
+	    if (event_xmw == NULL) break;
+	    if(cur_s == NULL) break;
+	    
+	    /*
+	     * If the current selection was activated then
+	     * deactivate it.
+	     */
+	    if (cur_s->activated) {
+		cur_s->activated = False;
+		_XMRefreshSelection(display, menu, cur_s);
+	    }
+	    cur_s = NULL;
+	    break;
+	
+    case ButtonPress:
+    case ButtonRelease:
+		*p_num = cur_p->serial;
+		/*
+		 * Check to see if there is a current selection.
+		 */
+		if (cur_s != NULL) {
+		    /*
+		     * Set the selection number to the current selection.
+		     */
+		    *s_num = cur_s->serial;
+		    /*
+		     * If the current selection was activated then
+		     * we have a valid selection otherwise we have
+		     * an inactive selection.
+		     */
+		    if (cur_s->activated) {
+			*data = cur_s->data;
+			ret_val = XM_SUCCESS;
+		    }
+		    else {
+			ret_val = XM_IA_SELECT;
+		    }
+		}
+		else {
+		    /*
+		     * No selection was current.
+		     */
+		    ret_val = XM_NO_SELECT;
+		}
+		selection = True;
+		break;
+	    default:
+		/*
+		 * If AEQ mode is enabled then queue the event.
+		 */
+		if (menu->aeq) {
+		    feq_tmp = (XMEventQue *)malloc(sizeof(XMEventQue));
+		    if (feq_tmp == NULL) {
+			_XMErrorCode = XME_CALLOC;
+			return(XM_FAILURE);
+		    }
+		    feq_tmp->event = event;
+		    feq_tmp->next = feq;
+		    feq = feq_tmp;
+		}
+		else if (_XMEventHandler) (*_XMEventHandler)(&event);
+	}
+	/*
+	 * If a selection has been made, break out of the event loop.
+	 */
+	if (selection == True) break;
+    }
+
+    /*
+     * Unmap the menu.
+     */
+    for ( p_ptr = menu->p_list->next;
+	 p_ptr != menu->p_list;
+	 p_ptr = p_ptr->next) 
+      {
+	  XUnmapWindow(display, p_ptr->window);
+      }
+
+    /*
+     * Ungrab the mouse.
+     */
+    XUngrabPointer(display, CurrentTime);
+
+    /* 
+     * Restore bits under where the menu was if we managed
+     * to save them and free the pixmap.
+     */
+
+    /*
+     * If there is a current selection deactivate it.
+     */
+    if (cur_s != NULL) cur_s->activated = 0;
+
+    /*
+     * Deactivate the current pane.
+     */
+    cur_p->activated = 0;
+    XSetWindowBackgroundPixmap(display, cur_p->window, menu->inact_pixmap);
+
+    /*
+     * Synchronize the X buffers and the X event queue.
+     */
+    XSync(display, 0);
+    
+    /*
+     * Dispatch any events remaining on the queue.
+     */
+    while (QLength(display)) {
+	/*
+	 * Fetch the next event.
+	 */
+	XNextEvent(display, &event);
+
+	/*
+	 * Discard any events left on the queue that belong to XMenu.
+	 * All others are held and then returned to the event queue.
+	 */
+	switch (event.type) {
+	    case Expose:
+	    case EnterNotify:
+	    case LeaveNotify:
+	    case ButtonPress:
+	    case ButtonRelease:
+		/*
+		 * Does this event belong to one of XMenu's windows?
+		 * If so, discard it and process the next event.
+		 * If not fall through and treat it as a foreign event.
+		 */
+		event_xmp = (XMPane *)XLookUpAssoc(
+						   display,
+						   menu->assoc_tab,
+						   event.xbutton.window
+						   );
+		if (event_xmp != NULL) continue;
+	    default:
+		/*
+		 * This is a foreign event.
+		 * Queue it for later return to the X event queue.
+		 */
+		feq_tmp = (XMEventQue *)malloc(sizeof(XMEventQue));
+		if (feq_tmp == NULL) {
+		    _XMErrorCode = XME_CALLOC;
+		    return(XM_FAILURE);
+		}
+		feq_tmp->event = event;
+		feq_tmp->next = feq;
+		feq = feq_tmp;
+	    }
+    }
+    /*
+     * Return any foreign events that were queued to the X event queue.
+     */
+    while (feq != NULL) {
+	feq_tmp = feq;
+	XPutBackEvent(display, &feq_tmp->event);
+	feq = feq_tmp->next;
+	free((char *)feq_tmp);
+    }
+    
+    /*
+     * Return successfully.
+     */
+    _XMErrorCode = XME_NO_ERROR;
+    return(ret_val);
+
+}