diff src/charset.h @ 17052:d0d7b244b1d0

Initial revision
author Karl Heuer <kwzh@gnu.org>
date Thu, 20 Feb 1997 07:02:49 +0000
parents
children 70194012fb3a
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/charset.h	Thu Feb 20 07:02:49 1997 +0000
@@ -0,0 +1,649 @@
+/* Header for multilingual character handler.
+   Ver.1.0
+
+   Copyright (C) 1995 Free Software Foundation, Inc.
+   Copyright (C) 1995 Electrotechnical Laboratory, JAPAN.
+
+   This program is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2, or (at your option)
+   any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program; if not, write to the Free Software
+   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.  */
+
+#ifndef _CHARSET_H
+#define _CHARSET_H
+
+/*** GENERAL NOTE on CHARACTER SET (CHARSET) ***
+
+  A character set ("charset" hereafter) is a meaningful collection
+  (i.e. language, culture, functionality, etc) of characters.  Emacs
+  handles multiple charsets at once.  Each charset corresponds to one
+  of ISO charsets (except for a special charset for composition
+  characters).  Emacs identifies a charset by a unique identification
+  number, whereas ISO identifies a charset by a triplet of DIMENSION,
+  CHARS and FINAL-CHAR.  So, hereafter, just saying "charset" means an
+  identification number (integer value).
+
+  The value range of charset is 0x00, 0x80..0xFE.  There are four
+  kinds of charset depending on DIMENSION (1 or 2) and CHARS (94 or
+  96).  For instance, a charset of DIMENSION2_CHARS94 contains 94x94
+
+
+  Within Emacs Lisp, a charset is treated as a symbol which has a
+  property `charset'.  The property value is a vector containing
+  various information about the charset.  For readability of C codes,
+  we use the following convention on C variable names:
+	charset_symbol: Emacs Lisp symbol of a charset
+	charset_id: Emacs Lisp integer of an identification number of a charset
+	charset: C integer of an identification number of a charset
+
+  Each charset (except for ASCII) is assigned a base leading-code
+  (range 0x80..0x9D).  In addition, a charset of greater than 0xA0
+  (whose base leading-code is 0x9A..0x9D) is assigned an extended
+  leading-code (range 0xA0..0xFE).  In this case, each base
+  leading-code specify the allowable range of extended leading-code as
+  shown in the table below.  A leading-code is used to represent a
+  character in Emacs' buffer and string.
+
+  We call a charset which has extended leading-code as "private
+  charset" because those are mainly for a charset which is not
+  registered by ISO.  On the contrary, we call a charset which does
+  not have extended leading-code as "official charset".
+
+  ---------------------------------------------------------------------------
+  charset	dimension	 base leading-code	extended leading-code
+  ---------------------------------------------------------------------------
+  0x00		official dim1    -- none --		-- none --
+		(ASCII)
+  0x01..0x7F	--never used--
+  0x80		COMPOSITION	 same as charset	-- none --
+  0x81..0x8F	official dim1    same as charset	-- none --
+  0x90..0x99	official dim2	 same as charset	-- none --
+  0x9A..0x9F	--never used--
+  0xA0..0xDF	private dim1	    0x9A		same as charset
+		of 1-column width
+  0xE0..0xEF	private dim1	    0x9B		same as charset
+		of 2-column width
+  0xF0..0xF4	private dim2	    0x9C		same as charset
+		of 1-column width
+  0xF5..0xFE	private dim2	    0x9D		same as charset
+		of 2-column width
+  0xFF		--never used--
+  ---------------------------------------------------------------------------
+
+  In the table, "COMPOSITION" means a charset for a composite
+  character which is a character composed from several (up to 16)
+  non-composite characters (components).  Although a composite
+  character can contain components of many charsets, a composite
+  character itself belongs to the charset CHARSET-COMPOSITION.  See
+  the document "GENERAL NOTE on COMPOSITE CHARACTER" below for more
+  detail.
+
+*/
+
+/* Definition of special leading-codes.  */
+/* Base leading-code.  */
+/* Special leading-code followed by components of a composite character.  */
+#define LEADING_CODE_COMPOSITION	0x80
+/* Leading-code followed by extended leading-code.  */
+#define LEADING_CODE_PRIVATE_11	0x9A /* for private DIMENSION1 of 1-column */
+#define LEADING_CODE_PRIVATE_12	0x9B /* for private DIMENSION1 of 2-column */
+#define LEADING_CODE_PRIVATE_21	0x9C /* for private DIMENSION2 of 1-column */
+#define LEADING_CODE_PRIVATE_22	0x9D /* for private DIMENSION2o f 2-column */
+
+/* Extended leading-code.  */
+/* Start of each extended leading-codes.  */
+#define LEADING_CODE_EXT_11 0xA0 /* follows LEADING_CODE_PRIVATE_11 */
+#define LEADING_CODE_EXT_12 0xE0 /* follows LEADING_CODE_PRIVATE_12 */
+#define LEADING_CODE_EXT_21 0xF0 /* follows LEADING_CODE_PRIVATE_21 */
+#define LEADING_CODE_EXT_22 0xF5 /* follows LEADING_CODE_PRIVATE_22 */
+/* Maximum value of extended leading-codes.  */
+#define LEADING_CODE_EXT_MAX 0xFE
+
+/* Definition of minimum/maximum charset of each DIMENSION.  */
+#define MIN_CHARSET_OFFICIAL_DIMENSION1	0x81
+#define MAX_CHARSET_OFFICIAL_DIMENSION1	0x8F
+#define MIN_CHARSET_OFFICIAL_DIMENSION2	0x90
+#define MAX_CHARSET_OFFICIAL_DIMENSION2 0x99
+#define MIN_CHARSET_PRIVATE_DIMENSION1	LEADING_CODE_EXT_11
+#define MIN_CHARSET_PRIVATE_DIMENSION2	LEADING_CODE_EXT_21
+
+/* Definition of special charsets.  */
+#define CHARSET_ASCII		0
+#define CHARSET_COMPOSITION	0x80
+
+extern int charset_ascii;	/* ASCII */
+extern int charset_composition;	/* for a composite character */
+extern int charset_latin_iso8859_1; /* ISO8859-1 (Latin-1) */
+extern int charset_jisx0208_1978; /* JISX0208.1978 (Japanese Kanji old set) */
+extern int charset_jisx0208;	/* JISX0208.1983 (Japanese Kanji) */
+extern int charset_katakana_jisx0201; /* JISX0201.Kana (Japanese Katakana) */
+extern int charset_latin_jisx0201; /* JISX0201.Roman (Japanese Roman) */
+extern int charset_big5_1;	/* Big5 Level 1 (Chinese Traditional) */
+extern int charset_big5_2;	/* Big5 Level 2 (Chinese Traditional) */
+
+/* Check if STR points the head of multi-byte form, i.e. *STR is an
+   ASCII character or a base leading-code.  */
+#define CHAR_HEAD_P(str) ((unsigned char) *(str) < 0xA0)
+
+/*** GENERAL NOTE on CHARACTER REPRESENTATION ***
+
+  At first, the term "character" or "char" is used for a multilingual
+  character (of course, including ASCII character), not for a byte in
+  computer memory.  We use the term "code" or "byte" for the latter
+  case.
+
+  A character is identified by charset and one or two POSITION-CODEs.
+  POSITION-CODE is the position of the character in the charset.  A
+  character of DIMENSION1 charset has one POSITION-CODE: POSITION-CODE-1.
+  A character of DIMENSION2 charset has two POSITION-CODE:
+  POSITION-CODE-1 and POSITION-CODE-2.  The code range of
+  POSITION-CODE is 0x20..0x7F.
+
+  Emacs has two kinds of representation of a character: multi-byte
+  form (for buffer and string) and single-word form (for character
+  object in Emacs Lisp).  The latter is called "character code" here
+  after.  Both representation encode the information of charset and
+  POSITION-CODE but in a different way (for instance, MSB of
+  POSITION-CODE is set in multi-byte form).
+
+  For details of multi-byte form, see the section "2. Emacs internal
+  format handlers" of `coding.c'.
+
+  Emacs uses 19 bits for a character code.  The bits are divided into
+  3 fields: FIELD1(5bits):FIELD2(7bits):FIELD3(7bits).
+
+  A character code of DIMENSION1 character uses FIELD2 to hold charset
+  and FIELD3 to hold POSITION-CODE-1.  A character code of DIMENSION2
+  character uses FIELD1 to hold charset, FIELD2 and FIELD3 to hold
+  POSITION-CODE-1 and POSITION-CODE-2 respectively.
+
+  More precisely...
+
+  FIELD2 of DIMENSION1 character (except for ASCII) is "charset - 0x70".
+  This is to make all character codes except for ASCII greater than
+  256 (ASCII's FIELD2 is 0).  So, the range of FIELD2 of DIMENSION1
+  character is 0 or 0x11..0x7F.
+
+  FIELD1 of DIMENSION2 character is "charset - 0x8F" for official
+  charset and "charset - 0xE0" for private charset.  So, the range of
+  FIELD1 of DIMENSION2 character is 0x01..0x1E.
+
+  -----------------------------------------------------------------------
+  charset	FIELD1 (5-bit)	    FIELD2 (7-bit)	FIELD3 (7-bit)
+  -----------------------------------------------------------------------
+  ASCII		0		    0			POSITION-CODE-1
+  DIMENSION1	0		    charset - 0x70	POSITION-CODE-1
+  DIMENSION2(o)	charset - 0x8F	    POSITION-CODE-1	POSITION-CODE-2
+  DIMENSION2(p)	charset - 0xE0	    POSITION-CODE-1	POSITION-CODE-2
+  -----------------------------------------------------------------------
+  "(o)": official, "(p)": private
+  -----------------------------------------------------------------------
+
+*/
+
+/*** GENERAL NOTE on COMPOSITE CHARACTER ***
+
+  A composite character is a character composed from several (up to
+  16) non-composite characters (components).  Although each components
+  can belong to any charset, a composite character itself belongs to
+  the charset `charset-composition' and is assigned a special
+  leading-code `LEADING_CODE_COMPOSITION' for multi-byte form.  See
+  the document "2. Emacs internal format handlers" in `coding.c' for
+  more detail about multi-byte form.
+
+  A character code of composite character has special format.  In the
+  above document, FIELD1 of a composite character is 0x1F.  Each
+  composite character is assigned a sequential number CMPCHAR-ID.
+  FIELD2 and FIELD3 are combined to make 14bits field for holding
+  CMPCHAR-ID, which means that Emacs can handle at most 2^14 (= 16384)
+  composite characters at once.
+
+  -----------------------------------------------------------------------
+  charset		FIELD1 (5-bit)	    FIELD2&3 (14-bit)
+  -----------------------------------------------------------------------
+  CHARSET-COMPOSITION	0x1F		    CMPCHAR-ID
+  -----------------------------------------------------------------------  
+
+  Emacs assigns CMPCHAR-ID to a composite character only when it
+  requires the character code of the composite character (e.g. while
+  displaying the composite character).
+
+*/
+
+/* Masks of each field of character code.  */
+#define CHAR_FIELD1_MASK (0x1F << 14)
+#define CHAR_FIELD2_MASK (0x7F << 7)
+#define CHAR_FIELD3_MASK 0x7F
+
+/* Macros to access each field of character C.  */
+#define CHAR_FIELD1(c) (((c) & CHAR_FIELD1_MASK) >> 14)
+#define CHAR_FIELD2(c) (((c) & CHAR_FIELD2_MASK) >> 7)
+#define CHAR_FIELD3(c) ((c) & CHAR_FIELD3_MASK)
+
+/* Minimum character code of character of each DIMENSION.  */
+#define MIN_CHAR_OFFICIAL_DIMENSION1 \
+  ((MIN_CHARSET_OFFICIAL_DIMENSION1 - 0x70) << 7)
+#define MIN_CHAR_PRIVATE_DIMENSION1 \
+  ((MIN_CHARSET_PRIVATE_DIMENSION1 - 0x70) << 7)
+#define MIN_CHAR_OFFICIAL_DIMENSION2 \
+  ((MIN_CHARSET_OFFICIAL_DIMENSION2 - 0x8F) << 14)
+#define MIN_CHAR_PRIVATE_DIMENSION2 \
+  ((MIN_CHARSET_PRIVATE_DIMENSION2 - 0xE0) << 14)
+#define MIN_CHAR_COMPOSITION \
+  (0x1F << 14)
+
+/* 1 if C is an ASCII character, else 0.  */
+#define SINGLE_BYTE_CHAR_P(c) ((c) < 0x100)
+/* 1 if C is an composite character, else 0.  */
+#define COMPOSITE_CHAR_P(c) ((c) >= MIN_CHAR_COMPOSITION)
+
+/* A char-table containing information of each character set.
+
+   Unlike ordinary char-tables, this doesn't contain any nested table.
+   Only the top level elements are used.  Each element is a vector of
+   the following information:
+	CHARSET-ID, BYTES, DIMENSION, CHARS, WIDTH, DIRECTION,
+	LEADING-CODE-BASE, LEADING-CODE-EXT,
+	ISO-FINAL-CHAR, ISO-GRAPHIC-PLANE,
+	REVERSE-CHARSET, SHORT-NAME, LONG-NAME,	DESCRIPTION,
+	PLIST.
+
+   CHARSET-ID (integer) is the identification number of the charset.
+
+   BYTE (integer) is the length of multi-byte form of a character in
+   the charset: one of 1, 2, 3, and 4.
+
+   DIMENSION (integer) is the number of bytes to represent a character: 1 or 2.
+
+   CHARS (integer) is the number of characters in a dimension: 94 or 96.
+
+   WIDTH (integer) is the number of columns a character in the charset
+   occupies on the screen: one of 0, 1, and 2.
+
+   DIRECTION (integer) is the rendering direction of characters in the
+   charset when rendering.  If 0, render from right to left, else
+   render from left to right.
+
+   LEADING-CODE-BASE (integer) is the base leading-code for the
+   charset.
+
+   LEADING-CODE-EXT (integer) is the extended leading-code for the
+   charset.  All charsets of less than 0xA0 has the value 0.
+
+   ISO-FINAL-CHAR (character) is the final character of the
+   corresponding ISO 2022 charset.
+
+   ISO-GRAPHIC-PLANE (integer) is the graphic plane to be invoked
+   while encoding to variants of ISO 2022 coding system, one of the
+   following: 0/graphic-plane-left(GL), 1/graphic-plane-right(GR).
+
+   REVERSE-CHARSET (integer) is the charset which differs only in
+   LEFT-TO-RIGHT value from the charset.  If there's no such a
+   charset, the value is -1.
+   
+   SHORT-NAME (string) is the short name to refer to the charset.
+
+   LONG-NAME (string) is the long name to refer to the charset.
+
+   DESCRIPTION (string) is the description string of the charset.
+
+   PLIST (property list) may contain any type of information a user
+   want to put and get by functions `put-charset-property' and
+   `get-charset-property' respectively.  */
+extern Lisp_Object Vcharset_table;
+
+/* Macros to access various information of CHARSET in Vcharset_table.
+   We provide these macros for efficiency.  No range check of CHARSET.  */
+
+/* Return entry of CHARSET (lisp integer) in Vcharset_table.  */
+#define CHARSET_TABLE_ENTRY(charset) \
+  XCHAR_TABLE (Vcharset_table)->contents[charset]
+
+/* Return information INFO-IDX of CHARSET.  */
+#define CHARSET_TABLE_INFO(charset, info_idx) \
+  XVECTOR (CHARSET_TABLE_ENTRY (charset))->contents[info_idx]
+
+#define CHARSET_ID_IDX (0)
+#define CHARSET_BYTES_IDX (1)
+#define CHARSET_DIMENSION_IDX (2)
+#define CHARSET_CHARS_IDX (3)
+#define CHARSET_WIDTH_IDX (4)
+#define CHARSET_DIRECTION_IDX (5)
+#define CHARSET_LEADING_CODE_BASE_IDX (6)
+#define CHARSET_LEADING_CODE_EXT_IDX (7)
+#define CHARSET_ISO_FINAL_CHAR_IDX (8)
+#define CHARSET_ISO_GRAPHIC_PLANE_IDX (9)
+#define CHARSET_REVERSE_CHARSET_IDX (10)
+#define CHARSET_SHORT_NAME_IDX (11)
+#define CHARSET_LONG_NAME_IDX (12)
+#define CHARSET_DESCRIPTION_IDX (13)
+#define CHARSET_PLIST_IDX (14)
+/* Size of a vector of each entry of Vcharset_table.  */
+#define CHARSET_MAX_IDX (15)
+
+/* And several more macros to be used frequently.  */
+#define CHARSET_BYTES(charset) \
+  XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_BYTES_IDX))
+#define CHARSET_DIMENSION(charset) \
+  XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_DIMENSION_IDX))
+#define CHARSET_CHARS(charset) \
+  XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_CHARS_IDX))
+#define CHARSET_WIDTH(charset) \
+  XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_WIDTH_IDX))
+#define CHARSET_DIRECTION(charset) \
+  XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_DIRECTION_IDX))
+#define CHARSET_LEADING_CODE_BASE(charset) \
+  XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_LEADING_CODE_BASE_IDX))
+#define CHARSET_LEADING_CODE_EXT(charset) \
+  XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_LEADING_CODE_EXT_IDX))
+#define CHARSET_ISO_FINAL_CHAR(charset) \
+  XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_ISO_FINAL_CHAR_IDX))
+#define CHARSET_ISO_GRAPHIC_PLANE(charset) \
+  XFASTINT (CHARSET_TABLE_INFO (charset, CHARSET_ISO_GRAPHIC_PLANE_IDX))
+#define CHARSET_REVERSE_CHARSET(charset) \
+  XINT (CHARSET_TABLE_INFO (charset, CHARSET_REVERSE_CHARSET_IDX))
+
+/* Macros to specify direction of a charset.  */
+#define CHARSET_DIRECTION_LEFT_TO_RIGHT 0
+#define CHARSET_DIRECTION_RIGHT_TO_LEFT 1
+
+/* A vector of charset symbol indexed by charset-id.  This is used
+   only for returning charset symbol from C functions.  */
+extern Lisp_Object Vcharset_symbol_table;
+
+/* Return symbol of CHARSET.  */
+#define CHARSET_SYMBOL(charset) \
+  XVECTOR (Vcharset_symbol_table)->contents[charset]
+
+/* 1 if CHARSET is valid, else 0.  */
+#define CHARSET_VALID_P(charset)					 \
+  ((charset) == 0							 \
+   || ((charset) >= 0x80 && (charset) <= MAX_CHARSET_OFFICIAL_DIMENSION2) \
+   || ((charset) >= MIN_CHARSET_PRIVATE_DIMENSION1 && (charset) < MAX_CHARSET))
+
+/* 1 if CHARSET is already defined, else 0.  */
+#define CHARSET_DEFINED_P(charset)			\
+  (((charset) >= 0) && ((charset) < MAX_CHARSET)	\
+   && !NILP (CHARSET_TABLE_ENTRY (charset)))
+
+/* Since the information CHARSET-BYTES and CHARSET-WIDTH of
+   Vcharset_table can be retrieved only from the first byte of
+   multi-byte form (an ASCII code or a base leading-code), we provide
+   here tables to be used by macros BYTES_BY_CHAR_HEAD and
+   WIDTH_BY_CHAR_HEAD for faster information retrieval.  */
+extern int bytes_by_char_head[256];
+extern int width_by_char_head[256];
+
+#define BYTES_BY_CHAR_HEAD(char_head) bytes_by_char_head[char_head]
+#define WIDTH_BY_CHAR_HEAD(char_head) width_by_char_head[char_head]
+
+/* Charset of the character C.  */
+#define CHAR_CHARSET(c)			 	\
+  (SINGLE_BYTE_CHAR_P (c)		 	\
+   ? CHARSET_ASCII			 	\
+   : ((c) < MIN_CHAR_OFFICIAL_DIMENSION2 	\
+      ? CHAR_FIELD2 (c) + 0x70		 	\
+      : ((c) < MIN_CHAR_PRIVATE_DIMENSION2	\
+	 ? CHAR_FIELD1 (c) + 0x8F	 	\
+	 : ((c) < MIN_CHAR_COMPOSITION	 	\
+	    ? CHAR_FIELD1 (c) + 0xE0	 	\
+	    : CHARSET_COMPOSITION))))
+
+/* Return charset at the place pointed by P.  */
+#define CHARSET_AT(p)			   	\
+  (*(p) < 0x80				   	\
+   ? CHARSET_ASCII			   	\
+   : (*(p) == LEADING_CODE_COMPOSITION	   	\
+      ? CHARSET_COMPOSITION		   	\
+      : (*(p) < LEADING_CODE_PRIVATE_11	   	\
+	 ? (int)*(p)			   	\
+	 : (*(p) <= LEADING_CODE_PRIVATE_22	\
+	    ? (int)*((p) + 1)		   	\
+	    : -1))))
+
+/* Same as `CHARSET_AT ()' but perhaps runs faster because of an
+   additional argument C which is the code (byte) at P.  */
+#define FIRST_CHARSET_AT(p, c)		  	\
+  ((c) < 0x80				  	\
+   ? CHARSET_ASCII			  	\
+   : ((c) == LEADING_CODE_COMPOSITION	  	\
+      ? CHARSET_COMPOSITION		  	\
+      : ((c) < LEADING_CODE_PRIVATE_11	  	\
+	 ? (int)(c)			  	\
+	 : ((c) <= LEADING_CODE_PRIVATE_22	\
+	    ? (int)*((p) + 1)		  	\
+	    : -1))))
+
+/* Check if two characters C1 and C2 belong to the same charset.
+   Always return 0 for composite characters.  */
+#define SAME_CHARSET_P(c1, c2)				     	\
+  (c1 < MIN_CHAR_COMPOSITION				     	\
+   && (SINGLE_BYTE_CHAR_P (c1)				     	\
+       ? SINGLE_BYTE_CHAR_P (c2)			     	\
+       : (c1 < MIN_CHAR_OFFICIAL_DIMENSION2		     	\
+	  ? (c1 & CHAR_FIELD2_MASK) == (c2 & CHAR_FIELD2_MASK)  \
+	  : (c1 & CHAR_FIELD1_MASK) == (c2 & CHAR_FIELD1_MASK))))
+
+/* Return a non-ASCII character of which charset is CHARSET and
+   position-codes are C1 and C2.  DIMENSION1 character ignores C2.  */
+#define MAKE_NON_ASCII_CHAR(charset, c1, c2)		    	\
+  ((charset) == CHARSET_COMPOSITION			    	\
+   ? MAKE_COMPOSITE_CHAR (((c1) << 7) + (c2))		    	\
+   : (CHARSET_DIMENSION (charset) == 1			    	\
+      ? (((charset) - 0x70) << 7) | (c1)		    	\
+      : ((charset) < MIN_CHARSET_PRIVATE_DIMENSION2	    	\
+	 ? (((charset) - 0x8F) << 14) | ((c1) << 7) | (c2)  	\
+	 : (((charset) - 0xE0) << 14) | ((c1) << 7) | (c2))))
+
+/* Return a composite character of which CMPCHAR-ID is ID.  */
+#define MAKE_COMPOSITE_CHAR(id) (MIN_CHAR_COMPOSITION + (id))
+
+/* Return CMPCHAR-ID of a composite character C.  */
+#define COMPOSITE_CHAR_ID(c) ((c) - MIN_CHAR_COMPOSITION)
+
+/* Return a character of which charset is CHARSET and position-codes
+   are C1 and C2.  DIMENSION1 character ignores C2.  */
+#define MAKE_CHAR(charset, c1, c2)		 	\
+  ((charset) == CHARSET_ASCII			 	\
+   ? (c1)					 	\
+   : MAKE_NON_ASCII_CHAR ((charset), (c1) & 0x7F, (c2) & 0x7F))
+
+/* The charset of non-ASCII character C is set to CHARSET, and the
+   position-codes of C are set to C1 and C2.  C2 of DIMENSION1 character
+   is 0.  */
+#define SPLIT_NON_ASCII_CHAR(c, charset, c1, c2)			 \
+  ((c) < MIN_CHAR_OFFICIAL_DIMENSION2					 \
+   ? (charset = CHAR_FIELD2 (c) + 0x70,					 \
+      c1 = CHAR_FIELD3 (c),						 \
+      c2 = 0)								 \
+   : (charset = ((c) < MIN_CHAR_COMPOSITION				 \
+		 ? (CHAR_FIELD1 (c)					 \
+		    + ((c) < MIN_CHAR_PRIVATE_DIMENSION2 ? 0x8F : 0xE0)) \
+		 : CHARSET_COMPOSITION),				 \
+      c1 = CHAR_FIELD2 (c),						 \
+      c2 = CHAR_FIELD3 (c)))
+
+/* The charset of character C is set to CHARSET, and the
+   position-codes of C are set to C1 and C2.  C2 of DIMENSION1 character
+   is 0.  */
+#define SPLIT_CHAR(c, charset, c1, c2)		 	\
+  (SINGLE_BYTE_CHAR_P (c)			 	\
+   ? charset = CHARSET_ASCII, c1 = (c), c2 = 0	 	\
+   : SPLIT_NON_ASCII_CHAR (c, charset, c1, c2))
+
+/* The charset of the character at STR is set to CHARSET, and the
+   position-codes are set to C1 and C2.  C2 of DIMENSION1 character is 0.
+   If the character is a composite character, the upper 7-bit and
+   lower 7-bit of CMPCHAR-ID are set in C1 and C2 respectively.  No
+   range checking.  */
+#define SPLIT_STRING(str, len, charset, c1, c2)			      	\
+  ((BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) < 2		      	\
+    || BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) > len	      	\
+    || split_non_ascii_string (str, len, &charset, &c1, &c2, 0) < 0)	\
+   ? c1 = *(str), charset = CHARSET_ASCII			      	\
+   : charset)
+
+#define MAX_CHARSET 0xFF
+
+/* Mapping table from ISO2022's charset (specified by DIMENSION,
+   CHARS, and FINAL_CHAR) to Emacs' charset.  Should be accessed by
+   macro ISO_CHARSET_TABLE (DIMENSION, CHARS, FINAL_CHAR).  */
+extern int iso_charset_table[2][2][128];
+
+#define ISO_CHARSET_TABLE(dimension, chars, final_char) \
+  iso_charset_table[XINT (dimension) - 1][XINT (chars) > 94][XINT (final_char)]
+
+#define BASE_LEADING_CODE_P(c) (BYTES_BY_CHAR_HEAD ((unsigned char) (c)) > 1)
+
+/* The following two macros CHAR_STRING and STRING_CHAR are the main
+   entry points to convert between Emacs two types of character
+   representations: multi-byte form and single-word form (character
+   code).  */
+
+/* Set STR a pointer to the multi-byte form of the character C.  If C
+   is not a composite character, the multi-byte form is set in WORKBUF
+   and STR points WORKBUF.  The caller should allocate at least 4-byte
+   area at WORKBUF in advance.  Returns the length of the multi-byte
+   form.  */
+
+#define CHAR_STRING(c, workbuf, str)		 	\
+  (SINGLE_BYTE_CHAR_P (c)			 	\
+   ? *(str = workbuf) = (unsigned char)(c), 1	 	\
+   : non_ascii_char_to_string (c, workbuf, &str))
+
+/* Return a character code of the character of which multi-byte form
+   is at STR and the length is LEN.  If STR doesn't contain valid
+   multi-byte form, only the first byte in STR is returned.  */
+
+#define STRING_CHAR(str, len)				    	\
+  ((BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) == 1	    	\
+    || BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) > (len))	\
+   ? (unsigned char) *(str)				    	\
+   : string_to_non_ascii_char (str, len, 0))
+
+/* This is like STRING_CHAR but the third arg ACTUAL_LEN is set to
+   the length of the multi-byte form.  Just to know the length, use
+   MULTIBYTE_FORM_LENGTH.  */
+
+#define STRING_CHAR_AND_LENGTH(str, len, actual_len)	    	\
+  ((BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) == 1	    	\
+    || BYTES_BY_CHAR_HEAD ((unsigned char) *(str)) > (len))	\
+   ? (actual_len = 1), (unsigned char) *(str)		    	\
+   : string_to_non_ascii_char (str, len, &actual_len))
+
+/* Return the length of the multi-byte form at string STR of length LEN.  */
+
+#define MULTIBYTE_FORM_LENGTH(str, len)			     	\
+  ((BYTES_BY_CHAR_HEAD (*(unsigned char *)(str)) == 1	     	\
+    || BYTES_BY_CHAR_HEAD (*(unsigned char *)(str)) > (len))	\
+   ? 1							     	\
+   : multibyte_form_length (str, len))
+
+/* Set C a (possibly multibyte) character at P.  P points into a
+   string which is the virtual concatenation of STR1 (which ends at
+   END1) or STR2 (which ends at END2).  */
+
+#define GET_CHAR_AFTER_2(c, p, str1, end1, str2, end2)			    \
+  do {									    \
+    const char *dtemp = (p) == (end1) ? (str2) : (p);			    \
+    const char *dlimit = ((p) >= (str1) && (p) < (end1)) ? (end1) : (end2); \
+    c = STRING_CHAR (dtemp, dlimit - dtemp);				    \
+  } while (0)
+
+/* Set C a (possibly multibyte) character before P.  P points into a
+   string which is the virtual concatenation of STR1 (which ends at
+   END1) or STR2 (which ends at END2).  */
+
+#define GET_CHAR_BEFORE_2(c, p, str1, end1, str2, end2)			    \
+  do {									    \
+    const char *dtemp = (p);						    \
+    const char *dlimit = ((p) > (str2) && (p) <= (end2)) ? (str2) : (str1); \
+    while (dtemp-- > dlimit && (unsigned char) *dtemp >= 0xA0);		    \
+    c = STRING_CHAR (dtemp, p - dtemp);					    \
+  } while (0)
+
+#ifdef emacs
+
+/* Increase the buffer point POS of the current buffer to the next
+   character boundary.  This macro relies on the fact that *GPT_ADDR
+   and *Z_ADDR are always accessible and the values are '\0'.  No
+   range checking of POS.  */
+#define INC_POS(pos)			     	\
+  do {					     	\
+    unsigned char *p = POS_ADDR (pos) + 1;	\
+    pos++;				     	\
+    while (!CHAR_HEAD_P (p)) p++, pos++;	\
+  } while (0)
+
+/* Decrease the buffer point POS of the current buffer to the previous
+   character boundary.  No range checking of POS.  */
+#define DEC_POS(pos)					      	\
+  do {							      	\
+    unsigned char *p, *p_min;				      	\
+    if (--pos < GPT)					      	\
+      p = BEG_ADDR + pos - 1, p_min = BEG_ADDR;		      	\
+    else						      	\
+      p = BEG_ADDR + GAP_SIZE + pos - 1, p_min = GAP_END_ADDR;	\
+    while (p > p_min && !CHAR_HEAD_P (p)) p--, pos--;		\
+  } while (0)
+
+#endif /* emacs */
+
+/* Maximum counts of components in one composite character.  */
+#define MAX_COMPONENT_COUNT 16
+
+/* Structure to hold information of a composite character.  */
+struct cmpchar_info {
+  /* Byte length of the composite character.  */
+  int len;
+
+  /* Multi-byte form of the composite character.  */
+  unsigned char *data;
+
+  /* Length of glyph codes.  */
+  int glyph_len;
+
+  /* Width of the overall glyph of the composite character.  */
+  int width;
+
+  /* Pointer to an array of glyph codes of the composite character.
+     This actually contains only character code, no face.  */
+  GLYPH *glyph;
+
+  /* Pointer to an array of composition rules.  The value has the form:
+	(0xA0 + ((GLOBAL-REF-POINT << 2) | NEW-REF-POINT))
+     where each XXX-REF-POINT is 0..8.  */
+  unsigned char *cmp_rule;
+
+  /* Pointer to an array of x-axis offset of left edge of glyphs
+     relative to the left of of glyph[0] except for the first element
+     which is the absolute offset from the left edge of overall glyph.
+     The actual pixel offset should be calculated by multiplying each
+     frame's one column width by this value:
+	(i.e. FONT_WIDTH (f->output_data.x->font) * col_offset[N]).  */
+  float *col_offset;
+
+  /* Work slot used by `dumpglyphs' (xterm.c).  */
+  int face_work;
+};
+
+/* Table of pointers to the structure `cmpchar_info' indexed by
+   CMPCHAR-ID.  */
+extern struct cmpchar_info **cmpchar_table;
+/* Number of the current composite characters.  */
+extern int n_cmpchars;
+
+/* This is the maximum length of multi-byte form.  */
+#define MAX_LENGTH_OF_MULTI_BYTE_FORM (MAX_COMPONENT_COUNT * 6)
+
+#endif /* _CHARSET_H */
+