Mercurial > emacs
diff src/xterm.c @ 33456:d8d4ecfa24fd
(x_alloc_lighter_color): Use real brightness calculation.
Just use FACTOR/2 instead of HIGHLIGHT_COLOR_DARK_BOOST.
(HIGHLIGHT_COLOR_DARK_BOOST): Macro removed.
author | Miles Bader <miles@gnu.org> |
---|---|
date | Tue, 14 Nov 2000 01:44:33 +0000 |
parents | 41fcaa0b864b |
children | 01f87b0ff56f |
line wrap: on
line diff
--- a/src/xterm.c Mon Nov 13 23:31:10 2000 +0000 +++ b/src/xterm.c Tue Nov 14 01:44:33 2000 +0000 @@ -3489,24 +3489,14 @@ } - -/* Constants used by x_alloc_lighter_color. */ - -/* How much to boost the brightness of 3d highlights for dark colors. +/* Brightness beyond which a color won't have its highlight brightness + boosted. + Nominally, highlight colors for `3d' faces are calculated by - brightening an object's color by a constant factor. If - `highlight-color-dark-boost' is a floating point number between 0 and - 1, colors darker than `highlight-color-dark-boost-limit' have their - highlight factor increased: a value of 0 means no increase at all, - and greater values yield correspondingly greater increases. */ -#define HIGHLIGHT_COLOR_DARK_BOOST 0.7 - -/* Brightness beyond which a color won't have its highlight brightness - boosted. See HIGHLIGHT_COLOR_DARK_BOOST. - - The `brightness' of a color, for this purpose, is defined to be the - maximum of the color's red, green, or blue components, as returned by - `color-values'. + brightening an object's color by a constant scale factor, but this + doesn't yield good results for dark colors, so for colors who's + brightness is less than this value (on a scale of 0-65535) have an + use an additional additive factor. The value here is set so that the default menu-bar/mode-line color (grey75) will not have its highlights changed at all. */ @@ -3543,13 +3533,8 @@ new.green = min (0xffff, factor * color.green); new.blue = min (0xffff, factor * color.blue); - /* Use the maximum component brightness as the overall brightness - (this works quite well in practice). */ - bright = color.red; - if (color.green > bright) - bright = color.green; - if (color.blue > bright) - bright = color.blue; + /* Calculate brightness of COLOR. */ + bright = (2 * color.red + 3 * color.green + color.blue) / 6; /* We only boost colors that are darker than HIGHLIGHT_COLOR_DARK_BOOST_LIMIT. */ @@ -3560,11 +3545,10 @@ /* How far below the limit this color is (0 - 1, 1 being darker). */ double dimness = 1 - (double)bright / HIGHLIGHT_COLOR_DARK_BOOST_LIMIT; /* The additive adjustment. */ - int min_delta = delta * dimness * HIGHLIGHT_COLOR_DARK_BOOST; + int min_delta = delta * dimness * factor / 2; if (factor < 1) { - min_delta /= 2; new.red = max (0, new.red - min_delta); new.green = max (0, new.green - min_delta); new.blue = max (0, new.blue - min_delta);