Mercurial > emacs
diff lisp/play/landmark.el @ 74157:e56f52b00e2d
Space/tab mixup.
author | Juanma Barranquero <lekktu@gmail.com> |
---|---|
date | Fri, 24 Nov 2006 11:22:05 +0000 |
parents | 22433275348d |
children | f7702c5f335d f1d13e615070 |
line wrap: on
line diff
--- a/lisp/play/landmark.el Fri Nov 24 11:16:37 2006 +0000 +++ b/lisp/play/landmark.el Fri Nov 24 11:22:05 2006 +0000 @@ -75,7 +75,7 @@ ;; The board is a rectangular grid. We code empty squares with 0, X's with 1 ;; and O's with 6. The rectangle is recorded in a one dimensional vector ;; containing padding squares (coded with -1). These squares allow us to -;; detect when we are trying to move out of the board. We denote a square by +;; detect when we are trying to move out of the board. We denote a square by ;; its (X,Y) coords, or by the INDEX corresponding to them in the vector. The ;; leftmost topmost square has coords (1,1) and index lm-board-width + 2. ;; Similarly, vectors between squares may be given by two DX, DY coords or by