diff lisp/play/landmark.el @ 74157:e56f52b00e2d

Space/tab mixup.
author Juanma Barranquero <lekktu@gmail.com>
date Fri, 24 Nov 2006 11:22:05 +0000
parents 22433275348d
children f7702c5f335d f1d13e615070
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line diff
--- a/lisp/play/landmark.el	Fri Nov 24 11:16:37 2006 +0000
+++ b/lisp/play/landmark.el	Fri Nov 24 11:22:05 2006 +0000
@@ -75,7 +75,7 @@
 ;; The board is a rectangular grid. We code empty squares with 0, X's with 1
 ;; and O's with 6. The rectangle is recorded in a one dimensional vector
 ;; containing padding squares (coded with -1). These squares allow us to
-;; detect when we are trying to move out of the board.	We denote a square by
+;; detect when we are trying to move out of the board.  We denote a square by
 ;; its (X,Y) coords, or by the INDEX corresponding to them in the vector.  The
 ;; leftmost topmost square has coords (1,1) and index lm-board-width + 2.
 ;; Similarly, vectors between squares may be given by two DX, DY coords or by